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  • How to improve network performance between two Win 2008 KMV guest having virtio driver already?

    - by taazaa
    I have two physical servers with Ubuntu 10.04 server on them. They are connected with a 1Gbps card over a gigabit switch. Each of these host servers has one Win 2008 guest VM. Both VMs are well provisioned (4 cores, 12GB RAM), RAW disks. My asp.net/sql server applications are running much slower compared to very similar physical setups. Both machines are setup to use virtio for disk and network. I used iperf to check network performance and I get: Physical host 1 ----- Physical Host 2: 957 Mbits/sec Physical host 1 ----- Win 08 Guest 1: 557 Mbits/sec Win 08 Guest 1 ----- Phy host 1: 182 Mbits/sec Win 08 Guest 1 ----- Win 08 Guest 2: 111 Mbits /sec My app is running on Win08 Guest 1 and Guest 2 (web and db). There is a huge drop in network throughput (almost 90%) between the two guest. Further the throughput does not seem to be symmetric between host and guest as well. The CPU utilization on the guests and hosts is less than 2% right now (we are just testing right now). Apart from this, there have been random slow downs in the network to as low as 1 Mbits/sec making the whole application unusable. Any help to trouble shoot this would be appreciated.

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  • How can I generate filesystem images that are usable on many different virtualization systems?

    - by Mark Longair
    I have written a script that generates a root filesystem image (based on Debian lenny) suitable for User-Mode Linux. (Essentially this script creates a filesystem image, mounts it with a loop device, uses debootstrap to create a lenny install, sets up a static IP for TUN/TAP networking, adds public keys for login by SSH and installs a web application.) These filesystem images work pretty well with UML, but it would be nice to be able to generate similar images that people can use on alternative virtualization software, and I'm not familiar with these options at all. In particular, since the idea is to use this image as a standalone server for testing the web application, it's important that the networking works. I wonder if anyone can suggest what would be involved in customizing such root filesystem images such that they could be used with other virtualization software, such as VMware, Xen or as an Amazon EC2 instance? Two particular concerns are: If such systems don't use a raw filesystem image (e.g. they need headers with metadata or are compressed in some particular way) do there exist tools to convert between the different formats? I assume that in the filesystem, at least /etc/network/interfaces will have to be customized, but are more involved changes likely to be necessary? Many thanks for any suggestions...

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  • How to get a list of Dovecot IMAP users

    - by Colt McCormack
    How do you get a list of users for a dovecot email server that connect via IMAP (as opposed to POP)? Our server is setup to authenticate via LDAP/PAM. Is there an easy way to get a list of the users who are accessing their mail via IMAP, rather than POP? I am about to migrate our server to Google Apps and want to migrate all of the mail for my IMAP users only (couple hundred out of several hundred total users). POP mail will be migrated separately from the client end obviously. I would much rather migrate only the IMAP users rather than the whole domain which would include migrating a bunch of POP mail left in the server that has already been read/sorted/deleted in the client's email program. Migrating all of that extra useless leftover POP mail could waste weeks of migration time. I suppose parsing some logs to see who has connected on an IMAP port (995 or 993) would give me a list would work if someone could help me do that. I know I have the raw dovecot logs, but am hoping for a cleaner solution.

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  • Let varnish send old data from cache while it's fetching a new one?

    - by mark
    I'm caching dynamically generated pages (PHP-FPM, NGINX) and have varnish in front of them, this works very well. However, once the cache timeout is reached, I see this: new client requests page varnish recognizes the cache timeout client waits varnish fetches new page from backend varnish delivers new page to the client (and has page cached, too, for the next request which gets it instantly) What I would like to do is: client requests page varnish recognizes the timeout varnish delivers old page to the client varnish fetches new page from backend and puts it into the cache In my case it's not site where outdated information is such a big problem, especially not when we're talking about cache timeout from a few minutes. However, I don't want punish user to wait in line and rather deliver something immediate. Is that possible in some way? To illustrate, here's a sample output of running siege 5 minutes against my server which was configured to cache for one minute: HTTP/1.1,200, 1.97, 12710,/,1,2013-06-24 00:21:06 ... HTTP/1.1,200, 1.88, 12710,/,1,2013-06-24 00:21:20 ... HTTP/1.1,200, 1.93, 12710,/,1,2013-06-24 00:22:08 ... HTTP/1.1,200, 1.89, 12710,/,1,2013-06-24 00:22:22 ... HTTP/1.1,200, 1.94, 12710,/,1,2013-06-24 00:23:10 ... HTTP/1.1,200, 1.91, 12709,/,1,2013-06-24 00:23:23 ... HTTP/1.1,200, 1.93, 12710,/,1,2013-06-24 00:24:12 ... I left out the hundreds of requests running in 0.02 or so. But it still concerns me that there are going to be users having to wait almost 2 seconds for their raw HTML. Can't we do any better here? (I came across Varnish send while cache , it sounded similar but not exactly what I'm trying to do.)

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  • How to run a restricted set of programs with Administrator privileges without giving up Admin acces (Win7 Pro)

    - by frLich
    I have a shared system, running Windows7 X64, restricted to a 'standard user' with no password. Not everyone who has access to the system has the administrator password. This works rather well, except for some applications - specially the unlock-applications for encrypted hard drives/USB flash drives. The specific ones either require Administrator access (eg. Seagate Blackarmor) or simply fail without it -- since these programs are sending raw commands to a device, this is to be expected. I would like to be able to add the hashes of these particular programs to a whitelist, and have them run as administrator without needing any prompts. Since these are by definition on removable media, I can't simply use a filename or even a path. One of the users who shares the system can be considered 'crafty', so anything which temporarily grants administrator rights to an user account is certain to cause problems. What i'd like to be able to do: 1) Create an admin account that can only run programs from a whitelist (or, failing that, from a directory) I can't find a good way to do this: As far as I can tell, SRP applies equally to ALL users? Even if I put a "Deny" token on all directories on the system, such that new directories would inherit it, it could still potentially run things from the mounted USB devices. I also don't know whether it's possible to create a new directory that DOESN'T inherit from the parent, that would lake the deny token, and provide admin access. 2) Find a lightweight service that will run these programs in its local context Windows7 seems to block cross-privilege level communication by default, and I haven't found such for windows 7. One example seems to be "sudo" (http://pages.cpsc.ucalgary.ca/~nfriess/sudo/) but because it uses a WLNOTIFY hook, it won't work under Vista nor Windows7 Non-Solutions: - RunAs: Requires administrator password! (but everyone calls it "sudo" anyway) - SuRun: From Google: "Surun uses its own Windows service that adds the user to the group of administrators during program start and removes him automatically from that group again"

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  • Using sound forge 6.0 what will be the need to upgrade to latest version

    - by Jayapal Chandran
    I had been using sound forge 6.0 not recently but long back. I edit mp3 files for my purpose and some more filters like flange, pan, fade in out, recording, line in recording, extracting sound from video files (mpg, avi(divx), etc...), increasing the default volume, editing treble and bass effects, and etc... I am not going to use it professionally. I use it just like that. Now when i checked i could see Sound Forge Audio Studio 10 is the latest version for my purpose. Others are too high i think. Besides, i had been using Gold Wave version 4 very extensively just to edit sound files mostly mp3. and here is the reason for me to change to sound forge. It is when we edit mp3 files it deflashes(making it raw i think) before editing. after editing if i save it asks for the format to save and i will choose mp3. At this point it again applies the compression process which makes the sound file lossy. When i did the same with sound forge it did not deflash. It just edited the file as mp3. May be i dont know whether gold wave has the same option. So, please suggest. oh i had asked a question already like this... here it is goldwave vs sound forge in editing mp3 files

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  • Printer irregularly producing garbage output

    - by John Gardeniers
    Every now and then instead of getting the proper output we get numerous pages, mostly with just a single line, of output which appears to be the raw PCL. My theory is that this happens when the first byte or two of the document is somehow not received by the printer, which then doesn't know how to interpret the rest and does it's best by spitting it out as text. This is a problem I've seen many times over the years but has been popping up more often since we upgraded to Win 7 64 bit, which introduced a number of headaches because of the HP lack of real support for 64 bits. It also appears to happen most often when printing PDF files. We have tried several different PDF readers in addition to Adobe's own but that hasn't helped. While we mainly use HP printers, and the problem is not limited to any particular model, I've also seen it happen on other brands, albeit to a lesser extent. I've also been unable to discern a difference between printers used via a print server or those connected directly by IP address. It also happens to USB attached printers. Because of the erratic nature of this problem there is precious little I can think of to try and debug it, so I'm after any ideas that might help to eliminate it.

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  • How can I undo what I did when I accidentally booted linux host inside itself with VMware?

    - by ThomasGHenry
    Hello, I'm dual booting XP and Kubuntu. I wanted to boot to my existing raw scsi XP partition inside Kubuntu, not a virtual XP instance. I accidentally booted Kubuntu inside itself. I know this is a big mistake, so I interrupted the VM, which saved the state and closed. I rebooted the host and now I can't load the Kubuntu partition at boot time. I get a maintenance shell and the Kubuntu partition is read-only. I am able to boot XP as usual. I removed the HDD and tried to mount it on another computer as an external drive and neither partition (XP or Kubuntu) will be recognized, it just appears to be one device that still mounts and appears empty. From the maintenance shell I can see all the files are still on the Kubuntu partition. How can I undo what I did when I accidentally booted Kubuntu inside itself? Is it a matter of unlocking some files somewhere? how can I do that on a RO filesystem? Thanks!

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  • SSD won't boot anymore

    - by LordrAider
    Yesterday I put the computer to sleep. Something went wrong because it didn't go fully to sleep. So I restarted the pc and now it won't boot windows 7 anymore. It said : "Please insert valid boot device". I ran Windows 7 restore disc and tried restoring, first it said, mbr fixed. No result but now it said : "Operating system could not be loaded" I ran Windows 7 restore disc again and then it said something about a corrupt partition and that he fixed it. But got the same msg at restart about operating system not found. I ran Windows 7 restore disc again and used diskpart and watched the volumes. My SSD shows up as RAW filesystem... not as NTFS. The size of the disk seems correct. In the bios it also shows up as Healthy disk. What could went wrong and could I recover data with testdisk? I assume something went wrong with the partition :(. It's a Plextor SSD 256M2P SSD, only 3 months old. Thx in advance

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  • Windows user moving to Ubuntu 12.04. Where are the system tools, or equivalents?

    - by Big Endian
    I am a Windows user who has begun experimenting with Ubuntu. Ubuntu seems great, but for all the things it seems like I CAN'T do. How do I get to advanced administration stuff, like the list of drivers, all of the installed software, and something equivalent to Windows' Device Manager. I always heard that Linux was supposed to be very raw, and you had to have lots of computer experience to make it work. This seems just the opposite. Ubuntu seems very modern and user friendly, better in some regards than any operating system I have seen. Unfortunately, I can't find any of the guts of this system beneath all of the user friendly frosting... gunk... crap... stuff. I'm reminded more and more of an Apple computer (except Linux is more affordable :). So how do I peel back this layer and start using the computer? A solution other than installing Gnome 3 would be appreciated.

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  • Linux RHEL : Making disk image efficiently

    - by TheProfoundGeek
    I have a linux box having RHEL. Its disk (hda1) is having free space of about 25GB. I have an another disk (hda2) which is of 250GB having another RHEL instance, it's partitioned for 200GB. Data on the disk occupies about 21GB of data. The image of hda2 needs to be taken and restored on other disk of same specs. What is the best way to make image file of the hda2? Ideally the images size should be around 25GBs as the actual data on the disk is just 21GB. I am aware about the following two methods. Method 1 : Raw Image dd if=/dev/hda2 of=/path/to/image dd if=/path/to/image of=/dev/hda3 Question 1 : Will the above method make a gigantic image of 250GBs? Is it efficient? Method 2 : Compressed Image. dd if=/dev/hda2 | gzip > /path/to/image.gz gzip -dc /path/to/image.gz | dd of=/dev/hda2 Question 2 : I tried the method 2, its taking too long. What are the pit falls of this methods? Which of the above method id efficient and why? Is there any other Linux utility which can do the job? Third party tools are no no.

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  • iPhone SDK Tableview Datasource singleton error

    - by mrburns05
    I basically followed apple "TheElements" sample and changed "PeriodicElements" .h & .m to my own "SortedItems" .h & .m During compile I get this error: "Undefined symbols: "_OBJC_CLASS_$_SortedItems", referenced from: __objc_classrefs__DATA@0 in SortedByNameTableDataSource.o ld: symbol(s) not found collect2: ld returned 1 exit status " here is my SortedItems.m file #import "SortedItems.h" #import "item.h" #import "MyAppDelegate.h" @interface SortedItems(mymethods) // these are private methods that outside classes need not use - (void)presortItemsByPhysicalState; - (void)presortItemInitialLetterIndexes; - (void)presortItemNamesForInitialLetter:(NSString *)aKey; - (void)presortItemsWithPhysicalState:(NSString *)state; - (NSArray *)presortItemsByNumber; - (NSArray *)presortItemsBySymbol; - (void)setupItemsArray; @end @implementation SortedItems @synthesize statesDictionary; @synthesize itemsDictionary; @synthesize nameIndexesDictionary; @synthesize itemNameIndexArray; @synthesize itemsSortedByNumber; @synthesize itemsSortedBySymbol; @synthesize itemPhysicalStatesArray; static SortedItems *sharedSortedItemsInstance = nil; + (SortedItems*)sharedSortedItems { @synchronized(self) { if (sharedSortedItemsInstance == nil) { [[self alloc] init]; // assignment not done here } } return sharedSortedItemsInstance; // note: Xcode (3.2) static analyzer will report this singleton as a false positive // '(Potential leak of an object allocated') } + (id)allocWithZone:(NSZone *)zone { @synchronized(self) { if (sharedSortedItemsInstance == nil) { sharedSortedItemsInstance = [super allocWithZone:zone]; return sharedSortedItemsInstance; // assignment and return on first allocation } } return nil; //on subsequent allocation attempts return nil } - (id)copyWithZone:(NSZone *)zone { return self; } - (id)retain { return self; } - (unsigned)retainCount { return UINT_MAX; //denotes an object that cannot be released } - (void)release { //do nothing } - (id)autorelease { return self; } // setup the data collection - init { if (self = [super init]) { [self setupItemsArray]; } return self; } - (void)setupItemsArray { NSDictionary *eachItem; // create dictionaries that contain the arrays of Item data indexed by // name self.itemsDictionary = [NSMutableDictionary dictionary]; // physical state self.statesDictionary = [NSMutableDictionary dictionary]; // unique first characters (for the Name index table) self.nameIndexesDictionary = [NSMutableDictionary dictionary]; // create empty array entries in the states Dictionary or each physical state [statesDictionary setObject:[NSMutableArray array] forKey:@"Solid"]; [statesDictionary setObject:[NSMutableArray array] forKey:@"Liquid"]; [statesDictionary setObject:[NSMutableArray array] forKey:@"Gas"]; [statesDictionary setObject:[NSMutableArray array] forKey:@"Artificial"]; MyAppDelegate *ad = (MyAppDelegate *)[[UIApplication sharedApplication]delegate]; NSMutableArray *rawItemsArray = [[NSMutableArray alloc] init]; [rawItemsArray addObjectsFromArray:ad.items]; // iterate over the values in the raw Items dictionary for (eachItem in rawItemsArray) { // create an atomic Item instance for each Item *anItem = [[Item alloc] initWithDictionary:eachItem]; // store that item in the Items dictionary with the name as the key [itemsDictionary setObject:anItem forKey:anItem.title]; // add that Item to the appropriate array in the physical state dictionary [[statesDictionary objectForKey:anItem.acct] addObject:anItem]; // get the Item's initial letter NSString *firstLetter = [anItem.title substringToIndex:1]; NSMutableArray *existingArray; // if an array already exists in the name index dictionary // simply add the Item to it, otherwise create an array // and add it to the name index dictionary with the letter as the key if (existingArray = [nameIndexesDictionary valueForKey:firstLetter]) { [existingArray addObject:anItem]; } else { NSMutableArray *tempArray = [NSMutableArray array]; [nameIndexesDictionary setObject:tempArray forKey:firstLetter]; [tempArray addObject:anItem]; } // release the Item, it is held by the various collections [anItem release]; } // release the raw Item data [rawItemsArray release]; // create the dictionary containing the possible Item states // and presort the states data self.itemPhysicalStatesArray = [NSArray arrayWithObjects:@"something",@"somethingElse",@"whatever",@"stuff",nil]; [self presortItemsByPhysicalState]; // presort the dictionaries now // this could be done the first time they are requested instead [self presortItemInitialLetterIndexes]; self.itemsSortedByNumber = [self presortItemsByNumber]; self.itemsSortedBySymbol = [self presortItemsBySymbol]; } // return the array of Items for the requested physical state - (NSArray *)itemsWithPhysicalState:(NSString*)aState { return [statesDictionary objectForKey:aState]; } // presort each of the arrays for the physical states - (void)presortItemsByPhysicalState { for (NSString *stateKey in itemPhysicalStatesArray) { [self presortItemsWithPhysicalState:stateKey]; } } - (void)presortItemsWithPhysicalState:(NSString *)state { NSSortDescriptor *nameDescriptor = [[NSSortDescriptor alloc] initWithKey:@"title" ascending:YES selector:@selector(localizedCaseInsensitiveCompare:)] ; NSArray *descriptors = [NSArray arrayWithObject:nameDescriptor]; [[statesDictionary objectForKey:state] sortUsingDescriptors:descriptors]; [nameDescriptor release]; } // return an array of Items for an initial letter (ie A, B, C, ...) - (NSArray *)itemsWithInitialLetter:(NSString*)aKey { return [nameIndexesDictionary objectForKey:aKey]; } // presort the name index arrays so the items are in the correct order - (void)presortItemsInitialLetterIndexes { self.itemNameIndexArray = [[nameIndexesDictionary allKeys] sortedArrayUsingSelector:@selector(localizedCaseInsensitiveCompare:)]; for (NSString *eachNameIndex in itemNameIndexArray) { [self presortItemNamesForInitialLetter:eachNameIndex]; } } - (void)presortItemNamesForInitialLetter:(NSString *)aKey { NSSortDescriptor *nameDescriptor = [[NSSortDescriptor alloc] initWithKey:@"title" ascending:YES selector:@selector(localizedCaseInsensitiveCompare:)] ; NSArray *descriptors = [NSArray arrayWithObject:nameDescriptor]; [[nameIndexesDictionary objectForKey:aKey] sortUsingDescriptors:descriptors]; [nameDescriptor release]; } // presort the ItemsSortedByNumber array - (NSArray *)presortItemsByNumber { NSSortDescriptor *nameDescriptor = [[NSSortDescriptor alloc] initWithKey:@"acct" ascending:YES selector:@selector(compare:)] ; NSArray *descriptors = [NSArray arrayWithObject:nameDescriptor]; NSArray *sortedItems = [[itemsDictionary allValues] sortedArrayUsingDescriptors:descriptors]; [nameDescriptor release]; return sortedItems; } // presort the itemsSortedBySymbol array - (NSArray *)presortItemsBySymbol { NSSortDescriptor *symbolDescriptor = [[NSSortDescriptor alloc] initWithKey:@"title" ascending:YES selector:@selector(localizedCaseInsensitiveCompare:)] ; NSArray *descriptors = [NSArray arrayWithObject:symbolDescriptor]; NSArray *sortedItems = [[itemsDictionary allValues] sortedArrayUsingDescriptors:descriptors]; [symbolDescriptor release]; return sortedItems; } @end I followed the sample exactly - don't know where I went wrong. Here is my "SortedByNameTableDataSource.m" #import "SortedByNameTableDataSource.h" #import "SortedItems.h" #import "Item.h" #import "ItemCell.h" #import "GradientView.h" #import "UIColor-Expanded.h" #import "MyAppDelegate.h" @implementation SortedByNameTableDataSource - (NSString *)title { return @"Title"; } - (UITableViewStyle)tableViewStyle { return UITableViewStylePlain; }; // return the atomic element at the index - (Item *)itemForIndexPath:(NSIndexPath *)indexPath { return [[[SortedItems sharedSortedItems] itemsWithInitialLetter:[[[SortedItems sharedSortedItems] itemNameIndexArray] objectAtIndex:indexPath.section]] objectAtIndex:indexPath.row]; } // UITableViewDataSource methods - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *MyIdentifier = @"ItemCell"; ItemCell *itemCell = (ItemCell *)[tableView dequeueReusableCellWithIdentifier:MyIdentifier]; if (itemCell == nil) { itemCell = [[[ItemCell alloc] initWithFrame:CGRectZero reuseIdentifier:MyIdentifier] autorelease]; itemCell = CGRectMake(0.0, 0.0, 320.0, ROW_HEIGHT); itemCell.backgroundView = [[[GradientView alloc] init] autorelease]; } itemCell.todo = [self itemForIndexPath:indexPath]; return itemCell; } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // this table has multiple sections. One for each unique character that an element begins with // [A,B,C,D,E,F,G,H,I,K,L,M,N,O,P,R,S,T,U,V,X,Y,Z] // return the count of that array return [[[SortedItems sharedSortedItems] itemNameIndexArray] count]; } - (NSArray *)sectionIndexTitlesForTableView:(UITableView *)tableView { // returns the array of section titles. There is one entry for each unique character that an element begins with // [A,B,C,D,E,F,G,H,I,K,L,M,N,O,P,R,S,T,U,V,X,Y,Z] return [[SortedItems sharedSortedItems] itemNameIndexArray]; } - (NSInteger)tableView:(UITableView *)tableView sectionForSectionIndexTitle:(NSString *)title atIndex:(NSInteger)index { return index; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // the section represents the initial letter of the element // return that letter NSString *initialLetter = [[[SortedItems sharedSortedItems] itemNameIndexArray] objectAtIndex:section]; // get the array of elements that begin with that letter NSArray *itemsWithInitialLetter = [[SortedItems sharedSortedItems] itemsWithInitialLetter:initialLetter]; // return the count return [itemsWithInitialLetter count]; } - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { // this table has multiple sections. One for each unique character that an element begins with // [A,B,C,D,E,F,G,H,I,K,L,M,N,O,P,R,S,T,U,V,X,Y,Z] // return the letter that represents the requested section // this is actually a delegate method, but we forward the request to the datasource in the view controller return [[[SortedItems sharedSortedItems] itemNameIndexArray] objectAtIndex:section]; } @end

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  • LSI 9285-8e and Supermicro SC837E26-RJBOD1 duplicate enclosure ID and slot numbers

    - by Andy Shinn
    I am working with 2 x Supermicro SC837E26-RJBOD1 chassis connected to a single LSI 9285-8e card in a Supermicro 1U host. There are 28 drives in each chassis for a total of 56 drives in 28 RAID1 mirrors. The problem I am running in to is that there are duplicate slots for the 2 chassis (the slots list twice and only go from 0 to 27). All the drives also show the same enclosure ID (ID 36). However, MegaCLI -encinfo lists the 2 enclosures correctly (ID 36 and ID 65). My question is, why would this happen? Is there an option I am missing to use 2 enclosures effectively? This is blocking me rebuilding a drive that failed in slot 11 since I can only specify enclosure and slot as parameters to replace a drive. When I do this, it picks the wrong slot 11 (device ID 46 instead of device ID 19). Adapter #1 is the LSI 9285-8e, adapter #0 (which I removed due to space limitations) is the onboard LSI. Adapter information: Adapter #1 ============================================================================== Versions ================ Product Name : LSI MegaRAID SAS 9285-8e Serial No : SV12704804 FW Package Build: 23.1.1-0004 Mfg. Data ================ Mfg. Date : 06/30/11 Rework Date : 00/00/00 Revision No : 00A Battery FRU : N/A Image Versions in Flash: ================ BIOS Version : 5.25.00_4.11.05.00_0x05040000 WebBIOS Version : 6.1-20-e_20-Rel Preboot CLI Version: 05.01-04:#%00001 FW Version : 3.140.15-1320 NVDATA Version : 2.1106.03-0051 Boot Block Version : 2.04.00.00-0001 BOOT Version : 06.253.57.219 Pending Images in Flash ================ None PCI Info ================ Vendor Id : 1000 Device Id : 005b SubVendorId : 1000 SubDeviceId : 9285 Host Interface : PCIE ChipRevision : B0 Number of Frontend Port: 0 Device Interface : PCIE Number of Backend Port: 8 Port : Address 0 5003048000ee8e7f 1 5003048000ee8a7f 2 0000000000000000 3 0000000000000000 4 0000000000000000 5 0000000000000000 6 0000000000000000 7 0000000000000000 HW Configuration ================ SAS Address : 500605b0038f9210 BBU : Present Alarm : Present NVRAM : Present Serial Debugger : Present Memory : Present Flash : Present Memory Size : 1024MB TPM : Absent On board Expander: Absent Upgrade Key : Absent Temperature sensor for ROC : Present Temperature sensor for controller : Absent ROC temperature : 70 degree Celcius Settings ================ Current Time : 18:24:36 3/13, 2012 Predictive Fail Poll Interval : 300sec Interrupt Throttle Active Count : 16 Interrupt Throttle Completion : 50us Rebuild Rate : 30% PR Rate : 30% BGI Rate : 30% Check Consistency Rate : 30% Reconstruction Rate : 30% Cache Flush Interval : 4s Max Drives to Spinup at One Time : 2 Delay Among Spinup Groups : 12s Physical Drive Coercion Mode : Disabled Cluster Mode : Disabled Alarm : Enabled Auto Rebuild : Enabled Battery Warning : Enabled Ecc Bucket Size : 15 Ecc Bucket Leak Rate : 1440 Minutes Restore HotSpare on Insertion : Disabled Expose Enclosure Devices : Enabled Maintain PD Fail History : Enabled Host Request Reordering : Enabled Auto Detect BackPlane Enabled : SGPIO/i2c SEP Load Balance Mode : Auto Use FDE Only : No Security Key Assigned : No Security Key Failed : No Security Key Not Backedup : No Default LD PowerSave Policy : Controller Defined Maximum number of direct attached drives to spin up in 1 min : 10 Any Offline VD Cache Preserved : No Allow Boot with Preserved Cache : No Disable Online Controller Reset : No PFK in NVRAM : No Use disk activity for locate : No Capabilities ================ RAID Level Supported : RAID0, RAID1, RAID5, RAID6, RAID00, RAID10, RAID50, RAID60, PRL 11, PRL 11 with spanning, SRL 3 supported, PRL11-RLQ0 DDF layout with no span, PRL11-RLQ0 DDF layout with span Supported Drives : SAS, SATA Allowed Mixing: Mix in Enclosure Allowed Mix of SAS/SATA of HDD type in VD Allowed Status ================ ECC Bucket Count : 0 Limitations ================ Max Arms Per VD : 32 Max Spans Per VD : 8 Max Arrays : 128 Max Number of VDs : 64 Max Parallel Commands : 1008 Max SGE Count : 60 Max Data Transfer Size : 8192 sectors Max Strips PerIO : 42 Max LD per array : 16 Min Strip Size : 8 KB Max Strip Size : 1.0 MB Max Configurable CacheCade Size: 0 GB Current Size of CacheCade : 0 GB Current Size of FW Cache : 887 MB Device Present ================ Virtual Drives : 28 Degraded : 0 Offline : 0 Physical Devices : 59 Disks : 56 Critical Disks : 0 Failed Disks : 0 Supported Adapter Operations ================ Rebuild Rate : Yes CC Rate : Yes BGI Rate : Yes Reconstruct Rate : Yes Patrol Read Rate : Yes Alarm Control : Yes Cluster Support : No BBU : No Spanning : Yes Dedicated Hot Spare : Yes Revertible Hot Spares : Yes Foreign Config Import : Yes Self Diagnostic : Yes Allow Mixed Redundancy on Array : No Global Hot Spares : Yes Deny SCSI Passthrough : No Deny SMP Passthrough : No Deny STP Passthrough : No Support Security : No Snapshot Enabled : No Support the OCE without adding drives : Yes Support PFK : Yes Support PI : No Support Boot Time PFK Change : Yes Disable Online PFK Change : No PFK TrailTime Remaining : 0 days 0 hours Support Shield State : Yes Block SSD Write Disk Cache Change: Yes Supported VD Operations ================ Read Policy : Yes Write Policy : Yes IO Policy : Yes Access Policy : Yes Disk Cache Policy : Yes Reconstruction : Yes Deny Locate : No Deny CC : No Allow Ctrl Encryption: No Enable LDBBM : No Support Breakmirror : No Power Savings : Yes Supported PD Operations ================ Force Online : Yes Force Offline : Yes Force Rebuild : Yes Deny Force Failed : No Deny Force Good/Bad : No Deny Missing Replace : No Deny Clear : No Deny Locate : No Support Temperature : Yes Disable Copyback : No Enable JBOD : No Enable Copyback on SMART : No Enable Copyback to SSD on SMART Error : Yes Enable SSD Patrol Read : No PR Correct Unconfigured Areas : Yes Enable Spin Down of UnConfigured Drives : Yes Disable Spin Down of hot spares : No Spin Down time : 30 T10 Power State : Yes Error Counters ================ Memory Correctable Errors : 0 Memory Uncorrectable Errors : 0 Cluster Information ================ Cluster Permitted : No Cluster Active : No Default Settings ================ Phy Polarity : 0 Phy PolaritySplit : 0 Background Rate : 30 Strip Size : 64kB Flush Time : 4 seconds Write Policy : WB Read Policy : Adaptive Cache When BBU Bad : Disabled Cached IO : No SMART Mode : Mode 6 Alarm Disable : Yes Coercion Mode : None ZCR Config : Unknown Dirty LED Shows Drive Activity : No BIOS Continue on Error : No Spin Down Mode : None Allowed Device Type : SAS/SATA Mix Allow Mix in Enclosure : Yes Allow HDD SAS/SATA Mix in VD : Yes Allow SSD SAS/SATA Mix in VD : No Allow HDD/SSD Mix in VD : No Allow SATA in Cluster : No Max Chained Enclosures : 16 Disable Ctrl-R : Yes Enable Web BIOS : Yes Direct PD Mapping : No BIOS Enumerate VDs : Yes Restore Hot Spare on Insertion : No Expose Enclosure Devices : Yes Maintain PD Fail History : Yes Disable Puncturing : No Zero Based Enclosure Enumeration : No PreBoot CLI Enabled : Yes LED Show Drive Activity : Yes Cluster Disable : Yes SAS Disable : No Auto Detect BackPlane Enable : SGPIO/i2c SEP Use FDE Only : No Enable Led Header : No Delay during POST : 0 EnableCrashDump : No Disable Online Controller Reset : No EnableLDBBM : No Un-Certified Hard Disk Drives : Allow Treat Single span R1E as R10 : No Max LD per array : 16 Power Saving option : Don't Auto spin down Configured Drives Max power savings option is not allowed for LDs. Only T10 power conditions are to be used. Default spin down time in minutes: 30 Enable JBOD : No TTY Log In Flash : No Auto Enhanced Import : No BreakMirror RAID Support : No Disable Join Mirror : No Enable Shield State : Yes Time taken to detect CME : 60s Exit Code: 0x00 Enclosure information: # /opt/MegaRAID/MegaCli/MegaCli64 -encinfo -a1 Number of enclosures on adapter 1 -- 3 Enclosure 0: Device ID : 36 Number of Slots : 28 Number of Power Supplies : 2 Number of Fans : 3 Number of Temperature Sensors : 1 Number of Alarms : 1 Number of SIM Modules : 0 Number of Physical Drives : 28 Status : Normal Position : 1 Connector Name : Port B Enclosure type : SES VendorId is LSI CORP and Product Id is SAS2X36 VendorID and Product ID didnt match FRU Part Number : N/A Enclosure Serial Number : N/A ESM Serial Number : N/A Enclosure Zoning Mode : N/A Partner Device Id : 65 Inquiry data : Vendor Identification : LSI CORP Product Identification : SAS2X36 Product Revision Level : 0718 Vendor Specific : x36-55.7.24.1 Number of Voltage Sensors :2 Voltage Sensor :0 Voltage Sensor Status :OK Voltage Value :5020 milli volts Voltage Sensor :1 Voltage Sensor Status :OK Voltage Value :11820 milli volts Number of Power Supplies : 2 Power Supply : 0 Power Supply Status : OK Power Supply : 1 Power Supply Status : OK Number of Fans : 3 Fan : 0 Fan Speed :Low Speed Fan Status : OK Fan : 1 Fan Speed :Low Speed Fan Status : OK Fan : 2 Fan Speed :Low Speed Fan Status : OK Number of Temperature Sensors : 1 Temp Sensor : 0 Temperature : 48 Temperature Sensor Status : OK Number of Chassis : 1 Chassis : 0 Chassis Status : OK Enclosure 1: Device ID : 65 Number of Slots : 28 Number of Power Supplies : 2 Number of Fans : 3 Number of Temperature Sensors : 1 Number of Alarms : 1 Number of SIM Modules : 0 Number of Physical Drives : 28 Status : Normal Position : 1 Connector Name : Port A Enclosure type : SES VendorId is LSI CORP and Product Id is SAS2X36 VendorID and Product ID didnt match FRU Part Number : N/A Enclosure Serial Number : N/A ESM Serial Number : N/A Enclosure Zoning Mode : N/A Partner Device Id : 36 Inquiry data : Vendor Identification : LSI CORP Product Identification : SAS2X36 Product Revision Level : 0718 Vendor Specific : x36-55.7.24.1 Number of Voltage Sensors :2 Voltage Sensor :0 Voltage Sensor Status :OK Voltage Value :5020 milli volts Voltage Sensor :1 Voltage Sensor Status :OK Voltage Value :11760 milli volts Number of Power Supplies : 2 Power Supply : 0 Power Supply Status : OK Power Supply : 1 Power Supply Status : OK Number of Fans : 3 Fan : 0 Fan Speed :Low Speed Fan Status : OK Fan : 1 Fan Speed :Low Speed Fan Status : OK Fan : 2 Fan Speed :Low Speed Fan Status : OK Number of Temperature Sensors : 1 Temp Sensor : 0 Temperature : 47 Temperature Sensor Status : OK Number of Chassis : 1 Chassis : 0 Chassis Status : OK Enclosure 2: Device ID : 252 Number of Slots : 8 Number of Power Supplies : 0 Number of Fans : 0 Number of Temperature Sensors : 0 Number of Alarms : 0 Number of SIM Modules : 1 Number of Physical Drives : 0 Status : Normal Position : 1 Connector Name : Unavailable Enclosure type : SGPIO Failed in first Inquiry commnad FRU Part Number : N/A Enclosure Serial Number : N/A ESM Serial Number : N/A Enclosure Zoning Mode : N/A Partner Device Id : Unavailable Inquiry data : Vendor Identification : LSI Product Identification : SGPIO Product Revision Level : N/A Vendor Specific : Exit Code: 0x00 Now, notice that each slot 11 device shows an enclosure ID of 36, I think this is where the discrepancy happens. One should be 36. But the other should be on enclosure 65. Drives in slot 11: Enclosure Device ID: 36 Slot Number: 11 Drive's postion: DiskGroup: 5, Span: 0, Arm: 1 Enclosure position: 0 Device Id: 48 WWN: Sequence Number: 11 Media Error Count: 0 Other Error Count: 0 Predictive Failure Count: 0 Last Predictive Failure Event Seq Number: 0 PD Type: SATA Raw Size: 2.728 TB [0x15d50a3b0 Sectors] Non Coerced Size: 2.728 TB [0x15d40a3b0 Sectors] Coerced Size: 2.728 TB [0x15d400000 Sectors] Firmware state: Online, Spun Up Is Commissioned Spare : YES Device Firmware Level: A5C0 Shield Counter: 0 Successful diagnostics completion on : N/A SAS Address(0): 0x5003048000ee8a53 Connected Port Number: 1(path0) Inquiry Data: MJ1311YNG6YYXAHitachi HDS5C3030ALA630 MEAOA5C0 FDE Enable: Disable Secured: Unsecured Locked: Unlocked Needs EKM Attention: No Foreign State: None Device Speed: 6.0Gb/s Link Speed: 6.0Gb/s Media Type: Hard Disk Device Drive Temperature :30C (86.00 F) PI Eligibility: No Drive is formatted for PI information: No PI: No PI Drive's write cache : Disabled Drive's NCQ setting : Enabled Port-0 : Port status: Active Port's Linkspeed: 6.0Gb/s Drive has flagged a S.M.A.R.T alert : No Enclosure Device ID: 36 Slot Number: 11 Drive's postion: DiskGroup: 19, Span: 0, Arm: 1 Enclosure position: 0 Device Id: 19 WWN: Sequence Number: 4 Media Error Count: 0 Other Error Count: 0 Predictive Failure Count: 0 Last Predictive Failure Event Seq Number: 0 PD Type: SATA Raw Size: 2.728 TB [0x15d50a3b0 Sectors] Non Coerced Size: 2.728 TB [0x15d40a3b0 Sectors] Coerced Size: 2.728 TB [0x15d400000 Sectors] Firmware state: Online, Spun Up Is Commissioned Spare : NO Device Firmware Level: A580 Shield Counter: 0 Successful diagnostics completion on : N/A SAS Address(0): 0x5003048000ee8e53 Connected Port Number: 0(path0) Inquiry Data: MJ1313YNG1VA5CHitachi HDS5C3030ALA630 MEAOA580 FDE Enable: Disable Secured: Unsecured Locked: Unlocked Needs EKM Attention: No Foreign State: None Device Speed: 6.0Gb/s Link Speed: 6.0Gb/s Media Type: Hard Disk Device Drive Temperature :30C (86.00 F) PI Eligibility: No Drive is formatted for PI information: No PI: No PI Drive's write cache : Disabled Drive's NCQ setting : Enabled Port-0 : Port status: Active Port's Linkspeed: 6.0Gb/s Drive has flagged a S.M.A.R.T alert : No Update 06/28/12: I finally have some new information about (what we think) the root cause of this problem so I thought I would share. After getting in contact with a very knowledgeable Supermicro tech, they provided us with a tool called Xflash (doesn't appear to be readily available on their FTP). When we gathered some information using this utility, my colleague found something very strange: root@mogile2 test]# ./xflash.dat -i get avail Initializing Interface. Expander: SAS2X36 (SAS2x36) 1) SAS2X36 (SAS2x36) (50030480:00EE917F) (0.0.0.0) 2) SAS2X36 (SAS2x36) (50030480:00E9D67F) (0.0.0.0) 3) SAS2X36 (SAS2x36) (50030480:0112D97F) (0.0.0.0) This lists the connected enclosures. You see the 3 connected (we have since added a 3rd and a 4th which is not yet showing up) with their respective SAS address / WWN (50030480:00EE917F). Now we can use this address to get information on the individual enclosures: [root@mogile2 test]# ./xflash.dat -i 5003048000EE917F get exp Initializing Interface. Expander: SAS2X36 (SAS2x36) Reading the expander information.......... Expander: SAS2X36 (SAS2x36) B3 SAS Address: 50030480:00EE917F Enclosure Logical Id: 50030480:0000007F IP Address: 0.0.0.0 Component Identifier: 0x0223 Component Revision: 0x05 [root@mogile2 test]# ./xflash.dat -i 5003048000E9D67F get exp Initializing Interface. Expander: SAS2X36 (SAS2x36) Reading the expander information.......... Expander: SAS2X36 (SAS2x36) B3 SAS Address: 50030480:00E9D67F Enclosure Logical Id: 50030480:0000007F IP Address: 0.0.0.0 Component Identifier: 0x0223 Component Revision: 0x05 [root@mogile2 test]# ./xflash.dat -i 500304800112D97F get exp Initializing Interface. Expander: SAS2X36 (SAS2x36) Reading the expander information.......... Expander: SAS2X36 (SAS2x36) B3 SAS Address: 50030480:0112D97F Enclosure Logical Id: 50030480:0112D97F IP Address: 0.0.0.0 Component Identifier: 0x0223 Component Revision: 0x05 Did you catch it? The first 2 enclosures logical ID is partially masked out where the 3rd one (which has a correct unique enclosure ID) is not. We pointed this out to Supermicro and were able to confirm that this address is supposed to be set during manufacturing and there was a problem with a certain batch of these enclosures where the logical ID was not set. We believe that the RAID controller is determining the ID based on the logical ID and since our first 2 enclosures have the same logical ID, they get the same enclosure ID. We also confirmed that 0000007F is the default which comes from LSI as an ID. The next pointer that helps confirm this could be a manufacturing problem with a run of JBODs is the fact that all 6 of the enclosures that have this problem begin with 00E. I believe that between 00E8 and 00EE Supermicro forgot to program the logical IDs correctly and neglected to recall or fix the problem post production. Fortunately for us, there is a tool to manage the WWN and logical ID of the devices from Supermicro: ftp://ftp.supermicro.com/utility/ExpanderXtools_Lite/. Our next step is to schedule a shutdown of these JBODs (after data migration) and reprogram the logical ID and see if it solves the problem. Update 06/28/12 #2: I just discovered this FAQ at Supermicro while Google searching for "lsi 0000007f": http://www.supermicro.com/support/faqs/faq.cfm?faq=11805. I still don't understand why, in the last several times we contacted Supermicro, they would have never directed us to this article :\

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  • ANTLR: using stringTemplate

    - by Kevin Won
    (I'm a Noob with Antlr)... I'm having difficulties getting my grammar with StringTemplates. Basically I'm trying to write a little DSL. I can get my grammar the way I want (it parses correctly), but I can't get the generation of the target code to work with templates. So here's a snippet of my grammar: grammar Pfig; options { output=template; language=CSharp2; } conf : globalName ; globalName : 'GlobalName:' ID -> localConf(name ={$ID.text}) ; I simplified it quite a bit just to get the essence across. Basically, when the lex/parse comes across `GlobalName: Foo' I want it to spit out text based on the StringTemplate called 'localConf'. Super straightforward. So now, let's fire up the parser in a test app and have it process an input file. // C# processing a file with the lex/parser. // the 'app.pfig' file just has one line that reads 'GlobalName: Bla' using (FileStream fs = File.OpenRead("c:\\app.pfig")) { PfigParser parser = new PfigParser(new CommonTokenStream( new PfigLexer(new ANTLRInputStream(fs)))); using (TextReader tr = File.OpenText("./Pfig.stg")) { parser.TemplateLib = new StringTemplateGroup(tr); } var parseResult = parser.conf(); string code = parseResult.Template.ToString(); // Fail: template is null } I can step through the parser code and see that it correctly identifies my text and applies the stringTemplate correctly. The problem is that since this 'globalName' rule is a subrule of 'conf' it doesn't get executed directly--the method just finds it and returns. But the calling 'Conf' method does not keep the return value from the subrule--it goes to thin air. This means that my resultant template on the last line is null. If I get rid of the 'conf' rule in my grammar and call 'globalName' directly, it will work (since it's the only rule on the stack). But I obviously want more than one rule. I've generated the parser in Java and it does the same thing: // antlr generated parser code public PfigParser.conf_return conf() // throws RecognitionException [1] { PfigParser.conf_return retval = new PfigParser.conf_return(); try { { PushFollow(FOLLOW_globalName_in_conf30); globalName(); // <- it calls globalName() but doesn't keep the return. state.followingStackPointer--; } retval.Stop = input.LT(-1); } // snip It's simple to see I don't get some basic concept with how the Template approach is supposed to work with Antlr. I'm quite sure this is my problem but I'm a loggerheads to know what I'm doing wrong... the examples I've seen don't really show real-world template emission of code.

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  • help with xml parsing using php

    - by fayer
    i've got following example xml: <entity id="1"> <name>computer</name> <type>category</type> <entities> <entity id="2"> <name>mac</name> <type>category</type> </entity> <entity id="3"> <name>linux</name> <type>category</type> <entities> <entity id="4"> <name>ubuntu</name> <type>category</type> </entity> <entity id="5"> <name>redhat</name> <type>category</type> <entities> <entity id="6"> <name>server</name> <type>category</type> </entity> <entity id="7"> <name>desktop</name> <type>category</type> </entity> </entities> </entity> </entities> </entity> </entities> </entity> if i've got an id, lets say 5. is it possible to retrieve the following: the name of the entity with the id=5 (redhat) ALL the child entities and their name and id (server/6 and desktop/7) all the parent entities and their name and id (computer/1, mac/2 and linux/3) im a noob on parsing xml. is this accomplished by xpath only or xquery/xpath? i would appreciate if someone could give me some example code to do this with simplexml. thanks!

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  • Flash -> ByteArray -> AMFPHP -> Invalid Image !??

    - by undefined
    Hi, Im loading images into Flash and using JPGEncoder to encode the image to a ByteArray and send this to AMF PHP which writes out the bytearray to a file. This all appears to work correctly and I can download the resulting file in Photoshop CS4 absolutely fine. When i try to open it from the desktop or open it back in Flash it doesnt work... Picasa my default image browser says "Invalid" Here is the code i use to write the bytearray to a file - $jpg = $GLOBALS["HTTP_RAW_POST_DATA"]; file_put_contents($filename, $jpg); That's it ... I use the NetConnection class to connect and call the service, do I need to say Im sending jpg data? I assumed that JPGEncoder took care of that. How can I validate the bytearray before writing the file? Do I need to set MIME type or something .. excuse the slightly noob questions, a little knowledge can be a dangerous thing. Thanks --------------------------------------- PART II ------------------------------------------ Here is some code - 1) load the image into Flash player item.load(); function _onImageDataLoaded(evt:Event):void { var tmpFileRef:FileReference=FileReference(evt.target); image_loader=new Loader ; image_loader.contentLoaderInfo.addEventListener(Event.COMPLETE, _onImageLoaded); image_loader.loadBytes(tmpFileRef.data); } function _onImageLoaded(evt:Event):void { bitmap=Bitmap(evt.target.content); bitmap.smoothing=true; if (bitmap.width>MAX_WIDTH||bitmap.height>MAX_HEIGHT) { resizeBitmap(bitmap); } uploadResizedImage(bitmap); } function resizeBitmap(target:Bitmap):void { if (target.height>target.width) { target.width=MAX_WIDTH; target.scaleY=target.scaleX; } else if (target.width >= target.height) { target.height=MAX_HEIGHT; target.scaleX=target.scaleY; } } function uploadResizedImage(target:Bitmap):void { var _bmd:BitmapData=new BitmapData(target.width,target.height); _bmd.draw(target, new Matrix(target.scaleX, 0, 0, target.scaleY)); var encoded_jpg:JPGEncoder=new JPGEncoder(90); var jpg_binary:ByteArray=encoded_jpg.encode(_bmd); _uploadService=new NetConnection(); _uploadService.objectEncoding=ObjectEncoding.AMF3 _uploadService.connect("http://.../amfphp/gateway.php"); _uploadService.call("UploadService.receiveByteArray",new Responder(success, error), jpg_binary, currentImageFilename); } Many thanks for you help

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  • Jruby Gems-in-a-jar issue

    - by antonio
    Hi all, I am trying to write some code in ruby (using jruby) to be compiled to java bytecode with jrubyc and deployed to a remote machine where it will be run on the JVM (no ruby available there). Everything works fine as long as I am happy to stick with the standard jruby library. As explained on the jruby website, I simply copy the jruby-complete.jar library to the remote machine and include it in the classpath at runtime. I fire my compiled script and it works: cool! The problems start when I need some other libraries (typically rubygems) to run my script. I am aware of cool stuff like rawr, -which I successfully tested- to put together all you need in a single package. However that is not the solution I am looking for: I will have many small scripts to run independently and I don't want each of them to grow to at least 10 MB just because I insanely include the jruby-complete.jar in each of them. What I would like is to compile a .jar for each of the libraries that I will need to use, put all of them in a common folder on the remote machine and include them at runtime in the classpath when I run my compiled jruby scripts on the JVM. This said, I tried to follow the instructions here: http://blog.nicksieger.com/articles/2009/01/10/jruby-1-1-6-gems-in-a-jar I tried exactly the example shown there, with the "chronic" gem. Going step by step: Install the gem locally: java -jar jruby-complete-1.1.6.jar -S gem install -i ./chronic chronic --no-rdoc --no-ri Package it into a jar: jar cf chronic.jar -C chronic . Write a two lines test script, saving it as testt.rb: require 'chronic' Chronic.parse('tomorrow') Compile with: jrubyc testt.rb Run the resulting java class testt.class with the following (having both jruby-complete.jar and chronic.jar in the same folder as the java class): java -cp .:/jruby-complete.jar:./chronic.jar testt I get the following error: Exception in thread "main" file:/Users/ave2/NetBeansProjects/jrubywatir/lib/jruby-complete.jar!/METAINF/jruby.home/lib/ruby/site_ruby/shared/builtin/core_ext/symbol.rb:1:in `const_missing': uninitialized constant Chronic (NameError) from testt.rb:2 ...internal jruby stack elided... from Module.const_missing(testt.rb:2) from (unknown).(unknown)(:1) I really don't understand what I am doing wrong, and I am totally stuck on this. I am a noob in Ruby, much more used to Python: don't miss a chance to convert an infidel! :-) Thanks.

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  • mysql error using Rails-- Please help

    - by Cypher
    Alright I am sry for the noob question but this has been driving me up a wall-especially because I got it to work yesterday and I can't remember what I did.... I am just trying to use mysql with rails with a mongrel server. I set up the server fine and can run rails applications that don't need mysql but when I create a project using (for example) rails -d mysql blog and then create some simple controller e.g. ruby script/generate Test then put this code in the controller... class TestController < ApplicationController def index render :text => 'WORK' end end then when I start the server up and open up localhost:3000/test I get the following error: = Booting Mongrel = Rails 2.3.5 application starting on http://0.0.0.0:3000 = Call with -d to detach = Ctrl-C to shutdown server /!\ FAILSAFE /!\ Mon May 10 20:15:06 -0500 2010 Status: 500 Internal Server Error Can't connect to MySQL server on 'localhost' (10061) C:/Ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapter s/mysql_adapter.rb:589:in 'real_connect' C:/Ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapter s/mysql_adapter.rb:589:in 'connect' C:/Ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapter s/mysql_adapter.rb:203:in 'initialize' C:/Ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapter s/mysql_adapter.rb:75:in 'new' C:/Ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapter s/mysql_adapter.rb:75:in 'mysql_connection' C:/Ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapter s/abstract/connection_pool.rb:223:in 'send' C:/Ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapter s/abstract/connection_pool.rb:223:in 'new_connection' C:/Ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapter s/abstract/connection_pool.rb:245:in 'checkout_new_connection' C:/Ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapter s/abstract/connection_pool.rb:188:in 'checkout' C:/Ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapter s/abstract/connection_pool.rb:184:in 'loop' C:/Ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapter s/abstract/connection_pool.rb:184:in 'checkout' C:/Ruby/lib/ruby/1.8/monitor.rb:242:in 'synchronize' C:/Ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapter s/abstract/connection_pool.rb:183:in 'checkout' C:/Ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapter s/abstract/connection_pool.rb:98:in 'connection' C:/Ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapter s/abstract/connection_pool.rb:326:in 'retrieve_connection' C:/Ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapter s/abstract/connection_specification.rb:123:in 'retrieve_connection' C:/Ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapter s/abstract/connection_specification.rb:115:in 'connection' etc... In the browser i get a 'We're sorry, but something went wrong' Does anyone know what I am doing wrong?

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  • CSS Background-Images Loading after HTML Images (Involves Javascript)

    - by Kevin C.
    I threw together a quick little microsite that you can see at http://monterraauction.com. If you don't have a super-fast connection (and nothing's cached), the very last items to load are the background-images that are used for CSS image-text replacement (primarily, that h1#head at the top, with a 7kb background image). Nothing debilitating, but it looks slightly awkward. And I'm asking this question as a matter of curiosity more than anything else ;) Also, please note that this occurs in Firefox, but not Chrome. Now, underneath the h1#head I have a jquery.cycle.lite-powered slideshow in div#photo. In the HTML markup there are a total of 13, heavy image files that make up each of the slides. If I remove all but the first slide, then the problem goes away! So the CSS background-images are loading after...those HTML images are done? But here's what's confusing: I check it out in YSlow...the CSS background-images have a much lower response time than all of the slides in #photo. Right after all the JS files finish loading, in fact. So why aren't they showing up first? I tried $('#photo img:last-child').load(function() { alert('Locked and Loaded!')});, but the background-images pop up a while before the alert does, so I'm assuming it's not waiting until the last slide has loaded (admittedly I'm a bit of JS noob so maybe I'm just making a wrong assumption). I also tried commenting out all the jquery.cycle.lite stuff, so that I knew I didn't have any JS manipulating the DOM elements in #photo, but that wasn't the problem. I tried putting all the JS at the bottom of the document, right before </body>, but that didn't work. Lastly, I tried turning off javascript, and of course the css background-image loads way before the images in #photo, so it's definitely a JS thing (amirite?) I guess the obvious solution here is to mark the slides up as LINKS rather than IMGs, and have Javascript insert those 12 extra slideshow images after the DOM is ready--users without javascript shouldn't need to download the extra images anyways. But again, I'm curious: Why does removing the extra HTML images from within #photo solve the problem? And why are the CSS background-images showing up after the HTML images have loaded, even though YSlow says the css background-images loaded first? Seeing as how it happens in FF but not Chrome, is it simply a browser issue? I appreciate any insight you guys could give me!

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  • jQuery hide ul header when all entries are deleted...

    - by Scott
    I'm a noob with jQuery...and I hope I've explained this well enough; I have a <ul> header that appears when I've added an entry to a dynamically created list using $.post. Each entry added has a delete/edit button associated with it. Header is this: <ul class="header"> <li>Month</li> <li>Year</li> <li>Cottage</li> </ul> My dynamic list that is created: <ul class="addedItems"> <li>Month</li> <li>Year</li> <li>Cottage</li> <li><span class="edit">edit</span></li> <li><span class="del">delete</span></li> </ul> This all looks like this: Month Year Cottage <--this appears after I've added an entry -------------------------------- and I want it to stick around unless all items are deleted. Dec 1990 Fir edit/delete <--entries Jan 2000 Willow edit/delete My question is: Is there some kind of conditional that I can use with jQuery to hide the class="header" if all the items are deleted? I've read up on conditional statements like is and not with jq but I'm not really understanding how they work. All of the items in class="addedItems" is stored in data produced by JSON. This is the delete function: $(".del").live("click", function(){ var del = this; var thisVal = $(del).val(); $.post("delete.php", { dirID : thisVal }, function(data){ if(confirm("Are you sure you want to DELETE this entry?") == true) { if(data.success) { //hide the class="header" here somwhere?? $(del).parents(".addedItems").hide(); } else if(data.error) { // throw error if item does not delete } } }, "json"); return false; }); //end of .del function Here is the delete.php <?php if($_POST) { $data['delID'] = $_POST['dirID']; $query = "DELETE from //tablename WHERE dirID = '{$data['delID']}' LIMIT 1"; $result = $db->query($query); if($result) { $data['success'] = true; $data['message'] = "Entry was successfully removed."; } else { $data['error'] = true; $data['message'] = "Item could not be deleted."; } echo json_encode($data); } ?>

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  • Performance of tokenizing CSS in PHP

    - by Boldewyn
    This is a noob question from someone who hasn't written a parser/lexer ever before. I'm writing a tokenizer/parser for CSS in PHP (please don't repeat with 'OMG, why in PHP?'). The syntax is written down by the W3C neatly here (CSS2.1) and here (CSS3, draft). It's a list of 21 possible tokens, that all (but two) cannot be represented as static strings. My current approach is to loop through an array containing the 21 patterns over and over again, do an if (preg_match()) and reduce the source string match by match. In principle this works really good. However, for a 1000 lines CSS string this takes something between 2 and 8 seconds, which is too much for my project. Now I'm banging my head how other parsers tokenize and parse CSS in fractions of seconds. OK, C is always faster than PHP, but nonetheless, are there any obvious D'Oh! s that I fell into? I made some optimizations, like checking for '@', '#' or '"' as the first char of the remaining string and applying only the relevant regexp then, but this hadn't brought any great performance boosts. My code (snippet) so far: $TOKENS = array( 'IDENT' => '...regexp...', 'ATKEYWORD' => '@...regexp...', 'String' => '"...regexp..."|\'...regexp...\'', //... ); $string = '...CSS source string...'; $stream = array(); // we reduce $string token by token while ($string != '') { $string = ltrim($string, " \t\r\n\f"); // unconsumed whitespace at the // start is insignificant but doing a trim reduces exec time by 25% $matches = array(); // loop through all possible tokens foreach ($TOKENS as $t => $p) { // The '&' is used as delimiter, because it isn't used anywhere in // the token regexps if (preg_match('&^'.$p.'&Su', $string, $matches)) { $stream[] = array($t, $matches[0]); $string = substr($string, strlen($matches[0])); // Yay! We found one that matches! continue 2; } } // if we come here, we have a syntax error and handle it somehow } // result: an array $stream consisting of arrays with // 0 => type of token // 1 => token content

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  • initWithCoder works, but init seems to be overwriting my objects properties?

    - by Zigrivers
    Hi guys, I've been trying to teach myself how to use the Archiving/Unarchiving methods of NSCoder, but I'm stumped. I have a Singleton class that I have defined with 8 NSInteger properties. I am trying to save this object to disk and then load from disk as needed. I've got the save part down and I have the load part down as well (according to NSLogs), but after my "initWithCoder:" method loads the object's properties appropriately, the "init" method runs and resets my object's properties back to zero. I'm probably missing something basic here, but would appreciate any help! My class methods for the Singleton class: + (Actor *)shareActorState { static Actor *actorState; @synchronized(self) { if (!actorState) { actorState = [[Actor alloc] init]; } } return actorState; } -(id)init { if (self = [super init]) { NSLog(@"New Init for Actor started...\nStrength: %d", self.strength); } return self; } -(id)initWithCoder:(NSCoder *)coder { if (self = [super init]) { strength = [coder decodeIntegerForKey:@"strength"]; dexterity = [coder decodeIntegerForKey:@"dexterity"]; stamina = [coder decodeIntegerForKey:@"stamina"]; will = [coder decodeIntegerForKey:@"will"]; intelligence = [coder decodeIntegerForKey:@"intelligence"]; agility = [coder decodeIntegerForKey:@"agility"]; aura = [coder decodeIntegerForKey:@"aura"]; eyesight = [coder decodeIntegerForKey:@"eyesight"]; NSLog(@"InitWithCoder executed....\nStrength: %d\nDexterity: %d", self.strength, self.dexterity); [self retain]; } return self; } -(void) encodeWithCoder:(NSCoder *)encoder { [encoder encodeInteger:strength forKey:@"strength"]; [encoder encodeInteger:dexterity forKey:@"dexterity"]; [encoder encodeInteger:stamina forKey:@"stamina"]; [encoder encodeInteger:will forKey:@"will"]; [encoder encodeInteger:intelligence forKey:@"intelligence"]; [encoder encodeInteger:agility forKey:@"agility"]; [encoder encodeInteger:aura forKey:@"aura"]; [encoder encodeInteger:eyesight forKey:@"eyesight"]; NSLog(@"encodeWithCoder executed...."); } -(void)dealloc { //My dealloc stuff goes here [super dealloc]; } I'm a noob when it comes to this stuff and have been trying to teach myself for the last month, so forgive anything obvious. Thanks for the help!

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  • XCode sqlite3 - SELECT always return SQLITE_DONE

    - by user573633
    Hi developers.... a noob here asking for help after a day of head-banging.... I am working on an app with sqlite3 database with one database and two tables. I have now come to a step where I want to select from the table with an argument. The code is here: -(NSMutableArray*) getGroupsPeopleWhoseGroupName:(NSString*)gn;{ NSMutableArray *groupedPeopleArray = [[NSMutableArray alloc] init]; const char *sql = "SELECT * FROM Contacts WHERE groupName='?'"; @try { NSArray * paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask, YES); NSString *docsDir = [paths objectAtIndex:0]; NSString *theDBPath = [docsDir stringByAppendingPathComponent:@"ContactBook.sqlite"]; if (!(sqlite3_open([theDBPath UTF8String], &database) == SQLITE_OK)) { NSLog(@"An error opening database."); } sqlite3_stmt *st; NSLog(@"debug004 - sqlite3_stmt success."); if (sqlite3_prepare_v2(database, sql, -1, &st, NULL) != SQLITE_OK) { NSLog(@"Error, failed to prepare statement."); } //DB is ready for accessing, now start getting all the info. while (sqlite3_step(st) == SQLITE_ROW) { MyContacts * aContact = [[MyContacts alloc] init]; //get contactID from DB. aContact.contactID = sqlite3_column_int(st, 0); if (sqlite3_column_text(st, 1) != NULL) { aContact.firstName = [NSString stringWithUTF8String:(char *) sqlite3_column_text(st, 1)]; } else { aContact.firstName = @""; } // here retrieve other columns data .... //store these info retrieved into the newly created array. [groupedPeopleArray addObject:aContact]; [aContact release]; } if(sqlite3_finalize(st) != SQLITE_OK) { NSLog(@"Failed to finalize data statement."); } if (sqlite3_close(database) != SQLITE_OK) { NSLog(@"Failed to close database."); } } @catch (NSException *e) { NSLog(@"An exception occurred: %@", [e reason]); return nil; } return groupedPeopleArray;} MyContacts is the class where I put up all the record variables. My problem is sqlite3_step(st) always return SQLITE_DONE, so that it i can never get myContacts. (i verified this by checking the return value). What am I doing wrong here? Many thanks in advance!

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  • show-hide image onmouseover

    - by butters
    I have 3 images on top of each other. The first one is a normal .jpg image, the second a greyscale version and the 3rd is some kind of effect i add with a transparent .png Now what i want is that, if i move the mouse over those images, the greyscale image is hidden or replaced by another image and afterwards visible again. The problem here is that i am a js noob, so it's kind of hard for me to find a solution ^^ my code looks something like this: <html> <head> <style type="text/css"> <!-- ul li{ display: inline-table; } .frame{ position: relative; height: 110px; width: 110px; } .frame div{ position: absolute; top:0px; left:0px; } .effect{ background:url(images/effect.png) no-repeat; height:110px; width: 110px; } .image{ height:100px; width:100px; border: 1px solid red; margin:4px; } .greyscale{ height:100px; width:100px; border: 1px solid red; margin:4px; } --> </style> </head> <body> <ul> <li> <div class="frame"> <div class="image"><img src="images/pic1.jpg" height="100" width="100"></div> <div class="greyscale"><img src="images/grey1.jpg" height="100" width="100"></div> <div class="effect">qwert</div> </div> </li> <li> <div class="frame"> <div class="image"><img src="images/pic2.jpg" height="100" width="100"></div> <div class="greyscale"><img src="images/grey2.jpg" height="100" width="100"></div> <div class="effect">qewrt</div> </div> </li> </ul> </body> </html> </code></pre> would be super-awesome if someone can help me out :)

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  • My first c# app and first null object exception

    - by Fresheyeball
    Total noob here. This is my first c# attempt, its a console application that simulates a drinking game called 'Left Right Center'. In the console I receive the following: CONSOLE Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at LeftRightCenter.MainClass.Main (System.String[] args) [0x00038] in /Users/apple/Projects/LearningC/LearningC/Main.cs:80 [ERROR] FATAL UNHANDLED EXCEPTION: System.NullReferenceException: Object reference not set to an instance of an object at LeftRightCenter.MainClass.Main (System.String[] args) [0x00038] in /Users/apple/Projects/LearningC/LearningC/Main.cs:80 C# using System; namespace LeftRightCenter { class Player { //fields private int _quarters = 4; public int Quarters { get{ return _quarters; } set{ _quarters += value; } } public Player (string name) { } } class Dice { Random random = new Random(); public int Roll () { random = new Random (); int diceSide; diceSide = random.Next (0, 6); diceSide = (diceSide > 2) ? 3 : diceSide; return diceSide; } } class MainClass { static int activePlayer = 0; static int theCup = 0; static Player[] thePlayers = { new Player ("Jessica"), new Player ("Isaac"), new Player ("Ed"), new Player ("Bella"), new Player ("Elisa"), new Player ("Fake RedHead"), new Player ("Linda"), new Player ("MJ"), new Player ("Irene"), new Player("Devin") }; static Dice[] theDice = new Dice[2]; private static void MoveQuarter (int direction) { int numberOfPlayers = thePlayers.Length - 1; switch (direction) { case 0: thePlayers [activePlayer].Quarters = -1; theCup++; break; case 1: thePlayers [activePlayer].Quarters = -1; int leftPlayer = (activePlayer == 0) ? numberOfPlayers : activePlayer - 1; thePlayers [leftPlayer].Quarters = +1; break; case 2: thePlayers [activePlayer].Quarters = -1; int rightPlayer = (activePlayer == numberOfPlayers) ? 0 : activePlayer + 1; thePlayers [rightPlayer].Quarters = +1; break; } } public static void Main (string[] args) { int cupEndPoint = thePlayers.Length * 4 - 1; while (theCup < cupEndPoint) { foreach (Dice rattle in theDice) { if (thePlayers [activePlayer].Quarters > 0) { MoveQuarter (rattle.Roll ()); // this line seems to be the problem } } Console.WriteLine ("{0} Quarters In the Cup", theCup); } } } } I have no idea what the problem is or why, and my googling have proven more use confusing than helpful.

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