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  • How can multiple variables be passed to a function cleanly in C?

    - by aquanar
    I am working on an embedded system that has different output capabilities (digital out, serial, analog, etc). I am trying to figure out a clean way to pass many of the variables that will control those functions. I don't need to pass ALL of them too often, but I was hoping to have a function that would read the input data (in this case from a TCP network), and then parse the data (IE, the 3rd byte contains the states of 8 of the digital outputs (according to which bit in that byte is high or low)), and put that into a variable where I can then use elsewhere in the program. I wanted that function to be separate from the main() function, but to do so would require passing pointers to some 20 or so variables that it would be writing to. I know I could make the variables global, but I am trying to make it easier to debug by making it obvious when a function is allowed to edit that variable, by passing it to the function. My best idea was a struct, and just pass a pointer to it, but wasn't sure if there was a more efficient way, especially since there is only really 1 function that would need to access all of them at once, while most others only require parts of the information that will be stored in this bunch of state variables. So anyway, is there a clean way to send many variables between functions at once that need to be edited?

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  • android use local service to refresh map UI

    - by urobo
    I don't need a strict code related answer I just need somebody to tell me what I am missing. My application has to retrieve from a web service (xmlrpc) the positions of some users I know and update their position on a MapView. So I decided to use a Service and an Activity extending MapActivity to show results. I thought about two solutions: I ) start the service and make it ask every minute for these positions and send them to the activity as a bundle via intent. (This didn't work out well, since once shown I couldn't find a method to let the activity continue refresh itself until she stop receiving intents+data from the service) II ) Incorporate a thread within the activity which starts the service via context.startService(...) every minute. And the MapUI refresh itself once the service send back an intent and stop itself. (Maybe I will fall in the same problem category as before I haven't tryied yet). I am also giving directions (via maps.google ws) in this way I'd like to refresh only users positions on the map and save the route. What Am I missing do you have any suggestions? related to activities/services internal mechanics, don't know launch modes, use broadcast receivers or intent filters? Thanks in advance

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  • ASP.NET DynamicData: Whats happening during an update?

    - by Jens A.
    I am using ASP.NET DynamicData (based on LINQ to SQL) on my site for basic scaffolding. On one table I have added additional properties, that are not stored in the table, but are retrieved from somewhere else. (Profile information for a user account, in this case). They are displayed just fine, but when editing these values and pressing "Update", they are not changed. Here's what the properties look like, the table is the standard aspnet_Users table: public String Address { get { UserProfile profile = UserProfile.GetUserProfile(UserName); return profile.Address; } set { UserProfile profile = UserProfile.GetUserProfile(UserName); profile.Address = value; profile.Save(); } } When I fired up the debugger, I've noticed that for each update the set accessor is called three times. Once with the new value, but on a newly created instance of user, then once with the old value, again on an new instance, and finally with the old value on the existing instance. Wondering a bit, I checked with the properties created by the designer, and they, too, are called three times in (almost) the same fashion. The only difference is, that the last call contains the new value for the property. I am a bit stumped here. Why three times, and why are my new properties behaving differently? I'd be grateful for any help on that matter! =)

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  • Why in the world is this Moq + NUnit test failing?

    - by Dave Falkner
    I have this dataAccess mock object and I'm trying to verify that one of its methods is being invoked, and that the argument passed into this method fulfills certain constraints. As best I can tell, this method is indeed being invoked, and with the constraints fulfilled. This line of the test throws a MockException: data.Verify(d => d.InsertInvoice(It.Is<Invoice>(i => i.TermPaymentAmount == 0m)), Times.Once()); However, removing the constraint and accepting any invoice passes the test: data.Verify(d => d.InsertInvoice(It.IsAny<Invoice>()), Times.Once()); I've created a test windows form that instantiates this test class, runs its .Setup() method, and then calls the method which I am wishing to test. I insert a breakpoint on the line of code where the mock object is failing the test data.InsertInvoice(invoice); to actually hover over the invoice, and I can confirm that its .TermPaymentAmount decimal property is indeed zero at the time the method is invoked. Out of desperation, I even added a call back to my dataAccess mock: data.Setup(d => d.InsertInvoice(It.IsAny<Invoice>())).Callback((Invoice inv) => System.Windows.Forms.MessageBox.Show(inv.TermPaymentAmount.ToString("G17"))); And this gives me a message box showing "0". This is really baffling me, and no one else in my shop has been able to figure this out. Any help would be appreciated. A barely related question, which I should probably ask independently, is whether it is preferable to use Mock.Verify(...) as I have here, or to use Mock.Expect(...).Verifiable followed by Mock.VerifyAll() as I have seen other people doing? If the answer is situational, which situations would warrent the use of one over the other?

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  • ZendFramework Headscript Helper - Make scripts unique

    - by tokam
    How can I ensure that the headScript and headStyle helper include css files only once when added? The reason I am asking is that I would like to display some contents in a lightbox and all Flashmassages.E.g. notifications like profile successfully edited. To display flashmessages in the lightbox i would like to check at the top of my layout script if they are set, in case they are i would like to attach the required javascript library using the headScript helper. The problem is that I have no control about the scripts which were already added at this point. Maybe at a page where the library is needed for an other use case, it has already been added with addScript. How can I ensure all scripts are added only once to my helper? I already checked that these helpers extend Zend_View_Helper_Placeholder_Container_Standalone which uses an ArrayObject internally to hold the data and provides getters & setter to the array object. Maybe a solution here would be to check each time when adding a script file if it already exists using the ArrayObject?

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  • Have a clickable button on top of a combobox in WPF

    - by Travyguy9
    I can get a button to appear and be clickable in the drop down list of a combo box, but I cannot get the selected combo box item (the drop list is closed) to have the button be clickable. It always skips the button click and just opens the drop down list. I basically want the Button_Click event handler that I setup to be called once it is clicked. Here is my sample combo box that shows the button but is not clickable once it is in the selected item: <ComboBox x:Name="MyCombo" Width="200" Height="30" ItemsSource="{Binding ListCombo}"> <ComboBox.Resources> <DataTemplate DataType="{x:Type local:ComboItemClass}"> <StackPanel Orientation="Horizontal"> <TextBlock Text="{Binding Path=SampleText}" Width="120" /> <Button Width="20" Content="..." Click="Button_Click"/> </StackPanel> </DataTemplate> </ComboBox.Resources> </ComboBox>

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  • Android designing an app to keep me logged into a wifi access point

    - by MrGibbage
    At the gym where I work out, they have an open wifi access point. The way it is set up, once you "connect", you have to navigate to a web page (it is a 1.1.X.X ip address) and click the "I agree" button, after presumably reading the user agreement. The problem is, they have it set up to log you out once an hour, which always happens in the middle of my workout. I have the SSID remembered, so it connects automatically when I come in range, but I get an android notification that further action is needed to fully connect. What I was wondering is if there a work around so that I don't have to click-through every hour? I was thinking of writing an app that could detect when I was in range, or when "half-connected", and then have it somehow complete the registration process. Perhaps this will have to be done by loading the web page in memory and then somehow clicking the "I agree" button. What I would like help with is: 1) what is the terminology involved here? What state is the connection in when I am connected, but I haven't clicked through? What other connection states may apply? If I knew that, I might just be able to research this and come up with a solution. Are these different states "detectable"? It seems like it is since I get a notification that I need to complete the registration process when I am "half-connected". 2) I know there are plugins for desktop browsers that can click buttons (like the keepass plugins, which will log you into a site). How could I replicate this in Android? Ideally I would like to do it internally, in memory, rather than firing up a browser. Possible? Comments? Is my understanding and thought process sound here, or am I overlooking something?

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  • Build OpenGL model in parallel?

    - by Brendan Long
    I have a program which draws some terrain and simulates water flowing over it (in a cheap and easy way). Updating the water was easy to parallelize using OpenMP, so I can do ~50 updates per second. The problem is that even with a small amounts of water, my draws per second are very very low (starts at 5 and drops to around 2 once there's a significant amount of water). It's not a problem with the video card because the terrain is more complicated and gets drawn so quickly that boost::timer tells me that I get infinity draws per second if I turn the water off. It may be related to memory bandwidth though (since I assume the model stays on the card and doesn't have to be transfered every time). What I'm concerned about is that on every draw, I'm calling glVertex3f() about a million times (max size is 450*600, 4 vertices each), and it's done entirely sequentially because Glut won't let me call anything in parallel. So.. is if there's some way of building the list in parallel and then passing it to OpenGL all at once? Or some other way of making it draw this faster? Am I using the wrong method (besides the obvious "use less vertices")?

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  • Calling a network State check from other activities

    - by Laurent
    I realize this question has been answered before but couldn't find an answer that deals with my specific case. I want to create a class called "InternetConnectionChecks" that will handle checking a network state and http timeouts. I'll call the methods twice in the app (once at the beginning to get data from a server, and once at the end to send user orders to the server). For good form I'd like to put all these methods in a single class rather than copy/paste at different points in my code. To check the network state, I'm using ConnectivityManager; thing is, getSystemService requires a class that extends Activity. package arbuckle.app; import android.app.Activity; import android.app.Service; import android.content.Context; import android.net.ConnectivityManager; import android.net.NetworkInfo; public class InternetConnectionChecks extends Activity { public boolean isNetworkAvailable(){ ConnectivityManager connectivityManager = (ConnectivityManager) getSystemService(Context.CONNECTIVITY_SERVICE); NetworkInfo activeNetworkInfo = connectivityManager.getActiveNetworkInfo(); if ((activeNetworkInfo != null)&&(activeNetworkInfo.isConnected())){ return true; }else{ return false; } } } QUESTION: if I call the method isNetworkAvailable from another activity, am I: - going to hit up serious errors. - violating good coding form? *If this isn't the right way to do things, can you point me in the right direction to set up a separate class I can call on to check internet connection? Thanks everyone!

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  • How can this Ambient Context become null?

    - by Mark Seemann
    Can anyone help me explain how TimeProvider.Current can become null in the following class? public abstract class TimeProvider { private static TimeProvider current = DefaultTimeProvider.Instance; public static TimeProvider Current { get { return TimeProvider.current; } set { if (value == null) { throw new ArgumentNullException("value"); } TimeProvider.current = value; } } public abstract DateTime UtcNow { get; } public static void ResetToDefault() { TimeProvider.current = DefaultTimeProvider.Instance; } } Observations All unit tests that directly reference TimeProvider also invokes ResetToDefault() in their Fixture Teardown. There is no multithreaded code involved. Once in a while, one of the unit tests fail because TimeProvider.Current is null (NullReferenceException is thrown). This only happens when I run the entire suite, but not when I just run a single unit test, suggesting to me that there is some subtle test interdependence going on. It happens approximately once every five or six test runs. When a failure occurs, it seems to be occuring in the first executed tests that involves TimeProvider.Current. More than one test can fail, but only one fails in a given test run. FWIW, here's the DefaultTimeProvider class as well: public class DefaultTimeProvider : TimeProvider { private readonly static DefaultTimeProvider instance = new DefaultTimeProvider(); private DefaultTimeProvider() { } public override DateTime UtcNow { get { return DateTime.UtcNow; } } public static DefaultTimeProvider Instance { get { return DefaultTimeProvider.instance; } } } I suspect that there's some subtle interplay going on with static initialization where the runtime is actually allowed to access TimeProvider.Current before all static initialization has finished, but I can't quite put my finger on it. Any help is appreciated.

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  • Transferring HashMap between client and server using Sockets (JAVA)

    - by sar
    I am working on a JAVA project in which there are multiple terminals. These terminals act as client and servers. For example if there are 3 terminals A,B and C.Then at any given point in time one of them say A, will be a client making broadcast request. The other two terminals, B and C, will reply. I am using sockets to make them communicate. Once the reply is received from all the other terminals A will check the pool of channels to see if any one of the channel is free. It takes up the free channel and making it availabilty false. The channelpool is implemented using HashMAp: HashMap channelpool = new HashMap(); channelpool = 1=true, 2=true, 3=false, 4=true, 5=true, 6=true, 7=true, 8=true, 9=true, 10=true So initially all the channels are true, any terminal can take any channel. But once the channel is taken it is set to false for the period of use and then reset to true. Now this Hashmap has to be shared among the distributed terminals. Also it should be kept up to date. I can not used a shared resource among the terminals to store the HashMap.Can someone tell me an easy way to transfer the HashMap between the terminals. I will appreciate if someone could point me to a website which discusses this.

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  • C# - Is it possible to start my project with a class instead of a form?

    - by Irro
    I want my project to be started through an class instead of a form, is there any way to do this? Or to be more precise is there any good way to make sure that the first class, except Program, that is started isn't a form-class. I tried to change to my class in Program.main() but it looks like Application.run() needs a ApplicationContext. I guess that I could change the Program-class to start another class and let that class start the form with Application.run() but I think that it will cause a lot of problem since I don't want the same form to be started first each time and Application.run() have to be used at least once and at most once. So I think it will be hard to keep track of if Application.run() has been used or not. Another question that might be even more important; Is this a good way to do things in .net? The reason I want to do so is because I want to create some sort of MVC project where the class I want to start with is the controller and all forms I'll use will be views.

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  • Get parent attribute within new child form?

    - by dannymcc
    I have a simple Rails 3 application and I am trying to create a new record that belongs to it's owner. It's working by passing the id to a hidden field in the new form of the child record. This works well and once the new child form submitted it correctly gets associated in the child/parent relationship. What I am trying to do, is lookup values form the parent within the new child form. The problem is that the child relationship is not yet created. Is there anyway I can use a .where lookup in the view? Or, is there a better way of doing this? At the moment I am passing the animal_id though to the new Claim form and it's inserted into a hidden field labelled animal_id. What I am trying to do: <%= @animal.where(:animal_id => params[:animal_id]).id %> The above would ideally get the animal ID from the soon-to-be-associated animal. Is there any sort of before_filter or anything that could take the passed params from the URL and temporarily create the relationship just for the new form view and then permanently create the relationship once the form is submitted? I've tried adding the following to my Claims controller and then called @animal.AnimalName in the view but I get NoMethodError: before_filter :find_animal protected def find_animal if params[:animal_id] Animal.find(params[:animal_id]) end end The URL of the new claim is correctly showing the animal ID so I'm not sure why it's not finding it: http://localhost:3000/claims/new?animal_id=1 The model relations are as follows: animal has_many claims animal has_one exclusion claim has_one animal exception has_one animal

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  • MySQL: optimization of table (indexing, foreign key) with no primary keys

    - by Haradzieniec
    Each member has 0 or more orders. Each order contains at least 1 item. memberid - varchar, not integer - that's OK (please do not mention that's not very good, I can't change it). So, thera 3 tables: members, orders and order_items. Orders and order_items are below: CREATE TABLE `orders` ( `orderid` INT(11) UNSIGNED NOT NULL AUTO_INCREMENT, `memberid` VARCHAR( 20 ), `Time` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP , `info` VARCHAR( 3200 ) NULL , PRIMARY KEY (orderid) , FOREIGN KEY (memberid) REFERENCES members(memberid) ) ENGINE = InnoDB; CREATE TABLE `order_items` ( `orderid` INT(11) UNSIGNED NOT NULL, `item_number_in_cart` tinyint(1) NOT NULL , --- 5 items in cart= 5 rows `price` DECIMAL (6,2) NOT NULL, FOREIGN KEY (orderid) REFERENCES orders(orderid) ) ENGINE = InnoDB; So, order_items table looks like: orderid - item_number_in_cart - price: ... 1000456 - 1 - 24.99 1000456 - 2 - 39.99 1000456 - 3 - 4.99 1000456 - 4 - 17.97 1000457 - 1 - 20.00 1000458 - 1 - 99.99 1000459 - 1 - 2.99 1000459 - 2 - 69.99 1000460 - 1 - 4.99 ... As you see, order_items table has no primary keys (and I think there is no sense to create an auto_increment id for this table, because once we want to extract data, we always extract it as WHERE orderid='1000456' order by item_number_in_card asc - the whole block, id woudn't be helpful in queries). Once data is inserted into order_items, it's not UPDATEd, just SELECTed. The questions are: I think it's a good idea to put index on item_number_in_cart. Could anybody please confirm that? Is there anything else I have to do with order_items to increase the performance, or that looks pretty good? I could miss something because I'm a newbie. Thank you in advance.

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  • [java] tcp socket communication [send and recieve help]

    - by raven
    hello, I am creating a Chat in java. I have a method (onMouseRelease) inside an object that creates a tcp server and waits for a socket ServerSocket server = new ServerSocket(port); Socket channel = server.accept(); now I want to make a thread that will loop and read data from the socket, so that once the user on the other side sent me a string, I will extract the data from the socket [or is it called packet? sry I am new to this], and update a textbox to add the additional string from the socket [or packet?]. I have no idea how to READ (extract) the information from the scoket [/packet] and then update it into a JTextArea which is called userOutput. And how to Send a string to the other client, so that it will also could read the new data and update its JTextArea. (from what I know, for a 2 sided tcp communication you need one computer to host a server and the other to connect [as a client] and once the connection is set the client can also recieve new information from the socket. Is that true? and please tell me how ) Any help appreciated !! I know this is abit long but I have searched allot and didn't understand [I saw something like printwriter but failed to understand].

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  • Would there be a market for this idea (cross platform VM for iPhone OS)

    - by Tzury Bar Yochay
    For a long time I wondered if the following idea worth a nickel or just a waste of time and energy. I am willing to start a project which will provide a kind of a VM for all iPxxx apps - so developed once for iPxxx can run on a Macbook, iMac, Linux, Android and windows (desktop and mobile). You get the idea, right? I want to do to the current iPhone SDK, the same as what Mono did to Microsoft .Net and perhaps a more complete set of implementation. I tend to believe that if overnight all apps on appstore become available on the android market as well that would be a mini revolution. Think about running iPad apps on every tablet that will come out to the market in the future. Wouldn't it be fantastic to all the developers, which from now on, can write once and sell everywhere? The main questions which I ask myself repeatedly is: "Is This Legal?" - I mean, say I have done this, would apple's lawyers will start sending me all kinds of nasty emails? I am willing to hear your opinion about this idea as well as if some of you willing and able to join forces and start this open source project.

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  • Base class Undefined WEIRD problem . Need help

    - by nXqd
    My CGameStateLogo which inherit from CGameState: CGameStateLogo.h #pragma once #include "GameState.h" class CGameMain; class CGameState; class CGameStateLogo: public CGameState { public: void MessageEnter (); void MessageUpdate( int iKey ); void MessagePaint( HDC* pDC ); public: CGameStateLogo(CGameMain* pGameMain); CGameStateLogo(void); ~CGameStateLogo(void); }; CGameState.h #pragma once #include "GameMain.h" #include "MyBitmap.h" class CGameMain; class CMyBitmap; class CGameState { public: CMyBitmap* pbmCurrent; CGameMain* pGM; int GameStateID; virtual void MessageEnter () = 0; virtual void MessageUpdate( int iKey ) = 0; virtual void MessagePaint( HDC* pDC ) = 0; void StateHandler ( int msg, HDC* pDC, int key ); public: CGameState(void); ~CGameState(void); }; Thanks for reading this :)

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  • How to speed up drawing of scaled image? Audio playback chokes during window resize.

    - by Paperflyer
    I am writing an audio player for OSX. One view is a custom view that displays a waveform. The waveform is stored as a instance variable of type NSImage with an NSBitmapImageRep. The view also displays a progress indicator (a thick red line). Therefore, it is updated/redrawn every 30 milliseconds. Since it takes a rather long time to recalculate the image, I do that in a background thread after every window resize and update the displayed image once the new image is ready. In the meantime, the original image is scaled to fit the view like this: // The drawing rectangle is slightly smaller than the view, defined by // the two margins. NSRect drawingRect; drawingRect.origin = NSMakePoint(sideEdgeMarginWidth, topEdgeMarginHeight); drawingRect.size = NSMakeSize([self bounds].size.width-2*sideEdgeMarginWidth, [self bounds].size.height-2*topEdgeMarginHeight); [waveform drawInRect:drawingRect fromRect:NSZeroRect operation:NSCompositeSourceOver fraction:1]; The view makes up the biggest part of the window. During live resize, audio starts choking. Selecting the "big" graphic card on my Macbook Pro makes it less bad, but not by much. CPU utilization is somewhere around 20-40% during live resizes. Instruments suggests that rescaling/redrawing of the image is the problem. Once I stop resizing the window, CPU utilization goes down and audio stops glitching. I already tried to disable image interpolation to speed up the drawing like this: [[NSGraphicsContext currentContext] setImageInterpolation:NSImageInterpolationNone]; That helps, but audio still chokes during live resizes. Do you have an idea how to improve this? The main thing is to prevent the audio from choking.

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  • Find and Replace using Perl for a dynamic url based on wordpress post

    - by user1068544
    How do you find the following div using perl. The url and image location will consistently change based on the post url, so i need to use a wild card. I must use a regular expression because I am limited in what i can use due to the software i am using. http://community.autoblogged.com/entries/344640-common-search-and-replace-patterns <div class="tweetmeme_button" style="float: right; margin-left: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fjumpinblack.com%2F2011%2F11%2F25%2Fdrake-and-rick-ross-you-only-live-once-ep-mixtape-2011-download%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fjumpinblack.com%2F2011%2F11%2F25%2Fdrake-and-rick-ross-you-only-live-once-ep-mixtape-2011-download%2F&amp;source=jumpinblack1&amp;style=compact&amp;b=2" height="61" width="50" /><br /> </a> </div> I tried using <div class="tweetmeme_button" style="float: right; margin-left: 10px;">.*<\/div>

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  • jQuery slider to load content one at a time

    - by Barrett
    I have a slider that load all of my content at once. Into a div. Like so: external page.php $get_users = mysql_query("SELECT * FROM user WHERE id!='$user_id'"); while ($rows = mysql_fetch_assoc($get_users)) { $id = $rows['id']; $firstname = $rows['firstname']; $display_info .= ' <div class="f_outer" id="' . $id . '"> <div class="f_name likeu">' . $firstname . '</div> </div>'; } echo $display_info; I call this page from my find.php page using bxslider Here is my find.php page below. <script type="text/javascript"> $(function() { var slider = $("#slider1").bxSlider(); $("#slider-like").live('click', function() { slider.goToNextSlide(); return false; }); }); </script> <div id="slider-like>Yes</div> <div id="slider1"> <?PHP include ("external.php"); ?> </div> So what I get is all of my .f_outer div on the find.php page. I have hundreds of user and they will all be loaded at once. I would like to only load one slide at a time. So when I click #slider-like it load one of my dive from my external page.

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  • JQuery Autocomplete Form Submission

    - by user1658370
    I have managed to implement the jQuery autocomplete plugin on my website but was wondering if it is possible to make the form auto-submit once the user selects an item from the search. I have the following set-up: HTML Form: <form class="quick_search" action="../include/search.php" method="post"> <input type="text" name="search" id="search" value="Search..."> </form> JavaScript: $().ready(function() { $("#search").autocomplete("../include/search.php", { width: 350, selectFirst: false }); }); I have also included the jQuery and Autoplugin scripts. The search.php file contains a list of the search options. At the moment, the search works correctly and I just need it to submit the form once an item is selected from the list that appears. I tried to use the onClick and onSelect options within the search field but neither of these worked correctly. Any help would be much appreciated (I don't really understand js)! Thanks.

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  • Get notified when UITableView has finished asking for data?

    - by kennethmac2000
    Hi everyone, Is there some way to find out when a UITableView has finished asking for data from its data source? None of the viewDidLoad/viewWillAppear/viewDidAppear methods of the associated view controller (UITableViewController) are of use here, as they all fire too early. None of them (entirely understandably) guarantee that queries to the data source have finished for the time being (eg, until the view is scrolled). One workaround I have found is to call reloadData in viewDidAppear, since, when reloadData returns, the table view is guaranteed to have finished querying the data source as much as it needs to for the time being. However, this seems rather nasty, as I assume it is causing the data source to be asked for the same information twice (once automatically, and once because of the reloadData call) when it is first loaded. The reason I want to do this at all is that I want to preserve the scroll position of the UITableView - but right down to the pixel level, not just to the nearest row. When restoring the scroll position (using scrollRectToVisible:animated:), I need the table view to already have sufficient data in it, or else the scrollRectToVisible:animated: method call does nothing (which is what happens if you place the call on its own in any of viewDidLoad, viewWillAppear or viewDidAppear). Thanks in advance for your assistance!

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  • Need help with transferring data between MySQL db's using PHP

    - by JM4
    In one of the sites I manage, the client has decided to take on ACH/Bank Account administration where it was previously outsourced. As a result, the information submitted in our online form which used to simply store in a single database for processing now must sit in 'limbo' until the funds used for payment have been verified. My original plan is as follows: At the end of an enrollment, all form data is collected and stored in a single MySQL database. Our internal administrator will receive an email notification reminding him enrollments have taken place. He will process the ACH information collected and wait the 3-4 business days needed for payment to clear. Once the payment information has been returned as Good (haven't considered what I will do with the 'bad' yet), the administrator can log into a secure portal which allows him to click a button to 'process' the full information once compared and verified. the process is simplified as: Enrollment complete: data stored in DB 'A' Funds verified and link clicked: data from 'A' is copied to DB 'B' and 'A' is deleted. I have run similar processes with CSV output before and simply used //transfers old data to archive $transfer = mysql_query('INSERT INTO '.$archive.' SELECT * FROM '.$table) or die(mysql_error()); //empties existing table $query = mysql_query('TRUNCATE TABLE '.$table) or die(mysql_error()); but in those cases, ALL data returned was copied and deleted. I only want to copy and delete a single record. Any idea how to accomplish this?

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  • Overlay an image over video using OpenGL ES shaders

    - by BlueVoodoo
    I am trying to understand the basic concepts of OpenGL. A week into it, I am still far from there. Once I am in glsl, I know what to do but I find getting there is the tricky bit. I am currently able to pass in video pixels which I manipulate and present. I have then been trying to add still image as an overlay. This is where I get lost. My end goal is to end up in the same fragment shader with pixel data from both my video and my still image. I imagine this means I need two textures and pass on two pixel buffers. I am currently passing the video pixels like this: glGenTextures(1, &textures[0]); //target, texture glBindTexture(GL_TEXTURE_2D, textures[0]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, buffer); Would I then repeat this process on textures[1] with the second buffer from the image? If so, do I then bind both GL_TEXTURE0 and GL_TEXTURE1? ...and would my shader look something like this? uniform sampler2D videoData; uniform sampler2D imageData; once I am in the shader? It seems no matter what combination I try, image and video always ends up being just video data in both these. Sorry for the many questions merged in here, just want to clear my many assumptions and move on. To clarify the question a bit, what do I need to do to add pixels from a still image in the process described? ("easy to understand" sample code or any types of hints would be appreciated).

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  • Heap Algorithmic Issue

    - by OberynMarDELL
    I am having this algorithmic problem that I want to discuss about. Its not about find a solution but about optimization in terms of runtime. So here it is: Suppose we have a race court of Length L and a total of N cars that participate on the race. The race rules are simple. Once a car overtakes an other car the second car is eliminated from the race. The race ends when no more overtakes are possible to happen. The tricky part is that the k'th car has a starting point x[k] and a velocity v[k]. The points are given in an ascending order, but the velocities may differ. What I've done so far: Given that a car can get overtaken only by its previous, I calculated the time that it takes for each car to reach its next one t = (x[i] - x[i+1])/(v[i] - v[i+1]) and I insert these times onto a min heap in O(n log n). So in theory I have to pop the first element in O(logn), find its previous, pop it as well , update its time and insert it in the heap once more, much like a priority queue. My main problem is how I can access specific points of a heap in O(log n) or faster in order to keep the complexity in O(n log n) levels. This program should be written on Haskell so I would like to keep things simple as far as possible EDIT: I Forgot to write the actual point of the race. The goal is to find the order in which cars exit the game

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