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  • Bare-metal mode for Ubuntu

    - by user1071136
    I'm interested to benchmark a console-mode application, and would like to reduce to a minimum any interferences from other processes in the system. Is there an easy way to boot into Ubuntu 12.04 in a "bare-metal" mode ? I'm still interested in casually booting a "desktop" version of Ubuntu (so will prefer to avoid permanent changes), and would like to avoid installing a separate Ubuntu-server version. My use-case is the following - Application is single-thread and console-mode only. Test-box has 12GB of memory. I ssh into the test-box. Seems I can skip at least Unity, X-server and their dependents.

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  • Unable to mount 1TB USB external HDD - Error

    - by superbDeveloper
    Hi, I'm getting an error when I plug in my 1TB USB external HDD, the wierd thing about this is that it was working fine before and I've been using it for about a couple of months now. yesterday I compressed one of the folders which had about 120GB of data but the compression failed after an hour and I decided to unmount the drive and shut everything down. Today when I tried to plug in the drive I got the following error: Error mounting: mount: wrong fs type, bad option, bad superblock on /dev/sdc, missing codepage or helper program, or other error In some cases useful info is found in syslog - try dmesg | tail or so output of cat /proc/partitions below muzikayise@muzikayise-supercom:~$ sudo fdisk -l /dev/sdc Disk /dev/sdc: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x39dcba64 Device Boot Start End Blocks Id System please will someone kindly assist with this? thanks in advance,

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  • How should I design a wizard for generating requirements and documentation

    - by user1777663
    I'm currently working in an industry where extensive documentation is required, but the apps I'm writing are all pretty much cookie cutter at a high level. What I'd like to do is build an app that asks a series of questions regarding business rules and marketing requirements to generate a requirements spec. For example, there might be a question set that asks "Does the user need to enter their age?" and a follow-up question of "What is the minimum age requirement?" If the inputs are "yes" and "18", then this app will generate requirements that look something like this: "The registration form shall include an age selector" "The registration form shall throw an error if the selected age is less than 18" Later on down the line, I'd like to extend this to do additional things like generate test cases and even code, but the idea is the same: generate some output based on rules determined by answering a set of questions. Are there any patterns I could research to better design the architecture of such an application? Is this something that I should be modeling as a finite state machine?

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  • Fix Windows MBR using Ubuntu Live CD

    - by kova
    I'm trying to fix the MBR using Ubuntu live CD. I already have the ms-sys installed but from the threads that I saw, I'm not completely sure in which /dev I should execute the command: sudo ms-sys --mbr7 /dev/??? (is it mbr7 the correct option when using Windows 7?) ubuntu@ubuntu:~$ sudo fdisk -l Disk /dev/sda: 320.1 GB, 320072933376 bytes 255 heads, 63 sectors/track, 38913 cylinders, total 625142448 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x1f205b1f Device Boot Start End Blocks Id System /dev/sda1 * 38 38 0 0 Empty /dev/sda2 * 2048 206847 102400 7 HPFS/NTFS/exFAT /dev/sda3 206848 155854847 77824000 7 HPFS/NTFS/exFAT /dev/sda4 155854848 625137663 234641408 7 HPFS/NTFS/exFAT ubuntu@ubuntu:~$ Why is /dev/sda1 empty? I'm trying to fix the MBR because I'm getting a black screen when trying to load the operating system.

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  • I have 20 Ubuntu 12.04 LTS machines Some are unable to network with other machines , they all have same workgroup viz. Ubuntu

    - by Gaurang Agrawal
    During installation I updated my workgroup to "Workgroup" , after installation I changed it to ubuntu as I was unable to access computers in network . What changes do I need to make in samba configuration ? I don't know if this is related , shared@shared:~$ testparm Load smb config files from /etc/samba/smb.conf rlimit_max: increasing rlimit_max (1024) to minimum Windows limit (16384) Processing section "[printers]" Processing section "[print$]" Loaded services file OK. Server role: ROLE_STANDALONE Press enter to see a dump of your service definitions [global] workgroup = UBUNTU server string = %h server (Samba, Ubuntu) encrypt passwords = No map to guest = Bad User obey pam restrictions = Yes pam password change = Yes passwd program = /usr/bin/passwd %u passwd chat = Enter\snew\s\spassword:* %n\n Retype\snew\s\spassword:* %n\n password\supdated\ssuccessfully . username map = /etc/samba/smbusers unix password sync = Yes syslog = 0 log file = /var/log/samba/log.%m max log size = 1000 name resolve order = bcast host dns proxy = No usershare allow guests = Yes panic action = /usr/share/samba/panic-action %d idmap config * : backend = tdb [printers] comment = All Printers path = /var/spool/samba create mask = 0700 printable = Yes print ok = Yes browseable = No [print$] comment = Printer Drivers path = /var/lib/samba/printers smbclient -L 192.168.1.108 Enter shared's password: Connection to 192.168.1.108 failed (Error NT_STATUS_HOST_UNREACHABLE)

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  • Tips for a first year CS student looking for a summer internship to gain experience?

    - by Matt
    Hello all, I am a first year CS student and my programming experience is only what I have obtained in my computer programming I and II classes this school year. (console applications in C++) I want to find a summer job/internship that would help me build my skill set. Being that I am still such a beginner pay is not a concern, minimum wage would be nice, but as long as I am learning, I really don't care. My current resume just lists a bunch of random jobs i've had in the past (burger king, summer camps, best buy, etc.) Does anyone have any tips (places to look? things to put on resume?) that might help me?

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  • Formalizing programmers errors

    - by Maksee
    Every one of us make errors leading to bugs. Once I wanted to start logging my errors for future analysis, probably mentioning project title, approximate time spent and the most important, the type of error. For example when I copy-pasted a fragment about 'x' and replaced every occurrence of 'x' with 'y' and forgot to replace a tiny piece, this goes to 'copy-paste error'. The usefulness of this approach depends on whether I can formalize my errors at all and probably minimizing the number of types to choose from. Otherwise I would start postponing, ignoring and so on so make this system useless. Are there existing research in this area, probably a known minimum set of errors? Maybe some of you already tried to implement something like this and succeeded/failed?

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  • How can I store post rankings that change with time?

    - by Daniel Fein
    I'm trying to learn how to code a website algorithm like Reddit.com where there are thousands of posts that need to be ranked. Their ranking algorithm works like this (you don't have to read it, its more of a general question that I have): http://amix.dk/blog/post/19588 Right now I have posts stored in a database, I record their dates and they each have an upvotes and downvotes field so I'm storing their records. I want to figure out how do you store their rankings? When specific posts have ranking values, but they change with time, how could you store their rankings? If they aren't stored, do you rank every post every time a user loads the page? When would you store the posts? Do you run a cron job to automatically give every post a new value every x minutes? Do you store their value? Which is temporary. Maybe, until that post reaches its minimum score and is forgotten?

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  • Secure Enterprise Search 11.2.2.2 Now Available for PeopleTools 8.53

    - by Matthew Haavisto
    We are pleased to announce that Oracle Secure Enterprise Search (SES) 11.2.2.2 is now available to PeopleSoft Customers on PeopleTools 8.53.  The minimum PeopleTools Patch Version Required to adopt SES 11.2.2.2 is PeopleTools 8.53.06.  This version of SES provides some important benefits for PeopleSoft Customers, particularly in the areas of platform support, distributed architecture support, and RAC support.  You can get all the details on this update on My Oracle Support.  This MOS document lists the fixes and configurations needed for PeopleTools certification of SES 11.2.2.2. For other useful information on PeopleTools and SES, see this Oracle forum.

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  • BizTalk 2009 - Custom Functoid Wizard

    - by StuartBrierley
    When creating BizTalk maps you may find that there are times when you need perform tasks that the standard functoids do not cover.  At other times you may find yourself reapeating a pattern of standard functoids over and over again, adding visual complexity to an otherwise simple process.  In these cases you may find it preferable to create your own custom functoids.  In the past I have created a number of custom functoids from scratch, but recently I decided to try out the Custom Functoid Wizard for BizTalk 2009. After downloading and installing the wizard you should start Visual Studio and select to create a new BizTalk Server Functoid Project. Following the splash screen you will be presented with the General Properties screen, where you can set the classname, namespace, assembly name and strong name key file. The next screen is the first set of properties for the functoid.  First of all is the fuctoid ID; this must be a value above 6000. You should also then set the name, tooltip and description of the functoid.  The name will appear in the visual studio toolbox and the tooltip on hover over in the toolbox.  The descrition will be shown when you configure the functoid inputs when using it in a map; as such it should provide a decent level of information to allow the functoid to be used. Next you must set the category, exception mesage, icon and implementation language.  The category will affect the positioning of the functoid within the toolbox and also some of the behaviours of the functoid. We must then define the parameters and connections for our new functoid.  Here you can define the names and types of your input parameters along with the minimum and maximum number of input connections.  You will also need to define the types of connections accepted and the output type of the functoid. Finally you can click finish and your custom functoid project will be created. The results of this process can be seen in the solution explorer, where you will see that a project, functoid class file and a resource file have been created for you. If you open the class file you will see that the following code has been created for you: The "base" function sets all the properties that you previsouly detailed in the custom functoid wizard.  public TestFunctoids():base()  {    int functoidID;    // This has to be a number greater than 6000    functoidID = System.Convert.ToInt32(resmgr.GetString("FunctoidId"));    this.ID = functoidID;    // Set Resource strings, bitmaps    SetupResourceAssembly(ResourceName, Assembly.GetExecutingAssembly());    SetName("FunctoidName");                     SetTooltip("FunctoidToolTip");    SetDescription("FunctoidDescription");    SetBitmap("FunctoidBitmap");    // Minimum and maximum parameters that the functoid accepts    this.SetMinParams(2);    this.SetMaxParams(2);    /// Function name that needs to be called when this Functoid is invoked.    /// Put this in GAC.    SetExternalFunctionName(GetType().Assembly.FullName,     "MyCompany.BizTalk.Functoids.TestFuntoids.TestFunctoids", "Execute");    // Category for this functoid.    this.Category = FunctoidCategory.String;    // Input and output Connection type    this.OutputConnectionType = ConnectionType.AllExceptRecord;    AddInputConnectionType(ConnectionType.AllExceptRecord);   } The "Execute" function provides a skeleton function that contains the code to be executed by your new functoid.  The inputs and outputs should match those you defined in the Custom Functoid Wizard.   public System.Int32 Execute(System.Int32 Cool)   {    ResourceManager resmgr = new ResourceManager(ResourceName, Assembly.GetExecutingAssembly());    try    {     // TODO: Implement Functoid Logic    }    catch (Exception e)    {     throw new Exception(resmgr.GetString("FunctoidException"), e);    }   } Opening the resource file you will see some of the various string values that you defined in the Custom Functoid Wizard - Name, Tooltip, Description and Exception. You can also select to look at the image resources.  This will display the embedded icon image for the functoid.  To change this right click the icon and select "Import from File". Once you have completed the skeleton code you can then look at trying out your functoid. To do this you will need to build the project, copy the compiled DLL to C:\Program Files\Microsoft BizTalk Server 2009\Developer Tools\Mapper Extensions and then refresh the toolbox in visual studio.

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  • Is good practice to optimize FPS even when it's above the lower limit to give illusion of movement?

    - by rraallvv
    I started over 50 FPS on the iPhone, but now I'm bellow 30 PFS, I've seen most iPhone games clamped to either 60 or 30 FPS, even when 24 or less would give the illusion of movement. I've concidered my limit to be a little bit over 15 FPS, in fact my physics simulation is updated at that rate (15.84 steps/s) as that is the lowest that still give fluid movement, a bit lower gives jerky motion. Is there a practical reason why to clamp FPS way above the lower limit? Update: The following image could help to clarify I can independently set the physic simulation step, frame rate, and simulation interval update. My concern is why should I clamp any of those to values greater than the minimum? For instance to conserve battery life I could just to choose the lower limits, but it seems that 60 or 30 FPS are the most used values.

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  • How should I plan the inheritance structure for my game?

    - by Eric Thoma
    I am trying to write a platform shooter in C++ with a really good class structure for robustness. The game itself is secondary; it is the learning process of writing it that is primary. I am implementing an inheritance tree for all of the objects in my game, but I find myself unsure on some decisions. One specific issue that it bugging me is this: I have an Actor that is simply defined as anything in the game world. Under Actor is Character. Both of these classes are abstract. Under Character is the Philosopher, who is the main character that the user commands. Also under Character is NPC, which uses an AI module with stock routines for friendly, enemy and (maybe) neutral alignments. So under NPC I want to have three subclasses: FriendlyNPC, EnemyNPC and NeutralNPC. These classes are not abstract, and will often be subclassed in order to make different types of NPC's, like Engineer, Scientist and the most evil Programmer. Still, if I want to implement a generic NPC named Kevin, it would nice to be able to put him in without making a new class for him. I could just instantiate a FriendlyNPC and pass some values for the AI machine and for the dialogue; that would be ideal. But what if Kevin is the one benevolent Programmer in the whole world? Now we must make a class for him (but what should it be called?). Now we have a character that should inherit from Programmer (as Kevin has all the same abilities but just uses the friendly AI functions) but also should inherit from FriendlyNPC. Programmer and FriendlyNPC branched away from each other on the inheritance tree, so inheriting from both of them would have conflicts, because some of the same functions have been implemented in different ways on the two of them. 1) Is there a better way to order these classes to avoid these conflicts? Having three subclasses; Friendly, Enemy and Neutral; from each type of NPC; Engineer, Scientist, and Programmer; would amount to a huge number of classes. I would share specific implementation details, but I am writing the game slowly, piece by piece, and so I haven't implemented past Character yet. 2) Is there a place where I can learn these programming paradigms? I am already trying to take advantage of some good design patterns, like MVC architecture and Mediator objects. The whole point of this project is to write something in good style. It is difficult to tell what should become a subclass and what should become a state (i.e. Friendly boolean v. Friendly class). Having many states slows down code with if statements and makes classes long and unwieldy. On the other hand, having a class for everything isn't practical. 3) Are there good rules of thumb or resources to learn more about this? 4) Finally, where does templating come in to this? How should I coordinate templates into my class structure? I have never actually taken advantage of templating honestly, but I hear that it increases modularity, which means good code.

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  • Dual Boot Ubuntu and Windows 7: BOOTMGR is missing when I tried to boot in Windows

    - by Simon Polak
    So, I don't know what exactly how I managed to delete the MBR record on windows partition. But let me explain what I did next, I ran the ubuntu boot repair tool and now Windows is not even listed in my grub loader. So I went and booted with windows cd and choose repair. Then I ran ubuntu boot repair again via live cd. Here is the log http://paste.ubuntu.com/1426181/. Still no luck. Looks like osprobe can't detect windows on my /dev/sda2 partition. Any clues ? Here is how my partitions look like: Disk /dev/sda: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders, total 976773168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x525400d1 Device Boot Start End Blocks Id System /dev/sda1 * 2048 206847 102400 7 HPFS/NTFS/exFAT /dev/sda2 206848 509620669 254706911 7 HPFS/NTFS/exFAT /dev/sda3 509622270 976773119 233575425 5 Extended /dev/sda5 509622272 957757439 224067584 83 Linux /dev/sda6 957759488 976773119 9506816 82 Linux swap / Solaris

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  • Algorithm for perfect non-binary graph layout

    - by mariki
    I have a complex non-binary graph model. Each tree node can have multiple children&parents (a node can also have a connection to it's "brother"). A node is represented as square on screen with lines to the connected nodes. For that I want to use Draw2D and GEF libraries. The problem I am facing is the graph layout. I need a nice algorithm that can reposition the square nodes and the connections with minimum intersections and also make it symmetric as possible.

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  • Restoring windows path on Windows 7

    - by Renso
    Issue:You changed the windows path and made a mistake and now want to reset it.Solution:In short, you can't. If you restore to the system default, you will loose any paths that were appended when you or the manufacturer installed software and drivers. Each time you install some sort of software or driver, MS Office, Turbotax, etc., it creates/appends to the path so that it points to it's start-up program.Too late now, but you should create a restore point BEFORE you touch the windows path if you are not sure what you are doing:http://www.sevenforums.com/tutorials/700-system-restore.html http://www.sevenforums.com/tutorials/2083-system-repair-disc-create.html At a minimum you need the following:%SystemRoot%\system32;%SystemRoot%;%SystemRoot%\System32\Wbem;%SYSTEMROOT%\System32\WindowsPowerShell\v1.0\AT worst you can reset it to the above, and go through each application as you use them and run into problems to fix the path. The REPAIR option when you select to change/uninstall a program can help with that.

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  • Algorithm to calculate trajectories from vector field

    - by cheeesus
    I have a two-dimensional vector field, i.e., for each point (x, y) I have a vector (u, v), whereas u and v are functions of x and y. This vector field canonically defines a set of trajectories, i.e. a set of paths a particle would take if it follows along the vector field. In the following image, the vector field is depicted in red, and there are four trajectories which are partly visible, depicted in dark red: I need an algorithm which efficiently calculates some trajectories for a given vector field. The trajectories must satisfy some kind of minimum denseness in the plane (for every point in the plane we must have a 'nearby' trajectory), or some other condition to get a reasonable set of trajectories. I could not find anything useful on Google on this, and Stackexchange doesn't seem to handle the topic either. Before I start devising such an algorithm by myself: Are there any known algorithms for this problem? What is their name, for which keywords do I have to search?

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  • CPU frequancy stuck at 1.20 GHz using TLP?

    - by Rana Muhammad Waqas
    I have installed TLP for power optimization on Ubuntu 13.10. Instructions I start computer its running fine I can change the CPU frequencies to whatever I want, but after some time it stuck on minimum frequency 1.20 GHz, I cant change that to anything else. I have tried to stop it by using sudo tlp stop but it doesn't stop. Tried even to kill its process sudo killall tlp but it seems they have a different name of process of that so i am not sure what to do now. I reported to the linrunner but cant seem to find a solution

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  • What is a good design pattern / lib for iOS 5 to synchronize with a web service?

    - by Junto
    We are developing an iOS application that needs to synchronize with a remote server using web services. The existing web services have an "operations" style rather than REST (implemented in WCF but exposing JSON HTTP endpoints). We are unsure of how to structure the web services to best fit with iOS and would love some advice. We are also interested in how to manage the synchronization process within iOS. Without going into detailed specifics, the application allows the user to estimate repair costs at a remote site. These costs are broken down by room and item. If the user has an internet connection this data can be sent back to the server. Multiple photographs can be taken of each item, but they will be held in a separate queue, which sends when the connection is optimal (ideally wifi). Our backend application controls the unique ids for each room and item. Thus, each time we send these costs to the server, the server echoes the central database ids back, thus, that they can be synchronized in the mobile app. I have simplified this a little, since the operations contract is actually much larger, but I just want to illustrate the basic requirements without complicating matters. Firstly, the web service architecture: We currently have two operations: GetCosts and UpdateCosts. My assumption is that if we used a strict REST architecture we would need to break our single web service operations into multiple smaller services. This would make the services much more chatty and we would also have to guarantee a delivery order from the app. For example, we need to make sure that containing rooms are added before the item. Although this seems much more RESTful, our perception is that these extra calls are expensive connections (security checks, database calls, etc). Does the type of web api (operation over service focus) determine chunky vs chatty? Since this is mobile (3G), are we better handling lots of smaller messages, or a few large ones? Secondly, the iOS side. What is the current advice on how to manage data synchronization within the iOS (5) app itself. We need multiple queues and we need to guarantee delivery order in each queue (and technically, ordering between queues). The server needs to control unique ids and other properties and echo them back to the application. The application then needs to update an internal database and when re-updating, make sure the correct ids are available in the update message (essentially multiple inserts and updates in one call). Our backend has a ton of business logic operating on these cost estimates. We don't want any of this in the app itself. Currently the iOS app sends the cost data, and then the server echoes that data back with populated ids (and other data). The existing cost data is deleted and the echoed response data is added to the client database on the device. This is causing us problems, because any photos might not have been sent, but the original entity tree has been removed and replaced. Obviously updating the costs tree rather than replacing it would remove this problem, but I'm not sure if there are any nice xcode libraries out there to do such things. I welcome any advice you might have.

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  • How a graphic designer can get into game programming?

    - by Robert Valdez
    I'm a graphic design student hoping to pursue a career as a video game artist. However, I want to do some game development as a hobby. I'd like to develop games for the desktop or mobile phones. The only programming experience I have is that I took an intro to programming with java class in which I learned how to make web applets using java's swing library. It was awful. I think the only things I took from the class was what OOP is and how to work with variables and data types and some methods. I also learned some actionscript myself which was fun unfortunately my flash tutorial expired and it's too expensive to buy;( What I was looking to do is learn one programming language and build a game with it without having to go through so many hoops and with minimum cost. If it's possible. I would love to learn C++, but I read it's not best for a beginning programmer. What programming languages or maybe software kits/platforms would you recommend?

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  • What ports should I open for listen and/or transmit in my firewall to keep internet ok?

    - by H_7
    What are the minimum ports and services that should I allow/open for listen and/or transmit in my firewall (I am using Firestarter) to keep my internet running ok? Some talk about what services, which port uses, and why it matters should be nice too. Thanks for any advice. I have some bet to the answer 80 http 443 https 53 dns EDIT: I will just browse some sites. I have a windows virtual machine, so I ll use it too, bu t just normal navigation too. No torrents, IRC's, FLASH, etc.. Thanks for attention. hmmm... lost! Linux Mint 9 here.

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  • Ubuntu 10.10 USB drive not showing

    - by Ben
    USB is detecting but not showing the drives or mount details. Nothing there inside my /media folder and /mnt folder. I already enabled automatic mount and give privilege to user also. My sudo fdisk -l shows like: Disk /dev/sda: 250.1 GB, 250059350016 bytes 255 heads, 63 sectors/track, 30401 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x000d3ba7 Device Boot Start End Blocks Id System /dev/sda1 * 1 29637 238053376 83 Linux /dev/sda2 29637 30402 6142977 5 Extended /dev/sda5 29637 30402 6142976 82 Linux swap / Solaris Any idea?

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  • Games display across both monitors when opened

    - by Mitch
    I am not sure what setting to change for this but I open games like Dungeon Crawl or a Steam game and the game wants to take up both screens. Is there a way to have the game open just on one screen xrandr shows this. So they are both on Screen 0: Screen 0: minimum 320 x 200, current 2966 x 900, maximum 8192 x 8192 LVDS1 connected 1366x768+1600+75 (normal left inverted right x axis y axis) 344mm x 193mm VGA1 connected 1600x900+0+0 (normal left inverted right x axis y axis) 443mm x 249mm If you need any more info or can point me to a place you may have already found an answer please let me know.

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  • Looking for a real-world example illustrating that composition can be superior to inheritance

    - by Job
    I watched a bunch of lectures on Clojure and functional programming by Rich Hickey as well as some of the SICP lectures, and I am sold on many concepts of functional programming. I incorporated some of them into my C# code at a previous job, and luckily it was easy to write C# code in a more functional style. At my new job we use Python and multiple inheritance is all the rage. My co-workers are very smart but they have to produce code fast given the nature of the company. I am learning both the tools and the codebase, but the architecture itself slows me down as well. I have not written the existing class hierarchy (neither would I be able to remember everything about it), and so, when I started adding a fairly small feature, I realized that I had to read a lot of code in the process. At the surface the code is neatly organized and split into small functions/methods and not copy-paste-repetitive, but the flip side of being not repetitive is that there is some magic functionality hidden somewhere in the hierarchy chain that magically glues things together and does work on my behalf, but it is very hard to find and follow. I had to fire up a profiler and run it through several examples and plot the execution graph as well as step through a debugger a few times, search the code for some substring and just read pages at the time. I am pretty sure that once I am done, my resulting code will be short and neatly organized, and yet not very readable. What I write feels declarative, as if I was writing an XML file that drives some other magic engine, except that there is no clear documentation on what the XML should look like and what the engine does except for the existing examples that I can read as well as the source code for the 'engine'. There has got to be a better way. IMO using composition over inheritance can help quite a bit. That way the computation will be linear rather than jumping all over the hierarchy tree. Whenever the functionality does not quite fit into an inheritance model, it will need to be mangled to fit in, or the entire inheritance hierarchy will need to be refactored/rebalanced, sort of like an unbalanced binary tree needs reshuffling from time to time in order to improve the average seek time. As I mentioned before, my co-workers are very smart; they just have been doing things a certain way and probably have an ability to hold a lot of unrelated crap in their head at once. I want to convince them to give composition and functional as opposed to OOP approach a try. To do that, I need to find some very good material. I do not think that a SCIP lecture or one by Rich Hickey will do - I am afraid it will be flagged down as too academic. Then, simple examples of Dog and Frog and AddressBook classes do not really connivence one way or the other - they show how inheritance can be converted to composition but not why it is truly and objectively better. What I am looking for is some real-world example of code that has been written with a lot of inheritance, then hit a wall and re-written in a different style that uses composition. Perhaps there is a blog or a chapter. I am looking for something that can summarize and illustrate the sort of pain that I am going through. I already have been throwing the phrase "composition over inheritance" around, but it was not received as enthusiastically as I had hoped. I do not want to be perceived as a new guy who likes to complain and bash existing code while looking for a perfect approach while not contributing fast enough. At the same time, my gut is convinced that inheritance is often the instrument of evil and I want to show a better way in a near future. Have you stumbled upon any great resources that can help me?

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  • Projected trajectory of a vehicle?

    - by mac
    In the game I am developing, I have to calculate if my vehicle (1) which in the example is travelling north with a speed V, can reach its target (2). The example depict the problem from atop: There are actually two possible scenarios: V is constant (resulting in trajectory 4, an arc of a circle) or the vehicle has the capacity to accelerate/decelerate (trajectory 3, an arc of a spiral). I would like to know if there is a straightforward way to verify if the vehicle is able to reach its target (as opposed to overshooting it). I'm particularly interested in trajectory #3, as I the only thing I could think of is integrating the position of the vehicle over time. EDIT: of course the vehicle has always the capacity to steer, but the steer radius vary with its speed (think to a maximum lateral g-force). EDIT2: also notice that (as most of the vehicles in real life) there is a minimum steering radius for the in-game ones too).

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  • Plugging two external screens to laptop via VGA and HDMI

    - by avilella
    I have an Asus U30JC laptop with a VGA and HDMI ports. I can connect my external screen (1920x1200) to either of those ports but I wonder if I would be able to use two screens at the same time, one plugged to the VGA and the other to the HDMI socket. Any ideas? Where should I find out? Doing xrandr, I get: Screen 0: minimum 320 x 200, current 1366 x 768, maximum 8192 x 8192 LVDS1 connected 1366x768+0+0 (normal left inverted right x axis y axis) 293mm x 164mm 1366x768 60.0*+ 1360x768 59.8 60.0 1024x768 60.0 800x600 60.3 56.2 640x480 59.9 VGA1 disconnected (normal left inverted right x axis y axis) HDMI1 disconnected (normal left inverted right x axis y axis) DP1 disconnected (normal left inverted right x axis y axis)

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