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  • Android InAppBilling - what to do when user presses the buy button?

    - by GeekedOut
    I set up the "Dungeons" InAppBilling example locally and I am ready to try it out, but I am a bit confused. I have a button like this: Button donate = (Button)findViewById(R.id.donate); donate.setOnClickListener(new Button.OnClickListener() { public void onClick(View v) { // But what do I do here? :) } }); And when it is called, what do I need to do to actually go to the pay screen on android store? Thanks!

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  • How do you create an invisible button that covers the whole screen including navigation controller?

    - by Jim
    I have a simple tableview that navigates to a detailed view with a navigation controller. In the detailed view I need to create a button which when pressed isolates all other buttons displayed on the screen including the navigation controller back button. I know how to get the invisible button to cover most of buttons the screen but I can't get it to cover the navigation controller back button as this has been created in the parent view. How do I pop it over the top of the navigation controller from the detail view?

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  • How do I programmatically trigger a mx:Button click event?

    - by knorv
    Consider the following mx:Button: <mx:Button click="doSomething()" id="myButton"/> Is there some way to programmatically emulate the user clicking the button? One obvious way to do it would simply be to call doSomething() which would give the same end result as clicking the button. But I'm specifically looking for ways to emulate the click -- that is something along the lines of myButton.click() (if that should have existed).

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  • How to set dynamic value to "value" attribute of struts html:button tag ?

    - by Prat1
    I am using following button tag to display button by passing some runtime value to "value" attribute: <html:button styleClass="button50" value="<%=no_list %>" onclick="callOneFunction(this);" /> it is not throwing an jasper exception saying, setValue(String) cannot work with html:button. Please help me out ot resolve my problem, I want to pass some value at runtime to vale attribute. How to do it ? Thanks in advance.

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  • In an array of buttons, how can you tell which button was clicked?

    - by Michael Seltenreich
    If I have an array of buttons, how can I tell which button was clicked? example below var i=0 CreateButton = new function () { savebutton[i]=NewButton() i++ } every time a user runs the function a new button is generated. the first button is savebutton[0] the second is savebutton[1] and so on potentially infinity times. when later the user presses the button I want the screen to alert it's index number (or 'i'). is there any way to make this work in arrays?

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  • Updating the value of a math equation with YUI slider and simple radio buttons.

    - by dj lewis
    I have a form that is used to show a price for a product. I have a YUI slider setup that changes the price, and it works perfectly. Now I'm trying to add in radio buttons that also should update that same price value. The price displayed should take into account all 3 fields, and update dynamically as any are updated. This is the code I have, but I don't have any radio buttons for cpanelPrice yet as I'm still just trying to get the IPs to work. <script type="text/javascript"> (function() { var Event = YAHOO.util.Event, Dom = YAHOO.util.Dom, lang = YAHOO.lang, slider, bg="slider-bg", thumb="slider-thumb", orderlink="order-link", monthlyprice="monthly-price", dram="ram", stor="storage",dcpu="cpu",bandw="bandwidth",slid="sliderbg" // The slider can move 0 pixels up var topConstraint = 0; // The slider can move 200 pixels down var bottomConstraint = 585; // Custom scale factor for converting the pixel offset into a real value var scaleFactor = 1; // The amount the slider moves when the value is changed with the arrow // keys var keyIncrement = 65; var tickSize = 65; Event.onDOMReady(function() { slider = YAHOO.widget.Slider.getHorizSlider(bg, thumb, topConstraint, bottomConstraint, tickSize); slider.setValue(1, true); slider.animate = true; slider.getRealValue = function() { return Math.round(this.getValue() * scaleFactor); } slider.subscribe("change", function(offsetFromStart) { var ordnode = Dom.get(orderlink); var prinode = Dom.get(monthlyprice); var ramnode = Dom.get(dram); var stornode = Dom.get(stor); var cpunode = Dom.get(dcpu); var bwnode = Dom.get(bandw); var slidnode = Dom.get(slid); var actualValue = slider.getRealValue(); if (actualValue < 0) { var actualValue = 0; } if (actualValue > -1 && actualValue < 5) { basePrice = 15; var pid = "7"; var ram = "128 MB"; stornode.innerHTML = "5"; cpunode.innerHTML = ".5"; bwnode.innerHTML = "50"; slidnode.innerHTML = "<img src=\"/images/sliderbg1.png\" alt=\"\" />"; } else if (actualValue > 60 && actualValue < 70) { basePrice = 25; var pid = "8"; var ram = "256 MB"; stornode.innerHTML = "10"; cpunode.innerHTML = ".5"; bwnode.innerHTML = "100"; slidnode.innerHTML = "<img src=\"/images/sliderbg2.png\" alt=\"\" />"; } else if (actualValue > 125 && actualValue < 135) { basePrice = 40; var pid = "9"; var ram = "512 MB"; stornode.innerHTML = "20"; cpunode.innerHTML = "1"; bwnode.innerHTML = "200"; slidnode.innerHTML = "<img src=\"/images/sliderbg3.png\" alt=\"\" />"; } else if (actualValue > 190 && actualValue < 200) { basePrice = 60; var pid = "10"; var ram = "1 GB"; stornode.innerHTML = "40"; cpunode.innerHTML = "1"; bwnode.innerHTML = "400"; slidnode.innerHTML = "<img src=\"/images/sliderbg4.png\" alt=\"\" />"; } else if (actualValue> 255 && actualValue < 265) { basePrice = 80; var pid = "11"; var ram = "1.5 GB"; stornode.innerHTML = "60"; cpunode.innerHTML = "1"; bwnode.innerHTML = "600"; slidnode.innerHTML = "<img src=\"/images/sliderbg5.png\" alt=\"\" />"; } else if (actualValue > 320 && actualValue < 330) { basePrice = 110; var pid = "12"; var ram = "2 GB"; stornode.innerHTML = "80"; cpunode.innerHTML = "2"; bwnode.innerHTML = "800"; slidnode.innerHTML = "<img src=\"/images/sliderbg6.png\" alt=\"\" />"; } else if (actualValue > 385 && actualValue < 395) { basePrice = 140; var pid = "13"; var ram = "2.5 GB"; stornode.innerHTML = "100"; cpunode.innerHTML = "2"; bwnode.innerHTML = "1000"; slidnode.innerHTML = "<img src=\"/images/sliderbg7.png\" alt=\"\" />"; } else if (actualValue > 450 && actualValue < 460) { basePrice = 170; var pid = "14"; var ram = "3 GB"; stornode.innerHTML = "120"; cpunode.innerHTML = "3"; bwnode.innerHTML = "1200"; slidnode.innerHTML = "<img src=\"/images/sliderbg8.png\" alt=\"\" />"; } else if (actualValue > 515 && actualValue < 525) { basePrice = 200; var pid = "15"; var ram = "3.5 GB"; stornode.innerHTML = "140"; cpunode.innerHTML = "3"; bwnode.innerHTML = "1400"; slidnode.innerHTML = "<img src=\"/images/sliderbg9.png\" alt=\"\" />"; } else if (actualValue > 580 && actualValue < 590) { basePrice = 240; var pid = "16"; var ram = "4 GB"; stornode.innerHTML = "160"; cpunode.innerHTML = "4"; bwnode.innerHTML = "1600"; slidnode.innerHTML = "<img src=\"/images/sliderbg10.png\" alt=\"\" />"; } // Setup the order link ordnode.innerHTML = "<a href=\"https://account.hostingbeast.com/cart.php?a=add&pid=" + pid + "\"><img src=\"/images/blank.gif\" alt=\"Order VPS Hosting\" height=\"100\" width=\"100\" /></a>"; ramnode.innerHTML = ram; ipPrice = 0; function setIpPrice(ips) { ipPrice = ips.value; } cpanelPrice = 0; prinode.innerHTML = basePrice + ipPrice + cpanelPrice; }); // Use setValue to reset the value to white: Event.on("putval", "click", function(e) { slider.setValue(100, false); //false here means to animate if possible }); setTimeout(function () { slider.setValue(10); },0); }); })(); </script> <div style="width: 649px; margin:auto"> <span id="sliderbg"></span> <div class="yui-skin-sam"> <div id="slider-bg" class="yui-h-slider" tabindex="-1"> <div id="slider-thumb" class="yui-slider-thumb"><img src="/images/thumb-bar.png"></div> </div> </div> </div> <div class="vpsdetails"> <div id="vpsprod"><span id="cpu"></span></div> <div id="vpsram"><span id="ram"></span></div> <div id="vpsstor"><span id="storage"></span> GB</div> <div id="vpsbw"><span id="bandwidth"></span> GB</div> <div id="slideprice">$ <span id="monthly-price"></span></div> </div> <input type="radio" name="ips" value="2" onclick="setIpPrice(this.value - 2 * 2);" checked="checked" /> 2 <input type="radio" name="ips" value="4" onclick="setIpPrice(this.value - 2 * 2);" /> 4

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  • Dynamically adding radio buttons using JQUERY and then hooking up the jquery change event to the gen

    - by Barry
    i am adding collection of radio buttons to my page using jquery below $(document).ready(function() { $("#Search").click(function() { var keyword = $('#keyWord').val(); var EntityType = $("#lstEntityTypes :selected").text(); var postData = { type: EntityType, keyWord: keyword }; // alert(postData.VehicleType); $.post('/EntityLink/GetJsonEntitySearchResults', postData, function(GRdata) { var grid = '<table><tr><td>ID</td><td>Name</td><td></td>'; for (var i = 0; i < GRdata.length; i++) { grid += '<tr><td>'; grid += GRdata[i].ID; grid += '</td><td>'; grid += GRdata[i].EntityName; grid += '</td><td>'; grid += '<input type="radio" name="EntitiesRadio" value="' + GRdata[i].ID + '" />'; grid += '</td></tr>'; } grid += '</table>'; alert(grid); $("#EntitySearchResults").html(grid); $("EntitiesRadio").change(function() { alert($("EntitiesRadio :checked").val()); $("EntityID").val($("EntitiesRadio :checked").val()); alert($("EntityID").val()); $("EntityName").val($("#lstEntityTypes :selected").text()); }); }); }); // }); so when page loads there is not EntitiesRadio name range, so i tried to register the entitiesRadio change function inside the same search click method but it isnt registering. how do i get the change event to fire to update my hidden inputs

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  • I can't read the value from a radio button.

    - by Corey
    <html> <head> <title>Tip Calculator</title> <script type="text/javascript"><!-- function calculateBill(){ var check = document.getElementById("check").value; /* I try to get the value selected */ var tipPercent = document.getElementById("tipPercent").value; /* But it always returns the value 15 */ var tip = check * (tipPercent / 100) var bill = 1 * check + tip; document.getElementById('bill').innerHTML = bill; } --></script> </head> <body> <h1 style="text-align:center">Tip Calculator</h1> <form id="f1" name="f1"> Average Sevice: 15%<input type="radio" id="tipPercent" name="tipPercent" value="15" /> <br /> Excellent Sevice: 20%<input type="radio" id="tipPercent" name="tipPercent" value="20" /> <br /><br /> <label>Check Amount</label> <input type="text" id="check" size="10" /> <input type="button" onclick="calculateBill()" value="Calculate" /> </form> <br /> Total Bill: <p id="bill"></p> </body> </html>

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  • How can I read the value of a radio button in JavaScript?

    - by Corey
    <html> <head> <title>Tip Calculator</title> <script type="text/javascript"><!-- function calculateBill(){ var check = document.getElementById("check").value; /* I try to get the value selected */ var tipPercent = document.getElementById("tipPercent").value; /* But it always returns the value 15 */ var tip = check * (tipPercent / 100) var bill = 1 * check + tip; document.getElementById('bill').innerHTML = bill; } --></script> </head> <body> <h1 style="text-align:center">Tip Calculator</h1> <form id="f1" name="f1"> Average Service: 15% <input type="radio" id="tipPercent" name="tipPercent" value="15" /> <br /> Excellent Service: 20% <input type="radio" id="tipPercent" name="tipPercent" value="20" /> <br /><br /> <label>Check Amount</label> <input type="text" id="check" size="10" /> <input type="button" onclick="calculateBill()" value="Calculate" /> </form> <br /> Total Bill: <p id="bill"></p> </body> </html> I try to get the value selected with document.getElementById("tipPercent").value, but it always returns the value 15.

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  • Extending jQuery Form Validation Script for new form fields

    - by user982124
    I have a simple HTML form that originally was a series of Questions (A1 to A5 and B1 to B3) with yes/no radio buttons like this: <tr> <td width="88%" valign="top" class="field_name_left">A1</td> <td width="12%" valign="top" class="field_data"> <input type="radio" name="CriteriaA1" value="Yes">Yes<input type="radio" name="CriteriaA1" value="No">No</td> </tr> The user could only answer either the A series of questions OR either the B series of questions, but not both. Also they must complete all questions in either the A or B series. I now have an additional series of questions - C1 to C6 - and need to extend my validation scripts to ensure the user enters either A, B or C and answers all questions within each series. My original script for just the A and B looks like this: $(function() { $("#editRecord").submit(function(){ // is anything checked? if(!checkEmpty()){ $("#error").html("Please check something before submitting"); //alert("nothing Checked"); return false; } // Only A _OR_ B if(isAorB()){ $("#error").html("Please complete A or B, not both"); //alert("please complete A or B, not both"); return false; }; // all A's or all B's if(allAorBChecked()){ $("#error").html("It appears you have not completed all questions"); //alert("missing data"); return false; }; if(haveNo()){ // we're going on, but sending "type = C" } //alert("all OK"); return true; }); }); function checkEmpty(){ var OK = false; $(":radio").each(function(){ if (this.checked){ OK = true; } }); return OK; } function isAorB(){ var OK = false; var Achecked = false; var Bchecked = false; $(":radio").each(function(){ var theChar=this.name.charAt(8); // if we have an A checked remember it if(theChar == "A" && this.checked && !Achecked){ Achecked = true; } if(Achecked && theChar == "B" && !Bchecked){ if(this.checked){ Bchecked = true; } } if (Achecked && Bchecked){ OK = true; } }); return OK; } function allAorBChecked(){ var notOK = false; var Achecked = false; $(":radio").each(function(){ // skip through to see if we're doing A's or B's var theChar=this.name.charAt(8); // check the A's if(theChar == "A" && this.checked && !Achecked){ Achecked = true; } }); if(Achecked){ // set the input to A $("#type").val("A"); // check _all_ a's are checked var thisName; var thisChecked = false; $(":radio").each(function(){ var theChar=this.name.charAt(8); var checked = this.checked; if (theChar == "A"){ if (this.name == thisName && !thisChecked){ // Yes wasn't checked - is No? if(!checked){ notOK = true; } } thisChecked = checked; thisName = this.name; } }); }else{ // set the input to B $("#type").val("B"); // check _all_ b's are checked var thisName; var thisChecked = false; $(":radio").each(function(){ var theChar=this.name.charAt(8); var checked = this.checked; if (theChar == "B"){ if (this.name == thisName && !thisChecked){ // A wasn't checked - is B? if(!checked){ notOK = true; } } thisChecked = checked; thisName = this.name; } }); } return notOK; } function haveNo(){ var thisName; var notOK = false; $(":radio").each(function(){ var checked = this.checked; if (this.name == thisName){ //Is this checked if(checked){ notOK = true; $("#type").val("C"); } } thisName = this.name; }); return notOK; } This worked well but I'm completely stuck at extending it to include the C series. I now have to check that the user hasn't answered any A and B, A and C and B and C questions. Everything I've tried fails to validate. Here's where I'm at right now with my new script: $(function() { $("#editRecord").submit(function(){ // is anything checked? if(!checkEmpty()){ $("#error").html("Please check something before submitting"); //alert("nothing Checked"); return false; } // Only A or B or C if(isAorBorC()){ $("#error").html("Please complete A or B or C, not both"); //alert("please complete A or B, not both"); return false; }; // all A's or all B's or all C's if(allAorBorCChecked()){ $("#error").html("It appears you have not completed all questions"); //alert("missing data"); return false; }; if(haveNo()){ // we're going on, but sending "type = C" } //alert("all OK"); return true; }); }); function checkEmpty(){ var OK = false; $(":radio").each(function(){ if (this.checked){ OK = true; } }); return OK; } function isAorBorC(){ var OK = false; var Achecked = false; var Bchecked = false; var Cchecked = false; $(":radio").each(function(){ var theChar=this.name.charAt(8); // if we have an A checked remember it if(theChar == "A" && this.checked && !Achecked){ Achecked = true; } if(theChar == "B" && this.checked && !Achecked){ Bchecked = true; } if(theChar == "C" && this.checked && !Achecked){ Cchecked = true; } if(Achecked && theChar == "B" && !Bchecked){ if(this.checked){ Bchecked = true; } } if(Achecked && theChar == "C" && !Cchecked){ if(this.checked){ Cchecked = true; } } if(Bchecked && theChar == "C" && !Cchecked){ if(this.checked){ Cchecked = true; } } if (Achecked && Bchecked){ OK = true; } if (Achecked && CBchecked){ OK = true; } if (Bchecked && Cchecked){ OK = true; } }); return OK; } function allAorBorCChecked(){ var notOK = false; var Achecked = false; $(":radio").each(function(){ // skip through to see if we're doing A's or B's var theChar=this.name.charAt(8); // check the A's if(theChar == "A" && this.checked && !Achecked){ Achecked = true; } }); if(Achecked){ // set the input to A $("#type").val("A"); // check _all_ a's are checked var thisName; var thisChecked = false; $(":radio").each(function(){ var theChar=this.name.charAt(8); var checked = this.checked; if (theChar == "A"){ if (this.name == thisName && !thisChecked){ // Yes wasn't checked - is No? if(!checked){ notOK = true; } } thisChecked = checked; thisName = this.name; } }); }elseif{ // set the input to B $("#type").val("B"); // check _all_ b's are checked var thisName; var thisChecked = false; $(":radio").each(function(){ var theChar=this.name.charAt(8); var checked = this.checked; if (theChar == "B"){ if (this.name == thisName && !thisChecked){ // A wasn't checked - is B? if(!checked){ notOK = true; } } thisChecked = checked; thisName = this.name; } }); } return notOK; } }else{ // set the input to C $("#type").val("C"); // check _all_ c's are checked var thisName; var thisChecked = false; $(":radio").each(function(){ var theChar=this.name.charAt(8); var checked = this.checked; if (theChar == "C"){ if (this.name == thisName && !thisChecked){ // A wasn't checked - is B? if(!checked){ notOK = true; } } thisChecked = checked; thisName = this.name; } }); } return notOK; } function haveNo(){ var thisName; var notOK = false; $(":radio").each(function(){ var checked = this.checked; if (this.name == thisName){ //Is this checked if(checked){ notOK = true; $("#type").val("C"); } } thisName = this.name; }); return notOK; } Anyone see what I'm doing wrong?

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  • How do I change the radio button icon in extjs?

    - by Matthew Sowders
    I have two Ext.menu.CheckItem's in a group. How would I change the checked item's disc icon to something else? I would like to retain the radio button functionality (only one selected), but have a check mark instead of the disc. var options = new Ext.Button({ allowDepress: false, menu: [ {checked:true,group:'labels',text:'Option 1'}, {checked:false,group:'labels',text:'Option 2'} ] });

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  • How to emulate pressing the Close button from a script?

    - by Karthik
    I wanted Thunderbird to stay in the Background to notify me of incoming mails. After a bit of searching, I found this post. How to keep Thunderbird and Pidgin running on background? The solution is to install an addon so that when we close Thunderbird it just stays in the background. Now, to have thunderbird running at Start up we can just add it to Startup Applications. But, when I open my system, Thunderbird also gets opened and I have to manually press the close button everytime to make Thunderbird go into the background. The solution given in the above post for this problem is to select Minimize on start. But doing so affects the way in which Thunderbird works when invoked from the Messaging menu. So I deselected this option. But, if there is a way to emulate pressing the Close button from a script, I can just add that script to Startup Applications So is there a way to achieve this? Note : If there is a simpler way to solve my original problem of keeping Thunderbird in background please post that also. Many thanks.

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  • How to display/add play button on youtube image ?

    - by Zakir Sajib
    Hi all I am working in one project in wordpress environment and I have the opportunity to work with youtube video, fancybox etc. I have embedded the youtube image from youtube server which is "http://img.youtube.com/vi/0.jpg", now there is no play button shows up on middle of the image as we see usually any youtube videos! I tried to use the following code to get an image on top of the youtube image but it shows bigger picture, i know why <a class="fancybox" href="#video"> <img src="/wp-content/themes/mytheme/images/play_button.png" no-repeat width: 0px height:0px; style="background: url(http://img.youtube.com/vi/<?php echo $youtubeid ; ?>/0.jpg) transparent" width="180" height="150"/> <div id ="video"> // here is my embedded youtube usual code </div> both images shown in 180 x 150 size, but thats not what i want. I want youtube image will be shown in 180 x 150 size and play button image (play_button.png) will be display in middle of the youtube image in small size. Any clue in css or coding in php will be great favour. Thanks in advance.

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  • How to display/add play button on youtube image?

    - by Zakir Sajib
    I have embedded the youtube image from youtube server which is "http://img.youtube.com/vi/0.jpg", now there is no play button shows up on middle of the image as we see usually any youtube videos! I tried to use the following code to get an image on top of the youtube image but it shows bigger picture, i know why <a class="fancybox" href="#video"> <img src="/wp-content/themes/mytheme/images/play_button.png" no-repeat width: 0px height:0px; style="background: url(http://img.youtube.com/vi/<?php echo $youtubeid ; ?>/0.jpg) transparent" width="180" height="150"/> <div id ="video"> // here is my embedded youtube usual code </div> both images shown in 180 x 150 size, but thats not what i want. I want youtube image will be shown in 180 x 150 size and play button image (play_button.png) will be display in middle of the youtube image in small size. Any clue in css or coding in php will be great favour.

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  • Programmatically closing a dialog box - win32 [migrated]

    - by user1697579
    I'm working on an application to detect a pop-up dialog and then automatically dismiss it. I'm writing this as a C++/Win32 app. The dialog box is generated by IE 7 and I can detect the window, but several methods to get the OK button to "click" have failed. Doing searches for other people's solutions, sending these messages to the button handle seems to have worked in a lot of situations: PostMessage( handle, WM_LBUTTONDOWN, 0, 0 ); PostMessage( handle, WM_LBUTTONUP, 0, 0 ); PostMessage( handle, BM_SETSTATE, 1, 0 ); It has no effect on the button state in my tests though. I can send tab characters to the main window and see that the OK button gets focus, but then sending return characters does nothing. To learn more about this I used Spy++ to get information about the window hierarchy and what messages are delievered when I manually click the OK button. Looking at the message log and reading about WM_MOUSEACTIVATE seamed to offer a solution. The log info shows that 0002166C was the button window. So in my code I tried this: GetClassNameA( handle, str, str_size ); if( strcmp( str, "Internet Explorer_Server" ) != 0 ) return TRUE; // Not the window we're interested in. // Send a message to activate the button window and have it process a mouse click. PostMessage( handle, WM_MOUSEACTIVATE, (WPARAM) dialog_handle, MAKELPARAM( HTCLIENT, WM_LBUTTONDOWN ); Based on the window hierarchy and message log, I think the window with the class name "Internet Explorer_Server" is the button. Maybe I'm wrong, because it does seem like an odd class name for a button... Below is a link to the window hierarchy image, message log when I manually click the OK button. Last is the code that's executed on a 1 second timer ticket, looking for the window. Any insight and help is appreciated! Image of the window hierarchy, source, window messages, and test dialog source are available here: https://sites.google.com/site/matthewmillersmiscellanea/Home/

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  • Can you manually add to an iPhone/iPad Navigation Bar a back button item?

    - by MikeN
    I have a reference to a "UIBarButtonItem", is there a way I can add a custom "Back Navigation Button" to that item when it is not part of a Navigation based view? I can add a left button: UIBarButtonItem *backButton = [[UIBarButtonItem alloc] initWithTitle:@"Custom Back" style:UIBarButtonItemStylePlain target:self action:@selector(backAction:)]; menuItem.backBarButtonItem = backButton; //This doesn't seem to work. menuItem.popOverNavigationItem.leftBarButtonItem = backButton; //This shows a normal button So how could I make the leftmost button look like a back navigation button?

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  • Using listpreference and getting the key works but no ok button...

    - by Allan
    I'm using listpreference in my android app and getting my key values and all is well and works good (now that you guys have helped me) BUT - when my listpreference menus popup, they only contain a cancel button. Let's say the user is choosing between red, blue, and green. When the listpreference dialog first pops-up, the dialog only shows a cancel button. Because of that, the dialog disappears as soon as the user selects their choice. I would like it so that when the user chooses their setting, they see the radio button get highlighted and then they go ahead and click the ok button...but I don't have an ok button and can't figure out why. Any help would be awesome...al

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  • How to change *.ico for button in running mode?

    - by karikari
    I am currently doing visual c++ for an Internet Explorer toolbar button. I have a registration script file (*.rgs) that defines or maybe register the features of my button inside the Windows registry. My objective is, I want my button to change its *.ico image, based on certain conditions process from my *.cpp file. My problem is, I don't understand, how can I somehow change the *.ico file for my button in real time, during my application is running? For example, IF f = 1, ico_file = green.ico; ELSE ico_file = red.ico; Any idea, that you guys can point to me, how can I change the *.ico file for my Internet Explorer toolbar button while the IE is running.

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  • How to add jQuery UI Button icons to input buttons?

    - by jrummell
    Is it possible to use jQuery UI Button icons with <input type="submit"> elements? The documentation example uses <button> elements, but it does not explicitly say whether or not icons work with input buttons. I'd like to add icons to ASP.NET Button controls which render as <input type="submit">. This is what I've tried: $("input.add").button({ icons: { primary: "ui-icon-circle-plus" } }); The button is styled correctly except for the missing icon. Am I missing something?

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  • How can keep track of the index path of a button in a tableview cell?

    - by Jake
    I have a table view where each cell has a button accessory view. The table is managed by a fatchedresults controller and is frequently reordered. I want to be able to press a button and be able to obtain the index path of the pressed button's tableviewcell. I've been trying to get this working for days by storing the row of the button in it's tag, but when the table get's reordered the row becomes incorrect and I keep failing at reordering the tags correctly when a change is made. Any new ideas on how to keep track of the button's cell's index path? Thanks so much for any help.

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  • How to add Image On 'more' Button of UITabBarController in iOS 6?

    - by iPatel
    I know That How to add UITabBarController and how it used, I already done it. My Problem is only that I am no able to add image on 'more' button of UITabBarController. I know There are may Question That Similar to my Question but no one can help me. After googling I found that we can't add images on 'More' button in UITabBarController Because more button is autometically displayed by UITabBarController when UITabBarItem more Then 5. I also find that how to change SELECTION COLOR AND TITLE OF 'more' Button But I can not find abut 'more' button Image. So may be i need to Custom UITabBarController so, I also searching for any Custom UITabBarController but also I can not find it. Please help me on this Issue.

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  • How can I reset my UI when the user presses a button?

    - by Fasttracks
    I have 1 scrollview that contain 18 buttons. 1) when a user taps on any button, a button is added to a second UIScrollView. 2) Then, when a user taps on that button on second scrollview the button is removed from second scrollview. both uiscrollviews contain a list of their buttons. Afree both of these steps, I have to reload my scrollview. Can I do the same task by adding observer, so that it will automatically reload when any action done on button, and if yes then how?

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  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

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