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  • Use jquery to create a multidimensional array

    - by Simon M White
    I'd like to use jquery and a multidemensional array to show a random quote plus the name of the individual who wrote it as a separate item. I'll then be able to use css to style them differently. The quote will change upon page refresh. So far i have this code which combines the quote and the name and person who wrote it: $(document).ready(function(){ var myQuotes = new Array(); myQuotes[0] = "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec in tortor mauris. Peter Jones, Dragons Den"; myQuotes[1] = "Curabitur interdum, nibh et fringilla facilisis, lacus ipsum pulvinar mauris, eu facilisis justo arcu eget diam. Duis id sagittis elit. Theo Pathetis, Dragons Den"; myQuotes[2] = "Vivamus purus purus, tincidunt et porttitor et, euismod sit amet urna. Etiam sollicitudin eros nec metus pretium scelerisque. James Caan, Dragons Den"; var myRandom = Math.floor(Math.random()*myQuotes.length); $('.quote-holder blockquote span').html(myQuotes[myRandom]); }); any help would be greatly appreciated.

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  • Reset.css and then a Set.css

    - by Sixfoot Studio
    I have, for a while now been using a reset.css file to reset everything before I start laying out my html designs. The reset is great in that it allows one to better control attributes such as margins, padding, line-height etc for all browsers. In essence the flatliner of css files. Now to get the heart beating again, I need a "set.css" file. So what I have done is created an Html file with all the possible elements on the page to then go and set the padding, margins etc of the h1, h2, p, td etc. I need some help with this as I am not sure what the defaults normally are. I had a look at the Firefox default css file that's used to generate all these attributes on a raw html file but it doesn't cover all the scenarios I could come up with when developing a site. Here's an example of the set.html file (a work in progress) which can be used as a lorem ipsum filler to add to your first page in a cms and then to style with a "set.css" file http://www.sixfoot.co.za/labs/Html-Css/set.html I'd appreciate it if someone knows if something like a set.css file exists or if someone could tell me what the general padding and margins are in cases like this when you have reset the css. Cheers, James

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  • Visual C++ Testing problem

    - by JamesMCCullum
    Hi there I have installed VisualAssert and cFix. I have been using Visual Studio C++ and programming in CLI/C++. I have a working Chess Game Program that works perfectly by itself.....and I have been studying testing and have many examples(with tutorials) I have found on the net, that compile and run in Visual Studio..... But as soon as I try and implement those tests on my chess game......I get this problem.... This is what its telling me 1>------ Build started: Project: ChessRound1, Configuration: Debug Win32 ------ 1>Compiling... 1>stdafx.cpp 1>C:\Program Files\VisualAssert\include\cfixpe.h(137) : error C3641: 'CfixpCrtInitEmbedding' : invalid calling convention '__cdecl ' for function compiled with /clr:pure or /clr:safe 1>C:\Program Files\VisualAssert\include\cfixpe.h(235) : error C4394: 'CfixpCrtInitEmbeddingRegistration' : per-appdomain symbol should not be marked with __declspec(allocate) 1>C:\Program Files\VisualAssert\include\cfixpe.h(235) : error C2393: 'CfixpCrtInitEmbeddingRegistration' : per-appdomain symbol cannot be allocated in segment '.CRT$XCX' 1>C:\Program Files\VisualAssert\include\cfixpe.h(244) : error C2440: 'initializing' : cannot convert from 'void (__cdecl *)(void)' to 'const CFIX_CRT_INIT_ROUTINE' 1> Address of a function yields __clrcall calling convention in /clr:pure and /clr:safe; consider using __clrcall in target type 1>C:\Program Files\VisualAssert\include\cfixpe.h(137) : error C3641: 'CfixpCrtInitEmbedding' : invalid calling convention '__cdecl ' for function compiled with /clr:pure or /clr:safe 1>Build log was saved at "file://c:\Users\james\Documents\Visual Studio 2008\Projects\ChessRound1\ChessRound1\Debug\BuildLog.htm" 1>ChessRound1 - 4 error(s), 0 warning(s) ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== Any ideas what I'm doing wrong? Im working with windows forms and have a heap of cpp source files. Any help would be appreciated. Thanks

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  • Help with editing data in entity framework.

    - by Levelbit
    Title of this question is simple because there is no an easy explanation for what I'm trying to ask you. I hope you'll understand in the end :). I have to tables in my database: Company and Location (relationship:one to many) and corresponding entity sets. In my wpf application I have some datagrid which I want to fill with locations and to be able to edit every row in separate window as some form of details view (so I don't want to edit my data in datagrid). I did this by accessing Location entity from selected row and creating a new Location entity and then I copy properties from original entity to newly created. Something like cloning the object. After editing if I press OK changed data is copied to original object back, and if I press Cancel nothing happens. Of course, you probably thinking I could use NoTracking option and AttachAsModified method as was mentioned as solution in some earlier questions(see:http://stackoverflow.com/questions/803022/changing-entities-in-the-entityframework) by Alex James, but lets say I had some problems about that and I have my own reasons for doing this. Finally, because navigation property(Company) of my location entity is assigned to newly created location object(during cloning) from some reason in object context additional object as copy of object I want to edit from datagrid is created without my will(similar problem :http://blogs.msdn.com/alexj/archive/2009/12/02/tip-47-how-fix-up-can-make-it-hard-to-change-relationships.aspx). So, when I do ObjectContext.SaveChanges it inserts additional row of data into my database table Location, the same as the one i wanted to edit. I read about sth like this, but I don't quite understand why is that and how to block or override this. I hope I was clear as I could. Please, solutions or some other ideas.

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  • Embedding a CMS in an MVC Web App

    - by Mr Snuffle
    I'm working on a website for searching for businesses, then displaying a listing page. We've been toying with the idea of letting the clients manage their listing page using an external CMS. I'm not sure how often this is done, or if it's even best practice. Ideally, we want to be able to setup a listing on our website, then give the clients access to an external CRM when they can manage their listing page. We then want to embed this custom page within our website, possibly using an iframe (which will come along with it's own set of complications). We'd like this integration to be as seamless as possible. I'd personally prefer it if we could directly inject the HTML into our own page and bypass an iframe all together, but I don't know of any CMS hosting services that provide the interface for such a thing. We've experimented a little with Squarespace, and we can get a fairly clean version of someone's page which would be well suited for an iframe. I'm wondering if anyone else has looked and integrating an external hosting CMS into a website (in this case, we're using ASP.NET MVC). We'd also want to automate the creation of accounts on this external CMS, so when a user signed up we could just point them to the website with some login details. I have no idea if anyone offers a service like this, but any recommendations would be greatly appreciated. We could host a service ourself too, but the aim is to have an external system that clients can use to manage their pages. Cheers, James

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  • C# WPF DataBind boolean

    - by jtdangelo
    I have been using this website to learn a lot about C# for a while, but this is my first time posting a question. I look forward to hearing back from some of the seasoned C# veterans! I have been working on a C# 4.0 WPF project and need to figure out how to databind a boolean value. I have a reference to my Application.Current object in a window. My "App" object contains a boolean field called "Downloaded" that is true if the user has downloaded information from a web service. I need to databind a textbox's IsEnabled field to this Downloaded value. Any tips? Here is what I have come up with so far. (Any useful links to better learn WPF XAML are greatly appreciated!) C# Code: class MainWindow : Window { ... private App MyApp = App.Current as App; ... } XAML: <TextBox ... IsEnabled="{Binding Source=MyApp, Path=Downloaded}" /> James

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  • Converting table columns to key value pairs

    - by TomD1
    I am writing a PL/SQL procedure that loads some data from Schema A into Schema B. They are both very different schemas and I can't change the structure of Schema B. Columns in various tables in Schema A (joined together in a view) need to be inserted into Schema B as key=value pairs in 2 columns in a table, each on a separate row. For example, an employee's first name might be present as employee.firstname in Schema A, but would need to be entered in Schema B as: id=>1, key=>'A123', value=>'Smith' There are almost 100 keys, with the potential for more to be added in future. This means I don't really want to hardcode any of these keys. Sample code: create table schema_a_employees ( emp_id number(8,0), firstname varchar2(50), surname varchar2(50) ); insert into schema_a_employees values ( 1, 'James', 'Smith' ); insert into schema_a_employees values ( 2, 'Fred', 'Jones' ); create table schema_b_values ( emp_id number(8,0), the_key varchar2(5), the_value varchar2(200) ); I thought an elegant solution would most likely involve a lookup table to determine what value to insert for each key, and doesn't involve effectively hardcoding dozens of similar statements like.... insert into schema_b_values ( 1, 'A123', v_firstname ); insert into schema_b_values ( 1, 'B123', v_surname ); What I'd like to be able to do is have a local lookup table in Schema A that lists all the keys from Schema B, along with a column that gives the name of the column in the table in Schema A that should be used to populate, e.g. key "A123" in Schema B should be populated with the value of the column "firstname" in Schema A, e.g. create table schema_a_lookup ( the_key varchar2(5), the_local_field_name varchar2(50) ); insert into schema_a_lookup values ( 'A123', 'firstname' ); insert into schema_a_lookup values ( 'B123', 'surname' ); But I'm not sure how I could dynamically use values from the lookup table to tell Oracle which columns to use. So my question is, is there an elegant solution to populate schema_b_values table with the data from schema_a_employees without hardcoding for every possible key (i.e. A123, B123, etc)? Cheers.

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  • What options to parse a DTD using PHP

    - by Chadwick
    I need to parse DTDs using PHP and am hoping there's a simple library to help out. Each DTD has numerous <!ENTITY... and <!-- Comment... elements, which I need to act upon. Note that I do not need to validate anything against these DTDs, simply parse them as data files themselves. A few options I've looked at: James Clarke's SD, which is an option of last resort, but I'd like to avoid the complexity of building/installing/configuring code external to PHP. I'm not sure it's even possible in my situation. PEAR has an XML_DTD_Parser, which requires installing/configuring PEAR and a number of pear modules, which I'm also not sure is possible, and would rather avoid. Has anyone used it with success? PHP XML Classes has the class_path_parser, which another site suggested, but it fails to read ENTITY elements. It appears to be using PHP's built in XML parsing capabilities, which use EXPAT. PHP's DOMDocument will validate against a DTD, so must be able to read them, though I don't see how to get at the DTD parser directly at first glance.

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  • Iterating changes using jQuery?

    - by HipHop-opatamus
    In the HTML below, I would like to copy the "submittedby" beside "message", within the H2 tag: <div class="comment"> <H2 class="threadtitle">Message 1</h2> <span class="submittedby">James</a> </div> <div class="comment"> <H2 class="threadtitle">Message 2</h2> <span class="submittedby">Bill</a> </div> <div class="comment"> <H2 class="threadtitle">Message 3</h2> <div class="submittedby">Phil</a> </div> My current jQuery code is as follows: $(document).ready(function() { $('.submittedby').copy().appendTo('.threadtitle'); }); The problem is this copies EVERY "submittedby" to EVERY "threadtitle". How do I code it so it only copies the "submittedby" from within the same "comment" div? Thanks!

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  • What libraries will parse a DTD using PHP

    - by Chadwick
    I need to parse DTDs using PHP and am hoping there's a simple library to help out. Each DTD has numerous <!ENTITY... and <!-- Comment... elements, which I need to act upon. Note that I do not need to validate anything against these DTDs, simply parse them as data files themselves. A few options I've looked at: James Clarke's SD, which is an option of last resort, but I'd like to avoid the complexity of building/installing/configuring code external to PHP. I'm not sure it's even possible in my situation. PEAR has an XML_DTD_Parser, which requires installing/configuring PEAR and a number of pear modules, which I'm also not sure is possible, and would rather avoid. Has anyone used it with success? PHP XML Classes has the class_path_parser, which another site suggested, but it fails to read ENTITY elements. It appears to be using PHP's built in XML parsing capabilities, which use EXPAT. PHP's DOMDocument will validate against a DTD, so must be able to read them, though I don't see how to get at the DTD parser directly at first glance.

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  • Working with mongodb from Java

    - by demas
    I have launch mongodb server: [[email protected]][~]% mongod --dbpatmongod --dbpath /home/demas/temp/ Mon Apr 19 09:44:18 Mongo DB : starting : pid = 4538 port = 27017 dbpath = /home/demas/temp/ master = 0 slave = 0 32-bit ** NOTE: when using MongoDB 32 bit, you are limited to about 2 gigabytes of data ** see http://blog.mongodb.org/post/137788967/32-bit-limitations for more Mon Apr 19 09:44:18 db version v1.4.0, pdfile version 4.5 Mon Apr 19 09:44:18 git version: nogitversion Mon Apr 19 09:44:18 sys info: Linux arch.local.net 2.6.33-ARCH #1 SMP PREEMPT Mon Apr 5 05:57:38 UTC 2010 i686 BOOST_LIB_VERSION=1_41 Mon Apr 19 09:44:18 waiting for connections on port 27017 Mon Apr 19 09:44:18 web admin interface listening on port 28017 I have created documents by console client: [[email protected]][~]% mongo MongoDB shell version: 1.4.0 url: test connecting to: test type "help" for help > db.some.find(); { "_id" : ObjectId("4bcbef3c3be43e9b7e04ef3d"), "name" : "mongo" } { "_id" : ObjectId("4bcbef423be43e9b7e04ef3e"), "x" : 3 } Now I am trying to work with MongoDb from Java: import com.mongodb.*; import java.net.UnknownHostException; public class test1 { public static void main(String[] args) { System.out.println("Start"); try { Mongo m = new Mongo("localhost", 27017); DB db = m.getDB("test"); DBCollection coll = db.getCollection("some"); coll.insert(makeDocument(10, "James", "male")); System.out.println("Finish"); } catch (UnknownHostException ex) { ex.printStackTrace(); } catch (MongoException ex) { ex.printStackTrace(); } } public static BasicDBObject makeDocument(int id, String name, String gender) { BasicDBObject doc = new BasicDBObject(); doc.put("id", id); doc.put("name", name); doc.put("gender", gender); return doc; } } But execution stops on line coll.insert(): [[email protected]][~/dev/study/java/mongodb]% javac test1.java [[email protected]][~/dev/study/java/mongodb]% java test1 Start There are not messages from mogodb server regarding accepted connection. Why?

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  • Trying to return data asynchronously using jQuery AND jSon in MVC 2.0

    - by Calibre2010
    Hi, I am trying to use Jquerys getJSON method to return data server side to my browser, what happens is the url the getJSON method points to does get reached but upon the postback the result does not get returned to the browser for some odd reason. I wasen't sure if it was because I was using MVC 2.0 and jQuery 1.4.1 and it differs to the MVC 1.0 version and jQuerys 1.3.2 version. . this is the code sections Controller public JsonResult StringReturn() { NameDTO myName = new NameDTO(); myName.nameID = 1; myName.name= "James"; myName.nameDescription = "Jmaes"; return Json(myName); } View with JQuery <script type="text/javascript"> $(document).ready(function () { $("#myButton").click(function () { $.getJSON("Home/StringReturn/", null, function (data) { alert(data.name); $("#show").append($("<div>" + data.name + "</div>")); }); }); }); </script> HTML <input type="button" value="clickMe" id="myButton"/> <div id="show">d</div>

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  • Python import error: Symbol not found, but the symbol <s>is</s> *is not* present in the file

    - by Autopulated
    I get this error when I try to import ssrc.spread: ImportError: dlopen(/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/ssrc/_spread.so, 2): Symbol not found: __ZN17ssrcspread_v1_0_67Mailbox11ZeroTimeoutE The file in question (_spread.so) includes the symbol: $ nm _spread.so | grep _ZN17ssrcspread_v1_0_67Mailbox11ZeroTimeoutE U __ZN17ssrcspread_v1_0_67Mailbox11ZeroTimeoutE U __ZN17ssrcspread_v1_0_67Mailbox11ZeroTimeoutE (twice because the file is a fat ppc/x86 binary) EDIT: okay, as James points out, the U means that the symbol is undefined but required by the object file. With some more digging I've noticed (where I should have looked first...) these linker errors during compilation: CC=g++ CXX=g++ g++-4.0 -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk -fno-strict-aliasing -fno-common -dynamic -DNDEBUG -O3 -I../.. -I../.. -I/usr/local/include -I/Library/Frameworks/Python.framework/Versions/2.6/include/python2.6 -O2 -I/usr/local/include -std=c++98 -pipe -fno-gnu-keywords -fvisibility-inlines-hidden -o SsrcSpread.o -c SsrcSpread.cc CC=g++ CXX=g++ /bin/sh ../../libtool --tag=CXX --mode=link g++-4.0 -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk -bundle -undefined dynamic_lookup -F/Library/Frameworks -framework Python \ -pthread -D_REENTRANT -pedantic -Wall -Wno-long-long -Winline -Woverloaded-virtual -Wold-style-cast -Wsign-promo -L../../ssrc -lssrcspread -L/usr/local/lib -ltspread-core -o _spread.so SsrcSpread.o mkdir .libs g++-4.0 -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk -bundle -undefined dynamic_lookup -F/Library/Frameworks -framework Python -pthread -D_REENTRANT -pedantic -Wall -Wno-long-long -Winline -Woverloaded-virtual -Wold-style-cast -Wsign-promo -o _spread.so SsrcSpread.o -Wl,-bind_at_load -L/Dev/libssrcspread-1.0.6/ssrc /Dev/libssrcspread-1.0.6/ssrc/.libs/libssrcspread.a -L/usr/local/lib -ltspread-core ld: warning: in ~/Dev/libssrcspread-1.0.6/ssrc/.libs/libssrcspread.a, file was built for unsupported file format which is not the architecture being linked (ppc) ld: warning: in /Developer/SDKs/MacOSX10.4u.sdk/usr/local/lib/libtspread-core.dylib, file was built for unsupported file format which is not the architecture being linked (ppc) ld: warning: in /Dev/libssrcspread-1.0.6/ssrc/.libs/libssrcspread.a, file was built for unsupported file format which is not the architecture being linked (i386) ld: warning: in /Developer/SDKs/MacOSX10.4u.sdk/usr/local/lib/libtspread-core.dylib, file was built for unsupported file format which is not the architecture being linked (i386) I'm also not entirely sure that the 10.4 sdk is the right one for compiling python modules (but switching to 10.6 didn't seem to help).

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  • MySQL Query That Can Pull the Data I am Seeking?

    - by Amy
    On the project I am working on, I am stuck with the table structure from Hades. Two things to keep in mind: I can't change the table structure right now. I'm stuck with it for the time being. The queries are dynamically generated and not hard coded. So, while I am asking for a query that can pull this data, what I am really working toward is an algorithm that will generate the query I need. Hopefully, I can explain the problem without making your eyes glaze over and your brain implode. We have an instance table that looks (simplified) along these lines: Instances InstanceID active 1 Y 2 Y 3 Y 4 N 5 Y 6 Y Then, there are multiple data tables along these lines: Table1 InstanceID field1 reference_field2 1 John 5 2 Sally NULL 3 Fred 6 4 Joe NULL Table2 InstanceID field3 5 1 6 1 Table3 InstanceID fieldID field4 5 1 Howard 5 2 James 6 2 Betty Please note that reference_field2 in Table1 contains a reference to another instance. Field3 in Table2 is a bit more complicated. It contains a fieldID for Table 3. What I need is a query that will get me a list as follows: InstanceID field1 field4 1 John Howard 2 Sally 3 Fred The problem is, in the query I currently have, I do not get Fred because there is no entry in Table3 for fieldID 1 and InstanceID 6. So, the very best list I have been able to get thus far is InstanceID field1 field4 1 John Howard 2 Sally In essence, if there is an entry in Table1 for Field 2, and there is not an entry in Table 3 that has the instanceID contained in field2 and the field ID contained in field3, I don't get the data from field1. I have looked at joins till I'm blue in the face, and I can't see a way to handle the case when table3 has no entry.

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  • Firebug error causing code to fail in Sitecore when using IE8 to view the Content Editor

    - by iamdudley
    Hi, I have a Sitecore 6 CMS with a custom data provider to create child items on the fly based on items added to a field in the parent item. This was working okay (about a week ago was the last time I was working on this project), but now I am getting errors in the web client which are originating in the FirebugLite html and JS files. Basically, I click on a content item, the FirebugLite js fails, and then my code in my custom data provider fails to run. I would have thought any FirebugLite scripts would be disabled or ignored when running under IE8 (isn't FirebugLite a Firefox addin?) When I remove the FirebugLite folder from ..\sitecore\shell\Controls\Lib\ my code runs fine and I don't get the clientside errors. I'm not really sure what my question is. I guess it is should FirebugLite affect IE8? What am I missing out on if I remove FirebugLite from the Sitecore directory tree? I'm running WindowsXP SP3, VS2008. The errors I get are the following: Webpage error details User Agent: Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0; .NET CLR 1.1.4322; .NET CLR 2.0.50727; .NET CLR 3.0.4506.2152; .NET CLR 3.5.30729) Timestamp: Fri, 14 May 2010 06:42:04 UTC Message: Invalid argument. Line: 301 Char: 9 Code: 0 URI: http://xxxxxxx.com.au/sitecore/shell/controls/lib/FirebugLite/firebug.js Message: Object doesn't support this property or method Line: 21 Char: 1 Code: 0 URI: http://xxxxxxxx.com.au/sitecore/shell/controls/lib/FirebugLite/firebug.html Message: Invalid argument. Line: 301 Char: 9 Code: 0 URI: http://xxxxxxxx.com.au/sitecore/shell/controls/lib/FirebugLite/firebug.js Message: Object doesn't support this property or method Line: 21 Char: 1 Code: 0 URI: http://xxxxxxxx.com.au/sitecore/shell/controls/lib/FirebugLite/firebug.html Cheers, James.

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  • NSCollectionView: Can the same object not be in the array more than once or is this a bug?

    - by Sean
    I may be doing this all wrong, but I thought I was on the right track until I hit this little snag. Basically I was putting together a toy using NSCollectionView and trying to understand how to hook that all up using IB. I have a button which will add a couple of strings to the NSArrayController: The first time I press this button, my strings appear in the collection view as expected: The second time I press the button, the views scroll down and room is made - but the items don't appear to get added. I just see blank space: The button is implemented as follows (controller is a pointer to the NSArrayController I added in IB): - (IBAction)addStuff:(id)control { [controller addObjects:[NSArray arrayWithObjects:@"String 1",@"String 2",@"String 3",nil]]; } I'm not sure what I'm doing wrong. Rather than try to explain all the connections/binds/etc, if you need more info, I'd be grateful if you could just take a quick look at the toy project itself. UPDATE: After more experimentation as suggested by James Williams, it seems the problem stems from having multiple objects with the same memory address in the array. This confuses either NSArrayController or NSCollectionView (not sure which). Changing my addStuff: to this resulted in the behavior I originally expected: [controller addObjects:[NSArray arrayWithObjects:[NSMutableString stringWithString:@"String 1"],[NSMutableString stringWithString:@"String 2"],[NSMutableString stringWithString:@"String 3"],nil]]; So the question now, I guess, is if this is a bug I should report to Apple or if this is intended/documented behavior and I just missed it?

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  • Most cost effective way to target multiple mobile platforms

    - by niidto
    Hi I have been given the tasks of speccing a mobile application, which will need to run on approx. 1000 devices. These devices already exist, and consist of iPhones, BlackBerrys, Androids, Windows Mobile and Netbooks. The application will have simple reporting capability, and a collection of forms. Anyway, the obvious solution would be to develop some browser based solution, although given the occasionally connected nature of the devices, there's a potential for data to get lost / not saved. So instead of creating a complex application for each platform, I was thinking we could build what is effectively a form generator, with basic offline storage capability (text files), designed to run on each device, and have the device generate a form, based on for example an XML file that it could request from a server somewhere, resulting in minimal specialist development costs, and the ability to run most of the logic from the server end, with the devices being dumb clients that render forms and upload the data when there is an available connection. Anyway, my question summarised is, how have you made the decision on supporting multiple devices for your application. Is this always an unavoidable problem, and you just have to make the call to support 1 or 2, or pay for developers to write code for each platform, or alternatively supply pre-installed devices to the company? Many thanks James

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  • How to generate lots of redundant ajax elements like checkboxes and pulldowns in Django?

    - by iJames
    Hello folks. I've been getting lots of answers from stackoverflow now that I'm in Django just be searching. Now I hope my question will also create some value for everybody. In choosing Django, I was hoping there was some similar mechanism to the way you can do partials in ROR. This was going to help me in two ways. One was in generating repeating indexed forms or form elements, and also in rendering only a piece of the page on the round trip. I've done a little bit of that by using taconite with a simple URL click but now I'm trying to get more advanced. This will focus on the form issue which boils down to how to iterate over a secondary object. If I have a list of photo instances, each of which has a couple of parameters, let's say a size and a quantity. I want to generate form elements for each photo instance separately. But then I have two lists I want to iterate on at the same time. Context: photos : Photo.objects.all() and forms = {} for photo in photos: forms[photo.id] = PhotoForm() In other words we've got a list of photo objects and a dict of forms based on the photo.id. Here's an abstraction of the template: {% for photo in photos %} {% include "photoview.html" %} {% comment %} So here I want to use the photo.id as an index to get the correct form. So that each photo has its own form. I would want to have a different action and each form field would be unique. Is that possible? How can I iterate on that? Thanks! {% endcomment %} Quantity: {{ oi.quantity }} {{ form.quantity }} Dimensions: {{ oi.size }} {{ form.size }} {% endfor %} What can I do about this simple case. And how can I make it where every control is automatically updating the server instead of using a form at all? Thanks! James

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  • cancelPreviousPerformRequestWithTarget is not canceling my previously delayed thread started with pe

    - by jmurphy
    Hello, I've launched a delayed thread using performSelector but the user still has the ability to hit the back button on the current view causing dealloc to be called. When this happens my thread still seems to be called which causes my app to crash because the properties that thread is trying to write to have been released. To solve this I am trying to call cancelPreviousPerformRequestsWithTarget to cancel the previous request but it doesn't seem to be working. Below are some code snippets. - (void) viewDidLoad { [self performSelector:@selector(myStopUpdatingLocation) withObject:nil afterDelay:6]; } (void)viewWillDisappear:(BOOL)animated { [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(myStopUpdatingLocation) object:nil]; } Am I doing something incorrect here? The method myStopUpdatingLocation is defined in the same class that I'm calling the perform requests. A little more background. The function that I'm trying to implement is to find a users location, search google for some locations around that location and display several annotations on the map. On viewDidLoad I start updating the location with CLLocationManager. I've build in a timeout after 6 seconds if I don't get my desired accuracy within the timeout and I'm using a performSelector to do this. What can happen is the user clicks the back button in the view and this thread will still execute even though all my properties have been released causing a crash. Thanks in advance! James

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  • Framework or design pattern for mailing all users of a webapp

    - by Todd Owen
    My app takes care of user registration (with the option to receive email announcements), and can easily handle the actual template-based rendering of email for a given user. JavaMail provides the mail transport layer. But how should I design the application layer between the business objects (e.g. User) and the mail transport? The straightforward approach would be a simple, synchronous loop: iterate through the users, queue the emails, and be done with it. "Queue" might mean sending them straight to the MTA (mail server), or to an in-memory queue to be consumed by another thread. However, I also plan to implement features like throttling the rate of emails, processing bounced emails (NDRs), and maintaining status across application restarts. My intuition is that a good design would decouple this from both the business layer and the mail transport layer as much as possible. I wondered if others had solved this problem before, but after much searching I haven't found any Java libraries which seem to fit this problem. Standalone mail apps such as James or list servers are too large in scope; packages like Spring's MailSender or Commons Email are too small in scope (being basically drop-in replacements for JavaMail). For other languages I haven't found anything appropriate either. I'm curious about how other developers have gone about adding bulk mailing to their applications.

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  • Intermittent bug - IE6 showing file as text in browser, rather than as file download

    - by Richard Ev
    In an ASP.NET WebForms 2.0 site we are encountering an intermittent bug in IE6 whereby a file download attempt results in the contents of the being shown directly in the browser as text, rather than the file save dialog being displayed. Our application allows the user to download both PDF and CSV files. The code we're using is: HttpResponse response = HttpContext.Current.Response; response.Clear(); response.AddHeader("Content-Disposition", "attachment;filename=\"theFilename.pdf\""); response.ContentType = "application/pdf"; response.BinaryWrite(MethodThatReturnsFileContents()); response.End(); This is called from the code-behind click event handler of a button server control. Where are we going wrong with this approach? Edit Following James' answer to this posting, the code I'm using now looks like this: HttpResponse response = HttpContext.Current.Response; response.ClearHeaders(); // Setting cache to NoCache was recommended, but doing so results in a security // warning in IE6 //response.Cache.SetCacheability(HttpCacheability.NoCache); response.AppendHeader("Content-Disposition", "attachment; filename=\"theFilename.pdf\""); response.ContentType = "application/pdf"; response.BinaryWrite(MethodThatReturnsFileContents()); response.Flush(); response.End(); However, I don't believe that any of the changes made will fix the issue.

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  • C : files manipulation Can't figure out how to simplify this code with files manipulation.

    - by Bon_chan
    Hey guys, I have been working on this code but I can't find out what is wrong. This program does compile and run but it ends up having a fatal error. I have a file called myFile.txt, with the following content : James------ 07.50 Anthony--- 17.00 And here is the code : int main() { int n =2, valueTest=0,count=0; FILE* file = NULL; float temp= 00.00f, average= 00.00f, flTen = 10.00f; float *totalNote = (float*)malloc(n*sizeof(float)); int position = 0; char selectionNote[5+1], nameBuffer[10+1], noteBuffer[5+1]; file = fopen("c:\\myFile.txt","r"); fseek(file,10,SEEK_SET); while(valueTest<2) { fscanf(file,"%5s",&selectionNote); temp = atof(selectionNote); totalNote[position]= temp; position++; valeurTest++; } for(int counter=0;counter<2;counter++) { average += totalNote[counter]; } printf("The total is : %f \n",average); rewind(file); printf("here is the one with less than 10.00 :\n"); while(count<2) { fscanf(file,"%10s",&nameBuffer); fseek(file,10,SEEK_SET); fscanf(file,"%5s",&noteBuffer); temp = atof(noteBuffer); if(temp<flTen) { printf("%s who has %f\n",nameBuffer,temp); } fseek(file,1,SEEK_SET); count++; } fclose(file); } I am pretty new to c and find it more difficult than c# or java. And I woud like to get some suggestions to help me to get better. I think this code could be simplier. Do you think the same ?

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  • Problem with passing vector of pointers to objects to member function of another object

    - by Jamesz
    Hi, I have a vector of pointers to Mouse objects called 'mice'. I'm passing the mice to the cat by reference. vector <Mouse*> mice; Cat * c; c->lookForMouse(&mice); And here's my lookForMouse() member function void Cat::lookForMouse(vector <Mouse*> *mice) { ... } And now to the problem! Within the function above, I can't seem to access my mice. This below will not work mice[i]->isActive(); The error message I receive suggests to use mice[i].isActive(), but this throws an error saying isActive() is not a member of std::vector<_Ty ... This works though... vector <Mouse*> miceCopy = *mice; miceCopy[i]->isActive(); I understand that I shouldn't be creating another vector of mice here, it defeats the whole point of passing it by reference (let me know if I'm wrong)... Why can't I do mice[i]-isActive() What should I be doing? Thanks for your time and help :D James.

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  • JSF 2 - clearing component attributes on page load?

    - by jamiebarrow
    Hi, The real question: Is there a way to clear certain attributes for all components on an initial page load? Background info: In my application, I have a JSF 2.0 frontend layer that speaks to a service layer (the service layer is made up of Spring beans that get injected to the managed beans). The service layer does its own validation, and I do the same validation in the frontend layer using my own validator classes to try and avoid code duplication somehow. These validator classes aren't JSF validators, they're just POJOs. I'm only doing validation on an action, so in the action method, I perform validation, and only if it's valid do I call through to the service layer. When I do my validation, I set the styleClass and title on the UIComponents using reflection (so if the UIComponent has the setStyleClass(:String) or setTitle(:String) methods, then I use them). This works nicely, and on a validation error I see a nicely styled text box with a popup containing the error message if I hover over it. However, since the component is bound to a Session Scoped Managed Bean, it seems that these attributes stick. So if I navigate away and come back to the same page, the styleClass and title are still in the error state. Is there a way to clear the styleClass and title attributes on each initial page load? Thanks, James P.S. I'm using the action method to validate because of some issues I had before with JSF 1.2 and it's validation methods, but can't remember why... so that's why I'm using the action method to validate.

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  • Texture will not apply to my 3d Cube directX

    - by numerical25
    I am trying to apply a texture onto my 3d cube but it is not showing up correctly. I believe that it might some what be working because the cube is all brown which is almost the same complexion as the texture. And I did not originally make the cube brown. These are the steps I've done to add the texture I first declared 2 new varibles ID3D10EffectShaderResourceVariable* pTextureSR; ID3D10ShaderResourceView* textureSRV; I also added a variable and a struct to my shader .fx file Texture2D tex2D; SamplerState linearSampler { Filter = MIN_MAG_MIP_LINEAR; AddressU = Wrap; AddressV = Wrap; }; I then grabbed the image from my local hard drive from within the .cpp file. I believe this was successful, I checked all varibles for errors, everything has a memory address. Plus I pulled resources before and never had a problem. D3DX10CreateShaderResourceViewFromFile(mpD3DDevice,L"crate.jpg",NULL,NULL,&textureSRV,NULL); I grabbed the tex2d varible from my fx file and placed into my resource varible pTextureSR = modelObject.pEffect->GetVariableByName("tex2D")->AsShaderResource(); And added the resource to the varible pTextureSR->SetResource(textureSRV); I also added the extra property to my vertex layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 24, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"TEXCOORD",0, DXGI_FORMAT_R32G32_FLOAT, 0 , 36, D3D10_INPUT_PER_VERTEX_DATA, 0} }; as well as my struct struct VertexPos { D3DXVECTOR3 pos; D3DXVECTOR4 color; D3DXVECTOR3 normal; D3DXVECTOR2 texCoord; }; Then I created a new pixel shader that adds the texture to it. Below is the code in its entirety matrix Projection; matrix WorldMatrix; Texture2D tex2D; float3 lightSource; float4 lightColor = {0.5, 0.5, 0.5, 0.5}; // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float4 Normal : NORMAL; float2 Tex : TEXCOORD; }; SamplerState linearSampler { Filter = MIN_MAG_MIP_LINEAR; AddressU = Wrap; AddressV = Wrap; }; //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float4 Normal : NORMAL, float2 Tex : TEXCOORD) { PS_INPUT psInput; // Pass through both the position and the color psInput.Pos = mul( Pos, Projection ); psInput.Normal = Normal; psInput.Tex = Tex; return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// float4 PS(PS_INPUT psInput) : SV_Target { float4 finalColor = 0; finalColor = saturate(dot(lightSource, psInput.Normal) * lightColor); return finalColor; } float4 textured( PS_INPUT psInput ) : SV_Target { return tex2D.Sample( linearSampler, psInput.Tex ); } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, textured() ) ); } } Below is my CPU code. It maybe a little sloppy. But I am just adding code anywhere cause I am just experimenting and playing around. You should find most of the texture code at the bottom createObject #include "MyGame.h" #include "OneColorCube.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; ID3D10EffectMatrixVariable* pWorldMatrixVarible = NULL; ID3D10EffectVectorVariable* pLightVarible = NULL; ID3D10EffectShaderResourceVariable* pTextureSR; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); //mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngleY = 15.0f; static float rotationAngleX = 0.0f; static D3DXMATRIX rotationXMatrix; static D3DXMATRIX rotationYMatrix; D3DXMatrixIdentity(&rotationXMatrix); D3DXMatrixIdentity(&rotationYMatrix); // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&rotationYMatrix, rotationAngleY); D3DXMatrixRotationX(&rotationXMatrix, rotationAngleX); rotationAngleY += (float)D3DX_PI * 0.0008f; rotationAngleX += (float)D3DX_PI * 0.0005f; WorldMatrix = rotationYMatrix * rotationXMatrix; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); pWorldMatrixVarible->SetMatrix((float*)&WorldMatrix); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); //ViewMatrix._43 += 0.005f; // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->Draw(36,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 24, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"TEXCOORD",0, DXGI_FORMAT_R32G32_FLOAT, 0 , 36, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); for(int i = 0; i < modelObject.numVertices; i += 3) { D3DXVECTOR3 out; D3DXVECTOR3 v1 = vertices[0 + i].pos; D3DXVECTOR3 v2 = vertices[1 + i].pos; D3DXVECTOR3 v3 = vertices[2 + i].pos; D3DXVECTOR3 u = v2 - v1; D3DXVECTOR3 v = v3 - v1; D3DXVec3Cross(&out, &u, &v); D3DXVec3Normalize(&out, &out); vertices[0 + i].normal = out; vertices[1 + i].normal = out; vertices[2 + i].normal = out; } //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; /* //Create indices DWORD indices[] = { 0,1,3, 1,2,3 }; ModelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * ModelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &ModelObject.pIndicesBuffer); if(FAILED(hr)) return false;*/ ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pWorldMatrixVarible = modelObject.pEffect->GetVariableByName("WorldMatrix")->AsMatrix(); pTextureSR = modelObject.pEffect->GetVariableByName("tex2D")->AsShaderResource(); ID3D10ShaderResourceView* textureSRV; D3DX10CreateShaderResourceViewFromFile(mpD3DDevice,L"crate.jpg",NULL,NULL,&textureSRV,NULL); pLightVarible = modelObject.pEffect->GetVariableByName("lightSource")->AsVector(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; D3DXVECTOR3 vLight(1.0f, 1.0f, 1.0f); pLightVarible->SetFloatVector(vLight); modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; pTextureSR->SetResource(textureSRV); //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; } And here is my cube coordinates. I actually only added coordinates to one side. And that is the front side. To double check I flipped the cube in all directions just to make sure i didnt accidentally place the text on the incorrect side //Create vectors and put in vertices // Create vertex buffer VertexPos vertices[] = { // BACK SIDES { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 2 FRONT SIDE { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(2.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,2.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,2.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f) , D3DXVECTOR2(2.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(2.0,2.0)}, // 3 { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 4 { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 5 { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 6 {D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, };

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