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  • Data structure to build and lookup set of integer ranges

    - by actual
    I have a set of uint32 integers, there may be millions of items in the set. 50-70% of them are consecutive, but in input stream they appear in unpredictable order. I need to: Compress this set into ranges to achieve space efficient representation. Already implemented this using trivial algorithm, since ranges computed only once speed is not important here. After this transformation number of resulting ranges is typically within 5 000-10 000, many of them are single-item, of course. Test membership of some integer, information about specific range in the set is not required. This one must be very fast -- O(1). Was thinking about minimal perfect hash functions, but they do not play well with ranges. Bitsets are very space inefficient. Other structures, like binary trees, has complexity of O(log n), worst thing with them that implementation make many conditional jumps and processor can not predict them well giving poor performance. Is there any data structure or algorithm specialized in integer ranges to solve this task?

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  • Build a custom drawn control for .net compact framework

    - by Hinek
    I just started on the .net compact framework. I want to draw a Sudoku field on the screen. So I put down a PictureBox and defined a method for the Paint event: private void pictureBoxPlayfield_Paint(object sender, PaintEventArgs e) { // use e.Graphics to draw the grid, numbers and cursor } This works, but you can see as the grid is drawn. So my question is, what is the right/better way to create such a custom control? Is there maybe a way to enable double buffering?

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  • Build config file into executable?

    - by REM
    I am currently working on a little graphics demo (using DirectX) which is primarily based around an HLSL shader I am working on. Using the D3DX10CreateEffectFromFile I am loading (and compiling the shader) at runtime as I find it easier for tweaking. However, once I am done I'd like to do some combination of the following: Pre-compile the shader so the demo starts up faster for the user Bury (compile into the executable) the compiled shader (or maybe just the source if necessary) Primarily, I want to do this because I want the demo to just be one file that can be very easily copied around. One thing I could easily do is just put the source text right into a cpp but that would be very tedious I needed to update it later. Is it possible to do something like this (using Visual Studio, DirectX, HLSL)?

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  • How to build a private "Google Apps Marketplace" apps for gmail intergration like Rapportive does

    - by Hans Klock
    Google Apps Marketplace (http://www.google.com/enterprise/marketplace/) has enabled contextual gadgets so I could integrate my functionality in gmail. I would like to do so but I don't want to publish the app. Is this possible? (http://developer.googleapps.com/marketplace/getting-started tells me I have to become a vendor.) If I can do so I can't find any example code how to integrate in gmail, e.x. access a message, add a button, ... BTW: Greasemonkey is NOT an option.

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  • Drupal 6 fails to build menu router and links

    - by Xinglin Zhang
    When I enable a new menu in Drupal (for example, mymodule), Drupal should be able to get the menu items from mymodule_menu (hook_menu), process the items and insert the menu items to menu_router and menu_links page. However, my Drupal fails to do so. Each time I enable a module (written by me or modules contributed by others, or core modules), Drupal does not seem to get the new information. The menu items defined in the newly enabled module are not processed and inserted to Drupal's menu system. That means the newly enabled module has no chance to work-- because it's inaccessible. I did fix this by manually insert the menu item information for the new module into the menu_router and menu_links table and the new menu started working. But this is a nightmare if I have to do this each time I enable a module. Any one has ever had the same problem? How to fix this? Thank you in advance.

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  • How to manually build mysql cache

    - by hamstar
    I have a table of over 150,000 rows of which most would be updated daily. I have mysql caching turned on so the pages load faster however everytime the database is updated the pages load slow again, which I assume is the cache building itself again. So at the moment I have resorted to doing a wget -m --delete-after http://localhost/ on the server however this takes about 4 hours to complete and moves something like 13 gig. Is there a better way to do this?

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  • integrate / build 'weather radar' widget

    - by zack
    I'm looking to integrate a 'weather radar' widget into a site I'm building. The only available resource I can find is: http://www.meteoonline.co.uk/gadgets/Europe/Netherlands/135 which basically delivers a flash mov in a iframe ! urrrgh! - and 'permission denied' of course with any javascript interaction on the iframe.. Can anyone suggest an alternative resource / or approach ? I'm happy to work with the raw data if I can get it .. any ideas welcome ! site is like [ html5 + jquery on django ]

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  • How can I build value for "for-each" expression in XSLT with help of parameter

    - by Artic
    I need to navigate through this xml tree. <publication> <corporate> <contentItem> <metadata>meta</metadata> <content>html</content> </contentItem> <contentItem > <metadata>meta1</metadata> <content>html1</content> </contentItem> </corporate> <eurasia-and-africa> ... </eurasia-and-africa> <europe> ... </europe> </publication> and convert it to html with this stylesheet <ul> <xsl:variable name="itemsNode" select="concat('publicationManifest/',$group,'/contentItem')"></xsl:variable> <xsl:for-each select="$itemsNode"> <li> <xsl:value-of select="content"/> </li> </xsl:for-each> </ul> $group is a parameter with name of group for example "corporate". I have an error with compilation of this stylsheet. SystemID: D:\1\contentsTransform.xslt Engine name: Saxon6.5.5 Severity: error Description: The value is not a node-set Start location: 18:0 What the matter?

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  • Jquery - Dynamically build form action on submit?

    - by Probocop
    Hi, I'm trying to have the action of a HTML form built when the user clicks the submit button. So the user fills in a form, clicks submit, then the action gets built then it actually gets submitted. The reason being is because the form has a load of options on it which will be passed to a script. How would I go about doing this with Jquery?

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  • [Java6] Same source code, Eclipse build success but Maven (javac) fails

    - by EnToutCas
    Keep getting this error when compiling using Maven: type parameters of <X>X cannot be determined; no unique maximal instance exists for type variable X with upper bounds int,java.lang.Object Generics type interference cannot be applied to primitive types. But I thought since Java5, boxing/unboxing mechanism works seamlessly between primitive types and wrapper classes. In any case, the strange thing is Eclipse doesn't report any errors and happily compiles. I'm using JDK1.6.0_12. What could possibly be the problem here?

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  • Build OpenGL model in parallel?

    - by Brendan Long
    I have a program which draws some terrain and simulates water flowing over it (in a cheap and easy way). Updating the water was easy to parallelize using OpenMP, so I can do ~50 updates per second. The problem is that even with a small amounts of water, my draws per second are very very low (starts at 5 and drops to around 2 once there's a significant amount of water). It's not a problem with the video card because the terrain is more complicated and gets drawn so quickly that boost::timer tells me that I get infinity draws per second if I turn the water off. It may be related to memory bandwidth though (since I assume the model stays on the card and doesn't have to be transfered every time). What I'm concerned about is that on every draw, I'm calling glVertex3f() about a million times (max size is 450*600, 4 vertices each), and it's done entirely sequentially because Glut won't let me call anything in parallel. So.. is if there's some way of building the list in parallel and then passing it to OpenGL all at once? Or some other way of making it draw this faster? Am I using the wrong method (besides the obvious "use less vertices")?

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  • C++: how to build my own utility library?

    - by augustin
    I am starting to be proficient enough with C++ so that I can write my own C++ based scripts (to replace bash and PHP scripts I used to write before). I find that I am starting to have a very small collection of utility functions and sub-routines that I'd like to use in several, otherwise unrelated C++ scripts. I know I am not supposed to reinvent the wheel and that I could use external libraries for some of the utilities I'm creating for myself. However, it's fun to create my own utility functions, they are perfectly tailored to the job I have in mind, and it's for me a large part of the learning process. I'll see about using more polished external libraries when I am proficient enough to work on more serious, long term projects. So, the question is: how do I manage my personal utility library in a way that the functions can be easily included in my various scripts? I am using linux/Kubuntu, vim, g++, etc. and mostly coding CLI scripts. Don't assume too much in terms of experience! ;) Links to tutorials or places where relevant topics are properly documented are welcome.

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  • How to build a database from an XSD schema and import XML data

    - by FreshCode
    I have a complex XSD schema and hundreds of XML files conforming to the schema. How do I automate the creation of related SQL Server tables to store the XML data? I've considered creating C# classes from the XSD schema using the xsd.exe tool and letting something like Subsonic figure out how to make a shiny database out of it, but not sure if it's the best way to approach it. Has anyone managed to elegantly import XSD files into SQL Server?

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  • How to dynamicly build up a gui

    - by InsertNickHere
    Hi there, for the app i am creating i need a lot "option menus". E.g. for the sound file trimming part it would be something like "leadingSilence" / Integer "trailingSilence" / Integer "hold" / Integer. Overall, there are a lot of options of different types (int, float, string), and im thinking about if it is a better way to manualy create a window for each option set, or to dynamicly create them. last one would be quite easy if all types were similar (so i would just add eg spinButtons) I guess but its not. At this time i mange the options with the standard .properties of jave, and there is no need to change. My question is: is there a lib which provides such functionality, or is there a "standard way" to do this? How much work would it be? How to dynamicly create the selection listeners? In could i'd love to have something like: OptionWindow trimmingOptionWindow = createWindowFromOptionSet(OptionManager.getOptions("trimming") ); trimmingOptionWindow.open(); I hope its clear what I mean :)

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  • Xcode OpenGL Build Error (header file not found)

    - by Strix Nebulosa
    When building my Objective-C project (for Mac OS 10.9, Xcode 5.11), I get the error message Lexical or Preprocessor Issue 'OpenGL/OpenGL.h' file not found. The error is caused by the include section of the file CVDisplayLink.h where the above named file is included. CVDisplayLink.h belongs to the framework CoreVideo. Now there are two strange points related to that issue: The error appeared after I tried to test some basic OpenGL features using the tutorial in the Mac Developer Library ( https://developer.apple.com/library/mac/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_drawing/opengl_drawing.html#//apple_ref/doc/uid/TP40001987-CH404-SW8 ). I added an NSOpenGLView to my MainMenu as well as the related code given in the tutorial. Then the error message appeared. I also tried to add the OpenGL and CoreVideo frameworks to my project target, but this did not help. After some frustration, I removed the NSOpenGLView from my project, as well as all related code. Now the error Message still appeares and I have no Idea how to ged rid of it.

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  • build adobe air to use YouTube API v2.0

    - by Hadi
    I'm trying to use YouTube API v2.0 to let users authenticate into their YouTube account and be able to upload videos from there... but I want to do this application in AS3 as an adobe air application. I searched the api but I couldn't find any proof that I can do this with AS3? thought to drop a line here and ask if it's possible at all? specially being able to upload videos through the adobe air desktop app? If possible, is there any link you could give me to get me started faster?

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