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  • youtube video will not display in desktop Chrome

    - by mwalrath
    Youtube video does not show up in a modal window when viewed in a desktop version of Chrome. The modal window pops up but the youtube video does not. https://animalhealth.pfizer.com/sites/pahweb/US/EN/Products/Pages/ClarifideStories.aspx It works in IE and Firefox on Windows7, works in Chrome on Android ICS and iOS6 iPad. It is on a sharepoint site but if I open a version saved to my desktop it works fine in chrome. I am using jquery fancybox How it is called <a class="iframe" href="http://www.youtube.com/watch? v=nGAyZSFDYh0&feature=player_embedded#at=41" style=" float: left;"> javascript <script type="text/javascript"> $(".iframe").click(function() { $.fancybox({ 'padding' : 0, 'autoScale' : false, 'transitionIn' : 'none', 'transitionOut' : 'none', 'title' : this.title, 'width' : 680, 'height' : 495, 'href' : this.href.replace(new RegExp("watch\\?v=", "i"), 'v/'), 'type' : 'swf', 'swf' : { 'wmode' : 'transparent', 'allowfullscreen' : 'true' } }); return false; }); </script>

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  • Display images from server in listview

    - by user1451610
    My images are stored in a folder "Albums" and address for those images are "/Albums/..". i want to concatenate two strings in imageurl but its not working and listview is not displaying images:here is my code: <asp:ListView runat="server" ID="listView" OnItemDataBound="ContactsListView_ItemDataBound"> <ItemTemplate> <asp:Image ID="img" ImageUrl= '<%# String.Concat("/", Eval("PictureLink")) %>' runat="server" /> </ItemTemplate> </asp:ListView> any help?

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  • MYSQL accentuated characters é display as %E9

    - by Jk_
    Hi guys, I'm pushing data from as3 to MSQL through a little php script! My problem is that all my accentuated characters are displayed as weird iso characters. Example : é is displayed %E9 Obvisously the collation of my field is set to utf8_general_ci Even when I try to INSERT the data from a simple php script without as3, I get the same mistake. <?php mysql_connect("***", "***", "***") or die("Error :" .mysql_error()); mysql_select_db("***"); $query ="INSERT INTO test (message) values ('éèàïû')"; mysql_query($query) or die("Error updating DB"); ?> Any idea on what am I doing wrong and how I could fix that? Thanks in advance. Jk_

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  • Scheme Formatting Help

    - by Logan
    I've been working on a project for school that takes functions from a class file and turns them into object/classes. The assignment is all about object oriented programming in scheme. My problem however is that my code doesn't format right. The output it gives me whenever I give it a file to pass in wraps the methods of the class in a list, making it so that the class never really gets declared. I can't for the life of me figure out how to get the parenthesis wrapping the method list to remove. I would really appreciate any help. Below is the code and the class file. ;;;; PART1 --- A super-easy set of classes. Just models points and lines. Tests all of the ;; basics of class behavior without touching on anything particularly complex. (class pointInstance (parent:) (constructor_args:) (ivars: (myx 1) (myy 2)) (methods: (getx () myx) (gety () myy) (setx (x) (set! myx x)) (show () (begin (display "[") (display myx) (display ",") (display myy) (display "]"))) )) (require (lib "trace.ss")) ;; Continue reading until you hit the end of the file, all the while ;; building a list with the contents (define load-file (lambda (port) (let ((rec (read port))) (if (eof-object? rec) '() (cons rec (load-file port)))))) ;; Open a port based on a file name using open-input-file (define (load fname) (let ((fport (open-input-file fname))) (load-file fport))) ;(define lis (load "C:\\Users\\Logan\\Desktop\\simpletest.txt")) ;(define lis (load "C:\\Users\\Logan\\Desktop\\complextest.txt")) (define lis (load "C:\\Users\\Logan\\Desktop\\pointinstance.txt")) ;(display (cdaddr (cdddar lis))) (define makeMethodList (lambda (listToMake retList) ;(display listToMake) (cond [(null? listToMake) retList ;(display "The list passed in to parse was null") ] [else (makeMethodList (cdr listToMake) (append retList (list (getMethodLine listToMake)))) ] ) )) ;(trace makeMethodList) ;this works provided you just pass in the function line (define getMethodLine (lambda (functionList) `((eq? (car msg) ,(caar functionList)) ,(caddar functionList)))) (define load-classes (lambda paramList (cond [(null? paramList) (display "Your parameters are null, man.")] [(null? (car paramList))(display "Done creating class definitions.")] [(not (null? (car paramList))) (begin (let* ((className (cadaar paramList)) (classInstanceVars (cdaddr (cddaar paramList))) (classMethodList (cdr (cadddr (cddaar paramList)))) (desiredMethodList (makeMethodList classMethodList '())) ) ;(display "Classname: ") ;(display className) ;(newline)(newline) ;(display "Class Instance Vars: ") ;(display classInstanceVars) ;(newline)(newline) ;(display "Class Method List: ") ;(display classMethodList) ;(newline) ;(display "Desired Method List: ") ;(display desiredMethodList)) ;(newline)(newline) ;---------------------------------------------------- ;do not delete the below code!` `(define ,className (let ,classInstanceVars (lambda msg ;return the function list here (cond ,(makeMethodList classMethodList '()))) )) ;--------------------------------------------------- ))] ) )) (load-classes lis) ;(load-classes lis) ;(load-classes-helper lis) ;(load-classes "simpletest.txt") ;(load-classes "complextest.txt") ;method list ;(display (cdr (cadddr (cddaar <class>))))

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  • How bad is it to use display: none in CSS?

    - by Andy
    I've heard many times that it's bad to use display: none for SEO reasons, as it could be an attempt to push in irrelevant popular keywords. A few questions: Is that still received wisdom? Does it make a difference if you're only hiding a single word, or perhaps a single character? If you should avoid any use of it, what are the preferred techniques for hiding (in situations where you need it to become visible again on certain conditions)? Some references I've found so far: Matt Cutts from 2005 in a comment If you're straight-out using CSS to hide text, don't be surprised if that is called spam. I'm not saying that mouseovers or DHTML text or have-a-logo-but-also-have-text is spam; I answered that last one at a conference when I said "imagine how it would look to a visitor, a competitor, or someone checking out a spam report. If you show your company's name and it's Expo Markers instead of an Expo Markers logo, you should be fine. If the text you decide to show is 'Expo Markers cheap online discount buy online Expo Markers sale ...' then I would be more cautious, because that can look bad." And in another comment on the same article We can flag text that appears to be hidden using CSS at Google. To date we have not algorithmically removed sites for doing that. We try hard to avoid throwing babies out with bathwater. (My emphasis) Eric Enge said in 2008 The legitimate use of this technique is so prevalent that I would rarely expect search engines to penalize a site for using the display: none attribute. It’s just very difficult to implement an algorithm that could truly ferret out whether the particular use of display: none is meant to deceive the search engines or not. Thanks in advance, Andy

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  • How to create an Orthographic display in OpenGL (ES) that handles different screen sizes and orientations?

    - by Piku
    I'm trying to create an iPad/iPhone game using GLES2.0 that contains a 3D scene with a heads-up-display/GUI overlaid on the top. However, this problem would also apply if I were to port my game to a computer and run the game in a resizable window, or allow the user to change screen resolutions... When trying to make the 2D GUI/HUD work I've made the assumption that all I'm really doing is drawing a load of 2D textured 'quads' on the screen and am trying to treat the orthographic projection as an old-style 2D display with 0,0 in the upper left and screenWidth,ScreenHeight in the lower right. This causes me all sorts of confusion when I rotate my ipad into Landscape mode since I can't work out what to put into my projection and modelview matrices to turn everything around the right way. It also gets messy if I want to support the iPad's large screen, an iPhone or a Retina display since I have to then draw three sets of textures for everything and work out which ones to use. Should I be trying to map the 2D OpenGL co-ords 1:1 with the screen? While typing out this question it occurs to me that I could keep my origin in the centre, still running -1/+1 along the axes. This would let me scale my 2D content appropriately on the different screen sizes, but wouldn't I end up with the textures being scaled and possibly losing quality? I'm using OpenGLES 2.0 and have a matrix library that has equivalents to the GLES1.1 glOrthof() and glFrustrum() calls.

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  • Where should "display functions" live in an MVC web app?

    - by User
    I'm using the Yii Framework which is an MVC php framework that is pretty similar to your standard web-based MVC framework. I want to display the related data from a many-to-many table as a list of strings in my view. Assuming a table schema like: tag { id, name } post { id, title, content, date } post_tag { post_id, tag_id } A post will display like: Date: 9/27/2012 Title: Some Title Content: blah blah blah... Tags: Smart Funny Cool Informative I can achieve this by doing something like this in my Post view: <?php echo join(' ', array_map(function($tag) { return $tag->name; }, $model->tags)); ?> (where $model->tags is an array of Tag objects associated with my model) My questions are: Is this amount of code/logic okay in the view? (Personally I think I'd rather just reference a property or call a single function.) If not, where should this code live? In the model? the controller? a helper? Potentially I may want to use in in other views as well. Ultimately I think its purely a display issue which would make me think it should be in the view, but then I have to repeat the code in any view I want to use it in.

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  • How can I create an orthographic display that handles different screen dimensions?

    - by Piku
    I'm trying to create an iPad/iPhone game using GLES2.0 that contains a 3D scene with a heads-up-display/GUI overlaid on the top. However, this problem would also apply if I were to port my game to a computer and run the game in a resizable window, or allow the user to change screen resolutions... When trying to make the 2D GUI/HUD work I've made the assumption that all I'm really doing is drawing a load of 2D textured 'quads' on the screen and am trying to treat the orthographic projection as an old-style 2D display with 0,0 in the upper left and screenWidth,ScreenHeight in the lower right. This causes me all sorts of confusion when I rotate my ipad into Landscape mode since I can't work out what to put into my projection and modelview matrices to turn everything around the right way. It also gets messy if I want to support the iPad's large screen, an iPhone or a Retina display since I have to then draw three sets of textures for everything and work out which ones to use. Should I be trying to map the 2D OpenGL co-ords 1:1 with the screen? While typing out this question it occurs to me that I could keep my origin in the centre, still running -1/+1 along the axes. This would let me scale my 2D content appropriately on the different screen sizes, but wouldn't I end up with the textures being scaled and possibly losing quality? I'm using OpenGLES 2.0 and have a matrix library that has equivalents to the GLES1.1 glOrthof() and glFrustrum() calls.

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  • 3 column layout with css display table, with first row having multiple rows?

    - by Damainman
    I am working on a new website which: Has 3 columns - Each Column being a cell First column has 3 rows (Logo, Nav, icons) - Has a Div with display: table which wraps arround 3 divs with display:table-row. Other two columns only have 1 row. With the middle column being the content area. However since this is my first time using display:table, I am running into some things that aren't so clear to me. I was trying to avoid floating divs. If I need multiple rows with one cell in each row per column, do I embed each cell in a row or just create each row and not declare cells. I understand that browsers automatically create the missing elements but I want to make sure I do this properly to avoid any side effects that might occur due to the browser automatically creating the missing elements. Edit: I think my brain is just over worked, I guess I can accomplish this by just using 3 divs in the first column instead of using a nested table div with the rows. This just popped into my head.

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  • Why do I get a blinking screen when running lwjgl?

    - by SystemNetworks
    I didn't have any errors. But When I run my lwjgl game, it gives me a blinking screen. Here is the code: package L1F3; import org.lwjgl.opengl.Display; import org.lwjgl.opengl.DisplayMode; import org.lwjgl.LWJGLException; import static org.lwjgl.opengl.GL11.*; public class Main { public static void main(String[] args) { try { Display.setDisplayMode(new DisplayMode(640, 480)); Display.setTitle("A fresh display!"); Display.create(); } catch (LWJGLException e) { e.printStackTrace(); Display.destroy(); System.exit(1); } while(!Display.isCloseRequested()) { Display.update(); } Display.destroy(); System.exit(0); } } How do I stop the blinking screen? I was thinking its my framerate. I deleted Display.sync but it still gives me all white and black. Last time it didn't give me a blinking screen. EDIT When I remove Display.update() , it gives me a perfect screen, no blinking or no white. Will my game work without it? I can also close it perfectly.

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  • How to create a MVC 2 DisplayTemplate for a field whose display format is dependent on another field

    - by Glenn
    If I have a property whose display format is dependent on the value of another property in the view model how do I create a display template for it? The combination of field1's display being dependent on field2's value will be used throughout the app and I would like to encapsulate this in a MVC 2 display template. To be more specific, I've already create a display template (Social.ascx) for custom data type Social that masks a social security number for display. For instance, XXX-XX-1234. [DataType("Social")] public string SocialSecurityNumber { get; set; } All employees also have an employeeID. Certain companies use the employee's social security number as either the whole employee id or as part of it. I need to also mask the employeeID if it contains the social. I'd like to create another display template (EmpID.ascx) to perform this task. [DataType("EmpID")] public string EmployeeID { get; set; } The problem is that I don't know how to get both properties in the "EmpID" template to be able to perform the comparison. Thanks for the help.

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  • How to display reboot required user notification after installing a custom package in linux?

    - by user284588
    After installing a custom package I should force a reboot of the system. I looked at couple of solutions to this use notify-send to display user notification followed by a reboot command, which did work as planned. But the user notification is only shown when I install the package from command line and not when I installed through Software Center. I came across some posts where they suggested adding the following to the postinst script [ -x /usr/share/update-notifier/notify-reboot-required ] && \ /usr/share/update-notifier/notify-reboot-required || true Tried including the above in the postinst script but all it does is updating the two files /var/run/reboot-required.pkgs and /var/run/reboot-required with restart information. It neither displayed user-notification nor rebooted the system after package is installed. Is there a way to display reboot required user notification in Ubuntu/Fedora/Open SUSE ?

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  • Wrong getBounds() on LineScaleMode.NONE

    - by ghalex
    I have write a simple example that adds a canvas and draw a rectangle with stroke size 20 scale mode none. The problem is that if I call getBounds() first time I will get a correct result but after I call scale(); the getBounds() function will give me a wrong result. It will take in cosideration the stroke but stroke has scalemode to none and on the screen nothing happens but in the result I will have a x value smaller. Can sombody tell me how can I fix this ? protected var display :Canvas; protected function addCanvas():void { display = new Canvas(); display.x = display.y = 50; display.width = 100; display.height = 100; display.graphics.clear(); display.graphics.lineStyle( 20, 0x000000, 0.5, true, LineScaleMode.NONE ); display.graphics.beginFill( 0xff0000, 1 ); display.graphics.drawRect(0, 0, 100, 100); display.graphics.endFill(); area.addChild( display ); traceBounce(); } protected function scale():void { var m :Matrix = display.transform.matrix; var apply :Matrix = new Matrix(); apply.scale( 2, 1 ); apply.concat( m ); display.transform.matrix = apply; traceBounce(); } protected function traceBounce():void { trace( display.getBounds( this ) ); }

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  • How to resolve CGDirectDisplayID changing issues on newer multi-GPU Apple laptops in Core Foundation

    - by Dave Gallagher
    In Mac OS X, every display gets a unique CGDirectDisplayID number assigned to it. You can use CGGetActiveDisplayList() or [NSScreen screens] to access them, among others. Per Apple's docs: A display ID can persist across processes and system reboot, and typically remains constant as long as certain display parameters do not change. On newer mid-2010 MacBook Pro's, Apple started using auto-switching Intel/nVidia graphics. Laptops have two GPU's, a low-powered Intel, and a high-powered nVidia. Previous dual-GPU laptops (2009 models) didn't have auto-GPU switching, and required the user to make a settings change, logoff, and then logon again to make a GPU switch occur. Even older systems only had one GPU. There's an issue with the mid-2010 models where CGDirectDisplayID's don't remain the same when a display switches from one GPU to the next. For example: Laptop powers on. Built-In LCD Screen is driven by Intel chipset. Display ID: 30002 External Display is plugged in. Built-In LCD Screen switches to nVidia chipset. It's display ID changes: 30004 External Display is driven by nVidia chipset. ...at this point, the Intel chipset is dormant... User unplugs External Display. Built-In LCD Screen switches back to Intel chipset. It's display ID changes back to original: 30002 My question is, how can I match an old display ID to a new display ID when they alter due to a GPU change? Thought about: I've noticed that the display ID only changes by 2, but I don't have enough test Mac's available to determine if this is common to all new MacBook Pro's, or just mine. Kind of a kludge if "just check for display ID's which are +/-2 from one another" works, anyway. Tried: CGDisplayRegisterReconfigurationCallback(), which notifies before-and-after when displays are going to change, has no matching logic. Putting something like this inside a method registered with it doesn't work: // Run before display settings change: CGDirectDisplayID directDisplayID = ...; io_service_t servicePort = CGDisplayIOServicePort(directDisplayID); CFDictionaryRef oldInfoDict = IODisplayCreateInfoDictionary(servicePort, kIODisplayMatchingInfo); // ...display settings change... // Run after display settings change: CGDirectDisplayID directDisplayID = ...; io_service_t servicePort = CGDisplayIOServicePort(directDisplayID); CFDictionaryRef newInfoDict = IODisplayCreateInfoDictionary(servicePort, kIODisplayMatchingInfo); BOOL match = IODisplayMatchDictionaries(oldInfoDict, newInfoDict, 0); if (match) NSLog(@"Displays are a match"); else NSLog(@"Displays are not a match"); What's happening above is I'm caching oldInfoDict before display settings change, letting them change, and then comparing it to newInfoDict by using IODisplayMatchDictionaries(), which will say either "yes, both displays are the same!" or "no, both displays are not the same." Unfortunately, it does not return YES if GPU's have changed for a monitor. Example of the dictionary's it's comparing: // oldInfoDict (Display ID: 30002) oldInfoDict: { DisplayProductID = 40144; DisplayVendorID = 1552; IODisplayLocation = "IOService:/AppleACPIPlatformExpert/PCI0@0/AppleACPIPCI/IGPU@2/AppleIntelFramebuffer/display0/AppleBacklightDisplay"; } // newInfoDict (Display ID: 30004) newInfoDict: { DisplayProductID = 40144; DisplayVendorID = 1552; IODisplayLocation = "IOService:/AppleACPIPlatformExpert/PCI0@0/AppleACPIPCI/P0P2@1/IOPCI2PCIBridge/GFX0@0/NVDA,Display-A@0/NVDA/display0/AppleBacklightDisplay"; } As you can see, the IODisplayLocation key changes when GPU's are switched, hence IODisplayMatchDictionaries() doesn't work. I can, theoretically, compared just the DisplayProductID and DisplayVendorID keys, but I'm writing end-user software, and am worried of a situation where users have two or more identical monitors plugged in. Any help is greatly appreciated! :)

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  • power manger keeps on shuting down the display even when i state in the power manger to never do that.

    - by david25
    i'm probably missing something here, i'm using the default ubuntu power manger, i setup it like that: on AC: no screen dimming when ideal. never put computer to sleep. never put display to sleep. on battery i kept the default setting. and still ubuntu does what ever it likes :\ , after 15 min it puts the display to sleep. any one having the same problem and found a way to bypass it? im using eee pc with ubuntu 10.10 desktop.

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  • Will Google harm my ad's rating if my display URL in adwords does not exist?

    - by Jubbat
    I have a service in a very big city, and to make my ads stand out, I display the name of the neighborhood in the display URL, although the actual URL is always the same page with my services for any neighborhood. Will google decrease my rating for this? In a different note, you can also express your ideas about if it's sensible to do this or not, ie, the client might feel I'm deceiving them. Although this will be subjective, unless there is some scientific study. Thank you!

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  • Can a local multiplayer iOS game display differently for each device?

    - by Rahil627
    I've seen games which display different data for two devices, but not more than two. If possible, can it be accomplished using GameKit? EDIT: More specifically, I was thinking local multiplayer via bluetooth or wi-fi on an iOS device. Most games I've seen display the same screen synchronized across all of the devices. I understand games that network across the internet do this, often using a server, but I haven't seen any examples of a 3+ device local multiplayer iOS game. I just want to make sure it wasn't some kind of limitation.

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  • Google Chrome Browser does not display the images from Local network or local host? [migrated]

    - by Arjang
    While developing and testing a site on local network I have noticed that while IE/FireFox would display the images coming from URL's like "http:\mypc" or "http:\localhost" or ip adress on the netwrok , google chrome on Galaxy, Windows Machine, or google Android will not display the images. After having burned too many hours trying various CSS, image src tag, html document description tricks, I have given up. During my search I found (and lost) the link to chrome forums regarding this issue that seemed to say it is just so by users. Anyone has any more information on weather it is possible to view images on local host/computer name on netwrok or ip adress?

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  • How can I operate on the active X display using a command in the console?

    - by G1i1ch
    I have problems where compiz freezes and I have to switch to another console(ctrl+alt+F1) to restart. But it would be easier if I could just do "$ compiz --replace" in the other console and not have to lose work or anything. But when I do this it says it can't open the display, makes sense because the display is open in console 7. Is there any way I can easily redirect a command to another console for it to be run there? Like for instance, be in console 1 and execute "$ compiz --replace" on console 7?

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  • Can I display ads on a site whose domain name includes a trademark?

    - by architect
    I own a domain containing a trademarked word. I don't want to get into trouble with the trademark owner so my plan is to use the domain to display information (wiki-style) about the service the trademark owner provides. My question is whether I can display ads on this website to make money. For example, let's say I own Google.org (Google being a trademark). On this domain I would write about the real Google (history, business etc.) Can I get into trouble for having ads on this page including ones that promote other search engines (Yahoo, Bing, etc.).

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  • How to put Powerpoint viewer full screen on secondary display?

    - by Andrew Grimm
    Using Powerpoint viewer (2010), I want to show a Powerpoint show on my secondary display, i.e. the projector, not on my laptop screen. However, Powerpoint viewer always does full screen presentations on the primary display, even if I move the Powerpoint viewer program to the secondary display. Powerpoint and multiple monitors shows how to configure which display a Powerpoint presentation is shown on for the full version of Powerpoint. But how do I do this for Powerpoint viewer? One workaround is to clone monitors rather than having separate monitors displaying different things, but I'm still wondering if there's a better way.

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  • Is there an IE8 setting for "minimum font size" to display?

    - by Clay Nichols
    When I look at our website in IE8 the text we have set to display smaller doesn't display smaller. But when I use BrowserShots.org it shows IE8 renderings with the smaller text appropriately smaller. So I'm thinking that there must be some setting in IE8 for "minimum font size to display". It's not the the TextSize (set to Medium) or Zoom setting (I set/reset zoom to 100%). It's something else. Any ideas?

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  • what's wrong with this Lua code (creating text inside listener in Corona)

    - by Greg
    If you double/triple click on the myObject here the text does NOT disappear. Why is this not working when there are multiple events being fired? That is, are there actually multiple "text" objects, with some existing but no longer having a reference to them held by the local "myText" variable? Do I have to manually removeSelf() on the local "myText" field before assigning it another "display.newText(...)"? display.setStatusBar( display.HiddenStatusBar ) local myText local function hideMyText(event) print ("hideMyText") myText.isVisible = false end local function showTextListener(event) if event.phase == "began" then print("showTextListener") myText = display.newText("Hello World!", 0, 0, native.systemFont, 30) timer.performWithDelay(1000, hideMyText, 1 ) end end -- Display object to press to show text local myObject = display.newImage( "inventory_button.png", display.contentWidth/2, display.contentHeight/2) myObject:addEventListener("touch", showTextListener) Question 2 - Also why is it the case that if I add a line BEFORE "myText = ..." of: a) "if myText then myText:removeSelf() end" = THIS FIXES THINGS, whereas b) "if myText then myText=nil end" = DOES NOT FIX THINGS Interested in hearing how Lua works here re the answer...

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  • How do I fix the HDMI/DVI display output with Intel HD 4000 Graphics in 12.04?

    - by YumYumYum
    I have an Alienware Dell PC with Intel HD 4000 Graphics (Ivy Bridge) as verified by the output of lspci | grep VGA posted below. 00:02.0 VGA compatible controller: Intel Corporation Ivy Bridge Graphics Controller (rev 09) The PC only has HDMI and DVI display outputs and using the HDMI output I am only being offered abnormal resolutions. As you can see below it does not even list HDMI1 or DVI1 but just only a fallback. $ export DISPLAY=:0.0 && xrandr xrandr: Failed to get size of gamma for output default Screen 0: minimum 640 x 480, current 1360 x 768, maximum 1360 x 768 default connected 1360x768+0+0 0mm x 0mm 1360x768 0.0* 1024x768 0.0 800x600 0.0 640x480 0.0 How can I fix this? Does it just need to be configured differently or will I need to use a newer kernel (as Intel Graphics drivers are included in the kernel)? Follow up: kernel to latest Step 1: Go to: http://kernel.ubuntu.com/~kernel-ppa/mainline/ Go to last: http://kernel.ubuntu.com/~kernel-ppa/mainline/v3.6-rc3-quantal/ Download: http://kernel.ubuntu.com/~kernel-ppa/mainline/v3.6-rc3-quantal/linux-headers-3.6.0-030600rc3-generic_3.6.0-030600rc3.201208221735_amd64.deb http://kernel.ubuntu.com/~kernel-ppa/mainline/v3.6-rc3-quantal/linux-headers-3.6.0-030600rc3_3.6.0-030600rc3.201208221735_all.deb http://kernel.ubuntu.com/~kernel-ppa/mainline/v3.6-rc3-quantal/linux-image-3.6.0-030600rc3-generic_3.6.0-030600rc3.201208221735_amd64.deb http://kernel.ubuntu.com/~kernel-ppa/mainline/v3.6-rc3-quantal/linux-image-extra-3.6.0-030600rc3-generic_3.6.0-030600rc3.201208221735_amd64.deb Step 2: sudo dpkg -i linux*.deb Step 3: reboot which shows that i have Ubuntu 12.04 with latest $ uname -a Linux sun-Alienware-X51 3.6.0-030600rc3-generic #201208221735 SMP Wed Aug 22 21:36:32 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux But still same problem remain.

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