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  • More specific NSNumberFormatter failure behaviour

    - by Volte
    I have an NSTextField into which I need the user to enter a number between a max and min, and it would be nice if I could detect when the NSNumberFormatter fails that particular test so I can either display a nicer message ("The number is too large" is not very helpful, it needs to display the valid range) or simply set the field automatically to the nearest valid value. I've looked at the NSTextField delegate's -control:didFailToFormatString:errorDescription: method which doesn't seem to allow you to modify the error, and I've looked at overriding the NSNumberFormatter's -getObjectValue:forString:range:error: method which does give me an NSError that I can modify, but there doesn't seem to be any way to determine which specific error was returned. Since I am just entering a simple integer, I don't need most of the functionality in NSNumberFormatter, would I be better off just writing my own formatter from scratch?

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  • Debugging unexpected error message - possible memory management problem?

    - by Ben Packard
    I am trying to debug an application that is throwing up strange (to my untutored eyed) errors. When I try to simply log the count of an array... NSLog(@"Array has %i items", [[self startingPlayers] count]); ...I sometimes get an error: -[NSCFString count]: unrecognized selector sent to instance 0x1002af600 or other times -[NSConcreteNotification count]: unrecognized selector sent to instance 0x1002af600 I am not sending 'count' to any NSString or NSNotification, and this line of code works fine normally. A Theory... Although the error varies, the crash happens at predictable times, immediately after I have run through some other code where I'm thinking I might have a memory management issue. Is it possible that the object reference is still pointing to something that is meant to be destroyed? Sorry if my terms are off, but perhaps it's expecting the array at the address it calls 'count' on, but finds another previous object that shouldn't still be there (eg an NSString)? Would this cause the problem? If so, what is the most efficient way to debug and find out what is that address? Most of my debugging up until now involves inserting NSLogs, so this would be a good opportunity to learn how to use the debugger.

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  • Map Custom URL protocol to HTTP (using NSURLProtocol?)

    - by Francisco Ryan Tolmasky I
    I have an application using a WebKit WebView and I'd like to map URL's that are loaded in this WebView with a custom URL protocol to a different HTTP URL. For example, say I am loading: custom://path/to/resource I would like to internally actually load: http://something-else.com/path/to/resource In other words, the custom protocol serves almost as a shorthand. I can't however use -webView:resource:willSendRequest:redirectResponse:fromDataSource:, because I want WebKit to actually believe this is the URL in question, not to simply redirect from one to the other. So far I've been attempting to use a custom NSURLProtocol subclass. However, this is proving trickier than I first thought because, at least to my understanding, I will have to do the actual loading myself in the NSURLProtocol subclass' startLoading method. I'd like a way to just hand off the work to the existing HTTP protocol loader, but I can't find an easy way to do this. Does anyone have a recommendation for this, or perhaps an alternative way to solve this issue? Thanks!

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  • Custom UILabel does not show text.

    - by Oscar
    Hi! I've made an custom UILabel class in which i draw a red line at the bottom of the frame. The red line is showing but i cant get the text to show. #import <UIKit/UIKit.h> @interface LetterLabel : UILabel { } @end #import "LetterLabel.h" @implementation LetterLabel - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code } return self; } - (void)drawRect:(CGRect)rect { CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 2.0); CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), 1.0, 0.0, 0.0, 1.0); CGContextBeginPath(UIGraphicsGetCurrentContext()); CGContextMoveToPoint(UIGraphicsGetCurrentContext(), 0.0, self.frame.size.height); CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), self.frame.size.width, self.frame.size.height); CGContextStrokePath(UIGraphicsGetCurrentContext()); } - (void)dealloc { [super dealloc]; } @end #import <UIKit/UIKit.h> #import "Word.h" @interface WordView : UIView { Word *gameWord; } @property (nonatomic, retain) Word *gameWord; @end @implementation WordView @synthesize gameWord; - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { self.backgroundColor = [UIColor whiteColor]; LetterLabel *label = [[LetterLabel alloc] initWithFrame:CGRectMake(0, 0, 20, 30)]; label.backgroundColor = [UIColor cyanColor]; label.textAlignment = UITextAlignmentCenter; label.textColor = [UIColor blackColor]; [label setText:@"t"]; [self addSubview:label]; } return self; } - (void)drawRect:(CGRect)rect { // Drawing code } - (void)dealloc { [gameWord release]; [super dealloc]; } @end

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  • Do [sprite stopActionByTag: kTag]; working differently for different CCActions ?

    - by srikanth rongali
    //prog 1 -(void)gameLogic:(ccTime)dt { id actionMove = [CCMoveTo actionWithDuration:1.0 position:ccp(windowSize.width/2-400, actualY)]; [actionMove setTag:6]; [self schedule:@selector(update:)]; [hitBullet runAction:actionMove]; } -(void)update:(ccTime)dt { if ( (CGRectIntersectsRect(hitRect, playerRect)) ) { [[[self getActionByTag:6] retain] autorelease]; [hitBullet stopActionByTag: 6]; } } //prog 2 -(void)gameLogic:(ccTime)dt { id actionMove = [CCMoveTo actionWithDuration:1.0 position:ccp(windowSize.width/2-400, actualY)]; id hitBulletAction = [CCSequence actionWithDuration:(intervalforEnemyshoot)]; id hitBulletSeq = [CCSequence actions: hitBulletAction, actionMove, nil]; [hitBulletSeq setTag:5]; [self schedule:@selector(update:)]; [hitBullet runAction:hitBulletSeq]; } -(void)update:(ccTime)dt { if ( (CGRectIntersectsRect(hitRect, playerRect)) ) { [[[self getActionByTag:5] retain] autorelease]; [hitBullet stopActionByTag: 5]; } } While prog1 is working prog2 is not working ? I think the both are same. But why the two stopActions are working differently in two prog1 and prog2 ? I mean the actions are stopped in prog1 but the actions are not stopping in prog2 ? thank You.

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  • Create a UIView Subclass that calls a delegate function whenever it's parent viewController appears?

    - by Andrew Johnson
    UIViewControllers have viewWillAppear, viewDidDisappear, etc. delegate methods. I would like to create a UIView subclass that can be added to a viewController's view, and when that UIViewController apears or disappears, a delegate function is called. I could easily do this by putting function calls in the UIViewController viewWillAppear/viewWillDisappear delegate functions, but how can I encapsulate this behavior in the UIView?

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  • Core Data vs SQLite 3

    - by Jason Medeiros
    I am already quite familiar with relational databases and have used SQLite (and other databases) in the past. However, Core Data has a certain allure, so I am considering spending some time to learn it for use in my next application. Is there much benefit to using Core Data over SQLite, or vice versa? What are the pros/cons of each? I find it hard to justify the cost of learning Core Data when Apple doesn't use it for many of its flagship applications like Mail.app or iPhoto.app - instead opting for SQLite databases. SQLite is also used extensively on the iPhone. Can those familiar with using both comment on their experience? Perhaps, as with most things, the question is deeper than just using one over the other?

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  • Custom UIView using CALayers disappears after 180º rotation or navigation controller pop

    - by Steve Madsen
    I have a created a custom UIView subclass that is exhibiting some strange behavior. It is a spinning wheel selector, and for performance reasons it is drawn entirely into two CALayer instances. The bottom layer is the wheel itself, which is rotated using setAffineTransform: according to touches. The top layer is eye candy. drawRect: is fairly simple. If the control hasn't been drawn yet (or it's been invalidated), it calls a method that creates the images and assigns them to the layer contents property. - (void) drawRect:(CGRect)rect { if (imageLayer == nil) { [self drawIntoImageLayer]; } [self updateWheelRotation]; } When the view controller using this view first appears, everything is fine. There are two instances where the view completely disappears, however: If the device is rotated a full 180°. After a view controller is popped off the navigation stack and the view becomes visible again. drawRect: is not called either time. Interestingly enough, it IS called after a 90° orientation change, and that causes the view to re-appear. How can I ensure that a custom view using CALayers is redrawn properly in these situations?

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  • mysql gem for snow leopard

    - by Will
    I had trouble with the gem at first but got it to work when I installed the 64-bit MySQL and reinsatlled the gem with arch flags. So it work in rails. The error I used to get was uninitialized constant MysqlCompat::MysqlRes but that is now gone :) However in Xcode when I run a RubyCocoa project I still get the old error of uninitialized constant MysqlCompat::MysqlRes Does anyone know why this may be? Is it because the gdb is 64-bit? How can it work in Rails but not in RubyCocoa? A little debugging shows that it fails to load mysql_api.bundle /Library/Ruby/Gems/1.8/gems/mysql-2.8.1/lib/mysql_api.bundle: dlopen(/Library/Ruby/Gems/1.8/gems/mysql-2.8.1/lib/mysql_api.bundle, 9): no suitable image found. Did find: (LoadError) /Library/Ruby/Gems/1.8/gems/mysql-2.8.1/lib/mysql_api.bundle: mach-o, but wrong architecture - /Library/Ruby/Gems/1.8/gems/mysql-2.8.1/lib/mysql_api.bundle from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `require'

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  • Multiple NSURLDownloads with Progress

    - by David Schiefer
    Hello, I'm trying to build a small app which allows downloading of multiple files at the same time while displaying them in a custom NSTableView. This works, i've done this by using an NSEnumerator, but I struggle at getting the progress right. It's calculated correctly, but it's not done individually for every download, instead they're added up. The way I've tried to set the subtitles containing the progress is by loading them into a separate array and then inserting/replacing objects containing the progress, but here I run into another problem - I don't know how to get the index of the object that's being downloaded, so I can't differentiate between the progresses. I hope you understand what I mean :P I've uploaded the source code to my server, I'd be really grateful if someone could have a look and help me out: http://web.me.com/david.schiefer/MyController.m

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  • Saving NSBitmapImageRep as NSBMPFileType file. Wrong BMP headers and bitmap content

    - by niko34
    I save a NSBitmapImageRep to a BMP file (Snow Leopard). It seems ok when i open it on macos. But it makes an error on my multimedia device (which can show any BMP file from internet). I cannot figure out what is wrong, but when i look inside the file (with the cool hexfiend app on macos), 2 things wrong: the header have a wrong value for the biHeight parameter : 4294966216 (hex=C8FBFFFF) the header have a correct biWidth parameter : 1920 the first pixel in the bitmap content (after 54 bytes headers in BMP format) correspond to the upper left corner of the original image. In the original BMP file and as specified in the BMP format, it should be the down left corner pixel first. To explain the full workflow in my app, i have an NSImageView where i can drag a BMP image. This View is bind to an NSImage. After a drag & drop i have an action to save this image (with some text drawing over it) to a BMP file. Here's the code for saving the new BMP file : CGColorSpaceRefcolorSpace = CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB); CGContextRefcontext = CGBitmapContextCreate(NULL, (int)1920, (int)1080, 8, 4*(int)1920, colorSpace, kCGImageAlphaNoneSkipLast); [duneScreenViewdrawBackgroundWithDuneFolder:self inContext:context inRect:NSMakeRect(0,0,1920,1080) needScale:NO]; if(folderType==DXFolderTypeMovie) { [duneScreenViewdrawSynopsisContentWithDuneFolder:self inContext:context inRect:NSMakeRect(0,0,1920,1080) withScale:1.0]; } CGImageRef backgroundImageRef = CGBitmapContextCreateImage(context); NSBitmapImageRep*bitmapBackgroundImageRef = [[NSBitmapImageRepalloc] initWithCGImage:backgroundImageRef]; NSData*data = [destinationBitmap representationUsingType:NSBMPFileType properties:nil]; [data writeToFile:[NSStringstringWithFormat:@"%@/%@", folderPath,backgroundPath] atomically: YES]; The duneScreenViewdrawSynopsisContentWithDuneFolder method uses CGContextDrawImage to draw the image. The duneScreenViewdrawSynopsis method uses CoreText to draw some text in the same context. Do you know what's wrong?

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  • textLabel.backgroundColor on UITableViewCell does not work

    - by Tom
    Hi! I'm trying to set the label backgroundColor of my UITableViewCells and it does absolutely nothing at all. I wonder if there's another way of doing this, so I'm asking! I tried this: cell.textLabel.backgroundColor = [UIColor redColor]; cell.backgroundColor = [UIColor redColor]; And it doesn't work, anything else? Thanks!

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  • UIPageControl design challenge

    - by Sheehan Alam
    My app has a UITabBarController that loads many different UINavigationControllers. I want a UIPageControl to switch between the different UINavigationControllers. Do I place the UIPageControl in my UINavigationController or in my appDelegate? Suggestions and best practices are welcome.

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  • How do I create an 8-bit PNG with transparency from an NSBitmapImageRep?

    - by Rob Keniger
    I have a 32-bit NSBitmapImageRep which has an alpha channel with essentially 1-bit values (the pixels are either on or off). I want to save this bitmap to an 8-bit PNG file with transparency. If I use the -representationUsingType:properties: method of NSBitmapImageRep and pass in NSPNGFileType, a 32-bit PNG is created, which is not what I want. I know that 8-bit PNGs can be read, they open in Preview with no problems, but is it possible to write this type of PNG file using any built-in Mac OS X APIs? I'm happy to drop down to Core Image or even QuickTime if necessary. A cursory examination of the CGImage docs didn't reveal anything obvious. EDIT: I've started a bounty on this question, if someone can provide working source code that takes a 32-bit NSBitmapImageRep and writes a 256-color PNG with 1-bit transparency, it's yours.

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  • UIView subclass draws background despite completely empty drawRect: - why?

    - by Pascal
    So, I have a custom UIView subclass which enables drawing of rounded edges. The thing draws perfectly, however the background always fills the whole bounds, despite clipping to a path first. The border also draws above the rectangular background, despite the fact that I draw the border in drawRect: before the background. So I removed the whole content of drawRect:, which is now virtually empty - nevertheless the background gets drawn! Anybody an explanation for this? I set the backgroundColor in Interface Builder. Thanks!

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  • NSOutlineView with Drag and Drop

    - by bob
    I read the other post here on Outlineviews and DND, but I can't get my program to work. At the bottom of this post is a link to a zip of my project. Its very basic with only an outlineview and button. I want it to receive text files being dropped on it, but something is wrong with my code or connections. I tried following Apple's example code of their NSOutline Drag and Drop, but I'm missing something. 1 difference is my program is a document based program and their example isn't. I set the File's Owner to receive delegate actions, since that's where my code to handle drag and drop is, as well as a button action. Its probably a simple mistake, so could someone please look at it and tell me what I'm doing wrong? Here is a link to the file: http://www.4shared.com/file/or1A7aHk/OutlineDragDrop.html

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  • How can I fix this clang warning: "Object with +0 retain counts returned to caller where +1 (owning)

    - by mipadi
    I have a piece of Objective-C code that looks like the following: - (NSString *)copyData:(NSData *)data { NSString *path = [[[self outputDirectory] stringByAppendingPathComponent:@"archive"] stringByAppendingPathExtension:@"zip"]; NSLog(@"Copying data to %@", path); [data writeToFile:path atomically:NO]; return path; } The code is called from an initializer that looks like this: - (id)initWithData:(NSData *)data { if ((self = [super init]) != nil) { NSString *path = [self copyData:data]; // Line 41 (referenced in warning, shown below) return [self initWithContentsOfFile:path]; } return self; } When running the clang static analyzer, I get the following warnings for the path variable: Potential leak of an object allocated on line 41 and stored into 'path' Object with +0 retain counts returned to caller where +1 (owning) retain count is expected I'm confused. My understanding is that stringByAppendingPathComponent should not return an autoreleased string, so it should have a net retain count of 0. (Obviously I don't want to retain it.) I've tried altering copyData: to return the following, but it didn't get rid of the warning: return [[path retain] autorelease]; So what's the deal with this warning?

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  • NSZombieEnabled hides EXC_BAD_ACCESS error entirely

    - by David Liu
    So I have a subclass of a UIView that starts causing EXC_BAD_ACCESS errors when I go through a specific set of conditions (run on iPad instead of iPhone or simulator, first login only). It throws the exception when the UIView subclass gets deallocated, during the last line, where I have [super dealloc]. I heard about using NSZombieEnabled, so I tossed that on to see if I could get any more information about it, but now it hides the error completely! Does anyone know a bit more about this type of situation? I thought NSZombie would start spewing stuff into my console like before, but I'm hoping that the nonexistance of errors would tell me some sort of information as well.

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  • InApp Purchase on slow network

    - by Chandan Shetty SP
    My InApp purchase code works fine in normal network, but in very slow network(safari browser will take 5 min to load a webpage). I am not getting any delegates... - (void)requestDidFinish:(SKRequest *)request - (void)request:(SKRequest *)request didFailWithError:(NSError *)error - (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response So my code blocks indefinetly because i am setting setUserInteractionEnabled to FALSE initially and setting it back to TRUE in the above delegates... [[[UIApplication sharedApplication]keyWindow]setUserInteractionEnabled:FALSE]; Is it possible to check the network status before creating "SKProductsRequest" or any better way to implement inApp Purchase? Thanks in advance,

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  • std::locale breakage on MacOS 10.6 with LANG=en_US.UTF-8

    - by fixermark
    I have a C++ application that I am porting to MacOSX (specifically, 10.6). The app makes heavy use of the C++ standard library and boost. I recently observed some breakage in the app that I'm having difficulty understanding. Basically, the boost filesystem library throws a runtime exception when the program runs. With a bit of debugging and googling, I've reduced the offending call to the following minimal program: #include <locale> int main ( int argc, char *argv [] ) { std::locale::global(std::locale("")); return 0; } This program fails when I run this through g++ and execute the resulting program in an environment where LANG=en_US.UTF-8 is set (which on my computer is part of the default bash session when I create a new console window). Clearing the environment variable (setenv LANG=) allows the program to run without issues. But I'm surprised I'm seeing this breakage in the default configuration. My questions are: Is this expected behavior for this code on MacOS 10.6? What would a proper workaround be? I can't really re-write the function because the version of the boost libraries we are using executes this statement internally as part of the filesystem library. For completeness, I should point out that the program from which this code was synthesized crashes when launched via the 'open' command (or from the Finder) but not when Xcode runs the program in Debug mode. edit The error given by the above code on 10.6.1 is: $ ./locale terminate called after throwing an instance of 'std::runtime_error' what(): locale::facet::_S_create_c_locale name not valid Abort trap

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  • How do I add artwork to an iTunes track with obj-c AppScript?

    - by demonslayer319
    aTrack is an ITReference* object, value is an NSImage* object, initialized via a URL to a jpeg. [[[[[aTrack artworks] data_] set] to:value] send]; I get the following message in GDB: 2010-03-09 16:59:42.860 Sandbox[2260:a0f] Can't pack object of class NSImage (unsupported type): <NSImage 0x10054a440 Size={0, 0} Reps=( I then tried the following code: NSData *imageData = [[NSData alloc] initWithData:[value TIFFRepresentation]]; [[[[[aTrack artworks] data_] set] to:imageData] send]; and get this message instead 2010-03-09 16:46:09.341 Sandbox[2193:a0f] Can't pack object of class NSConcreteData (unsupported type): <4d4d002a 00000000> In the AppScript documentation, it says that the "data" property of the "artwork" item is a PICTPicture image. How do I convert an NSImage to a PICT? Am I using the AppScript all wrong?

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