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  • How to start Android Kernel programming?

    - by Rajapandian
    Hi All, I am 6 months experience in Android, use to develop simple UI based application. Now i want to write application targeting the Android core Kernel.For example i want to develop a Framework which is not present in Android.To achieve that we have to write the code for the Kernel. I dont know where and how to start the Android Kernel Programming. If anybody knows the way to start it please help me. Regards, Rajapandian.K

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  • Automated testing in Android development

    - by Sara
    I have an ordinary project with JUnit tests that are connected to the classes in my Android Project. I want my server to run some JUnit tests in my testproject everytime I commit my code from my Android Project. Is there a best practise to do this? So far I only managed to run the tests when they are a part of a while the JUnit tests and Android classes are separated into 2 different projects, since JUnit runs on JVM and Android in an emulator on DVM (Dalvik Virtual Machine).

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  • Best Practices for Setup and Management of an Open Source Project

    - by VirtuosiMedia
    Later this year I want to release a PHP framework that I've been working on as open source. I do use source control (SVN), but it's on an extremely limited basis. I'm self-taught, I develop by myself and don't have the experience of working with large teams. I have some ideas about what can help make a project successful, but I'm fuzzy on some of the details. Since it's not yet released, I want to do everything I can to set up the right infrastructure from the beginning. What do I need to know in order to setup and manage a successful project? Some ideas that I have to make it successful (beyond marketing it): Good documentation and tutorials Automated unit tests and builds to push update to the website A clear roadmap Bug Tracking integrated with the source control A style guide to keep the code consistent along with clear A forum for the community to get support, share ideas, etc. A good example application built with the framework A blog to keep the community informed Maintaining backwards compatibility wherever possible Some of my questions: How do I setup and automate a one step submit-test-commit-generate API docs-push update to website process? How do I handle (technically) submissions from other users? How can I ensure that those submissions must be approved before being integrated? What are some of the pitfalls that can be avoided in terms of the project community? I'd prefer to have it be as friendly and helpful as possible without a lot of drama. I'd love to learn from your experience on any of these points. If you think I'm missing anything big, please share that as well. Any resources (preferably geared toward a beginner) that you could point me towards would also be greatly appreciated.

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  • Enable real fixed positioning on Samsung Android browsers

    - by Mr. Shiny and New ??
    The Android browser, since 2.2, supports fixed positioning, at least under certain circumstances such as when scaling is turned off. I have a simple HTML file with no JS, but the fixed positioning on three Samsung phones I've tried is simply wrong. Instead of true fixed positioning, the header scrolls out of view then pops back into place after the scrolling is done. This doesn't happen on the Android SDK emulator for any configuration I've tested (2.2, 2.3, 2.3 x86, 4.0.4). It also doesn't happen when using the WebView in an app on the Samsung phones: in those cases the positioning works as expected. Is there a way to make the Samsung Android "stock" browser use real fixed positioning? I've tested: 1. Samsung Galaxy 551, Android 2.2 2. Samsung Galaxy S, Android 2.3 3. Samsung Galaxy S II, Android 2.3 Sample code: <html> <head> <meta name="viewport" content="initial-scale=1.0,maximum-scale=1.0,user-scalable=no,width=device-width,height=device-height"> <style> h1 { position: fixed; top: 0; left: 0; height: 32px; background-color: #CDCDCD; color: black; font-size: 32px; line-height: 32px; padding: 2px; width: 100%; margin: 0;} p { margin-top: 36px; } </style> </head> <body> <h1>Header</h1> <p>Long text goes here</p> </body> </html> The expected behaviour is that the grey header fills the top of the screen and stays put no matter how much you scroll. On Samsung Android browsers it seems to scroll out of view then pop back into place once the scrolling is done, as if the fixed-positioning is being simulated using Javascript, which it isn't. Edit Judging by the comments and "answers" it seems that maybe I wasn't clear on what I need. I am looking for a meta tag or css rule/hack or javascript toggle which turns off Samsung's broken fixed-positioning and turns on the Android browser's working fixed-positioning. I am not looking for a Javascript solution that adds broken fixed-positioning to a browser that has no support whatsoever; the Samsung fixed-positioning does that already, it just looks stupid.

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  • Open Source CMS (.Net vs Java)

    - by CmsAndDotNetKindaGuy
    I must say up-front that this is not a strictly programming-related question and a very opinionated one. I am the lead developer of the dominant .Net CMS in my country and I don't like my own product :). Managerial decisions over what is important or not and large chunks of legacy code done before I joined gives me headache every day I go for work. Anyway, having a vast amount of experience in web industry and a very good grasp of C# and programming practices I'm designing my own CMS the past few months. Now the problem is that I'm an open source kinda guy so I have a dilemma. Should I use C# and .Net which has crippled multi-platform support or should I drop .Net entirely and start learning Java where I can create a truly open-source and cross-platform CMS? Please don't answer that I should contribute to an existing open source CMS. I ruled that out after spending a great deal of time searching for something similar in structure to what I have in mind. I am not a native speaker, so feel free to correct my syntax or rephrase my question.

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  • WPF Image change source when button is disabled

    - by Taylor
    Hi, I'm trying to show a different image when the button is disabled. Should be easy with triggers, right?! For some reason, I have not been able to get the images to switch. I've tried setting triggers on both the image and button. What is wrong with what I have below? How can I change the image source when the button is enabled/disabled? Thanks! <Button x:Name="rleft" Command="{Binding Path=Operation}" CommandParameter="{x:Static vm:Ops.OpA}"> <Button.Content> <StackPanel> <Image Width="24" Height="24" RenderOptions.BitmapScalingMode="NearestNeighbor" SnapsToDevicePixels="True" Source="/MyAssembly;component/images/enabled.png"> <Image.Style> <Style> <Style.Triggers> <DataTrigger Binding="{Binding ElementName=rleft, Path=Button.IsEnabled}" Value="False"> <Setter Property="Image.Source" Value="/MyAssembly;component/images/disabled.png" /> </DataTrigger> </Style.Triggers> </Style> </Image.Style> </Image> </StackPanel> </Button.Content> </Button>

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  • How do I open android built in downloads app?

    - by user1502829
    So I'm downloading stuff and it gets put into the built in downloads app since thats how the download manager works. I just want to the user to click a button which opens the built in downloads app. Heres my try: btnDownloads.setOnClickListener(new Button.OnClickListener(){ public void onClick(View v) { PackageManager pakMan=MainActivity.context.getPackageManager(); Log.d("bebr", "Making pak"); if(pakMan!=null){ Intent downloadsIntent=new Intent(Intent.ACTION_MAIN).addCategory(Intent.CATEGORY_LAUNCHER).setComponent(new ComponentName("com.android.downloads","com.android.downlods.Downloads")); ResolveInfo resolved=pakMan.resolveActivity(downloadsIntent, PackageManager.MATCH_DEFAULT_ONLY); Log.d("bebr","Resolving"); if(resolved!=null){ Log.d("bebr", "Starting"); startActivity(downloadsIntent); } } } });

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  • How do I antialias the clip boundary on Android's canvas?

    - by Jesse Wilson
    I'm using Android's android.graphics.Canvas class to draw a ring. My onDraw method clips the canvas to make a hole for the inner circle, and then draws the full outer circle over the hole: clip = new Path(); clip.addRect(outerCircle, Path.Direction.CW); clip.addOval(innerCircle, Path.Direction.CCW); canvas.save(); canvas.clipPath(clip); canvas.drawOval(outerCircle, lightGrey); canvas.restore(); The result is a ring with a pretty, anti-aliased outer edge and a jagged, ugly inner edge: What can I do to antialias the inner edge? I don't want to cheat by drawing a grey circle in the middle because the dialog is slightly transparent. (This transparency isn't as subtle on on other backgrounds.)

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  • What are the basics of dealing with user input events in Android?

    - by user279112
    Hello. I thought I had understood this question, but something is quite wrong here. When the user (me, so far) tries to press keys, nothing really happens, and I am having a lot of trouble understanding what it is that I've missed. Consider this before I present some code to help clarify my problem: I am using Android's Lunar Lander example to make my first "real" Android program. In that example, of course, there exist a class LunarView, and class nested therein LunarThread. In my code the equivalents of these classes are Graphics and GraphicsThread, respectively. Also I can make sprite animations in 2D just fine on Android. I have a Player class, and let's say GraphicsThread has a Player member referred to as "player". This class has four coordinates - x1, y1, x2, and y2 - and they define a rectangle in which the sprite is to be drawn. I've worked it out so that I can handle that perfectly. Whenever the doDraw(Canvas canvas) method is invoked, it'll just look at the values of those coordinates and draw the sprite accordingly. Now let's say - and this isn't really what I'm trying to do with the program - I'm trying to make the program where all it does is display the Player sprite at one location of the screen UNTIL the FIRST time the user presses the Dpad's left button. Then the location will be changed to another set position on the screen, and the sprite will be drawn at that position for the rest of the program invariably. Also note that the GraphicsThread member in Graphics is called "thread", and that the SurfaceHolder member in GraphicsThread is called "mSurfaceHolder". So consider this method in class Graphics: @Override public boolean onKeyDown(int keyCode, KeyEvent msg) { return thread.keyDownHandler(keyCode, msg); } Also please consider this method in class GraphicsThread: boolean keyDownHandler(int keyCode, KeyEvent msg) { synchronized (mSurfaceHolder) { if (keyCode == KeyEvent.KEYCODE_DPAD_LEFT) { player.x1 = 100; player.y1 = 100; player.x2 = 120; player.y2 = 150; } } return true; } Now then assuming that player's coordinates start off as (200, 200, 220, 250), why won't he do anything different when I press Dpad: Left? Thanks!

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  • Eclipse complains android:scrollbars and android:fadingEdge do not allow Strings.

    - by emanuel
    Having a problem in Eclipse with regards to an XML file. Eclipse complains that android:scrollbars and android:fadingEdge do not allow Strings. I checked the Android developer site and they do in fact accept strings in the xml file. A related question posed had the problem where there was a missing :android after xmlns. As you can see from the code the line beginning with xmlns is correct I believe. Here is the complete file contents:

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  • android 2.2 google map error

    - by shenbryant
    I used google.map api to develop a project which works well on android 2.1. But when I run the same project on android 2.2, it encountered some errors. The shown errors are " -- AndroidRuntime FATAL EXCEPTION:main -- AndroidRuntime java.lang.NoClassDefFoundError:android.net.NetworkConnectivityListener -- AndroidRuntime at com.google.android.maps.MapActivity.onCreate(MapActivity.java:199) " I don't know where is the problem? Can anyone help me? I will apreciate it very much!

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  • starting with android

    - by Woland
    I am considering to start writing apps for android. Could some-one post list with all tools needed to start coding. My programming skills by language are C# - excellent Java - moderate c/c++ - beginner I have heard something about Mono for android, whats the status of it? is it any good? Also it would be helpful to hear how Java performs on android. Any other points and issues regarding the android platform are also welcomed.

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  • How to run Android instrumentation tests from the command line (in Kubuntu)?

    - by KK
    We are able to run instrumentation tests of Android from the command line on Windows by launching: adb shell am instrument -w <package.test>/android.test.InstrumentationTestRunner This gives us good results. Using the same architecture, we are unable to run the same in Kubuntu. We have the same setup in Kubuntu. Can someone let us know, if there are packages with same name.. Then what package will the adb shell point? How will the emulator connect with adb shell from cmd line? DO we need to do any changes to do so in Kubuntu ?

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  • admob orientation problem in android

    - by Aswan
    Hi folks my application integrated with admob ads.when i change the orientation it should fit the screen depends on orientation.portrait mode it is working fine when i changed to landscape mode what ad size i am getting in portrait mode same size of ad displayed in landscape mode the following i am adding in layout page <com.admob.android.ads.AdView android:id="@+id/ad" android:layout_width="fill_parent" android:layout_height="wrap_content" myapp:backgroundColor="#000000" myapp:primaryTextColor="#FFFFFF" myapp:secondaryTextColor="#CCCCCC" />

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  • List of existing Android Virtual Devices empty

    - by sunpech
    I'm new to Android development and I'm currently going through some tutorials. When I setup a new Android Project in Eclipse, and select Windows - Android SDK and AVD Manager, in Virtual Devices, the list of existing Android Virtual Devices is empty. Is it supposed to be? From the pictures in the tutorial, it's pre-populated. Can I download these AVDs from somewhere, am I missing something here? Also, I'm developing this on my Macbook Pro.

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  • Android application consuming WCF

    - by Charly
    Hi, I'm new in Android and I have to do an application (in android) that consumes a NET WCF service with httpbasicbinding. I have heard about use of ksoap2-android, json and restfull but I don't know which is the best way for my app. Anyone can suggest me anything? Another problem is my WCF service return complex objects made by Linq To Sql and I don't know how can I use it in Android. Thanks in advance!

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  • Where is the Open Source alternative to WPF?

    - by Evan Plaice
    If we've learned anything from HTML/CSS it's that, declarative languages (like XML) work best to describe User Interfaces because: It's easy to build code preprocessors that can template the code effectively. The code is in a well defined well structured (ideally) format so it's easy to parse. The technology to effectively parse or crawl an XML based source file already exists. The UIs scripted code becomes much simpler and easier to understand. It simple enough that designers are able to design the interface themselves. Programmers suck at creating UIs so it should be made easy enough for designers. I recently took a look at the meat of a WPF application (ie. the XAML) and it looks surprisingly familiar to the declarative language style used in HTML. It's blindingly apparent to me that the current state of desktop UI development is largely fractionalized, otherwise there wouldn't be so much duplicated effort in the domain of user interfaces (IE. GTK, XUL, Qt, Winforms, WPF, etc). There are 45 GUI platforms for Python alone It's painfully obvious to me that there should be a general purpose, open source, standardized, platform independent, markup language for designing desktop GUIs. Much like what the W3C made HTML/CSS into. WPF, or more specifically XAML seems like a pretty likely step in the right direction. Why hasn't anyone in the Open Source community (AFAIK) even scratched the surface of this issue. Now that the 'browser wars' are over should we look forward to a future of 'desktop gui wars?' Note: This topic is relatively subjective in the attempt to be 'future-thinking.' I think that desktop GUI development in its current state sucks ((really)hard) and, even though WPF is still in it's infancy, it presents a likely solution to the problem. Has no one in the OS community looked into developing something similar because they don't see the value, or because it's not worth the effort?

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  • I cannot run application on android, but emulator can.

    - by Daisy
    protected void showCurrentLocation(){ Location lc = locationManager.getLastKnownLocation(LocationManager.GPS_PROVIDER); if(lc != null){ String msg = String.format("Current Location \n Logitude: %1$s \n Latitude: %2$s",lc.getLongitude(),lc.getLatitude()); Toast.makeText(Test1.this,msg,3000).show(); } Toast.makeText(Test1.this,"location is null",3000).show(); } from code above, when I run on android phone. It can run but its only show location is null. I don't know why its can't get location from getLastKnownLocation() http://www.javacodegeeks.com/2010/09/android-location-based-services.html This is a source code which I got to tried. Please help me. Thanks ka :)) Ps. I already have I already have ACCESS_FINE_LOCATION,ACCESS_MOCK_LOCATION, and ACCESS_COARSE_LOCATION

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  • Naming my application in android

    - by Sephy
    Hi, I think i'm getting senile because I was convinced that to give a name to your application, you had to fill this part of the manifest : <application android:icon="@drawable/icon" android:label="MyApplicationName"> However for a reason I don't understand, my application gets the name of my first activity, in which I load data, henceforce, It is called "Loading"...(defined as follows in the manifest) <activity android:name="AccueilSplash" android:label="Loading"> Any idea why that is?

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  • How to get orientation of android from gyrsocope sensor events ?

    - by Pritam
    I am using android 2.3 on Nexus S and want to get orientation from gyroscope sensor events. As gyro gives angular velocity how to use this for getting device orientation ? Also is there any way we can get pure linear accelerations on phone's axis, without gravity vector. I expected this from Linear acceleration sensor event but just found a post and referred android source as well for Sensor which currently uses only accelerometer. So what's the best way to combine the readings from both hardware to get pure accelerations without gravity inclusions ? Thanks.

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  • Can someone please explain to me the basic function of Intents in the Android OS?

    - by K-RAN
    I'm new to programming applications for the Android OS. As far as general architecture of the OS goes, I understand that processes are implemented as Linux processes and that each one is sandboxed. However, I'm utterly confused on the IPCs and syscalls (if any) used. I know that the IBinder is a form of this; parcels are sent back and forth between processes and Bundles are array forms of parcels (?). But even that is still unfamiliar to me. Same with Intents. All in all, I don't understand what kinds of IPCs are implemented and how. Could someone briefly explain to me the specific methods used by user level applications in Android OS to communicate with each other and the OS? I've done kernel programming and played with various IPCs in Linux (Ubuntu and Debian) so it would help immensely if this was all explained in relation to what I'm familiar with... Thanks in advance!

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  • Android how to make ImageView with a minWidth have a border?

    - by Kman
    I want to diplay an image so that it takes up a minmum width of the screen and should scale in its aspect ratio (the image width might be smaller or larger than the minimun width) I also want to have a fixed size border around this image. This is my xml section for it: <ImageView android:id="@+id/detailed_view_boxArt" android:layout_width="wrap_content" android:layout_height="wrap_content" android:minWidth="150dp" android:layout_alignParentLeft="true" android:layout_below="@id/detailed_view_heading" android:padding="10dp" android:layout_marginLeft="5dp" android:scaleType="centerInside" android:background="#000"/> This however does not produce what I want...the problem is that it does not scale the image horizontally far enough (ie. the 10px padding that I have seems a lot more on the right and left) How would I produce the result that I want?

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  • Is there a way to hide the Android Device Chooser?

    - by janfsd
    Whenever I run my app I get the Android Device Chooser dialog: This is happening because I am using the Google APIs for 1.6 and trying to run the application on my Nexus one. Is there any way to make this automatically, or to not check the compatibility? Sometimes when I make a modification and quickly after I save and run the application, Eclipse will build the project and the Android Device Chooser dialog will show briefly and disappear and the app won't run. I have to click run again for it to work. Any workarounds?

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