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  • Stop UITextView from jumping when programatically setting text

    - by Michael Waterfall
    Hi there, I have to update a small amount of text in a scrolling UITextView. I'll only be inserting a character where the cursor currently is, and I'll be doing this on a press of a button on my navigation bar. My problem is that whenever I call the setText method of the text view, it jumps to the bottom of the text. I've tried using contentOffset and resetting the selectedRange but it doesn't work! Here's my example: // Remember offset and selection CGPoint contentOffset = [entryTextView contentOffset]; NSRange selectedRange = [entryTextView selectedRange]; // Update text entryTextView.text = entryTextView.text; // Try and reset offset and selection [entryTextView setContentOffset:contentOffset animated:NO]; [entryTextView setSelectedRange: selectedRange]; Is there any way you can update the text without any scroll movement at all... as if they'd just typed something on the keyboard? Many thanks, Michael Edit: I've tried using the textViewDidChange: delegate method but it's still not scrolling up to the original location. - (void)textViewDidChange:(UITextView *)textView { if (self.programChanged) { [textView setSelectedRange:self.selectedRange]; [textView setContentOffset:self.contentOffset animated:NO]; self.programChanged = NO; } } - (void)changeButtonPressed:(id)sender { // Remember position self.programChanged = YES; self.contentOffset = [entryTextView contentOffset]; self.selectedRange = [entryTextView selectedRange]; // Update text entryTextView.text = entryTextView.text; }

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  • iPhone niche applications

    - by user104295
    Hi there, we want to develop a small utility for the iPhone for a very small set of users... We're thinking about developing it with PhoneGap/html/javascript as we want to make it available under other mobile platforms. Given that it's only for a small number of users within a particular organisation, would we submit that to AppStore? Is App Store meant for general public applications? Any recommendations on how to approach this? thanks

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  • check if(country == @"(null)" doesn't work

    - by Sean
    hi all, I got the problem that the if-statement doesn't work. After the first code line the variable contains the value "(null)", because the user who picked the contact from his iphone address book doesn't set the country key for this contact, so far so good. but if I check the variable, it won't be true, but the value is certainly "(null)"... does someone have an idea? NSString *country = [NSString [the dict objectForKey:(NSString *)kABPersonAddressCountryKey]]; if(country == @"(null)") { country = @""; } thanks in advance sean

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  • mkmapview userlocation annimation issue

    - by Gedeon
    I have issue with userlocation in mkmapview. The thing is that i have navigation controller which pushes mapview , as soon as it pushes it userlocation is queried. But if user pop mapview view before userlocation animation is finished , it throws exception because animation is trying to access deallocated mapview instance. So my question is , how to prevent that. I could do it by disabling back button , but i am not sure if that right way to take. Does anybody know how to stop current animation?

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  • iPhone backup & restore does not restore our app's data on rare occasions

    - by Michael Waterfall
    We have an iPhone app with several thousand users, and we've had one or two users saying that after a full backup & restore procedure within iTunes, the data for our app was lost. All the data (photos & SQLite DB) are stored in the documents area of the app. I've tested this thoroughly with our devices and it works absolutely fine. Can anyone think of a reason for this, or has anyone experienced this before?

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  • Why are my "tel:" links not working

    - by Griffo
    I have a tableView which has cells with phone numbers. The app is not dialing the numbers though. See the code below - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { if (indexPath.section == 2) { UITableViewCell *selectedCell = [tableView cellForRowAtIndexPath:indexPath]; NSString *numberToDial = [NSString stringWithFormat:@"tel:%@", selectedCell.detailTextLabel.text]; NSLog(@"%@",numberToDial); [[UIApplication sharedApplication] openURL:[NSURL URLWithString:numberToDial]]; } } Console ouput: 2010-03-08 01:32:30.830 AIB[1217:207] tel:01 8350098 As you can see, the number goes to the console, but doesn't get dialled. The weird thing is, if I change the last statement to this: [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"tel:171"]]; the phone dials the number 171 without any issue

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  • Anti-aliasing not working when resizing a UIWebView

    - by nickcartwright
    I'd like to add a Web View to my app at 60% scale (like seen in Safari in the browse other windows view): Notice how the content looks nice and Aliased! If I try and add the same Web view to my app: NSURL *url = [NSURL URLWithString:@"http://www.google.co.uk?q=hello"]; NSURLRequest *request = [NSURLRequest requestWithURL:url]; UIWebView *webView = [[UIWebView alloc] initWithFrame:CGRectMake(0, 0, 320, 400)]; webView.delegate=self; [webView loadRequest:request]; [self.view addSubview:webView]; Using the following transformation: [webView setTransform:CGAffineTransformMakeScale(0.6, 0.6)]; ..the scale is really bad quality and there appears to be no anti-aliasing. Does anyone know why this is happening or have a suggestion on how it could be fixed? Thanks! Nick.

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  • Core Data vs. SQLitePersistentObjects

    - by Macatomy
    I'm creating an iPhone app and I'm trying to choose between 2 solutions for a persistent store. Core Data, or SQLitePersistentObjects. Basically, all my app needs is a way to store an array of model objects and then load them again to display in a UITableView. Its nothing too complicated. Core Data seems to have a much higher learning curve than the simple to use SQLitePersistentObjects. Are there any obvious benefits of using Core Data over SQLitePersistentObjects in my case?

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  • How do I reduce the height of a TableView when it is constructed in IB?

    - by erotsppa
    I wanted to add a view to the bottom of my screen. The controller is a UITableViewController, how do I shrink the tableView and add a extra view at the bottom of the tableview? I've tried setting the frame of self.tableView in different places (viewDidLoad, viewWillAppear etc) but nothing happens. The tableView is created by IB and not programtically. I've tried added a footer to my table view but that's not what I want, because the footer actually scrolls up, I want a static non moving View at the bottom of the screen.

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  • Removing Divider Line from UISplitViewController

    - by tilomitra
    Guys, I know a similar question exists but the thread seems to be inactive, and I really would like this question to be answered. It's been annoying me for a few days now. I'm wondering how to remove the divider line between the Master and Detail view in the UISplitViewController. I know its possible to remove/hide/cover it up because I see some apps in the store without that line. I have tried setting backgroundColor to clearColour on my views but to no avail. So SO community, you're my only hope!

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  • How to customize the pop up menu in iPhone?

    - by Allen Dang
    The application I'm creating needs a function like user selects some text, a pop up menu shows, and user clicks "search" menu to perform a search directly. Problem is the current pop up menu provided by UIMenuController doesn't support to be extended. So my thought is to subscribe "UIMenuControllerDidShowMenuNotification", get the frame of pop up menu, and display the "search" button right aside. But during the implementation, I met a strange problem, the notification seems never be sent, means after the menu shown, I still cannot be notified, following are the key section of code. - (void)viewDidLoad { [super viewDidLoad]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(menuDidShow:) name:UIMenuControllerWillShowMenuNotification object:nil]; } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; [[NSNotificationCenter defaultCenter] removeObserver:self name:UIMenuControllerDidShowMenuNotification object:nil]; self.textView = nil; self.searchBar = nil; } - (void)menuDidShow:(NSNotification *)notification { NSLog(@"menu did show!"); } The code is too simple to make mistake, can someone help me to understand what's going on? Or what did I miss?

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  • Call to a phone number through iPhone App

    - by Md. Faisal Rahman
    Hi iPhone developers, I want to add a feature in my iPhone app, the are: call to a phone number in my app play a recorded mp3 voice to that number after call end, relaunch the previous app I know I have to use following code snipt for dialing to a number XXXXXX: [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"tel:XXXXXX"]]; My be play record not worked, as my app will terminate when call dial launch. is there any way to do this? And, after call ended, or call failed will my previous app relaunch? please answer ASAP.

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  • Using kAudioSessionProperty_OtherMixableAudioShouldDuck on iPhone

    - by Cliff
    Hello, I'm trying to get consistant behavior out of the kAudioSessionProperty_OtherMixableAudioShouldDuck property on the iPhone to allow iPod music blending and I'm having trouble. At the start of my app I set an Ambient category like so: -(void) initialize { [[AVAudioSession sharedInstance] setCategory: AVAudioSessionCategoryAmbient error: nil]; } Later on when I attempt to play audio I set the duck property using the following method: //this will crossfade the audio with the ipod music - (void) toggleCrossfadeOn:(UInt32)onOff { //crossfade the ipod music AudioSessionSetProperty(kAudioSessionProperty_OtherMixableAudioShouldDuck,sizeof(onOff),&onOff); AudioSessionSetActive(onOff); } I call this passing a numeric "1" just before playing audio like so: [self toggleCrossfadeOn:1]; [player play]; I then call the crossfade method again passing a zero when my app's audio completes using a playback is stopping callback like so: -(void) playbackIsStoppingForPlayer:(MQAudioPlayer*)audioPlayer { NSLog(@"Releasing player"); [audioPlayer release]; [self toggleCrossfadeOn:0]; } In my production app this exact code works as expected, causing the ipod to fade out just before playing my app's audio then fade back in when the audio finishes playing. In a new project I recently started, I get different behavior. The iPod audio fades down and never fades back in. In my production app I use the AVAudioPlayer where in my new app I've written a custom audio player that uses audio queues. Could somebody help me understand the differences and how to properly use this API?

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  • Downloading file with ASIHTTPRequest - iPhone app

    - by lostInTransit
    Hi I am using the ASIHTTPRequest source code to download a file from a remote location. Surprisingly, the download happens but nothing happens after that. I have put in a log statement in the handleBytesAvailable method and can see the entire file worth of data is downloaded in parts and added to the fileDownloadOutputStream variable. But once all the bytes have been downloaded, nothing happens. The delegate methods are not called (neither fail, nor success). Can someone please tell me what is happening? Or what is the correct way to download a file from a remote server using ASIHTTPRequest? Thanks.

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  • iPhone OpenGL ES freezes for no reason

    - by KJ
    Hi, I'm quite new to iPhone OpenGL ES, and I'm really stuck. I was trying to implement shadow mapping on iPhone, and I allocated two 512*1024*32bit textures for the shadow map and the diffuse map respectively. The problem is that my application started to freeze and reboot the device after I added the shadow map allocation part to the code (so I guess the shadow map allocation is causing all this mess). It happens randomly, but mostly within 10 minutes. (sometimes within a few secs) And it only happens on the real iPhone device, not on the virtual device. I backtracked the problem by removing irrelevant code lines by lines and now my code is really simple, but it's still crashing (I mean, freezing). Could anybody please download my xcode project linked below and see what on earth is wrong? The code is really simple: http://www.tempfiles.net/download/201004/95922/CrashTest.html I would really appreciate if someone can help me. My iPhone is a 3GS and running on the OS version 3.1. Again, run the code and it'll take about 5 mins in average for the device to freeze and reboot. (Don't worry, it does no harm) It'll just display cyan screen before it freezes, but you'll be able to notice when it happens because the device will reboot soon, so please be patient. Just in case you can't reproduce the problem, please let me know. (That could possibly mean it's specifically my device that something's wrong with) Observation: The problem goes away when I change the size of the shadow map to 512*512. (but with the diffuse map still 512*1024) I'm desperate for help, thanks in advance! Just for the people's information who can't download the link, here is the OpenGL code: #import "GLView.h" #import <OpenGLES/ES2/glext.h> #import <QuartzCore/QuartzCore.h> @implementation GLView + (Class)layerClass { return [CAEAGLLayer class]; } - (id)initWithCoder: (NSCoder*)coder { if ((self = [super initWithCoder:coder])) { CAEAGLLayer* layer = (CAEAGLLayer*)self.layer; layer.opaque = YES; layer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool: NO], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; displayLink_ = nil; context_ = [[EAGLContext alloc] initWithAPI: kEAGLRenderingAPIOpenGLES2]; if (!context_ || ![EAGLContext setCurrentContext: context_]) { [self release]; return nil; } glGenFramebuffers(1, &framebuffer_); glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_); glViewport(0, 0, self.bounds.size.width, self.bounds.size.height); glGenRenderbuffers(1, &defaultColorBuffer_); glBindRenderbuffer(GL_RENDERBUFFER, defaultColorBuffer_); [context_ renderbufferStorage: GL_RENDERBUFFER fromDrawable: layer]; glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, defaultColorBuffer_); glGenTextures(1, &shadowColorBuffer_); glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, shadowColorBuffer_); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glGenTextures(1, &texture_); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, texture_); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); } return self; } - (void)startAnimation { displayLink_ = [CADisplayLink displayLinkWithTarget: self selector: @selector(drawView:)]; [displayLink_ setFrameInterval: 1]; [displayLink_ addToRunLoop: [NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; } - (void)useDefaultBuffers { glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, defaultColorBuffer_); glClearColor(0.0, 0.8, 0.8, 1); glClear(GL_COLOR_BUFFER_BIT); } - (void)useShadowBuffers { glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, shadowColorBuffer_, 0); glClearColor(0, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT); } - (void)drawView: (id)sender { NSTimeInterval startTime = [NSDate timeIntervalSinceReferenceDate]; [EAGLContext setCurrentContext: context_]; [self useShadowBuffers]; [self useDefaultBuffers]; glBindRenderbuffer(GL_RENDERBUFFER, defaultColorBuffer_); [context_ presentRenderbuffer: GL_RENDERBUFFER]; NSTimeInterval endTime = [NSDate timeIntervalSinceReferenceDate]; NSLog(@"FPS : %.1f", 1 / (endTime - startTime)); } - (void)stopAnimation { [displayLink_ invalidate]; displayLink_ = nil; } - (void)dealloc { if (framebuffer_) glDeleteFramebuffers(1, &framebuffer_); if (defaultColorBuffer_) glDeleteRenderbuffers(1, &defaultColorBuffer_); if (shadowColorBuffer_) glDeleteTextures(1, &shadowColorBuffer_); glDeleteTextures(1, &texture_); if ([EAGLContext currentContext] == context_) [EAGLContext setCurrentContext: nil]; [context_ release]; context_ = nil; [super dealloc]; } @end

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  • Remove In-App Purchase from free app and increase the price

    - by Arseniy Banayev
    The current version of an application in the App Store is free and has very limited functionality. An In-App Purchase unlocks everything else. I have decided to remove the In-App Purchase and just make the application cost the same price as the In-App Purchase did. But if I make the update now, then those users who have the free version but who have not yet paid for the In-App Purchase will get a free update into the full version. I have removed all traces of my singleton class, PurchaseManager, from the application, so that at this point, when I build/run it, all of the features are unlocked. At this point, how can I make sure that the free-version users don't just ride an update into the full version? Maybe there's a way to test whether the app is obtained through an update or through a purchase? That way, if it's through an update, I will see if it's the free version w/o the IAP and then force the user to purchase the IAP to continue playing. Any ideas?

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  • How to identify WHICH NSURLConnection did finish loading when there are multiple ones?

    - by RexOnRoids
    Multiple NSURLConnections being started (in a single UIViewController) to gather different kinds of data. When they return (-connectionDidFinishLoading) I wanna do stuff with the data, depending on the type of data that has arrived. But one prob, HOW DO I KNOW WHICH NSURLConnection returned? I need to know so I can take action specific to the type of data that came. (Eg. display a twitter update if it was the twitter xml data)(Eg. display an image if it was a photo) How do people usually solve this?

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  • BroadcastReceiver not receiving an alarm's broadcast

    - by juanjux
    I have a code that sets a new repeating alarm (on production I'll use a inexactRepeating), but the BroadCastReceiver I've registered for handling it is not being called. Here is the code where I set the alarm: newAlarmPeriod = 5000; // For debugging Intent alarmIntent = new Intent(this, GroupsCheckAlarmReceiver.class); PendingIntent sender = PendingIntent.getBroadcast(this, Constants.CHECK_ALARM_CODE, alarmIntent, 0); AlarmManager am = (AlarmManager) getSystemService(ALARM_SERVICE); am.setRepeating(AlarmManager.RTC_WAKEUP, System.currentTimeMillis() + newAlarmPeriod, newAlarmPeriod, sender); It seems to work and it triggers and alarm every five seconds, as seen in the output of "adb shell dumpsys alarm": DUMP OF SERVICE alarm: Current Alarm Manager state: Realtime wakeup (now=1269941046923): RTC_WAKEUP #1: Alarm{43cbac58 type 0 android} type=0 when=1269997200000 repeatInterval=0 count=0 operation=PendingIntent{43bb1738: PendingIntentRecord{43bb1248 android broadcastIntent}} RTC_WAKEUP #0: Alarm{43ce30e0 type 0 com.almarsoft.GroundhogReader} type=0 when=1269941049555 repeatInterval=5000 count=1 operation=PendingIntent{43d990c8: PendingIntentRecord{43d49108 com.almarsoft.GroundhogReader broadcastIntent}} RTC #1: Alarm{43bfc250 type 1 android} type=1 when=1269993600000 repeatInterval=0 count=0 operation=PendingIntent{43c5a618: PendingIntentRecord{43c4f048 android broadcastIntent}} RTC #0: Alarm{43d67dd8 type 1 android} type=1 when=1269941100000 repeatInterval=0 count=0 operation=PendingIntent{43c4e0f0: PendingIntentRecord{43c4f6c8 android broadcastIntent}} Broadcast ref count: 0 Alarm Stats: android 24390ms running, 0 wakeups 80 alarms: act=android.intent.action.TIME_TICK flg=0x40000004 com.almarsoft.GroundhogReader 26ms running, 2 wakeups 2 alarms: flg=0x4 cmp=com.almarsoft.GroundhogReader/.GroupsCheckAlarmReceiver But for some reason my BroadCastReceiver is not being called when the alarm is triggered. I've declared it on the Manifest: <receiver android:name=".GroupsCheckAlarmReceiver" /> And this is the abbreviated code: public class GroupsCheckAlarmReceiver extends BroadcastReceiver{ @Override public void onReceive(Context context, Intent intent) { Toast.makeText(context, "XXX Alarm worked.", Toast.LENGTH_LONG).show(); Log.d("XXX", "GroupsCheckAlarmReceiver.onReceive"); }

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