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  • Replacing compiz/metacity with openbox reduces workspaces to 1

    - by Brian
    I like to use the GNOME desktop, but I prefer to replace its window manager with openbox, with 4 workspaces. However, when I run openbox --replace, the number of workspaces available drops to 1. If I go into obconf, workspaces is still configured to be 4 (~/.config/openbox/rc.xml shows the same). I can get the workspaces to reappear by changing the value in obconf to anything else, and then back to 4. I have just been dealing with this problem since Ubuntu 9.04 (now up to 10.10) since I don't reboot very often. But it's really annoying to have to reset my workspaces whenever I do have to reboot. Changing the value in rc.xml and running openbox --reconfigure does not seem to have any effect. So what is obconf doing that I'm not (sends a dbus message perhaps [EDIT: watching with dbus-monitor I see no messages when changing the workspaces value in obconf])? I was hoping there would be a cleaner way to change the window manager than just running openbox --replace at login. So my questions are: Is there a better way to specify an alternate window manager (i.e. a way that doesn't cause the workspaces to break)? If not, how can I automatically set the number of workspaces back to 4? Update: I finally got around to trying what I commented on MrShunz's answer (adding WINDOW_MANAGER=/usr/bin/openbox to ~/.gnomerc). But the effect is the same as openbox --replace.

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  • How can I make XAnalogTV fill my screen?

    - by Breakthrough
    I recently installed xscreensaver, as well as the additional/extra screensavers. Many of the OpenGL ones function correctly, going fullscreen as expected. However, for some reason, the XAnalogTV screensaver leaves two "blank" spots on the edges of my screen. If I manually launch XAnalogTV, it displays a window, which it fills correctly. When I maximize the window, the same effect occurs: the window maximizes, but the two edges of the screen are literally "transparent". This effect also occurs when the screensaver is set to fullscreen. For these reasons, I believe the problem may be related to the aspect ratio of the screen. The edges of the screen are literally "ignored", with nothing being drawn there. Specifically, note the transition between the maximized and full-screen screenshots (with the un-drawn whitespace shrinking as the vertical height has been increased). For reference, I am running Xubuntu 12.04 on a Dell Vostro 1520 (Intel P8600, Nvidia 9300M) with a 1440 x 900 display (16:10). I have also set the GetViewPortIsFullOfLies preference to true. Is there any way to force XAnalogTV to fill my entire screen? Relevant screenshots (windowed, maximized, and full-screen, respectively):

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  • Save and restore multiple layers within a Photoshop action that flattens

    - by SuitCase
    I'm editing comic pages with layers - "background", "foreground", "lineart" and "over lineart". I have a Photoshop action that includes a Mode-Bitmap command, which requires the image to be flattened. I need this part of the action because I use the Halftone Screen method of reducing the greyscale image to bitmap on the "background" layer, creating a certain effect. I am pretty sure there is no filter or anything else that gives the same effect. After the mode is changed to bitmap, my action changes things back to greyscale for further changes. This poses a problem. I only want to do the bitmap mode change on the background layer, and after I do the change I want to restore the layer structure as it was - with the foreground, lineart and over lineart layers back above the now-halftoned background. My current method of saving these layers and restoring them is clumsy. My action is able to automatically save the "foreground" layer by selecting it, cutting it, then pasting it back in after the mode changing is over. But, for the "ink" and "over ink" layers, I have to manually cut these layers, paste them into a new document, and later re-cut and re-paste after running my action. This is so clunky! What I would like to know is if it's possible to set aside my layers in an automated way, and then bring them back in, also in an automated way. An ugly (but functional) solution would be to replicate my actions of creating new documents and pasting them temporarily there, but I don't think Photoshop allows you to do things outside of your current document with an action. It seems to me that the only way to do what I want is to use the "hack" of incorporating the clipboard into the action as a clever hack, but that leaves me stuck as I have two more layers that can't fit onto that same clipboard. Help or suggestions would be appreciated. I can keep on doing it manually, but to have a comprehensive action would save me a ton of time.

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  • MacBook Air i5 4 GB RAM shows screen tearing when scrolling in browsers

    - by Sandro Dzneladze
    I see screen tearing pretty often while scrolling webpages up and down, and it has been like this from day 1. But now I purchased an external monitor which is huge (23 inches compared to the Mac's 11), and the effect is more visible. It is driving me nuts and giving me headaches. I wonder if you see the same. I was reading a lot about this problem, and it seems to be present on MacBook Pros as well? Can someone confirm I'm not alone? In other words: I'm deciding weather to go through warranty repair, or if it makes no sense if all of theme exhibit same behavior. It is shame to see this beautiful machine with an insane price tag to be lagging when browsing web, when the processor is just sitting there idle at 4-12%! This is an example I found on Wikipedia that more or less describes what happens when I scroll up down. The effect is not so pronounced and clears when I stop scrolling, but it is sure annoying the hell out of me. Firefox is tearing like hell, Chrome less, Safari exhibits jagged scrolling but less tearing compared to Chrome and Firefox. With synthetic benchmarks I don't see any problems with hardware. But this is not particularly revealing.

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  • AviSynth ChangeFPS: combining videos with different framerates

    - by Daniel Saner
    I have two video recordings of the same scene, but with different framerates, that I would like to combine using an AviSynth script. One video is recorded at 30fps, the other at 120fps. What I would like to do is to keep them temporally synchronised, meaning that for each frame of the 30fps video, the output should display 4 frames from the 120fps video. I would like the final output video to play at 30fps so that the duration is 4 times the original recordings. From AviSynth's documentation, it seems ChangeFPS is the function I'll need, since it removes and duplicates frames, while 'AssumeFPS' just changes the playback speed (and my plan is basically to quadruple every frame of the 30fps clip). However, the filter does not seem to do what it says. If I try: clip30 = AviSource("0326.avi").ChangeFPS(120) clip120 = AviSource("0326-120fps.avi") it doesn't affect the playback speed or frame count of the 30fps clip at all, but removes every fourth frame from the 120fps clip, which is not at all what I want. Unfortunately, appending .ChangeFPS(7.5) to the clip120 instead does not have the same inverse effect—in that case, it does exactly what's to be expected. Alternatively, if I try: clip30 = AviSource("0326.avi").AssumeFPS(7.5) clip120 = AviSource("0326-120fps.avi") there is no effect at all, both clips are played back at 30fps, meaning that only a quarter of the 120fps clip has been shown by the time the 30fps clip is over. So how can I combine these two clips in the manner I want? I was unable to find any other internal or external filters that would help me do that. It seems to me that if ChangeFPS did what the manual says, it would be the right one for the job.

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  • Reducing both pagfile.sys and hiberfil.sys in Windows 7

    - by greenber
    I recently used Defraggler to consolidate my free space areas on my D: drive preparatory to using Disk Manager to break my drive into two areas, one as my "data area" for Windows 7 (normally on my C: drive) and to experiment around with Windows 8. The Defraggler program works so well I ran it on my C: drive and I ended up with a lot of free space both on my C: drive and my D: drive. I was very happy. And then I woke up the next day and I've got virtually no free space left, something like 8 MB on my C: drive and about 3 GB on my D: drive. I then ran Wintree (which gives a nifty graphical representation of disk usage) and found I had a large page file and a large hiberfil. So I temporarily turned off hibernate and reduced the page file size to 2000megabytes and then rebooted so that both would take effect. It had no effect on the C: drive or the D: drive. That makes no sense to me. What caused the free space on each drive to disappear, why doesn't the page file size being reduced and the hibernate file being turned off free up disk space to either the C: or the D: drive? Would it make sense to delete the two files in question and, if so, how do I go about doing that? Safe mode? Thanks. Ross

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  • Windows media scaling/interpolation method

    - by MichaelH
    Usually in Windows, if videos or other media is upscaled from a certain resolution to a higher resolution (e.g. "monitor size"), a bilinear filtering algorithm or similar is used, such that the upscaled material doesn't look blocky. On my system however, the used interpolation algorithm changed from 'bilinear' to 'nearest neighbor' at some point, with the effect that upscaled videos (e.g. viewed in MPC or WMP, and also Skype video streams) and games (e.g. from PopCap) appear rather blocky. Not sure what the common factor between those is, could be DirectShow(?). I am not aware of having changed any setting that could have affected this state, in fact I am not even aware such a setting exists. I'm guesing that some installed software must have changed something on my computer. My computer is running Windows 7, but I had already experienced the same effect on an XP machine some while ago, where it changed back again to the more pleasing bilinear interpolation after a while, as magically as the first time. What could be wrong with this installation, and how can I change this upscaling interpolation behavior?

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  • Quicktime won't install on Windows 7 Ultimate 64bit

    - by Martin
    Hi! I am trying to install quicktime (actually just need iTunes..but then iTunes needs qt), but it fails. There seems to be a problem with the folder C:\Program Files(x86)\QuickTime\ - Quick Time wants to write the file QTTask.exe, but complains that it does not have permission to do so. Same thing happens with \PropertyPanels\PanelHelperBase.qpa I have tried deleting all Apple programs (in the order suggested in the support forum) and also tried to delete the temp folder. That did not work. I have tried to manually adjust the permissions of the QuickTime folder - no effect. I have run the installation file with admin rights and with different compatibility modes to no effect. I consider myself to be an experienced user - able to solve most problems - but now I am stuck. I need some input / fresh ideas on how to tackle the problem. This is very annoying as I cannot sync iPhone/iPad/iPod while iTunes is not running - due to the stupid (sorry) idea of only have your device linked to one library. Please help. Thanks!

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  • Vim clobbering scrollback buffer outside of screen

    - by dotancohen
    If I'm not in a screen session, then when exiting Vim I get a bash prompt below the remnants of the VIM window. A side effect of this is that my scrollback buffer is clobbered, especially if I have paged through a long file in VIM. The problem only occurs if I'm not in screen, inside a screen window VIM exits to show the bash prompt and the previous lines just as before. I tried adding sett_ti=t_te= to my .vimrc to fix the problem, but the only effect that it has was to break VIM such that the problem occurs inside screen as well as outside. Thus, I removed the line. For good measure I do have altscreen on in .screenrc. This is on Ubuntu Server 12.04.1 LTS, with Bash 4.2.24, Screen 4.00, and VIM 7.3 (not vim-tiny), accessed over SSH in Cygwin version NT-6.1-WOW64 on a Windows 7 laptop. Thanks. EDIT: Note that in the same Cygwin install I can SSH into a different server (CentOS) and there VIM does not clobber the scrollback buffer. Therefore, I do not suspect a Cygwin issue. The CentOS machine does not have screen installed, and I did not have to add set t_ti= t_te= to .vimrc.

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  • A web app provider has asked for specific browser config

    - by Matthew
    They have asks to turn off caching on our browsers. I was aghast that they would ask such a thing. I said to them; To avoid caching it is best practice to use; <meta http-equiv="pragma" content="no-cache" /> <meta http-equiv="cache-control" content="no-cache" /> This should work across all browsers. Their reply was; We need to refresh javascript at runtime, this will not help us – any more ideas? I replied; Unsure what you mean by “refresh javascript at runtime”. If you are using ajax, browser caching can effect the XMLHttpRequest open method. Adding these meta tags to the source has fixed this for me in the past. Browser caching only caches resources, it should have no effect on site scripting. These meta tags will bypass browser caching. This is a reasonable request, isn't it?

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  • My Samsung R480 laptop freezes for short and inconsistent periods of time.

    - by anonymous
    I have a Samsung R480 laptop running Windows 7. It's great, I love it to death, but every so often it'll start having, for lack of a better term, "hiccups". It would freeze completely, emit a loud BZZZZZZT from the speakers (think when a video freezes and the sound gets stuck), then return to working order all in a span of 0.5~2 seconds. It has happened while I was playing Mass Effect, while I was watching both HD and non-HD videos, and while I was surfing the internet (which I've noticed while watching YouTube videos and playing Entanglement, but also noticed while using Facebook, minus the buzzing sound). My Initial hypothesis was that my GPU or CPU were overheating as it would shut down while playing Mass Effect, but when I turned off my WiFi card hardware using [fn + F9], the problem was resolved. As I currently see it, it could be a problem with my CPU, my WiFi card, or my sound card. It could also be a software related issue, possibly an ill-functioning process. It could be chrome related. A memory leak from chrome maybe? Does anyone know how to resolve this?

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  • Windows Vista freezes

    - by Kakurady
    Windows Vista (32-bit) would randomly freeze on my computer, usually 15-30 minutes after login but can happen just after login. All applications would stop responding and the hard drive will not make any sound, and after a while, the mouse cursor will also stop moving. I dual-boot Ubuntu, and that still works fine. It started with the computer freezing when loading Team Fortress 2. Alt-Tab and Ctrl-Alt-Del have no effect, and the hard drive does not make any sound. I tried to verify the game data using Steam and that freezes the computer too. So I stupidly reinstalled the game. Now the game doesn't freeze when it starts, but instead the whole computer randomly freezes. This computer is a Dell XPS M1530 with a 320GB (298GiB) drive (WDC WD3200BEVT-7) split 5-ways, with Windows and Linux a partition each, one more for Linux swap space, and another two partitions for Dell diagnostic program and factory image and drivers. There was once where the hard drive would make clicking noises all day, and only stopped when I rebooted the computer. Since then, the BIOS diagnostics would fail the drive (for "self-test log contains previous errors") whenever ran. (The on-disk diagnostics cannot be run because I overwrote the MBR with GRUB.) Naturally, I thought the hard drive could be the problem. CHKDSK found one bad sector, but this seems to have no effect. System File Checker found two protected files with wrong hashes, one is some kind of IE manifest, and the other is a tcpmon.ini. Neither of them can be restored because their back up copy also have wrong hashes. Nothing about system failures in the event viewer. What should I do next?

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  • Only receiving one document at a time from new web server.

    - by Robert Kuykendall
    We're trying to move our internal ticketing system from a Microsoft Small Business Server in the server closet to a Rackspace Cloud Server. The install is Fedora 11 LAMP, and should be default out of the box, except for the vhosts appended to the bottom of the httpd.conf. The new server is suffering from crippling load times, and watching the page load in Firebug it's easy to see the problem occurring, but I can't figure out the cause. Here is the [old server] (http://rkuykendall.com/uploads/old.server.png). I was expecting something like this, but a little slower since it was no longer hosted locally. Instead, the [new server] (http://rkuykendall.com/uploads/new.server.png) appears to only serve one file at a time. Here's another example of this [staircase load time effect] (http://rkuykendall.com/uploads/staircase.png) and another very clear example of the [staircase effect] (http://rkuykendall.com/uploads/staircase2.png). I talked to some guys on Freenode #httpd with no luck. I created a duplicate server to play with, and also created a fresh server with Fedora Core 13 and moved over just the database and web files with no luck. Any suggestions? ( image links disabled due to n00b-spam-restrictions )

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  • Save and restore multiple layers within a Photoshop action that flattens

    - by SuitCase
    I'm editing comic pages with layers - "background", "foreground", "lineart" and "over lineart". I have a Photoshop action that includes a Mode-Bitmap command, which requires the image to be flattened. I need this part of the action because I use the Halftone Screen method of reducing the greyscale image to bitmap on the "background" layer, creating a certain effect. I am pretty sure there is no filter or anything else that gives the same effect. After the mode is changed to bitmap, my action changes things back to greyscale for further changes. This poses a problem. I only want to do the bitmap mode change on the background layer, and after I do the change I want to restore the layer structure as it was - with the foreground, lineart and over lineart layers back above the now-halftoned background. My current method of saving these layers and restoring them is clumsy. My action is able to automatically save the "foreground" layer by selecting it, cutting it, then pasting it back in after the mode changing is over. But, for the "ink" and "over ink" layers, I have to manually cut these layers, paste them into a new document, and later re-cut and re-paste after running my action. This is so clunky! What I would like to know is if it's possible to set aside my layers in an automated way, and then bring them back in, also in an automated way. An ugly (but functional) solution would be to replicate my actions of creating new documents and pasting them temporarily there, but I don't think Photoshop allows you to do things outside of your current document with an action. It seems to me that the only way to do what I want is to use the "hack" of incorporating the clipboard into the action as a clever hack, but that leaves me stuck as I have two more layers that can't fit onto that same clipboard. Help or suggestions would be appreciated. I can keep on doing it manually, but to have a comprehensive action would save me a ton of time.

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  • How can I ensure that my static ip address is read from /etc/network/interfaces rather than dhcp?

    - by jonderry
    This is a follow up to the following question. I'm trying to set a static IP by changing /etc/network/interfaces to the following: # interfaces(5) file used by ifup(8) and ifdown(8) auto lo iface lo inet loopback auto eth0 iface eth0 inet static address 192.168.2.133 netmask 255.255.255.0 gateway 192.168.2.1 dns-nameservers 8.8.8.8 and then running /sbin/ifdown eth0; /sbin/ifup eth0. However, the change in IP address doesn't appear to take effect without editing /etc/dhcp/dhclient.conf and commenting out the following before running ifdown; ifup: request subnet-mask, broadcast-address, time-offset, routers, domain-name, domain-name-servers, domain-search, host-name, dhcp6.name-servers, dhcp6.domain-search, netbios-name-servers, netbios-scope, interface-mtu, rfc3442-classless-static-routes, ntp-servers, dhcp6.fqdn, dhcp6.sntp-servers; Strangely, after commenting out this line, running ifdown; ifup works, but when I uncomment it, the behavior does not revert to the previous behavior of ignoring changes to my settings in /etc/network/interfaces (this doesn't seem like a problem, but I really need to be able to repeat this problem so that I can be confident that my solution is robust) Also, I'd rather not have to edit /etc/dhcp/dhclient.conf to change my static IP since it seems I should be able to do this by only editing interfaces. Can anyone explain the issues I'm seeing above and suggest the best way of making changes to static IP addresses take effect that admits reproducibility so that I can be sure that my approach works?

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  • how can a web page change my mouse speed?

    - by Tekaholic
    I usually have many tabs open in Firefox and I haven't been able to find one specific website that causes this because I don't seem to notice it right away. I'm going to click on something on my desktop and I am lifting up the mouse several times to get across the screen. It doesn't seem to matter what program I might be using because this happens on all desktops and in Firefox, too. So I go in my settings and I turn up the mouse speed all the way and it's still not really acceptable. It doesn't matter if I click on different tabs but when I close the browser, my mouse is way too sensitive, like I'd expect at the max setting. Then I go back to Control Center and return my mouse speed and acceleration to normal. When I restart my browser, the mouse remains normal. So is there something to this before I start wasting my time hunting through my history to discover which website or sites are having this effect? ...and if it is a specific site and I locate it, what can I change to stop it's effect on my mouse besides not visiting it? I am using Linux Mint 13 on a box with an AMD Athlon processor and 2gigs of ram. I never installed another browser because everything works for me.

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  • Mac OS X: Applications not responding

    - by Robot55
    This happens to me several times a day. I'll quit an app, the window will close, but the app won't finish shutting down. It stays open in the dock, and right clicking and force quit show not responding. Force quit won't work. I can't shut the app down. Starting any other app when this happens causes that app to behave in exactly the same way: the icon opens in the dock, but the app is non-responsive and can't be forced to quit. Can't access terminal when this happens, because it locks up just like all the apps. While I haven't tried to open every app, I think any app I try to open when this is happening will lock up. If I relaunch Finder, it too locks up and then the only thing left is to hold down the power button for a hard reboot. Any app that is running while this is happening will continue to run normally unless I try to shut it down. Repairing disk permissions has no effect. I also did a time machine and a full restore on a brand new MbP - and sure enough, after restore, the new MbP suffers form the same problem. Creating a new user has no effect. Any thoughts? Please help MacBook Pro 15" AG 2.53ghz i5 cpu 8gb RAM 500gb HD (over 200gb free)

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  • I Hereby Resolve… (T-SQL Tuesday #14)

    - by smisner
    It’s time for another T-SQL Tuesday, hosted this month by Jen McCown (blog|twitter), on the topic of resolutions. Specifically, “what techie resolutions have you been pondering, and why?” I like that word – pondering – because I ponder a lot. And while there are many things that I do already because of my job, there are many more things that I ponder about doing…if only I had the time. Then I ponder about making time, but then it’s back to work! In 2010, I was moderately more successful in making time for things that I ponder about than I had been in years past, and I hope to continue that trend in 2011. If Jen hadn’t settled on this topic, I could keep my ponderings to myself and no one would ever know the outcome, but she’s egged me on (and everyone else that chooses to participate)! So here goes… For me, having resolve to do something means that I wouldn’t be doing that something as part of my ordinary routine. It takes extra effort to make time for it. It’s not something that I do once and check off a list, but something that I need to commit to over a period of time. So with that in mind, I hereby resolve… To Learn Something New… One of the things I love about my job is that I get to do a lot of things outside of my ordinary routine. It’s a veritable smorgasbord of opportunity! So what more could I possibly add to that list of things to do? Well, the more I learn, the more I realize I have so much more to learn. It would be much easier to remain in ignorant bliss, but I was born to learn. Constantly. (And apparently to teach, too– my father will tell you that as a small child, I had the neighborhood kids gathered together to play school – in the summer. I’m sure they loved that – but they did it!) These are some of things that I want to dedicate some time to learning this year: Spatial data. I have a good understanding of how maps in Reporting Services works, and I can cobble together a simple T-SQL spatial query, but I know I’m only scratching the surface here. Rob Farley (blog|twitter) posted interesting examples of combining maps and PivotViewer, and I think there’s so many more creative possibilities. I’ve always felt that pictures (including charts and maps) really help people get their minds wrapped around data better, and because a lot of data has a geographic aspect to it, I believe developing some expertise here will be beneficial to my work. PivotViewer. Not only is PivotViewer combined with maps a useful way to visualize data, but it’s an interesting way to work with data. If you haven’t seen it yet, check out this interactive demonstration using Netflx OData feed. According to Rob Farley, learning how to work with PivotViewer isn’t trivial. Just the type of challenge I like! Security. You’ve heard of the accidental DBA? Well, I am the accidental security person – is there a word for that role? My eyes used to glaze over when having to study about security, or  when reading anything about it. Then I had a problem long ago that no one could figure out – not even the vendor’s tech support – until I rolled up my sleeves and painstakingly worked through the myriad of potential problems to resolve a very thorny security issue. I learned a lot in the process, and have been able to share what I’ve learned with a lot of people. But I’m not convinced their eyes weren’t glazing over, too. I don’t take it personally – it’s just a very dry topic! So in addition to deepening my understanding about security, I want to find a way to make the subject as it relates to SQL Server and business intelligence more accessible and less boring. Well, there’s actually a lot more that I could put on this list, and a lot more things I have plans to do this coming year, but I run the risk of overcommitting myself. And then I wouldn’t have time… To Have Fun! My name is Stacia and I’m a workaholic. When I love what I do, it’s difficult to separate out the work time from the fun time. But there are some things that I’ve been meaning to do that aren’t related to business intelligence for which I really need to develop some resolve. And they are techie resolutions, too, in a roundabout sort of way! Photography. When my husband and I went on an extended camping trip in 2009 to Yellowstone and the Grand Tetons, I had a nice little digital camera that took decent pictures. But then I saw the gorgeous cameras that other tourists were toting around and decided I needed one too. So I bought a Nikon D90 and have started to learn to use it, but I’m definitely still in the beginning stages. I traveled so much in 2010 and worked on two book projects that I didn’t have a lot of free time to devote to it. I was very inspired by Kimberly Tripp’s (blog|twitter) and Paul Randal’s (blog|twitter) photo-adventure in Alaska, though, and plan to spend some dedicated time with my camera this year. (And hopefully before I move to Alaska – nothing set in stone yet, but we hope to move to a remote location – with Internet access – later this year!) Astronomy. I have this cool telescope, but it suffers the same fate as my camera. I have been gone too much and busy with other things that I haven’t had time to work with it. I’ll figure out how it works, and then so much time passes by that I forget how to use it. I have this crazy idea that I can actually put the camera and the telescope together for astrophotography, but I think I need to start simple by learning how to use each component individually. As long as I’m living in Las Vegas, I know I’ll have clear skies for nighttime viewing, but when we move to Alaska, we’ll be living in a rain forest. I have no idea what my opportunities will be like there – except I know that when the sky is clear, it will be far more amazing than anything I can see in Vegas – even out in the desert - because I’ll be so far away from city light pollution. I’ve been contemplating putting together a blog on these topics as I learn. As many of my fellow bloggers in the SQL Server community know, sometimes the best way to learn something is to sit down and write about it. I’m just stumped by coming up with a clever name for the new blog, which I was thinking about inaugurating with my move to Alaska. Except that I don’t know when that will be exactly, so we’ll just have to wait and see which comes first!

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  • Writing the tests for FluentPath

    - by Bertrand Le Roy
    Writing the tests for FluentPath is a challenge. The library is a wrapper around a legacy API (System.IO) that wasn’t designed to be easily testable. If it were more testable, the sensible testing methodology would be to tell System.IO to act against a mock file system, which would enable me to verify that my code is doing the expected file system operations without having to manipulate the actual, physical file system: what we are testing here is FluentPath, not System.IO. Unfortunately, that is not an option as nothing in System.IO enables us to plug a mock file system in. As a consequence, we are left with few options. A few people have suggested me to abstract my calls to System.IO away so that I could tell FluentPath – not System.IO – to use a mock instead of the real thing. That in turn is getting a little silly: FluentPath already is a thin abstraction around System.IO, so layering another abstraction between them would double the test surface while bringing little or no value. I would have to test that new abstraction layer, and that would bring us back to square one. Unless I’m missing something, the only option I have here is to bite the bullet and test against the real file system. Of course, the tests that do that can hardly be called unit tests. They are more integration tests as they don’t only test bits of my code. They really test the successful integration of my code with the underlying System.IO. In order to write such tests, the techniques of BDD work particularly well as they enable you to express scenarios in natural language, from which test code is generated. Integration tests are being better expressed as scenarios orchestrating a few basic behaviors, so this is a nice fit. The Orchard team has been successfully using SpecFlow for integration tests for a while and I thought it was pretty cool so that’s what I decided to use. Consider for example the following scenario: Scenario: Change extension Given a clean test directory When I change the extension of bar\notes.txt to foo Then bar\notes.txt should not exist And bar\notes.foo should exist This is human readable and tells you everything you need to know about what you’re testing, but it is also executable code. What happens when SpecFlow compiles this scenario is that it executes a bunch of regular expressions that identify the known Given (set-up phases), When (actions) and Then (result assertions) to identify the code to run, which is then translated into calls into the appropriate methods. Nothing magical. Here is the code generated by SpecFlow: [NUnit.Framework.TestAttribute()] [NUnit.Framework.DescriptionAttribute("Change extension")] public virtual void ChangeExtension() { TechTalk.SpecFlow.ScenarioInfo scenarioInfo = new TechTalk.SpecFlow.ScenarioInfo("Change extension", ((string[])(null))); #line 6 this.ScenarioSetup(scenarioInfo); #line 7 testRunner.Given("a clean test directory"); #line 8 testRunner.When("I change the extension of " + "bar\\notes.txt to foo"); #line 9 testRunner.Then("bar\\notes.txt should not exist"); #line 10 testRunner.And("bar\\notes.foo should exist"); #line hidden testRunner.CollectScenarioErrors();} The #line directives are there to give clues to the debugger, because yes, you can put breakpoints into a scenario: The way you usually write tests with SpecFlow is that you write the scenario first, let it fail, then write the translation of your Given, When and Then into code if they don’t already exist, which results in running but failing tests, and then you write the code to make your tests pass (you implement the scenario). In the case of FluentPath, I built a simple Given method that builds a simple file hierarchy in a temporary directory that all scenarios are going to work with: [Given("a clean test directory")] public void GivenACleanDirectory() { _path = new Path(SystemIO.Path.GetTempPath()) .CreateSubDirectory("FluentPathSpecs") .MakeCurrent(); _path.GetFileSystemEntries() .Delete(true); _path.CreateFile("foo.txt", "This is a text file named foo."); var bar = _path.CreateSubDirectory("bar"); bar.CreateFile("baz.txt", "bar baz") .SetLastWriteTime(DateTime.Now.AddSeconds(-2)); bar.CreateFile("notes.txt", "This is a text file containing notes."); var barbar = bar.CreateSubDirectory("bar"); barbar.CreateFile("deep.txt", "Deep thoughts"); var sub = _path.CreateSubDirectory("sub"); sub.CreateSubDirectory("subsub"); sub.CreateFile("baz.txt", "sub baz") .SetLastWriteTime(DateTime.Now); sub.CreateFile("binary.bin", new byte[] {0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0xFF}); } Then, to implement the scenario that you can read above, I had to write the following When: [When("I change the extension of (.*) to (.*)")] public void WhenIChangeTheExtension( string path, string newExtension) { var oldPath = Path.Current.Combine(path.Split('\\')); oldPath.Move(p => p.ChangeExtension(newExtension)); } As you can see, the When attribute is specifying the regular expression that will enable the SpecFlow engine to recognize what When method to call and also how to map its parameters. For our scenario, “bar\notes.txt” will get mapped to the path parameter, and “foo” to the newExtension parameter. And of course, the code that verifies the assumptions of the scenario: [Then("(.*) should exist")] public void ThenEntryShouldExist(string path) { Assert.IsTrue(_path.Combine(path.Split('\\')).Exists); } [Then("(.*) should not exist")] public void ThenEntryShouldNotExist(string path) { Assert.IsFalse(_path.Combine(path.Split('\\')).Exists); } These steps should be written with reusability in mind. They are building blocks for your scenarios, not implementation of a specific scenario. Think small and fine-grained. In the case of the above steps, I could reuse each of those steps in other scenarios. Those tests are easy to write and easier to read, which means that they also constitute a form of documentation. Oh, and SpecFlow is just one way to do this. Rob wrote a long time ago about this sort of thing (but using a different framework) and I highly recommend this post if I somehow managed to pique your interest: http://blog.wekeroad.com/blog/make-bdd-your-bff-2/ And this screencast (Rob always makes excellent screencasts): http://blog.wekeroad.com/mvc-storefront/kona-3/ (click the “Download it here” link)

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  • T4 Performance Counters explained

    - by user13346607
    Now that T4 is out for a few month some people might have wondered what details of the new pipeline you can monitor. A "cpustat -h" lists a lot of events that can be monitored, and only very few are self-explanatory. I will try to give some insight on all of them, some of these "PIC events" require an in-depth knowledge of T4 pipeline. Over time I will try to explain these, for the time being these events should simply be ignored. (Side note: some counters changed from tape-out 1.1 (*only* used in the T4 beta program) to tape-out 1.2 (used in the systems shipping today) The table only lists the tape-out 1.2 counters) 0 0 1 1058 6033 Oracle Microelectronics 50 14 7077 14.0 Normal 0 false false false EN-US JA X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:Cambria; mso-ascii-font-family:Cambria; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Cambria; mso-hansi-theme-font:minor-latin;} pic name (cpustat) Prose Comment Sel-pipe-drain-cycles, Sel-0-[wait|ready], Sel-[1,2] Sel-0-wait counts cycles a strand waits to be selected. Some reasons can be counted in detail; these are: Sel-0-ready: Cycles a strand was ready but not selected, that can signal pipeline oversubscription Sel-1: Cycles only one instruction or µop was selected Sel-2: Cycles two instructions or µops were selected Sel-pipe-drain-cycles: cf. PRM footnote 8 to table 10.2 Pick-any, Pick-[0|1|2|3] Cycles one, two, three, no or at least one instruction or µop is picked Instr_FGU_crypto Number of FGU or crypto instructions executed on that vcpu Instr_ld dto. for load Instr_st dto. for store SPR_ring_ops dto. for SPR ring ops Instr_other dto. for all other instructions not listed above, PRM footnote 7 to table 10.2 lists the instructions Instr_all total number of instructions executed on that vcpu Sw_count_intr Nr of S/W count instructions on that vcpu (sethi %hi(fc000),%g0 (whatever that is))  Atomics nr of atomic ops, which are LDSTUB/a, CASA/XA, and SWAP/A SW_prefetch Nr of PREFETCH or PREFETCHA instructions Block_ld_st Block loads or store on that vcpu IC_miss_nospec, IC_miss_[L2_or_L3|local|remote]\ _hit_nospec Various I$ misses, distinguished by where they hit. All of these count per thread, but only primary events: T4 counts only the first occurence of an I$ miss on a core for a certain instruction. If one strand misses in I$ this miss is counted, but if a second strand on the same core misses while the first miss is being resolved, that second miss is not counted This flavour of I$ misses counts only misses that are caused by instruction that really commit (note the "_nospec") BTC_miss Branch target cache miss ITLB_miss ITLB misses (synchronously counted) ITLB_miss_asynch dto. but asynchronously [I|D]TLB_fill_\ [8KB|64KB|4MB|256MB|2GB|trap] H/W tablewalk events that fill ITLB or DTLB with translation for the corresponding page size. The “_trap” event occurs if the HWTW was not able to fill the corresponding TLB IC_mtag_miss, IC_mtag_miss_\ [ptag_hit|ptag_miss|\ ptag_hit_way_mismatch] I$ micro tag misses, with some options for drill down Fetch-0, Fetch-0-all fetch-0 counts nr of cycles nothing was fetched for this particular strand, fetch-0-all counts cycles nothing was fetched for all strands on a core Instr_buffer_full Cycles the instruction buffer for a strand was full, thereby preventing any fetch BTC_targ_incorrect Counts all occurences of wrongly predicted branch targets from the BTC [PQ|ROB|LB|ROB_LB|SB|\ ROB_SB|LB_SB|RB_LB_SB|\ DTLB_miss]\ _tag_wait ST_q_tag_wait is listed under sl=20. These counters monitor pipeline behaviour therefore they are not strand specific: PQ_...: cycles Rename stage waits for a Pick Queue tag (might signal memory bound workload for single thread mode, cf. Mail from Richard Smith) ROB_...: cycles Select stage waits for a ROB (ReOrderBuffer) tag LB_...: cycles Select stage waits for a Load Buffer tag SB_...: cycles Select stage waits for Store Buffer tag combinations of the above are allowed, although some of these events can overlap, the counter will only be incremented once per cycle if any of these occur DTLB_...: cycles load or store instructions wait at Pick stage for a DTLB miss tag [ID]TLB_HWTW_\ [L2_hit|L3_hit|L3_miss|all] Counters for HWTW accesses caused by either DTLB or ITLB misses. Canbe further detailed by where they hit IC_miss_L2_L3_hit, IC_miss_local_remote_remL3_hit, IC_miss I$ prefetches that were dropped because they either miss in L2$ or L3$ This variant counts misses regardless if the causing instruction commits or not DC_miss_nospec, DC_miss_[L2_L3|local|remote_L3]\ _hit_nospec D$ misses either in general or detailed by where they hit cf. the explanation for the IC_miss in two flavours for an explanation of _nospec and the reasoning for two DC_miss counters DTLB_miss_asynch counts all DTLB misses asynchronously, there is no way to count them synchronously DC_pref_drop_DC_hit, SW_pref_drop_[DC_hit|buffer_full] L1-D$ h/w prefetches that were dropped because of a D$ hit, counted per core. The others count software prefetches per strand [Full|Partial]_RAW_hit_st_[buf|q] Count events where a load wants to get data that has not yet been stored, i. e. it is still inside the pipeline. The data might be either still in the store buffer or in the store queue. If the load's data matches in the SB and in the store queue the data in buffer takes precedence of course since it is younger [IC|DC]_evict_invalid, [IC|DC|L1]_snoop_invalid, [IC|DC|L1]_invalid_all Counter for invalidated cache evictions per core St_q_tag_wait Number of cycles pipeline waits for a store queue tag, of course counted per core Data_pref_[drop_L2|drop_L3|\ hit_L2|hit_L3|\ hit_local|hit_remote] Data prefetches that can be further detailed by either why they were dropped or where they did hit St_hit_[L2|L3], St_L2_[local|remote]_C2C, St_local, St_remote Store events distinguished by where they hit or where they cause a L2 cache-to-cache transfer, i.e. either a transfer from another L2$ on the same die or from a different die DC_miss, DC_miss_\ [L2_L3|local|remote]_hit D$ misses either in general or detailed by where they hit cf. the explanation for the IC_miss in two flavours for an explanation of _nospec and the reasoning for two DC_miss counters L2_[clean|dirty]_evict Per core clean or dirty L2$ evictions L2_fill_buf_full, L2_wb_buf_full, L2_miss_buf_full Per core L2$ buffer events, all count number of cycles that this state was present L2_pipe_stall Per core cycles pipeline stalled because of L2$ Branches Count branches (Tcc, DONE, RETRY, and SIT are not counted as branches) Br_taken Counts taken branches (Tcc, DONE, RETRY, and SIT are not counted as branches) Br_mispred, Br_dir_mispred, Br_trg_mispred, Br_trg_mispred_\ [far_tbl|indir_tbl|ret_stk] Counter for various branch misprediction events.  Cycles_user counts cycles, attribute setting hpriv, nouser, sys controls addess space to count in Commit-[0|1|2], Commit-0-all, Commit-1-or-2 Number of times either no, one, or two µops commit for a strand. Commit-0-all counts number of times no µop commits for the whole core, cf. footnote 11 to table 10.2 in PRM for a more detailed explanation on how this counters interacts with the privilege levels

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  • How do I control the direction of the scroll on my coda slider?

    - by lightingwrist
    Hello, I have a coda slider and am unable to determine the direction of the scroll. I have 3 panels that I want to scroll left to right. Sometimes it scrolls left to right, sometimes up and down, and sometimes horizontally. How do I lock it down to go the direction I want? Here is the HTML: <body> <div id="slider_home" class="round_10px"> <ul class="navigation_home"> <li><a href="#scroll_Parents" class="round_10px">Information For Parents</a></li> <li><a href="#scroll_Materials" class="round_10px">Print Materials</a></li> <li><a href="#scroll_Resources" class="round_10px">Online Resources</a></li> </ul> <div id="scroll_bg_home"> <div class="scroll_home"> <div class="scrollContainer_home"> <div class="panel_home" id="scroll_Parents"> content </div> <div class="panel_home" id="scroll_Materials"> content </div> <div class="panel_home" id="scroll_Resources"> content </div> </div> </div> </div> </div> </body> Here is the CSS: #wrapper {width:550px;margin:0px auto;} #intro {padding-bottom:10px;} h2 {margin:0;margin-bottom:14px;padding:0;} #slider {width:631px;margin:10px auto 0px auto;position:relative;} #scroll_bg{height:360px;width:590px;overflow:hidden;position:relative;clear:left;background:#FFFFFF url(images/) no-repeat; margin:0px auto 0px auto} .scroll{ background:transparent; width:550px; height:370px; padding:0px; margin:0px auto; overflow:hidden; } .scrollContainer div.panel {padding:20px 0px;height:330px; width:550px;margin:0px;float:left;} #shade {background:#EDEDEC url(images/shade.jpg) no-repeat 0 0;height:50px;} ul.navigation {list-style:none;margin:0px 0px 0px 23px;padding:0px;padding-bottom:0px;} ul.navigation li {display:inline; margin-right:5px;} ul.navigation li a { background:#FFFFFF;font-family:Arial, Helvetica, sans-serif; font-size:16px; font-weight:bold; color:#CCCCCC;padding:5px 5px 5px 5px;border:1px #F4F4F4 solid;text-decoration: none;} ul.navigation a:hover { color:#EDEDEC;border:1px #E6E6E6 solid;} ul.navigation a.selected {color:#333333;} ul.navigation a:focus {outline:none;} .scrollButtons {position:absolute;top:150px;cursor:pointer;} .scrollButtons.left {left:-37px;top:20px} .scrollButtons.right {right:-32px;top:20px;} .hide {display:none;} And here is the Jquery includes file: // when the DOM is ready... $(document).ready(function () { var $panels = $('#slider_home .scrollContainer_home > div.panel_home'); var $container = $('#slider_home .scrollContainer_home'); // if true, we'll float all the panels left and fix the width // of the container var horizontal = true; // float the panels left if we're going horizontal if (horizontal) { $panels.css({ 'float' : 'left', 'position' : 'relative' // IE fix to ensure overflow is hidden }); // calculate a new width for the container (so it holds all panels) $container.css('width', $panels[0].offsetWidth * $panels.length); } // collect the scroll object, at the same time apply the hidden overflow // to remove the default scrollbars that will appear var $scroll_bg = $('#scroll_bg_home'); var $scroll = $('#slider_home .scroll_home').css('overflow', 'hidden'); // apply our left + right buttons $scroll_bg .before('<img class="scrollButtons_home left" src="styles/images/BackFlip.jpg" />') .after('<img class="scrollButtons_home right" src="styles/images/flipForward.jpg" />'); // handle nav selection function selectNav() { $(this) .parents('ul:first') .find('a') .removeClass('selected') .end() .end() .addClass('selected'); } $('.navigation_home').find('a').click(selectNav); // go find the navigation link that has this target and select the nav function trigger(data) { var el = $('.navigation_home').find('a[href$="' + data.id + '"]').get(0); selectNav.call(el); } if (window.location.hash) { trigger({ id : window.location.hash.substr(1) }); } else { $('.navigation_home a:first').click(); } // offset is used to move to *exactly* the right place, since I'm using // padding on my example, I need to subtract the amount of padding to // the offset. Try removing this to get a good idea of the effect var offset = parseInt((horizontal ? $container.css('paddingTop') : $container.css('paddingLeft')) || 0) * -1; var scrollOptions = { target: $scroll, // the element that has the overflow // can be a selector which will be relative to the target items: $panels, navigation: '.navigation_home a', // selectors are NOT relative to document, i.e. make sure they're unique prev: 'img.left', next: 'img.right', // allow the scroll effect to run both directions axis: 'xy', onAfter: trigger, // our final callback offset: offset, // duration of the sliding effect duration: 500, // easing - can be used with the easing plugin: // http://gsgd.co.uk/sandbox/jquery/easing/ easing: 'swing' }; // apply serialScroll to the slider - we chose this plugin because it // supports// the indexed next and previous scroll along with hooking // in to our navigation. $('#slider_home').serialScroll(scrollOptions); // now apply localScroll to hook any other arbitrary links to trigger // the effect $.localScroll(scrollOptions); // finally, if the URL has a hash, move the slider in to position, // setting the duration to 1 because I don't want it to scroll in the // very first page load. We don't always need this, but it ensures // the positioning is absolutely spot on when the pages loads. scrollOptions.duration = 1; $.localScroll.hash(scrollOptions); });

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  • Visualising a 'Smarties' lid using XAML (WPF/Silverlight, Visual Studio/Blend)

    - by Mr. Disappointment
    Hi folks, First off, to clarify something in the title which could well be ambiguous/misleading, I'd like to inform you of my definition of 'Smarties', as I know often products are available all over - only under a different alias. Smarties are a candy product in the UK, little chocolate drops covered in a crispy shell which are distributed in a card tube, this tube used to have a plastic lid/top with an individual letter on the underside (they've taken a more economical approach as of late), the lid/top of the old-style tube is the main element of this question. Familiarisation Link Lid View Link Okay, now with the seller-type pitch out of the way (no, I don't work for Nestlé ;)), hopefully the question is becoming rather clear. Essentially, I'd like to recreate one of these lids using XAML, ultimately to be utilised in a Silverlight web application. That is, I'd like to result in a reusable control, of which the following is true: It looks like a Smarties lid. The colour can be specified. The letter can be specified. The control can be rotated to display either side. The second two seem trivial, but we must bare in mind that the background colour specified will almost, if not always, be the same as the foreground, leaving a visibility issue where the character content is concerned; as for the rotation, I'm hoping this kind of functionality is reasonably available, and acceptable to implement. So, to put this out there, consider a control named SmartiesLid which derives from ToggleButton (appropriate?) and further plotted out using a style in a resource dictionary which applies to it, as follows: <Style TargetType="local:SmartiesLid"> <Setter Property="Background" Value="Red"/> <Setter Property="Foreground" Value="Red"/> <Setter Property="VerticalContentAlignment" Value="Center"/> <Setter Property="HorizontalContentAlignment" Value="Center"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="local:SmartiesLid"> <Grid x:Name="LayoutRoot"> <Grid.ColumnDefinitions> <ColumnDefinition Width=".05*"/> <ColumnDefinition/> <ColumnDefinition/> <ColumnDefinition Width=".05*"/> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height=".05*"/> <RowDefinition/> <RowDefinition/> <RowDefinition Height=".05*"/> <RowDefinition Height=".1*"/> </Grid.RowDefinitions> <Ellipse Grid.RowSpan="4" Grid.ColumnSpan="4" Fill="{TemplateBinding Background}" Stroke="Transparent"/> <Ellipse Grid.RowSpan="2" Grid.ColumnSpan="2" Grid.Column="1" Grid.Row="1" Fill="{TemplateBinding Background}" Stroke="Transparent"> <Ellipse.Effect> <DropShadowEffect Direction="280" ShadowDepth="6" BlurRadius="6"/> </Ellipse.Effect> </Ellipse> <TextBlock Grid.RowSpan="2" Grid.ColumnSpan="2" Grid.Column="1" Grid.Row="1" Name="LetterTextBlock" Text="{TemplateBinding Content}" Foreground="{TemplateBinding Foreground}" FontSize="190" HorizontalAlignment="Center" VerticalAlignment="Center"> </TextBlock> <!-- <Path Stretch="Fill" Grid.Row="3" Grid.RowSpan="2" Grid.Column="1" Grid.ColumnSpan="2" Fill="Black" Data="..."> How to craw the lid 'tab'? </Path> --> </Grid> <ControlTemplate.Resources> <TranslateTransform x:Key="IndentTransform" X="10" /> <RotateTransform x:Key="RotateTransform" Angle="0" /> <Storyboard x:Key="MouseOver"> </Storyboard> <Storyboard x:Key="MouseLeave"> </Storyboard> </ControlTemplate.Resources> <ControlTemplate.Triggers> <Trigger Property="IsMouseOver" Value="true"> <Trigger.EnterActions> <BeginStoryboard Storyboard="{StaticResource MouseOver}"/> </Trigger.EnterActions> <Trigger.ExitActions> <BeginStoryboard Storyboard="{StaticResource MouseLeave}"/> </Trigger.ExitActions> </Trigger> <Trigger Property="IsPressed" Value="true"> <Setter TargetName="LayoutRoot" Property="RenderTransform" Value="{StaticResource IndentTransform}"/> </Trigger> <Trigger Property="IsChecked" Value="true"> <Setter TargetName="LayoutRoot" Property="RenderTransform" Value="{StaticResource RotateTransform}"/> </Trigger> <Trigger Property="IsEnabled" Value="False"> <Setter Property="Foreground" Value="Gray"/> <Setter Property="Opacity" Value="0.5"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> With this in mind, can anyone give input on, in decreasing order of my incompetence in an area: Designing the overall look and feel of the damn thing (I'm no designer, and while I could hack away at this single control for days and potentially get something relatively useful, it's always a gamble). The particular barrier for me here is 'pathing' the tab of the lid, as you will see in the XAML as an element commented out. Should Path be used, or would it be more appropriate to transform a rectangle with rounded corners, or any specific suggestions? Bevelling the individually displayed letter; as detailed above, when the colour of both the foreground and background are the same then this will be invisible if no effects are applied, also for a decent level of realism I'd like to be able to apply such an effect/s. So far use of DropShadow and Balder3DEngine have fulfilled my requirements for graphics in XAML, how achievable is a bevel effect? Rotating the control on mouse-click, that is, showing the opposing face. Is this going to be possible using a style and XAML only for the design? Or is it that ugliness may rear it's head in the form of code-behind to show/hide embedded controls? Should the faces be separate controls and later somehow combined? Allowing the control to size dynamically. I'm supposing I will be able to convert a solid, absolute layout to a nice generic one when I actually have the former in place. Obviously this entails sizing the centralised letter and the lid 'tab', but that's it really, other than keeping the aspect ratio equal (since the ellipses grow nicely with the grid). Any suggestions to approaching this would be greatly appreciated, particularly with a dynamically growing font - I've done that before in a web-imaging scenario using code and System.Drawing, and wouldn't like to approach it in even a similar way. By the way, the reason I specify both WPF and Silverlight is that, from my current knowledge, the inputs being written targeting either of these will be fairly transferable for similar output by the other, albeit not without alterations in either scenario. The resulting application is in fact destined to be written in Silverlight, however, so I don't fancy inviting anything from WPF which will guarantee my only being able to convert 90% of it. I'll go give this little project a start, maybe in Blend(?), hopefully can catch up with some advice shortly. Thanks, Mr. D EDIT: Next question, ought this to be broken up into separate questions? :/

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  • Turn Photos and Home Videos into Movies with Windows Live Movie Maker

    - by DigitalGeekery
    Are you looking for an easy way to take your digital photos and videos and turn them into a movie or slideshow? Today we’ll take a detailed look at how to do use Windows Live Movie Maker. Installation Windows Live Movie Maker comes bundled as part of the Windows Live Essentials suite (link below). However, you don’t have to install any of the programs you may not want. Take notice of the You’re almost done screen. Before clicking Continue, be sure to uncheck the boxes to set your search provider and homepage. Adding Pictures and Videos Open Windows Live Movie Maker. You can add videos or photos by simply dragging and dropping them onto the storyboard area. You can also click on the storyboard area or on the Add videos and photos button on the Home tab to browse for videos and photos. Windows Live Movie Maker supports most video, image, and audio file types. Select your files and add click Open to add them to Windows Live Movie Maker. By default WLMM doesn’t allow you to add files from network locations…so check out our article on how to add network support to Windows Live MovieMaker if the files you want to add are on a network drive. Layout All of your added clips will appear in the storyboard area on the right, while the currently selected clip will appear in the preview window on the left. You can adjust the size of the two areas by clicking and dragging the dividing line in the middle.    Make the clips on the storyboard bigger or smaller by clicking on the thumbnail size icon. The slider at the lower right adjusts the zoom time scale.   Previewing your Movie At any time, you can playback your movie and preview how it will look in the Preview window by clicking the space bar, or by pushing the play button under the preview window. You can also manually move the preview bar slider across the storyboard to view the clips as the video progresses. Adjusting Clips on the Storyboard You can click and drag clips on the storyboard to change the order in which the photos and videos appear.   Adding Music Nothing brings a movie to life quite like music. Selecting Add music will add your music to the beginning of the movie. Select Add music at the current point to include it in the movie to the current location of your preview bar slider, then browse for your music clip. WLMM supports many common audio files such as WAV, MP3, M4A, WMA, AIFF, and ASF. The music clip will appear above the video / photos clips on the storyboard.   You can change the location of music clips by clicking and dragging them to a different location on the storyboard. Add Titles, Captions, and Credits To add a Title screen to your movie, click the Title button on the Home tab. Type your title directly into the text box on the preview screen. The title will be placed at the location of the preview slider on the storyboard. However, you can change the location by clicking and dragging title to other areas of the storyboard. On the Format tab, there are a handful of text settings. You can change the font, color, size, alignment,  and transparency. The Adjust group allows you to change the background color, edit the text, and set the length of time the Title will appear in the movie.   The Effects group on the Format tab allows you to select an effect for your title screen. By hovering your cursor over each option, you will get a live preview of how each effect will appear in the preview window. Click to apply any of the effects. For captions, select where you want your caption to appear with the preview slider on the storyboard, then click the captions button on the Home tab. Just like the title, you type your caption directly into the text box on the preview screen, and you can make any adjustments by using the Font and Paragraph, Adjust, and Effects groups above. Credits are done the same as titles and captions, except they are automatically placed at the end of the movie.   Transitions Go to the Animation tab on the ribbon to apply transitions. Select a clip from the storyboard and hover over one of the transition to see it in the preview window. Click on the transition to apply it to the clip. You can apply transitions separately to clips or hold down Ctrl button while clicking to select multiple clips to which to apply the same transition. Pan and zoom effects are also located on the Animations tab, but can be applied to photos only. Like transition, you can apply them individually to a clip or hold down Ctrl button while clicking to select multiple clips to which to apply the same pan and zoom effect. Once applied, you can adjust the duration of the transitions and pan and zoom effects. You can also click the dropdown for additional transitions or effects. Visual Effects Similar to Pan and Zoom and Transitions, you can apply a variety of Visual Effects to individual or multiple clips. Editing Video and Music Note: This does not actually edit the original video you imported into your Windows Live Movie Maker project, only how it appears in your WLMM project. There are some very basic editing tools located on the Home tab. The Rotate left and Rotate right button will adjust any clip that may be oriented incorrectly. The Fit to music button will automatically adjust the duration of the photos (if you have any in your project) to fit the length of the music in your movie. Audio mix allows you to change the volume level   You can also do some slightly more advanced editing from the Edit tab. Select the video clip on the storyboard and click the Trim tool to edit or remove portions of a video clip. Next, click and drag the sliders in the preview windows to select the are you wish to keep. For example, the area outside the sliders is the area trimmed from the movie. The area inside is the section that is kept in the movie. You can also adjust the Start and End points manually on the ribbon.   When you are finished, click Save trim. You can also split your video clips. Move the preview slider to the location in the video clip where you’d like to split it, and select Split. Your video will be split into separate sections. Now you can apply different effects or move them to different locations on the storyboard. Editing Music Clips Select the music clip on the storyboard and then the Options tab on the ribbon. You can adjust the music volume by moving the slider right and left.   You can also choose to have your music clip fade in or out at the beginning and end of your movie. From the Fade in and Fade out dropdowns, select None, Slow, Medium, or Fast. To adjust the sound of your audio clips, click on the Edit tab, select the Video volume button, and adjust the slider. Move it all the way to the left to mute any background noise in your video clips.   AutoMovie As you have seen, Windows Live Movie Maker allows you to add effects, transitions, titles, and more. If you don’t want to do any of that stuff yourself, AutoMovie will automatically add title, credits, cross fade transitions between items, pan and zoom effects to photos, and fit your project to the music. Just select the AutoMovie button on the Home tab. You can go from zero to movie in literally a couple minutes.   Uploading to YouTube You can share your video on YouTube directly from Windows Live Movie Maker. Click on the YouTube icon in the Sharing group on the Home tab. You’ll be prompted for your YouTube username and password. Fill in the details about your movie and click Publish. The movie will be converted to WMV before being uploaded to YouTube. As soon as the YouTube conversion is complete, you’re new movie is live and ready to be viewed. Saving your Movie as a Video File Select the icon at the top left, then select Save movie. As you hover your mouse over each of the options, you will see the output display size, aspect ratio, and estimated file size per minute of video. All of these settings will output your movie as a WMV file. (Unfortunately, the only option is to save a movie as a WMV file.) The only difference is how they are encoded based on preset common settings. The Burn to DVD option also outputs a WMV file, but then opens Windows DVD Maker and walks you through the process of creating and burning a DVD.   If you choose the Burn to DVD option, close this window when the WMV file conversion is complete and the Windows DVD Maker will prompt you to begin. When your movie is finished, it’s time to relax and enjoy.   Conclusion Windows Live Movie Maker makes it easy for the average person to quickly churn out nice looking movies and slideshows from there own pictures and videos. However, long time users of previous editions (formerly called Windows Movie Maker) will likely be disappointed by some features missing in Windows Live Movie Maker that existed in earlier editions. Looking for details on burning your new project to DVD, check out our article on how to create and author DVDs with Windows DVD Maker. Download Windows Live Movie Maker Similar Articles Productive Geek Tips Family Fun: Share Photos with Photo Gallery and Windows Live SpacesCreate and Author DVDs in Windows 7Rotate a Video 90 degrees with VLC or Windows Live Movie MakerInstall Windows Live Essentials In Windows 7How to Make/Edit a movie with Windows Movie Maker in Windows Vista TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 VMware Workstation 7 Acronis Online Backup Windows Firewall with Advanced Security – How To Guides Sculptris 1.0, 3D Drawing app AceStock, a Tiny Desktop Quote Monitor Gmail Button Addon (Firefox) Hyperwords addon (Firefox) Backup Outlook 2010

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  • Day 2 - Game Design Documentation

    - by dapostolov
    So yesterday I didn't cut any code for my game but I was able to do a tiny bit of research on the XNA Game Development Technology and the communities out there and do you know what? I feel I'm a bit closer to my goal. The bad news is today I didn't cut code either. However, not all is lost because I wanted to get my ideas on paper and today I just did that.  Today, I began to jot down notes about the game and how I felt the visual elements would interact with each other. Unlike my workplace, my personal level of documentation is nothing more than a task list or a mind map of my ideas; it helps me streamline my solutions quiet effectively and circumvent the long process of articulating each thought to the n-th degree. I truly dislike documentation (because I have an extremely hard time articulating my thought and solutions); however, because I tend to do a really good job with documentation I tend to get stuck writing the buggers. But as a generalist remark: 'No Developer likes documentation.' For now let's stick with my basic notes and call this post a living document. Here are my notes, fresh, from after watching the new first episode of Merlin second season! Actually, a quick recommendation to anyone who is reading this (if anyone is): I truly recommend you envelope yourself in the medium or task you're trying to tackle. Be one with moment and feel it! For instance: Are you writing a fantasy script / game? What would the music of the genre sound like? For me the Conan the Barbarian soundtrack by Basil Poledouris is frackin awesome. There are many other good CD's out there, which I listen to (some who even use medival instruments, but Conan I keep returning to. It's a creative trigger for me. Ask yourself what would the imagery look like? Time to surf google for artist renditions of fantasy! What would the game feel like? Start playing some of your favorite games that inspire you, be wary though, have some self control and don't let it absorb your time. Anyhow, onto the documentation... Screens, Scenes, and Sprites. Oh My! (groan...) The first thing that came to mind were the screens, I thought the following would suffice: Menu Screen Character Customisation Screen Loading Screen? Battle Ground The Menu Screen Ok. So, the thought here is when the game loads a huge title is displayed: Wizard Wars. The player is prompted with 3 menu items: 1 Player Game, 2 Player Game, and Exit. Since I'm targetting the PC platform, as a non-networked game to start, I picture myself running my mouse over each menu option and the visual element of the menu item changes, along with a sound to indicate that I am over a curent menu item. And as I move my mouse away, it changes back, and possibly an exit mouse sound. Maybe on the screen somewhere is a brazier alit with a magical tome open right beside it, OR, maybe the tome is the menu! I hear the menu music as mellow, not obtrusive or piercing. On a menu item select, a confirmation sound bellows to indicate the players selection. The Esc key will always return me to the previous screens or desktop. The menu screen must feel...dark, like a really important ritual is about to happen and thus the music should build up. 1 Player Game - > Customize Character(s) 2 Player Game - > Customize Character(s) Exit - > Back to Windows Notes: So the first thing I pick up here are a couple things: First and foremost, my artistic abilities suck crap, so I may have to hire an artist (now that i've said that, lets get techy) graphical objects will be positioned within a scene on each screen / window. Menu items will be represented grapically, possibly animated, and have sound / animation effects triggered by user input or a time line. I have an animated scene involving a brazier or fire on a stick IF I was to move this game to the xbox, I'd have to track which menu item is currently selected (unless I do a mouse pointer type thing.) WindowObject has a scene A Scene has many GameObjects GameObject has a position graphic or animation MenuObject is a GameObject which has a mouse in, mouse out, and click event which either does something graphically (animation), does something with sound, or moves to another screen.  Character Customisation Screen With either the 1 or 2 player option selected, both selections will come to this screen; a wizard requires a name, powers, and vestements of course! Player one will configure his character first and then player two. I considered a split screen for PC but to have two people fighting over a keyboard would probably suck. For XBox, a split screen could work; maybe when I get into the networking portion (phase 2 blog?) of this game I will remove the 2 player option for PC and provide only multiplayer and I will leave 2 player for xbox...hmm... Anyhow...I picture the creation process as follows: Name: (textbox / keyboard entry) - for xbox, this would have to be different. Robe Color: (color box, or something) Stats: Speed, Oomph, and Health. (as sliders) 1 as minimum and 10 as maximum. Ok, Back, and Cancel buttons / options. Each stat has a benefit which are listed below. The idea is the player decides if he wants his wizard to run fast, be a tank and ... hit with a purse.Regardless, the player will have a pool of 12 points to use. Ideally, A balanced wizard will have 5 in each attribute. Spells? The only spell of choice is a ball of fire which comes without question. The music and screen should still feel like a ritual. The Character Speed Basically, how fast your character moves and casts. Oomph (Best Monster Truck Voice): PURE POWAH!!! The damage output of your fireball. Health How much damage you can take. Notes: I realise the game dynamics may sound uninteresting at the moment; but I think after a couple releases, we could have some other grand ideas such as: saved profiles, gold to upgrade arsenal of spells, talents, etc...but for now...a vanilla fireball thrower mage will suffice for this experiment. OK. So... a MenuObject  may need to be loosely coupled to allow future items such as networking? may be a button? a CharacterObject has a name speed oomph health and a funky robe color. cap on the three stats (1-10) an arsenal of 1 spell (possibly could expand this) The Loading Screen As is. The Battleground Screen For now, I'm keeping the screen as max resolution for the PC. The screen isn't going to move or even be a split screen. I'm not aiming high here because I want to see what level of change is involved when new features / concepts are added to game content. I'm interested to find out if we could apply techniques such as MVC or MVVM to this type of development or is it too tightly coupled? This reminds me when when my best friend and I were brainstorming our game idea (this is going back a while...1994, 6?) and he cringed at the thought of bringing business technology into games, especially when I suggested a database to store character information and COM / DCOM as the medium, but it seems I wasn't far off (reflecting); just like his implementation of a xml "config file" for dynamic direct-x menus back before .net in 1999...anyhow...i digress... The Battle One screen, two characters lobing balls of fire at each other...It doesn't get better than that. Every so often a scroll appears...and the fireballs bounce off walls, or the wizard has rapid fire, or even scrolls of healing! The scroll options are endless. Two bars at the top, each the color of the wizard (with their name beside the bar) indicate how much health they have. Possibly the appearance of the scrolls means the battle is taking too long? I'm thinking 1 player controls: up, down, left, right and space to fire the button. Or even possibly, mouse click and shift - mouse button to fire a spell in the direction they are facing. Two player controls: a, s, d, f and space AND arrows (up, down, left, right) and Del key or Crtl. The game ends when a player has 0 health and a dialog box appears asking for a rematch / reconfigure / exit. Health goes down when a fireball (friendly or not), connects with a wizard. When a wizard connects with a scroll, a countdown clock / icon appears near the health bar and the wizard begins to glow. For the most part, a wizard can have only scroll 1 effect on him at a time. Notes: Ok, there's alot to cover here. a CharacterObject is a GameObject it travels at a set velocity it travels in a direction it has sounds (walking, running, casting, impact, dying, laughing, whistling, other?) it has animations (walking, running, casting, impact, dying, laughing, idle, other?) it has a lifespan (determined by health) it is alive or dead it has a position a ScrollObject is a GameObject it carries a transferance of points "damage" (or healing, bad scroll effect?) (determinde by caster) it carries a transferance of "other" it is stationary it has a sound on impact it has a stationary animation it has an impact animation / or transfers an impact animation it has a fade animation? it has a lifespan (determined by game) it is alive or dead it has a position a WallObject is a GameObject it has a sound on fireball impact? it is a still image / stationary it has an impact animation / or transfers an impact animation it is dead it has a position A FireBall is a GameObject it carries a transferance of poinst "damage" (or healing, bad scroll effect?) (determinde by caster) it travels at a set velocity it travels in a direction it has a sound it has a travel animation it has an impact animation / or transfers an impact animation it has a fade animation? it has a lifespan (determined by caster) it is alive or dead it has a position As I look at this, I can see some common attributes in each object that I can carry up to the GameObject. I think I'm going to end the documentation here, it's taken me a bit of time to type this all out, tomorrow. I'll load up my IDE and my paint studio to get some good old fashioned cowboy hacking going!   D.

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  • Quotas - Using quotas on ZFSSA shares and projects and users

    - by Steve Tunstall
    So you don't want your users to fill up your entire storage pool with their MP3 files, right? Good idea to make some quotas. There's some good tips and tricks here, including a helpful workflow (a script) that will allow you to set a default quota on all of the users of a share at once. Let's start with some basics. I mad a project called "small" and inside it I made a share called "Share1". You can set quotas on the project level, which will affect all of the shares in it, or you can do it on the share level like I am here. Go the the share's General property page. First, I'm using a Windows client, so I need to make sure I have my SMB mountpoint. Do you know this trick yet? Go to the Protocol page of the share. See the SMB section? It needs a resource name to make the UNC path for the SMB (Windows) users. You do NOT have to type this name in for every share you make! Do this at the Project level. Before you make any shares, go to the Protocol properties of the Project, and set the SMB Resource name to "On". This special code will automatically make the SMB resource name of every share in the project the same as the share name. Note the UNC path name I got below. Since I did this at the Project level, I didn't have to lift a finger for it to work on every share I make in this project. Simple. So I have now mapped my Windows "Z:" drive to this Share1. I logged in as the user "Joe". Note that my computer shows my Z: drive as 34GB, which is the entire size of my Pool that this share is in. Right now, Joe could fill this drive up and it would fill up my pool.  Now, go back to the General properties of Share1. In the "Space Usage" area, over on the right, click on the "Show All" text under the Users & Groups section. Sure enough, Joe and some other users are in here and have some data. Note this is also a handy window to use just to see how much space your users are using in any given share.  Ok, Joe owes us money from lunch last week, so we want to give him a quota of 100MB. Type his name in the Users box. Notice how it now shows you how much data he's currently using. Go ahead and give him a 100M quota and hit the Apply button. If I go back to "Show All", I can see that Joe now has a quota, and no one else does. Sure enough, as soon as I refresh my screen back on Joe's client, he sees that his Z: drive is now only 100MB, and he's more than half way full.  That was easy enough, but what if you wanted to make the whole share have a quota, so that the share itself, no matter who uses it, can only grow to a certain size? That's even easier. Just use the Quota box on the left hand side. Here, I use a Quota on the share of 300MB.  So now I log off as Joe, and log in as Steve. Even though Steve does NOT have a quota, it is showing my Z: drive as 300MB. This would effect anyone, INCLUDING the ROOT user, becuase you specified the Quota to be on the SHARE, not on a person.  Note that back in the Share, if you click the "Show All" text, the window does NOT show Steve, or anyone else, to have a quota of 300MB. Yet we do, because it's on the share itself, not on any user, so this panel does not see that. Ok, here is where it gets FUN.... Let's say you do NOT want a quota on the SHARE, because you want SOME people, like Root and yourself, to have FULL access to it and you want the ability to fill the whole thing up if you darn well feel like it. HOWEVER, you want to give the other users a quota. HOWEVER you have, say, 200 users, and you do NOT feel like typing in each of their names and giving them each a quota, and they are not all members of a AD global group you could use or anything like that.  Hmmmmmm.... No worries, mate. We have a handy-dandy script that can do this for us. Now, this script was written a few years back by Tim Graves, one of our ZFSSA engineers out of the UK. This is not my script. It is NOT supported by Oracle support in any way. It does work fine with the 2011.1.4 code as best as I can tell, but Oracle, and I, are NOT responsible for ANYTHING that you do with this script. Furthermore, I will NOT give you this script, so do not ask me for it. You need to get this from your local Oracle storage SC. I will give it to them. I want this only going to my fellow SCs, who can then work with you to have it and show you how it works.  Here's what it does...Once you add this workflow to the Maintenance-->Workflows section, you click it once to run it. Nothing seems to happen at this point, but something did.   Go back to any share or project. You will see that you now have four new, custom properties on the bottom.  Do NOT touch the bottom two properties, EVER. Only touch the top two. Here, I'm going to give my users a default quota of about 40MB each. The beauty of this script is that it will only effect users that do NOT already have any kind of personal quota. It will only change people who have no quota at all. It does not effect the Root user.  After I hit Apply on the Share screen. Nothing will happen until I go back and run the script again. The first time you run it, it creates the custom properties. The second and all subsequent times you run it, it checks the shares for any users, and applies your quota number to each one of them, UNLESS they already have one set. Notice in the readout below how it did NOT apply to my Joe user, since Joe had a quota set.  Sure enough, when I go back to the "Show All" in the share properties, all of the users who did not have a quota, now have one for 39.1MB. Hmmm... I did my math wrong, didn't I?    That's OK, I'll just change the number of the Custom Default quota again. Here, I am adding a zero on the end.  After I click Apply, and then run the script again, all of my users, except Joe, now have a quota of 391MB  You can customize a person at any time. Here, I took the Steve user, and specifically gave him a Quota of zero. Now when I run the script again, he is different from the rest, so he is no longer effected by the script. Under Show All, I see that Joe is at 100, and Steve has no Quota at all. I can do this all day long. es, you will have to re-run the script every time new users get added. The script only applies the default quota to users that are present at the time the script is ran. However, it would be a simple thing to schedule the script to run each night, or to make an alert to run the script when certain events occur.  For you power users, if you ever want to delete these custom properties and remove the script completely, you will find these properties under the "Schema" section under the Shares section. You can remove them here. There's no need to, however, they don't hurt a thing if you just don't use them.  I hope these tips have helped you out there. Quotas can be fun. 

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