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  • Flash/ActionScript3 crashes on getPixel/32

    - by Quandary
    Question: The below code crashes flash... Why? The crash causing lines seem to be //var uiColor:uint = bmpd.getPixel(i,j); var uiColor:uint = bmpd.getPixel32(i,j); trace("Color: "+ uiColor); I am trying to take a snapshot of a movieclip and iterate through all pixels in the image and get the pixel's color. import flash.display.BitmapData; import flash.geom.*; function takeSnapshot(mc:MovieClip):BitmapData { var sp:BitmapData = new BitmapData(mc.width, mc.height, true, 0x000000); sp.draw(mc, new Matrix(), new ColorTransform(), "normal"); return sp; } var mcMyClip:MovieClip=new MovieClip() var xxx:cMovieClipLoader=new cMovieClipLoader(); xxx.LoadImageAbsSize(mcMyClip,"http://localhost/flash/images/picture.gif", 500,500) //this.addChild(mcMyClip); function WhenImageIsLoaded() { var bmpd:BitmapData=takeSnapshot(mcMyClip); var i,j:uint; for(i=0; i < bmpd.width;++i) { for(j=0; j < bmpd.height;++j) { //var uiColor:uint = bmpd.getPixel(i,j); var uiColor:uint = bmpd.getPixel32(i,j); trace("Color: "+ uiColor); } } var myBitmap:Bitmap = new Bitmap(bmpd); this.addChild(myBitmap); } setTimeout(WhenImageIsLoaded,1000);

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  • Threading best practice when using SFTP in C#

    - by Christian
    Ok, this is more one of these "conceptual questions", but I hope I got some pointers in the right direction. First the desired scenario: I want to query an SFTP server for directory and file lists I want to upload or download files simulaneously Both things are pretty easy using a SFTP class provided by Tamir.SharpSsh, but if I only use one thread, it is kind of slow. Especially the recursion into subdirs gets very "UI blocking", because we are talking about 10.000 of directories. My basic approach is simple, create some kind of "pool" where I keep 10 open SFTP connections. Then query the first worker for a list of dirs. If this list was obtained, send the next free workers (e.g. 1-10, first one is also free again) to get the subdirectory details. As soon as there is a worker free, send him for the subsubdirs. And so on... I know the ThreadPool, simple Threads and did some Tests. What confuses me a little bit is the following: I basically need... A list of threads I create, say 10 Connect all threads to the server If a connection drops, create a new thread / sftp client If there is work to do, take the first free thread and handle the work I am currently not sure about the implementation details, especially the "work to do" and the "maintain list of threads" parts. Is it a good idea to: Enclose the work in an object, containing a job description (path) and a callback Send the threads into an infinite loop with 100ms wait to wait for work If SFTP is dead, either revive it, or kill the whole thread and create a new one How to encapsulate this, do I write my own "10ThreadsManager" or are there some out Ok, so far... Btw, I could also use PRISM events and commands, but I think the problem is unrelated. Perhaps the EventModel to signal a done processing of a "work package"... Thanks for any ideas, critic.. Chris

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  • Image Line Trace Math Help Hard To Explain

    - by Ozzy
    Hi all, sorry for the confusing title, its really hard for me to explain what i want. So i created this image :) Ok so the two RED dots are points on an image. The distance between them isnt important. What I want to do is, Using the coordinates for the two dots, work out the angle of the space between them (as shown by the black line between the red dots) Then once the angle is found, on the last red dot, create two points which cross the angle of the first line. Then from that, scan a Half semicircle and get the coordinates of every pixel of the image that the orange line passes. I dnot know if this makes any sense to you lot so i drew another picture: As you can see in the second picture, my idea is applied to a line drawn on a black canavs. The two red dots are the starting coordinates then at the end of the two dots, a less then half semicircle is created. The part that is orange shows the pixels of the image that should be recorded. I have no clue how to start this, so if anyone has any ideas on how i can or on what i need to do, any help is much appreciated :)

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  • In Python epoll can I avoid the errno.EWOULDBLOCK, errno.EAGAIN ?

    - by davyzhang
    I wrote a epoll wrapper in python, It works fine but recently I found the performance is not not ideal for large package sending. I look down into the code and found there's actually a LOT of error Traceback (most recent call last): File "/Users/dawn/Documents/workspace/work/dev/server/sandbox/single_point/tcp_epoll.py", line 231, in send_now num_bytes = self.sock.send(self.response) error: [Errno 35] Resource temporarily unavailable and previously silent it as the document said, so my sending function was done this way: def send_now(self): '''send message at once''' st = time.time() times = 0 while self.response != '': try: num_bytes = self.sock.send(self.response) l.info('msg wrote %s %d : %r size %r',self.ip,self.port,self.response[:num_bytes],num_bytes) self.response = self.response[num_bytes:] except socket.error,e: if e[0] in (errno.EWOULDBLOCK,errno.EAGAIN): #here I printed it, but I silent it in normal days #print 'would block, again %r',tb.format_exc() break else: l.warning('%r %r socket error %r',self.ip,self.port,tb.format_exc()) #must break or cause dead loop break except: #other exceptions l.warning('%r %r msg write error %r',self.ip,self.port,tb.format_exc()) break times += 1 et = time.time() I googled it, and says it caused by temporarily network buffer run out So how can I manually and efficiently detect this error instead it goes to exception phase? Because it cause to much time to rasie/handle the exception.

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  • Does RabbitMq do round-robin from the exchange to the queues

    - by Lancelot
    Hi, I am currently evaluating message queue systems and RabbitMq seems like a good candidate, so I'm digging a little more into it. To give a little context I'm looking to have something like one exchange load balancing the message publishing to multiple queues. I don't want to replicate the messages, so a fanout exchange is not an option. Also the reason I'm thinking of having multiple queues vs one queue handling the round-robin w/ the consumers, is that I don't want our single point of failure to be at the queue level. Sounds like I could add some logic on the publisher side to simulate that behavior by editing the routing key and having the appropriate bindings in place. But that's kind of a passive approach that wouldn't take the pace of the message consumption on each queue into account, potentially leading to fill up one queue if the consumer applications for that queue are dead. I was looking for a more pro-active way from the exchange entity side, that would decide where to send the next message based on each queue size or something of that nature. I read about Alice and the available RESTful APIs but that seems kind of a heavy duty solution to implement fast routing decisions. Anyone knows if round-robin between the exchange the queues is feasible w/ RabbitMQ then? Thanks.

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  • Decisions in teaching someone else to program: language selection

    - by Dinah
    My friend would like for me to guide her into learning programming. She's already proven enormous aptitude for thinking like a programmer but is scared of the idea of programming since in her mind it's relegated to some magical realm accessible only to smart people and trained computer scientists (ironically, I am neither but that's beside the point). My main question is the age-old and irritating question: which language should I chose? I've limited it down to these: PHP: dead simple to start with and I remember enough of the language to answer all novice questions. However, I can think of a million reasons why I wouldn't recommend this as a first language. The most diplomatic of which is that there's no desktop app option to which I would feel comfortable subjecting a novice. Python: supposed to be wonderful for beginners and generally everything I've heard about it screams that this is the correct choice. That's the problem: everything I've heard about it. I don't know it yet and have a lot of projects going on right now so I don't feel like learning it yet -- but I'm going to be the tech-support when any little thing goes wrong. I know there are tons of online resources but in the frustration of the moment, it's always going to be just me. C#: this is the language I'm most comfortable with so I know I can be good tech support. I also love this language and its versatility and community. The big drawback here is that I remember when I first learned it after doing mainly PHP, Perl, and JavaScript and I found the experience overwhelming. You are simultaneously learning: programming concepts, C# syntax, strong typing, OOP, and a complex powerful IDE with a bazillion options and buttons all over it.

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  • C# How to find if an event is hooked up

    - by Nick
    I want to be able to find out if an event is hooked up or not. I've looked around, but I've only found solutions that involved modifying the internals of the object that contains the event. I don't want to do this. Here is some test code that I thought would work: // Create a new event handler that takes in the function I want to execute when the event fires EventHandler myEventHandler = new EventHandler(myObject_SomeEvent); // Get "p1" number events that got hooked up to myEventHandler int p1 = myEventHandler.GetInvocationList().Length; // Now actually hook an event up myObject.SomeEvent += m_myEventHandler; // Re check "p2" number of events hooked up to myEventHandler int p2 = myEventHandler.GetInvocationList().Length; Unfort the above is dead wrong. I thought that somehow the "invocationList" in myEventHandler would automatically get updated when I hooked an event to it. But no, this is not the case. The length of this always comes back as one. Is there anyway to determine this from outside the object that contains the event?

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  • SQL - Count grouped entries and then get the max values grouped by date

    - by Marcus
    hello, I am out of any logic how to write the right sql statment. I've got a sqlite table holding every played track in a row with played date/time Now I will count the plays of all artists, grouped by day and then find the artist with the max playcount per day. I used this Query SELECT COUNT(ARTISTID) AS artistcount, ARTIST AS artistname,strftime('%Y-%m-%d', playtime) AS day_played FROM playcount GROUP BY artistname to get this result "93"|"The Skygreen Leopards"|"2010-06-16" "2" |"Arcade Fire" |"2010-06-15" "2" |"Dead Kennedys" |"2010-06-15" "2" |"Wolf People" |"2010-06-15" "3" |"16 Horsepower" |"2010-06-15" "3" |"Alela Diane" |"2010-06-15" "46"|"Motorama" |"2010-06-15" "1" |"Ariel Pink's Haunted" |"2010-06-14" I tried then to query this virtual table but I always get false results in artistname. SELECT MAX(artistcount), artistname , day_played FROM ( SELECT COUNT(ARTISTID) AS artistcount, ARTIST AS artistname,strftime('%Y-%m-%d', playtime) AS day_played FROM playcount GROUP BY artistname ) GROUP BY strftime('%Y-%m-%d',day_played) result in this "93"|"lilium" |"2010-06-16" "46"|"Wolf People"|"2010-06-15" "30"|"of Montreal"|"2010-06-14" but the artist name is false. I think through the grouping by day, it just use the last artist, or so. I tested stuff like INNER JOIN or GROUP BY ... HAVING in trial and error, I read examples of similar issues but always get lost in columnnames and stuff (I am a bit burned out) I hope someone can give me a hint. thanks m

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  • Fastest image iteration in Python

    - by Greg
    I am creating a simple green screen app with Python 2.7.4 but am getting quite slow results. I am currently using PIL 1.1.7 to load and iterate the images and saw huge speed-ups changing from the old getpixel() to the newer load() and pixel access object indexing. However the following loop still takes around 2.5 seconds to run for an image of around 720p resolution: def colorclose(Cb_p, Cr_p, Cb_key, Cr_key, tola, tolb): temp = math.sqrt((Cb_key-Cb_p)**2+(Cr_key-Cr_p)**2) if temp < tola: return 0.0 else: if temp < tolb: return (temp-tola)/(tolb-tola) else: return 1.0 .... for x in range(width): for y in range(height): Y, cb, cr = fg_cbcr_list[x, y] mask = colorclose(cb, cr, cb_key, cr_key, tola, tolb) mask = 1 - mask bgr, bgg, bgb = bg_list[x,y] fgr, fgg, fgb = fg_list[x,y] pixels[x,y] = ( (int)(fgr - mask*key_color[0] + mask*bgr), (int)(fgg - mask*key_color[1] + mask*bgg), (int)(fgb - mask*key_color[2] + mask*bgb)) Am I doing anything hugely inefficient here which makes it run so slow? I have seen similar, simpler examples where the loop is replaced by a boolean matrix for instance, but for this case I can't see a way to replace the loop. The pixels[x,y] assignment seems to take the most amount of time but not knowing Python very well I am unsure of a more efficient way to do this. Any help would be appreciated.

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  • AdMob ad in iPhone app makes App content disappear when "done" is pressed!

    - by nephilite
    Hello All, When I return from an adMob ad by hitting "done" the content of my app has disappeared ! All that remains is a background image I had attached directly to the main window. Oddly I can still hear the result of my touch events from my main screen (which is now gone). This may be related to the issue some people have had regarding a 20 pixel move involving the toolbar...I see something to that effect as the ad starts to overlay. I have admob in another app that is working fine, and I notice when the ad opens in that app the ad content fills the whole screen EXCEPT the top toolbar (it starts right under it). In the new app I'm working on right now this isn't the case. When the ad starts to open I see the tool bar vanish, then the add comes in and fills the entire screen (including the area where the tool bar was); then when I click done and the the ad goes away everything under it is gone as well. It may be worth noting that the App I had working was 2.x and the current app is 3.x (and thus using the admob 3.0 libraries). This is very odd and deal-breaking; I need help ASAP The relevant part of my view hierarchy is as follows: AppDelegate - ViewController - MainView (Ad is in here) There are also some other Views that are children of the ViewController and a UITabbar is also a subview of the ViewController (programmatically declared, not a UITabBar Controller). Any help you can offer would be extremely appreciate...I need to resolve this issue ASAP, release in two days! Thanks!!

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  • CSS Rotation & IE: absolute positioning seems to break IE

    - by user263900
    I'm trying to rotate a variety of text blocks so they are vertically oriented, and position them in very specific locations on a diagram which will be previewed and then printed. CSS rotates the text very nicely in IE, FF, even Opera. But when I try to position a rotated element, IE 7 & 8 (not worried about 6) breaks completely and the element stays in its original location. Any way around this? I really need to-the-pixel control of where these labels are located. HTML <div class="content rotate"> <div id="Div1" class="txtblock">Ardvark Avacado<br />Awkward</div> <div id="Div2" class="txtblock">Brownies<br />Bacteria Brussel Sprouts</div> </div> CSS div.content { position: relative; width: 300px; height: 300px; margin: 30px; border-top: black 4px solid; border-right: blue 4px solid; border-bottom: black 4px dashed; border-left: blue 4px dashed; } .rotate { -webkit-transform: rotate(-90deg); -moz-transform: rotate(-90deg); -o-transform: rotate(-90deg); filter: progid:DXImageTransform.Microsoft.BasicImage(rotation=3); } .txtblock { width: auto; position: absolute; } #Div1 { left:44px; top:70px; border:red 3px solid; } #Div2 { left:13px; top:170px; border:purple 3px solid; }

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  • Creating a timetable using PHP

    - by Big Sal
    I am going to create a little app using PHP that acts as a timetable. I am going to have it going from 9.00am to 5.00pm and through monday to friday. I am still deciding how i want the timetable to function but have this idea though, the user mouses over a section of the timetable, when the user clicks that point, a new event booking window opens up and the user selects the event type and event duration and then saves. Now, I was going to create a 1440 pixel wide table and then have have each hour have 180pixels and each minute of that hour taking up 3 pixels. How would you go about implementing such a thing, and by that i mean, how would you go about making the app so that it knows what time it is when a user clicks a certain portion of the timetable? Im not asking for code or anything like that, I'm just wondering how more experienced developers would go about creating such a timetable because there are a few other ways i have thought about going about this problem but its always nice to hear other peoples ideas about how they would go about solving a problem. Any ideas are welcomed, Thanks.

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  • Simple way to decrease values without making a new attribute?

    - by Jam
    I'm making a program where you're firing a 'blaster', and I have 5 ammo. I'm blasting an alien who has 5 health. At the end I instantiate the player and make him blast 6 times to check that the program works correctly. But the way I've done it makes it so that the amount won't decrease. Is there an easy fix to this, or do I just have to make a new attribute for ammo and health? Here's what I have: class Player(object): """ A player in a shooter game. """ def blast(self, enemy, ammo=5): if ammo>=1: ammo-=1 print "You have blasted the alien." print "You have", ammo, "ammunition left." enemy.die(5) else: print "You are out of ammunition!" class Alien(object): """ An alien in a shooter game. """ def die(self, health=5): if health>=1: health-=1 print "The alien is wounded. He now has", health, "health left." elif health==0: health-=1 print "The alien gasps and says, 'Oh, this is it. This is the big one. \n" \ "Yes, it's getting dark now. Tell my 1.6 million larvae that I loved them... \n" \ "Good-bye, cruel universe.'" else: print "The alien's corpse sits up momentarily and says, 'No need to blast me, I'm dead already!" # main print "\t\tDeath of an Alien\n" hero = Player() invader = Alien() hero.blast(invader) hero.blast(invader) hero.blast(invader) hero.blast(invader) hero.blast(invader) hero.blast(invader) raw_input("\n\nPress the enter key to exit.")

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  • Raytraced Shadows Problem

    - by Mat
    Hey There! I've got a problem with shadowrays in my raytracer. Please have a look at the following two pictures 3D sMax: My Raytracer: The scene is lit by a very bright light, shining from the back. It's so bright that there is no gradient in the shading, just either white or dark (due to the overexposure). both images were rendered using 3DStudioMax and both use the exact same geometry, just in one case the normals are interpolated across the triangles. Now consider the red dot on the surface. In the case of the unsmoothed version, it lies in a dark area. this means that the light source is not visible from this triangle, since it's facing away from it. In the smoothed version however, it lies in the lit area, because the interpolated normal would suggest, that the light would be visible at that point (although the actual geometry of the triangle is facing away from the lightsource). My problem now is when raytraced shadows come in. if a shadowray is shot into the scene, from the red dot, to test whether the light-source is visible or not (to determine shadowing), the shadowray will return an intersection, independent of whether normals are interpolated or not (because intersections only depend on the geometry). Therefore the pixel would be shaded dark. 3dsamx is handling the case correctly - the rendered image was generated with Raytraced shadows turned on. However, my own Raytracer runs exactly into this problem when i turn on raytraced shadows (in my raytracer, the point is dark in both cases, because raytraced shadows determine the point lying in the shadow), and i don't know how to solve it. I hope someone knows this problem and how to deal with it.. thanks!

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  • Detecting ClearType-optimized fonts

    - by Josh Kelley
    Question: Is there a way to check if a given font is one of Microsoft's ClearType-optimized fonts? I guess I could simply hard-code the list of font names, since it's a relatively short list, but that seems a bit ugly. Would the font names be the same regardless of Windows' locale and language settings? Background: PuTTY looks really ugly with bold, ClearType-enabled, Consolas text. I decided to play around with the source and see if I could figure out the problem, and I think I tracked it down to the following (abbreviated) code: font_height = cfg.font.height; if (font_height > 0) { font_height = -MulDiv(font_height, GetDeviceCaps(hdc, LOGPIXELSY), 72); } } font_width = 0; #define f(i,c,w,u) \ fonts[i] = CreateFont (font_height, font_width, 0, 0, w, FALSE, u, FALSE, \ c, OUT_DEFAULT_PRECIS, \ CLIP_DEFAULT_PRECIS, FONT_QUALITY(cfg.font_quality), \ FIXED_PITCH | FF_DONTCARE, cfg.font.name) f(FONT_NORMAL, cfg.font.charset, fw_dontcare, FALSE); SelectObject(hdc, fonts[FONT_NORMAL]); GetTextMetrics(hdc, &tm); font_height = tm.tmHeight; font_width = tm.tmAveCharWidth; f(FONT_BOLD, cfg.font.charset, fw_bold, FALSE); The intent is to pick a bold font that fits the same dimensions as the normal font. I'm assuming that PuTTY's Consolas text looks ugly because, since Consolas is so heavily optimized to be layed out on specific pixel boundaries, trying to shoehorn it into arbitrary dimensions produces bad results. So it seems like an appropriate fix would be to detect ClearType-optimized fonts and try and create the bold versions of those fonts using the same width and height as the initial CreateFont call.

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  • Eclipse - How can I change a 'Project Facet' from Tomcat 6 to Tomcat 5.5?

    - by pcimring
    (Eclipse 3.4, Ganymede) I have an existing Dynamic Web Application project in Eclipse. When I created the project, I specified 'Default configuration for Apache Tomcat v6' under the 'Configuration' drop down. It's a month or 2 down the line, and I would now like to change the configuration to Tomcat 'v5.5'. (This will be the version of Tomcat on the production server.) I have tried the following steps (without success): I selected Targeted Runtimes under the Project Properties The Tomcat v5.5 option was disabled and The UI displayed this message: If the runtime you want to select is not displayed or is disabled you may need to uninstall one or more of the currently installed project facets. I then clicked on the Uninstall Facets... link. Under the Runtimes tab, only Tomcat 6 displayed. For Dynamic Web Module, I selected version 2.4 in place of 2.5. Under the Runtimes tab, Tomcat 5.5 now displayed. However, the UI now displayed this message: Cannot change version of project facet Dynamic Web Module to 2.4. The Finish button was disabled - so I reached a dead-end. I CAN successfully create a NEW Project with a Tomcat v5.5 configuration. For some reason, though, it will not let me downgrade' an existing Project. As a work-around, I created a new Project and copied the source files from the old Project. Nonetheless, the work-around was fairly painful and somewhat clumsy. Can anyone explain how I can 'downgrade' the Project configuration from 'Tomcat 6' to 'Tomcat 5'? Or perhaps shed some light on why this happened? Thanks Pete

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  • SimpleXML - "Node no longer exists"

    - by SubZane
    Hi I'm trying to get the video data from this youtube playlist feed and add the interesting data to an array and use that later, but as you can see from the feed some videolinks are "dead" and that results in problems for my code. The error I get is "Node no longer exists" when I try to access $attrs['url']. I've tried for hours to find a way to check if the node exists before I access it but I have no luck. If anyone could help me to either parse the feed some other way with the same result or create a if-node-exists check that works I would be most happy. Thank you in advance $url = 'http://gdata.youtube.com/feeds/api/playlists/18A7E36C33EF4B5D?v=2'; $sxml = simplexml_load_file($url); $i = 0; $videoobj; foreach ($sxml->entry as $entry) { // get nodes in media: namespace for media information $media = $entry->children('http://search.yahoo.com/mrss/'); // get video player URL $attrs = $media->group->player->attributes(); $videoobj[$i]['url'] = $attrs['url']; // get video thumbnail $attrs = $media->group->thumbnail[0]->attributes(); $videoobj[$i]['thumb'] = $attrs['url']; $videoobj[$i]['title'] = $media->group->title; $i++; }

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  • C# winforms: graphics.DrawImage problem

    - by Tony
    Hi, I have a really strange problem with Graphics.DrawImage method. I have the PictureBox control in the Panel control with AllowScroll property = true. The program cuts the image on small parts basing on the area selected by the user. I load the image 300x547 and select the area (the red rectangle): program properly cuts the image: then, I load another image 427x640: and then, as the result I see that the image is not cut properly. Each img.jpg file has properly width & height but the drawn image is too small: here's the code snippet - it saves the bitmap area selected by the user: Bitmap bmp = new Bitmap(selectedAreaRECT.Width, selectedAreaRECT.Height); Graphics g = Graphics.FromImage(bmp); g.DrawImage(OriginalIMG, 0,0, selectedAreaRECT, GraphicsUnit.Pixel); g.Save(); g.Dispose(); bmp.Save(AppDomain.CurrentDomain.BaseDirectory + @"\Temp\" + "img1.jpg", System.Drawing.Imaging.ImageFormat.Jpeg); As You see, the code is the same for the img1.jpg from image A and from Image B. I'm trying to resolve that stupid problem for too long, I don't know what's the reason of that problem. I tried diffrent constructors of the DrawImage method, with no success

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  • Why is 1px sometimes 2px when specified in Android XML?

    - by Daniel Lew
    I've got a desire for a one-pixel divider line, just for looks. I thought I could accomplish this using a View of height 1px, with a defined background. However, I'm getting some very odd behavior on different devices - sometimes the 1px ends up as 2px. Take this sample layout for example: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <View android:layout_width="fill_parent" android:layout_height="1px" android:background="@android:color/white" android:layout_marginBottom="4dp" /> <View android:layout_width="fill_parent" android:layout_height="1px" android:background="@android:color/white" android:layout_marginBottom="4dp" /> <View android:layout_width="fill_parent" android:layout_height="1px" android:background="@android:color/white" android:layout_marginBottom="4dp" /> <View android:layout_width="fill_parent" android:layout_height="1px" android:background="@android:color/white" android:layout_marginBottom="4dp" /> <View android:layout_width="fill_parent" android:layout_height="1px" android:background="@android:color/white" android:layout_marginBottom="4dp" /> <View android:layout_width="fill_parent" android:layout_height="1px" android:background="@android:color/white" android:layout_marginBottom="4dp" /> <View android:layout_width="fill_parent" android:layout_height="1px" android:background="@android:color/white" android:layout_marginBottom="4dp" /> </LinearLayout> When run on my G1, this comes out fine. But on the Nexus One, it alternates between 1px lines and 2px lines. Does anyone know where this is going awry? Why does Android sometimes make 1px into 2px?

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  • When writing a game, should you make objects/enemies/etc. have unique ID numbers?

    - by SLC
    I have recently encountered some issues with merely passing references to objects/enemies in a game I am making, and am wondering if I am using the wrong approach. The main issue I have is disposing of enemies and objects, when other enemies or players may still have links to them. For example, if you have a Rabbit, and a Wolf, the Wolf may have selected the Rabbit to be its target. What I am doing, is the wolf has a GameObject Target = null; and when it decides it is hungry, the Target becomes the Rabbit. If the Rabbit then dies, such as another wolf killing it, it cannot be removed from the game properly because this wolf still has a reference to it. In addition, if you are using a decoupled approach, the rabbit could hit by lightning, reducing its health to below zero. When it next updates itself, it realises it has died, and is removed from the game... but there is no way to update everything that is interested in it. If you gave every enemy a unique ID, you could simply use references to that instead, and use a central lookup class that handled it. If the monster died, the lookup class could remove it from its own index, and subsequently anything trying to access it would be informed that it's dead, and then they could act accordingly. Any thoughts on this?

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  • Soft Paint Bucket Fill: Colour Equality

    - by Bart van Heukelom
    I'm making a small app where children can fill preset illustrations with colours. I've succesfully implemented an MS-paint style paint bucket using the flood fill argorithm. However, near the edges of image elements pixels are left unfilled, because the lines are anti-aliased. This is because the current condition on whether to fill is colourAtCurrentPixel == colourToReplace (the colours are RGB uints) I'd like to add a smoothing/treshold option like in Photoshop and other sophisticated tools, but what's the algorithm to determine the equality/distance between two colours? if (match(pixel(x,y), colourToReplace) setpixel(x,y,colourToReplaceWith) How to fill in match()? Here's my current full code: var b:BitmapData = settings.background; b.lock(); var from:uint = b.getPixel(x,y); var q:Array = []; var xx:int; var yy:int; var w:int = b.width; var h:int = b.height; q.push(y*w + x); while (q.length != 0) { var xy:int = q.shift(); xx = xy % w; yy = (xy - xx) / w; if (b.getPixel(xx,yy) == from) { b.setPixel(xx,yy,to); if (xx != 0) q.push(xy-1); if (xx != w-1) q.push(xy+1); if (yy != 0) q.push(xy-w); if (yy != h-1) q.push(xy+w); } } b.unlock(null);

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  • Drawing Color Spectrum with Waveform

    - by TheDarkIn1978
    i've come across this ActionScript sample, which demonstrates drawing of the color spectrum, one line at a time via a loop, using waveforms. however, the waveform location of each RGB channel create a color spectrum that is missing colors (pure yellow, cyan and magenta) and therefore the spectrum is incomplete. how can i remedy this problem so that the drawn color spectrum will exhibit all colors? // Loop through all of the pixels from '0' to the specified width. for(var i:int = 0; i < nWidth; i++) { // Calculate the color percentage based on the current pixel. nColorPercent = i / nWidth; // Calculate the radians of the angle to use for rotating color values. nRadians = (-360 * nColorPercent) * (Math.PI / 180); // Calculate the RGB channels based on the angle. nR = Math.cos(nRadians) * 127 + 128 << 16; nG = Math.cos(nRadians + 2 * Math.PI / 3) * 127 + 128 << 8; nB = Math.cos(nRadians + 4 * Math.PI / 3) * 127 + 128; // OR the individual color channels together. nColor = nR | nG | nB; }

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  • Using Haml & Sass with Eclipse

    - by Sam Hasler
    Are there any plugins for eclipse that add syntax highlighting and other niceties for editing Haml and Sass? Google searches only seem to point to a dead project on lucky-dip.net. Note: it's Sass I'm most interested in. A solution for using just Sass (or something similar to it like less) in Eclipse would suit my needs. Also, I'm developing for Google App Engine (Java), using the App Engine plugin for Eclipse. So switching to another IDE isn't an option. Update: So I've got syntax highlighting now using Pascal's answer and I've installed Ruby and Compass to compile sass into css. However I'm aware that the syntax of sass will be changing with 2.4 so I'd still like to get the Haml and Sass Editors that come with Aptana to work. When I tried to use them they threw an exception and wouldn't display the files. I'd be interested to know if that's because I misconfigured Aptana or is an actual bug in the editors. I'd also be very interested in any way of compiling Sass that integrated with Ecplise so that I didn't have to run something separate from it. (or a way of putting Sass/Compass in the Ecplise build process.)

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  • Bad linking in Qt unit test -- missing the link to the moc file?

    - by dwj
    I'm trying to unit test a class that inherits QObject; the class itself is located up one level in my directory structure. When I build the unit test I get the standard unresolved errors if a class' MOC file cannot be found: test.obj : error LNK2001: unresolved external symbol "public: virtual void * __thiscall UnitToTest::qt_metacast(char const *)" (?qt_metacast@UnitToTest@@UAEPAXPBD@Z) + 2 missing functions The MOC file is created but appears to not be linking. I've been poking around SO, the web, and Qt's docs for quite a while and have hit a wall. How do I get the unit test to include the MOC file in the link? ==== My project file is dead simple: TEMPLATE = app TARGET = test DESTDIR = . CONFIG += qtestlib INCLUDEPATH += . .. DEPENDPATH += . HEADERS += test.h SOURCES += test.cpp ../UnitToTest.cpp stubs.cpp DEFINES += UNIT_TEST My directory structure and files: C:. | UnitToTest.cpp | UnitToTest.h | \---test | test.cpp (Makefiles removed for clarity) | test.h | test.pro | stubs.cpp | +---debug | UnitToTest.obj | test.obj | test.pdb | moc_test.cpp | moc_test.obj | stubs.obj Edit: Additional information The generated Makefile.Debug shows the moc file missing: SOURCES = test.cpp \ ..\test.cpp \ stubs.cpp debug\moc_test.cpp OBJECTS = debug\test.obj \ debug\UnitToTest.obj \ debug\stubs.obj \ debug\moc_test.obj

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  • C# Problem with getPixel & setting RTF text colour accordingly

    - by m3n
    Heyo, I'm messing with converting images to ASCII ones. For this I load the image, use getPixel() on each pixel, then change insert a character with that colour into a richTextBox. Bitmap bmBild = new Bitmap(openFileDialog1.FileName.ToString()); // valid image int x = 0, y = 0; for (int i = 0; i <= (bmBild.Width * bmBild.Height - bmBild.Height); i++) { // Ändra text här richTextBox1.Text += "x"; richTextBox1.Select(i, 1); if (bmBild.GetPixel(x, y).IsKnownColor) { richTextBox1.SelectionColor = bmBild.GetPixel(x, y); } else { richTextBox1.SelectionColor = Color.Red; } if (x >= (bmBild.Width -1)) { x = 0; y++; richTextBox1.Text += "\n"; } x++; } GetPixel does return the correct colour, but the text only end up black. If I change this richTextBox1.SelectionColor = bmBild.GetPixel(x, y); to this richTextBox1.SelectionColor = Color.Red; It works fine. Why am I not getting the right colours? (I know it doesn't do the new lines properly, but I thought I'd get to the bottom of this issue first.) Thanks

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