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  • how to send image to remote server using web services in android

    - by Aswan
    get image from sdcard and store that image to remote server. i am getting the image from sdcard and i converterd that image to bytearray by using bitmap .but what's the problem if i oberver byte array it is showing some different values it is not matching with .net image byte array conversion. can u pl help if you have any solution it is very urgent to me following is the code i am using can u pl suggest me FileInputStream fin = new FileInputStream(new File("/sdcard/pictures/1.jpg")); BufferedInputStream bis = new BufferedInputStream(fin,3000); byte[] data = new byte[bis.available()]; bis.read(data, 0, data.length); byte[] data1=new byte[data.length]; for (int i = 0; i < data.length; i++) { System.out.print(data[i]); data1[i]=data[i]; } System.out.println("5..................."+data1); Bitmap bitmap = BitmapFactory.decodeByteArray(data1,0,data1.length); System.out.println("6..................."+data1.length); Log.v("hgfjohfjghjdfhgj",""+bitmap); if(bitmap!=null) image.setImageBitmap(bitmap); else Log.e("Bitmap "," Not Created");

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  • Feasible to send marketing emails as an image?

    - by Anonymous -
    Is it feasible to send marketing emails entirely as images - apart from a link at the top, giving the option for the recipient to view the email online (in their browser) and one at the footer to unsubscribe from our mailing list? Anyone who's coded a html email template before knows how much of a pain it is to end up with the final design that displays 'properly' (rarely does it display the same in all clients) and doesn't break. I understand there's the possibility of people simply ignoring the email altogether should their email clients be set not to automatically download images, but many of our email primarily feature images anyway. Thoughts?

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  • JQuery cycle plugin + PNG overlay + Image alt text as title conflict

    - by Dave
    I am trying to achive the following: Create an image gallery using the JQuery Cycle plugin that shows images with titles (taken from the alt text) Each image has a PNG absolutley posiioned over the top to achieve rounded corners effect Here's my gallery HTML: <div id="slideshow" class="pics"> <div class="photo-container" > <img src="/path/to/image" alt="alt text as title" /> <img class="mask" src="path/to/mask" /> </div> </div><!-- /slideshow --> <div id="title"></div> Here's my Jquery gallery function: $(function() { $('#slideshow').after('<div id="nav" class="nav"><span style="margin: 0 5px 0 30px;">next image</span>').cycle({ fx: 'fade', timeout: 0, cleartypeNoBg: true, pager: '#nav', next: '#slideshow', before: onBefore }); function onBefore() { $('#title').html(this.alt); } $('#nav a').after('<span>&gt;</span>') }); </script> Here is my CSS that handles the mask: .photo-container { position: relative; display: block; overflow:hidden; border: none; } img.mask { position: absolute; top: 0; left: 0; overflow:hidden; border: none; } The above does not output the alt text into the "title" div. When I remove the mask, it works: <div id="slideshow" class="pics"> <img src="/path/to/image" alt="alt text as title" /> </div><!-- /slideshow --> <div id="title"></div> Any ideas why the additonal div / image is casuing the title to not display? Thank you

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  • Image Filters

    Filters give a great variety of visual effects in web pages dynamically. We will see different types of filters in this article.

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  • how to make an image appear everytime when i shake my iphone

    - by Abhishek
    Hello, i have created a shake application in iphone but i am having a problem. I want that when i shake my iphone everytime an image should appear for every shake.Can anybody help how is it possible. This is the code which i have written: CGRect myImageRect = CGRectMake(110.0f, 70.0f, 220.0f, 380.0f); //This line is for setting my tick.png image on my image view UIImageView *myImage = [[UIImageView alloc] initWithFrame:myImageRect]; [myImage setImage:[UIImage imageNamed:@"tick_mark.png"]]; [self.view addSubview:myImage];       //animation [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1]; [myImage setAlpha:0.0]; [UIView commitAnimations]; [myImage release]; This is for beginning animations and I have set my image alpha to 0.0 so that my image will disappear. This code is working properly. But I want it so that when I shake my iPhone again my image should reappear for every shake. How is it possible.

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  • How does KMS (Windows Server 2008 R2) differentiate clients?

    - by Joe Taylor
    I have recently installed a KMS Server in our domain and deployed 75 new Windows 7 machines using an image I made using Acronis True Image. There are 2 variations of this image rolled out currently. When I go to activate the machines it returns that the KMS count is not sufficient. On the server with a slmgr /dlv it shows: Key Management Service is enabled on this machine. Current count: 2 Listening on Port: 1688 DNS publishing enabled KMS Priority: Normal KMS cumulative requests received from clients: 366 Failed requests received: 2 Requests with License status unlicensed: 0 Requests with License status licensed: 0 Requests with License status Initial Grace period: 1 Requests with License statusLicense expired or hardware out of tolerance: 0 Requests with License status Non genuine grace period: 0 Requests with License status Notification: 363 Is it to do with the fact that I've used the same image for all the PC's? If so how do I get round this. Would changing the SID help? OK knowing I've been thick whats the best way to rectify the situation. Can I sysprep the machines to OOBE on each individual machine? Or would NewSID work?

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  • Convert SVG image with filters to PNG /PDF

    - by user1599669
    I have the following svg image to the png image & pdf image with 300 DPI. <svg width="640" height="480" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"> <!-- Created with SVG-edit - http://svg-edit.googlecode.com/ --> <defs> <filter height="200%" width="200%" y="-50%" x="-50%" id="svg_1_blur"> <feGaussianBlur stdDeviation="10" in="SourceGraphic"/> </filter> </defs> <g> <title>Layer 1</title> <image filter="url(#svg_1_blur)" xlink:href="images/logo.png" id="svg_1" height="162.999996" width="223.999992" y="99" x="185"/> <text xml:space="preserve" text-anchor="middle" font-family="serif" font-size="24" id="svg_2" y="210" x="289" stroke-width="0" stroke="#000000" fill="#000000">sdfdsdsfsdf</text> </g> </svg> I want to do this using PHP and I have applied filters to the blur filter to the image and I want to retain that. Also I have problem in viewing this image in the IE, because it doesn't show the blur effect on IE9. Any suggestions?

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  • Jquery - removing an image before the client browser attempts to download it

    - by ajbrun
    Hi there, I wonder if anyone could help me with a problem I've been having. I have a number of large images available, but due to space limitations, I can't create multiple copies of these at various sizes. I have used PHP GD functions to resize the images to the sizes I need and output them to the browser. This works, but obviously takes some processing time, which therefore impacts pages load times. I'm fine with this, but I only want to show the image once it's fully loaded, and have a loading gif in its place until that time. I'm using jquery to do this. The problem I'm having is making the page functional whether the client has javascript enabled or not. If JS is not enabled, I want standard img tags to be outputted, otherwise the images are removed and replaced with a loading gif until they have been fully loaded. The link below shows a simple non-javascript unfriendly example of a what I want to do (try turning JS off): http://jqueryfordesigners.com/demo/image-load-demo.php I've been testing the basics using the code below. The attr() function will be replaced with something like remove(). This is just a test to make something happen to the image before the browser tries to load it. $(document).ready(function() { $( "#Thumbnails .thumbnail img" ).attr('src', '#'); }); In IE, this works correctly - the image source is replaced with "#" BEFORE the client browser gets a chance to start downloading the image. In firefox however, it downloads the image, and THEN changes the source. It seems to me that firefox is loading the jquery onready event later than it should. As far as I know, this should be executed before the standard onload event and before anything has started loading. If it helps, I'm testing it with a good number of images on screen (81). Am I doing something wrong?

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  • Best way to develop a level from Top down image using 3dmax

    - by fire'fly
    I have to create a game level from a top down view of an area. I used a plane converted to an editable poly to do the job. I used edges to create the top view of roads, walkways and parks so that i can extrude/edit them later. My problem is the curves in the road look blocky I tried appying mesh smooth modifier on the final model but that interfered with material mapping. Again i tried it on the plane without the extrusions and still the modifier does not work(The roads loose their shape). I know one way to solve the problem is to add more vertices on the curve and transform their location to create a more natural curve but i have a lot of curves so before doing it manually i need to know if there is a tool that refines the curves. Also i need to know if there is a better or proper way of doing the task.

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  • Create a Texture2D from larger image

    - by Dialock
    I am having trouble with the basic logic of this solution: Xna: Splitting one large texture into an array of smaller textures in respect to my specific problem (specifically, I'm looking at the second answer.) How can I use my source rectangle that I already use for drawing to create a new Texture2D? spriteBatch.Draw(CurrentMap.CollisionSet, currentMap.CellScreenRectangle(x, y), CurrentMap.TileSourceRectangle(currentMap.MapCells[x, y].TileDepths[4]), Color.FromNonPremultiplied(0,0,0, 45), 0.0f, Vector2.Zero, SpriteEffects.None, 0.91f); I know I want a method that I started so: //In Update Method of say the player's character. Texture2D CollisionTexture = ExtractTexture(MapManager.CurrentMap.CollisionSet, MapManager.TileWidth, MapManager.TileHeight); // In MapManager Class who knows everything about tiles that make up a level. public Texture2D ExtractTexture(Texture2D original, int partWidth, int partheight, MapTile mapCell) { var dataPerPart = partWidth * partheight; Color[] originalPixelData = new Color[original.Width * original.Height]; original.GetData<Color>(originalPixelData); Color[] newTextureData = new Color[dataPerPart]; original.GetData<Color>(0, CurrentMap.TileSourceRectangle(mapCell.TileDepths[4]), originalPixelData, 0, originalPixelData.Count()); Texture2D outTexture = new Texture2D(original.GraphicsDevice, partWidth, partheight); } I think the problem is I'm just not understanding the overload of Texture2D.GetData< Part of my concern is creating an array of the whole texture in the first place. Can I target the original texture and create an array of colors for copying based on what I already get from the method TileSourceRecatangle(int)?

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  • What are the advantages and disadvantages of the various virtual machine image formats?

    - by Matt
    Xen and Virtualbox etc both support a range of different virtual machine image formats. These are: vmdk, vdi, qcow & qcow2, hdd & vhd. Without any bias toward a particular product, I'm wanting to know what are the advantages and disadvantages of the various formats both from a features perspective, robustness and speed? One piece of info I discovered in a forum post was this: "The major difference is that VDI uses relatively large blocks (1MB) when growing an image, and thus has less overhead for block pointers etc. but isn't ultimately space efficient in the sense that if a single byte is non-zero in such a 1MB block the entire space is used. VMDK in contrast uses 64K blocks, and thus has more management overhead and generally a bit less disk space consumption What offsets this is that VDI is more efficient when it comes to snapshots." You might be thinking, I want to know this because I want to know which format to choose? Not exactly, I'm developing some software which utilises these formats and want to support one or more of them. Simplicity, large disks and ease of development are my main drivers.

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  • CSS Background image arbitrarily not getting requested at all

    - by Pekka
    I`m in the process of building a template for Redmine (a project management system based on Ruby on Rails.) Ruby is running on a virtual server from a Bitnami.org installation package. The OS is Windows. The template essentially consists of a styles.css file. In that file, I have the following line: #header { padding: 0px; padding-top: 48px; background-color: #62DFFF; background-image: url(../images/bkg.jpg); background-position: center bottom; background-repeat: repeat-x; height:150px; } It's a header element with a background image. The problem: This background image arbitrarily appears and disappears when reloading the page. It is more often missing than it is not. Say you reload the page in your browser ten times in twenty seconds; the image will appear in two instances, and be missing in the 18 others. I would have put this down to server problems, but the weird thing is that when it's missing, the request for the image doesn't appear in Firebug's net tab at all. Even if it were cached, the request should be there, shouldn't it? Raw screenshots of the identical page on two reloads: I am 100% sure the CSS file does not change in between. I have examined both instances with Firebug and the CSS is identical. When I change the image's URL by editing the style declaration in firebug to bkg.jpg?xyz=123445 then the image will get loaded, which is making me think this must be a server problem. It happens in both Firefox and Chrome so it must be something basic I'm overlooking. What could be causing a browser not to load a resource at all? I have zero idea about Ruby nor Rails - getting Redmine running and customized is all I have ever had to do with this platform - so I don't really know where to start debugging. Apache's, Mongrel's and Redmine's error logs look fine, though. And then again, this looks like a browser issue. I'm stumped.

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  • Setting background-image with javascript

    - by Mattoe3k
    In chrome, safari, and opera setting the background image to an absolute reference such as: "/images/image.png" changes it to "http://sitepath/images/image.png". It does not do this in firefox. Is there any way to avoid this behavior, or is it written into the browser's javascript engine? Using jquery to set the background-image also does this problem. The problem is that I am posting the HTML to a php script that needs the urls in this specific format. I know that setting the image path relative fixes this, but I can't do that. The only other alternative would be to use a regexp. to convert the urls. Thanks. Test this in firefox, and chrome / webkit browser: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Untitled Document</title> </head> <body> <div style="height:400px;width:400px;background-image:url(/images/images/logo.gif);"> </div> <br /> <br /> <div id="test" style="height:400px;width:400px;"> </div> <script type="text/javascript" src="/javascripts/jquery.js"></script> <script type="text/javascript"> $(document).ready(function(){ $("#test").css('background-image',"url(/images/images/logo.gif)"); alert(document.getElementById('test').style.backgroundImage); }); </script> </body> </html>

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  • MDT 2012 Image Capture

    - by floyd
    I am using MDT 2012 Update 1. Attempting to Deploy 2012 DC to a VM, run windows updates, and then sysprep/capture that image. This is the same task sequence process I have used for Windows 7 / 2008 R2 and it works fine. However, for 2012 DC it deploys the image, starts running/installing updates and then on reboot it goes to a "Choose an option" screen if I choose "Exit and continue to Windows Server 2012" it reboots and goes back to same screen. Any ideas?

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  • Opening QNX image made by Norton Ghost

    - by Nikita Borodulin
    Guys, can anyone help me with the following problem? I've made an image of a QNX 6 machine by Norton Ghost. An I want to open this image on my Windows XP machine and to change some files in it. When I'm trying to do so, ghost32 says "Filesystem is not supported". Is there any solution for that?

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  • How to add background image to word file?

    - by srisar
    hi i just want to know how to add background image to word file, like im creating a letterhead, i did it with illustrator, now i want to use it inside word, i went to choose it as a background image in word, but when i re-size(zoom) the word document, the background is not resizing, how can i fix it?

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  • 403 forbidden while submitting a POST request with image data via iPhone application

    - by binnyb
    I am creating an iOS application which allows users to send image/text data to my webserver via a POST request. I am successfully sending POSTS to the server when image data is not included in the request. Any time i POST with image data the server spits back a 403 forbidden. I have tried adding the following to the .htaccess file in the directory of the script with no luck: Options +Indexes FollowSymLinks +ExecCGI Order allow,deny Allow from all web browsers and Android devices can successfully POST with image data to the script, the only device which cannot is the iPhone. POSTING with data to other hosting providers works as expected - it is just this host(ipowerweb.com). i noticed that when i try to POST to ANY script on the server with data returns a 403 forbidden. another note: i can successfully post to another server that is hosted by ipowerweb, but mine cant seem to handle it. My host has tried to resolve the issue but cannot, and they have marked it on their end as "resolved", so no more help from them. I wish to keep this host as moving would be a pain - i will change hosts as a last resort, so please help me! Why am i getting this 403 forbidden error only when i submit data via my iPhone application? How can i resolve the issue so i can successfully POST data? any advice on what i can do would be greatly appreciated. edit: as request, here are the response headers: { Connection = close; "Content-Length" = 217; "Content-Type" = "text/html; charset=iso-8859-1"; Date = "Wed, 12 Jan 2011 19:11:19 GMT"; Server = "Apache/2"; } edit: as request here are the request headers(oops): { "Accept-Encoding" = gzip; "Content-Length" = 5781; "Content-Type" = "multipart/form-data; charset=utf-8; boundary=0xKhTmLbOuNdArY"; "User-Agent" = "YeahIAteThat 1.0 (iPhone; iPhone OS 4.2.1; en_US)"; }

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  • Image backup with two Macs

    - by Konzepz
    Hi, My setup is as follows: iMac + Ext. HD in the living room A MacBook I want to create a regular weekly backup flow, that will create an image file for the MacBook (the entire disk image), and save it to the ext. HD on the iMac, meaning -- connect via local network and save the file. What's the best practice/application for this? Thank you.

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