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  • Is there any good tutorials to convert HTML+ CSS to wordpress?

    - by metal-gear-solid
    Is there any good tutorials to convert HTML+ CSS to wordpress? not PSD 2 HTML? I mean if HTML CSS is available wejust need to convert a XHTML CSS template to installable Wordpress 3.0 Theme? I'm not talking about PSD 2 HTML. For example this is free CSS template http://www.freecsstemplates.org/preview/regeneracy/ I just want to download it and convert this css template into Wordpress 3.0 installable theme.

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  • Where can you find good examples of an End-User Software License?

    - by JFV
    Should I create my own End-User Software License (with a lawyer), or are there some good examples of one on the Internet? I'm getting close to rolling out my first Windows-based program for my side-business. I would like to have the end-users to agree not to: resell the software, change/modify it, use it in another application, etc. Any and all help appreciated! Thanks! JFV

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  • Node.js A Good authentication module ? or whats the proper way to authenticate users?

    - by Mohamed Ahmed
    I'm learning Node.js and looking forward to create a simple web application which will be based on Express and I was thinking of something like creating user groups and each group has its own users and each group has its own permissions (Just like ACL in Cakephp) So can anyone recommend a good module or whatever to do so ? Also I'm a little curious about security and how these passwords are going to be saved and what type of encryption the passwords will be encrypted in. Thanks :)

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  • Are comonads a good fit for modeling the Wumpus world?

    - by Tim Stewart
    I'm trying to find some practical applications of a comonad and I thought I'd try to see if I could represent the classical Wumpus world as a comonad. I'd like to use this code to allow the Wumpus to move left and right through the world and clean up dirty tiles and avoid pits. It seems that the only comonad function that's useful is extract (to get the current tile) and that moving around and cleaning tiles would not use be able to make use of extend or duplicate. I'm not sure comonads are a good fit but I've seen a talk (Dominic Orchard: A Notation for Comonads) where comonads were used to model a cursor in a two-dimensional matrix. If a comonad is a good way of representing the Wumpus world, could you please show where my code is wrong? If it's wrong, could you please suggest a simple application of comonads? module Wumpus where -- Incomplete model of a world inhabited by a Wumpus who likes a nice -- tidy world but does not like falling in pits. import Control.Comonad -- The Wumpus world is made up of tiles that can be in one of three -- states. data Tile = Clean | Dirty | Pit deriving (Show, Eq) -- The Wumpus world is a one dimensional array partitioned into three -- values: the tiles to the left of the Wumpus, the tile occupied by -- the Wumpus, and the tiles to the right of the Wumpus. data World a = World [a] a [a] deriving (Show, Eq) -- Applies a function to every tile in the world instance Functor World where fmap f (World as b cs) = World (fmap f as) (f b) (fmap f cs) -- The Wumpus world is a Comonad instance Comonad World where -- get the part of the world the Wumpus currently occupies extract (World _ b _) = b -- not sure what this means in the Wumpus world. This type checks -- but does not make sense to me. extend f w@(World as b cs) = World (map world as) (f w) (map world cs) where world v = f (World [] v []) -- returns a world in which the Wumpus has either 1) moved one tile to -- the left or 2) stayed in the same place if the Wumpus could not move -- to the left. moveLeft :: World a -> World a moveLeft w@(World [] _ _) = w moveLeft (World as b cs) = World (init as) (last as) (b:cs) -- returns a world in which the Wumpus has either 1) moved one tile to -- the right or 2) stayed in the same place if the Wumpus could not move -- to the right. moveRight :: World a -> World a moveRight w@(World _ _ []) = w moveRight (World as b cs) = World (as ++ [b]) (head cs) (tail cs) initWorld = World [Dirty, Clean, Dirty] Dirty [Clean, Dirty, Pit] -- cleans the current tile cleanTile :: Tile -> Tile cleanTile Dirty = Clean cleanTile t = t Thanks!

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  • What are good introductory resources for expert developers new to the .NET framework?

    - by Craig Shearer
    I have a client who wants to transition off their old environment into .NET. The client has a good grounding in basic OO concepts (their existing development environment supports this) and are expert developers, but need a quick "up to speed" introduction to the .NET framework (C# as the chosen language) for building Line of Business applications (they're keen on Silverlight). Any recommendations?

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  • What are good RPC frameworks between a Java server and C++ clients?

    - by Zwei Steinen
    Hi, I am looking for a RPC stack that can be used between a Java Server and C++ clients. My requirements are: Ease of integration (for both C++ and Java) Performance, especially number of concurrent connections and response time. Payload are mostly binaries (8-100kb) I found some like: http://code.google.com/p/protobuf-socket-rpc/ http://code.google.com/p/netty-protobuf-rpc/ Are there any other good alternatives?

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  • Does anyone know of a good guide to configure GC in Java?

    - by evilpenguin
    I'm having trouble with a JVM running an app, whose heap memory looks like a comb. It's constantly jumping from 1.5 GB to 3 GB and slowly deteriorating to higher values. I'm using G1 GC algorithm, but have no idea how to configure it. I do not have access to the code of the app I'm running and, needless to say, it's a rather large app. So, bottom line, does anyone know of a good guide to configure GC in Java?

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  • Where is a good javascript reference for object event handlers?

    - by GregH
    I am relatively new to Javascript and constantly need to look up how to handle various events for objects. For example, I have a table containing a few text fields and need to know when somebody starts typing in any of the text boxes. Is there any good concise reference on the web anyplace that documents all of the objects and event handlers associated with all objects? I'd like to be able to look up the object and see all of the events I can handle for that object.

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