Search Results

Search found 15376 results on 616 pages for 'once'.

Page 92/616 | < Previous Page | 88 89 90 91 92 93 94 95 96 97 98 99  | Next Page >

  • How to deploy to multiple redundant production servers with "cap deploy"?

    - by Chad Johnson
    Capistrano is working great to deploy to a single server. However, I have multiple production API servers for my web application. When I deploy, my code needs to get deployed to every API server at once. Specifying each server manually is NOT the solution I am looking for (e.g. I don't want to do "cap api1 deploy; cap api2 deploy"). Is there a way, using Capistrano, to deploy to all servers at once, with just a simple "cap deploy"? I'm wondering what changes I would need to make to a typical deploy.rb file, whether I'd need to create a separate file for each server, and whether and how the Capfile would need to be changed. Also, I need to be able to specify a different deploy_to path for each server. And ideally, I wouldn't have to repeat things in different config files for different servers (eg. wouldn't have to specify :repository, :application, etc. multiple times). I have spent hours searching Google on this and looking through tutorials, but I have found nothing helpful. Here is a snippet from my current deploy.rb file: set :application, "testapplication" set :repository, "ssh://domain.com//srv/hg/#{application}" set :scm, :mercurial set :deploy_to, "/srv/www/#{application}" role :web, "domain.com" role :app, "domain.com" role :db, "domain.com", :primary => true, :norelease => true Should I just use the multistage extension and do this? task :deploy_everything do system "cap api1 deploy" system "cap api2 deploy" system "cap api2 deploy" end That could work, but I feel like this isn't what this extension is meant for...

    Read the article

  • Parallel processing from a command queue on Linux (bash, python, ruby... whatever)

    - by mlambie
    I have a list/queue of 200 commands that I need to run in a shell on a Linux server. I only want to have a maximum of 10 processes running (from the queue) at once. Some processes will take a few seconds to complete, other processes will take much longer. When a process finishes I want the next command to be "popped" from the queue and executed. Does anyone have code to solve this problem? Further elaboration: There's 200 pieces of work that need to be done, in a queue of some sort. I want to have at most 10 pieces of work going on at once. When a thread finishes a piece of work it should ask the queue for the next piece of work. If there's no more work in the queue, the thread should die. When all the threads have died it means all the work has been done. The actual problem I'm trying to solve is using imapsync to synchronize 200 mailboxes from an old mail server to a new mail server. Some users have large mailboxes and take a long time tto sync, others have very small mailboxes and sync quickly.

    Read the article

  • Scheduling a Delay Job on Heroku with a Worker Dyno

    - by user1524775
    I'm currently using Heroku's scheduler to run a script. However, the time that the script takes to run is going to increase from a few milliseconds to a few minutes. I'm looking at using the delayed_job gem to push this process off to a Worker Dyno. I want to continue to run this script once-a-day, just offload it to the worker. My current rake task is: desc "This task updates some stuff for you." task :update_some_stuff => :environment do puts "Updating some stuff ..." SomeClass.new.process puts "... done." end Once the gem is installed, migration run, and worker dyno started, will the script just need to change to: desc "This task updates some stuff for you." task :update_some_stuff => :environment do puts "Updating some stuff ..." SomeClass.new.delay.process puts "... done." end With this task still being a rake task scheduled by Heroku's Scheduler, is the only thing that needs to happen here the introduction of the delay method to put this in the Worker's queue? Thanks in advance for any help.

    Read the article

  • Azure Mobile Services with persistent authentication

    - by akshay2000
    I am trying to implement authentication with Windows Azure Mobile Services in my Windows Phone app. I have followed the official tutorials and the authentication works fine. The issue is that, whenever the app is closed and started again, the user has to enter username and password. Since the services only use authentication tokens, the 'Remember me' option on log in page is not likely to work. The official documentation for Windows Azure shows possibility of Single Sign On with the Microsoft account using the Live SDK. The Live SDK provides authentication token in form of string. However, even this token expires in about 24 hours. Moreover, this is restricted to the Microsoft Account only. What are my possibilities if I want to cache the user's identity and enable automatic log in? I have already gone through the article here. User will still have to log in again once the token expires. I have seen apps which require user to sign in only once!

    Read the article

  • Threadpool design question

    - by ZeroVector
    I have a design question. I want some feedback to know if a ThreadPool is appropriate for the client program I am writing. I am having a client running as a service processing database records. Each of these records contains connection information to external FTP sites [basically it is a queue of files to transfer]. A lot of them are to the same host, just moving different files. Therefore, I am grouping them together by host. I want to be able to create a new thread per host. I really don't care when the transfers finish, they just need to do all the work (or try to do) they were assigned, and then terminate once they are finished, cleaning up all resources they used in the process. I anticipate no more than 10-25 connections to be established. Once the transfer queue is empty, the program will simply wait until there are records in the queue again. Is the ThreadPool a good candidate for this or should I use a different approach? Edit: For the most part, this is the only significant custom application running on the server.

    Read the article

  • Is the C++ compiler optimizer allowed to break my destructor ability to be called multiple times?

    - by sharptooth
    We once had an interview with a very experienced C++ developer who couldn't answer the following question: is it necessary to call the base class destructor from the derived class destructor in C++? Obviously the answer is no, C++ will call the base class destructor automagically anyway. But what if we attempt to do the call? As I see it the result will depend on whether the base class destructor can be called twice without invoking erroneous behavior. For example in this case: class BaseSafe { public: ~BaseSafe() { } private: int data; }; class DerivedSafe { public: ~DerivedSafe() { BaseSafe::~BaseSafe(); } }; everything will be fine - the BaseSafe destructor can be called twice safely and the program will run allright. But in this case: class BaseUnsafe { public: BaseUnsafe() { buffer = new char[100]; } ~BaseUnsafe () { delete[] buffer; } private: char* buffer; }; class DerivedUnsafe { public: ~DerivedUnsafe () { BaseUnsafe::~BaseUnsafe(); } }; the explicic call will run fine, but then the implicit (automagic) call to the destructor will trigger double-delete and undefined behavior. Looks like it is easy to avoid the UB in the second case. Just set buffer to null pointer after delete[]. But will this help? I mean the destructor is expected to only be run once on a fully constructed object, so the optimizer could decide that setting buffer to null pointer makes no sense and eliminate that code exposing the program to double-delete. Is the compiler allowed to do that?

    Read the article

  • When is Googling it wrong?

    - by Drahcir
    I've been going through Stack Overflow for quite a bit now and noticed certain people (usually experienced programmers) frown upon Googling (researching) certain problems. Since I myself tend to use Google quite a bit to solve certain programming related issues I found certain comments rather demoralising. Now some of you may have come here trigger happy to delete this post but I needed some clarification. I usually Google things that usually syntax related that I would have never figured out on my own. For example I once wondered how to access the properties of a class that I didn't have a direct relationship to. So after a bit of research I discovered reflection and got what I wanted. Now in another scenario is learning a new language, in my case Silverlight were it differs in certain aspects of .NET compared to say ASP.NET. A few weeks ago I had no idea how to load another Silverlight page (usercontrol) and had to Google my way to the solution which I found wasn't as simple as I had imagined. In scenario three is were I myself frown up, that is just stealing a huge chunk of code to avoid doing the work yourself, for example paging a HTML table using JavaScript, where one just copies and pastes the JavasSript code without as much as trying to understand how it works. I do admit I have done this once or twice before for trivial tasks that had very little time limit and weren't all that important but most of the time still have to throw away what I found because it took too much time to adapt it and get what I wanted out of it. In the last scenario, I sometimes have a piece of code that I would be really unhappy about, as in I find it sloppy or too overcomplicated and try to look on the Internet to see other ways to tackle the same problem, let's say filtering through a table. With the knowledge I acquire I learned new coding practices that help me work more efficiently like "Do not repeat yourself" and such. Now in your opinion when do you find it wrong to use Google (or any other researching tool) to find a solution to your problem?

    Read the article

  • Android: How to periodically send location to a server

    - by Mark
    Hi, I am running a Web service that allows users to record their trips (kind of like Google's MyTracks) as part of a larger app. The thing is that it is easy to pass data, including coords and other items, to the server when a user starts a trip or ends it. Being a newbie, I am not sure how to set up a background service that sends the location updates once every (pre-determined) period (min 3 minutes, max 1 hr) until the user flags the end of the trip, or until a preset amount of time elapses. Once the trip is started from the phone, the server responds with a polling period for the phone to use as the interval between updates. This part works, in that I can display the response on the phone, and my server registers the user's action. Similarly, the trip is closed server-side upon the close trip request. However, when I tried starting a periodic tracking method from inside the StartTrack Activity, using requestLocationUpdates(String provider, long minTime, float minDistance, LocationListener listener) where minTime is the poll period from the server, it just did not work, and I'm not getting any errors. So it means I'm clueless at this point, never having used Android before. I have seen many posts here on using background services with handlers, pending intents, and other things to do similar stuff, but I really don't understand how to do it. I would like the user to do other stuff on the phone while the updates are going on, so if you guys could point me to a tutorial that shows how to actually write background services (maybe these run as separate classes?) or other ways of doing this, that would be great. Thanks!

    Read the article

  • Problem prompting user for extended permissions using showPermissionDialog in FB page tab

    - by snipe
    I have an FBML app that will use the tab as a promo tab before the full app goes live. The purpose of the promo tab is to allow users to opt in to email notifications (using the FB API sendNotifications call), so I need to prompt them to allow the app and grant extended permissions on that promo tab. The tab code is: <?php require_once 'config.php'; ?> <form id="form1"> <h1> <a href="#" clickrewriteform="form1" clickrewriteurl="http://www.mydomain.com/fanpageajax/result.php" clickrewriteid="allowapp">Step 1. Allow the Application</a> </h1> <div id="allowapp"></div> </form> <h1><a onclick="Facebook.showPermissionDialog('email');return false;"> Step 2. Grant extended permissions (intab)</a></h1> The result.php page just tags the API to ensure the allow prompt will show up. The problem is with the Step 2. Once the user has allowed the app, and they click on the Step 2, nothing happens. If they click on it twice, THEN the extended permissions dialog box popups up, but it asks them to grant extended permissions TWICE. OR.... If the user clicks on Step 1, and allows the app, and then reloads the fan page tab, they only have to click on the Step 2 link once, and the permissions show up. Anyone have any ideas? I have been beating myself in the head over this for hours.

    Read the article

  • gcc compilations (sometimes) result in cpu underload

    - by confusedCoder
    I have a larger C++ program which starts out by reading thousands of small text files into memory and storing data in stl containers. This takes about a minute. Periodically, a compilation will exhibit behavior where that initial part of the program will run at about 22-23% CPU load. Once that step is over, it goes back to ~100% CPU. It is more likely to happen with O2 flag turned on but not consistently. It happens even less often with the -p flag which makes it almost impossible to profile. I did capture it once but the gprof output wasn't helpful - everything runs with the same relative speed just at low cpu usage. I am quite certain that this has nothing to do with multiple cores. I do have a quad-core cpu, and most of the code is multi-threaded, but I tested this issue running a single thread. Also, when I run the problematic step in multiple threads, each thread only runs at ~20% CPU. I apologize ahead of time for the vagueness of the question but I have run out of ideas as to how to troubleshoot it further, so any hints might be helpful. UPDATE: Just to make sure it's clear, the problematic part of the code does sometimes (~30-40% of the compilations) run at 100% CPU, so it's hard to buy the (otherwise reasonable) argument that I/O is the bottleneck

    Read the article

  • Why does fb:fan control disappear after login with requireSession on external page?

    - by Max
    Hi, Reqs: I want to make an external page with a 'Become a Fan'-button. I want users to login to facebook once they open the page (this is because of other features in the site) So I call FB.Connect.requireSession once the page loads, and put a <fb:fan></fb:fan> control on the page. Then when I open the page I see the 'Connect with Facebook to Continue' pop-up and a small 'Become a fan' button. This seems right. When I log in to Facebook using the pop-up the 'Become a fan button' disappears!! Can anyone explain this weird behaviour or does someone know a way to reach my requirements in a different way. Below you can see my code. Thanks in advance! <!-- Head --> <script src="http://static.ak.connect.facebook.com/js/api_lib/v0.4/FeatureLoader.js.php/nl_NL" type="text/javascript"></script> <script type="text/javascript"> var fbApiKey = "MY_KEY"; var fbXdReceiver = "xd_receiver.htm"; function fbLoad() { FB.init(fbApiKey, fbXdReceiver); FB.ensureInit(function() { FB.Connect.requireSession(null, null, false); }); } </script> <!-- Body onload="fbLoad();" --> <fb:fan profile_id="24932281961" name="Nutella" id="fanButton" stream="0" connections="0" logobar="0" width="250"></fb:fan>

    Read the article

  • How to handle ctrl+arrow in Javascript?

    - by MartyIX
    I've noticed an problem when trying to catch keyboard shortcut: CTRL+an arrow. I've handled keydown event. Now when I hold CTRL key then keydown event is fired once. If I hold an arrow (so that now I'm holding CTRL+an arrow) it doesn't fire another event. Is it forbidden from any reason? I guess I've already encountered this problem in Opera a few years ago and there was an option for it in browser. My results: holding CTRL, press an arrow -- fires event for CTRL and doesn't fire an event for an arrow press CTRL + an arrow at once -- fires one event but only with keycode of CTRL. holding CTRL, press a letter (eg. S) -- works as expected press CTRL + letter (eg. S) -- works as expected (Results are identical in Chrome and Firefox. Is the behaviour described above a standard?) I'm using: function OnKeyDown(e) { } e.ctrlKey, e.which properties of event The question is: what might be the problem?

    Read the article

  • [c++] - Help about class and error: C3861

    - by Chelsea_cole
    Can someone help me in this error? in "cDef.h" : #pragma once class cDef { public: static int STATE_LOGO; static int STATE_MENU; static int MESSAGE_ENTER; static int MESSAGE_UPDATE; static int MESSAGE_PAINT; static int MESSAGE_EXIT; }; in "GameState.h": #pragma once #ifndef _GameState_ #define _GameState_ #include "cDef.h" class MainGame; class GameState; class GameState { public: MainGame *mg; int GAME_STATE_DEF; virtual void MessengeEnter(int message) = 0; virtual void MessengeUpdate(int message,int keys) = 0; virtual void MessengePaint(int message,CDC *pDc) = 0; void StateHandler(int message,CDC *pDc,int keys); public: GameState(void); public: ~GameState(void); }; #endif in "GameState.cpp": #include "StdAfx.h" #include "GameState.h" GameState::GameState(void) { GAME_STATE_DEF = -1; } GameState::~GameState(void) { } void GameState::StateHandler(int message,CDC *pDc,int keys) { if(message == cDef.MESSAGE_ENTER) { MessageEnter(message); } if(message == cDef.MESSAGE_UPDATE) { MessageUpdate(message,keys); } if(message == cDef.MESSAGE_PAINT) { MessagePaint(message,pDC); } } error: warning C4832: token '.' is illegal after UDT 'cDef' see declaration of 'cDef' error C3861: 'MessageUpdate': identifier not found error C3861: 'MessageEnter': identifier not found error C3861: 'MessagePaint': identifier not found ..... Thanks in advance!

    Read the article

  • DefaultStyledDocument.styleChanged(Style style) may not run in a timely manner?

    - by Paul Reiners
    I'm experiencing an intermittent problem with a class that extends javax.swing.text.DefaultStyledDocument. This document is being sent to a printer. Most of the time the formatting of the document looks correct, but once in a while it doesn't. It looks like some of the changes in the formatting have not been applied. I took a look at the DefaultStyledDocument.styleChanged(Style style) code: /** * Called when any of this document's styles have changed. * Subclasses may wish to be intelligent about what gets damaged. * * @param style The Style that has changed. */ protected void styleChanged(Style style) { // Only propagate change updated if have content if (getLength() != 0) { // lazily create a ChangeUpdateRunnable if (updateRunnable == null) { updateRunnable = new ChangeUpdateRunnable(); } // We may get a whole batch of these at once, so only // queue the runnable if it is not already pending synchronized(updateRunnable) { if (!updateRunnable.isPending) { SwingUtilities.invokeLater(updateRunnable); updateRunnable.isPending = true; } } } } /** * When run this creates a change event for the complete document * and fires it. */ class ChangeUpdateRunnable implements Runnable { boolean isPending = false; public void run() { synchronized(this) { isPending = false; } try { writeLock(); DefaultDocumentEvent dde = new DefaultDocumentEvent(0, getLength(), DocumentEvent.EventType.CHANGE); dde.end(); fireChangedUpdate(dde); } finally { writeUnlock(); } } } Does the fact that SwingUtilities.invokeLater(updateRunnable) is called, rather than invokeAndWait(updateRunnable), mean that I can't count on my formatting changes appearing in the document before it is rendered? If that is the case, is there a way to ensure that I don't proceed with rendering until the updates have occurred?

    Read the article

  • Cocoa memory management - object going nil on me

    - by SirRatty
    Hi all, Mac OS X 10.6, Cocoa project, with retain/release gc I've got a function which: iterates over a specific directory, scans it for subfolders (included nested ones), builds an NSMutableArray of strings (one string per found subfolder path), and returns that array. e.g. (error handling removed for brevity). NSMutableArray * ListAllSubFoldersForFolderPath(NSString *folderPath) { NSMutableArray *a = [NSMutableArray arrayWithCapacity:100]; NSString *itemName = nil; NSFileManager *fm = [NSFileManager defaultManager]; NSDirectoryEnumerator *e = [fm enumeratorAtPath:folderPath]; while (itemName = [e nextObject]) { NSString *fullPath = [folderPath stringByAppendingPathComponent:itemName]; BOOL isDirectory; if ([fm fileExistsAtPath:fullPath isDirectory:&isDirectory]) { if (isDirectory is_eq YES) { [a addObject: fullPath]; } } } return a; } The calling function takes the array just once per session, keeps it around for later processing: static NSMutableArray *gFolderPaths = nil; ... gFolderPaths = ListAllSubFoldersForFolderPath(myPath); [gFolderPaths retain]; All appears good at this stage. [gFolderPaths count] returns the correct number of paths found, and [gFolderPaths description] prints out all the correct path names. The problem: When I go to use gFolderPaths later (say, the next run through my event loop) my assertion code (and gdb in Xcode) tells me that it is nil. I am not modifying gFolderPaths in any way after that initial grab, so I am presuming that my memory management is screwed and that gFolderPaths is being released by the runtime. My assumptions/presumptions I do not have to retain each string as I add it to the mutable array because that is done automatically, but I do have to retain the the array once it is handed over to me from the function, because I won't be using it immediately. Is this correct? Any help is appreciated.

    Read the article

  • What are your Programming Falacies/Myths?

    - by pms1969
    I recently started a new job and as is typical of all jobs, if you've left, you get blamed for everything. Not long after I started there was a change required for an app (web based) that we maintain, and it was quickly pointed out that the actual code for this site had been lost a long time ago, and the only changes we could make to the it were ones that required changes to mark-up [it was a pre-compiled site]. Being new, I needed a little help finding my way around the code, and enlisted the services of one of my colleagues. Made my changes, and then re-enlisted his help to deploy it. While prepping for the deployment (getting the app on the QA server) we discovered that there were actually 2 different, very similarly named, folders in our source repository. It transpired that for the last year or so, mark-up changes had been made to the site directly, and these were the only differences with the code in the slightly incorrectly named folder in source control. So we did have all the code, and can now properly support the site. This put me in mind of a trick we played on a junior programmer once in a previous job, where we told him he couldn't/shouldn't do a certain thing in code as this would likely bring the server to it's knees and cost the company thousands of pounds (a gag that last months :-). And another one in the first programming job I took on - the batch commission run was just going to crash once a month and there was nothing to be done about it, causing a call out, and call out compensation for the on-call guy (a bug I fixed as soon as I became the on-call guy - 2am call outs don't work for me). So I was wondering... What other programming fallacies/myths are out there that are worth sharing?

    Read the article

  • VB.NET Update Access Database with DataTable

    - by sinDizzy
    I've been perusing some hep forums and some help books but cant seem to get my head wrapped around this. My task is to read data from two text files and then load that data into an existing MS Access 2007 database. So here is what i'm trying to do: Read data from first text file and for every line of data add data to a DataTable using CarID as my unique field. Read data from second text file and look for existing CarID in DataTable if exists update that row. If it doesnt exist add a new row. once im done push the contents of the DataTable to the database. What i have so far: Dim sSQL As String = "SELECT * FROM tblCars" Dim da As New OleDb.OleDbDataAdapter(sSQL, conn) Dim ds As New DataSet da.Fill(ds, "CarData") Dim cb As New OleDb.OleDbCommandBuilder(da) 'loop read a line of text and parse it out. gets dd, dc, and carId 'create a new empty row Dim dsNewRow As DataRow = ds.Tables("CarData").NewRow() 'update the new row with fresh data dsNewRow.Item("DriveDate") = dd dsNewRow.Item("DCode") = dc dsNewRow.Item("CarNum") = carID 'about 15 more fields 'add the filled row to the DataSet table ds.Tables("CarData").Rows.Add(dsNewRow) 'end loop 'update the database with the new rows da.Update(ds, "CarData") Questions: In constructing my table i use "SELECT * FROM tblCars" but what if that table has millions of records already. Is that not a waste of resources? Should i be trying something different if i want to update with new records? Once Im done with the first text file i then go to my next text file. Whats the best approach here: To First look for an existing record based on CarNum or to create a second table and then merge the two at the end? Finally when the DataTable is done being populated and im pushing it to the database i want to make sure that if records already exist with three primary fields (DriveDate, DCode, and CarNum) that they get updated with new fields and if it doesn't exist then those records get appended. Is that possible with my process? tia AGP

    Read the article

  • MySQL Config File for Large System

    - by Jonathon
    We are running MySQL on a Windows 2003 Server Enterpise Edition box. MySQL is about the only program running on the box. We have approx. 8 slaves replicated to it, but my understanding is that having multiple slaves connecting to the same master does not significantly slow down performance, if at all. The master server has 16G RAM, 10 Terabyte drives in RAID 10, and four dual-core processors. From what I have seen from other sites, we have a really robust machine as our master db server. We just upgraded from a machine with only 4G RAM, but with similar hard drives, RAID, etc. It also ran Apache on it, so it was our db server and our application server. It was getting a little slow, so we split the db server onto this new machine and kept the application server on the first machine. We also distributed the application load amongst a few of our other slave servers, which also run the application. The problem is the new db server has mysqld.exe consuming 95-100% of CPU almost all the time and is really causing the app to run slowly. I know we have several queries and table structures that could be better optimized, but since they worked okay on the older, smaller server, I assume that our my.ini (MySQL config) file is not properly configured. Most of what I see on the net is for setting config files on small machines, so can anyone help me get the my.ini file correct for a large dedicated machine like ours? I just don't see how mysqld could get so bogged down! FYI: We have about 100 queries per second. We only use MyISAM tables, so skip-innodb is set in the ini file. And yes, I know it is reading the ini file correctly because I can change some settings (like the server-id and it will kill the server at startup). Here is the my.ini file: #MySQL Server Instance Configuration File # ---------------------------------------------------------------------- # Generated by the MySQL Server Instance Configuration Wizard # # # Installation Instructions # ---------------------------------------------------------------------- # # On Linux you can copy this file to /etc/my.cnf to set global options, # mysql-data-dir/my.cnf to set server-specific options # (@localstatedir@ for this installation) or to # ~/.my.cnf to set user-specific options. # # On Windows you should keep this file in the installation directory # of your server (e.g. C:\Program Files\MySQL\MySQL Server X.Y). To # make sure the server reads the config file use the startup option # "--defaults-file". # # To run run the server from the command line, execute this in a # command line shell, e.g. # mysqld --defaults-file="C:\Program Files\MySQL\MySQL Server X.Y\my.ini" # # To install the server as a Windows service manually, execute this in a # command line shell, e.g. # mysqld --install MySQLXY --defaults-file="C:\Program Files\MySQL\MySQL Server X.Y\my.ini" # # And then execute this in a command line shell to start the server, e.g. # net start MySQLXY # # # Guildlines for editing this file # ---------------------------------------------------------------------- # # In this file, you can use all long options that the program supports. # If you want to know the options a program supports, start the program # with the "--help" option. # # More detailed information about the individual options can also be # found in the manual. # # # CLIENT SECTION # ---------------------------------------------------------------------- # # The following options will be read by MySQL client applications. # Note that only client applications shipped by MySQL are guaranteed # to read this section. If you want your own MySQL client program to # honor these values, you need to specify it as an option during the # MySQL client library initialization. # [client] port=3306 [mysql] default-character-set=latin1 # SERVER SECTION # ---------------------------------------------------------------------- # # The following options will be read by the MySQL Server. Make sure that # you have installed the server correctly (see above) so it reads this # file. # [mysqld] # The TCP/IP Port the MySQL Server will listen on port=3306 #Path to installation directory. All paths are usually resolved relative to this. basedir="D:/MySQL/" #Path to the database root datadir="D:/MySQL/data" # The default character set that will be used when a new schema or table is # created and no character set is defined default-character-set=latin1 # The default storage engine that will be used when create new tables when default-storage-engine=MYISAM # Set the SQL mode to strict #sql-mode="STRICT_TRANS_TABLES,NO_AUTO_CREATE_USER,NO_ENGINE_SUBSTITUTION" # we changed this because there are a couple of queries that can get blocked otherwise sql-mode="" #performance configs skip-locking max_allowed_packet = 1M table_open_cache = 512 # The maximum amount of concurrent sessions the MySQL server will # allow. One of these connections will be reserved for a user with # SUPER privileges to allow the administrator to login even if the # connection limit has been reached. max_connections=1510 # Query cache is used to cache SELECT results and later return them # without actual executing the same query once again. Having the query # cache enabled may result in significant speed improvements, if your # have a lot of identical queries and rarely changing tables. See the # "Qcache_lowmem_prunes" status variable to check if the current value # is high enough for your load. # Note: In case your tables change very often or if your queries are # textually different every time, the query cache may result in a # slowdown instead of a performance improvement. query_cache_size=168M # The number of open tables for all threads. Increasing this value # increases the number of file descriptors that mysqld requires. # Therefore you have to make sure to set the amount of open files # allowed to at least 4096 in the variable "open-files-limit" in # section [mysqld_safe] table_cache=3020 # Maximum size for internal (in-memory) temporary tables. If a table # grows larger than this value, it is automatically converted to disk # based table This limitation is for a single table. There can be many # of them. tmp_table_size=30M # How many threads we should keep in a cache for reuse. When a client # disconnects, the client's threads are put in the cache if there aren't # more than thread_cache_size threads from before. This greatly reduces # the amount of thread creations needed if you have a lot of new # connections. (Normally this doesn't give a notable performance # improvement if you have a good thread implementation.) thread_cache_size=64 #*** MyISAM Specific options # The maximum size of the temporary file MySQL is allowed to use while # recreating the index (during REPAIR, ALTER TABLE or LOAD DATA INFILE. # If the file-size would be bigger than this, the index will be created # through the key cache (which is slower). myisam_max_sort_file_size=100G # If the temporary file used for fast index creation would be bigger # than using the key cache by the amount specified here, then prefer the # key cache method. This is mainly used to force long character keys in # large tables to use the slower key cache method to create the index. myisam_sort_buffer_size=64M # Size of the Key Buffer, used to cache index blocks for MyISAM tables. # Do not set it larger than 30% of your available memory, as some memory # is also required by the OS to cache rows. Even if you're not using # MyISAM tables, you should still set it to 8-64M as it will also be # used for internal temporary disk tables. key_buffer_size=3072M # Size of the buffer used for doing full table scans of MyISAM tables. # Allocated per thread, if a full scan is needed. read_buffer_size=2M read_rnd_buffer_size=8M # This buffer is allocated when MySQL needs to rebuild the index in # REPAIR, OPTIMZE, ALTER table statements as well as in LOAD DATA INFILE # into an empty table. It is allocated per thread so be careful with # large settings. sort_buffer_size=2M #*** INNODB Specific options *** innodb_data_home_dir="D:/MySQL InnoDB Datafiles/" # Use this option if you have a MySQL server with InnoDB support enabled # but you do not plan to use it. This will save memory and disk space # and speed up some things. skip-innodb # Additional memory pool that is used by InnoDB to store metadata # information. If InnoDB requires more memory for this purpose it will # start to allocate it from the OS. As this is fast enough on most # recent operating systems, you normally do not need to change this # value. SHOW INNODB STATUS will display the current amount used. innodb_additional_mem_pool_size=11M # If set to 1, InnoDB will flush (fsync) the transaction logs to the # disk at each commit, which offers full ACID behavior. If you are # willing to compromise this safety, and you are running small # transactions, you may set this to 0 or 2 to reduce disk I/O to the # logs. Value 0 means that the log is only written to the log file and # the log file flushed to disk approximately once per second. Value 2 # means the log is written to the log file at each commit, but the log # file is only flushed to disk approximately once per second. innodb_flush_log_at_trx_commit=1 # The size of the buffer InnoDB uses for buffering log data. As soon as # it is full, InnoDB will have to flush it to disk. As it is flushed # once per second anyway, it does not make sense to have it very large # (even with long transactions). innodb_log_buffer_size=6M # InnoDB, unlike MyISAM, uses a buffer pool to cache both indexes and # row data. The bigger you set this the less disk I/O is needed to # access data in tables. On a dedicated database server you may set this # parameter up to 80% of the machine physical memory size. Do not set it # too large, though, because competition of the physical memory may # cause paging in the operating system. Note that on 32bit systems you # might be limited to 2-3.5G of user level memory per process, so do not # set it too high. innodb_buffer_pool_size=500M # Size of each log file in a log group. You should set the combined size # of log files to about 25%-100% of your buffer pool size to avoid # unneeded buffer pool flush activity on log file overwrite. However, # note that a larger logfile size will increase the time needed for the # recovery process. innodb_log_file_size=100M # Number of threads allowed inside the InnoDB kernel. The optimal value # depends highly on the application, hardware as well as the OS # scheduler properties. A too high value may lead to thread thrashing. innodb_thread_concurrency=10 #replication settings (this is the master) log-bin=log server-id = 1 Thanks for all the help. It is greatly appreciated.

    Read the article

  • jsf annotations

    - by Andrew Bucknell
    I've created an address bean and I want to use it twice - once for street address and once for mailing address. I can achieve this using faces config as per the below, but I'm wondering if I can do this via annotations. e.g. put @ManagedBean(name="StreetAddress") and @ManagedBean(name="MailingAddress") on the same class? I feel like I am missing something obvious here but I'm not sure what. <managed-bean> <managed-bean-name>MailingAddress</managed-bean-name> <managed-bean-class>com.leetb.jsf_ex1.model.AddressBean</managed-bean-class> <managed-bean-scope>session</managed-bean-scope> <map-entries/> </managed-bean> <managed-bean> <managed-bean-name>StreetAddress</managed-bean-name> <managed-bean-class>com.leetb.jsf_ex1.model.AddressBean</managed-bean-class> <managed-bean-scope>session</managed-bean-scope> <map-entries/> </managed-bean> public class AddressBean { private String line_one; private String line_two; private String suburb; private String state; private String postcode; /* getters and setters snipped */ }

    Read the article

  • Doing some downloading without blocking you app

    - by Code
    Hi guys, I'm working on my first app that's doing a few different web connections at once. My first screen is my Menu. And at the bottom of viewDidLoad of MenuViewController i call a method that gets and parses a .xml file that is located on my webserver. Also at the bottom of viewDidLoad i do FootballScores = [[FootBallScores alloc] init]; and FootballScores makes a connection to a html page which it loads into a string and then parses out data. Now since both of these are getting called at the bottom of viewDidLoad of the class thats is responsible for the main menu(first screen in the app) it means the app is kinda slow to load. What is the right way to do the above? Should i remove the 2 pieces of code from my viewDidLoad and replace with maybe dataGetterOne = [NSTimer scheduledTimerWithTimeInterval:1.000 target:self selector:@selector(xmlParser) userInfo:nil repeats:NO]; dataGetterTwo = [NSTimer scheduledTimerWithTimeInterval:2.000 target:self selector:@selector(htmlParser) userInfo:nil repeats:NO]; This would mean that the methods get called later on and the viewDidLoad gets to finish before the i try get the data from the web servers. Making 2 connections to we bservers a second apart to quick? Can the iphone handle having 2 connections open at once? I'm really unsure of anything bad/dangerous I am doing in regards to connections. Many Thanks -Code

    Read the article

  • Chicken and egg problem (restore database) when trying to write unit test against SQl Server 2008.

    - by Hamish Grubijan
    Ok, they are not unit tests but end-to-end tests. The setup is somewhat involved. Unit tests will use C#, ODBC connection. Every unit tests will try to clean up after itself, but every 20 tests or so (once per C# class) we would need to do a full database restore. I do not think I can do it over an ODBC connection, according to this document: http://www.sql-server-performance.com/articles/dba/Obtain_Exclusive_Access_to_Restore_SQL_Server_p1.aspx Msg 6104, Level 16, State 1, Line 1 Cannot use KILL to kill your own process. However, I would like to, so that 199 tests do not go amok because of a bad clean-up. Is there another way? Perhaps I can open a different "connection" such as use COM automation or something of that sort, and then kill all database connections from there? If so, how can I do that? Also, will the clients be able to re-connect automatically after a restore, or would I have to dismantle everything once every 20 tests or so? If you find this question confusing, please let me know what your questions are. Thanks!

    Read the article

  • Jquery animate negative top and back to 0 - starts messing up after 3rd click

    - by Daniel Takyi
    The site in question is this one: http://www.pickmixmagazine.com/wordpress/ When you click on one of the posts (any of the boxes) an iframe will slide down from the top with the content in it. Once the "Home" button in the top left hand corner of the iframe is clicked, the iframe slides back up. This works perfectly the first 2 times, on the 3rd click on of a post, the content will slide down, but when the home button is clicked, the content slides back up normally but once it has slid all the way up to the position it should be in, the iframe drops straight back down to where it was before the home button was clicked, I click it again and then it works. Here is the code I've used for both sliding up and sliding down functions: /* slide down function */ var $div = $('iframe.primary'); var height = $div.height(); var width = parseInt($div.width()); $div.css({ height : height }); $div.css('top', -($div.width())); $('.post').click(function () { $('iframe.primary').load(function(){ $div.animate({ top: 0 }, { duration: 1000 }); }) return false; }); /* slide Up function */ var elm = parent.document.getElementsByTagName('iframe')[0]; var jelm = $(elm);//convert to jQuery Element var htmlElm = jelm[0];//convert to HTML Element $('.homebtn').click(function(){ $(elm).animate({ top: -height }, { duration: 1000 }); return false; })

    Read the article

  • page loads twice due to js code

    - by Cristian Boariu
    Hi, I have this div inside a repeater, where i set the class, onmouseover and onmouseout properties from code behind: <div id="Div1" runat="server" class="<%# getClassProduct(Container.ItemIndex) %>" onmouseover="<%# getClassProductOver(Container.ItemIndex) %>" onmouseout="<%# getClassProductOut(Container.ItemIndex) %>"> codebehind: public String getClassProduct(Object index) { int indexItem = Int32.Parse(index.ToString()); if (indexItem == 3) return "produs_box produs_box_wrap overitem lastbox"; else return "produs_box produs_box_wrap overitem"; } public String getClassProductOver(Object index) { int indexItem = Int32.Parse(index.ToString()); if (indexItem == 3) return "this.className='produs_box produs_box_wrap overitem_ lastbox'"; else return "this.className='produs_box produs_box_wrap overitem_'"; } public String getClassProductOut(Object index) { int indexItem = Int32.Parse(index.ToString()); if (indexItem == 3) return "this.className='produs_box produs_box_wrap overitem lastbox'"; else return "this.className='produs_box produs_box_wrap overitem'"; } Well, the problem is that, my Page_Load is fired twice, and there i have some code which i want to execute only ONCE: if (!Page.IsPostBack) { ..code to execute once } This code is fired initially, and after the page is rendered, it is called again, and executed again due to that js... Anyone can recommend a workaround? Thanks in advance.

    Read the article

  • Can the size of a structure change after compiled?

    - by Sarah Altiva
    Hi, suppose you have the following structure: #include <windows.h> // BOOL is here. #include <stdio.h> typedef struct { BOOL someBool; char someCharArray[100]; int someIntValue; BOOL moreBools, anotherOne, yetAgain; char someOthercharArray[23]; int otherInt; } Test; int main(void) { printf("Structure size: %d, BOOL size: %d.\n", sizeof(Test), sizeof(BOOL)); } When I compile this piece of code in my machine (32-bit OS) the output is the following: Structure size: 148, BOOL size: 4. I would like to know if, once compiled, these values may change depending on the machine which runs the program. E.g.: if I ran this program in a 64-bit machine, would the output be the same? Or once it's compiled it'll always be the same? Thank you very much, and forgive me if the answer to this question is obvious...

    Read the article

  • Randomly Position A Div

    - by Connie
    I'm looking for a way to randomly position a div anywhere on a page (ONCE per load). I'm currently programming a PHP-based fantasy pet simulation game. One of the uncommon items on the game is a "Four Leaf Clover." Currently, users gain "Four Leaf Clovers" through random distribution - but I would like to change that (it's not interactive enough!). What I Am Trying To Do: The idea is to make users search for these "Four Leaf Clovers" by randomly placing this image anywhere on the page: (my rendition of a four leaf clover) I'd like to do this using a Java/Ajax script that generates a div, and then places it anywhere on the page. And does not move it once it's been placed, until the page is reloaded. I've tried so many Google searches, and the closest thing that I've found so far is this (click), from this question. But, removing the .fadein, .delay, and .fadeout stopped the script from working entirely. I'm not by any means a pro with Ajax. Is what I'm trying to do even possible?

    Read the article

< Previous Page | 88 89 90 91 92 93 94 95 96 97 98 99  | Next Page >