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  • Any learning/studying material for C/C++ that use game programming as learning context out there?

    - by mac
    As most of game programming is done - I read on this very site - in C/C++ I was wondering if there is any learning/studying material for C/C++ that would target specifically game programming. I am not looking for material about "developing games" or "software architecture for games", but rather for material that uses "game programming" as the CONTEXT for introducing and illustrating C/C++ features, idioms, programming techniques, etc... With a simile: think to the GOF book on design patterns. There, they used "developing a text-editor" as a context for introducing design patterns, but the book is most definitively not a book about "developing text-editors". Thanks in advance for your time and advice! PS: My background: I am a programmer with a solid experience in OO scripting languages and only some experience in C and Assembler (on AVR microcontrollers), so I am thinking to mid-to-advanced level material, rather than tutorials for beginners, although it might be interesting to take a look to the latter ones if nothing else is available.

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  • When dealing with a static game board, what are some methods to make it more interesting?

    - by Ólafur Waage
    Let's say you have a game board that you look at. It does not move but there is some action going on. For example Chess, Checkers, Solitaire. The game I'm working on is not one of this but it's a good reference. What are some methods you can apply to the game or the design that increases the appeal of the user to the game. Of course you can make it prettier but what are some other methods you can use? For example: Visual cues, game design changes, user interface arrangement, etc.

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  • So with HTML5 what exactly.....is "supposed" to become phased out.

    - by Mercfh
    So I know HTML5 is the "replacement" for Flash...however it's obviously not mainstream just yet......but what else is it supposed to replace. I ask this because web-dev has always been a secret kinda side-passion of mine (even though I a firmware programmer mostly doing C/Java stuff). And anyway I want to pursue a side thing at doing web design (I know basic XHTML/CSS + some CSS3) But what exactly is I guess...."pointless" to study? JavaScript I assume will always be a huge part of web design? (HTML5 isn't replacing that is it?) What about Ajax and CSS itself?) And then there's Flash....not sure if thats really worth putting effort into? Also there's Adobe Flex/Air......I'm a bit confused if you can't tell.

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  • How can be data oriented programming applied for GUI system?

    - by Miro
    I've just learned basics of Data oriented programming design, but I'm not very familiar with that yet. I've also read Pitfalls of Object Oriented Programming GCAP 09. It seems that data oriented programming is much better idea for games, than OOP. I'm just creating my own GUI system and it's completely OOP. I'm thinking if is data oriented programming design applicable for structured things like GUI. The main problem I see is that every type widget has different data, so I can hardly group them into arrays. Also every type of widget renders differently so I still need to call virtual functions.

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  • When should an API favour optimization over readability and ease-of-use?

    - by jmlane
    I am in the process of designing a small library, where one of my design goals is to use as much of the native domain language as possible in the API. While doing so, I've noticed that there are some cases in the API outline where a more intuitive, readable attribute/method call requires some functionally unnecessary encapsulation. Since the final product will not necessarily require high performance, I am unconcerned about making the decision to favour ease-of-use in my current project over the most efficient implementation of the code in question. I know not to assume readability and ease-of-use are paramount in all expected use-cases, such as when performance is required. I would like to know if there are more general reasons that argue for an API design preferring (marginally) more efficient implementations?

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  • Clarification on the Strategy Pattern

    - by Holly
    I've just been reading through some basic design patterns, Could someone tell me if the term "strategy pattern" only applies if your implementing a completely abstract interface? What about when your children (concretes?) inherit from a parent class (the strategy?) with some implemented methods and some virtual and/or abstract functions? Otherwise the rest of the implementation, the idea that you can switch between different children at run time, is identical. This is something i'm quite familiar with, i was wondering if you would still call it the Strategy Pattern or if that term only applies to using an interface. Apologies if this question is not appropriate! Or if this is just nitpicking :) I'm still learning and i'm not really sure if design patterns are quite heavily defined within the industry or just a concept to be implemented as you like.

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  • Is it okay to have many Abstract classes in your application?

    - by JoseK
    We initially wanted to implement a Strategy pattern with varying implementations of the methods in a commmon interface. These will get picked up at runtime based on user inputs. As it's turned out, we're having Abstract classes implementing 3 - 5 common methods and only one method left for a varying implementation i.e. the Strategy. Update: By many abstract classes I mean there are 6 different high level functionalities i.e. 6 packages , and each has it's Interface + AbstractImpl + (series of Actual Impl). Is this a bad design in any way? Any negative views in terms of later extensibility - I'm preparing for a code/design review with seniors.

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  • How do I reuse a state machine in a slightly different way?

    - by JoJo
    Problem I have a big state machine. The design requirements of the project have changed such that I need to re-use this state machine in another place. All the states remain the same in this new place, but a few states run slightly different stuff. What design pattern allows me to reuse this state machine? Motivation I am building a video player. It is modeled by a state machine with these states: stopped, loading, playing, paused, crashed, and some more... This video player needs to be used on two web pages. When the player crashes on the first page, it should show an error message below. If the player crashes on the second page, the error message should appear in the center of the video and pulsate a few times.

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  • Can manager classes be a sign of bad architecture?

    - by Paul
    Lately I've begun to think that having lots of manager classes in your design is a bad thing. The idea hasn't matured enough for me to make a compelling argument, but here's a few general points: I found it's a lot harder for me to understand systems that rely heavily on "managers". This is because, in addition to the actual program components, you also have to understand how and why the manager is used. Managers, a lot of the time, seem to be used to alleviate a problem with the design, like when the programmer couldn't find a way to make the program Just WorkTM and had to rely on manager classes to make everything operate correctly. Of course, mangers can be good. An obvious example is an EventManager, one of my all time favorite constructs. :P My point is that managers seem to be overused a lot of the time, and for no good reason other than mask a problem with the program architecture. Are manager classes really a sign of bad architecture?

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  • When dealing with a static game board, what are some methods to make it more interesting?

    - by Ólafur Waage
    Let's say you have a game board that you look at. It does not move but there is some action going on. For example Chess, Checkers, Solitaire. The game I'm working on is not one of these but it's a good reference. What are some methods you can apply to the game or the design that increases the appeal of the game to the user? Of course you can make it prettier but what are some other methods you can use? For example: Visual cues, game design changes, user interface arrangement, etc.

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  • Processing a list of atomic operations, allowing for interruptions

    - by JDB
    I'm looking for a design pattern that addresses the following situation: There exists a list of tasks that must be processed. Tasks may be added at any time. Each task is wholly independent from all other tasks. The order in which tasks are processed has no effect on the overall system or on the tasks themselves. Every task must be processed once and only once. The "main" process which launches the task processors may start and stop without warning. When stopped, the "main" process loses all in-memory data. Obviously this is going to involve some state, but are there any design patterns which discuss where and how to maintain that state? Are there any relevant anti-patterns? Named patterns are especially helpful so that we can discuss this topic with other organizations without having to describe the entire problem domain.

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  • Using "public" vars or attributes in class calls, functional approach

    - by marw
    I was always wondering about two things I tend to do in my little projects. Sometimes I will have this design: class FooClass ... self.foo = "it's a bar" self._do_some_stuff(self) def _do_some_stuff(self): print(self.foo) And sometimes this one: class FooClass2 ... self.do_some_stuff(foo="it's a bar") def do_some_stuff(self, foo): print(foo) Although I roughly understand the differences between functional and class approaches, I struggle with the design. For example, in FooClass the self.foo is always accessible as an attribute. If there are numerous calls to it, is that faster than making foo a local variable that is passed from method to method (like in FooClass2)? What happens in memory in both cases? If FooClass2 is preferred (ie. I don't need to access foo) and other attributes inside do not change their states (the class is executed once only and returns the result), should the code then be written as a series of functions in a module?

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  • HTML/CSS plagiarism

    - by luqita
    Hi!! I'm facing an issue here. A customer asked me to copy an exact site, and even though I'm trying to convince him of going for a new design he does not accept it. He loves this design so much (on a side note it's horrible and outdated, but I wouldn't say that to him!) It's been a couple of weeks since we are discussing this and I don't know what to do. Do you have similar experiences? I don't want to lose the customer, he pays well and his jobs are really easy. At the same time, I don't want to put my signature on someone else's work. Any suggestions? Similar experiences? Thank you!

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  • iOS app with a lot of text

    - by rdurand
    I just asked a question on StackOverflow, but I'm thinking that a part of it belongs here, as questions about design pattern are welcomed by the faq. Here is my situation. I have developed almost completely a native iOS app. The last section I need to implement is all the rules of a sport, so that's a lot of text. It has one main level of sections, divided in subsections, containing a lot of structured text (paragraphs, a few pictures, bulleted/numbered lists, tables). I have absolutely no problem with coding, I'm just looking for advice to improve and make the best design pattern possible for my app. My first shot (the last one so far) was a UITableViewController containing the sections, sending the user to another UITableViewController with the subsections of the selected section, and then one strange last UITableViewController where the cells contain UITextViews, sections header help structure the content, etc. What I would like is your advice on how to improve the structure of this section. I'm perfectly ready to destroy/rebuild the whole thing, I'm really lost in my design here.. As I said on SO, I've began to implement a UIWebView in a UIViewController, showing a html page with JQuery Mobile to display the content, and it's fine. My question is more about the 2 views taking the user to that content. I used UITableViewControllers because that's what seemed the most appropriate for a structured hierarchy like this one. But that doesn't seem like the best solution in term of user experience.. What structure / "view-flow" / kind of presentation would you try to implement in my situation? As always, any help would be greatly appreciated! Just so you can understand better the hierarchy, with a simple example : -----> Section 1 -----> SubSection 1.1 -----> Content | -----> SubSection 1.2 -----> Content | -----> SubSection 1.3 -----> Content | | | UINavigationController -------> Section 2 -----> SubSection 2.1 -----> Content | -----> SubSection 2.2 -----> Content | -----> SubSection 2.3 -----> Content | -----> SubSection 2.4 -----> Content | -----> SubSection 2.5 -----> Content | -----> Section 3 -----> SubSection 3.1 -----> Content -----> SubSection 3.2 -----> Content |------------------| |--------------------| |-------------| 1 UITableViewController 3 UITableViewControllers 10 UIViewControllers (3 rows) (with different with a UIWebView number of rows)

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  • Advice on approaching a significant rearrangement/refactoring?

    - by Prog
    I'm working on an application (hobby project, solo programmer, small-medium size), and I have recently redesigned a significant part of it. The program already works in it's current state, but I decided to reimplement things to improve the OO design. I'm about to implement this new design by refactoring a big part of the application. Thing is I'm not sure where to start. Obviously, by the nature of a rearrangement, the moment you change one part of the program several other parts (at least temporarily) break. So it's a little 'scary' to rearrange something in a piece of software that already works. I'm asking for advice or some general guidelines: how should I approach a significant refactoring? When you approach rearranging large parts of your application, where do you start? Note that I'm interested only in re-arranging the high-level structure of the app. I have no intention of rewriting local algorithms.

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  • Request-local storage in ASP.NET (accessible to the code from IHttpModule implementation)

    - by IgorK
    I need to have some object hanging around between two events I'm interested in: PreRequestHandlerExecute (where I create an instance of my object and want to save it) and PostRequestHandlerExecute (where I want to get to the object). After the second event the object is not needed for my purposes and should be discarded either by storage or my explicit action. So the ideal context where my object should be stored is per request (with guaranteed no sharing issues when different threads are serving requests... or processes/servers :) ) Take into account that actual implementation I can do is being made from a HttpModule and is supposed to be a pluggable solution for already written web apps (so the option to provide some state using static/instance variables in Global.asax doesn't look good - I will have to modify Global.asax on every web application). Cache seems to be too broad for this use. I tried to see whether httpContext.Application (of type HttpApplicationState) is good for me or not, but cannot get whether it is exactly per HttpApplication instance or not (AFAIK you can have several instances of HttpApplications used on different threads and therefore serving several requests simultaneously - then using storage shared between threads will not work correctly; otherwise I would use it because one HttpApplication instance serves exactly one request at a time). Something could be done with storing state on the HttpModule instances if I know for sure that it's exactly bound 1-to-1 with every HttpApplication instance running (but again I need a proof that HttpApplication instance is 1-to-1 with my HttpModule's instance). Any valuable and reputable links on these topics are much appreciated... Would be great to find something particularly well-suited for per request situation (because otherwise I may end up with something ulgy... probably either some 'broader' scoped storage and some hacks to have different keys in the storage for different requests, OR using a thread-local thing and in this way commit to the theory that IIS/ASP.NET will not ever serve first event from one thread and the second event from the other thread and so on)

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  • Convert Google Analytics cookies to Local/Session Storage

    - by David Murdoch
    Google Analytics sets 4 cookies that will be sent with all requests to that domain (and ofset its subdomains). From what I can tell no server actually uses them directly; they're only sent with __utm.gif as a query param. Now, obviously Google Analytics reads, writes and acts on their values and they will need to be available to the GA tracking script. So, what I am wondering is if it is possible to: rewrite the __utm* cookies to local storage after ga.js has written them delete them after ga.js has run rewrite the cookies FROM local storage back to cookie form right before ga.js reads them start over Or, monkey patch ga.js to use local storage before it begins the cookie read/write part. Obviously if we are going so far out of the way to remove the __utm* cookies we'll want to also use the Async variant of Analytics. I'm guessing the down vote was because I didn't ask a question. DOH! My questions are: Can it be done as described above? If so, why hasn't it been done? I have a default HTML/CSS/JS boilerplate template that passes YSlow, PageSpeed, and Chrome's Audit with near perfect scores. I'm really looking for a way to squeeze those remaining cookie bytes from Google Analytics in browsers that support local storage.

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  • iSCSI, failover and XenServer

    - by jemmille
    I have an iSCSI fail over implementation setup so if one of my storage units fails the other takes over immediately (it also runs the NFS shares). When fail over occurs, volumes are exported, the IP is switched to the other machine and the targets are reconfigured. The fail over of the storage system itself works just fine. I use NexentaStor for my filer. When I do a test (manual) fail over of my storage the following occurs: Note: I run the admin VM's on NFS and customer based VM's on iSCSI All NFS based VM's remain up and working perfectly through the failover and after All VM 's running on iSCSI eventually report the following: An error about not being able to write to a particular block An error about journaling not working Then the file system goes RO To get the VM's working again I have to do the following: Force shutdown of the "broken" VM's. Detach the iSCSI SR Re-attach the iSCSI SR Boot the VM on a different server (5 in my pool) If I don't boot on a different server I get this error "Internal error: Failure("The VDI <uuid&gt; is already attached in RW mode; it can't be attached in RO mode!")" The only way I have found to fix that error is to reboot the entire server it was running on previously which is obviously a huge pain. Currently multipathing is NOT enabled (but can be and the same thing still occurs). I have edited much of the /etc/iscsid.conf file to work with the timeout settings but to no avail. In short, my storage fails over properly but XenServer does not keep the connection alive. As a thought, the error that shows up in #4 above might be the ultimate cause and fixing that would fix everything? Any help would be appreciated more than you know.

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  • iSCSI, failover and XenServer

    - by jemmille
    I have an iSCSI fail over implementation setup so if one of my storage units fails the other takes over immediately (it also runs the NFS shares). When fail over occurs, volumes are exported, the IP is switched to the other machine and the targets are reconfigured. The fail over of the storage system itself works just fine. I use NexentaStor for my filer. When I do a test (manual) fail over of my storage the following occurs: Note: I run the admin VM's on NFS and customer based VM's on iSCSI All NFS based VM's remain up and working perfectly through the failover and after All VM 's running on iSCSI eventually report the following: An error about not being able to write to a particular block An error about journaling not working Then the file system goes RO To get the VM's working again I have to do the following: Force shutdown of the "broken" VM's. Detach the iSCSI SR Re-attach the iSCSI SR Boot the VM on a different server (5 in my pool) If I don't boot on a different server I get this error "Internal error: Failure("The VDI <uuid&gt; is already attached in RW mode; it can't be attached in RO mode!")" The only way I have found to fix that error is to reboot the entire server it was running on previously which is obviously a huge pain. Currently multipathing is NOT enabled (but can be and the same thing still occurs). I have edited much of the /etc/iscsid.conf file to work with the timeout settings but to no avail. In short, my storage fails over properly but XenServer does not keep the connection alive. As a thought, the error that shows up in #4 above might be the ultimate cause and fixing that would fix everything? Any help would be appreciated more than you know.

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  • Home Server: cpu virtualisation, what to choose?

    - by Huygens
    I'm looking for virtualisation solutions for storage and OS for a home server. A sort of private cloud where I manage the storage space independently of the VM one. This question focus on VM (or compute instance) management and what would best suit my needs. (I have another question related to the storage management). My use cases are: A backup server: rsync and other services running. A personal cloud server: a kind of owned dropbox system, à la ownCloud. " users foreseen. A media server: streaming videos and displaying photos. Here my environement and wishes: Server: HP Proliant MicroServer with 8 GB RAM (AMD Turion dual core with AMD-V technology) OS types: only Linux (perhaps a *BSD VM in the future) Linux distributions do not matter, I'm familiar with RHEL, Fedora, Suse, Ubuntu, but any other recommandation will be fine 2-3 VMs foreseen: backup server, owncloud server and media server (optional). Those are only servers, so no graphical console needed (I don't need VirtualBox) By VM I mean a virtualised environment like KVM, Xen, etc. or a compute instance like with OpenStack storage should be "virtualised/cloudified" see my other question. VM should be able to be migrated to another server in the future if performance cannot be fullfilled anymore by the current server It does not matter if installation of such setup is complicated as long as management tools allow for easy maintenance I don't have Windows at home, so solution should be Linux friendly and would be nice to be web based. But native apps are OK too. System should be easy to enhance: by adding a new server to migate some of the VMs to it. So it's really a kind of private cloud on which I could run some Linux OS. I would prefer free (libre, as in a free speach) and open source tools. But it does not have to be free as in a free beer. So Xen, KVM, VitualBox or OpenStack? What would you recommend?

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