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  • Iphone SDk inString Function

    - by Skeep
    Hi All, Im trying to write a method that will pull out the ID from a URI String. My code below seems inefficient, what would be a better way of finding the id string? NSString *aID = [[[NSString alloc] initWithString:@"http://www.example.com/id368907840?mt=8&uo=4"] autorelease]; NSArray *arrStr = [aID componentsSeparatedByString:@"/id"]; aID = [arrStr objectAtIndex:1]; arrStr = [aID componentsSeparatedByString:@"?mt="]; aID = [arrStr objectAtIndex:0]; The above leaves me with the NSString = 368907840

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  • Saving NSBitmapImageRep as NSBMPFileType file. Wrong BMP headers and bitmap content

    - by niko34
    I save a NSBitmapImageRep to a BMP file (Snow Leopard). It seems ok when i open it on macos. But it makes an error on my multimedia device (which can show any BMP file from internet). I cannot figure out what is wrong, but when i look inside the file (with the cool hexfiend app on macos), 2 things wrong: the header have a wrong value for the biHeight parameter : 4294966216 (hex=C8FBFFFF) the header have a correct biWidth parameter : 1920 the first pixel in the bitmap content (after 54 bytes headers in BMP format) correspond to the upper left corner of the original image. In the original BMP file and as specified in the BMP format, it should be the down left corner pixel first. To explain the full workflow in my app, i have an NSImageView where i can drag a BMP image. This View is bind to an NSImage. After a drag & drop i have an action to save this image (with some text drawing over it) to a BMP file. Here's the code for saving the new BMP file : CGColorSpaceRefcolorSpace = CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB); CGContextRefcontext = CGBitmapContextCreate(NULL, (int)1920, (int)1080, 8, 4*(int)1920, colorSpace, kCGImageAlphaNoneSkipLast); [duneScreenViewdrawBackgroundWithDuneFolder:self inContext:context inRect:NSMakeRect(0,0,1920,1080) needScale:NO]; if(folderType==DXFolderTypeMovie) { [duneScreenViewdrawSynopsisContentWithDuneFolder:self inContext:context inRect:NSMakeRect(0,0,1920,1080) withScale:1.0]; } CGImageRef backgroundImageRef = CGBitmapContextCreateImage(context); NSBitmapImageRep*bitmapBackgroundImageRef = [[NSBitmapImageRepalloc] initWithCGImage:backgroundImageRef]; NSData*data = [destinationBitmap representationUsingType:NSBMPFileType properties:nil]; [data writeToFile:[NSStringstringWithFormat:@"%@/%@", folderPath,backgroundPath] atomically: YES]; The duneScreenViewdrawSynopsisContentWithDuneFolder method uses CGContextDrawImage to draw the image. The duneScreenViewdrawSynopsis method uses CoreText to draw some text in the same context. Do you know what's wrong?

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  • UIViewControllers - TabBarApplication - iPhone SDK

    - by Kevin
    Hello everyone, I am very new to the iPhone SDK. I need to know if in a tab bar application I need to make UIViewController classes. For example, when I make a new tab bar application there is a default FirstViewController class (.h, .m) already there. Now if I have code on the second tab, would I need to create a SecondViewController class? If not, how would I make a button on the 2nd tab, and make that button do something. I'm not really sure how to do it, because the FirstViewController works with the buttons and code, but if I make a SecondViewController, and I link everything my app crashes. If anyone could help it would be greatly appreciated. Kevin

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  • Prevent subview from scrolling in a UIScrollView

    - by jbrennan
    I have a UIScrollView subclass with a certain subview I'd like to prevent from scrolling (while all the other subviews scroll as normal). The closest example to this I can think of is UITableView's "index strip" on the right side (look in the Contacts app to see an example). I am guessing this is a subview of the table (scrollview) but it does not move as the user scrolls. I can't seem to make my subview stay put! How can I accomplish this?

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  • Adding custom methods to a subclassed NSManagedObject

    - by CJ
    I have a Core Data model where I have an entity A, which is an abstract. Entities B, C, and D inherit from entity A. There are several properties defined in entity A which are used by B, C, and D. I would like to leverage this inheritance in my model code. In addition to properties, I am wondering if I can add methods to entity A, which are implemented in it's sub-entities. For example: I add a method to the interface for entity A which returns a value and takes one argument I add implementations of this method to A, B, C, D Then, I call executeFetchRequest: to retrieve all instances of B I call the method on the objects retrieved, which should call the implementation of the method contained in B's implementation I have tried this, but when calling the method, I receive: [NSManagedObject methodName:]: unrecognized selector sent to instance I presume this is because the objects returned by executeFetchRequest: are proxy objects of some sort. Is there any way to leverage inheritance using subclassed NSManagedObjects? I would really like to be able to do this, otherwise my model code would be responsible for determining what type of NSManagedObject it's dealing with and perform special logic according to the type, which is undesirable. Any help is appreciated, thanks in advance.

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  • Assigning to struct in different class

    - by 4thSpace
    I have a struct in ClassA and want to assign it to the same struct in ClassB (the two structs are the same with different names). ClassA and ClassB are view controllers. Basically, I need to pass this struct to another class. However, structs don't seem to be exposed as members, which means I can't access them. Here is ClassA's struct declared in its header file: typedef struct { NSString *startDate; NSString *endDate; NSString *classId; } selectedItemsClassAStruct; selectedItemsClassAStruct selectedItemsClassA; and the same for ClassB (just with ClassA text replaced) It doesn't appear in code hints for ClassB. I see this error if I try to access it: request for member 'selectedItemsClassBStruct' in something not a structure or union How should it be done?

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  • Solving iPhone/iPad out of memory issues

    - by Joonas Trussmann
    I have a strange issue where I'm scrolling through a paged UIScrollView which displays the pages of a PDF document (using Quartz 2D and CATiledLayer). When I page through memory allocation looks fine with it going up with a few initial pages and then keeping it steady as it obviously releases the memory kept for earlier pages. Upon hitting page x (not a certain PDF page or a certain number per se) memory usage goes from a couple of megs to 308 megs and the app crashes. So my question is: how to best try to find what's causing this? The object alloc tool in instruments shows the memory as simply going to malloc. (in huge chunks).

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  • How does the momentum/inertial scroll work with the Magic Mouse on NSScrollView?

    - by jbrennan
    When you scroll with the newer Apple Magic Mouse (at least on 10.6, I can't confirm any previous Mac OS) you get inertial scroll like scrolling on iPhone (that is, after a flick of the finger to scroll, it doesn't abruptly stop, but instead gradually slows down). This behaviour is "for free" with all NSScrollViews, it would appear. There are exceptional cases, such as Tweetie for Mac (I've heard Tweetie was written with a custom Table View class that works akin to how UITableView works on iPhone). My question is, how do the scroll views know how to do this inertial scrolling? My guess is the mouse [driver] repeatedly sends scroll events with a dampening scroll magnitude (or something like that) over the scroll period. But I'm not really sure how it works. I am having some scrolling problems in my scrollview class and I'm trying to figure out why (obviously we don't have the source code to Tweetie to see why it doesn't get the proper scrolling), but just trying to better understand how it works in order to fix my own problems.

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  • Locaization in Mac appln.

    - by Frederic Soreng
    Hi , I'm trying to add localization to my mac appln. with the localized files and xib for the danish language. When i compile it accepts danish key entries as expected but after the packaging the software it won't accpet any othe language besides the default "english" language. Please guide me if any one have worked out with this problem.

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  • Do [sprite stopActionByTag: kTag]; working differently for different CCActions ?

    - by srikanth rongali
    //prog 1 -(void)gameLogic:(ccTime)dt { id actionMove = [CCMoveTo actionWithDuration:1.0 position:ccp(windowSize.width/2-400, actualY)]; [actionMove setTag:6]; [self schedule:@selector(update:)]; [hitBullet runAction:actionMove]; } -(void)update:(ccTime)dt { if ( (CGRectIntersectsRect(hitRect, playerRect)) ) { [[[self getActionByTag:6] retain] autorelease]; [hitBullet stopActionByTag: 6]; } } //prog 2 -(void)gameLogic:(ccTime)dt { id actionMove = [CCMoveTo actionWithDuration:1.0 position:ccp(windowSize.width/2-400, actualY)]; id hitBulletAction = [CCSequence actionWithDuration:(intervalforEnemyshoot)]; id hitBulletSeq = [CCSequence actions: hitBulletAction, actionMove, nil]; [hitBulletSeq setTag:5]; [self schedule:@selector(update:)]; [hitBullet runAction:hitBulletSeq]; } -(void)update:(ccTime)dt { if ( (CGRectIntersectsRect(hitRect, playerRect)) ) { [[[self getActionByTag:5] retain] autorelease]; [hitBullet stopActionByTag: 5]; } } While prog1 is working prog2 is not working ? I think the both are same. But why the two stopActions are working differently in two prog1 and prog2 ? I mean the actions are stopped in prog1 but the actions are not stopping in prog2 ? thank You.

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  • Adding a button inside an image.

    - by iSharreth
    CGRect frame = CGRectMake(round((self.view.bounds.size.width - kImageWidth) / 2.0), kTopPlacement, kImageWidth, kImageHeight); self.containerView = [[[UIView alloc] initWithFrame:frame] autorelease]; [self.view addSubview:self.containerView]; // create the initial image view frame = CGRectMake(0.0, 0.0, kImageWidth, kImageHeight); self.mainView = [[[UIImageView alloc] initWithFrame:frame] autorelease]; self.mainView.image = [UIImage imageNamed:imagePath]; I want to put a button inside mainview.image. How can I do it? Any help will be greatly appreciated.

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  • UIViewController dismissModalViewControllerAnimated: causes main window to disappear

    - by Jim
    I want to present a modal mail dialogue like so in the iPad app: MFMailComposeViewController* picker = [[MFMailComposeViewController alloc] init]; picker.mailComposeDelegate = self; [picker setSubject:title]; [picker setMessageBody:[NSString stringWithFormat:[self emailBody], title, [link absoluteString]] isHTML:YES]; [self.viewController presentModalViewController:picker animated:YES]; The following delegate is called when the user sends/cancels: - (void) mailComposeController:(MFMailComposeViewController*)controller didFinishWithResult:(MFMailComposeResult)result error:(NSError*)error { [self.viewController dismissModalViewControllerAnimated:YES]; } This works great in portrait mode. In landscape mode the right hand pane of the UISplitViewController completely disappears.

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  • Why would delaying a thread response fix view corruption?

    - by Beth S
    6 times out of 10 my very simple iPhone app is getting a corrupted display on launch or crashes randomly. But it behaves fine in the simulator. The display corruption looks like mis-colored fonts, out of place font text, wrong background colors, etc. I've found a strange work-around.. when my thread delays by 2 seconds before calling the "done" notification, everything works swimmingly. The thread reads a web page and the "done" notification loads up a PickerView with strings. So what gives? Can I not safely initiate a threaded task from viewDidLoad? - (void) loadWebPage:(NSString *)urlAddition { NSAutoreleasePool *subPool = [[NSAutoreleasePool alloc] init]; NSString *pageSource; NSError *err; NSString *urlString = [NSString stringWithString:@"http://server/%@", urlAddition]; pageSource = [NSString stringWithContentsOfURL:[NSURL URLWithString: urlString] encoding:NSUTF8StringEncoding error:&err]; [NSThread sleepForTimeInterval:2.0]; // THIS STOPS THE DISPLAY CORRUPTION [[NSNotificationCenter defaultCenter] postNotificationName:@"webDoneNotification" object:nil]; [subPool drain]; } - (void) webDoneNotification: (NSNotification *)pNotification { [mediaArray release]; mediaArray = [[NSArray arrayWithObjects: [NSString stringWithString:@"new pickerview text"], nil] retain]; [mediaPickerView reloadAllComponents]; [mediaPickerView selectRow:0 inComponent:0 animated:NO]; } - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { mediaArray = [[NSArray arrayWithObjects: [NSString stringWithString:@"init pickerview text"], nil] retain]; if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } - (void)viewDidLoad { [super viewDidLoad]; myWebThread = [[WebThread alloc] initWithDelegate:self]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(webDoneNotification:) name:@"webDoneNotification" object:nil]; [myWebThread performSelectorInBackground:@selector(loadWebPage:) withObject:@""]; } Thanks! Update: Even a delay of 0.1 seconds is enough to completely fix the problem.

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  • Is garbage collection supported for iPhone applications?

    - by Mustafa
    Does the iPhone support garbage collection? If it does, then what are the alternate ways to perform the operations that are performaed using +alloc and -init combination: NSXMLParser *xmlParser = [[NSXMLParser alloc] initWithData:xmlData]; UIImage *originalImage = [[UIImage alloc] initWithData:data]; detailViewController = [[[DetailViewController alloc] initWithNibName:@"DetailView bundle:[NSBundle mainBundle]] autorelease]; ... and other commands. Thank you in advance for any help or direction that you can provide.

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  • NSZombieEnabled hides EXC_BAD_ACCESS error entirely

    - by David Liu
    So I have a subclass of a UIView that starts causing EXC_BAD_ACCESS errors when I go through a specific set of conditions (run on iPad instead of iPhone or simulator, first login only). It throws the exception when the UIView subclass gets deallocated, during the last line, where I have [super dealloc]. I heard about using NSZombieEnabled, so I tossed that on to see if I could get any more information about it, but now it hides the error completely! Does anyone know a bit more about this type of situation? I thought NSZombie would start spewing stuff into my console like before, but I'm hoping that the nonexistance of errors would tell me some sort of information as well.

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  • As-You-Type-Searching with Core Data / NSFetchedResultsController

    - by Snej
    I implemented an as-you-type-searching (text search on single attribute) by fetching with performFetch: after each given character by the user. The performFetch: is running in a background thread to avoid keyboard freezes. But while typing many useless fetches are started. A NSOperationQueue might be an option, but I wonder if there are other approaches for this quite usual search behavior. What's best practice to notice when fetching is done and the table view is updated with the previous fetch to start a new fetch?

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  • jerky scrolling in NSTableView

    - by Saurabh
    Hello All, I have a NSTableView with around 70 - 80 rows, each row contain a checkbox, title text and a drop down menu to select data. The problem i am facing is that when i scroll the table it does not scroll smooth. When i remove the NSComboBoxCell it works ok. Here is the code i used to add NSComboBoxCell - NSTableColumn* checkColumn = [tblEditData tableColumnWithIdentifier:@"Timer"]; NSCell *aCell = [aTableColumn dataCellForRow:rowIndex]; [aCell setState:3]; NSComboBoxCell *comboBoxCell = [NSComboBoxCell new]; [comboBoxCell addItemWithObjectValue:@"Timer"]; [comboBoxCell addItemWithObjectValue:@"1"]; [comboBoxCell addItemWithObjectValue:@"3"]; [comboBoxCell addItemWithObjectValue:@"6"]; [comboBoxCell addItemWithObjectValue:@"9"]; [comboBoxCell addItemWithObjectValue:@"12"]; [comboBoxCell setStringValue:aDataRow1.timer_val]; [checkColumn setDataCell:comboBoxCell]; return comboBoxCell; Please advice what should i do to remove the jerky scrolling. Thanks

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  • Crashing the OS X Pasteboard

    - by Ben Packard
    I have an application that reads in text by emulating CMD-C copy commands and reading the pasteboard - unfortunately this the only way to achieve what I need. Occasionally, something goes wrong in execution (not sure yet if it's related to the copy command or not) and the app crashes. Once in a while, this has a knock on effect on the system-wide pasteboard - any other application that is running will crash if I attempt a copy, cut, or paste. Is there a robust way to handle this - something I should be doing with the NSPasteboard before exiting? Any information on what might be happening is appreciated. For completeness, here are the only snippets of code that access the pasteboard: Reading from the pasteboard: NSString *pBoardText = [[NSPasteboard generalPasteboard]stringForType:NSStringPboardType]; Initially clearing the pasteboard (I run this only once, at launch): [[NSPasteboard generalPasteboard] declareTypes: [NSArray arrayWithObject:NSStringPboardType] owner: self]; [[NSPasteboard generalPasteboard] setString: @"" forType: NSStringPboardType];

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  • Create a UIView Subclass that calls a delegate function whenever it's parent viewController appears?

    - by Andrew Johnson
    UIViewControllers have viewWillAppear, viewDidDisappear, etc. delegate methods. I would like to create a UIView subclass that can be added to a viewController's view, and when that UIViewController apears or disappears, a delegate function is called. I could easily do this by putting function calls in the UIViewController viewWillAppear/viewWillDisappear delegate functions, but how can I encapsulate this behavior in the UIView?

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  • NSRunAlertPanel not working in Tiger, though it works on Leopard and Snow Leopard

    - by benson Ang
    I'm currently using NSRunAlertPanel to display a dialog. It works perfectly in Leopard and Snow Leopard. In Tiger, it also works except for the icon. In Leopard and Snow Leopard, the icon I used for the App is displayed on the left side of the strings. This is the expected behavior. However, in Tiger, there is a big margin on the left side of the strings, the icon is missing but the gap for the icon is there. Here's how i used the code: NSRunAlertPanel(@"My Application", @"My Application's string contents", @"OK", nil, nil); I really need to know why this happens. I did not add any code for the icon to appear in leopard and snow, but it's there. Thanks.

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  • Stack Overflow when debugging application in iPhone simulator

    - by mjdth
    I'm getting this every time I attempt to debug my app in the simulator: [Session started at 2010-05-11 16:16:52 -0500.] GNU gdb 6.3.50-20050815 (Apple version gdb-1467) (Wed Apr 21 06:57:21 UTC 2010) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "x86_64-apple-darwin".sharedlibrary apply-load-rules all Attaching to process 51573. Program received signal: “EXC_BAD_ACCESS”. Data Formatters temporarily unavailable, will re-try after a 'continue'. (Cannot call into the loader at present, it is locked.) I've looked around and found a few similar cases, but they all seem to be related to a missing file and an extra necessary build phase. I'm getting no notification of a missing file here so I'm not sure where to start to fix this and get the app running again. Thanks for any insight!

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