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  • Linq query challenge - can this be done?

    - by vdh_ant
    My table structure is as follows: Person 1-M PesonAddress Person 1-M PesonPhone Person 1-M PesonEmail Person 1-M Contract Contract M-M Program Contract M-1 Organization At the end of this query I need a populated object graph where each person has their: PesonAddress's PesonPhone's PesonEmail's PesonPhone's Contract's - and this has its respective Program's Now I had the following query and I thought that it was working great, but it has a couple of problems: from people in ctx.People.Include("PersonAddress") .Include("PersonLandline") .Include("PersonMobile") .Include("PersonEmail") .Include("Contract") .Include("Contract.Program") where people.Contract.Any( contract => (param.OrganizationId == contract.OrganizationId) && contract.Program.Any( contractProgram => (param.ProgramId == contractProgram.ProgramId))) select people; The problem is that it filters the person to the criteria but not the Contracts or the Contract's Programs. It brings back all Contracts that each person has not just the ones that have an OrganizationId of x and the same goes for each of those Contract's Programs respectively. What I want is only the people that have at least one contract with an OrgId of x with and where that contract has a Program with the Id of y... and for the object graph that is returned to have only the contracts that match and programs within that contract that match. I kinda understand why its not working, but I don't know how to change it so it is working... This is my attempt thus far: from people in ctx.People.Include("PersonAddress") .Include("PersonLandline") .Include("PersonMobile") .Include("PersonEmail") .Include("Contract") .Include("Contract.Program") let currentContracts = from contract in people.Contract where (param.OrganizationId == contract.OrganizationId) select contract let currentContractPrograms = from contractProgram in currentContracts let temp = from x in contractProgram.Program where (param.ProgramId == contractProgram.ProgramId) select x where temp.Any() select temp where currentContracts.Any() && currentContractPrograms.Any() select new Person { PersonId = people.PersonId, FirstName = people.FirstName, ..., ...., MiddleName = people.MiddleName, Surname = people.Surname, ..., ...., Gender = people.Gender, DateOfBirth = people.DateOfBirth, ..., ...., Contract = currentContracts, ... }; //This doesn't work But this has several problems (where the Person type is an EF object): I am left to do the mapping by myself, which in this case there is quite a lot to map When ever I try to map a list to a property (i.e. Scholarship = currentScholarships) it says I can't because IEnumerable is trying to be cast to EntityCollection Include doesn't work Hence how do I get this to work. Keeping in mind that I am trying to do this as a compiled query so I think that means anonymous types are out.

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  • ASP.NET MVC: How can I explain an invalid type violation to an end-user with Html.ValidationSummary?

    - by Terminal Frost
    Serious n00b warning here; please take mercy! So I finished the Nerd Dinner MVC Tutorial and I'm now in the process of converting a VB.NET application to ASP.NET MVC using the Nerd Dinner program as a sort of rough template. I am using the "IsValid / GetRuleViolations()" pattern to identify invalid user input or values that violate business rules. I am using LINQ to SQL and am taking advantage of the "OnValidate()" hook that allows me to run the validation and throw an application exception upon trying to save changes to the database via the CustomerRepository class. Anyway, everything works well, except that by the time the form values reach my validation method invalid types have already been converted to a default or existing value. (I have a "StreetNumber" property that is an integer, though I imagine this would be a problem for DateTime or any other non-strings as well.) Now, I am guessing that the UpdateModel() method throws an exception and then alters the value because the Html.ValidationMessage is displayed next to the StreetNumber field but my validation method never sees the original input. There are two problems with this: While the Html.ValidationMessage does signal that something is wrong, there is no corresponding entry in the Html.ValidationSummary. If I could even get the exception message to show up there indicating an invalid cast or something that would be better than nothing. My validation method which resides in my Customer partial class never sees the original user input so I do not know if the problem is a missing entry or an invalid type. I can't figure out how I can keep my validation logic nice and neat in one place and still get access to the form values. I could of course write some logic in the View that processes the user input, however that seems like the exact opposite of what I should be doing with MVC. Do I need a new validation pattern or is there some way to pass the original form values to my model class for processing? CustomerController Code // POST: /Customers/Edit/[id] [AcceptVerbs(HttpVerbs.Post)] public ActionResult Edit(int id, FormCollection formValues) { Customer customer = customerRepository.GetCustomer(id); try { UpdateModel(customer); customerRepository.Save(); return RedirectToAction("Details", new { id = customer.AccountID }); } catch { foreach (var issue in customer.GetRuleViolations()) ModelState.AddModelError(issue.PropertyName, issue.ErrorMessage); } return View(customer); }

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  • using dictionaries with WebServices

    - by umit-alba
    Hi! I tried to pass a dictionary via WebServices. However it is not serializeable. So i wrote an Own Class that makes it serializeable: using System; using System.Net; using System.Windows; using System.Collections.Generic; using System.Xml.Serialization; using System.Xml; using System.Xml.Schema; namespace Platform { public class SaDictionary<TKey, TValue> : Dictionary<TKey, TValue>, IXmlSerializable { #region Constructors public SaDictionary() : base() { } public SaDictionary(IDictionary<TKey, TValue> dictionary) : base(dictionary) { } public SaDictionary(IEqualityComparer<TKey> comparer) : base(comparer) { } public SaDictionary(int capacity) : base(capacity) { } public SaDictionary(IDictionary<TKey, TValue> dictionary, IEqualityComparer<TKey> comparer) : base(dictionary, comparer) { } public SaDictionary(int capacity, IEqualityComparer<TKey> comparer) : base(capacity, comparer) { } //protected SaDictionary(SerializationInfo info, StreamingContext context) // : base(info, context) //{ //} #endregion public XmlSchema GetSchema() { return null; } public void ReadXml(XmlReader reader) { XmlSerializer keySerializer = new XmlSerializer(typeof(TKey)); XmlSerializer valueSerializer = new XmlSerializer(typeof(TValue)); bool wasEmpty = reader.IsEmptyElement; reader.Read(); if (wasEmpty) return; while (reader.NodeType != XmlNodeType.EndElement) { reader.ReadStartElement("item"); reader.ReadStartElement("key"); TKey key = (TKey)keySerializer.Deserialize(reader); reader.ReadEndElement(); //key reader.ReadStartElement("value"); TValue value = (TValue)valueSerializer.Deserialize(reader); reader.ReadEndElement(); //value this.Add(key, value); reader.ReadEndElement(); //item // reader.MoveToContent(); } reader.ReadEndElement(); } public void WriteXml(XmlWriter writer) { XmlSerializer keySerializer = new XmlSerializer(typeof(TKey)); XmlSerializer valueSerializer = new XmlSerializer(typeof(TValue)); foreach (TKey key in this.Keys) { writer.WriteStartElement("item"); writer.WriteStartElement("key"); keySerializer.Serialize(writer, key); writer.WriteEndElement(); //key writer.WriteStartElement("value"); TValue value = this[key]; valueSerializer.Serialize(writer, value); writer.WriteEndElement(); //value writer.WriteEndElement(); //item } } } } However i get an ArrayOfXElement back. Is there a way to cast it back to a Dictionary? greets

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  • Rails Tutorial Chapter 4 2nd Ed. Title Helper not being called with out argument.

    - by SuddenlyAwakened
    I am running through the Rails Tutorial by Michael Hartl (Screen Cast). Ran into the and issue in chapter 4 on the title helper. I have been putting my own twist on the code as I go to make sure I understand it all. However on this one I it is very similar and I am not quite sure why it is acting the way it is. Here is the code: Application.html.erb <!DOCTYPE html> <html> <head> <%- Rails.logger.info("Testing: #{yield(:title)}") %> <title><%= full_title(yield(:title)) %></title> <%= stylesheet_link_tag "application", :media => "all" %> <%= javascript_include_tag "application" %> <%= csrf_meta_tags %> </head> <body> <%= yield %> </body> </html> Application_helper.rb module ApplicationHelper def full_title(page_title) full_title = "Ruby on Rails Tutorial App" full_title += " | #{page_title}" unless page_title.blank? end end Home.html.erb <h1><%= t(:sample_app) %></h1> <p> This is the home page for the <a href="http://railstutorial.org/">Ruby on Rails Tutorial</a> sample application </p> about.html.erb <% provide(:title, t(:about_us)) %> <h1><%= t(:about_us) %></h1> <p> The <a href="http://railstutorial.org/">Ruby on Rails Tutorial</a> is a project to make a book and screencast to teach web development with <a href="http://railstutorial.org/">Ruby on Rails</a>. This is the sample application for the tutorial. </p> What Happens: The code works fine when I set the provide method like on the about page. However when I do not it does not seem to even call the helper. I am assuming that because no title is passed back. Any ideas on what I am doing wrong? Thank you all for your help.

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  • Values of generated column not appearing in table

    - by msh210
    I'm using mysql version 5.1.41-3ubuntu12.10 (Ubuntu). mysql> show create table tt\G *************************** 1. row *************************** Table: tt Create Table: CREATE TABLE `tt` ( `pz` int(8) DEFAULT NULL, `os` varchar(8) DEFAULT NULL, `uz` int(11) NOT NULL, `p` bigint(21) NOT NULL DEFAULT '0', `c` decimal(23,0) DEFAULT NULL, KEY `pz` (`pz`), KEY `uz` (`uz`), KEY `os` (`os`), KEY `pz_2` (`pz`,`uz`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 1 row in set (0.00 sec) mysql> select pz,uz,pz*uz, -> if(pz*uz,1,.5), -> left(pz,2) pl,left(lpad(uz,5,0),2) ul, -> p from tt limit 10; +-------+----+-------+----------------+--------+----+--------+ | pz | uz | pz*uz | if(pz*uz,1,.5) | pl | ul | p | +-------+----+-------+----------------+--------+----+--------+ | NULL | 0 | NULL | 0.5 | NULL | 00 | 4080 | | NULL | 0 | NULL | 0.5 | NULL | 00 | 323754 | | 89101 | 0 | 0 | 0.5 | 89 | 00 | 6880 | | 0 | 0 | 0 | 0.5 | 0 | 00 | 11591 | | 89110 | 0 | 0 | 0.5 | 89 | 00 | 72 | | 78247 | 0 | 0 | 0.5 | 78 | 00 | 27 | | 90062 | 0 | 0 | 0.5 | 90 | 00 | 5 | | 63107 | 0 | 0 | 0.5 | 63 | 00 | 4 | | NULL | 0 | NULL | 0.5 | NULL | 00 | 54561 | | 94102 | 0 | 0 | 0.5 | 94 | 00 | 12499 | +-------+----+-------+----------------+--------+----+--------+ So far so good. As you see, 0.5 appears as a value of if(pz*uz,1,.5). The problem is: mysql> select os, -> if(pz*uz,left(pz,2)<=>left(lpad(uz,5,0),2),.5) uptwo, -> if(pz*uz,left(pz,3)<=>left(lpad(uz,5,0),3),.5) upthree, -> sum(p) p,sum(c) c -> from tt t -> group by os,uptwo,upthree order by null; +----+-------+---------+---------+-------+ | os | uptwo | upthree | p | c | +----+-------+---------+---------+-------+ | u | 1 | 1 | 52852 | 318 | | i | 1 | 1 | 7046563 | 21716 | | m | 1 | 1 | 1252166 | 7337 | | i | 0 | 0 | 1830284 | 4033 | | m | 0 | 0 | 294612 | 1714 | | i | 1 | 0 | 911486 | 3560 | | m | 1 | 0 | 145182 | 1136 | | u | 0 | 0 | 12144 | 23 | | u | 1 | 0 | 1571 | 8 | +----+-------+---------+---------+-------+ Although I group by uptwo, 0.5 doesn't appear in that column. What happened to the 0.5 values? Edit: As noted in the comments to Todd Gibson's answer, I also tried it with if(pz*uz,cast(left(pz,2)<=>left(lpad(uz,5,0),2) as decimal),.5) instead of if(pz*uz,left(pz,2)<=>left(lpad(uz,5,0),2),.5), but it, too, didn't work.

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  • Specializating a template function that takes a universal reference parameter

    - by David Stone
    How do I specialize a template function that takes a universal reference parameter? foo.hpp: template<typename T> void foo(T && t) // universal reference parameter foo.cpp template<> void foo<Class>(Class && class) { // do something complicated } Here, Class is no longer a deduced type and thus is Class exactly; it cannot possibly be Class &, so reference collapsing rules will not help me here. I could perhaps create another specialization that takes a Class & parameter (I'm not sure), but that implies duplicating all of the code contained within foo for every possible combination of rvalue / lvalue references for all parameters, which is what universal references are supposed to avoid. Is there some way to accomplish this? To be more specific about my problem in case there is a better way to solve it: I have a program that can connect to multiple game servers, and each server, for the most part, calls everything by the same name. However, they have slightly different versions for a few things. There are a few different categories that these things can be: a move, an item, etc. I have written a generic sort of "move string to move enum" set of functions for internal code to call, and my server interface code has similar functions. However, some servers have their own internal ID that they communicate with, some use strings, and some use both in different situations. Now what I want to do is make this a little more generic. I want to be able to call something like ServerNamespace::server_cast<Destination>(source). This would allow me to cast from a Move to a std::string or ServerMoveID. Internally, I may need to make a copy (or move from) because some servers require that I keep a history of messages sent. Universal references seem to be the obvious solution to this problem. The header file I'm thinking of right now would expose simply this: namespace ServerNamespace { template<typename Destination, typename Source> Destination server_cast(Source && source); } And the implementation file would define all legal conversions as template specializations.

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  • how to update an Android ListActivity on changing data of the connected SimpleCursorAdapter

    - by 4485670
    I have the following code. What I want to achieve is to update the shown list when I click an entry so I can traverse through the list. I found the two uncommented ways to do it here on stackoverflow, but neither works. I also got the advice to create a new ListActivity on the data update, but that sounds like wasting resources? EDIT: I found the solution myself. All you need to do is call "SimpleCursorAdapter.changeCursor(new Cursor);". No notifying, no things in UI-Thread or whatever. import android.app.ListActivity; import android.database.Cursor; import android.os.Bundle; import android.util.Log; import android.view.View; import android.widget.ListView; import android.widget.SimpleCursorAdapter; public class MyActivity extends ListActivity { private DepartmentDbAdapter mDbHelper; private Cursor cursor; private String[] from = new String[] { DepartmentDbAdapter.KEY_NAME }; private int[] to = new int[] { R.id.text1 }; private SimpleCursorAdapter notes; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.departments_list); mDbHelper = new DepartmentDbAdapter(this); mDbHelper.open(); // Get all of the departments from the database and create the item list cursor = mDbHelper.fetchSubItemByParentId(1); this.startManagingCursor(cursor); // Now create an array adapter and set it to display using our row notes = new SimpleCursorAdapter(this, R.layout.department_row, cursor, from, to); this.setListAdapter(notes); } @Override protected void onListItemClick(ListView l, View v, int position, long id) { super.onListItemClick(l, v, position, id); // get new data and update the list this.updateData(safeLongToInt(id)); } /** * update data for the list * * @param int departmentId id of the parent department */ private void updateData(int departmentId) { // close the old one, get a new one cursor.close(); cursor = mDbHelper.fetchSubItemByParentId(departmentId); // change the cursor of the adapter to the new one notes.changeCursor(cursor); } /** * safely convert long to in to save memory * * @param long l the long variable * * @return integer */ public static int safeLongToInt(long l) { if (l < Integer.MIN_VALUE || l > Integer.MAX_VALUE) { throw new IllegalArgumentException (l + " cannot be cast to int without changing its value."); } return (int) l; } }

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  • casting doubles to integers in order to gain speed

    - by antirez
    Hello all, in Redis (http://code.google.com/p/redis) there are scores associated to elements, in order to take this elements sorted. This scores are doubles, even if many users actually sort by integers (for instance unix times). When the database is saved we need to write this doubles ok disk. This is what is used currently: snprintf((char*)buf+1,sizeof(buf)-1,"%.17g",val); Additionally infinity and not-a-number conditions are checked in order to also represent this in the final database file. Unfortunately converting a double into the string representation is pretty slow. While we have a function in Redis that converts an integer into a string representation in a much faster way. So my idea was to check if a double could be casted into an integer without lost of data, and then using the function to turn the integer into a string if this is true. For this to provide a good speedup of course the test for integer "equivalence" must be fast. So I used a trick that is probably undefined behavior but that worked very well in practice. Something like that: double x = ... some value ... if (x == (double)((long long)x)) use_the_fast_integer_function((long long)x); else use_the_slow_snprintf(x); In my reasoning the double casting above converts the double into a long, and then back into an integer. If the range fits, and there is no decimal part, the number will survive the conversion and will be exactly the same as the initial number. As I wanted to make sure this will not break things in some system, I joined #c on freenode and I got a lot of insults ;) So I'm now trying here. Is there a standard way to do what I'm trying to do without going outside ANSI C? Otherwise, is the above code supposed to work in all the Posix systems that currently Redis targets? That is, archs where Linux / Mac OS X / *BSD / Solaris are running nowaday? What I can add in order to make the code saner is an explicit check for the range of the double before trying the cast at all. Thank you for any help.

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  • JAXB doesn't unmarshal list of interfaces

    - by Joker_vD
    It seems JAXB can't read what it writes. Consider the following code: interface IFoo { void jump(); } @XmlRootElement class Bar implements IFoo { @XmlElement public String y; public Bar() { y = ""; } public Bar(String y) { this.y = y; } @Override public void jump() { System.out.println(y); } } @XmlRootElement class Baz implements IFoo { @XmlElement public int x; public Baz() { x = 0; } public Baz(int x) { this.x = x; } @Override public void jump() { System.out.println(x); } } @XmlRootElement public class Holder { private List<IFoo> things; public Holder() { things = new ArrayList<>(); } @XmlElementWrapper @XmlAnyElement public List<IFoo> getThings() { return things; } public void addThing(IFoo thing) { things.add(thing); } } // ... try { JAXBContext context = JAXBContext.newInstance(Holder.class, Bar.class, Baz.class); Holder holder = new Holder(); holder.addThing(new Bar("1")); holder.addThing(new Baz(2)); holder.addThing(new Baz(3)); for (IFoo thing : holder.getThings()) { thing.jump(); } StringWriter s = new StringWriter(); context.createMarshaller().marshal(holder, s); String data = s.toString(); System.out.println(data); StringReader t = new StringReader(data); Holder holder2 = (Holder)context.createUnmarshaller().unmarshal(t); for (IFoo thing : holder2.getThings()) { thing.jump(); } } catch (Exception e) { System.err.println(e.getMessage()); } It's a simplified example, of course. The point is that I have to store two very differently implemented classes, Bar and Baz, in one collection. Well, I observed that they have pretty similar public interface, so I created an interface IFoo and made them two to implement it. Now, I want to have tools to save and load this collection to/from XML. Unfortunately, this code doesn't quite work: the collection is saved, but then it cannot be loaded! The intended output is 1 2 3 some xml 1 2 3 But unfortunately, the actual output is 1 2 3 some xml com.sun.org.apache.xerces.internal.dom.ElementNSImpl cannot be cast to testapplication1.IFoo Apparently, I need to use the annotations in a different way? Or to give up on JAXB and look for something else? I, well, can write "XMLNode toXML()" method for all classes I wan't to (de)marshal, but...

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  • Passing enums to functions in C++

    - by rocknroll
    Hi all, I have a header file with all the enums listed (#ifndef #define #endif construct has been used to avoid multiple inclusion of the file) that I use in multiple cpp files in my application.One of the enums in the files is enum StatusSubsystem {ENABLED,INCORRECT_FRAME,INVALID_DATA,DISABLED}; There are functions in the application delcared as ShowStatus(const StatusSubsystem&); Earlier in the application when I made calls to the above function like ShowStatus(INCORRECT_FRAME); my application used to compile perfectly. But after some code was added The compilation halts giving the following error: File.cpp:71: error: invalid conversion from `int' to `StatusSubsystem' File.cpp:71: error: initializing argument 1 of `void Class::ShowStatus(const StatusSubsystem&) I checked the code for any conflicting enums in the new code and it looked fine. My Question is what is wrong with the function call that compiler shows as erroneous? For your reference the function definition is: void Class::ShowStatus(const StatusSubsystem& eStatus) { QPalette palette; mStatus=eStatus;//store current Communication status of system if(eStatus==DISABLED) { //select red color for label, if it is to be shown disabled palette.setColor(QPalette::Window,QColor(Qt::red)); mLabel->setText("SYSTEM"); } else if(eStatus==ENABLED) { //select green color for label,if it is to be shown enabled palette.setColor(QPalette::Window,QColor(Qt::green)); mLabel->setText("SYSTEM"); } else if(eStatus==INCORRECT_FRAME) { //select yellow color for label,to show that it is sending incorrect frames palette.setColor(QPalette::Window,QColor(Qt::yellow)); mLabel->setText("SYSTEM(I)"); } //Set the color on the Label mLabel->setPalette(palette); } A strange side effect of this situation is it compiles when I cast all the calls to ShowStatus() as ShowStatus((StatusSubsystem)INCORRECT_FRAME); Though this removes any compilation error, but a strange thing happens. Though I make call to INCORRECT_FRAME above but in function definition it matches with ENABLED. How on earth is that possible? Its like while passing INCORRECT_FRAME by reference, it magically converts to ENABLED, which should be impossible. This is driving me nuts. Can you find any flaw in what I am doing? or is it something else? The application is made using C++,Qt-4.2.1 on RHEL4. Thanks.

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  • Simplifying const Overloading?

    - by templatetypedef
    Hello all- I've been teaching a C++ programming class for many years now and one of the trickiest things to explain to students is const overloading. I commonly use the example of a vector-like class and its operator[] function: template <typename T> class Vector { public: T& operator[] (size_t index); const T& operator[] (size_t index) const; }; I have little to no trouble explaining why it is that two versions of the operator[] function are needed, but in trying to explain how to unify the two implementations together I often find myself wasting a lot of time with language arcana. The problem is that the only good, reliable way that I know how to implement one of these functions in terms of the other is with the const_cast/static_cast trick: template <typename T> const T& Vector<T>::operator[] (size_t index) const { /* ... your implementation here ... */ } template <typename T> T& Vector<T>::operator[] (size_t index) { return const_cast<T&>(static_cast<const Vector&>(*this)[index]); } The problem with this setup is that it's extremely tricky to explain and not at all intuitively obvious. When you explain it as "cast to const, then call the const version, then strip off constness" it's a little easier to understand, but the actual syntax is frightening,. Explaining what const_cast is, why it's appropriate here, and why it's almost universally inappropriate elsewhere usually takes me five to ten minutes of lecture time, and making sense of this whole expression often requires more effort than the difference between const T* and T* const. I feel that students need to know about const-overloading and how to do it without needlessly duplicating the code in the two functions, but this trick seems a bit excessive in an introductory C++ programming course. My question is this - is there a simpler way to implement const-overloaded functions in terms of one another? Or is there a simpler way of explaining this existing trick to students? Thanks so much!

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  • This code appears to achieve the return of a null reference in C++

    - by Chuck
    Hi folks, My C++ knowledge is somewhat piecemeal. I was reworking some code at work. I changed a function to return a reference to a type. Inside, I look up an object based on an identifier passed in, then return a reference to the object if found. Of course I ran into the issue of what to return if I don't find the object, and in looking around the web, many people claim that returning a "null reference" in C++ is impossible. Based on this advice, I tried the trick of returning a success/fail boolean, and making the object reference an out parameter. However, I ran into the roadblock of needing to initialize the references I would pass as actual parameters, and of course there is no way to do this. I retreated to the usual approach of just returning a pointer. I asked a colleague about it. He uses the following trick quite often, which is accepted by both a recent version of the Sun compiler and by gcc: MyType& someFunc(int id) { // successful case here: // ... // fail case: return *static_cast<MyType*>(0); } // Use: ... MyType& mt = somefunc(myIdNum); if (&mt) // test for "null reference" { // whatever } ... I have been maintaining this code base for a while, but I find that I don't have as much time to look up the small details about the language as I would like. I've been digging through my reference book but the answer to this one eludes me. Now, I had a C++ course a few years ago, and therein we emphasized that in C++ everything is types, so I try to keep that in mind when thinking things through. Deconstructing the expression: "*static_cast(0);", it indeed seems to me that we take a literal zero, cast it to a pointer to MyType (which makes it a null pointer), and then apply the dereferencing operator in the context of assigning to a reference type (the return type), which should give me a reference to the same object pointed to by the pointer. This sure looks like returning a null reference to me. Any advice in explaining why this works (or why it shouldn't) would be greatly appreciated. Thanks, Chuck

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  • RequestFactoryEditorDriver getting edited data after flush

    - by Deanna
    Let me start with I have a solution, but I don't really think it is elegant. So, I am looking for a cleaner way to do this. I have an EntityProxy displayed in a view panel. The view panel is a RequestFactoryEditorDriver only using display mode. The user clicks on a data element and opens a popup editor to edit a data element of the EntityProxy with a few more bits of data than is displayed in the view panel. When the user saves the element I need the view panel to update the display. I ran into a problem because the RequestFactoryEditorDriver of the popup editor flow doesn't let you get to the edited data. The driver uses the passed in context and sends it to the server. The context returned out of flush only allows a Receiver even if you cast it to the type of context you stored in the editor driver in the edit() call. It doesn't appear to send and EntityProxyChanged event either, so I couldn't listen for that and update the display view. The solution I found was to change my domain object persist to return the newly saved entity. Then create the popup editor like this editor.getSaveButtonClickHandler().addClickHandler(createSaveHandler(driver, editor)); // initialize the Driver and edit the given text. driver.initialize(rf, editor); PlayerProfileCtx ctx = rf.playerProfile(); ctx.persist().using(playerProfile).with(driver.getPaths()) .to(new Receiver<PlayerProfileProxy>(){ @Override public void onSuccess(PlayerProfileProxy profile) { editor.hide(); playerProfile = profile; viewDriver.display(playerProfile); } }); driver.edit(playerProfile, ctx); editor.centerAndShow(); Then in the save handler I just fire the context I get from the flush. While this approach works, it doesn't seem right. It would seem I should subscribe to the entitychanged event in the display view and update the entity and the view from there. Also this approach saves the complete entity, not just the changed bits, which will increase bandwidth usage. What I would think should happen, is when you flush the entity it should 'optimistically' update the rf managed version of the entity and fire the entity proxy changed event. Only reverting the entity if something went wrong in the save. The actual save should only send the changed bits. In this way there isn't a need to refetch the whole entity and send that complete data over the wire twice. Is there a better solution?

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  • Refactor the following two C++ methods to move out duplicate code

    - by ossandcad
    I have the following two methods that (as you can see) are similar in most of its statements except for one (see below for details) unsigned int CSWX::getLineParameters(const SURFACE & surface, vector<double> & params) { VARIANT varParams; surface->getPlaneParams(varParams); // this is the line of code that is different SafeDoubleArray sdParams(varParams); for( int i = 0 ; i < sdParams.getSize() ; ++i ) { params.push_back(sdParams[i]); } if( params.size() > 0 ) return 0; return 1; } unsigned int CSWX::getPlaneParameters(const CURVE & curve, vector<double> & params) { VARIANT varParams; curve->get_LineParams(varParams); // this is the line of code that is different SafeDoubleArray sdParams(varParams); for( int i = 0 ; i < sdParams.getSize() ; ++i ) { params.push_back(sdParams[i]); } if( params.size() > 0 ) return 0; return 1; } Is there any technique that I can use to move the common lines of code of the two methods out to a separate method, that could be called from the two variations - OR - possibly combine the two methods to a single method? The following are the restrictions: The classes SURFACE and CURVE are from 3rd party libraries and hence unmodifiable. (If it helps they are both derived from IDispatch) There are even more similar classes (e.g. FACE) that could fit into this "template" (not C++ template, just the flow of lines of code) I know the following could (possibly?) be implemented as solutions but am really hoping there is a better solution: I could add a 3rd parameter to the 2 methods - e.g. an enum - that identifies the 1st parameter (e.g. enum::input_type_surface, enum::input_type_curve) I could pass in an IDispatch and try dynamic_cast< and test which cast is NON_NULL and do an if-else to call the right method (e.g. getPlaneParams() vs. get_LineParams()) The following is not a restriction but would be a requirement because of my teammates resistance: Not implement a new class that inherits from SURFACE/CURVE etc. (They would much prefer to solve it using the enum solution I stated above)

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  • Several C# Language Questions

    - by Water Cooler v2
    1) What is int? Is it any different from the struct System.Int32? I understand that the former is a C# alias (typedef or #define equivalant) for the CLR type System.Int32. Is this understanding correct? 2) When we say: IComparable x = 10; Is that like saying: IComparable x = new System.Int32(); But we can't new a struct, right? or in C like syntax: struct System.In32 *x; x=>someThing = 10; 3) What is String with a capitalized S? I see in Reflector that it is the sealed String class, which, of course, is a reference type, unlike the System.Int32 above, which is a value type. What is string, with an uncapitalized s, though? Is that also the C# alias for this class? Why can I not see the alias definitions in Reflector? 4) Try to follow me down this subtle train of thought, if you please. We know that a storage location of a particular type can only access properties and members on its interface. That means: Person p = new Customer(); p.Name = "Water Cooler v2"; // legal because as Name is defined on Person. but // illegal without an explicit cast even though the backing // store is a Customer, the storage location is of type // Person, which doesn't support the member/method being // accessed/called. p.GetTotalValueOfOrdersMade(); Now, with that inference, consider this scenario: int i = 10; // obvious System.object defines no member to // store an integer value or any other value in. // So, my question really is, when the integer is // boxed, what is the *type* it is actually boxed to. // In other words, what is the type that forms the // backing store on the heap, for this operation? object x = i; Update Thank you for your answers, Eric Gunnerson and Aaronought. I'm afraid I haven't been able to articulate my questions well enough to attract very satisfying answers. The trouble is, I do know the answers to my questions on the surface, and I am, by no means, a newbie programmer. But I have to admit, a deeper understanding to the intricacies of how a language and its underlying platform/runtime handle storage of types has eluded me for as long as I've been a programmer, even though I write correct code.

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  • Error reading values from dynamically created table rows in Android

    - by jaymo
    So I have a couple of dynamically created tablerows.Each TableRow has a couple of Textviews.I have a button that on clicked should get all the values of the second and third textviews in each Tablerow in the Table. I have tried to do this using the code below mSubmitOrders.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { if(mTable.getChildCount()>1){ for(int i = 0; i < mTable.getChildCount(); i++){ TableRow tr = (TableRow)mTable.getChildAt(i); TextView code = (TextView) tr.getChildAt(1); TextView quantity = (TextView) tr.getChildAt(2); String Scode = code.getText().toString(); Log.i("TAG", Scode); String Squantity = quantity.getText().toString(); Log.i("TAG", Squantity); } } But I get the below errors (Logcat below). Assistance required 10-22 09:00:16.345: E/AndroidRuntime(4495): FATAL EXCEPTION: main 10-22 09:00:16.345: E/AndroidRuntime(4495): java.lang.ClassCastException: android.widget.LinearLayout cannot be cast to android.widget.TextView 10-22 09:00:16.345: E/AndroidRuntime(4495): at com.symetry.myitprovider.ui.actual$4.onClick(actual.java:173) 10-22 09:00:16.345: E/AndroidRuntime(4495): at android.view.View.performClick(View.java:3131) 10-22 09:00:16.345: E/AndroidRuntime(4495): at android.view.View$PerformClick.run(View.java:12035) 10-22 09:00:16.345: E/AndroidRuntime(4495): at android.os.Handler.handleCallback(Handler.java:587) 10-22 09:00:16.345: E/AndroidRuntime(4495): at android.os.Handler.dispatchMessage(Handler.java:92) 10-22 09:00:16.345: E/AndroidRuntime(4495): at android.os.Looper.loop(Looper.java:132) 10-22 09:00:16.345: E/AndroidRuntime(4495): at android.app.ActivityThread.main(ActivityThread.java:4123) 10-22 09:00:16.345: E/AndroidRuntime(4495): at java.lang.reflect.Method.invokeNative(Native Method) 10-22 09:00:16.345: E/AndroidRuntime(4495): at java.lang.reflect.Method.invoke(Method.java:491) 10-22 09:00:16.345: E/AndroidRuntime(4495): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:844) 10-22 09:00:16.345: E/AndroidRuntime(4495): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:602) 10-22 09:00:16.345: E/AndroidRuntime(4495): at dalvik.system.NativeStart.main(Native Method) EDIT: I have modified my code and now there is no error..but its not working as needed.. The new code is as below.. mSubmitOrders.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { if(mTable.getChildCount()>1){ for(int i = 0; i < mTable.getChildCount(); i++){ //TODO: Figure out how to do this well LinearLayout LL = (LinearLayout)mTable.getChildAt(i); View x = ((View)(LL.getParent()).getParent()); Log.i("TAG", "Past view"); TextView code = (TextView)((ViewGroup) x).getChildAt(2); String Scode = code.getText().toString(); Log.i("TAG", Scode); } But thing is its not getting the texview from TableLayout's Table Row..its getting a different one...the one I have circled in the picture ![Error]:http://semasoftltd.com/error.png

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  • Handling Model Inheritance in ASP.NET MVC2

    - by enth
    I've gotten myself stuck on how to handle inheritance in my model when it comes to my controllers/views. Basic Model: public class Procedure : Entity { public Procedure() { } public int Id { get; set; } public DateTime ProcedureDate { get; set; } public ProcedureType Type { get; set; } } public ProcedureA : Procedure { public double VariableA { get; set; } public int VariableB { get; set; } public int Total { get; set; } } public ProcedureB : Procedure { public int Score { get; set; } } etc... many of different procedures eventually. So, I do things like list all the procedures: public class ProcedureController : Controller { public virtual ActionResult List() { IEnumerable<Procedure> procedures = _repository.GetAll(); return View(procedures); } } but now I'm kinda stuck. Basically, from the list page, I need to link to pages where the specific subclass details can be viewed/edited and I'm not sure what the best strategy is. I thought I could add an action on the ProcedureController that would conjure up the right subclass by dynamically figuring out what repository to use and loading the subclass to pass to the view. I had to store the class in the ProcedureType object. I had to create/implement a non-generic IRepository since I can't dynamically cast to a generic one. public virtual ActionResult Details(int procedureID) { Procedure procedure = _repository.GetById(procedureID, false); string className = procedure.Type.Class; Type type = Type.GetType(className, true); Type repositoryType = typeof (IRepository<>).MakeGenericType(type); var repository = (IRepository)DependencyRegistrar.Resolve(repositoryType); Entity procedure = repository.GetById(procedureID, false); return View(procedure); } I haven't even started sorting out how the view is going to determine which partial to load to display the subclass details. I'm wondering if this is a good approach? This makes determining the URL easy. It makes reusing the Procedure display code easy. Another approach is specific controllers for each subclass. It simplifies the controller code, but also means many simple controllers for the many procedure subclasses. Can work out the shared Procedure details with a partial view. How to get to construct the URL to get to the controller/action in the first place? Time to not think about it. Hopefully someone can show me the light. Thanks in advance.

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  • Creating a dynamic proxy generator with c# – Part 2 – Interceptor Design

    - by SeanMcAlinden
    Creating a dynamic proxy generator – Part 1 – Creating the Assembly builder, Module builder and caching mechanism For the latest code go to http://rapidioc.codeplex.com/ Before getting too involved in generating the proxy, I thought it would be worth while going through the intended design, this is important as the next step is to start creating the constructors for the proxy. Each proxy derives from a specified type The proxy has a corresponding constructor for each of the base type constructors The proxy has overrides for all methods and properties marked as Virtual on the base type For each overridden method, there is also a private method whose sole job is to call the base method. For each overridden method, a delegate is created whose sole job is to call the private method that calls the base method. The following class diagram shows the main classes and interfaces involved in the interception process. I’ll go through each of them to explain their place in the overall proxy.   IProxy Interface The proxy implements the IProxy interface for the sole purpose of adding custom interceptors. This allows the created proxy interface to be cast as an IProxy and then simply add Interceptors by calling it’s AddInterceptor method. This is done internally within the proxy building process so the consumer of the API doesn’t need knowledge of this. IInterceptor Interface The IInterceptor interface has one method: Handle. The handle method accepts a IMethodInvocation parameter which contains methods and data for handling method interception. Multiple classes that implement this interface can be added to the proxy. Each method override in the proxy calls the handle method rather than simply calling the base method. How the proxy fully works will be explained in the next section MethodInvocation. IMethodInvocation Interface & MethodInvocation class The MethodInvocation will contain one main method and multiple helper properties. Continue Method The method Continue() has two functions hidden away from the consumer. When Continue is called, if there are multiple Interceptors, the next Interceptors Handle method is called. If all Interceptors Handle methods have been called, the Continue method then calls the base class method. Properties The MethodInvocation will contain multiple helper properties including at least the following: Method Name (Read Only) Method Arguments (Read and Write) Method Argument Types (Read Only) Method Result (Read and Write) – this property remains null if the method return type is void Target Object (Read Only) Return Type (Read Only) DefaultInterceptor class The DefaultInterceptor class is a simple class that implements the IInterceptor interface. Here is the code: DefaultInterceptor namespace Rapid.DynamicProxy.Interception {     /// <summary>     /// Default interceptor for the proxy.     /// </summary>     /// <typeparam name="TBase">The base type.</typeparam>     public class DefaultInterceptor<TBase> : IInterceptor<TBase> where TBase : class     {         /// <summary>         /// Handles the specified method invocation.         /// </summary>         /// <param name="methodInvocation">The method invocation.</param>         public void Handle(IMethodInvocation<TBase> methodInvocation)         {             methodInvocation.Continue();         }     } } This is automatically created in the proxy and is the first interceptor that each method override calls. It’s sole function is to ensure that if no interceptors have been added, the base method is still called. Custom Interceptor Example A consumer of the Rapid.DynamicProxy API could create an interceptor for logging when the FirstName property of the User class is set. Just for illustration, I have also wrapped a transaction around the methodInvocation.Coninue() method. This means that any overriden methods within the user class will run within a transaction scope. MyInterceptor public class MyInterceptor : IInterceptor<User<int, IRepository>> {     public void Handle(IMethodInvocation<User<int, IRepository>> methodInvocation)     {         if (methodInvocation.Name == "set_FirstName")         {             Logger.Log("First name seting to: " + methodInvocation.Arguments[0]);         }         using (TransactionScope scope = new TransactionScope())         {             methodInvocation.Continue();         }         if (methodInvocation.Name == "set_FirstName")         {             Logger.Log("First name has been set to: " + methodInvocation.Arguments[0]);         }     } } Overridden Method Example To show a taster of what the overridden methods on the proxy would look like, the setter method for the property FirstName used in the above example would look something similar to the following (this is not real code but will look similar): set_FirstName public override void set_FirstName(string value) {     set_FirstNameBaseMethodDelegate callBase =         new set_FirstNameBaseMethodDelegate(this.set_FirstNameProxyGetBaseMethod);     object[] arguments = new object[] { value };     IMethodInvocation<User<IRepository>> methodInvocation =         new MethodInvocation<User<IRepository>>(this, callBase, "set_FirstName", arguments, interceptors);          this.Interceptors[0].Handle(methodInvocation); } As you can see, a delegate instance is created which calls to a private method on the class, the private method calls the base method and would look like the following: calls base setter private void set_FirstNameProxyGetBaseMethod(string value) {     base.set_FirstName(value); } The delegate is invoked when methodInvocation.Continue() is called within an interceptor. The set_FirstName parameters are loaded into an object array. The current instance, delegate, method name and method arguments are passed into the methodInvocation constructor (there will be more data not illustrated here passed in when created including method info, return types, argument types etc.) The DefaultInterceptor’s Handle method is called with the methodInvocation instance as it’s parameter. Obviously methods can have return values, ref and out parameters etc. in these cases the generated method override body will be slightly different from above. I’ll go into more detail on these aspects as we build them. Conclusion I hope this has been useful, I can’t guarantee that the proxy will look exactly like the above, but at the moment, this is pretty much what I intend to do. Always worth downloading the code at http://rapidioc.codeplex.com/ to see the latest. There will also be some tests that you can debug through to help see what’s going on. Cheers, Sean.

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  • HttpContext.Items and Server.Transfer/Execute

    - by Rick Strahl
    A few days ago my buddy Ben Jones pointed out that he ran into a bug in the ScriptContainer control in the West Wind Web and Ajax Toolkit. The problem was basically that when a Server.Transfer call was applied the script container (and also various ClientScriptProxy script embedding routines) would potentially fail to load up the specified scripts. It turns out the problem is due to the fact that the various components in the toolkit use request specific singletons via a Current property. I use a static Current property tied to a Context.Items[] entry to handle this type of operation which looks something like this: /// <summary> /// Current instance of this class which should always be used to /// access this object. There are no public constructors to /// ensure the reference is used as a Singleton to further /// ensure that all scripts are written to the same clientscript /// manager. /// </summary> public static ClientScriptProxy Current { get { if (HttpContext.Current == null) return new ClientScriptProxy(); ClientScriptProxy proxy = null; if (HttpContext.Current.Items.Contains(STR_CONTEXTID)) proxy = HttpContext.Current.Items[STR_CONTEXTID] as ClientScriptProxy; else { proxy = new ClientScriptProxy(); HttpContext.Current.Items[STR_CONTEXTID] = proxy; } return proxy; } } The proxy is attached to a Context.Items[] item which makes the instance Request specific. This works perfectly fine in most situations EXCEPT when you’re dealing with Server.Transfer/Execute requests. Server.Transfer doesn’t cause Context.Items to be cleared so both the current transferred request and the original request’s Context.Items collection apply. For the ClientScriptProxy this causes a problem because script references are tracked on a per request basis in Context.Items to check for script duplication. Once a script is rendered an ID is written into the Context collection and so considered ‘rendered’: // No dupes - ref script include only once if (HttpContext.Current.Items.Contains( STR_SCRIPTITEM_IDENTITIFIER + fileId ) ) return; HttpContext.Current.Items.Add(STR_SCRIPTITEM_IDENTITIFIER + fileId, string.Empty); where the fileId is the script name or unique identifier. The problem is on the Transferred page the item will already exist in Context and so fail to render because it thinks the script has already rendered based on the Context item. Bummer. The workaround for this is simple once you know what’s going on, but in this case it was a bitch to track down because the context items are used in many places throughout this class. The trick is to determine when a request is transferred and then removing the specific keys. The first issue is to determine if a script is in a Trransfer or Execute call: if (HttpContext.Current.CurrentHandler != HttpContext.Current.Handler) Context.Handler is the original handler and CurrentHandler is the actual currently executing handler that is running when a Transfer/Execute is active. You can also use Context.PreviousHandler to get the last handler and chain through the whole list of handlers applied if Transfer calls are nested (dog help us all for the person debugging that). For the ClientScriptProxy the full logic to check for a transfer and remove the code looks like this: /// <summary> /// Clears all the request specific context items which are script references /// and the script placement index. /// </summary> public void ClearContextItemsOnTransfer() { if (HttpContext.Current != null) { // Check for Server.Transfer/Execute calls - we need to clear out Context.Items if (HttpContext.Current.CurrentHandler != HttpContext.Current.Handler) { List<string> Keys = HttpContext.Current.Items.Keys.Cast<string>().Where(s => s.StartsWith(STR_SCRIPTITEM_IDENTITIFIER) || s == STR_ScriptResourceIndex).ToList(); foreach (string key in Keys) { HttpContext.Current.Items.Remove(key); } } } } along with a small update to the Current property getter that sets a global flag to indicate whether the request was transferred: if (!proxy.IsTransferred && HttpContext.Current.Handler != HttpContext.Current.CurrentHandler) { proxy.ClearContextItemsOnTransfer(); proxy.IsTransferred = true; } return proxy; I know this is pretty ugly, but it works and it’s actually minimal fuss without affecting the behavior of the rest of the class. Ben had a different solution that involved explicitly clearing out the Context items and replacing the collection with a manually maintained list of items which also works, but required changes through the code to make this work. In hindsight, it would have been better to use a single object that encapsulates all the ‘persisted’ values and store that object in Context instead of all these individual small morsels. Hindsight is always 20/20 though :-}. If possible use Page.Items ClientScriptProxy is a generic component that can be used from anywhere in ASP.NET, so there are various methods that are not Page specific on this component which is why I used Context.Items, rather than the Page.Items collection.Page.Items would be a better choice since it will sidestep the above Server.Transfer nightmares as the Page is reloaded completely and so any new Page gets a new Items collection. No fuss there. So for the ScriptContainer control, which has to live on the page the behavior is a little different. It is attached to Page.Items (since it’s a control): /// <summary> /// Returns a current instance of this control if an instance /// is already loaded on the page. Otherwise a new instance is /// created, added to the Form and returned. /// /// It's important this function is not called too early in the /// page cycle - it should not be called before Page.OnInit(). /// /// This property is the preferred way to get a reference to a /// ScriptContainer control that is either already on a page /// or needs to be created. Controls in particular should always /// use this property. /// </summary> public static ScriptContainer Current { get { // We need a context for this to work! if (HttpContext.Current == null) return null; Page page = HttpContext.Current.CurrentHandler as Page; if (page == null) throw new InvalidOperationException(Resources.ERROR_ScriptContainer_OnlyWorks_With_PageBasedHandlers); ScriptContainer ctl = null; // Retrieve the current instance ctl = page.Items[STR_CONTEXTID] as ScriptContainer; if (ctl != null) return ctl; ctl = new ScriptContainer(); page.Form.Controls.Add(ctl); return ctl; } } The biggest issue with this approach is that you have to explicitly retrieve the page in the static Current property. Notice again the use of CurrentHandler (rather than Handler which was my original implementation) to ensure you get the latest page including the one that Server.Transfer fired. Server.Transfer and Server.Execute are Evil All that said – this fix is probably for the 2 people who are crazy enough to rely on Server.Transfer/Execute. :-} There are so many weird behavior problems with these commands that I avoid them at all costs. I don’t think I have a single application that uses either of these commands… Related Resources Full source of ClientScriptProxy.cs (repository) Part of the West Wind Web Toolkit Static Singletons for ASP.NET Controls Post © Rick Strahl, West Wind Technologies, 2005-2010Posted in ASP.NET  

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  • XP Deploying issues due to msvcr90.dll trying to load FlsAlloc

    - by Sorin Sbarnea
    I have an application build with VS2008 SP1a (9.0.30729.4148) on Windows 7 x64 that does not want to start under XP. The message is The application failed to initialize properly (0x80000003). Click on OK to terminate the application.. I checked with depends.exe and found that msvcr90.dll does try to load FlsAlloc from KERNEL32.dll - and FlsAlloc is available only starting with Vista. I'm sure it is not used by the application. How to solve the issue? The SxS package is already installed on the target machine - In fact I have all 3 versions of 9.0 SxS (initial release, sp1, and sp1+security patch) Application is compiled with _BIND_TO_CURRENT_VCLIBS_VERSION=1 Also I defined the right target Windows version on stdafx.h #define WINVER 0x0500 #define _WIN32_WINNT 0x0500 Manifest file <assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0"> <trustInfo xmlns="urn:schemas-microsoft-com:asm.v3"> <security> <requestedPrivileges> <requestedExecutionLevel level="asInvoker" uiAccess="false" /> </requestedPrivileges> </security> </trustInfo> <dependency> <dependentAssembly> <assemblyIdentity type="win32" name="Microsoft.VC90.CRT" version="9.0.30729.4148" processorArchitecture="x86" publicKeyToken="1fc8b3b9a1e18e3b" /> </dependentAssembly> </dependency> <dependency> <dependentAssembly> <assemblyIdentity type="win32" name="Microsoft.VC90.MFC" version="9.0.30729.4148" processorArchitecture="x86" publicKeyToken="1fc8b3b9a1e18e3b" /> </dependentAssembly> </dependency> </assembly> Result from depends Started "c:\program files\app\app.EXE" (process 0xA0) at address 0x00400000. Successfully hooked module. Loaded "c:\windows\system32\NTDLL.DLL" at address 0x7C900000. Successfully hooked module. Loaded "c:\windows\system32\KERNEL32.DLL" at address 0x7C800000. Successfully hooked module. Loaded "c:\program files\app\MFC90.DLL" at address 0x785E0000. Successfully hooked module. Loaded "c:\program files\app\MSVCR90.DLL" at address 0x78520000. Successfully hooked module. Loaded "c:\windows\system32\USER32.DLL" at address 0x7E410000. Successfully hooked module. Loaded "c:\windows\system32\GDI32.DLL" at address 0x77F10000. Successfully hooked module. Loaded "c:\windows\system32\SHLWAPI.DLL" at address 0x77F60000. Successfully hooked module. Loaded "c:\windows\system32\ADVAPI32.DLL" at address 0x77DD0000. Successfully hooked module. Loaded "c:\windows\system32\RPCRT4.DLL" at address 0x77E70000. Successfully hooked module. Loaded "c:\windows\system32\SECUR32.DLL" at address 0x77FE0000. Successfully hooked module. Loaded "c:\windows\system32\MSVCRT.DLL" at address 0x77C10000. Successfully hooked module. Loaded "c:\windows\system32\COMCTL32.DLL" at address 0x5D090000. Successfully hooked module. Loaded "c:\windows\system32\MSIMG32.DLL" at address 0x76380000. Successfully hooked module. Loaded "c:\windows\system32\SHELL32.DLL" at address 0x7C9C0000. Successfully hooked module. Loaded "c:\windows\system32\OLEAUT32.DLL" at address 0x77120000. Successfully hooked module. Loaded "c:\windows\system32\OLE32.DLL" at address 0x774E0000. Successfully hooked module. Entrypoint reached. All implicit modules have been loaded. DllMain(0x78520000, DLL_PROCESS_ATTACH, 0x0012FD30) in "c:\program files\app\MSVCR90.DLL" called. GetProcAddress(0x7C800000 [c:\windows\system32\KERNEL32.DLL], "FlsAlloc") called from "c:\program files\app\MSVCR90.DLL" at address 0x78543ACC and returned NULL. Error: The specified procedure could not be found (127). GetProcAddress(0x7C800000 [c:\windows\system32\KERNEL32.DLL], "FlsGetValue") called from "c:\program files\app\MSVCR90.DLL" at address 0x78543AD9 and returned NULL. Error: The specified procedure could not be found (127). GetProcAddress(0x7C800000 [c:\windows\system32\KERNEL32.DLL], "FlsSetValue") called from "c:\program files\app\MSVCR90.DLL" at address 0x78543AE6 and returned NULL. Error: The specified procedure could not be found (127). GetProcAddress(0x7C800000 [c:\windows\system32\KERNEL32.DLL], "FlsFree") called from "c:\program files\app\MSVCR90.DLL" at address 0x78543AF3 and returned NULL. Error: The specified procedure could not be found (127).

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  • 2 Days of Share &amp; Point

    - by Mark Rackley
    Groovy man… SharePoint Saturday Ozarks is back for 2010, bigger and better than before. Join us for a far out time and learn more about SharePoint in one day than you could in a year from the man… Yes! SharePoint Saturday Ozarks is back! SharePoint Saturday Ozarks is the largest SharePoint conference in Arkansas, Southern Missouri, and the very north east tip of Oklahoma. Last year we had a great turn out with 20 speakers, 5 MVPs, and attendees coming from Arkansas, Texas, Oklahoma, Missouri, Kansas, Nebraska, Indiana, Ohio, Alabama, Michigan, and Washington. Hey Man… what’s SharePoint Saturday anyway? Sounds like a conspiracy man… Not to worry, SharePoint Saturday is not an arm of the government bent on mind control or any attempt what-so-ever to bring you down man. SharePoint Saturday is grass roots effort started by Michael Lotter (http://www.sharepointsaturday.org/pages/about.aspx). It is a FREE one day event where the best SharePoint speakers gather to present their love, hatred, and frustrations of SharePoint to those lucky individuals who attend. Lessons are learned, contacts are made, prizes are won, food is eaten, assorted beverages are consumed until wee hours of the morning. SharePoint Saturday started with just a few sporadic one day events here and there. However, over the past year SharePoint Saturday has exploded and it’s hard to find a weekend where there is NOT a SharePoint Saturday event happing in some corner of the globe. There are even occasions where there are two SharePoint Saturdays on the same day! Many people are pleasantly surprised at the caliber of speakers at these SharePoint Saturday events. For the most part, these speakers are more eloquent, practiced, and practical than those speakers you find at the major multi-day conferences. These guys aren’t even paid to speak.. they do it out of love man… SharePoint Saturday Ozarks 2009 Alumni We had a star studded cast last year with many returning this year! Just check out the fun that they had… John Ferringer – Admin rockstar… I can still sense the awesomeness   SharePoint poster children Mike Watson & Laura Rogers     Lori Gowin spreading the SharePoint Love Eric Shupps is a little bit country and a little bit rock and roll       Cathy Dew, Sean McDonough, and JD Wade relaxing between gigs Actually, you can see real photos from last year’s SharePoint Saturday ozarks here:  picasaweb.google.com/mrackley/SharePointSaturdayOzarks#    What’s new for SharePoint Saturday Ozarks 2010 SharePoint Saturday Ozarks 2010 will totally blow your mind man. We’re getting the band back to together with many returning speakers and few new faces. Joel Oleson will be speaking this year, maybe he’ll grace us with his song stylings. Sadly, once again, Andrew Connell will not be able to attend SharePoint Saturday Ozarks, however he did feel the need to show his support in his own way. Prizes this year currently include books, software, a Zune HD, and much more! Wait Man… You said 2 days? I thought it was a one day event? Correct you are my herbal smelling friend… SharePoint Saturday Ozarks 2010 will spread the love an additional day this year. The first day will be all about the SharePoint love, on day 2 we will be taking a leisurely float down the Buffalo National River for those interested in a truly unique experience (no banjos allowed please).   Here are the details: WHAT 4 – 5 hour float down the Buffalo National River WHEN & WHERE Sunday June 13th. We will be leaving at 10am from the Parking Lot of: Gordon’s Motel & Canoe Rental Old Highway 7 Jasper, AR 72641 (870) 446-5252 Jasper is about 30 minutes south of Harrison, AR on Highway 7 South. You are responsible for bumming a ride to/from Gordon’s Motel, but they will be shuttling us to/from the river and providing canoes and a boxed lunch. WHAT ELSE? The float trip is dependent on the weather of course, we won’t be floating down the river in a thunderstorm, however I planned SPS Ozarks around a time of year ideal for floating. We aren’t talking class 5 rapids here, you don’t need any real skill, but you need to be okay with possibly tipping your canoe over once or twice. You can bring your own assorted beverages with you, but glass containers are not allowed on the river. I suggest a small cooler with extra snacks and drinks. Also bring clothing you can get wet in (these SharePoint people can get ornery). HOW DO I SIGN UP? When you register for SharePoint Saturday Ozarks, you will have the option to also sign up for the float trip. Seats are limited though! If you do not intend to go, please do not take someone else’s place.  The cost for the float trip will be about $35 dollars per person (which you are responsible for unless we find a sponsor). The price includes shuttle to/from river, canoe, life jackets, paddles, and boxed lunch. Far out man… how do I register??? You can register for SharePoint Saturday Ozarks by going to http://spsozarks.eventbrite.com/ We are limited to 200 people for the conference and 50 people for the float trip, so register today before we are sold out. Lodging for SharePoint Saturday Ozarks will once again take place at the Hotel Seville: Annex Suites are available for $103.20 This is So Groovy.. How can I help? I’m glad you asked! We are still looking for a few sponsors and one or two more speakers. If you are interested please let me know!  You can find out more information at http://www.sharepointsaturday.org/ozarks Hey… wait a minute…. what exactly IS SharePoint man??? Come to SharePoint Saturday Ozarks and find out!!  See you guys there!

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  • Session memory – who’s this guy named Max and what’s he doing with my memory?

    - by extended_events
    SQL Server MVP Jonathan Kehayias (blog) emailed me a question last week when he noticed that the total memory used by the buffers for an event session was larger than the value he specified for the MAX_MEMORY option in the CREATE EVENT SESSION DDL. The answer here seems like an excellent subject for me to kick-off my new “401 – Internals” tag that identifies posts where I pull back the curtains a bit and let you peek into what’s going on inside the extended events engine. In a previous post (Option Trading: Getting the most out of the event session options) I explained that we use a set of buffers to store the event data before  we write the event data to asynchronous targets. The MAX_MEMORY along with the MEMORY_PARTITION_MODE defines how big each buffer will be. Theoretically, that means that I can predict the size of each buffer using the following formula: max memory / # of buffers = buffer size If it was that simple I wouldn’t be writing this post. I’ll take “boundary” for 64K Alex For a number of reasons that are beyond the scope of this blog, we create event buffers in 64K chunks. The result of this is that the buffer size indicated by the formula above is rounded up to the next 64K boundary and that is the size used to create the buffers. If you think visually, this means that the graph of your max_memory option compared to the actual buffer size that results will look like a set of stairs rather than a smooth line. You can see this behavior by looking at the output of dm_xe_sessions, specifically the fields related to the buffer sizes, over a range of different memory inputs: Note: This test was run on a 2 core machine using per_cpu partitioning which results in 5 buffers. (Seem my previous post referenced above for the math behind buffer count.) input_memory_kb total_regular_buffers regular_buffer_size total_buffer_size 637 5 130867 654335 638 5 130867 654335 639 5 130867 654335 640 5 196403 982015 641 5 196403 982015 642 5 196403 982015 This is just a segment of the results that shows one of the “jumps” between the buffer boundary at 639 KB and 640 KB. You can verify the size boundary by doing the math on the regular_buffer_size field, which is returned in bytes: 196403 – 130867 = 65536 bytes 65536 / 1024 = 64 KB The relationship between the input for max_memory and when the regular_buffer_size is going to jump from one 64K boundary to the next is going to change based on the number of buffers being created. The number of buffers is dependent on the partition mode you choose. If you choose any partition mode other than NONE, the number of buffers will depend on your hardware configuration. (Again, see the earlier post referenced above.) With the default partition mode of none, you always get three buffers, regardless of machine configuration, so I generated a “range table” for max_memory settings between 1 KB and 4096 KB as an example. start_memory_range_kb end_memory_range_kb total_regular_buffers regular_buffer_size total_buffer_size 1 191 NULL NULL NULL 192 383 3 130867 392601 384 575 3 196403 589209 576 767 3 261939 785817 768 959 3 327475 982425 960 1151 3 393011 1179033 1152 1343 3 458547 1375641 1344 1535 3 524083 1572249 1536 1727 3 589619 1768857 1728 1919 3 655155 1965465 1920 2111 3 720691 2162073 2112 2303 3 786227 2358681 2304 2495 3 851763 2555289 2496 2687 3 917299 2751897 2688 2879 3 982835 2948505 2880 3071 3 1048371 3145113 3072 3263 3 1113907 3341721 3264 3455 3 1179443 3538329 3456 3647 3 1244979 3734937 3648 3839 3 1310515 3931545 3840 4031 3 1376051 4128153 4032 4096 3 1441587 4324761 As you can see, there are 21 “steps” within this range and max_memory values below 192 KB fall below the 64K per buffer limit so they generate an error when you attempt to specify them. Max approximates True as memory approaches 64K The upshot of this is that the max_memory option does not imply a contract for the maximum memory that will be used for the session buffers (Those of you who read Take it to the Max (and beyond) know that max_memory is really only referring to the event session buffer memory.) but is more of an estimate of total buffer size to the nearest higher multiple of 64K times the number of buffers you have. The maximum delta between your initial max_memory setting and the true total buffer size occurs right after you break through a 64K boundary, for example if you set max_memory = 576 KB (see the green line in the table), your actual buffer size will be closer to 767 KB in a non-partitioned event session. You get “stepped up” for every 191 KB block of initial max_memory which isn’t likely to cause a problem for most machines. Things get more interesting when you consider a partitioned event session on a computer that has a large number of logical CPUs or NUMA nodes. Since each buffer gets “stepped up” when you break a boundary, the delta can get much larger because it’s multiplied by the number of buffers. For example, a machine with 64 logical CPUs will have 160 buffers using per_cpu partitioning or if you have 8 NUMA nodes configured on that machine you would have 24 buffers when using per_node. If you’ve just broken through a 64K boundary and get “stepped up” to the next buffer size you’ll end up with total buffer size approximately 10240 KB and 1536 KB respectively (64K * # of buffers) larger than max_memory value you might think you’re getting. Using per_cpu partitioning on large machine has the most impact because of the large number of buffers created. If the amount of memory being used by your system within these ranges is important to you then this is something worth paying attention to and considering when you configure your event sessions. The DMV dm_xe_sessions is the tool to use to identify the exact buffer size for your sessions. In addition to the regular buffers (read: event session buffers) you’ll also see the details for large buffers if you have configured MAX_EVENT_SIZE. The “buffer steps” for any given hardware configuration should be static within each partition mode so if you want to have a handy reference available when you configure your event sessions you can use the following code to generate a range table similar to the one above that is applicable for your specific machine and chosen partition mode. DECLARE @buf_size_output table (input_memory_kb bigint, total_regular_buffers bigint, regular_buffer_size bigint, total_buffer_size bigint) DECLARE @buf_size int, @part_mode varchar(8) SET @buf_size = 1 -- Set to the begining of your max_memory range (KB) SET @part_mode = 'per_cpu' -- Set to the partition mode for the table you want to generate WHILE @buf_size <= 4096 -- Set to the end of your max_memory range (KB) BEGIN     BEGIN TRY         IF EXISTS (SELECT * from sys.server_event_sessions WHERE name = 'buffer_size_test')             DROP EVENT SESSION buffer_size_test ON SERVER         DECLARE @session nvarchar(max)         SET @session = 'create event session buffer_size_test on server                         add event sql_statement_completed                         add target ring_buffer                         with (max_memory = ' + CAST(@buf_size as nvarchar(4)) + ' KB, memory_partition_mode = ' + @part_mode + ')'         EXEC sp_executesql @session         SET @session = 'alter event session buffer_size_test on server                         state = start'         EXEC sp_executesql @session         INSERT @buf_size_output (input_memory_kb, total_regular_buffers, regular_buffer_size, total_buffer_size)             SELECT @buf_size, total_regular_buffers, regular_buffer_size, total_buffer_size FROM sys.dm_xe_sessions WHERE name = 'buffer_size_test'     END TRY     BEGIN CATCH         INSERT @buf_size_output (input_memory_kb)             SELECT @buf_size     END CATCH     SET @buf_size = @buf_size + 1 END DROP EVENT SESSION buffer_size_test ON SERVER SELECT MIN(input_memory_kb) start_memory_range_kb, MAX(input_memory_kb) end_memory_range_kb, total_regular_buffers, regular_buffer_size, total_buffer_size from @buf_size_output group by total_regular_buffers, regular_buffer_size, total_buffer_size Thanks to Jonathan for an interesting question and a chance to explore some of the details of Extended Event internals. - Mike

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  • ASP.NET MVC 3: Layouts and Sections with Razor

    - by ScottGu
    This is another in a series of posts I’m doing that cover some of the new ASP.NET MVC 3 features: Introducing Razor (July 2nd) New @model keyword in Razor (Oct 19th) Layouts with Razor (Oct 22nd) Server-Side Comments with Razor (Nov 12th) Razor’s @: and <text> syntax (Dec 15th) Implicit and Explicit code nuggets with Razor (Dec 16th) Layouts and Sections with Razor (Today) In today’s post I’m going to go into more details about how Layout pages work with Razor.  In particular, I’m going to cover how you can have multiple, non-contiguous, replaceable “sections” within a layout file – and enable views based on layouts to optionally “fill in” these different sections at runtime.  The Razor syntax for doing this is clean and concise. I’ll also show how you can dynamically check at runtime whether a particular layout section has been defined, and how you can provide alternate content (or even an alternate layout) in the event that a section isn’t specified within a view template.  This provides a powerful and easy way to customize the UI of your site and make it clean and DRY from an implementation perspective. What are Layouts? You typically want to maintain a consistent look and feel across all of the pages within your web-site/application.  ASP.NET 2.0 introduced the concept of “master pages” which helps enable this when using .aspx based pages or templates.  Razor also supports this concept with a feature called “layouts” – which allow you to define a common site template, and then inherit its look and feel across all the views/pages on your site. I previously discussed the basics of how layout files work with Razor in my ASP.NET MVC 3: Layouts with Razor blog post.  Today’s post will go deeper and discuss how you can define multiple, non-contiguous, replaceable regions within a layout file that you can then optionally “fill in” at runtime. Site Layout Scenario Let’s look at how we can implement a common site layout scenario with ASP.NET MVC 3 and Razor.  Specifically, we’ll implement some site UI where we have a common header and footer on all of our pages.  We’ll also add a “sidebar” section to the right of our common site layout.  On some pages we’ll customize the SideBar to contain content specific to the page it is included on: And on other pages (that do not have custom sidebar content) we will fall back and provide some “default content” to the sidebar: We’ll use ASP.NET MVC 3 and Razor to enable this customization in a nice, clean way.  Below are some step-by-step tutorial instructions on how to build the above site with ASP.NET MVC 3 and Razor. Part 1: Create a New Project with a Layout for the “Body” section We’ll begin by using the “File->New Project” menu command within Visual Studio to create a new ASP.NET MVC 3 Project.  We’ll create the new project using the “Empty” template option: This will create a new project that has no default controllers in it: Creating a HomeController We will then right-click on the “Controllers” folder of our newly created project and choose the “Add->Controller” context menu command.  This will bring up the “Add Controller” dialog: We’ll name the new controller we create “HomeController”.  When we click the “Add” button Visual Studio will add a HomeController class to our project with a default “Index” action method that returns a view: We won’t need to write any Controller logic to implement this sample – so we’ll leave the default code as-is.  Creating a View Template Our next step will be to implement the view template associated with the HomeController’s Index action method.  To implement the view template, we will right-click within the “HomeController.Index()” method and select the “Add View” command to create a view template for our home page: This will bring up the “Add View” dialog within Visual Studio.  We do not need to change any of the default settings within the above dialog (the name of the template was auto-populated to Index because we invoked the “Add View” context menu command within the Index method).  When we click the “Add” Button within the dialog, a Razor-based “Index.cshtml” view template will be added to the \Views\Home\ folder within our project.  Let’s add some simple default static content to it: Notice above how we don’t have an <html> or <body> section defined within our view template.  This is because we are going to rely on a layout template to supply these elements and use it to define the common site layout and structure for our site (ensuring that it is consistent across all pages and URLs within the site).  Customizing our Layout File Let’s open and customize the default “_Layout.cshtml” file that was automatically added to the \Views\Shared folder when we created our new project: The default layout file (shown above) is pretty basic and simply outputs a title (if specified in either the Controller or the View template) and adds links to a stylesheet and jQuery.  The call to “RenderBody()” indicates where the main body content of our Index.cshtml file will merged into the output sent back to the browser. Let’s modify the Layout template to add a common header, footer and sidebar to the site: We’ll then edit the “Site.css” file within the \Content folder of our project and add 4 CSS rules to it: And now when we run the project and browse to the home “/” URL of our project we’ll see a page like below: Notice how the content of the HomeController’s Index view template and the site’s Shared Layout template have been merged together into a single HTML response.  Below is what the HTML sent back from the server looks like: Part 2: Adding a “SideBar” Section Our site so far has a layout template that has only one “section” in it – what we call the main “body” section of the response.  Razor also supports the ability to add additional "named sections” to layout templates as well.  These sections can be defined anywhere in the layout file (including within the <head> section of the HTML), and allow you to output dynamic content to multiple, non-contiguous, regions of the final response. Defining the “SideBar” section in our Layout Let’s update our Layout template to define an additional “SideBar” section of content that will be rendered within the <div id=”sidebar”> region of our HTML.  We can do this by calling the RenderSection(string sectionName, bool required) helper method within our Layout.cshtml file like below:   The first parameter to the “RenderSection()” helper method specifies the name of the section we want to render at that location in the layout template.  The second parameter is optional, and allows us to define whether the section we are rendering is required or not.  If a section is “required”, then Razor will throw an error at runtime if that section is not implemented within a view template that is based on the layout file (which can make it easier to track down content errors).  If a section is not required, then its presence within a view template is optional, and the above RenderSection() code will render nothing at runtime if it isn’t defined. Now that we’ve made the above change to our layout file, let’s hit refresh in our browser and see what our Home page now looks like: Notice how we currently have no content within our SideBar <div> – that is because the Index.cshtml view template doesn’t implement our new “SideBar” section yet. Implementing the “SideBar” Section in our View Template Let’s change our home-page so that it has a SideBar section that outputs some custom content.  We can do that by opening up the Index.cshtml view template, and by adding a new “SiderBar” section to it.  We’ll do this using Razor’s @section SectionName { } syntax: We could have put our SideBar @section declaration anywhere within the view template.  I think it looks cleaner when defined at the top or bottom of the file – but that is simply personal preference.  You can include any content or code you want within @section declarations.  Notice above how I have a C# code nugget that outputs the current time at the bottom of the SideBar section.  I could have also written code that used ASP.NET MVC’s HTML/AJAX helper methods and/or accessed any strongly-typed model objects passed to the Index.cshtml view template. Now that we’ve made the above template changes, when we hit refresh in our browser again we’ll see that our SideBar content – that is specific to the Home Page of our site – is now included in the page response sent back from the server: The SideBar section content has been merged into the proper location of the HTML response : Part 3: Conditionally Detecting if a Layout Section Has Been Implemented Razor provides the ability for you to conditionally check (from within a layout file) whether a section has been defined within a view template, and enables you to output an alternative response in the event that the section has not been defined.  This provides a convenient way to specify default UI for optional layout sections.  Let’s modify our Layout file to take advantage of this capability.  Below we are conditionally checking whether the “SideBar” section has been defined without the view template being rendered (using the IsSectionDefined() method), and if so we render the section.  If the section has not been defined, then we now instead render some default content for the SideBar:  Note: You want to make sure you prefix calls to the RenderSection() helper method with a @ character – which will tell Razor to execute the HelperResult it returns and merge in the section content in the appropriate place of the output.  Notice how we wrote @RenderSection(“SideBar”) above instead of just RenderSection(“SideBar”).  Otherwise you’ll get an error. Above we are simply rendering an inline static string (<p>Default SideBar Content</p>) if the section is not defined.  A real-world site would more likely refactor this default content to be stored within a separate partial template (which we’d render using the Html.RenderPartial() helper method within the else block) or alternatively use the Html.Action() helper method within the else block to encapsulate both the logic and rendering of the default sidebar. When we hit refresh on our home-page, we will still see the same custom SideBar content we had before.  This is because we implemented the SideBar section within our Index.cshtml view template (and so our Layout rendered it): Let’s now implement a “/Home/About” URL for our site by adding a new “About” action method to our HomeController: The About() action method above simply renders a view back to the client when invoked.  We can implement the corresponding view template for this action by right-clicking within the “About()” method and using the “Add View” menu command (like before) to create a new About.cshtml view template.  We’ll implement the About.cshtml view template like below. Notice that we are not defining a “SideBar” section within it: When we browse the /Home/About URL we’ll see the content we supplied above in the main body section of our response, and the default SideBar content will rendered: The layout file determined at runtime that a custom SideBar section wasn’t present in the About.cshtml view template, and instead rendered the default sidebar content. One Last Tweak… Let’s suppose that at a later point we decide that instead of rendering default side-bar content, we just want to hide the side-bar entirely from pages that don’t have any custom sidebar content defined.  We could implement this change simply by making a small modification to our layout so that the sidebar content (and its surrounding HTML chrome) is only rendered if the SideBar section is defined.  The code to do this is below: Razor is flexible enough so that we can make changes like this and not have to modify any of our view templates (nor make change any Controller logic changes) to accommodate this.  We can instead make just this one modification to our Layout file and the rest happens cleanly.  This type of flexibility makes Razor incredibly powerful and productive. Summary Razor’s layout capability enables you to define a common site template, and then inherit its look and feel across all the views/pages on your site. Razor enables you to define multiple, non-contiguous, “sections” within layout templates that can be “filled-in” by view templates.  The @section {} syntax for doing this is clean and concise.  Razor also supports the ability to dynamically check at runtime whether a particular section has been defined, and to provide alternate content (or even an alternate layout) in the event that it isn’t specified.  This provides a powerful and easy way to customize the UI of your site - and make it clean and DRY from an implementation perspective. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • C#/.NET Little Wonders: The Joy of Anonymous Types

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. In the .NET 3 Framework, Microsoft introduced the concept of anonymous types, which provide a way to create a quick, compiler-generated types at the point of instantiation.  These may seem trivial, but are very handy for concisely creating lightweight, strongly-typed objects containing only read-only properties that can be used within a given scope. Creating an Anonymous Type In short, an anonymous type is a reference type that derives directly from object and is defined by its set of properties base on their names, number, types, and order given at initialization.  In addition to just holding these properties, it is also given appropriate overridden implementations for Equals() and GetHashCode() that take into account all of the properties to correctly perform property comparisons and hashing.  Also overridden is an implementation of ToString() which makes it easy to display the contents of an anonymous type instance in a fairly concise manner. To construct an anonymous type instance, you use basically the same initialization syntax as with a regular type.  So, for example, if we wanted to create an anonymous type to represent a particular point, we could do this: 1: var point = new { X = 13, Y = 7 }; Note the similarity between anonymous type initialization and regular initialization.  The main difference is that the compiler generates the type name and the properties (as readonly) based on the names and order provided, and inferring their types from the expressions they are assigned to. It is key to remember that all of those factors (number, names, types, order of properties) determine the anonymous type.  This is important, because while these two instances share the same anonymous type: 1: // same names, types, and order 2: var point1 = new { X = 13, Y = 7 }; 3: var point2 = new { X = 5, Y = 0 }; These similar ones do not: 1: var point3 = new { Y = 3, X = 5 }; // different order 2: var point4 = new { X = 3, Y = 5.0 }; // different type for Y 3: var point5 = new {MyX = 3, MyY = 5 }; // different names 4: var point6 = new { X = 1, Y = 2, Z = 3 }; // different count Limitations on Property Initialization Expressions The expression for a property in an anonymous type initialization cannot be null (though it can evaluate to null) or an anonymous function.  For example, the following are illegal: 1: // Null can't be used directly. Null reference of what type? 2: var cantUseNull = new { Value = null }; 3:  4: // Anonymous methods cannot be used. 5: var cantUseAnonymousFxn = new { Value = () => Console.WriteLine(“Can’t.”) }; Note that the restriction on null is just that you can’t use it directly as the expression, because otherwise how would it be able to determine the type?  You can, however, use it indirectly assigning a null expression such as a typed variable with the value null, or by casting null to a specific type: 1: string str = null; 2: var fineIndirectly = new { Value = str }; 3: var fineCast = new { Value = (string)null }; All of the examples above name the properties explicitly, but you can also implicitly name properties if they are being set from a property, field, or variable.  In these cases, when a field, property, or variable is used alone, and you don’t specify a property name assigned to it, the new property will have the same name.  For example: 1: int variable = 42; 2:  3: // creates two properties named varriable and Now 4: var implicitProperties = new { variable, DateTime.Now }; Is the same type as: 1: var explicitProperties = new { variable = variable, Now = DateTime.Now }; But this only works if you are using an existing field, variable, or property directly as the expression.  If you use a more complex expression then the name cannot be inferred: 1: // can't infer the name variable from variable * 2, must name explicitly 2: var wontWork = new { variable * 2, DateTime.Now }; In the example above, since we typed variable * 2, it is no longer just a variable and thus we would have to assign the property a name explicitly. ToString() on Anonymous Types One of the more trivial overrides that an anonymous type provides you is a ToString() method that prints the value of the anonymous type instance in much the same format as it was initialized (except actual values instead of expressions as appropriate of course). For example, if you had: 1: var point = new { X = 13, Y = 42 }; And then print it out: 1: Console.WriteLine(point.ToString()); You will get: 1: { X = 13, Y = 42 } While this isn’t necessarily the most stunning feature of anonymous types, it can be handy for debugging or logging values in a fairly easy to read format. Comparing Anonymous Type Instances Because anonymous types automatically create appropriate overrides of Equals() and GetHashCode() based on the underlying properties, we can reliably compare two instances or get hash codes.  For example, if we had the following 3 points: 1: var point1 = new { X = 1, Y = 2 }; 2: var point2 = new { X = 1, Y = 2 }; 3: var point3 = new { Y = 2, X = 1 }; If we compare point1 and point2 we’ll see that Equals() returns true because they overridden version of Equals() sees that the types are the same (same number, names, types, and order of properties) and that the values are the same.   In addition, because all equal objects should have the same hash code, we’ll see that the hash codes evaluate to the same as well: 1: // true, same type, same values 2: Console.WriteLine(point1.Equals(point2)); 3:  4: // true, equal anonymous type instances always have same hash code 5: Console.WriteLine(point1.GetHashCode() == point2.GetHashCode()); However, if we compare point2 and point3 we get false.  Even though the names, types, and values of the properties are the same, the order is not, thus they are two different types and cannot be compared (and thus return false).  And, since they are not equal objects (even though they have the same value) there is a good chance their hash codes are different as well (though not guaranteed): 1: // false, different types 2: Console.WriteLine(point2.Equals(point3)); 3:  4: // quite possibly false (was false on my machine) 5: Console.WriteLine(point2.GetHashCode() == point3.GetHashCode()); Using Anonymous Types Now that we’ve created instances of anonymous types, let’s actually use them.  The property names (whether implicit or explicit) are used to access the individual properties of the anonymous type.  The main thing, once again, to keep in mind is that the properties are readonly, so you cannot assign the properties a new value (note: this does not mean that instances referred to by a property are immutable – for more information check out C#/.NET Fundamentals: Returning Data Immutably in a Mutable World). Thus, if we have the following anonymous type instance: 1: var point = new { X = 13, Y = 42 }; We can get the properties as you’d expect: 1: Console.WriteLine(“The point is: ({0},{1})”, point.X, point.Y); But we cannot alter the property values: 1: // compiler error, properties are readonly 2: point.X = 99; Further, since the anonymous type name is only known by the compiler, there is no easy way to pass anonymous type instances outside of a given scope.  The only real choices are to pass them as object or dynamic.  But really that is not the intention of using anonymous types.  If you find yourself needing to pass an anonymous type outside of a given scope, you should really consider making a POCO (Plain Old CLR Type – i.e. a class that contains just properties to hold data with little/no business logic) instead. Given that, why use them at all?  Couldn’t you always just create a POCO to represent every anonymous type you needed?  Sure you could, but then you might litter your solution with many small POCO classes that have very localized uses. It turns out this is the key to when to use anonymous types to your advantage: when you just need a lightweight type in a local context to store intermediate results, consider an anonymous type – but when that result is more long-lived and used outside of the current scope, consider a POCO instead. So what do we mean by intermediate results in a local context?  Well, a classic example would be filtering down results from a LINQ expression.  For example, let’s say we had a List<Transaction>, where Transaction is defined something like: 1: public class Transaction 2: { 3: public string UserId { get; set; } 4: public DateTime At { get; set; } 5: public decimal Amount { get; set; } 6: // … 7: } And let’s say we had this data in our List<Transaction>: 1: var transactions = new List<Transaction> 2: { 3: new Transaction { UserId = "Jim", At = DateTime.Now, Amount = 2200.00m }, 4: new Transaction { UserId = "Jim", At = DateTime.Now, Amount = -1100.00m }, 5: new Transaction { UserId = "Jim", At = DateTime.Now.AddDays(-1), Amount = 900.00m }, 6: new Transaction { UserId = "John", At = DateTime.Now.AddDays(-2), Amount = 300.00m }, 7: new Transaction { UserId = "John", At = DateTime.Now, Amount = -10.00m }, 8: new Transaction { UserId = "Jane", At = DateTime.Now, Amount = 200.00m }, 9: new Transaction { UserId = "Jane", At = DateTime.Now, Amount = -50.00m }, 10: new Transaction { UserId = "Jaime", At = DateTime.Now.AddDays(-3), Amount = -100.00m }, 11: new Transaction { UserId = "Jaime", At = DateTime.Now.AddDays(-3), Amount = 300.00m }, 12: }; So let’s say we wanted to get the transactions for each day for each user.  That is, for each day we’d want to see the transactions each user performed.  We could do this very simply with a nice LINQ expression, without the need of creating any POCOs: 1: // group the transactions based on an anonymous type with properties UserId and Date: 2: byUserAndDay = transactions 3: .GroupBy(tx => new { tx.UserId, tx.At.Date }) 4: .OrderBy(grp => grp.Key.Date) 5: .ThenBy(grp => grp.Key.UserId); Now, those of you who have attempted to use custom classes as a grouping type before (such as GroupBy(), Distinct(), etc.) may have discovered the hard way that LINQ gets a lot of its speed by utilizing not on Equals(), but also GetHashCode() on the type you are grouping by.  Thus, when you use custom types for these purposes, you generally end up having to write custom Equals() and GetHashCode() implementations or you won’t get the results you were expecting (the default implementations of Equals() and GetHashCode() are reference equality and reference identity based respectively). As we said before, it turns out that anonymous types already do these critical overrides for you.  This makes them even more convenient to use!  Instead of creating a small POCO to handle this grouping, and then having to implement a custom Equals() and GetHashCode() every time, we can just take advantage of the fact that anonymous types automatically override these methods with appropriate implementations that take into account the values of all of the properties. Now, we can look at our results: 1: foreach (var group in byUserAndDay) 2: { 3: // the group’s Key is an instance of our anonymous type 4: Console.WriteLine("{0} on {1:MM/dd/yyyy} did:", group.Key.UserId, group.Key.Date); 5:  6: // each grouping contains a sequence of the items. 7: foreach (var tx in group) 8: { 9: Console.WriteLine("\t{0}", tx.Amount); 10: } 11: } And see: 1: Jaime on 06/18/2012 did: 2: -100.00 3: 300.00 4:  5: John on 06/19/2012 did: 6: 300.00 7:  8: Jim on 06/20/2012 did: 9: 900.00 10:  11: Jane on 06/21/2012 did: 12: 200.00 13: -50.00 14:  15: Jim on 06/21/2012 did: 16: 2200.00 17: -1100.00 18:  19: John on 06/21/2012 did: 20: -10.00 Again, sure we could have just built a POCO to do this, given it an appropriate Equals() and GetHashCode() method, but that would have bloated our code with so many extra lines and been more difficult to maintain if the properties change.  Summary Anonymous types are one of those Little Wonders of the .NET language that are perfect at exactly that time when you need a temporary type to hold a set of properties together for an intermediate result.  While they are not very useful beyond the scope in which they are defined, they are excellent in LINQ expressions as a way to create and us intermediary values for further expressions and analysis. Anonymous types are defined by the compiler based on the number, type, names, and order of properties created, and they automatically implement appropriate Equals() and GetHashCode() overrides (as well as ToString()) which makes them ideal for LINQ expressions where you need to create a set of properties to group, evaluate, etc. Technorati Tags: C#,CSharp,.NET,Little Wonders,Anonymous Types,LINQ

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  • Dynamically creating a Generic Type at Runtime

    - by Rick Strahl
    I learned something new today. Not uncommon, but it's a core .NET runtime feature I simply did not know although I know I've run into this issue a few times and worked around it in other ways. Today there was no working around it and a few folks on Twitter pointed me in the right direction. The question I ran into is: How do I create a type instance of a generic type when I have dynamically acquired the type at runtime? Yup it's not something that you do everyday, but when you're writing code that parses objects dynamically at runtime it comes up from time to time. In my case it's in the bowels of a custom JSON parser. After some thought triggered by a comment today I realized it would be fairly easy to implement two-way Dictionary parsing for most concrete dictionary types. I could use a custom Dictionary serialization format that serializes as an array of key/value objects. Basically I can use a custom type (that matches the JSON signature) to hold my parsed dictionary data and then add it to the actual dictionary when parsing is complete. Generic Types at Runtime One issue that came up in the process was how to figure out what type the Dictionary<K,V> generic parameters take. Reflection actually makes it fairly easy to figure out generic types at runtime with code like this: if (arrayType.GetInterface("IDictionary") != null) { if (arrayType.IsGenericType) { var keyType = arrayType.GetGenericArguments()[0]; var valueType = arrayType.GetGenericArguments()[1]; … } } The GetArrayType method gets passed a type instance that is the array or array-like object that is rendered in JSON as an array (which includes IList, IDictionary, IDataReader and a few others). In my case the type passed would be something like Dictionary<string, CustomerEntity>. So I know what the parent container class type is. Based on the the container type using it's then possible to use GetGenericTypeArguments() to retrieve all the generic types in sequential order of definition (ie. string, CustomerEntity). That's the easy part. Creating a Generic Type and Providing Generic Parameters at RunTime The next problem is how do I get a concrete type instance for the generic type? I know what the type name and I have a type instance is but it's generic, so how do I get a type reference to keyvaluepair<K,V> that is specific to the keyType and valueType above? Here are a couple of things that come to mind but that don't work (and yes I tried that unsuccessfully first): Type elementType = typeof(keyvalue<keyType, valueType>); Type elementType = typeof(keyvalue<typeof(keyType), typeof(valueType)>); The problem is that this explicit syntax expects a type literal not some dynamic runtime value, so both of the above won't even compile. I turns out the way to create a generic type at runtime is using a fancy bit of syntax that until today I was completely unaware of: Type elementType = typeof(keyvalue<,>).MakeGenericType(keyType, valueType); The key is the type(keyvalue<,>) bit which looks weird at best. It works however and produces a non-generic type reference. You can see the difference between the full generic type and the non-typed (?) generic type in the debugger: The nonGenericType doesn't show any type specialization, while the elementType type shows the string, CustomerEntity (truncated above) in the type name. Once the full type reference exists (elementType) it's then easy to create an instance. In my case the parser parses through the JSON and when it completes parsing the value/object it creates a new keyvalue<T,V> instance. Now that I know the element type that's pretty trivial with: // Objects start out null until we find the opening tag resultObject = Activator.CreateInstance(elementType); Here the result object is picked up by the JSON array parser which creates an instance of the child object (keyvalue<K,V>) and then parses and assigns values from the JSON document using the types  key/value property signature. Internally the parser then takes each individually parsed item and adds it to a list of  List<keyvalue<K,V>> items. Parsing through a Generic type when you only have Runtime Type Information When parsing of the JSON array is done, the List needs to be turned into a defacto Dictionary<K,V>. This should be easy since I know that I'm dealing with an IDictionary, and I know the generic types for the key and value. The problem is again though that this needs to happen at runtime which would mean using several Convert.ChangeType() calls in the code to dynamically cast at runtime. Yuk. In the end I decided the easier and probably only slightly slower way to do this is a to use the dynamic type to collect the items and assign them to avoid all the dynamic casting madness: else if (IsIDictionary) { IDictionary dict = Activator.CreateInstance(arrayType) as IDictionary; foreach (dynamic item in items) { dict.Add(item.key, item.value); } return dict; } This code creates an instance of the generic dictionary type first, then loops through all of my custom keyvalue<K,V> items and assigns them to the actual dictionary. By using Dynamic here I can side step all the explicit type conversions that would be required in the three highlighted areas (not to mention that this nested method doesn't have access to the dictionary item generic types here). Static <- -> Dynamic Dynamic casting in a static language like C# is a bitch to say the least. This is one of the few times when I've cursed static typing and the arcane syntax that's required to coax types into the right format. It works but it's pretty nasty code. If it weren't for dynamic that last bit of code would have been a pretty ugly as well with a bunch of Convert.ChangeType() calls to litter the code. Fortunately this type of type convulsion is rather rare and reserved for system level code. It's not every day that you create a string to object parser after all :-)© Rick Strahl, West Wind Technologies, 2005-2011Posted in .NET  CSharp   Tweet (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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