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  • Separate parts of a game engine [on hold]

    - by user272716
    I'm pretty new in developing videogames. By now I only used SDL with C/C++ to create games. I'm currently learning OpenGL and I realized that to be fluid and easy to maintain the code must be logically separated. Since I want to use OpenGLES on iOS and Android I was wondering how the engine must be imagined in a technical way, some questions came up: Do I have to separate input/update functions from draw functions in different threads? Is there only one proper way to think a game engine/loop? What kind of assets should I use to create a 3D game using openGl ES to get better performance?

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  • Storing Projects on Google Drive (Cloud)

    - by JamesKraw
    I've started using Google Drive for my cloud needs and backing up pretty much everything. I've got the app installed so it auto-sync's all my content in most things. My question is this, I am currently coding for iOS (although this applies to any coding project) and am split on storing my project files on Google Drive while using sync. My theory is that if I did use it, I'd never have to worry about system crashes or lost code before backups, but if I do use it it will be sync'ing a-lot and I thought there might be problems with it detecting changes and trying to sync for example half way through compiling. Bandwidth isn't an issue as I have fast connection and unlimited monthly allowance. Has anyone ever used this, or similar cloud-based sync'ing (dropbox etc) for this and knows whether it works or not or whether there are any potential problems etc.

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  • What do you do when a user asks for a feature you will not implement?

    - by ifvc
    What do you do when a user asks for a complex feature that you could implement, but you aren't going to do it because 1) it adds unnecessary complexity to other users 2) you are not going to do it as an option either because you don't want your settings panel to be complicated. I wrote an iOS app and there are a few users that asked me for some complex features that I can't do because of the reasons above. Most of the times I just answered them that "We will take that into consideration." Explaining them that they are in the minority that wants this feature is not going to help either. So, what do you do in the case like this?

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  • Port flash game to native android

    - by wirate
    Alright here is the problem: the creators of a quite popular flash-based game have asked me to port their game to Android. They are not interested in any other platforms so we don't need to be worrying about iOS or PC. They want the best performance on just Android (I guess that's the point of porting a flash-based game. They could have just went with it) They found Unity 'slow'. How would the performance (on android) of other engines compare? Are they expecting too much i.e. finding Unity slow? I am in favor of Unity since development is a little easier with more things being visual (I am not experienced as you might have guessed). This would be an example of the type of game I am to port Thanks!

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  • Windows 8 : Google sort son application de recherche pour contrer Bing et prépare le terrain à ses services concurrents de Microsoft

    Windows 8 : Google sort son application de recherche Pour contrer Bing et préparer le terrain pour ses services concurrents de Microsoft La recherche par défaut de Windows 8 est bien évidemment Bing. On ne sait pas si la justice décidera de s'attaquer à cette application, comme elle l'a fait pour Internet Explorer ou le Media Player, mais on sait une chose : Google a déjà réagi. Et de la meilleure manière qui soit : pas devant les tribunaux donc, mais avec une application maison. Tout comme pour la version iOS, Google Search for Windows 8 est gratuit, propose la recherche vocale et tous les raccourcis vers les services hébergés de Google. Dont Gmail, Calendar , Maps ...

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  • What is the state of apple device (iPhone, iPod, etc.) support?

    - by BullfrogBlues
    Short story: syncing my iPhone music with banshee didn't work and what's worse is, banshee deleted or corrupted the existing music on the phone. I'm sick I tried to sync music at all. And I must admit, if I were not a developer I probably would have switched back to windows instantly. So my questions are these: What is the state of apple device support in ubuntu? iPhone and iPod in particular. Is there support for any version of iOS? For example is there support for iOS5? If not, will there be? When? What I can do to get support delivered quicker? What does jail breaking mean? You tend to read that quite a lot when troubleshooting, though I imagine most people don't understand what it means. And do you need to jail break the phone in order to sync it with ubuntu?

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  • Google Maps : Street View enrichit la WebApp accessible depuis les navigateurs mobiles, première réponse de Google à Apple

    Google Maps : StreetView enrichit la WebApp Accessible depuis les navigateurs mobiles, une première réponse de Google à la décision d'Apple Google vient d'ajouter StreetView à son application Web accessible depuis un navigateur mobile? et donc depuis un iPad ou un iPhone via Safari. Cette WebApp - enrichie de la fonctionnalité qui permet de naviguer virtuellement dans les rues de villes - est aujourd'hui le seul moyen pour Google de toucher les utilisateurs sous iOS depuis qu'Apple a décidé de mettre fin au partenariat qui faisait des Google Maps le service de cartographie par défaut de ses appareils. Pour les remplacer, Apple a sorti sa propre application. Mais son service...

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  • Oracle s'associe à Nokia pour utiliser ses cartes dans ses applications d'entreprise, bonne nouvelle pour le Finlandais

    Oracle s'associe à Nokia pour utiliser ses cartes Dans ses applications d'entreprise, bonne nouvelle pour le Finlandais A mesure que la mobilité monte en puissance, les services de cartographie deviennent de plus en plus stratégique. En témoigne le récent abandon des Googles Maps par Apple dans iOS. Apple qui ne pouvait pas longtemps dépendre d'un concurrent dans ce domaine. Mais ce mouvement ne concerne pas que le grand public. Loin de là. Les CRM par exemple, sont de plus en plus portés sur tablette et les outils de BI prennent de plus en plus en compte des problématiques géospatiales (implantation de maga...

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  • What is wrong with this code for reading binary files? [on hold]

    - by qed
    What is wrong with this code for reading binary files? It compiles OK, but will not print out the file as planned, in fact, it prints nothing at all. #include <iostream> #include <fstream> int main(int argc, const char *argv[]) { if (argc < 2) { ::std::cerr << "usage: " << argv[0] << " <filename>\n"; return 1; } ::std::basic_ifstream<unsigned char> in(argv[1], ::std::ios::binary); unsigned char uc; while (in.get(uc)) { printf("%02X ", uc); } // TODO: error handling, in case the file could not be opened or read return 0; }

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  • How to start cross-platform desktop game development? [closed]

    - by Wamer
    I am interested in developing some 2d game since I have graduated and got some time to spare. I am looking for some advices where to start and with what. My main target platforms are Mac and Windows (later porting/rewriting/modifying for iOS, Android or WP7 is considerable). I need some advices about language I should choose, frameworks, engines and this kind of stuff. I gotta start somehow, but first of all I need to know how. Choosing good language with great framework/engine is key to ongoing successful game development I think.

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  • GPUImage terminates due to [AVAssetWriter startWriting] Cannot call method when status is 3'

    - by user2869423
    I am having an issue running GPUImage. I have modified SimpleVideoFileFilter program(replaced the filter with a chromakeyfilter) and am using my own video. My program is terminating due to the following error: [AVAssetWriter startWriting] Cannot call method when status is 3' I have gone through the forums but not sure why the moviewriter is closing and then someone is writing to it. I am using iPhone4 running iOS 7.0 Any clues are greatly appreciated. Thanks much!

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  • Splitview with multiple detail views using storyboarding. Seen an example/tutorial?

    - by That Guy
    I'm trying to track down an example like Apple's MultipleDetailViews sample for UISplitViewController, but using storyboards. Their sample code provides functionality similar to what I'm after, I'm just having trouble getting it to work in my app that uses storyboards. It's driving me nuts! Anyone seen an example/tutorial? This is Apple's non storyboard version: http://developer.apple.com/library/ios/#samplecode/MultipleDetailViews/Introduction/Intro.html

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  • Possible reasons for tellg() failing?

    - by Andreas Bonini
    ifstream::tellg() is returning -13 for a certain file. Basically, I wrote a utility that analyzes some source code; I open all files alphabetically, I start with "Apple.cpp" and it works perfectly.. But when it gets to "Conversion.cpp", always on the same file, after reading one line successfully tellg() returns -13. The code in question is: for (int i = 0; i < files.size(); ++i) { /* For each .cpp and .h file */ TextIFile f(files[i]); while (!f.AtEof()) // When it gets to conversion.cpp (not on the others) // first is always successful, second always fails lines.push_back(f.ReadLine()); The code for AtEof is: bool AtEof() { if (mFile.tellg() < 0) FATAL(format("DEBUG - tellg(): %d") % mFile.tellg()); if (mFile.tellg() >= GetSize()) return true; return false; } After it reads successfully the first line of Conversion.cpp, it always crashes with DEBUG - tellg(): -13. This is the whole TextIFile class (wrote by me, the error may be there): class TextIFile { public: TextIFile(const string& path) : mPath(path), mSize(0) { mFile.open(path.c_str(), std::ios::in); if (!mFile.is_open()) FATAL(format("Cannot open %s: %s") % path.c_str() % strerror(errno)); } string GetPath() const { return mPath; } size_t GetSize() { if (mSize) return mSize; const size_t current_position = mFile.tellg(); mFile.seekg(0, std::ios::end); mSize = mFile.tellg(); mFile.seekg(current_position); return mSize; } bool AtEof() { if (mFile.tellg() < 0) FATAL(format("DEBUG - tellg(): %d") % mFile.tellg()); if (mFile.tellg() >= GetSize()) return true; return false; } string ReadLine() { string ret; getline(mFile, ret); CheckErrors(); return ret; } string ReadWhole() { string ret((std::istreambuf_iterator<char>(mFile)), std::istreambuf_iterator<char>()); CheckErrors(); return ret; } private: void CheckErrors() { if (!mFile.good()) FATAL(format("An error has occured while performing an I/O operation on %s") % mPath); } const string mPath; ifstream mFile; size_t mSize; }; Platform is Visual Studio, 32 bit, Windows. Edit: Works on Linux. Edit: I found the cause: line endings. Both Conversion and Guid and others had \n instead of \r\n. I saved them with \r\n instead and it worked. Still, this is not supposed to happen is it?

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  • Running cocos2d with iPhone SDK 4 GM

    - by the_great_monkey
    I tried to build my (cocos2d 0.99.0-based) project with iPhone SDK 4 GM which was just released today. The reason is because I want to incorporate iAds in my apps. However I got 20 error messages which looks like errors in library calling. Can anyone tell me whether we can actually use cocos2d 0.99.0? I'm aware that 99.3 was released but they didn't mention any iOS 4 compatibilities.

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  • MonoTouch and CoreBluetooth Low Energy Required?

    - by user856232
    We are making MFi hardware and an iOS app. We will want to have the BT device notify our app even if we are not running periodically when certain events happen. I know the CoreBluetooth API is the one to use, but can't tell for sure if that API only works with BT Low Energy devices or if it will also work with regular (MFi of course) BT 2.1 and higher devices. So my question is: Does the CoreBluetooth API only work with Bluetooth Low Energy devices or will it also work with 2.1 devices?

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  • Stack trace method names redacted

    - by c.cam108
    I have users email me stack traces when my app crashes on their device. Prior to iOS 6 they looked like this: CRASH: NSInvalidArgumentException (*** -[__NSArrayM insertObject:atIndex:]: object cannot be nil) TRACE: ( 0 CoreFoundation 0x355e58a7 __exceptionPreprocess + 186 1 libobjc.A.dylib 0x3798c259 objc_exception_throw + 32 2 CoreFoundation 0x3553a1d7 -[__NSArrayM insertObject:atIndex:] + 186 3 MYAPP 0x0006c0f7 MYAPP + 188663 4 MYAPP 0x000652a3 MYAPP + 160419 5 Foundation 0x3512ac29 __65-[NSURLConnectionInternal _withConnectionAndDelegate:onlyActive:]_block_invoke_0 + 16 6 Foundation 0x350826d9 -[NSURLConnectionInternalConnection invokeForDelegate:] + 28 7 Foundation 0x350826a3 -[NSURLConnectionInternal _withConnectionAndDelegate:onlyActive:] + 198 8 Foundation 0x350825c5 -[NSURLConnectionInternal _withActiveConnectionAndDelegate:] + 60 9 CFNetwork 0x34de77f5 _ZN19URLConnectionClient23_clientDidFinishLoadingEPNS_26ClientConnectionEventQueueE + 192 10 CFNetwork 0x34ddc4a5 _ZN19URLConnectionClient26ClientConnectionEventQueue33processAllEventsAndConsumePayloadEP20XConnectionEventInfoI12XClientEvent18XClientEventParamsEl + 424 11 CFNetwork 0x34ddc1a3 _ZN19URLConnectionClient13processEventsEv + 106 12 CFNetwork 0x34ddc0d9 _ZN17MultiplexerSource7performEv + 156 13 CoreFoundation 0x355b9ad3 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 14 14 CoreFoundation 0x355b929f __CFRunLoopDoSources0 + 214 15 CoreFoundation 0x355b8045 __CFRunLoopRun + 652 16 CoreFoundation 0x3553b4a5 CFRunLoopRunSpecific + 300 17 CoreFoundation 0x3553b36d CFRunLoopRunInMode + 104 18 GraphicsServices 0x371d7439 GSEventRunModal + 136 19 UIKit 0x33047cd5 UIApplicationMain + 1080 20 MYAPP 0x0003fbcf MYAPP + 7119 21 MYAPP 0x0003fb84 MYAPP + 7044 ) From the CoreFoundation etc method names and asking the user what happened, I can get a pretty good idea of where the crash happened. However, since iOS 6 was released, my crash reports all look like this: CRASH: NSRangeException (*** -[__NSArrayI objectAtIndex:]: index 2147483670 beyond bounds [0 .. 11]) TRACE: ( 0 CoreFoundation 0x3a3872bb <redacted> + 186 1 libobjc.A.dylib 0x32ca697f objc_exception_throw + 30 2 CoreFoundation 0x3a2d1e8d <redacted> + 164 3 MYAPP 0x000ff721 MYAPP + 214817 4 MYAPP 0x000e8999 MYAPP + 121241 5 UIKit 0x372f60ad <redacted> + 72 6 UIKit 0x372f605f <redacted> + 30 7 UIKit 0x372f603d <redacted> + 44 8 UIKit 0x372f58f3 <redacted> + 502 9 UIKit 0x372e1287 <redacted> + 526 10 UIKit 0x37373f3d <redacted> + 748 11 UIKit 0x3721e52b <redacted> + 318 12 UIKit 0x3720b809 <redacted> + 380 13 UIKit 0x3720b123 <redacted> + 6154 14 GraphicsServices 0x362085a3 <redacted> + 590 15 GraphicsServices 0x362081d3 <redacted> + 34 16 CoreFoundation 0x3a35c173 <redacted> + 34 17 CoreFoundation 0x3a35c117 <redacted> + 138 18 CoreFoundation 0x3a35af99 <redacted> + 1384 19 CoreFoundation 0x3a2cdebd CFRunLoopRunSpecific + 356 20 CoreFoundation 0x3a2cdd49 CFRunLoopRunInMode + 104 21 GraphicsServices 0x362072eb GSEventRunModal + 74 22 UIKit 0x3725f301 UIApplicationMain + 1120 23 MYAPP 0x000ccbd3 MYAPP + 7123 24 MYAPP 0x000ccb88 MYAPP + 7048 ) I get the stack trace from here, which the user is prompted to email when the app is re-opened: void uncaughtExceptionHandler(NSException *exception) { //make a file name to write the data to using the documents directory: NSString *fileName = [NSString stringWithFormat:@"%@/crashlog.txt", documentsDirectory]; //create content - four lines of text NSString *content = [NSString stringWithFormat:@"CRASH: %@ (%@)\n\nTRACE: %@", [exception name], [exception reason], [exception callStackSymbols]]; //save content to the documents directory [content writeToFile:fileName atomically:NO encoding:NSStringEncodingConversionAllowLossy error:nil]; } Without the method names, this is worse than useless. Is there any way of getting these method names back into my stack traces? This is a release configuration, not debug.

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  • Input/ Output alternatives for printf/scanf

    - by Nitish
    It may sound strange that knowing a lot about ios and haing some experience in .net, I am a newcomer to C. Somewhere I got this target to find average of n numbers without using printf and scanf. I don't want the code for the program but it will be really helpful if someone can help me with the alternatives to the mentioned functions. Please let me know if code with printf/scanf is required here. Also do let me know if my query stands invalid. Thanks and Regards, Nitish

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  • Can lazy loading be considered an example of RAII?

    - by codemonkey
    I have been catching up on my c++ lately, after a couple years of exclusive Objective-C on iOS, and the topic that comes up most on 'new style' c++ is RAII To make sure I understand RAII concept correctly, would you consider Objective-C lazy loading property accessors a type of RAII? For example, check the following access method - (NSArray *)items { if(_items==nil) { _items=[[NSArray alloc] initWithCapacity:10]; } return _items } Would this be considered an example of RAII? If not, can you please explain where I'm mistaken?

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  • iPhone PopUp RGB colors

    - by McLas
    Hi, I am presenting a UIView with an animation that takes half of the screen. I've seen it in many apps but could not find the appropriate RGB colors: iOS uses it for example in "contacts": http://img98.imageshack.us/img98/9402/image001u.png I'm trying with : bottomLayer.backgroundColor = [[UIColor colorWithRed:80.0/255.0 green:86.0/255.0 blue:97.0/255.0 alpha:1] CGColor]; but it's all whitey. If anyone could get how this popup is designed... Thanks!

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  • Restoring older firmware through XCode?

    - by Moshe
    I'm trying to restore iPhone OS 3.1.3 to a 3GS that has been upgraded to iOS 4. iTunes refuses to complete the install. What needs to be done? I am currently using the GM XCode. Should I be using the latest public stable version instead? Update: XCode reports that "The baseband cannot be rolled back".

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  • URL conventions for Maps on Windows Phone 7

    - by Stan Wiechers
    What is the best practice for opening a map from the mobile internet explorer on windows phone 7? On BlackBerry you use a JavaScript method and on Android/iOS you simply link to a google maps URL. I am planning to integrate the different ways of opening maps into my mobile geo javascript library and don't have a windows phone device. http://code.google.com/p/geo-location-javascript/ Thanks, Stan Wiechers

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  • Reading and writing C++ vector to a file

    - by JB
    For some graphics work I need to read in a large amount of data as quickly as possible and would ideally like to directly read and write the data structures to disk. Basically I have a load of 3d models in various file formats which take too long to load so I want to write them out in their "prepared" format as a cache that will load much faster on subsequent runs of the program. Is it safe to do it like this? My worries are around directly reading into the data of the vector? I've removed error checking, hard coded 4 as the size of the int and so on so that i can give a short working example, I know it's bad code, my question really is if it is safe in c++ to read a whole array of structures directly into a vector like this? I believe it to be so, but c++ has so many traps and undefined behavour when you start going low level and dealing directly with raw memory like this. I realise that number formats and sizes may change across platforms and compilers but this will only even be read and written by the same compiler program to cache data that may be needed on a later run of the same program. #include <fstream> #include <vector> using namespace std; struct Vertex { float x, y, z; }; typedef vector<Vertex> VertexList; int main() { // Create a list for testing VertexList list; Vertex v1 = {1.0f, 2.0f, 3.0f}; list.push_back(v1); Vertex v2 = {2.0f, 100.0f, 3.0f}; list.push_back(v2); Vertex v3 = {3.0f, 200.0f, 3.0f}; list.push_back(v3); Vertex v4 = {4.0f, 300.0f, 3.0f}; list.push_back(v4); // Write out a list to a disk file ofstream os ("data.dat", ios::binary); int size1 = list.size(); os.write((const char*)&size1, 4); os.write((const char*)&list[0], size1 * sizeof(Vertex)); os.close(); // Read it back in VertexList list2; ifstream is("data.dat", ios::binary); int size2; is.read((char*)&size2, 4); list2.resize(size2); // Is it safe to read a whole array of structures directly into the vector? is.read((char*)&list2[0], size2 * sizeof(Vertex)); }

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  • Can I get a person's display name or composite name from Apple AddressBook on OSX platform?

    - by AlexT
    I have come across ABRecordCopyCompositeName() in these pages but, having Spotlighted it, have a hunch it's only available for the IOS platform. The AddressBook app itself, and ABPeoplePicker obviously do something similar internally, so is there an equivalent API for OSX? It's a tedious thing to retrieve title, first name, middle name, last name, suffix and work out if it's a company before building it yourself.

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