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  • MBR seems to be gone

    - by bobobobo
    So, horror story for everyone. I bought two spanking new HDD's. MM!! Gbitage. I removed all my old HDD's, physically labelled them, and was preparing to install all new HDD's (fresh sys install included!) To make sure what HDD was what, I popped each OLD HDD (data filleD!) into a Thermaltake Blacx toaster.. surprisingly BOTH couldn't be read. I didn't have static on my hands! I'm certain of it. I touched metal, touched wood, before beginning this all. Thinking that was strage, I hauled up the new sys, installed Win XP (of course!) on the new HDD, and now the two OLD HDD's (data filled!) that were entered into the toaster cannot be read. And they had tons of data on them. I read about MBR's being nuked and it sounds like that is what it is. But I'm at a loss what to do. There are so many MBR recovery programs out there, I kind of feel overwhelmed. I don't want to lose my data by just pikcing one, yet it seems so close within reach, I'm not panicking anymore.. Anybody have a play by play that I could follow? I just don't want to spend $900 on data recovery centers if I can do this myself..

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  • How to do grap data between two file in Linux?

    - by user28167
    I have two .rtf file.... The first one have this content: Apple, Orange, Banana, Noodle, Chip The Second File is something like this: Apple I love eat Apple. Banana I hate Banana. Zoo I want to go Zoo. Noodle Noodle can be a very very very very very very very very very very very long, but still is one line. Chip Don't eat so many chip. Orange Orange is great, not Apple plx. Noodle Water Drinking water is boring. The first file is a "key" of second file. In the second file, the first word is the key of each line. Each key and sentence in second file ONLY have one line. The Second File have many lines with key, but not all the key is shown on file1, but file1's key MUST in the second file. How can I get the result like this: (Need to sort by the key from File1) Apple, Apple I love eat Apple. Orange, Orange is great, not Apple plx. Banana, I hate Banana. Noodle, can be a very very very very very very very very very very very long, but still is one sentence. Chip, Don't eat so many chip.

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  • Script to mirror MS SQL Server databases between 2 servers

    - by David W
    Hi I have about 200 sites each of which have 2 servers running MSSQL (2k5 at some sites, 2k8 at others) One server is production and the other is primarily there as a backup. We're rebuilding all of these servers this year and as part of that we will have to set up mirroring for ... a lot ... of databases. Some of these sites have 45 databases so mirroring them manually is going to be a huge pain. I was going to write a batch script which uses SQLCMD to backup the database and log, copies to the secondary server, restores the backup and log with norecovery, creates the endpoints and sets the partner. This in itself isn't too complicated, but i'd love to see what other people have done as i'm not very confident in catching errors using the process i've outlined above. I've seen Tools to manage sql 2008 database mirroring? Which looks really good, but the formatting is jumbled and I can't get it to work. If anyone has any other scripts they've written and are willing to share I'd be eternally grateful. Ideally I'd love to be able to use a script to ensure there are matching endpoints (same ports) on both servers, backup the database, backup the log, copy the backups to second server, restore database and log with norecovery, set the partners on both servers, and somehow confirm that the databases are linked and synchronized. Well, thanks for reading :)

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  • My new SSD is causing issues. How can I solve them?

    - by Allan
    Computer specs 1 TB harddisc 120 GB 520intel SSD 8 GB DDR3 RAM Athlon Phenom II x64 955 3. 2ghz DK DFI Lanparty FX7900 M3H3 motherboard ASUS ATI RADEON HD6970 2 GB I have bought a new SSD (Intel 520, 120 GB), and wanted to use this as my system disc. I removed the other harddisc, and installed the SSD with the newest firmware. And then Windows 7 I updated Windows 7 with no problems and then put back my old harddrive. I formatted that old harddrive just to clean up at the same time... So at this stage everything was perfect. My new SSD was set as Master 0 Primary it boots on it and I have 1 TB emptyu harddrive I can use for whatever I want. So far no errors at all Now here is the problem, I installed a few games and everytime I tried to play the computer would say Windows must restart because DCOM server process launcher service terminated, or it says Windows must now restart because the Plug and Play service terminated unexpectedly Most commonly this error is caused by a rootkit virus, well I have tried formatting my entire computer, and running every antivirus I could find, so that shouldn't be it. I've also read somewhere it might happen when there are hardware issues. That on the otherhand would make sense, as I just put in a new SSD. I don't expect you to know this error. I haven't found anyone who knew it yet. maybe you can me guide through what might have gone wrong when I placed in the SSD? What have I checked regarding the SSD? It displays the right name when the computer starts up It has the newest firmware Did a 'sfc /scannow' which told me everything was fine I don't know what to do from here. Everything seems to work great with the drive. when I start playing games my computer crashes.

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  • Why does 3.5 mm audio out work through headphones but not through external speakers?

    - by Rickster
    I have a computer that has a 3.5 mm audio jack on the front of it. The computer itself has no speakers, so this is the only way to hear sound. If I plug headphones into it, the audio properly plays through the headphones, and if I plug in external speakers it used to play through them as well. Just today I turned on my computer and the audio no longer plays through the speakers, but if I plug in the headphones instead it works. The speakers aren't broken, as both the speakers and headphones work in my iPod and play music. I thought that 3.5 mm jacks could not send data back to the computer, and the computer had no way of differentiating between different devices plugged into the jack. If this is true, how is it that the computer plays audio through the headphones but not through speakers plugged into the same 3.5 mm jack, and both devices are functional? Or is my knowledge on 3.5 mm jacks incorrect? I don't believe drivers are important, as the same driver runs the 3.5 mm jack for all devices, but if necessary I can provide additional information. Any ideas would be appreciated. Thanks!

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  • Chrome will not load a web page with an <embed> element

    - by rossmcm
    I have been trying to get a simple sound web page going: Sound.html <script> function PlaySound () { var sounder = document.getElementById ("ToneA") ; sounder.Play () ; } </script> <embed id="ToneA" height="1" width="1" src="https://dl.dropboxusercontent.com/u/311035/ToneA.mp3" autostart="false" enablejavascript="true"//> <button onclick="PlaySound () ;">Play</button> The test web page is here. It plays in IE, but not in Firefox or Chrome. My problem: Chrome reports "Could not load VLC Plugin". It seems to be a known problem that the VLC community don't necessarily feel like fixing at the moment, and is a result of Google choosing not to allow some certain kind of plugin. If I disable the plugin I no longer get the message but nothing happens when I click the button. Looking at the console in a debug window I see Uncaught TypeError: undefined is not a function Sound.html:7 PlaySound Sound.html:7 onclick which suggests Chrome could not find anything else to handle the sound file. How to I tell Chrome to use (e.g.) Windows Media Player? * UPDATE * This is apparently because the VLC plugin is a NPAPI plugin and Chrome no longer supports these. I have uninstalled VLC and this has removed the error on loading the webpage with an embedded sound element, but it still doesn't invoke WMP instead.

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  • Unexpected media key behavior on new Acer Aspire

    - by Morgan May
    I'm having weird issues with the media keys (play/pause, previous, next, etc.) on a new Acer Aspire laptop. This is the first Acer I've owned and also my first Windows 7 computer, so I'm not sure whether the behavior is a result of some hidden Acer process that I haven't rooted out yet, or some Windows 7 option that I'm not aware of, or something else. I'm experiencing two issues that I suspect are related. Both problems are intermittent but happen more often than not. The media player I'm using is Winamp. I'm pretty sure I've had the same problem when using other media players, but when I tried to verify that before posting this, I only had the problems with Winamp. Because the problems are intermittent, I'm not sure if that's significant. 1) When I press the Play/Pause media key, in addition to playing or pausing the media player, it brings up a little menu in the center of the screen that lists my removable drives (CD/DVD, USB drives, etc.). To make the menu go away I have to either click away from it or hit Escape. Selecting a drive on the menu doesn't seem to do anything. 2) When I press the Previous or Next media keys, it skips 2+ tracks instead of just one (the exact number seems to vary). I've poked around all the control panel options that I can find, and looked through all the utilities that came with the computer with no luck. There's nothing that I can find in the (very slim) documentation, either. I have a hunch that the problem is caused by whatever utility manages global hotkeys, but I haven't found any way to configure that. Any guidance would be greatly appreciated. UPDATE: It looks like Winamp was the culprit. I did have the problem when using other media players, but when I uninstalled Winamp, the problem went away. I'd like to use Winamp, but I can survive with other players.

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  • New router, slower internet connection?

    - by qwerty
    So, we just bought a new router a few hours ago, and it does work. However, for some reason the speed is just ridiculously slow (compared to before, at least)! If i run a test on speedtest.net i get the following results: http://i.imgur.com/68JyH.png which are pretty good. But for some reason it's like the connection just "hangs" for a second when i navigate to a site through the browser (have tried different browsers). It's not on all sites, it kind of happens randomly. I think the browser cache might be speeding some sites up, because if i visit a site that i HAVEN'T visited before (since i cleared my cache), it takes like two seconds (if not more) to open the site. If i have visited it, it opens directly (it barely loads). Not sure what to do, really. Any suggestions on what might speed it up? Any settings i can play with in the router settings? The router is of the brand Belkin. I'm not sure about the model though, it says "Belkin, Play Max Wireless Router" on the box? Thanks in advance! EDIT: Alright, it takes a lot more than two seconds. At least 3-4 depending on the site. Any suggestions?

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  • Windows 8 install app for multiple user accounts

    - by Robert Graves
    I purchased Adera episode 2 intending to play through it with my son. We each have our own user account on the same PC. When my son logged in, he was prompted to purchase the app which I had already purchased, installed, and played on the same PC. So I checked the Terms of Use. After selecting an app in the store, there is a Terms of Use link on the left side under the Install button. It is almost impossible to identify it as a link unless you put your mouse over it. The Terms of Use are standard across all apps in the store, not specific to particular apps. The terms of use indicates that the app may be installed on up to five devices, but says nothing about multiple user accounts on those devices. However, this Microsoft blog article indicates that it is allowed. Say, for example, that your family has a shared PC. You have previously used your Microsoft account to purchase a game that all your kids like to play. You can install it for each of your kids by having each of them sign in to their Windows accounts on the shared PC, then launch the Store and sign in to the Store using your own Microsoft account. There, you’ll see all your apps and you can re-install the app on your kid’s Windows account. Installing apps on multiple user accounts on a shared PC still only counts as one of the five allowable PCs where you can install apps. So I have two questions: Is it permissible under the Terms of Use to install the app under multiple accounts on the same device? If so, how do I do so given that my son has already signed into the store using his own Microsoft account.

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  • Embedded Windows XP

    - by Kyle
    My company acquired a brake press for bending large structural steel plates. We received it second hand and it came with an embedded copy of windows XP. Now for the part that's driving me nuts: plug and play has been turned off, also accessibility options has been disabled. What does this mean for me? Keyboards will not work! Nothing that plugs into a USB port will work and it does not have a CD ROM drive. I have tried to turn on plug and play using the on screen keyboard but it is not there since accessibility options is turned off. I would just get an updated copy of the the embedded OS but they come from Sweden and are extremely expensive. I assume there has got to be a way to get a USB devices to work. We need to get a wifi adapter on it so I can use team viewer and remotely configure it for our needs. Things to keep in mind: There is no keyboard so everything has to be done with the mouse There is no PS2 port for a keyboard just a mouse. Odd. I am 5 states away from this location and have been working with a tech who is physically installing the machine. System 32 seems to be missing A LOT of files, the tech told me there is only 8 folders in there and no other files (I don't even understand how Windows is running like this). If anyone has ANY ideas I would appreciate it, I am unsure where to go from here.

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  • Should I buy more RAM for my computer or a better CPU?

    - by Reijer The Coder
    I have recently bought a new laptop, an ASUS N56VJ-S4149H. I bought it to use it in all possible ways I could want, so that would be gaming downloading and streaming movies browsing the web and programming software. So far it has been running great but one thing annoys me a little bit. I frequently play Mount&Blade: Warband, it's a great game and you should check it out. Everything runs smoothly but only when I turn down the 'Texture Detail'. Otherwise it will lag a lot and I can't really play. Now my question is: Is this a problem of not enough RAM? At first I was really sure it was but after thinking about for a while I'm not anymore. My computer only has 4 Gigabytes of RAM and there is still a slot open. So will it improve when I buy another 8 Gigabytes? EDIT: It has an Nvidia GeForce GT 635M inside. and an Intel Core i5 3230M CPU with 2,6 GHz. Help and answers are really appreciated. Thanks to all.

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  • Fake demostration software for command line

    - by Joe
    I'm looking for some software that would be useful for giving demonstrations. I regularly have to show the effects of scrips ect to classes while talking about their effects, and equaly regularly I have finger trouble and have to rewrite various commands - wasting class time and general energy. I'd like to be able to record a sequence of commands in advance, and then play them back at the speed of my choosing. So I might have a file that containes the commands: echo "hello world!" ls ls -l ls -l | sort I'd like to be able to play these commands back by typing similar ones in. So I'd have a blinking command prompt and if I typed 'echo "hxxx' the command prompt would read home$echo "hell and if I typed any other letters the terminal would fill up with the remainder of the command until I press enter, when it executes the command. The point is that even if I screw up the command when typing it, the command that I'd prepared in advance would be executed. My question is - does similar software exist for giving demonstrations? or even, is this an easy thing to script up...? EDIT - two quick things first of all I'm on osx - but it would be nice to get a general solution for other people who arrive here from google. and second a lot of the comments/answers are concentrating on, in effect, making it fast and easy to enter long commands by means of hotkeys and the like. Actually I'd like it to at least look like I'm typing live - that's why I put in the bit about the one-to-one keymapping, but I don't think I explained that quite as well as I could have...

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  • What causes this sonar sound on OS X?

    - by Richard Metzler
    Both of my Macs play this sonar sound that sounds like "ping ping ping ping" with a small amount of delay / echo. It occurs to me that it is played once a day but I'm not sure why. I checked iCal but didn't found anything (I don't use iCal anyways but maybe it's connected to Google calendar or my iPhone). I've heard this sound played by both my MacBook and my iMac but not yet simultaneously. Update This sound is not submarine.aiff. It sounds much more like what skub linked to but there are 4 "pings" instead of 1. It is played at different times (today around 5pm and again at 8.45, but as far as remember not everyday). That's why I'm not sure I could record it, but I could try. The sound might come from my iPhone, though I'm not sure which apps are alowed to play sound when they are not running. Also I don't see any indication in the message center or something similar. I think I have to start taking notes on which apps running.

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  • Have some questions about setting up a VPN to my private cloud servers

    - by Pure.Krome
    I've got a number of Virtual Servers running at a pretty big Cloud provider. They are all running Windows 2008 R2. I have a CISCO ASA firewall in front of them. Currently, I've got all ports blocked except 80/443/21/3386 (for Remote Desktop). I asked to have a VPN enabled on the firewall and they said it's easy to do BUT I need to use the 3rd party Cisco software. Now, I don't want to get into a debate about it .. but we don't want to install anything extra on our -client- computers. We all use Windows 7 and we love using the built in VPN client to connect to other private LANS we have setup in other locations. So i'm wondering what options I have to create a VPN tunnel to our private cloud LAN? All our cloud servers are part of WORKGROUP, so there's no Active Directory .. nor do we want to install all that. Secondly, we know we can open up a firewall port - so any ports for starting a VPN is fine! Lastly, I was thinking of just using one of the existing servers as the VPN server (and using the Windows VPN software) .. but I'm not sure this is a good thing? Remember - we just want to use the baked in VPN software in Windows 7 .. which is PPTP or SSTP or L2TP/IPSEC. I would -LOVE- to use some free OSS software. For usernames/passwords? We'd probably just have one account .. like U:Hithere P:whatever.. so we don't need any hardcore account management, like Active Directory, etc. So does anyone have any ideas?

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  • iphone: Help with AudioToolbox Leak: Stack trace/code included here...

    - by editor guy
    Part of this app is a "Scream" button that plays random screams from cast members of a TV show. I have to bang on the app quite a while to see a memory leak in Instruments, but it's there, occasionally coming up (every 45 seconds to 2 minutes.) The leak is 3.50kb when it occurs. Haven't been able to crack it for several hours. Any help appreciated. Instruments says this is the offending code line: [appSoundPlayer play]; that's linked to from line 9 of the below stack trace: 0 libSystem.B.dylib malloc 1 libSystem.B.dylib pthread_create 2 AudioToolbox CAPThread::Start() 3 AudioToolbox GenericRunLoopThread::Start() 4 AudioToolbox AudioQueueNew(bool, AudioStreamBasicDescription const*, TCACallback const&, CACallbackTarget const&, unsigned long, OpaqueAudioQueue*) 5 AudioToolbox AudioQueueNewOutput 6 AVFoundation allocAudioQueue(AVAudioPlayer, AudioPlayerImpl*) 7 AVFoundation prepareToPlayQueue(AVAudioPlayer*, AudioPlayerImpl*) 8 AVFoundation -[AVAudioPlayer prepareToPlay] 9 Scream Queens -[ScreamViewController scream:] /Users/laptop2/Desktop/ScreamQueens Versions/ScreamQueens25/Scream Queens/Classes/../ScreamViewController.m:210 10 CoreFoundation -[NSObject performSelector:withObject:withObject:] 11 UIKit -[UIApplication sendAction:to:from:forEvent:] 12 UIKit -[UIApplication sendAction:toTarget:fromSender:forEvent:] 13 UIKit -[UIControl sendAction:to:forEvent:] 14 UIKit -[UIControl(Internal) _sendActionsForEvents:withEvent:] 15 UIKit -[UIControl touchesEnded:withEvent:] 16 UIKit -[UIWindow _sendTouchesForEvent:] 17 UIKit -[UIWindow sendEvent:] 18 UIKit -[UIApplication sendEvent:] 19 UIKit _UIApplicationHandleEvent 20 GraphicsServices PurpleEventCallback 21 CoreFoundation CFRunLoopRunSpecific 22 CoreFoundation CFRunLoopRunInMode 23 GraphicsServices GSEventRunModal 24 UIKit -[UIApplication _run] 25 UIKit UIApplicationMain 26 Scream Queens main /Users/laptop2/Desktop/ScreamQueens Versions/ScreamQueens25/Scream Queens/main.m:14 27 Scream Queens start Here's .h: #import <UIKit/UIKit.h> #import <AVFoundation/AVFoundation.h> #import <MediaPlayer/MediaPlayer.h> #import <AudioToolbox/AudioToolbox.h> #import <MessageUI/MessageUI.h> #import <MessageUI/MFMailComposeViewController.h> @interface ScreamViewController : UIViewController <UIApplicationDelegate, AVAudioPlayerDelegate, MFMailComposeViewControllerDelegate> { //AudioPlayer related AVAudioPlayer *appSoundPlayer; NSURL *soundFileURL; BOOL interruptedOnPlayback; BOOL playing; //Scream button related IBOutlet UIButton *screamButton; int currentScreamIndex; NSString *currentScream; NSMutableArray *screams; NSMutableArray *personScreaming; NSMutableArray *photoArray; int currentSayingsIndex; NSString *currentButtonSaying; NSMutableArray *funnyButtonSayings; IBOutlet UILabel *funnyButtonSayingsLabel; IBOutlet UILabel *personScreamingField; IBOutlet UIImageView *personScreamingImage; //Mailing the scream related IBOutlet UILabel *mailStatusMessage; IBOutlet UIButton *shareButton; } //AudioPlayer related @property (nonatomic, retain) AVAudioPlayer *appSoundPlayer; @property (nonatomic, retain) NSURL *soundFileURL; @property (readwrite) BOOL interruptedOnPlayback; @property (readwrite) BOOL playing; //Scream button related @property (nonatomic, retain) UIButton *screamButton; @property (nonatomic, retain) NSMutableArray *screams; @property (nonatomic, retain) NSMutableArray *personScreaming; @property (nonatomic, retain) NSMutableArray *photoArray; @property (nonatomic, retain) UILabel *personScreamingField; @property (nonatomic, retain) UIImageView *personScreamingImage; @property (nonatomic, retain) NSMutableArray *funnyButtonSayings; @property (nonatomic, retain) UILabel *funnyButtonSayingsLabel; //Mailing the scream related @property (nonatomic, retain) IBOutlet UILabel *mailStatusMessage; @property (nonatomic, retain) IBOutlet UIButton *shareButton; //Scream Button - (IBAction) scream: (id) sender; //Mail the scream - (IBAction) showPicker: (id)sender; - (void)displayComposerSheet; - (void)launchMailAppOnDevice; @end Here's the top of .m: #import "ScreamViewController.h" //top of code has Audio session callback function for responding to audio route changes (from Apple's code), then my code continues... @implementation ScreamViewController @synthesize appSoundPlayer; // AVAudioPlayer object for playing the selected scream @synthesize soundFileURL; // Path to the scream @synthesize interruptedOnPlayback; // Was application interrupted during audio playback @synthesize playing; // Track playing/not playing state @synthesize screamButton; //Press this button, girls scream. @synthesize screams; //Mutable array holding strings pointing to sound files of screams. @synthesize personScreaming; //Mutable array tracking the person doing the screaming @synthesize photoArray; //Mutable array holding strings pointing to photos of screaming girls @synthesize personScreamingField; //Field updates to announce which girl is screaming. @synthesize personScreamingImage; //Updates to show image of the screamer. @synthesize funnyButtonSayings; //Mutable array holding the sayings @synthesize funnyButtonSayingsLabel; //Label that updates with the funnyButtonSayings @synthesize mailStatusMessage; //did the email go out @synthesize shareButton; //share scream via email Next line begins the block with the offending code: - (IBAction) scream: (id) sender { //Play a click sound effect SystemSoundID soundID; NSString *sfxPath = [[NSBundle mainBundle] pathForResource:@"aClick" ofType:@"caf"]; AudioServicesCreateSystemSoundID((CFURLRef)[NSURL fileURLWithPath:sfxPath],&soundID); AudioServicesPlaySystemSound (soundID); // Because someone may slam the scream button over and over, //must stop current sound, then begin next if ([self appSoundPlayer] != nil) { [[self appSoundPlayer] setDelegate:nil]; [[self appSoundPlayer] stop]; [self setAppSoundPlayer: nil]; } //after selecting a random index in the array (did that in View Did Load), //we move to the next scream on each click. //First check... //Are we past the end of the array? if (currentScreamIndex == [screams count]) { currentScreamIndex = 0; } //Get the string at the index in the personScreaming array currentScream = [screams objectAtIndex: currentScreamIndex]; //Get the string at the index in the personScreaming array NSString *screamer = [personScreaming objectAtIndex:currentScreamIndex]; //Log the string to the console NSLog (@"playing scream: %@", screamer); // Display the string in the personScreamingField field NSString *listScreamer = [NSString stringWithFormat:@"scream by: %@", screamer]; [personScreamingField setText:listScreamer]; // Gets the file system path to the scream to play. NSString *soundFilePath = [[NSBundle mainBundle] pathForResource: currentScream ofType: @"caf"]; // Converts the sound's file path to an NSURL object NSURL *newURL = [[NSURL alloc] initFileURLWithPath: soundFilePath]; self.soundFileURL = newURL; [newURL release]; [[AVAudioSession sharedInstance] setDelegate: self]; [[AVAudioSession sharedInstance] setCategory: AVAudioSessionCategoryPlayback error: nil]; // Registers the audio route change listener callback function AudioSessionAddPropertyListener ( kAudioSessionProperty_AudioRouteChange, audioRouteChangeListenerCallback, self ); // Activates the audio session. NSError *activationError = nil; [[AVAudioSession sharedInstance] setActive: YES error: &activationError]; // Instantiates the AVAudioPlayer object, initializing it with the sound AVAudioPlayer *newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL: soundFileURL error: nil]; //Error check and continue if (newPlayer != nil) { self.appSoundPlayer = newPlayer; [newPlayer release]; [appSoundPlayer prepareToPlay]; [appSoundPlayer setVolume: 1.0]; [appSoundPlayer setDelegate:self]; //NEXT LINE IS FLAGGED BY INSTRUMENTS AS LEAKY [appSoundPlayer play]; playing = YES; //Get the string at the index in the photoArray array NSString *screamerPic = [photoArray objectAtIndex:currentScreamIndex]; //Log the string to the console NSLog (@"displaying photo: %@", screamerPic); // Display the image of the person screaming personScreamingImage.image = [UIImage imageNamed:screamerPic]; //show the share button shareButton.hidden = NO; mailStatusMessage.hidden = NO; mailStatusMessage.text = @"share!"; //Get the string at the index in the funnySayings array currentSayingsIndex = random() % [funnyButtonSayings count]; currentButtonSaying = [funnyButtonSayings objectAtIndex: currentSayingsIndex]; NSString *theSaying = [funnyButtonSayings objectAtIndex:currentSayingsIndex]; [funnyButtonSayingsLabel setText: theSaying]; currentScreamIndex++; } } Here's my dealloc: - (void)dealloc { [appSoundPlayer stop]; [appSoundPlayer release], appSoundPlayer = nil; [screamButton release], screamButton = nil; [mailStatusMessage release], mailStatusMessage = nil; [personScreamingField release], personScreamingField = nil; [personScreamingImage release], personScreamingImage = nil; [funnyButtonSayings release], funnyButtonSayings = nil; [funnyButtonSayingsLabel release], funnyButtonSayingsLabel = nil; [screams release], screams = nil; [personScreaming release], personScreaming = nil; [soundFileURL release]; [super dealloc]; } @end Thanks so much for reading this far! Any input appreciated.

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  • FMOD.net streaming, callback and exinfo parameters

    - by Tesserex
    I posted a question on gamedev about how to play nsf files (NES console music) in FMOD. It didn't get any results, but since then I made some progress. I decided that the easiest method was just to compile an existing player into a dll and then call it from C# to populate my buffer. The problem now is getting it to sound right, and making sure all my paremeters are correct. Here are the facts so far: The nsf dll is dealing with shorts, so the data is PCM16. The sample nsf I'm using has a playback rate of 60 Hz. Just for playing around now, I'm using a frequency of 48000. Based on 2 and 3, the dll calculates a necessary buffer size of 48000 / 60hz = 800. This means it will render 800 shorts worth of buffer for every simulated NES frame. I've so far got my C# code to play the nsf, at the correct pitch and tempo, but it's very grainy / fuzzy, which I'm attributing to the fact that the FMOD read callback is giving a data length of 1600, whereas I should be expecting 800. I've tried playing around with all the numbers and it either crashes, or the music changes pitch, tempo, or both. Here's some of my C# code: uint channels = 1, frequency = 48000; FMOD.MODE mode = (FMOD.MODE.DEFAULT | FMOD.MODE.OPENUSER | FMOD.MODE.LOOP_NORMAL); FMOD.Sound sound = new FMOD.Sound(); FMOD.CREATESOUNDEXINFO ex = new FMOD.CREATESOUNDEXINFO(); ex.cbsize = Marshal.SizeOf(ex); ex.fileoffset = 0; ex.format = FMOD.SOUND_FORMAT.PCM16; // does this even matter? It doesn't change my results as long as it's long enough for one update ex.length = frequency; ex.numchannels = (int)channels; ex.defaultfrequency = (int)frequency; ex.pcmreadcallback = pcmreadcallback; ex.dlsname = null; // eventually I will calculate this with frequency / nsf hz, but I'm just testing for now ex.decodebuffersize = 800; // from the dll load_nsf_file("file.nsf", 8, (int)frequency); // 8 is the track number to play var result = system.createSound( (string)null, (mode | FMOD.MODE.CREATESTREAM), ref ex, ref sound); channel = new FMOD.Channel(); result = system.playSound(FMOD.CHANNELINDEX.FREE, sound, false, ref channel); private FMOD.RESULT PCMREADCALLBACK(IntPtr soundraw, IntPtr data, uint datalen) { // from the dll process_buffer(data, (int)800); // if I use datalen, it usually crashes (I can't get datalen to = 800 safely) return FMOD.RESULT.OK; } So here are some of my questions: What is the relationship between exinfo.decodebuffersize, frequency, and the datalen parameter of the read callback? With this code sample, it's coming in as 3200. I don't know where that factor of 4 between it and the decodebuffersize comes from. Is datalen in the callback referring to number of bytes, or shorts? The process_buffer function takes a short array and its length. I would expect fmod is talking about shorts as well because I told it PCM16. Maybe my playback quality is bad for some totally different reason. If so I have no idea where to begin solving that. Any ideas there?

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  • Need a little help with sound in a JApplet

    - by jacob schuschel
    I am working on a solitaire game in Java, and i need to implement sound when the desk is shuffled, card flipped, etc. I used the following sites as reference to try and get it to work, but i am getting Null Pointer Exceptions or mishandled URL exception (depending on what i tweak). here Also, i am using netbeans 6.7.1 as my IDE. I will try to break down the code and explain: package cardgame; import java.applet.*; import java.util.logging.Level; import java.util.logging.Logger; import javax.swing.JApplet; import javax.swing.*; import java.io.*; import java.net.*; /** * * @author jacob */ public class Sound extends JApplet { private AudioClip song; // Sound player private String URL = null; private URL songPath; // Sound path /* *sound_1 = shuffling cards *sound_2 = to discard *sound_3 = from discard *sound_4 = cardflip 1 *sound_5 = cardflip 2 */ Sound(String filename) { try { songPath = new URL(getCodeBase(),filename); // Get the Sound URL } catch (MalformedURLException ex) { Logger.getLogger(Sound.class.getName()).log(Level.SEVERE, null, ex); } song = getAudioClip(songPath); // Load the Sound } Sound(int i) { URL = "./sounds/sound_" + i + ".wav"; System.out.println(URL); try { songPath = new URL(URL); // Get the Sound URL song = getAudioClip(songPath); } catch (MalformedURLException ex) { Logger.getLogger(Sound.class.getName()).log(Level.SEVERE, null, ex); } } public void playSound() { song.loop(); // Play } public void stopSound() { song.stop(); // Stop } public void playSoundOnce() { song.play(); // Play only once } } The 2 different construcors are for different ways i tried to implement this. The first one creates the filepath, and passes it in. The second one builds the filepath in the constructor, given a sound # (i made a list of what numbers correspond to what sound for reference). I am getting the followig errors out: ./sounds/sound_1.wav Nov 16, 2009 4:14:13 PM cardgame.Sound ./sounds/sound_2.wav SEVERE: null java.net.MalformedURLException: no protocol: ./sounds/sound_1.wav ./sounds/sound_3.wav at java.net.URL.(URL.java:583) at java.net.URL.(URL.java:480) at java.net.URL.(URL.java:429) ./sounds/sound_4.wav ./sounds/sound_5.wav at cardgame.Sound.(Sound.java:46) at cardgame.Game.loadSounds(Game.java:712) at cardgame.Game.(Game.java:62) at cardgame.Main.main(Main.java:25) Nov 16, 2009 4:14:13 PM cardgame.Sound SEVERE: null java.net.MalformedURLException: no protocol: ./sounds/sound_2.wav at java.net.URL.(URL.java:583) at java.net.URL.(URL.java:480) at java.net.URL.(URL.java:429) at cardgame.Sound.(Sound.java:46) at cardgame.Game.loadSounds(Game.java:712) at cardgame.Game.(Game.java:62) at cardgame.Main.main(Main.java:25) Nov 16, 2009 4:14:13 PM cardgame.Sound SEVERE: null java.net.MalformedURLException: no protocol: ./sounds/sound_3.wav at java.net.URL.(URL.java:583) at java.net.URL.(URL.java:480) at java.net.URL.(URL.java:429) at cardgame.Sound.(Sound.java:46) at cardgame.Game.loadSounds(Game.java:712) at cardgame.Game.(Game.java:62) at cardgame.Main.main(Main.java:25) Nov 16, 2009 4:14:13 PM cardgame.Sound SEVERE: null java.net.MalformedURLException: no protocol: ./sounds/sound_4.wav at java.net.URL.(URL.java:583) at java.net.URL.(URL.java:480) at java.net.URL.(URL.java:429) at cardgame.Sound.(Sound.java:46) at cardgame.Game.loadSounds(Game.java:712) at cardgame.Game.(Game.java:62) at cardgame.Main.main(Main.java:25) Nov 16, 2009 4:14:13 PM cardgame.Sound SEVERE: null java.net.MalformedURLException: no protocol: ./sounds/sound_5.wav at java.net.URL.(URL.java:583) at java.net.URL.(URL.java:480) at java.net.URL.(URL.java:429) at cardgame.Sound.(Sound.java:46) at cardgame.Game.loadSounds(Game.java:712) at cardgame.Game.(Game.java:62) at cardgame.Main.main(Main.java:25) Thanks for those who read and more thanks to those who help. I know it is somewhat long, but i would rather get it all out there, than have 50 questions that come back or have people not answer due to lack of initial info. also only lets me post a single link right now, so the links are given below dreamincode.net/forums/showtopic14083.htm stackoverflow.com/questions/512436/java-playing-wav-sounds deitel.com/articles/java_tutorials/20060422/LoadingPlayingAudioClips/index.html

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  • How to get IMediaControl.Run() to start a file playing with no delay

    - by MusiGenesis
    I am attempting to use DirectShow to play two AVI files consecutively (one after the other) so that there is no interruption in the audio or video when the player transitions from one file to the next. I have two custom controls on my form. Each one is pre-loaded with an AVI file, and before playback begins I set up all the DirectShow interfaces, set the video windows and resize them, call IMediaControl.Run(), then IMediaControl.Pause(), then IMediaSeeking.SetPositions to reset to frame 0, on both controls. On the form, you can see that both files are paused at their initial frames. I then call IMediaControl.Run() on the first control, and wait for it to complete before calling Run() on the second control. Initially, I hooked into the first video's EC_COMPLETE notification message, and used this to start the second. Thinking that this event might be slow to arrive (turns out it is, but for a weird reason), I tried two other approaches: Check the first video's current position inside a timer that goes off every second or so (using IMediaPosition.get_CurrentPosition). When the current position is within a second of the video's stop time (known in advance from IMediaPosition.get_StopTime), I go into a tight while loop and wait for the current position to equal the stop time, and then call Run() on the second video. Same as the first, except I replace the while loop with a call to timeSetEvent from winmm.dll, with a delay set so that it fires right when the first file is supposed to end. I use the callback to Run() the second file. Either of these two methods substantially cuts down the delay between the end of the first file and the beginning of the second, indicating that the EC_COMPLETE message doesn't arrive immediately after the file is complete (I also tried hooking the EC_SEGMENT_COMPLETE message, which is supposed to be used for looping within a file, but apparently nobody supports this - it never occurs on my machine, at least). Doing all of the above has cut the transition delay from as much as a second, down to a barely perceptible glitch; about a third of the time the files transition with no interruption at all, which suggests there's no fundamental reason I can't get this to work all the time. The slight delay is still unacceptable, unfortunately. I assume (and I could easily be wrong) that the remaining delay is due to a slight variable delay between the call to IMediaControl.Run() and when the video actually starts playing. Does anybody know anything I can do to eliminate this little lag? It would also help to be told this is fundamentally impossible for whatever reason, which wouldn't surprise me. I've never encountered a video player in Windows that doesn't have this problem, so it may not be doable. More info: the AVI files I'm playing are completely uncompressed (video and audio are uncompressed), so I don't think the lag is due to DirectShow's having to uncompress the video ahead of play start, although it may still buffer ahead as matter of course (and this may be the source of the problem). I would have though that starting play, pausing and then rewinding to the beginning would fix this. Also, the way I'm handling the transition is to actually have the second control underneath the first; when the first completes playing, I start the second and then call BringToFront on it, creating the appearance of a single video transitioning between the two originals. I don't think the glitch is due to this, because it works perfectly some of the time, and even if this were problematic, it wouldn't explain the matching audio glitch. Even more: I just tried starting the second video 30-50 milliseconds "early" and that seemed to eliminate even more of the gap, so I'm guessing that the lag in Run() is about that long. It appears to be variable, though, so this is still not where I need it to be.

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  • Blackjack game reshuffling problem

    - by Jam
    I am trying to make a blackjack game where before each new round, the program checks to make sure that the deck has 7 cards per player. And if it doesn't, the deck clears, repopulates, and reshuffles. I have most of the problem down, but for some reason at the start of every deal it reshuffles the deck more than once, and I can't figure out why. Help, please. Here's what I have so far: (P.S. the imported cards and games modules aren't part of the problem, I'm fairly sure my problem lies in the deal() function of my BJ_Deck class.) import cards, games class BJ_Card(cards.Card): """ A Blackjack Card. """ ACE_VALUE = 1 def get_value(self): if self.is_face_up: value = BJ_Card.RANKS.index(self.rank) + 1 if value > 10: value = 10 else: value = None return value value = property(get_value) class BJ_Deck(cards.Deck): """ A Blackjack Deck. """ def populate(self): for suit in BJ_Card.SUITS: for rank in BJ_Card.RANKS: self.cards.append(BJ_Card(rank, suit)) def deal(self, hands, per_hand=1): for rounds in range(per_hand): for hand in hands: if len(self.cards)>=7*(len(hands)): top_card=self.cards[0] self.give(top_card, hand) else: print "Reshuffling the deck." self.cards=[] self.populate() self.shuffle() top_card=self.cards[0] self.give(top_card, hand) class BJ_Hand(cards.Hand): """ A Blackjack Hand. """ def init(self, name): super(BJ_Hand, self).init() self.name = name def __str__(self): rep = self.name + ":\t" + super(BJ_Hand, self).__str__() if self.total: rep += "(" + str(self.total) + ")" return rep def get_total(self): # if a card in the hand has value of None, then total is None for card in self.cards: if not card.value: return None # add up card values, treat each Ace as 1 total = 0 for card in self.cards: total += card.value # determine if hand contains an Ace contains_ace = False for card in self.cards: if card.value == BJ_Card.ACE_VALUE: contains_ace = True # if hand contains Ace and total is low enough, treat Ace as 11 if contains_ace and total <= 11: # add only 10 since we've already added 1 for the Ace total += 10 return total total = property(get_total) def is_busted(self): return self.total > 21 class BJ_Player(BJ_Hand): """ A Blackjack Player. """ def is_hitting(self): response = games.ask_yes_no("\n" + self.name + ", do you want a hit? (Y/N): ") return response == "y" def bust(self): print self.name, "busts." self.lose() def lose(self): print self.name, "loses." def win(self): print self.name, "wins." def push(self): print self.name, "pushes." class BJ_Dealer(BJ_Hand): """ A Blackjack Dealer. """ def is_hitting(self): return self.total < 17 def bust(self): print self.name, "busts." def flip_first_card(self): first_card = self.cards[0] first_card.flip() class BJ_Game(object): """ A Blackjack Game. """ def init(self, names): self.players = [] for name in names: player = BJ_Player(name) self.players.append(player) self.dealer = BJ_Dealer("Dealer") self.deck = BJ_Deck() self.deck.populate() self.deck.shuffle() def get_still_playing(self): remaining = [] for player in self.players: if not player.is_busted(): remaining.append(player) return remaining # list of players still playing (not busted) this round still_playing = property(get_still_playing) def __additional_cards(self, player): while not player.is_busted() and player.is_hitting(): self.deck.deal([player]) print player if player.is_busted(): player.bust() def play(self): # deal initial 2 cards to everyone self.deck.deal(self.players + [self.dealer], per_hand = 2) self.dealer.flip_first_card() # hide dealer's first card for player in self.players: print player print self.dealer # deal additional cards to players for player in self.players: self.__additional_cards(player) self.dealer.flip_first_card() # reveal dealer's first if not self.still_playing: # since all players have busted, just show the dealer's hand print self.dealer else: # deal additional cards to dealer print self.dealer self.__additional_cards(self.dealer) if self.dealer.is_busted(): # everyone still playing wins for player in self.still_playing: player.win() else: # compare each player still playing to dealer for player in self.still_playing: if player.total > self.dealer.total: player.win() elif player.total < self.dealer.total: player.lose() else: player.push() # remove everyone's cards for player in self.players: player.clear() self.dealer.clear() def main(): print "\t\tWelcome to Blackjack!\n" names = [] number = games.ask_number("How many players? (1 - 7): ", low = 1, high = 8) for i in range(number): name = raw_input("Enter player name: ") names.append(name) print game = BJ_Game(names) again = None while again != "n": game.play() again = games.ask_yes_no("\nDo you want to play again?: ") main() raw_input("\n\nPress the enter key to exit.")

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  • mediaplayer failure exception

    - by Rahulkapil
    I am working on an android application in which i have to play random sounds from my assets folder. there are some images also, when i click on any image from those images a sound must play regarding to that image from assets folder. i managed all but sometime my mediaplayer fails unexpectedly. I am attaching my code also. private Handler threadHandler = new Handler() { public void handleMessage(android.os.Message msg) { /*first*/ try{ InputStream ims1 = getAssets().open("images/" +dataAll_pic_name1); d1 = Drawable.createFromStream(ims1, null); rl1.setVisibility(View.VISIBLE); img1.setImageDrawable(d1); AssetFileDescriptor afd = getAssets().openFd("sounds/" + str_snd1); mp2 = new MediaPlayer(); mp2.setDataSource(afd.getFileDescriptor(),afd.getStartOffset(),afd.getLength()); mp2.prepare(); mp2.start(); mp2.setOnCompletionListener(new OnCompletionListener() { @Override public void onCompletion(MediaPlayer mp) { /*second*/ try{ InputStream ims2 = getAssets().open("images/" +dataAll_pic_name2); d2 = Drawable.createFromStream(ims2, null); rl2.setVisibility(View.VISIBLE); img2.setImageDrawable(d2); AssetFileDescriptor afd = getAssets().openFd("sounds/" + str_snd2); mp2 = new MediaPlayer(); mp2.setDataSource(afd.getFileDescriptor(),afd.getStartOffset(),afd.getLength()); mp2.prepare(); mp2.start(); mp2.setOnCompletionListener(new OnCompletionListener() { @Override public void onCompletion(MediaPlayer mp) { /*third*/ try{ InputStream ims3 = getAssets().open("images/" +dataAll_pic_name3); d3 = Drawable.createFromStream(ims3, null); rl3.setVisibility(View.VISIBLE); img3.setImageDrawable(d3); AssetFileDescriptor afd = getAssets().openFd("sounds/" + str_snd3); mp2 = new MediaPlayer(); mp2.setDataSource(afd.getFileDescriptor(),afd.getStartOffset(),afd.getLength()); mp2.prepare(); mp2.start(); mp2.setOnCompletionListener(new OnCompletionListener() { @Override public void onCompletion(MediaPlayer mp) { /*four*/ try{ InputStream ims4 = getAssets().open("images/" +dataAll_pic_name4); d4 = Drawable.createFromStream(ims4, null); rl4.setVisibility(View.VISIBLE); img4.setImageDrawable(d4); AssetFileDescriptor afd = getAssets().openFd("sounds/" + str_snd4); mp2 = new MediaPlayer(); mp2.setDataSource(afd.getFileDescriptor(),afd.getStartOffset(),afd.getLength()); mp2.prepare(); mp2.start(); mp2.setOnCompletionListener(new OnCompletionListener() { @Override public void onCompletion(MediaPlayer mp) { startAnimation(); //randomSoundPlay(); timer.schedule( new TimerTask(){ public void run() { System.out.println("Wait, what........................:"); try{ AssetFileDescriptor afd = getAssets().openFd("sounds/" + dataAll_sound_name); mp2 = new MediaPlayer(); mp2.setDataSource(afd.getFileDescriptor(),afd.getStartOffset(),afd.getLength()); mp2.prepare(); mp2.start(); mp2.setOnCompletionListener(new OnCompletionListener() { @Override public void onCompletion(MediaPlayer mp) { vg1.setClickable(true); vg2.setClickable(true); vg3.setClickable(true); vg4.setClickable(true); btn_spkr.setVisibility(View.VISIBLE); txtImage(); } }); }catch(Exception e){ e.printStackTrace(); } } }, delay_que); } }); }catch(Exception e){ e.printStackTrace(); } } }); }catch(Exception e){ e.printStackTrace(); } } }); }catch(Exception e){ e.printStackTrace(); } } }); }catch(Exception e){ e.printStackTrace(); } } }; in above code random images and sound sets in my activity. now when i click on any image a sound must play but sometimes it fails.. i tried but unable to resolve this issue. help me out. thanks in advance.

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  • Replacing innertext of XML node using PHP DOMDocument

    - by Rohan Kumar
    I want to replace innertext of a XML node my XML file named test.xml is <?xml version="1.0" encoding="utf-8"?> <ads> <loop>no</loop> <item> <description>Description 1</description> </item> <item> <description>Text in item2</description> </item> <item> <description>Let play with this XML</description> </item> </ads> I want to change the value of loop and description tag both, and it should be saved in test.xml like: <?xml version="1.0" encoding="utf-8"?> <ads> <loop>yes</loop> <item> <description>Description Changing Here</description> </item> <item> <description>Changing text in item2</description> </item> <item> <description>We will play later</description> </item> </ads> I tried code in PHP: <? $file = "test.xml"; $fp = fopen($file, "rb") or die("cannot open file"); $str = fread($fp, filesize($file)); $dom=new DOMDocument(); $dom->formatOutput = true; $dom->preserveWhiteSpace = false; $dom->loadXML($str) or die("Error"); //$dom->load("items.xml"); $root=$dom->documentElement; // This can differ (I am not sure, it can be only documentElement or documentElement->firstChild or only firstChild) $loop=$root->getElementsByTagName('loop')->item(0);//->textContent; //echo $loop; if(trim($loop->textContent)=='no') { echo 'ok'; $root->getElementsByTagName('loop')->item(0)->nodeValue ='yes'; } echo "<xmp>NEW:\n". $dom->saveXML() ."</xmp>"; ?> I tried only for loop tag.I don't know how to replace nodevalue in description tag. When I run this page it shows output like: ok NEW: <?xml version="1.0" encoding="utf-8"?> <ads> <loop>yes</loop> <item> <description>Description 1</description> </item> <item> <description>Changing text in item2</description> </item> <item> <description>Let play with this XML</description> </item> </ads> It gives the value yes in browser but don't save it in test.xml any reason?

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  • Dynamic JSON Parsing in .NET with JsonValue

    - by Rick Strahl
    So System.Json has been around for a while in Silverlight, but it's relatively new for the desktop .NET framework and now moving into the lime-light with the pending release of ASP.NET Web API which is bringing a ton of attention to server side JSON usage. The JsonValue, JsonObject and JsonArray objects are going to be pretty useful for Web API applications as they allow you dynamically create and parse JSON values without explicit .NET types to serialize from or into. But even more so I think JsonValue et al. are going to be very useful when consuming JSON APIs from various services. Yes I know C# is strongly typed, why in the world would you want to use dynamic values? So many times I've needed to retrieve a small morsel of information from a large service JSON response and rather than having to map the entire type structure of what that service returns, JsonValue actually allows me to cherry pick and only work with the values I'm interested in, without having to explicitly create everything up front. With JavaScriptSerializer or DataContractJsonSerializer you always need to have a strong type to de-serialize JSON data into. Wouldn't it be nice if no explicit type was required and you could just parse the JSON directly using a very easy to use object syntax? That's exactly what JsonValue, JsonObject and JsonArray accomplish using a JSON parser and some sweet use of dynamic sauce to make it easy to access in code. Creating JSON on the fly with JsonValue Let's start with creating JSON on the fly. It's super easy to create a dynamic object structure. JsonValue uses the dynamic  keyword extensively to make it intuitive to create object structures and turn them into JSON via dynamic object syntax. Here's an example of creating a music album structure with child songs using JsonValue:[TestMethod] public void JsonValueOutputTest() { // strong type instance var jsonObject = new JsonObject(); // dynamic expando instance you can add properties to dynamic album = jsonObject; album.AlbumName = "Dirty Deeds Done Dirt Cheap"; album.Artist = "AC/DC"; album.YearReleased = 1977; album.Songs = new JsonArray() as dynamic; dynamic song = new JsonObject(); song.SongName = "Dirty Deeds Done Dirt Cheap"; song.SongLength = "4:11"; album.Songs.Add(song); song = new JsonObject(); song.SongName = "Love at First Feel"; song.SongLength = "3:10"; album.Songs.Add(song); Console.WriteLine(album.ToString()); } This produces proper JSON just as you would expect: {"AlbumName":"Dirty Deeds Done Dirt Cheap","Artist":"AC\/DC","YearReleased":1977,"Songs":[{"SongName":"Dirty Deeds Done Dirt Cheap","SongLength":"4:11"},{"SongName":"Love at First Feel","SongLength":"3:10"}]} The important thing about this code is that there's no explicitly type that is used for holding the values to serialize to JSON. I am essentially creating this value structure on the fly by adding properties and then serialize it to JSON. This means this code can be entirely driven at runtime without compile time restraints of structure for the JSON output. Here I use JsonObject() to create a new object and immediately cast it to dynamic. JsonObject() is kind of similar in behavior to ExpandoObject in that it allows you to add properties by simply assigning to them. Internally, JsonValue/JsonObject these values are stored in pseudo collections of key value pairs that are exposed as properties through the DynamicObject functionality in .NET. The syntax gets a little tedious only if you need to create child objects or arrays that have to be explicitly defined first. Other than that the syntax looks like normal object access sytnax. Always remember though these values are dynamic - which means no Intellisense and no compiler type checking. It's up to you to ensure that the values you create are accessed consistently and without typos in your code. Note that you can also access the JsonValue instance directly and get access to the underlying type. This means you can assign properties by string, which can be useful for fully data driven JSON generation from other structures. Below you can see both styles of access next to each other:// strong type instance var jsonObject = new JsonObject(); // you can explicitly add values here jsonObject.Add("Entered", DateTime.Now); // expando style instance you can just 'use' properties dynamic album = jsonObject; album.AlbumName = "Dirty Deeds Done Dirt Cheap"; JsonValue internally stores properties keys and values in collections and you can iterate over them at runtime. You can also manipulate the collections if you need to to get the object structure to look exactly like you want. Again, if you've used ExpandoObject before JsonObject/Value are very similar in the behavior of the structure. Reading JSON strings into JsonValue The JsonValue structure supports importing JSON via the Parse() and Load() methods which can read JSON data from a string or various streams respectively. Essentially JsonValue includes the core JSON parsing to turn a JSON string into a collection of JsonValue objects that can be then referenced using familiar dynamic object syntax. Here's a simple example:[TestMethod] public void JsonValueParsingTest() { var jsonString = @"{""Name"":""Rick"",""Company"":""West Wind"",""Entered"":""2012-03-16T00:03:33.245-10:00""}"; dynamic json = JsonValue.Parse(jsonString); // values require casting string name = json.Name; string company = json.Company; DateTime entered = json.Entered; Assert.AreEqual(name, "Rick"); Assert.AreEqual(company, "West Wind"); } The JSON string represents an object with three properties which is parsed into a JsonValue object and cast to dynamic. Once cast to dynamic I can then go ahead and access the object using familiar object syntax. Note that the actual values - json.Name, json.Company, json.Entered - are actually of type JsonPrimitive and I have to assign them to their appropriate types first before I can do type comparisons. The dynamic properties will automatically cast to the right type expected as long as the compiler can resolve the type of the assignment or usage. The AreEqual() method oesn't as it expects two object instances and comparing json.Company to "West Wind" is comparing two different types (JsonPrimitive to String) which fails. So the intermediary assignment is required to make the test pass. The JSON structure can be much more complex than this simple example. Here's another example of an array of albums serialized to JSON and then parsed through with JsonValue():[TestMethod] public void JsonArrayParsingTest() { var jsonString = @"[ { ""Id"": ""b3ec4e5c"", ""AlbumName"": ""Dirty Deeds Done Dirt Cheap"", ""Artist"": ""AC/DC"", ""YearReleased"": 1977, ""Entered"": ""2012-03-16T00:13:12.2810521-10:00"", ""AlbumImageUrl"": ""http://ecx.images-amazon.com/images/I/61kTaH-uZBL._AA115_.jpg"", ""AmazonUrl"": ""http://www.amazon.com/gp/product/B00008BXJ4/ref=as_li_ss_tl?ie=UTF8&tag=westwindtechn-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=B00008BXJ4"", ""Songs"": [ { ""AlbumId"": ""b3ec4e5c"", ""SongName"": ""Dirty Deeds Done Dirt Cheap"", ""SongLength"": ""4:11"" }, { ""AlbumId"": ""b3ec4e5c"", ""SongName"": ""Love at First Feel"", ""SongLength"": ""3:10"" }, { ""AlbumId"": ""b3ec4e5c"", ""SongName"": ""Big Balls"", ""SongLength"": ""2:38"" } ] }, { ""Id"": ""67280fb8"", ""AlbumName"": ""Echoes, Silence, Patience & Grace"", ""Artist"": ""Foo Fighters"", ""YearReleased"": 2007, ""Entered"": ""2012-03-16T00:13:12.2810521-10:00"", ""AlbumImageUrl"": ""http://ecx.images-amazon.com/images/I/41mtlesQPVL._SL500_AA280_.jpg"", ""AmazonUrl"": ""http://www.amazon.com/gp/product/B000UFAURI/ref=as_li_ss_tl?ie=UTF8&tag=westwindtechn-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=B000UFAURI"", ""Songs"": [ { ""AlbumId"": ""67280fb8"", ""SongName"": ""The Pretender"", ""SongLength"": ""4:29"" }, { ""AlbumId"": ""67280fb8"", ""SongName"": ""Let it Die"", ""SongLength"": ""4:05"" }, { ""AlbumId"": ""67280fb8"", ""SongName"": ""Erase/Replay"", ""SongLength"": ""4:13"" } ] }, { ""Id"": ""7b919432"", ""AlbumName"": ""End of the Silence"", ""Artist"": ""Henry Rollins Band"", ""YearReleased"": 1992, ""Entered"": ""2012-03-16T00:13:12.2800521-10:00"", ""AlbumImageUrl"": ""http://ecx.images-amazon.com/images/I/51FO3rb1tuL._SL160_AA160_.jpg"", ""AmazonUrl"": ""http://www.amazon.com/End-Silence-Rollins-Band/dp/B0000040OX/ref=sr_1_5?ie=UTF8&qid=1302232195&sr=8-5"", ""Songs"": [ { ""AlbumId"": ""7b919432"", ""SongName"": ""Low Self Opinion"", ""SongLength"": ""5:24"" }, { ""AlbumId"": ""7b919432"", ""SongName"": ""Grip"", ""SongLength"": ""4:51"" } ] } ]"; dynamic albums = JsonValue.Parse(jsonString); foreach (dynamic album in albums) { Console.WriteLine(album.AlbumName + " (" + album.YearReleased.ToString() + ")"); foreach (dynamic song in album.Songs) { Console.WriteLine("\t" + song.SongName ); } } Console.WriteLine(albums[0].AlbumName); Console.WriteLine(albums[0].Songs[1].SongName);}   It's pretty sweet how easy it becomes to parse even complex JSON and then just run through the object using object syntax, yet without an explicit type in the mix. In fact it looks and feels a lot like if you were using JavaScript to parse through this data, doesn't it? And that's the point…© Rick Strahl, West Wind Technologies, 2005-2012Posted in .NET  Web Api  JSON   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • The How-To Geek Holiday Gift Guide (Geeky Stuff We Like)

    - by The Geek
    Welcome to the very first How-To Geek Holiday Gift Guide, where we’ve put together a list of our absolute favorites to help you weed through all of the junk out there to pick the perfect gift for anybody. Though really, it’s just a list of the geeky stuff we want. We’ve got a whole range of items on the list, from cheaper gifts that most anybody can afford, to the really expensive stuff that we’re pretty sure nobody is giving us. Stocking Stuffers Here’s a couple of ideas for items that won’t break the bank. LED Keychain Micro-Light   Magcraft 1/8-Inch Rare Earth Cube Magnets Best little LED keychain light around. If they don’t need the penknife of the above item this is the perfect gift. I give them out by the handfuls and nobody ever says anything but good things about them. I’ve got ones that are years old and still running on the same battery.  Price: $8   Geeks cannot resist magnets. Jason bought this pack for his fridge because he was sick of big clunky magnets… these things are amazing. One tiny magnet, smaller than an Altoid mint, can practically hold a clipboard right to the fridge. Amazing. I spend more time playing with them on the counter than I do actually hanging stuff.  Price: $10 Lots of Geeky Mugs   Astronomy Powerful Green Laser Pointer There’s loads of fun, geeky mugs you can find on Amazon or anywhere else—and they are great choices for the geek who loves their coffee. You can get the Caffeine mug pictured here, or go with an Atari one, Canon Lens, or the Aperture mug based on Portal. Your choice. Price: $7   No, it’s not a light saber, but it’s nearly bright enough to be one—you can illuminate low flying clouds at night or just blind some aliens on your day off. All that for an extremely low price. Loads of fun. Price: $15       Geeky TV Shows and Books Sometimes you just want to relax and enjoy a some TV or a good book. Here’s a few choices. The IT Crowd Fourth Season   Doctor Who, Complete Fifth Series Ridiculous, funny show about nerds in the IT department, loved by almost all the geeks here at HTG. Justin even makes this required watching for new hires in his office so they’ll get his jokes. You can pre-order the fourth season, or pick up seasons one, two, or three for even cheaper. Price: $13   It doesn’t get any more nerdy than Eric’s pick, the fifth all-new series of Doctor Who, where the Daleks are hatching a new master plan from the heart of war-torn London. There’s also alien vampires, humanoid reptiles, and a lot more. Price: $52 Battlestar Galactica Complete Series   MAKE: Electronics: Learning Through Discovery Watch the epic fight to save the human race by finding the fabled planet Earth while being hunted by the robotic Cylons. You can grab the entire series on DVD or Blu-ray, or get the seasons individually. This isn’t your average sci-fi TV show. Price: $150 for Blu-ray.   Want to learn the fundamentals of electronics in a fun, hands-on way? The Make:Electronics book helps you build the circuits and learn how it all works—as if you had any more time between all that registry hacking and loading software on your new PC. Price: $21       Geeky Gadgets for the Gadget-Loving Geek Here’s a few of the items on our gadget list, though lets be honest: geeks are going to love almost any gadget, especially shiny new ones. Klipsch Image S4i Premium Noise-Isolating Headset with 3-Button Apple Control   GP2X Caanoo MAME/Console Emulator If you’re a real music geek looking for some serious quality in the headset for your iPhone or iPod, this is the pair that Alex recommends. They aren’t terribly cheap, but you can get the less expensive S3 earphones instead if you prefer. Price: $50-100   Eric says: “As an owner of an older version, I can say the GP2X is one of my favorite gadgets ever. Touted a “Retro Emulation Juggernaut,” GP2X runs Linux and may be the only open source software console available. Sounds too good to be true, but isn’t.” Price: $150 Roku XDS Streaming Player 1080p   Western Digital WD TV Live Plus HD Media Player If you do a lot of streaming over Netflix, Hulu Plus, Amazon’s Video on Demand, Pandora, and others, the Roku box is a great choice to get your content on your TV without paying a lot of money.  It’s also got Wireless-N built in, and it supports full 1080P HD. Price: $99   If you’ve got a home media collection sitting on a hard drive or a network server, the Western Digital box is probably the cheapest way to get that content on your TV, and it even supports Netflix streaming too. It’ll play loads of formats in full HD quality. Price: $99 Fujitsu ScanSnap S300 Color Mobile Scanner   Doxie, the amazing scanner for documents Trevor said: “This wonderful little scanner has become absolutely essential to me. My desk used to just be a gigantic pile of papers that I didn’t need at the moment, but couldn’t throw away ‘just in case.’ Now, every few weeks, I’ll run that paper pile through this and then happily shred the originals!” Price: $300   If you don’t scan quite as often and are looking for a budget scanner you can throw into your bag, or toss into a drawer in your desk, the Doxie scanner is a great alternative that I’ve been using for a while. It’s half the price, and while it’s not as full-featured as the Fujitsu, it might be a better choice for the very casual user. Price: $150       (Expensive) Gadgets Almost Anybody Will Love If you’re not sure that one of the more geeky presents is gonna work, here’s some gadgets that just about anybody is going to love, especially if they don’t have one already. Of course, some of these are a bit on the expensive side—but it’s a wish list, right? Amazon Kindle       The Kindle weighs less than a paperback book, the screen is amazing and easy on the eyes, and get ready for the kicker: the battery lasts at least a month. We aren’t kidding, either—it really lasts that long. If you don’t feel like spending money for books, you can use it to read PDFs, and if you want to get really geeky, you can hack it for custom screensavers. Price: $139 iPod Touch or iPad       You can’t go wrong with either of these presents—the iPod Touch can do almost everything the iPhone can do, including games, apps, and music, and it has the same Retina display as the iPhone, HD video recording, and a front-facing camera so you can use FaceTime. Price: $229+, depending on model. The iPad is a great tablet for playing games, browsing the web, or just using on your coffee table for guests. It’s well worth buying one—but if you’re buying for yourself, keep in mind that the iPad 2 is probably coming out in 3 months. Price: $500+ MacBook Air  The MacBook Air comes in 11” or 13” versions, and it’s an amazing little machine. It’s lightweight, the battery lasts nearly forever, and it resumes from sleep almost instantly. Since it uses an SSD drive instead of a hard drive, you’re barely going to notice any speed problems for general use. So if you’ve got a lot of money to blow, this is a killer gift. Price: $999 and up. Stuck with No Idea for a Present? Gift Cards! Yeah, you’re not going to win any “thoughtful present” awards with these, but you might just give somebody what they really want—the new Angry Birds HD for their iPad, Cut the Rope, or anything else they want. ITunes Gift Card   Amazon.com Gift Card Somebody in your circle getting a new iPod, iPhone, or iPad? You can get them an iTunes gift card, which they can use to buy music, games or apps. Yep, this way you can gift them a copy of Angry Birds if they don’t already have it. Or even Cut the Rope.   No clue what to get somebody on your list? Amazon gift cards let them buy pretty much anything they want, from organic weirdberries to big screen TVs. Yeah, it’s not as thoughtful as getting them a nice present, but look at the bright side: maybe they’ll get you an Amazon gift card and it’ll balance out. That’s the highlights from our lists—got anything else to add? Share your geeky gift ideas in the comments. Latest Features How-To Geek ETC The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? 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  • The HTG Guide to Using a Bluetooth Keyboard with Your Android Device

    - by Matt Klein
    Android devices aren’t usually associated with physical keyboards. But, since Google is now bundling their QuickOffice app with the newly-released Kit-Kat, it appears inevitable that at least some Android tablets (particularly 10-inch models) will take on more productivity roles. In recent years, physical keyboards have been rendered obsolete by swipe style input methods such as Swype and Google Keyboard. Physical keyboards tend to make phones thick and plump, and that won’t fly today when thin (and even flexible and curved) is in vogue. So, you’ll be hard-pressed to find smartphone manufacturers launching new models with physical keyboards, thus rendering sliders to a past chapter in mobile phone evolution. It makes sense to ditch the clunky keyboard phone in favor of a lighter, thinner model. You’re going to carry around in your pocket or purse all day, why have that extra bulk and weight? That said, there is sound logic behind pairing tablets with keyboards. Microsoft continues to plod forward with its Surface models, and while critics continue to lavish praise on the iPad, its functionality is obviously enhanced and extended when you add a physical keyboard. Apple even has an entire page devoted specifically to iPad-compatible keyboards. But an Android tablet and a keyboard? Does such a thing even exist? They do actually. There are docking keyboards and keyboard/case combinations, there’s the Asus Transformer family, Logitech markets a Windows 8 keyboard that speaks “Android”, and these are just to name a few. So we know that keyboard products that are designed to work with Android exist, but what about an everyday Bluetooth keyboard you might use with Windows or OS X? How-To Geek wanted look at how viable it is to use such a keyboard with Android. We conducted some research and examined some lists of Android keyboard shortcuts. Most of what we found was long outdated. Many of the shortcuts don’t even apply anymore, while others just didn’t work. Regardless, after a little experimentation and a dash of customization, it turns out using a keyboard with Android is kind of fun, and who knows, maybe it will catch on. Setting things up Setting up a Bluetooth keyboard with Android is very easy. First, you’ll need a Bluetooth keyboard and of course an Android device, preferably running version 4.1 (Jelly Bean) or higher. For our test, we paired a second-generation Google Nexus 7 running Android 4.3 with a Samsung Series 7 keyboard. In Android, enable Bluetooth if it isn’t already on. We’d like to note that if you don’t normally use Bluetooth accessories and peripherals with your Android device (or any device really), it’s best practice to leave Bluetooth off because, like GPS, it drains the device’s battery more quickly. To enable Bluetooth, simply go to “Settings” -> “Bluetooth” and tap the slider button to “On”. To set up the keyboard, make sure it is on and then tap “Bluetooth” in the Android settings. On the resulting screen, your Android device should automatically search for and hopefully find your keyboard. If you don’t get it right the first time, simply turn the keyboard on again and then tap “Search for Devices” to try again. If it still doesn’t work, make sure you have fresh batteries and the keyboard isn’t paired to another device. If it is, you will need to unpair it before it will work with your Android device (consult your keyboard manufacturer’s documentation or Google if you don’t know how to do this). When Android finds your keyboard, select it under “Available Devices” … … and you should be prompted to type in a code: If successful, you will see that device is now “Connected” and you’re ready to go. If you want to test things out, try pressing the “Windows” key (“Apple” or “Command”) + ESC, and you will be whisked to your Home screen. So, what can you do? Traditional Mac and Windows users know there’s usually a keyboard shortcut for just about everything (and if there isn’t, there’s all kinds of ways to remap keys to do a variety of commands, tasks, and functions). So where does Android fall in terms of baked-in keyboard commands? There answer to that is kind of enough, but not too much. There are definitely established combos you can use to get around, but they aren’t clear and there doesn’t appear to be any one authority on what they are. Still, there is enough keyboard functionality in Android to make it a viable option, if only for those times when you need to get something done (long e-mail or important document) and an on-screen keyboard simply won’t do. It’s important to remember that Android is, and likely always will be a touch-first interface. That said, it does make some concessions to physical keyboards. In other words, you can get around Android fairly well without having to lift your hands off the keys, but you will still have to tap the screen regularly, unless you add a mouse. For example, you can wake your device by tapping a key rather than pressing its power button. However, if your device is slide or pattern-locked, then you’ll have to use the touchscreen to unlock it – a password or PIN however, works seamlessly with a keyboard – other things like widgets and app controls and features, have to be tapped. You get the idea. Keyboard shortcuts and navigation As we said, baked-in keyboard shortcut combos aren’t necessarily abundant nor apparent. The one thing you can always do is search. Any time you want to Google something, start typing from the Home screen and the search screen will automatically open and begin displaying results. Other than that, here is what we were able to figure out: ESC = go back CTRL + ESC = menu CTRL + ALT + DEL = restart (no questions asked) ALT + SPACE = search page (say “OK Google” to voice search) ALT + TAB (ALT + SHIFT + TAB) = switch tasks Also, if you have designated volume function keys, those will probably work too. There’s also some dedicated app shortcuts like calculator, Gmail, and a few others: CMD + A = calculator CMD + C = contacts CMD + E = e-mail CMD + G = Gmail CMD + L = Calendar CMD + P = Play Music CMD + Y = YouTube Overall, it’s not a long comprehensive list and there’s no dedicated keyboard combos for the full array of Google’s products. Granted, it’s hard to imagine getting a lot of mileage out of a keyboard with Maps but with something like Keep, you could type out long, detailed lists on your tablet, and then view them on your smartphone when you go out shopping. You can also use the arrow keys to navigate your Home screen over shortcuts and open the app drawer. When something on the screen is selected, it will be highlighted in blue. Press “Enter” to open your selection. Additionally, if an app has its own set of shortcuts, e.g. Gmail has quite a few unique shortcuts to it, as does Chrome, some – though not many – will work in Android (not for YouTube though). Also, many “universal” shortcuts such as Copy (CTRL + C), Cut (CTRL + X), Paste (CTRL + V), and Select All (CTRL + A) work where needed – such as in instant messaging, e-mail, social media apps, etc. Creating custom application shortcuts What about custom shortcuts? When we were researching this article, we were under the impression that it was possible to assign keyboard combinations to specific apps, such as you could do on older Android versions such as Gingerbread. This no long seems to be the case and nowhere in “Settings” could we find a way to assign hotkey combos to any of our favorite, oft-used apps or functions. If you do want custom keyboard shortcuts, what can you do? Luckily, there’s an app on Google Play that allows you to, among other things, create custom app shortcuts. It is called External Keyboard Helper (EKH) and while there is a free demo version, the pay version is only a few bucks. We decided to give EKH a whirl and through a little experimentation and finally reading the developer’s how-to, we found we could map custom keyboard combos to just about anything. To do this, first open the application and you’ll see the main app screen. Don’t worry about choosing a custom layout or anything like that, you want to go straight to the “Advanced settings”: In the “Advanced settings” select “Application shortcuts” to continue: You can have up to 16 custom application shortcuts. We are going to create a custom shortcut to the Facebook app. We choose “A0”, and from the resulting list, Facebook. You can do this for any number of apps, services, and settings. As you can now see, the Facebook app has now been linked to application-zero (A0): Go back to the “Advanced settings” and choose “Customize keyboard mappings”: You will be prompted to create a custom keyboard layout so we choose “Custom 1”: When you choose to create a custom layout, you can do a great many more things with your keyboard. For example, many keyboards have predefined function (Fn) keys, which you can map to your tablet’s brightness controls, toggle WiFi on/off, and much more. A word of advice, the application automatically remaps certain keys when you create a custom layout. This might mess up some existing keyboard combos. If you simply want to add some functionality to your keyboard, you can go ahead and delete EKH’s default changes and start your custom layout from scratch. To create a new combo, select “Add new key mapping”: For our new shortcut, we are going to assign the Facebook app to open when we key in “ALT + F”. To do this, we press the “F” key while in the “Scancode” field and we see it returns a value of “33”. If we wanted to use a different key, we can press “Change” and scan another key’s numerical value. We now want to assign the “ALT” key to application “A0”, previously designated as the Facebook app. In the “AltGr” field, we enter “A0” and then “Save” our custom combo. And now we see our new application shortcut. Now, as long as we’re using our custom layout, every time we press “ALT + F”, the Facebook app will launch: External Keyboard Helper extends far beyond simple application shortcuts and if you are looking for deeper keyboard customization options, you should definitely check it out. Among other things, EKH also supports dozens of languages, allows you to quickly switch between layouts using a key or combo, add up to 16 custom text shortcuts, and much more! It can be had on Google Play for $2.53 for the full version, but you can try the demo version for free. More extensive documentation on how to use the app is also available. Android? Keyboard? Sure, why not? Unlike traditional desktop operating systems, you don’t need a physical keyboard and mouse to use a mobile operating system. You can buy an iPad or Nexus 10 or Galaxy Note, and never need another accessory or peripheral – they work as intended right out of the box. It’s even possible you can write the next great American novel on one these devices, though that might require a lot of practice and patience. That said, using a keyboard with Android is kind of fun. It’s not revelatory but it does elevate the experience. You don’t even need to add customizations (though they are nice) because there are enough existing keyboard shortcuts in Android to make it usable. Plus, when it comes to inputting text such as in an editor or terminal application, we fully advocate big, physical keyboards. Bottom line, if you’re looking for a way to enhance your Android tablet, give a keyboard a chance. Do you use your Android device for productivity? Is a physical keyboard an important part of your setup? Do you have any shortcuts that we missed? Sound off in the comments and let us know what you think.     

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  • Mr Flibble: As Seen Through a Lens, Darkly

    - by Phil Factor
    One of the rewarding things about getting involved with Simple-Talk has been in meeting and working with some pretty daunting talents. I’d like to say that Dom Reed’s talents are at the end of the visible spectrum, but then there is Richard, who pops up on national radio occasionally, presenting intellectual programs, Andrew, master of the ukulele, with his pioneering local history work, and Tony with marathon running and his past as a university lecturer. However, Dom, who is Red Gate’s head of creative design and who did the preliminary design work for Simple-Talk, has taken the art photography to an extreme that was impossible before Photoshop. He’s not the first person to take a photograph of himself every day for two years, but he is definitely the first to weave the results into a frightening narrative that veers from comedy to pathos, using all the arts of Photoshop to create a fictional character, Mr Flibble.   Have a look at some of the Flickr pages. Uncle Spike The B-Men – Woolverine The 2011 BoyZ iN Sink reunion tour turned out to be their last Error 404 – Flibble not found Mr Flibble is not a normal type of alter-ego. We generally prefer to choose bronze age warriors of impossibly magnificent physique and stamina; superheroes who bestride the world, scorning the forces of evil and anarchy in a series noble and righteous quests. Not so Dom, whose Mr Flibble is vulnerable, and laid low by an addiction to toxic substances. His work has gained an international cult following and is used as course material by several courses in photography. Although his work was for a while ignored by the more conventional world of ‘art’ photography they became famous through the internet. His photos have received well over a million views on Flickr. It was definitely time to turn this work into a book, because the whole sequence of images has its maximum effect when seen in sequence. He has a Kickstarter project page, one of the first following the recent UK launch of the crowdfunding platform. The publication of the book should be a major event and the £45 I shall divvy up will be one of the securest investments I shall ever make. The local news in Cambridge picked up on the project and I can quote from the report by the excellent Cabume website , the source of Tech news from the ‘Cambridge cluster’ Put really simply Mr Flibble likes to dress up and take pictures of himself. One of the benefits of a split personality, however is that Mr Flibble is supported in his endeavour by Reed’s top notch photography skills, supreme mastery of Photoshop and unflinching dedication to the cause. The duo have collaborated to take a picture every day for the past 730-plus days. It is not a big surprise that neither Mr Flibble nor Reed watches any TV: In addition to his full-time role at Cambridge software house,Red Gate Software as head of creativity and the two to five hours a day he spends taking the Mr Flibble shots, Reed also helps organise the . And now Reed is using Kickstarter to see if the world is ready for a Mr Flibble coffee table book. Judging by the early response it is. At the time of writing, just a few days after it went live, ‘I Drink Lead Paint: An absurd photography book by Mr Flibble’ had raised £1,545 of the £10,000 target it needs to raise by the Friday 30 November deadline from 37 backers. Following the standard Kickstarter template, Reed is offering a series of rewards based on the amount pledged, ranging from a Mr Flibble desktop wallpaper for pledges of £5 or more to a signed copy of the book for pledges of £45 or more, right up to a starring role in the book for £1,500. Mr Flibble is unquestionably one of the more deranged Kickstarter hopefuls, but don’t think for a second that he doesn’t have a firm grasp on the challenges he faces on the road to immortalisation on 150 gsm stock. Under the section ‘risks and challenges’ on his Kickstarter page his statement begins: “An angry horde of telepathic iguanas discover the world’s last remaining stock of vintage lead paint and hold me to ransom. Gosh how I love to guzzle lead paint. Anyway… faced with such brazen bravado, I cower at the thought of taking on their combined might and die a sad and lonely Flibble deprived of my one and only true liquid love.” At which point, Reed manages to wrestle away the keyboard, giving him the opportunity to present slightly more cogent analysis of the obstacles the project must still overcome. We asked Reed a few questions about Mr Flibble’s Kickstarter adventure and felt that his responses were worth publishing in full: Firstly, how did you manage it – holding down a full time job and also conceiving and executing these ideas on a daily basis? I employed a small team of ferocious gerbils to feed me ideas on a daily basis. Whilst most of their ideas were incomprehensibly rubbish and usually revolved around food, just occasionally they’d give me an idea like my B-Men series. As a backup plan though, I found that the best way to generate ideas was to actually start taking photos. If I were to stand in front of the camera, pull a silly face, place a vegetable on my head or something else equally stupid, the resulting photo of that would typically spark an idea when I came to look at it. Sitting around idly trying to think of an idea was doomed to result in no ideas. I admit that I really struggled with time. I’m proud that I never missed a day, but it was definitely hard when you were late from work, tired or doing something socially on the same day. I don’t watch TV, which I guess really helps, because I’d frequently be spending 2-5 hours taking and processing the photos every day. Are there any overlaps between software development and creative thinking? Software is an inherently creative business and the speed that it moves ensures you always have to find solutions to new things. Everyone in the team needs to be a problem solver. Has it helped me specifically with my photography? Probably. Working within teams that continually need to figure out new stuff keeps the brain feisty I suppose, and I guess I’m continually exposed to a lot of possible sources of inspiration. How specifically will this Kickstarter project allow you to test the commercial appeal of your work and do you plan to get the book into shops? It’s taken a while to be confident saying it, but I know that people like the work that I do. I’ve had well over a million views of my pictures, many humbling comments and I know I’ve garnered some loyal fans out there who anticipate my next photo. For me, this Kickstarter is about seeing if there’s worth to my work beyond just making people smile. In an online world where there’s an abundance of freely available content, can you hope to receive anything from what you do, or would people just move onto the next piece of content if you happen to ask for some support? A book has been the single-most requested thing that people have asked me to produce and it’s something that I feel would showcase my work well. It’s just hard to convince people in the publishing industry just now to take any kind of risk – they’ve been hit hard. If I can show that people would like my work enough to buy a book, then it sends a pretty clear picture that publishers might hear, or it gives me the confidence enough to invest in myself a bit more – hard to do when you’re riddled with self-doubt! I’d love to see my work in the shops, yes. I could see it being the thing that someone flips through idly as they’re Christmas shopping and recognizing that it’d be just the perfect gift for their difficult to buy for friend or relative. That said, working in the software industry means I’m clearly aware of how I could use technology to distribute my work, but I can’t deny that there’s something very appealing to having a physical thing to hold in your hands. If the project is successful is there a chance that it could become a full-time job? At the moment that seems like a distant dream, as should this be successful, there are many more steps I’d need to take to reach any kind of business viability. Kickstarter seems exactly that – a way for people to help kick start me into something that could take off. If people like my work and want me to succeed with it, then taking a look at my Kickstarter page (and hopefully pledging a bit of support) would make my elbows blush considerably. So there is is. An opportunity to open the wallet just a bit to ensure that one of the more unusual talents sees the light in the format it deserves.  

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