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  • Problems with native Win32api RichEdit control and its IRichEditOle interface

    - by Michael
    Hi All! As part of writing custom command (dll with class that implements Interwoven command interface) for one of Interwoven Worksite dialog boxes,I need to extract information from RichEdit textbox. The only connection to the existing dialog box is its HWND handle; Seemingly trivial task , but I got stuck : Using standard win32 api functions (like GetDlgItemText) returns empty string. After using Spy++ I noticed that the dialog box gets IRichEditOle interface and seems to encapsulate the string into OLE object. Here is what I tried to do: IRichEditOle richEditOleObj = null; IntPtr ppv = IntPtr.Zero; Guid guid = new Guid("00020D00-0000-0000-c000-000000000046"); Marshal.QueryInterface(pRichEdit, ref guid, out ppv); richEditOleObj = (IRichEditOle)Marshal.GetTypedObjectForIUnknown(ppv,typeof(IRichEditOle)); judging by GetObjectCount() method of the interface there is exactly one object in the textbox - most likely the string I need to extract. I used GetObject() method and got IOleObject interface via QueryInterface : if (richEditOleObj.GetObject(0, reObject, GetObjectOptions.REO_GETOBJ_ALL_INTERFACES) == 0) //S_OK { IntPtr oleObjPpv = IntPtr.Zero; try { IOleObject oleObject = null; Guid objGuid = new Guid("00000112-0000-0000-C000-000000000046"); Marshal.QueryInterface(reObject.poleobj, ref objGuid, out oleObjPpv); oleObject = (IOleObject)Marshal.GetTypedObjectForIUnknown(oleObjPpv, typeof(IOleObject)); To negate other possibilites I tried to QueryInteface IRichEditOle to ITextDocument but this also returned empty string; tried to send EM_STREAMOUT message and read buffer returned from callback - returned empty buffer. And on this point I got stuck. Googling didn't help much - couldn't find anything that was relevant to my issue - it seems that vast majority of examples on the net about IRichEditOle and RichEdit revolve around inserting bitmap into RichEdit control... Now since I know only basic stuff about COM and OLE , I guess I am missing something important here. I would appreciate any thoughts suggestions or remarks.

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  • error insert text in papervision typography class

    - by safeDomain
    hi evryone , i am encounter with a small problem i want to make a 3d rtl text animation with papervision this code generet a problem to this : [Fault] exception, information=TypeError: Error #1009: Cannot access a property or method of a null object reference. but when using a english text this error dont genereta my code : package { import flash.display.Sprite; import flash.events.Event; import org.papervision3d.scenes.Scene3D import org.papervision3d.view.Viewport3D import org.papervision3d.cameras.Camera3D import org.papervision3d.render.BasicRenderEngine import org.papervision3d.typography.Font3D import org.papervision3d.typography.fonts.HelveticaBold import org.papervision3d.typography.Text3D import org.papervision3d.materials.special.Letter3DMaterial import flash.text.engine.FontDescription import flash.text.engine.ElementFormat import flash.text.engine.TextElement import flash.text.engine.TextBlock import flash.text.engine.TextLine /** * ... * @author vahid */ public class Main extends Sprite { private var fd:FontDescription private var ef:ElementFormat private var te:TextElement protected var st:String; private var scene:Scene3D private var view:Viewport3D private var camera:Camera3D private var render:BasicRenderEngine private var vpWidth:Number = stage.stageWidth; private var vpHeight:Number = stage.stageHeight; private var text3d:Text3D private var font3d:Font3D //private var font:HelveticaBold private var textMaterial:Letter3DMaterial private var text:String public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); // rtl block fd = new FontDescription () ef = new ElementFormat (fd) te = new TextElement ("?????? ?????? ???? ?????? ?? papervision", ef) text = te.text //3d block scene = new Scene3D () view = new Viewport3D (vpWidth,vpHeight,true,true,false,false) camera = new Camera3D () render = new BasicRenderEngine() addChild (view) this.addEventListener (Event.ENTER_FRAME , renderThis) textMaterial = new Letter3DMaterial(0xFF0000,1) font3d = new HelveticaBold() text3d = new Text3D (text, font3d, textMaterial) scene.addChild (text3d) } protected function renderThis(e:Event):void { text3d.rotationY +=5 render.renderScene(scene,camera,view) } } } i am using flashdevelop. please help me thank's

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  • Mathematical annotations in a PDF file

    - by kvaruni
    I like to annotate papers I read in a digital way. Numerous programs exist to help in this process. For example, on OS X one can use programs such as Skim or even Preview. However, making annotations is dreadful when one wishes to add mathematical annotations, such as formulas or greek letters. A cumbersome "solution" is to select the desired symbol one by one using the Special Characters palette, though this considerably slows down the annotation process. Is there any way to add mathematical annotations to a PDF? The only two limitations that I would impose on a solution is that 1) the mathematical text needs to be selectable, i.e. it must be text and 2) I want to limit the number of programs I need to make the process as painless as possible. Some of the more promising solutions I have tried include generating LaTeX with LaTeXiT, but it seems to be impossible to add a PDF on top of another PDF. Another attempt was to use jsMath to generate the symbols and copy-paste these as annotation using one of the jsMath fonts. This results in unreadable, incorrect characters.

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  • Using Java PDFBox library to write Russian PDF

    - by Brad
    Hello , I am using a Java library called PDFBox trying to write text to a PDF. It works perfect for English text, but when i tried to write Russian text inside the PDF the letters appeared so strange. It seems the problem is in the font used, but i am not so sure about that, so i hope if anyone could guide me through this. Here is the important code lines : PDTrueTypeFont font = PDTrueTypeFont.loadTTF( pdfFile, new File( "fonts/VREMACCI.TTF" ) ); // Windows Russian font imported to write the Russian text. font.setEncoding( new WinAnsiEncoding() ); // Define the Encoding used in writing. // Some code here to open the PDF & define a new page. contentStream.drawString( "??????? ????????????" ); // Write the Russian text. The WinAnsiEncoding source code is : Click here --------------------- Edit on 18 November 2009 After some investigation, i am now sure it is an Encoding problem, this could be solved by defining my own Encoding using the helpful PDFBox class called DictionaryEncoding. I am not sure how to use it, but here is what i have tried until now : COSDictionary cosDic = new COSDictionary(); cosDic.setString( COSName.getPDFName("Ercyrillic"), "0420 " ); // Russian letter. font.setEncoding( new DictionaryEncoding( cosDic ) ); This does not work, as it seems i am filling the dictionary in a wrong way, when i write a PDF page using this it appears blank. The DictionaryEncoding source code is : Click here Thanks . . .

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  • Make user download pdf instead of saving to a location

    - by chupinette
    Hello!I was trying out the following code which actually saves the pdf file to C:/xampp/ I want to create a link so that when the user clicks on it. It prompts it to save the pdf file. <?php // create handle for new PDF document $pdf = pdf_new(); // open a file pdf_open_file($pdf, "try1.pdf"); // start a new page (A4) pdf_begin_page($pdf, 595, 842); pdf_set_parameter($pdf, 'FontOutline', 'Arial=c:\windows\fonts\arial.ttf'); // get and use a font object $font = pdf_findfont($pdf, "Arial", "host", 1); pdf_setfont($pdf, $font, 10); // print text pdf_show_xy($pdf, "There are more things in heaven and earth, Horatio,", 50, 750); pdf_show_xy($pdf, "than are dreamt of in your philosophy", 50, 730); // add an image under the text //$image = pdf_open_image_file($pdf, "jpeg", "shakespeare.jpg"); pdf_place_image($pdf, $image, 50, 650, 0.25); // end page pdf_end_page($pdf); // close and save file pdf_close($pdf); ?>

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  • How do I best display CheckBoxes in SQL Server Reporting Services?

    - by Yadyn
    One of the many quirks of Reporting Services we've run across is the complete and utter lack of a CheckBox control or even something remotely similar. We have a form that should appear automatically filled out based on information pulled from a database. We have several bit datatype fields. Printing out "True" or "False" just looks silly, as this is supposed to look like a form that has been auto-filled out, so we want to have a series of checkboxes and labels that are either checked or unchecked. We are running SSRS 2005 but I'm not aware of SSRS 2008 having added a CheckBox control. Even if it did, we'd need to have an alternative for the time being. The best we've found so far is: use Wingdings use images use text boxes with borders and print a blank/space or a capital X All three approaches require IIF expression shenanigans. The Wingdings approach seemed to work acceptably, and was the most aesthetically pleasing except that for whatever reason it didn't always print correctly. More importantly, PDF exports, also for whatever reason, converted all fonts (generally) to Arial and so we got funky letters instead of the Windings dingbats. Images, being a pixel-based raster, don't do so well when printed along side vector stuff like text. Unless handled carefully, they tend to stretch, pixelate, and do other unprofessional looking things. While these methods do work (some with limitations as mentioned above) none of them are particularly elegant. Are we missing something obvious? Not so obvious? Does someone at Microsoft have a good reason why such a control was not provided in SSRS 2000, let alone 2 versions and 8 years later? This can't be the first time this issue has come up...

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  • What file format can represent an uncompressed raster image at 48 or 64 bits per pixel?

    - by finnw
    I am creating screenshots under Windows and using the LockBits function from GDI+ to extract the pixel data, which will then be written to a file. To maximise performance I am also: Using the same PixelFormat as the source bitmap, to avoid format conversion Using the ImageLockModeUserInputBuf flag to extract the pixel data into a pre-allocated buffer This pre-allocated buffer (pointed to by BitmapData::Scan0) is part of a memory-mapped file (to avoid copying the pixel data again.) I will also be writing the code that reads the file, so I can use (or invent) any format I wish. However I would prefer to use a well-known format that existing programs (ideally web browsers) are able to read, because that means I can visually confirm that the images are correct before writing the code for the other program (that reads the image.) I have implemented this successfully for the PixelFormat32bppRGB format, which matches the format of a 32bpp BMP file, so if I extract the pixel data directly into the memory-mapped BMP file and prefix it with a BMP header I get a valid BMP image file that can be opened in Paint and most browsers. Unfortunately one of the machines I am testing on returns pixels in PixelFormat64bppPARGB format (presumably this is influenced by the video adapter driver) and there is no corresponding BMP pixel format for this. Converting to a 16, 24 or 32bpp BMP format slows the program down considerably (as well as being lossy) so I am looking for a file format that can use this pixel format without conversion, so I can extract directly into the memory-mapped file as I have done with the 32bpp format. What raster image file formats support 48bpp and/or 64bpp?

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  • Keyword 'this'(Me) is not available calling the base constructor

    - by serhio
    In the inherited class I use the base constructor, but can't use class's members calling this base constructor. In this example I have a PicturedLabel that knows it's own color and has a image. A TypedLabel : PictureLabel knows it's type but uses the base color. The (base)image that uses TypedLabel should be colored with the (base)color, however, I can't obtain this color: Error: Keyword 'this' is not available in the current context A workaround? /// base class public class PicturedLabel : Label { PictureBox pb = new PictureBox(); public Color LabelColor; public PicturedLabel() { // initialised here in a specific way LabelColor = Color.Red; } public PicturedLabel(Image img) : base() { pb.Image = img; this.Controls.Add(pb); } } public enum LabelType { A, B } /// derived class public class TypedLabel : PicturedLabel { public TypedLabel(LabelType type) : base(GetImageFromType(type, this.LabelColor)) //Error: Keyword 'this' is not available in the current context { } public static Image GetImageFromType(LabelType type, Color c) { Image result = new Bitmap(10, 10); Rectangle rec = new Rectangle(0, 0, 10, 10); Pen pen = new Pen(c); Graphics g = Graphics.FromImage(result); switch (type) { case LabelType.A: g.DrawRectangle(pen, rec); break; case LabelType.B: g.DrawEllipse(pen, rec); break; } return result; } }

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  • How do I detect whether the sample supplied by VideoSink.OnSample() is right-side up?

    - by Ken Smith
    We're currently using the Silverlight VideoSink to capture video from users' local webcams, kinda like so: protected override void OnSample(long sampleTime, long frameDuration, byte[] sampleData) { if (FrameShouldBeSubmitted()) { byte[] resampledData = ResizeFrame(sampleData); mediaController.SetVideoFrame(resampledData); } } Now, on most of the machines that we've tested, the video sample provided in the byte[] sampleData parameter is upside-down, i.e., if you try to take the RGBA data and turn it into, say, a WriteableBitmap, the bitmap will be upside-down. That's odd, but fairly easy to correct, of course -- you just have to reverse the array as you encode it. The problem is that at least on some machines (e.g., the single Macintosh in our test environment), the video sample provided is no longer upside-down, but right-side up, and hence, flipping the image actually results in an image that's received upside-down on the far side. I reported this to MS as a bug, but their (terse) response was that it was "As Designed". Further attempts at clarification have so far been ignored. Now, I'll grant that it's kinda entertaining to imagine the discussions behind this design decision: "OK, just to make it interesting, let's play the video rightside up on a Mac, but let's turn it upside down for Windows!" "Great idea!" "Yeah, that'll keep those developers guessing!" But beyond that, I can't find this, umm, "feature" documented anywhere, nor can I find any documentation on how one is supposed to be able to tell that a given video sample is upside down or rightside up. Any thoughts on how to tell this?

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  • How can I process an image in .NET for a full-page print with a quality like Windows Photo Gallery d

    - by Triynko
    I'm writing a printing routing in C#, using the .NET PrintDocument class, handling the OnPrintPage event. I've managed to maximize the margins and print the Image in landscape mode, but it simply does not look as good as when I print the same image file from Windows Photo Gallery (formerly Windows Picture and Fax Viewer), the default image preview program in Windows Vista. I noticed an option there for selecting "Sharpen Image for Printing", but what does that do? I've thought about printing copies of the image from Windows Photo Gallery first, then sending the sheets through the printer a second time to print the custom overlays I need, but it's hard to make it line up every time, since the printer sucks the sheet in without the kind of precision I need... so I really need to do ALL the drawing commands within C#, including the image. Does anyone know how to perform pre-processing on the bitmap so that it prints as nicely as Windows Photo Gallery does it? Are there any simple print drivers that can intercept Photo Gallery printing output as a standard image file (bmp, png, etc.) that can be read by the .NET Image class? I'm all for creativity here.

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  • intelligent path truncation/ellipsis for display

    - by peterchen
    I am looking for an existign path truncation algorithm (similar to what the Win32 static control does with SS_PATHELLIPSIS) for a set of paths that should focus on the distinct elements. For example, if my paths are like this: Unit with X/Test 3V/ Unit with X/Test 4V/ Unit with X/Test 5V/ Unit without X/Test 3V/ Unit without X/Test 6V/ Unit without X/2nd Test 6V/ When not enough display space is available, they should be truncated to something like this: ...with X/...3V/ ...with X/...4V/ ...with X/...5V/ ...without X/...3V/ ...without X/...6V/ ...without X/2nd ...6V/ (Assuming that an ellipsis generally is shorter than three letters). This is just an example of a rather simple, ideal case (e.g. they'd all end up at different lengths now, and I wouldn't know how to create a good suggestion when a path "Thingie/Long Test/" is added to the pool). There is no given structure of the path elements, they are assigned by the user, but often items will have similar segments. It should work for proportional fonts, so the algorithm should take a measure function (and not call it to heavily) or generate a suggestion list. Data-wise, a typical use case would contain 2..4 path segments anf 20 elements per segment. I am looking for previous attempts into that direction, and if that's solvable wiht sensible amount of code or dependencies.

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  • Imageview in a listview - Height is bugged?

    - by Abdullah Gheith
    I am having a listview but i have problem i have the main.xml file, which contains a Listview: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="@drawable/gradient" android:gravity="center" android:padding="1pt"> <ListView android:id="@+id/ListView01" android:layout_width="wrap_content" android:layout_height="fill_parent" android:background="@android:color/transparent" android:cacheColorHint="#00000000"/> </LinearLayout> Then, i have a custom listview file called listview.xml: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="vertical" android:background="@android:color/transparent" android:cacheColorHint="#00000000"> <TextView android:gravity="center" android:textColor="#ffffff" android:background="#0097D0" android:text="Overskrift" android:id="@+id/tvOverskrift" android:layout_width="fill_parent" android:layout_height="wrap_content" android:textStyle="bold" /> <ImageView android:id="@+id/ivBillede" android:scaleType="fitXY" android:padding="2px" android:gravity="fill" android:layout_width="wrap_content" android:layout_height="wrap_content" android:src="@drawable/test"/> <TextView android:gravity="center" android:textColor="#ED2025" android:text="Dato" android:id="@+id/tvDato" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textStyle="normal"/> <TextView android:gravity="left" android:textColor="#000000" android:text="Indledning" android:id="@+id/tvIndledning" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textStyle="normal"/> </LinearLayout> the bitmap in the imagview i am getting is from a URL. By that code, i am getting is this: http://img585.imageshack.us/img585/5665/unavngivetv.png I am getting too much space in the height as you see

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  • Android Scaled Drawing to ImageView

    - by user329999
    Newbie question, so there's probably a simple answer to this problem. I'm drawing some simple shapes using canvas.drawCircle(), canvas.drawLine() etc. I originally copied the code from: http://developer.android.com/resources/samples/ApiDemos/src/com/example/android/apis/graphics/DrawPoints.html Which extends a View and draws directly to a canvas. It doesn't load a pre-drawn bitmap because I need my application to turn data into a drawing and the user will enter the data. My changes work, but the drawing is too small (or big) and doesn't fill the screen using all the available screen. Ideally I'd rather use something like an ImageView in .XML like so: If that's possible. The documentation seems to imply that I want to set the scaleType as shown in the above .XML which seems like the simple way to do this. If using an ImageView in .XML is a good idea, then I'm lost on how to draw to the ImageView and could use some guidance on doing that task. If that won't work, then I'll need to do some more thinking about how to get my drawing scaled on the screen and basically I'm lazy and would rather have Android do the work for me. Feel free to suggest some other way that's completely different is this is the wrong solution path. :) Thanks.

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  • Why are my descenders being cut off when using CSS @font-face?

    - by Olly Hodgson
    I'm using the Google webfonts API to embed Droid Sans on a page. All is fine, except for the descenders (i.e. the dangly bits on y, g, etc). The latest versions of Firefox, IE and Chrome on my Windows Vista box are all cutting the bottom off. <!DOCTYPE html> <html> <head> <title>Droid sans descender test</title> <meta charset="utf-8"> <link href="http://fonts.googleapis.com/css?family=Droid+Sans:regular,bold" rel="stylesheet" type="text/css"> <style type="text/css"> body { font-size: 16px; font-family: "Droid Sans"sans-serif; } h1, h2, h3 { margin: 1em 0; font-weight: normal; } h1 { font-size: 2em; } h2 { font-size: 1.5em; } h3 { font-size: 1em; } </style> </head> <body> <h1>A bug ran under the carpet anyway</h1> <h2>A bug ran under the carpet anyway</h2> <h3>A bug ran under the carpet anyway</h3> </body> </html> The above code looks like this: I've tried line-height, font-size, padding etc to no avail. I had some success with font-size-adjust, but the last time I checked it was Gecko only. Does anybody know of a fix for this?

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  • OpenGl texture mapping blocking colours on FreeType?

    - by Dororo
    I'm using FreeType in order to allow fonts to be used in OpenGL. However, I'm having a problem where I cannot change the font colour whenever I do texture mapping. No matter what I select using glColor3f it will just come out white. The texture works fine. glClear(GL_COLOR_BUFFER_BIT); glLoadIdentity(); glColor3f(0.5,0.0,0.5); glPushMatrix(); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_TEXTURE_2D); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glBindTexture(GL_TEXTURE_2D, texName); glBegin(GL_POLYGON); glTexCoord2f(0,1); glVertex2f(-16,-16); glTexCoord2f(0,0); glVertex2f(-16,16); glTexCoord2f(1,0); glVertex2f(16,16); glTexCoord2f(1,1); glVertex2f(16,-16); glEnd(); glDisable(GL_TEXTURE_2D); glDisable(GL_BLEND); glPopMatrix(); glColor3f(1,0,0); print(our_font, -300+screenWidth/2.0, screenHeight/2.0, "fifty two - %7.2f", spin); This is the problem code, I can confirm that drawing a polygon beneath this code will indeed make it red. The text is not changing to red though which it should; if you remove the texture mapping above it will turn red again, I can only think it is a problem with enabling and disabling and I've forgotten to do something...?

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  • Getting the size of the window WITHOUT title/notification bars

    - by Anidamo
    Hi there, I've been playing around with Android development and one of the things I'd like to be able to do is dynamically create a background image for my windows, similar to the one below. This is from my BlackBerry app. It consists of three separate parts, the bottom right logo, the top left watermark, and the bottom right name. It works independent of screen size because the BlackBerry app just gets all three parts and generates an appropriately sized bitmap using the screen width and height. Since Android has quite a bit more screen resolution possibilities I need to be able to generate backgrounds on the fly like this. However, I have not found any way to get the height/width of the window in Android. I can get the screen resolution, but that includes the application title bar and the notification bar, which is unacceptable. I'd like to know how to get the size of my window, or screen resolution minus the title and notification bars. I think this might be possible using the dimensions of my layout managers but I cannot get the height/width of them in the onCreate method so I'm at a little bit of a loss. Thanks.

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  • html5 vs flash - full comparison chart anywhere?

    - by iddqd
    So since Steve Jobs said Flash sucks and implied that HTML5 can do everything Flash can without the need for a Plugin, I keep hearing those exact words from a lot of People. I would really like to have a Chart somewhere (similar to http://en.wikipedia.org/wiki/Comparison_of_layout_engines_%28HTML5%29#Form_elements_and_attributes ) that I can just show to those people. Showing all the little things that Flash can do right now, that HTML5/Ajax/CSS is not yet even thinking about. But of course also the things that HTML5 does better. I would like to see details compared like audio playback, realtime audio processing, byte level access, bitmap data manipulation, webcam access, binary sockets, stuff in the works such as P2P technology (adobe stratus) and all the stuff I don't know about myself. Ideally with examples of what can be accomplished with, lets say Binary Sockets (such as a POP3 client) because otherwise it won't mean a lot to non-programmers since they will just say "well we can do without Binary Sockets". And ideally with some current benchmarks and some examples of websites that use this technology. I've searched the web and am surprised not to find anything. So is there such a comparison somewhere? Or does anybody want to create this and post it to Wikipedia? ;-)

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  • SQL Server Search Proper Names Full Text Index vs LIKE + SOUNDEX

    - by Matthew Talbert
    I have a database of names of people that has (currently) 35 million rows. I need to know what is the best method for quickly searching these names. The current system (not designed by me), simply has the first and last name columns indexed and uses "LIKE" queries with the additional option of using SOUNDEX (though I'm not sure this is actually used much). Performance has always been a problem with this system, and so currently the searches are limited to 200 results (which still takes too long to run). So, I have a few questions: Does full text index work well for proper names? If so, what is the best way to query proper names? (CONTAINS, FREETEXT, etc) Is there some other system (like Lucene.net) that would be better? Just for reference, I'm using Fluent NHibernate for data access, so methods that work will with that will be preferred. I'm using SQL Server 2008 currently. EDIT I want to add that I'm very interested in solutions that will deal with things like commonly misspelled names, eg 'smythe', 'smith', as well as first names, eg 'tomas', 'thomas'. Query Plan |--Parallelism(Gather Streams) |--Nested Loops(Inner Join, OUTER REFERENCES:([testdb].[dbo].[Test].[Id], [Expr1004]) OPTIMIZED WITH UNORDERED PREFETCH) |--Hash Match(Inner Join, HASH:([testdb].[dbo].[Test].[Id])=([testdb].[dbo].[Test].[Id])) | |--Bitmap(HASH:([testdb].[dbo].[Test].[Id]), DEFINE:([Bitmap1003])) | | |--Parallelism(Repartition Streams, Hash Partitioning, PARTITION COLUMNS:([testdb].[dbo].[Test].[Id])) | | |--Index Seek(OBJECT:([testdb].[dbo].[Test].[IX_Test_LastName]), SEEK:([testdb].[dbo].[Test].[LastName] >= 'WHITDþ' AND [testdb].[dbo].[Test].[LastName] < 'WHITF'), WHERE:([testdb].[dbo].[Test].[LastName] like 'WHITE%') ORDERED FORWARD) | |--Parallelism(Repartition Streams, Hash Partitioning, PARTITION COLUMNS:([testdb].[dbo].[Test].[Id])) | |--Index Seek(OBJECT:([testdb].[dbo].[Test].[IX_Test_FirstName]), SEEK:([testdb].[dbo].[Test].[FirstName] >= 'THOMARþ' AND [testdb].[dbo].[Test].[FirstName] < 'THOMAT'), WHERE:([testdb].[dbo].[Test].[FirstName] like 'THOMAS%' AND PROBE([Bitmap1003],[testdb].[dbo].[Test].[Id],N'[IN ROW]')) ORDERED FORWARD) |--Clustered Index Seek(OBJECT:([testdb].[dbo].[Test].[PK__TEST__3214EC073B95D2F1]), SEEK:([testdb].[dbo].[Test].[Id]=[testdb].[dbo].[Test].[Id]) LOOKUP ORDERED FORWARD) SQL for above: SELECT * FROM testdb.dbo.Test WHERE LastName LIKE 'WHITE%' AND FirstName LIKE 'THOMAS%' Based on advice from Mitch, I created an index like this: CREATE INDEX IX_Test_Name_DOB ON Test (LastName ASC, FirstName ASC, BirthDate ASC) INCLUDE (and here I list the other columns) My searches are now incredibly fast for my typical search (last, first, and birth date).

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  • CGContext problems

    - by Peyman
    Hi I have a CALayer tree hierarchy A B C D where A is the view's root layer (and I create and add B,C and D layers. I am using the same delegate method `- (void) drawLayer:(CALayer *) theLayer inContext:(CGContextRef)context to provide content to each of these layers (implemented through a switch statement in the above method). At initiation A's content is drawn (A.contents) sequentially through these methods `- (void) drawLayer:(CALayer *) theLayer inContext:(CGContextRef)context -(void) drawCircle:(CALayer *) theLayer inContext:(CGContextRef)context where drawCircle does CGContextSaveGState(context); / draws circle and other paths here / CGContextRestoreGState(context); CGImageRef contentImage = CGBitmapContextCreateImage(context); theLayer.contents = (id) contentImage; CGImageRelease(contentImage); (i.e I save the Context, do the drawing, restore the context, make a bitmap of the context, update the layer's contents, in this case A's, then release the contentimage). When the user then clicks somewhere in the circle at touchesEnded:(NSSet*)touches withEvent:(UIEvent*)event delegate method I then try to paint the content of B by (still in touchesEnded:) CGContextRef context = UIGraphicsGetCurrentContext(); [self drawLayer:self.B inContext:context]; [self.B setNeedsDisplay]; the setNeedsDisplay call the delegate - drawLayer:(CALayer *) theLayer inContext:(CGContextRef)context again but this time the switch statement (using a layer flag) calls [self drawCircle:theLayer inContext:context]; with color red. The problem I am facing is that when -drawCircle: inContext: is called I get a long list of CGContext errors, starting with <Error>: CGContextSaveGState: invalid context and ending with CGBitmapContextCreateImage: invalid context I played around with making context the view's ivar and it worked so i am sure the context is the problem but I don't know what. I've tried CGContextFlush but it didn't help. Any help would be appreciated thank you

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  • Display last picture

    - by steve
    Hi I'm inserting an image from the camera (Taking a picture) into the MediaStore.Images.Media datastore. Does anyone know how I can go about displaying the last picture taken? I used Uri image = ContentUris.withAppendedId(externalContentUri, 45); to display an image from the datastore but obviously 45 is not the correct image. I try to pass the information from the previous activity (Camera) to the display activity but I'm assuming due to the photo call back being its own thread the value never gets set. Photo code is as follows Camera.PictureCallback photoCallback = new Camera.PictureCallback() { public void onPictureTaken(byte[] data, Camera camera) { // TODO Auto-generated method stub FileOutputStream fos; try { Bitmap bm = BitmapFactory.decodeByteArray(data, 0, data.length); fileUrl = MediaStore.Images.Media.insertImage(getContentResolver(), bm, "LastTaken", "Picture"); if(fileUrl == null) { Log.d("Still", "Image Insert Failed"); return; } else { picUri = Uri.parse(fileUrl); sendBroadcast(new Intent(Intent.ACTION_MEDIA_SCANNER_SCAN_FILE, picUri)); } } catch(Exception e) { Log.d("Picture", "Error Picture: ", e); } camera.startPreview(); } };

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  • Why is my Python OpenGL render2DTexture function so slow?

    - by Barakat
    SOLVED: The problem was actually using time.time() every CPU cycle to see whether the next frame should be drawn or not. The time it takes to execute time.time() was having an impact on the FPS. I made this function for drawing 2D textures as images in a 2D view in my OpenGL application. After doing some testing I found that it takes up 1-2 fps per texture. I know I am probably doing something wrong in this code. Any ideas? I am limiting the FPS to 60. Edit: When I disable the texture rendering it adds about 15% fps back. When I disabled text rendering it adds about 15% fps back. When i disable both barely any fps is consumed anymore. IE: 20 out of 60 fps with both on. 30 out of 60 when one is disabled. 58 out of 60 when both are disabled. When rendering the text on a button ( the control I'm using to test this ), it only "prepares" the text when the button label is set. Updated code, still running at the same speed but still works the same: def render2DTexture( self, texture, rect, texrect ): glEnable( GL_TEXTURE_2D ) glBindTexture( GL_TEXTURE_2D, texture ) glBegin( GL_QUADS ) glTexCoord2f( texrect.left, texrect.bottom ) glVertex2i( rect.left, self.windowSize[1] - rect.top ) glTexCoord2f( texrect.right, texrect.bottom ) glVertex2i( rect.left + rect.right, self.windowSize[1] - rect.top ) glTexCoord2f( texrect.right, texrect.top ) glVertex2i( rect.left + rect.right, self.windowSize[1] - ( rect.top + rect.bottom ) ) glTexCoord2f( texrect.left, texrect.top ) glVertex2i( rect.left, self.windowSize[1] - ( rect.top + rect.bottom ) ) glEnd() glDisable( GL_TEXTURE_2D ) def prepareText( self, text, fontFace, color ): self.loadFont( fontFace ) bmp = self.fonts[ fontFace ].render( text, 1, color ) return ( pygame.image.tostring( bmp, 'RGBA', 1 ), bmp.get_width(), bmp.get_height() ) def renderText( self, pText, position ): glRasterPos2i( position[0], self.windowSize[1] - ( position[1] + pText[2] ) ) glDrawPixels( pText[1], pText[2], GL_RGBA, GL_UNSIGNED_BYTE, pText[0] )

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  • split string error in a compiled VB.NET class

    - by Andy Payne
    I'm having some trouble compiling some VB code I wrote to split a string based on a set of predefined delimeters (comma, semicolon, colon, etc). I have successfully written some code that can be loaded inside a custom VB component (I place this code inside a VB.NET component in a plug-in called Grasshopper) and everything works fine. For instance, let's say my incoming string is "123,456". When I feed this string into the VB code I wrote, I get a new list where the first value is "123" and the second value is "456". However, I have been trying to compile this code into it's own class so I can load it inside Grasshopper separately from the standard VB component. When I try to compile this code, it isn't separating the string into a new list with two values. Instead, I get a message that says "System.String []". Do you guys see anything wrong in my compile code? You can find an screenshot image of my problem at the following link: click to see image This is the VB code for the compiled class: Public Class SplitString Inherits GH_Component Public Sub New() MyBase.New("Split String", "Split", "Splits a string based on delimeters", "FireFly", "Serial") End Sub Public Overrides ReadOnly Property ComponentGuid() As System.Guid Get Return New Guid("3205caae-03a8-409d-8778-6b0f8971df52") End Get End Property Protected Overrides ReadOnly Property Internal_Icon_24x24() As System.Drawing.Bitmap Get Return My.Resources.icon_splitstring End Get End Property Protected Overrides Sub RegisterInputParams(ByVal pManager As Grasshopper.Kernel.GH_Component.GH_InputParamManager) pManager.Register_StringParam("String", "S", "Incoming string separated by a delimeter like a comma, semi-colon, colon, or forward slash", False) End Sub Protected Overrides Sub RegisterOutputParams(ByVal pManager As Grasshopper.Kernel.GH_Component.GH_OutputParamManager) pManager.Register_StringParam("Tokenized Output", "O", "Tokenized Output") End Sub Protected Overrides Sub SolveInstance(ByVal DA As Grasshopper.Kernel.IGH_DataAccess) Dim myString As String DA.GetData(0, myString) myString = myString.Replace(",", "|") myString = myString.Replace(":", "|") myString = myString.Replace(";", "|") myString = myString.Replace("/", "|") myString = myString.Replace(")(", "|") myString = myString.Replace("(", String.Empty) myString = myString.Replace(")", String.Empty) Dim parts As String() = myString.Split("|"c) DA.SetData(0, parts) End Sub End Class This is the custom VB code I created inside Grasshopper: Private Sub RunScript(ByVal myString As String, ByRef A As Object) myString = myString.Replace(",", "|") myString = myString.Replace(":", "|") myString = myString.Replace(";", "|") myString = myString.Replace("/", "|") myString = myString.Replace(")(", "|") myString = myString.Replace("(", String.Empty) myString = myString.Replace(")", String.Empty) Dim parts As String() = myString.Split("|"c) A = parts End Sub ' ' End Class

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  • 'JQuery' is undefined

    - by Raja
    I am working on a ASP.net project created with local file system settings. I am using MVC and Jquery. Jquery is working fine when I run the application in debug mode i.e. in ASP.net Development server. I am trying to host the application in IIS 7. In hosted mode, it does not recognize Jquery and gives scripting error 'Jquery is undefined'. The locations of the script files is unchanged in both modes. Can anybody have any clue what can be the reason and how to solve this. My code look like this; <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <script src="../../Scripts/MicrosoftAjax.debug.js" type="text/javascript"></script> <script src="../../Scripts/MicrosoftMvcAjax.debug.js" type="text/javascript"></script> <script src="../../Scripts/jquery-1.2.6.js" type="text/javascript"></script> <!-- YUI Styles --> <link href="../../Content/reset.css" rel="stylesheet" type="text/css" /> <link href="../../Content/fonts.css" rel="stylesheet" type="text/css" /> <link href="../../Content/grids.css" rel="stylesheet" type="text/css" /> <!-- /YUI Styles --> <link href="../../Content/knowledgebase.css" rel="stylesheet" type="text/css" /> <script type="text/javascript"> //this hides the javascript warning if javascript is enabled (function($) { $(document).ready(function() { $('#jswarning').hide(); }); })(jQuery); </script> <asp:ContentPlaceHolder ID="ScriptContent" runat="server" /> ....

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  • Trouble using latex in Matplotlib / Scipy etc.

    - by ajhall
    I'm having some issues with my first attempts at using matplotlib and scipy to make some scatter plots of my data (too many variables, trying to see many things at once). Here's some code of mine that is working fairly well... import numpy from scipy import * import pylab from matplotlib import * import h5py FileID = h5py.File('3DiPVDplot1.mat','r') # (to view the contents of: list(FileID) ) group = FileID['/'] CurrentsArray = group['Currents'].value IvIIIarray = group['IvIII'].value PFarray = group['PF'].value growthTarray = group['growthT'].value fig = pylab.figure() ax = fig.add_subplot(111) cax = ax.scatter(IvIIIarray, growthTarray, PFarray, CurrentsArray, alpha=0.75) cbar = fig.colorbar(cax) ax.set_xlabel('Cu / III') ax.set_ylabel('Growth T') ax.grid(True) pylab.show() I tried to change the code to include latex fonts and interpreting, none of it seems to work for me, however. Here's an example attempt that didn't work: import numpy from scipy import * import pylab from matplotlib import * import h5py rc('text', usetex=True) rc('font', family='serif') FileID = h5py.File('3DiPVDplot1.mat','r') # (to view the contents of: list(FileID) ) group = FileID['/'] CurrentsArray = group['Currents'].value IvIIIarray = group['IvIII'].value PFarray = group['PF'].value growthTarray = group['growthT'].value fig = pylab.figure() ax = fig.add_subplot(111) cax = ax.scatter(IvIIIarray, growthTarray, PFarray, CurrentsArray, alpha=0.75) cbar = fig.colorbar(cax) ax.set_xlabel(r'Cu / III') ax.set_ylabel(r'Growth T') ax.grid(True) pylab.show() I'm using fink installed python26 with corresponding packages for scipy matplotlib etc. I've been using iPython and manual work instead of scripts in python. Since I'm completely new to python and scipy, I'm sure I'm making some stupid simple mistakes. Please enlighten me! I greatly appreciate the help!

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  • Databinding combobox selected item to settings

    - by Tuukka
    I store user specified settings using application settings properties and databinding. It has been working fine, until i want user selected to font for combobox. Databinding between user settings and combobox not working. I want to store font family name. App.XML <Application.Resources> <ResourceDictionary> <properties:Settings x:Key="Settings" /> </ResourceDictionary> </Application.Resources> Window.XML <ComboBox Name="Families" ItemsSource="{x:Static Fonts.SystemFontFamilies}" <!-- This line --> SelectedItem="{Binding Source={StaticResource Settings}, Path=Default.Font, Mode=TwoWay,UpdateSourceTrigger=PropertyChanged}" Margin="57,122,199,118"> <ComboBox.ItemTemplate> <DataTemplate> <TextBlock Text="{Binding}" FontFamily="{Binding}"/> </DataTemplate> </ComboBox.ItemTemplate> </ComboBox> Settings: font String User Arial

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