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  • A good way to write unit tests

    - by bobobobo
    So, I previously wasn't really in the practice of writing unit tests - now I kind of am and I need to check if I'm on the right track. Say you have a class that deals with math computations. class Vector3 { public: // Yes, public. float x,y,z ; // ... ctors ... } ; Vector3 operator+( const Vector3& a, const Vector3 &b ) { return Vector3( a.x + b.y /* oops!! hence the need for unit testing.. */, a.y + b.y, a.z + b.z ) ; } There are 2 ways I can really think of to do a unit test on a Vector class: 1) Hand-solve some problems, then hard code the numbers into the unit test and pass only if equal to your hand and hard-coded result bool UnitTest_ClassVector3_operatorPlus() { Vector3 a( 2, 3, 4 ) ; Vector3 b( 5, 6, 7 ) ; Vector3 result = a + b ; // "expected" is computed outside of computer, and // hard coded here. For more complicated operations like // arbitrary axis rotation this takes a bit of paperwork, // but only the final result will ever be entered here. Vector3 expected( 7, 9, 11 ) ; if( result.isNear( expected ) ) return PASS ; else return FAIL ; } 2) Rewrite the computation code very carefully inside the unit test. bool UnitTest_ClassVector3_operatorPlus() { Vector3 a( 2, 3, 4 ) ; Vector3 b( 5, 6, 7 ) ; Vector3 result = a + b ; // "expected" is computed HERE. This // means all you've done is coded the // same thing twice, hopefully not having // repeated the same mistake again Vector3 expected( 2 + 5, 6 + 3, 4 + 7 ) ; if( result.isNear( expected ) ) return PASS ; else return FAIL ; } Or is there another way to do something like this?

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  • Nested bind expressions

    - by user328543
    This is a followup question to my previous question. #include <functional> int foo(void) {return 2;} class bar { public: int operator() (void) {return 3;}; int something(int a) {return a;}; }; template <class C> auto func(C&& c) -> decltype(c()) { return c(); } template <class C> int doit(C&& c) { return c();} template <class C> void func_wrapper(C&& c) { func( std::bind(doit<C>, std::forward<C>(c)) ); } int main(int argc, char* argv[]) { // call with a function pointer func(foo); func_wrapper(foo); // error // call with a member function bar b; func(b); func_wrapper(b); // call with a bind expression func(std::bind(&bar::something, b, 42)); func_wrapper(std::bind(&bar::something, b, 42)); // error // call with a lambda expression func( [](void)->int {return 42;} ); func_wrapper( [](void)->int {return 42;} ); return 0; } I'm getting a compile errors deep in the C++ headers: functional:1137: error: invalid initialization of reference of type ‘int (&)()’ from expression of type ‘int (*)()’ functional:1137: error: conversion from ‘int’ to non-scalar type ‘std::_Bind(bar, int)’ requested func_wrapper(foo) is supposed to execute func(doit(foo)). In the real code it packages the function for a thread to execute. func would the function executed by the other thread, doit sits in between to check for unhandled exceptions and to clean up. But the additional bind in func_wrapper messes things up...

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  • Which of the following Java coding fragments is better?

    - by Simon
    This isn't meant to be subjective, I am looking for reasons based on resource utilisation, compiler performance, GC performance etc. rather than elegance. Oh, and the position of brackets doesn't count, so no stylistic comments please. Take the following loop; Integer total = new Integer(0); Integer i; for (String str : string_list) { i = Integer.parse(str); total += i; } versus... Integer total = 0; for (String str : string_list) { Integer i = Integer.parse(str); total += i; } In the first one i is function scoped whereas in the second it is scoped in the loop. I have always thought (believed) that the first one would be more efficient because it just references an existing variable already allocated on the stack, whereas the second one would be pushing and popping i each iteration of the loop. There are quite a lot of other cases where I tend to scope variables more broadly than perhaps necessary so I thought I would ask here to clear up a gap in my knowledge. Also notice that assignment of the variable on initialisation either involving the new operator or not. Do any of these sorts of semi-stylistic semi-optimisations make any difference at all?

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  • Search for values in nested array

    - by dardub
    I have an array as follows array(2) { ["operator"] => array(2) { ["qty"] => int(2) ["id"] => int(251) } ["accessory209"] => array(2) { ["qty"] => int(1) ["id"] => int(209) } ["accessory211"] => array(2) { ["qty"] => int(1) ["id"] => int(211) } } I'm trying to find a way to verify an id value exists within the array and return bool. I'm trying to figure out a quick way that doesn't require creating a loop. Using the in_array function did not work, and I also read that it is quite slow. In the php manual someone recommended using flip_array() and then isset(), but I can't get it to work for a 2-d array. doing something like if($array['accessory']['id'] == 211) would also work for me, but I need to match all keys containing accessory -- not sure how to do that Anyways, I'm spinning in circles, and could use some help. This seems like it should be easy. Thanks.

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  • Singleton pattern in C++

    - by skydoor
    I have a question about the singleton pattern. I saw two cases concerning the static member in the singleton class. First it is an object, like this class CMySingleton { public: static CMySingleton& Instance() { static CMySingleton singleton; return singleton; } // Other non-static member functions private: CMySingleton() {} // Private constructor ~CMySingleton() {} CMySingleton(const CMySingleton&); // Prevent copy-construction CMySingleton& operator=(const CMySingleton&); // Prevent assignment }; One is an pointer, like this class GlobalClass { int m_value; static GlobalClass *s_instance; GlobalClass(int v = 0) { m_value = v; } public: int get_value() { return m_value; } void set_value(int v) { m_value = v; } static GlobalClass *instance() { if (!s_instance) s_instance = new GlobalClass; return s_instance; } }; What's the difference between the two cases? Which one is correct?

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  • Memory fragmentation @ boost::asio ?

    - by Poni
    I'm pretty much stuck with a question I never got an answer for, a question which addresses an extremely important issue; memory fragmentation at boost::asio. Found nothing at the documentation nor here at SO. The functions at boost::asio, for example async_write() & async_read_some() always allocate something. (in my case it's 144 & 96 bytes respectively, in VC9 Debug build). How do I know about it? I connect a client to the "echo server" example provided with this library. I put a breakpoint at "new.cpp" at the code of "operator new(size_t size)". Then I send "123". Breakpoint is hit! Now using the stack trace I can clearly see that the root to the "new" call is coming from the async_write() & async_read_some() calls I make in the function handlers. So memory fragmentation will come sooner or later, thus I can't use ASIO, and I wish I could! Any idea? Any helpful code example?

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  • Equvalent c++0x program withought using boost threads..

    - by Eternal Learner
    I have the below simple program using boost threads, what would be the changes needed to do the same in c++0X #include<iostream> #include<boost/thread/thread.hpp> boost::mutex mutex; struct count { count(int i): id(i){} void operator()() { boost::mutex::scoped_lock lk(mutex); for(int i = 0 ; i < 10000 ; i++) { std::cout<<"Thread "<<id<<"has been called "<<i<<" Times"<<std::endl; } } private: int id; }; int main() { boost::thread thr1(count(1)); boost::thread thr2(count(2)); boost::thread thr3(count(3)); thr1.join(); thr2.join(); thr3.join(); return 0; }

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  • Const Discards Qualifers: C++

    - by user991673
    I'm using OpenGL to render camera perspectives, and a one point in my code I'm trying to take the direction of the light (shown here as type "Vector4") and multiply it by a matrix of type "Matrix4x4" that represents the Modelview transformation (sorry if this is not making any sense, this is for a school project, as such I'm still learning about this stuff) Anyway, my code goes as follows... Vector4 lightDirection = data->dir * follow->getModelviewMatrix().getInverse().getTranspose(); data->dir = lightDirection; setLight(*data); this give me the following error: passing 'const vec4<double>' as 'this' argument of 'vec4<T>& vec4<T>::operator=(const vec4<T>&)[with T = double]' discards qualifiers Again, much of this code is prewritten for the class (namely the vector and matrix types) but if someone could just help me decipher what the error means it would be much appreciated! I can give more information as needed. I figured 'data' or 'data-dir' were const, however I can find no mention of either of them to be. 'dir' is of type SceneLightData, and when its added on I'm doing this: void Scene::addLight(const SceneLightData &sceneLight) { SceneLightData light = sceneLight; m_lights.push_back(&light); } The error occurs on this line: data->dir = lightDirection; EDIT problem solved. thanks everyone! solution: void Scene::addLight(const SceneLightData &sceneLight) { SceneLightData* light = new SceneLightData; *light = sceneLight; m_lights.push_back(light); } and SceneLightData* data = m_lights[i]; data->dir = data->dir * follow->getModelviewMatrix().getInverse().getTranspose(); setLight(*data);

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  • What rules govern the copying of variables in Javascript closures?

    - by int3
    I'd just like to check my understanding of variable copying in Javascript. From what I gather, variables are passed/assigned by reference unless you explicitly tell them to create a copy with the new operator. But I'm a little uncertain when it comes to using closures. Say I have the following code: var myArray = [1, 5, 10, 15, 20]; var fnlist = []; for (var i in myArray) { var data = myArray[i]; fnlist.push(function() { var x = data; console.log(x); }); } fnlist[2](); // returns 20 I gather that this is because fnlist[2] only looks up the value of data at the point where it is invoked. So I tried an alternative tack: var myArray = [1, 5, 10, 15, 20]; var fnlist = []; for (var i in myArray) { var data = myArray[i]; fnlist.push(function() { var x = data; return function() { console.log(x); } }()); } fnlist[2](); // returns 10 So now it returns the 'correct' value. Am I right to say that it works because a function resolves all variable references to their 'constant' values when it is invoked? Or is there a better way to explain it? Any explanations / links to explanations regarding this referencing / copying business would be appreciated as well. Thanks!

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  • Good C++ array class for dealing with large arrays of data in a fast and memory efficient way?

    - by Shane MacLaughlin
    Following on from a previous question relating to heap usage restrictions, I'm looking for a good standard C++ class for dealing with big arrays of data in a way that is both memory efficient and speed efficient. I had been allocating the array using a single malloc/HealAlloc but after multiple trys using various calls, keep falling foul of heap fragmentation. So the conclusion I've come to, other than porting to 64 bit, is to use a mechanism that allows me to have a large array spanning multiple smaller memory fragments. I don't want an alloc per element as that is very memory inefficient, so the plan is to write a class that overrides the [] operator and select an appropriate element based on the index. Is there already a decent class out there to do this, or am I better off rolling my own? From my understanding, and some googling, a 32 bit Windows process should theoretically be able address up to 2GB. Now assuming I've 2GB installed, and various other processes and services are hogging about 400MB, how much usable memory do you think my program can reasonably expect to get from the heap? I'm currently using various flavours of Visual C++.

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  • Looking for PyQt4 embeddable terminal widget

    - by redShadow
    I wrote an application that, among other things, launches some "backend" processes to do some stuff. These subprocesses are very likely to fail or have unexpected behavior since they have to operate in quite hard conditions, so I prefer to give full control over them to the operator. NOTE: I am running these processes using a subprocess module based class instead of QProcess to have some more control functionality over the running process. At the moment, I'm using a QPlainTextEdit widget to which I append standard output/error from the subprocess, plus some buttons to quickly send some common signals (INT, STOP, CONT, KILL, ..), but: In some cases it would be useful to send some input too. Although it could be done with a text input box, I would prefer using something more "professional" Of course, there is no direct way to interpret special control characters, such as color codes, cursor movement, etc.. I had to implement an auto-scroll management of the console, but it is not guaranteed 100% to work nicely (sometimes the scroll locking doesn't work as expected, etc.) So: does anyone know something I could use to accomplish these needs? I found qtermwidget but it seems more oriented on handling a shell process (and the Python bindings seems to let you run /bin/bash only) by itself than communicating with an already existing process I/O.

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  • Variable Scoping in a method and its persistence in C++

    - by de costo
    Consider the following public method that adds an integer variable to a vector of ints(private member) in a class in C++. KoolMethod() { int x; x = 10; KoolList.Add(x); } Vector<int>KoolList; But is this a valid addition to a vector ??? Upon calling the method, it creates a local variable. The scope of this local variable ends the moment the execution control leaves the method. And since this local variable is allocated on a stack(on the method call), any member of KoolList points to an invalid memory location in deallocated stack which may or may not contain the expected value of x. Is this an accurate description of above mechanism ?? Is there a need for creating an int in heap storage using "new" operator everytime a value needs to be added to the vector like described below ????: KoolMethod() { int *x = new int(); *x = 10; KoolList.Add(x); } Vector<int*>KoolList;

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  • Creating a assertClass() method in JUnit

    - by Mike
    Hi, I'm creating a test platform for a protocol project based on Apache MINA. In MINA when you receive packets the messageReceived() method gets an Object. Ideally I'd like to use a JUnit method assertClass(), however it doesn't exist. I'm playing around trying to work out what is the closest I can get. I'm trying to find something similar to instanceof. Currently I have: public void assertClass(String msg, Class expected, Object given) { if(!expected.isInstance(given)) Assert.fail(msg); } To call this: assertClass("Packet type is correct", SomePacket.class, receivedPacket); This works without issue, however in experimenting and playing with this my interest was peaked by the instanceof operator. if (receivedPacket instanceof SomePacket) { .. } How is instanceof able to use SomePacket to reference the object at hand? It's not an instance of an object, its not a class, what is it?! Once establishing what type SomePacket is at that point is it possible to extend my assertClass() to not have to include the SomePacket.class argument, instead favouring SomePacket?

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  • std::thread and class constructor and destructor

    - by toeplitz
    When testing threads in C++11 I have created the following example: #include <iostream> #include <thread> class Foo { public: Foo(void) { std::cout << "Constructor called: " << this << std::endl; } ~Foo(void) { std::cout << "Destructor called: " << this << std::endl; } void operator()() const { std::cout << "Operatior called: " << this << std::endl; } }; void test_normal(void) { std::cout << "====> Standard example:" << std::endl; Foo f; } void test_thread(void) { std::cout << "====> Thread example:" << std::endl; Foo f; std::thread t(f); t.detach(); } int main(int argc, char **argv) { test_normal(); test_thread(); for(;;); } Which prints the following: Why is the destructor called 6 times for the thread? And why does the thread report different memory locations?

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  • A loop (while/foreach) with "offset" wrapping and

    - by DarkGhostHunter
    After applying what wrapping objects using math operator, I just tought it will be over. But no. By far. <?php $faces= array( 1 => '<div class="block">happy</div>', 2 => '<div class="block">sad</div>', (sic) 21 => '<div class="block">angry</div>' ); $i = 1; foreach ($faces as $face) { echo $face; if ($i == 3) echo '<div class="block">This is and ad</div>'; if ($i % 3 == 0) { echo "<br />"; // or some other wrapping thing } $i++; } ?> In the code I have to put and ad after the second one, becoming by that the third object. And then wrap the three all in a <div class="row"> (a br after won't work out by design reasons). I thought I will going back to applying a switch, but if somebody put more elements in the array that the switch can properly wrap, the last two remaining elements are wrapped openly. Can i add the "ad" to the array in the third position? That would make things simplier, only leaving me with guessing how to wrap the first and the third, the fourth and the sixth, an so on.

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  • set countdown correctly, as3

    - by VideoDnd
    How can I set my countdown correctly? I'm counting from 33,000.00 to zero. It works in a fashion, but the minus operator appears in the textfield. //Countdown from 33,000.00 to zero var timer:Timer = new Timer(10); var count:int = -3300000; var fcount:int = 0; timer.addEventListener(TimerEvent.TIMER, incrementCounter); timer.start(); function incrementCounter(event:TimerEvent) { count++; fcount=int(count); mytext.text = formatCount(fcount); } function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("0000000" + whole).substr(-7, 7) + "." + (fraction < 10 ? "0" + fraction : fraction); } EXAMPLE I need something I can update with XML, to be an up-counter or down-counter depending on the variables. //Count up from 33,000.00 var countValue:int = 3300000; count = countValue; //Count down from 33,000.00 var countValue:int = -3300000; count = countValue;

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  • How to structure Javascript programs in complex web applications?

    - by mixedpickles
    Hi there. I have a problem, which is not easily described. I'm writing a web application that makes heavy usage of jquery and ajax calls. Now I don't have experience in designing the architecture for javascript programms, but I realize that my program has not a good structure. I think I have to many identifiers referring to the same (at least more or less) thing. Let's have an exemplary look at an arbitrary UI widget: The eventhandlers use DOM elements as parameters. The DOM element represents a widget in the browser. A lot of times I use jQuery objects (I think they are basically a wrapper around DOM elements) to do something with the widget. Sometimes they are used transiently, sometimes they are stored in a variable for later purposes. The ajax function calls use strings identifiers for these widgets. They are processed server side. Beside that I have a widget class whose instances represents a widget. It is instantiated through the new operator. Now I have somehow four different object identifiers for the same thing, which needs to be kept in sync until the page is loaded anew. This seems not to be a good thing. Any advice?

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  • when will come the new C++ standard? C++0x

    - by Oops
    Hi, when will the new C++ standard became official? C++ was standardized in 1998 and the standard is called C++98 the C++ standard was updated in 2003 and is called C++03 so the unofficial name "C++0x" lead us to the wrong conclusion that it will come within the first decade of the 20th century. Have u also mentioned that we all make the year 2000 bug again? Now we have 2010 so if you take the X as the latin sign for 10 it should come out this year. But no, also this would be wrong. The answer: The name of the language was always part of the language itself. As we all know the ++ operator means: one more But we have learned in some situations it would be better to write ++C so the other way around often is better. and what does the characters 0x mean in the C++ language? Right it's the prefix for a hexadecimal number. Now the question is easy to answer, it's meaning is: 0x++C int main(){ std::cout << "When will the new C++ standard come out? " << std::endl; int x0_ = 0x7D0, _0x = x0_, C = 0xC, Y1 = C+++_0x, Y2 = x0_+++C; std::cout << "it will be standardized between the Years: " << Y1 << " and " << Y2 << std::endl; char c; std::cin >> c; return 0; } do you agree? regards Oops

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  • Is this the best way to grab common elements from a Hash of arrays?

    - by Hulihan Applications
    I'm trying to get a common element from a group of arrays in Ruby. Normally, you can use the & operator to compare two arrays, which returns elements that are present or common in both arrays. This is all good, except when you're trying to get common elements from more than two arrays. However, I want to get common elements from an unknown, dynamic number of arrays, which are stored in a hash. I had to resort to using the eval() method in ruby, which executes a string as actual code. Here's the function I wrote: def get_common_elements_for_hash_of_arrays(hash) # get an array of common elements contained in a hash of arrays, for every array in the hash. # ["1","2","3"] & ["2","4","5"] & ["2","5","6"] # => ["2"] # eval("[\"1\",\"2\",\"3\"] & [\"2\",\"4\",\"5\"] & [\"2\",\"5\",\"6\"]") # => ["2"] eval_string_array = Array.new # an array to store strings of Arrays, ie: "[\"2\",\"5\",\"6\"]", which we will join with & to get all common elements hash.each do |key, array| eval_string_array << array.inspect end eval_string = eval_string_array.join(" & ") # create eval string delimited with a & so we can get common values return eval(eval_string) end example_hash = {:item_0 => ["1","2","3"], :item_1 => ["2","4","5"], :item_2 => ["2","5","6"] } puts get_common_elements_for_hash_of_arrays(example_hash) # => 2 This works and is great, but I'm wondering...eval, really? Is this the best way to do it? Are there even any other ways to accomplish this(besides a recursive function, of course). If anyone has any suggestions, I'm all ears. Otherwise, Feel free to use this code if you need to grab a common item or element from a group or hash of arrays, this code can also easily be adapted to search an array of arrays.

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  • Is this the best way to grab Common element from a Hash of arrays?

    - by Hulihan Applications
    I'm trying to get a common element from a group of arrays in Ruby. Normally, you can use the & operator to compare two arrays, which returns elements that are present or common in both arrays. This is all good, except when you're trying to get common elements from more than two arrays. However, I want to get common elements from an unknown, dynamic number of arrays, which are stored in a hash. I had to resort to using the eval() method in ruby, which executes a string as actual code. Here's the function I wrote: def get_common_elements_for_hash_of_arrays(hash) # get an array of common elements contained in a hash of arrays, for every array in the hash. # ["1","2","3"] & ["2","4","5"] & ["2","5","6"] # => ["2"] # eval("[\"1\",\"2\",\"3\"] & [\"2\",\"4\",\"5\"] & [\"2\",\"5\",\"6\"]") # => ["2"] eval_string_array = Array.new # an array to store strings of Arrays, ie: "[\"2\",\"5\",\"6\"]", which we will join with & to get all common elements hash.each do |key, array| eval_string_array << array.inspect end eval_string = eval_string_array.join(" & ") # create eval string delimited with a & so we can get common values return eval(eval_string) end example_hash = {:item_0 => ["1","2","3"], :item_1 => ["2","4","5"], :item_2 => ["2","5","6"] } puts get_common_elements_for_hash_of_arrays(example_hash) # => 2 This works and is great, but I'm wondering...eval, really? Is this the best way to do it? Are there even any other ways to accomplish this(besides a recursive function, of course). If anyone has any suggestions, I'm all ears. Otherwise, Feel free to use this code if you need to grab a common item or element from a group or hash of arrays, this code can also easily be adapted to search an array of arrays.

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  • Best Methods for Dynamically Creating New Objects

    - by frankV
    I'm looking for a method to dynamically create new class objects during runtime of a program. So far what I've read leads me to believe it's not easy and normally reserved for more advanced program requirements. What I've tried so far is this: // create a vector of type class vector<class_name> vect; // and use push_back (method 1) vect.push_back(*new Object); //or use for loop and [] operator (method 2) vect[i] = *new Object; neither of these throw errors from the compiler, but I'm using ifstream to read data from a file and dynamically create the objects... the file read is taking in some weird data and occasionally reading a memory address, and it's obvious to me it's due to my use/misuse of the code snippet above. The file read code is as follows: // in main ifstream fileIn fileIn.open( fileName.c_str() ); // passes to a separate function along w/ vector loadObjects (fileIn, vect); void loadObjects (ifstream& is, vector<class_name>& Object) { int data1, data2, data3; int count = 0; string line; if( is.good() ){ for (int i = 0; i < 4; i++) { is >> data1 >> data2 >> data3; if (data1 == 0) { vect.push_back(*new Object(data2, data3) ) } } } }

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  • Failing to use Array.Copy() in my WPF App

    - by Steven Wilson
    I am a C++ developer and recently started working on WPF. Well I am using Array.Copy() in my app and looks like I am not able to completely get the desired result. I had done in my C++ app as follows: static const signed char version[40] = { 'A', 'U', 'D', 'I', 'E', 'N', 'C', 'E', // name 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , // reserved, firmware size 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , // board number 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , // variant, version, serial 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 // date code, reserved }; unsigned char sendBuf[256] = {}; int memloc = 0; sendBuf[memloc++] = 0; sendBuf[memloc++] = 0; // fill in the audience header memcpy(sendBuf+memloc, version, 8); // the first 8 bytes memloc += 16; // the 8 copied, plus 8 reserved bytes I did the similar operation in my WPF (C#) app as follows: Byte[] sendBuf = new Byte[256]; char[] version = { 'A', 'U', 'D', 'I', 'E', 'N', 'C', 'E', // name '0', '0', '0', '0', '0', '0', '0', '0' , // reserved, firmware size '0', '0', '0', '0', '0', '0', '0', '0' , // board number '0', '0', '0', '0', '0', '0', '0', '0' , // variant, version, serial '0', '0', '0', '0', '0', '0', '0', '0' // date code, reserved }; // fill in the address to write to -- 0 sendBuf[memloc++] = 0; sendBuf[memloc++] = 0; // fill in the audience header Array.Copy(sendBuf + memloc, version, 8); // the first 8 bytes memloc += 16; But it throws me an error at Array.Copy(sendBuf + memloc, version, 8); as Operator '+' cannot be applied to operands of type 'byte[]' and 'int'. How can achieve this???? :) please help :)

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  • HP DAT72x6 autoloader

    - by ericmayo
    Hoping someone here has seen this similar issue and can offer soem advise... I have an HP DAT72x6 auto loader tape backup unit. The external kind, here is a link to an owner's manual I found of it. http://www.dectrader.com/docs/set2/emr_na-c00070400-1.pdf I purchased the unit used about 6 months ago. The unit stopped working after 3-4 back-ups, it's used one day a month to do a monthly backup of another system. Suffice it to say the unit gets very little usage. There is an amber light on the front of the unit called the OAR (Operator Attention Required). The manual states to call for service when this light comes on and stays on. I've tried a few things to resolve but none are working. I've tried power cycling, re-securing the SCSI cables at both ends. Unit was used so I didn't pay much ($500) and so I don't want to spend a lot to have it fixed; might as well buy something new one if fixing this is going to cost more than $100-$150 bucks. I'm curious to see if anyone here has been around these devices or possibly is an HP repair person that can give me some things to try to resolve. The manual states that a solid amber OAR light indicates a hardware failure. When I power cycle the unit I see one of two scenarios so far. The unit powers up, shows self test in the LCD, then LCD changes to show all possible images and the OAR light comes on. The unit powers up, LCD is completely blank, the green lights go through some sort of process of going on and off and later the amber OAR light comes on and stays on. If it's a simple misalignment issue, I may be able to fix myself but not knowing what could cause the OAR light to come on gives me no where to even start. Google around gave no help either. I hoping someone here has experience with this and can help or point me in the right direction. Also, I don't have the HP Diagnostic tools mentioned in many manuals. The unit is connected to a Linux box. The 3-4 backups I've done with it so far have had no issues. We run amanda backup. Before this incident the unit was backing up and reading tapes fine. Thanks for any help or suggestions.

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  • Building Python 3.2.3 on redhat 5: missing _posixsubprocess

    - by Oz123
    I am trying to build Python3 on a RHEL 5.7 machine, I successful managed to build Python 3.2.2, with : # Install required build dependencies yum install openssl-devel bzip2-devel expat-devel gdbm-devel readline-devel sqlite-devel # Fetch and extract source. Please refer to http://www.python.org/download/releases # to ensure the latest source is used. wget http://www.python.org/ftp/python/3.2/Python-3.2.tar.bz2 tar -xjf Python-3.2.tar.bz2 cd Python-3.2 # Configure the build with a prefix (install dir) of /opt/python3, compile, and install. ./configure --prefix=/opt/python3 make But I am failing (?) with Python 3.2.3: Failed to build these modules: _posixsubprocess Is this a problem that should bother me ? How do I build it? I found this patch, but it's not included in sources Python 3.2.3 I obtained from the website ... Applying this patch on my sources, didn't solve the problem ... Here is the output from stderr: ~/tmp/Python-3.2.3 $ make > build.log ldd: warning: you do not have execution permission for `/usr/local/lib/libreadline.so' /usr/bin/ld: skipping incompatible /usr/local/lib/libreadline.so when searching for -lreadline /usr/bin/ld: skipping incompatible /usr/local/lib/libreadline.a when searching for -lreadline /home/oznahum/tmp/Python-3.2.3/Modules/_posixsubprocess.c: In function '_close_open_fd_range_safe': /home/oznahum/tmp/Python-3.2.3/Modules/_posixsubprocess.c:205: error: 'O_CLOEXEC' undeclared (first use in this function) /home/oznahum/tmp/Python-3.2.3/Modules/_posixsubprocess.c:205: error: (Each undeclared identifier is reported only once /home/oznahum/tmp/Python-3.2.3/Modules/_posixsubprocess.c:205: error: for each function it appears in.) /usr/bin/ld: skipping incompatible /usr/local/lib/libz.so when searching for -lz /usr/bin/ld: skipping incompatible /usr/local/lib/libz.so when searching for -lz ~/tmp/Python-3.2.3 $ grep posix build.log gcc -pthread -fno-strict-aliasing -DNDEBUG -g -fwrapv -O3 -Wall -Wstrict-prototypes -I. -IInclude -I./Include -DPy_BUILD_CORE -c ./Modules/posixmodule.c -o Modules/posixmodule.o ar rc libpython3.2m.a Modules/_threadmodule.o Modules/signalmodule.o Modules/posixmodule.o Modules/errnomodule.o Modules/pwdmodule.o Modules/_sre.o Modules/_codecsmodule.o Modules/_weakref.o Modules/_functoolsmodule.o Modules/operator.o Modules/_collectionsmodule.o Modules/itertoolsmodule.o Modules/_localemodule.o Modules/_iomodule.o Modules/iobase.o Modules/fileio.o Modules/bytesio.o Modules/bufferedio.o Modules/textio.o Modules/stringio.o Modules/zipimport.o Modules/symtablemodule.o Modules/xxsubtype.o building '_posixsubprocess' extension gcc -pthread -fPIC -fno-strict-aliasing -DNDEBUG -g -fwrapv -O3 -Wall -Wstrict-prototypes -IInclude -I/home/oznahum/localroot/include -I. -I./Include -I/usr/local/include -I/home/oznahum/tmp/Python-3.2.3 -c /home/oznahum/tmp/Python-3.2.3/Modules/_posixsubprocess.c -o build/temp.linux-x86_64-3.2/home/oznahum/tmp/Python-3.2.3/Modules/_posixsubprocess.o _posixsubprocess

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  • How can I prevent an unintentional DDOS running ColdFusion 8 with IIS 6?

    - by Eric Belair
    We had an interesting outage today on one of our client's websites. Out of nowhere, the website was inaccessible. The website runs by itself on a dedicated physical Windows 2000 server (probably overkill, I know, but that's a discussion for a different day). After restarting IIS and ColdFusion Application Service, the problem came back several times. My initial thought was that it was a DNS issue, which happens occasionally - the last time it happened was after Hurricane Sandy when we our ISP was out, and we had to make some network config changes. But, it was not a DNS issue. My second thought was that it was a DDOS attack, but, there's very little reason anyone would want to take this site down. When we called our ISP, the operator on the other end noted that traffic was spiking significantly. As it turned out, the client had unintentionally caused a DDOS on the website, after they FTPed a very large video file, and then mass emailed a link to it. Hundreds of people clicked the link and brought the site to its knees. I am primarily a Website Programmer, but I often have to contribute to server administration at times. Sadly, I'm the resident ColdFusion and IIS expert, but I don't have a lot of experience with this issue. What are some basic steps that I can take to prevent this from happening in the future, since we cannot always control what files the client posts to the website. Here are some ideas I had, but I'm unsure of the impact: Limit the number of connections in IIS. Put media files on a separate server (like an Amazon site, etc.). File requests of this type currently behind a server-script (i.e. /www.site.com/viewFile.cfm?fileId=1424545, where the fileId references a file off the webroot) that logs requests, and pushes the file to the browser using CFCONTENT. I could edit this script to reject requests when they exceed a certain amount in a given time-frame (i.e. a 5MB can be accessed globally 10 times in an hour). This may cause some users frustration, but, if hundreds of users are attempting to view the file, the site is going to crash anyways, as it did today, which is way more frustrating, since there is no "pretty" message explaining why they can't get to the file. I'm open to any suggestions, as I'm continuing my research to report to the CTO with the best options, so that we can put a solution into effect. Thank you.

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