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  • Does anyone have documentation on SHGetSysColor?

    - by Paulo Santos
    I'm trying to find any reference for this function, but I haven't found anything. All I have is an obscure KB from Microsoft referencing that a programmer made boo-boo when coding a part of the Windows Mobile 6 where he should call SHGetSysColor but instead he called GetSysColor that gives a complete different color, for the same spec. From what I could gather the GetSysColor read a color value in the registry from HKEY_LOCAL_MACHINE\Software\Microsoft\Color\SHColor or HKEY_LOCAL_MACHINE\Software\Microsoft\Color\DefSHColor and returns the color according to the index. In that registry I have the following value for a standard Win Mobile 6.5 "DefSHColor"=hex:\ ff,00,00,00,00,00,00,00,dd,dd,dd,00,ff,ff,cc,00,ff,ff,ff,00,15,af,bc,00,15,\ af,bc,00,c9,e7,e9,00,14,9c,a7,00,ff,ff,ff,00,14,9c,a7,00,14,9c,a7,00,14,9c,\ a7,00,15,af,bc,00,14,9c,a7,00,ff,ff,ff,00,c9,e7,e9,00,37,c7,d3,00,37,c7,d3,\ 00,ff,ff,ff,00,00,b7,c9,00,14,9c,a7,00,ff,ff,ff,00,15,af,bc,00,84,84,c3,00,\ 15,af,bc,00,14,9c,a7,00,ff,ff,ff,00,ff,ff,ff,00,00,00,00,00,ff,ff,ff,00,00,\ 00,00,00,ff,ff,ff,00,2e,44,4f,00,00,14,3c,00,00,f0,ff,00,ff,ff,ff,00,c9,e7,\ e9,00,14,9c,a7,00,ff,ff,ff,00,14,9c,a7,00 And I realized that each four bytes represents a different color (RR,GG,BB,AA -- The AA I'm assuming here, as every color there has the AA byte as 00 which would mean that it's a solid color). What I can't get a fix on is what each index mean, as I have 41 different colors in there. Googling for SHGetSysColor in gives me only 7 matches, two of them are the KB from Microsoft (one in English, the other in French) one is from a Russian site (which I don't read), yet another two are from the freepascal.org and one from Koders.com that is describing the commctl.def file. I went to the commctl.h trying to see if I could find reference tom this function, and found absolutely nothing. No search on MSDN, either fro Google, Bing, or the default MSDN search gave me any result. So, does anyone know what indexes are we talking about here?

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  • Given a date range how to calculate the number of weekends partially or wholly within that range?

    - by andybak
    Given a date range how to calculate the number of weekends partially or wholly within that range? (A few definitions as requested: take 'weekend' to mean Saturday and Sunday. The date range is inclusive i.e. the end date is part of the range 'wholly or partially' means that any part of the weekend falling within the date range means the whole weekend is counted.) To simplify I imagine you only actually need to know the duration and what day of the week the initial day is... I darn well now it's going to involve doing integer division by 7 and some logic to add 1 depending on the remainder but I can't quite work out what... extra points for answers in Python ;-) Edit Here's my final code. Weekends are Friday and Saturday (as we are counting nights stayed) and days are 0-indexed starting from Monday. I used onebyone's algorithm and Tom's code layout. Thanks a lot folks. def calc_weekends(start_day, duration): days_until_weekend = [5, 4, 3, 2, 1, 1, 6] adjusted_duration = duration - days_until_weekend[start_day] if adjusted_duration < 0: weekends = 0 else: weekends = (adjusted_duration/7)+1 if start_day == 5 and duration % 7 == 0: #Saturday to Saturday is an exception weekends += 1 return weekends if __name__ == "__main__": days = ['Mon', 'Tue', 'Wed', 'Thu', 'Fri', 'Sat', 'Sun'] for start_day in range(0,7): for duration in range(1,16): print "%s to %s (%s days): %s weekends" % (days[start_day], days[(start_day+duration) % 7], duration, calc_weekends(start_day, duration)) print

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  • How do I set a flash object to open a url in a new window?

    - by Keith Donegan
    Hi Guys, I have this code: <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,28,0" width="300" height="250"> <param name="movie" value="Spotify_premium_300x250.swf" /> <param name="quality" value="high" /> <embed src="Spotify_premium_300x250.swf" quality="high" pluginspage="http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash" type="application/x-shockwave-flash" width="300" height="250"></embed> </object> EDIT: Code from Tom <object onclick="javascript: window.open('http://www.stackoverflow.com', _blank, 'width=1024, height=600, menubar=no, resizable=yes');" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,28,0" width="300" height="250"> <param name="movie" value="Spotify_premium_300x250.swf" /> <param name="quality" value="high" /> <embed src="Spotify_premium_300x250.swf" quality="high" pluginspage="http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash" type="application/x-shockwave-flash" width="300" height="250"></embed> </object> I would like it as when a user clicks the flash object, it's opens a URL in a new window. How would I go about doing this? Cheers, Keith

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  • Do you use Styrofoam balls to model your systems?

    - by Nick D
    [Objective-C] Do you still use Styrofoam balls to model your systems, where each ball represents a class? Tom Love: We do, actually. We've also done a 3D animation version of it, which we found to be nowhere near as useful as the Styrofoam balls. There's something about a physical, conspicuous structure hanging from the ceiling right in the middle of a development project that's regularly updated to provide not only the structure of the system that you're building, but also the current status of each one of the classes. We've done it on 19 projects the last time I've counted. One of them was 1,856 classes, which is big - actually, probably bigger than it should be. It was a big commercial project, so it needed to be somewhat big. Masterminds of Programming It is the first time I've read or heard about using styrofoam balls to model classes. Is that a commonly used technique? And, how does that sort of modeling help us to design better the system? If you have any photos to share which can show us how the classes are represented it'd be great!

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  • Creating a [materialised]view from generic data in Oracle/Mysql

    - by Andrew White
    I have a generic datamodel with 3 tables CREATE TABLE Properties ( propertyId int(11) NOT NULL AUTO_INCREMENT, name varchar(80) NOT NULL ) CREATE TABLE Customers ( customerId int(11) NOT NULL AUTO_INCREMENT, customerName varchar(80) NOT NULL ) CREATE TABLE PropertyValues ( propertyId int(11) NOT NULL, customerId int(11) NOT NULL, value varchar(80) NOT NULL ) INSERT INTO Properties VALUES (1, 'Age'); INSERT INTO Properties VALUES (2, 'Weight'); INSERT INTO Customers VALUES (1, 'Bob'); INSERT INTO Customers VALUES (2, 'Tom'); INSERT INTO PropertyValues VALUES (1, 1, '34'); INSERT INTO PropertyValues VALUES (2, 1, '80KG'); INSERT INTO PropertyValues VALUES (1, 2, '24'); INSERT INTO PropertyValues VALUES (2, 2, '53KG'); What I would like to do is create a view that has as columns all the ROWS in Properties and has as rows the entries in Customers. The column values are populated from PropertyValues. e.g. customerId Age Weight 1 34 80KG 2 24 53KG I'm thinking I need a stored procedure to do this and perhaps a materialised view (the entries in the table "Properties" change rarely). Any tips?

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  • Problem using unicode in URLs with cgi.PATH_INFO in ColdFusion

    - by Loftx
    Hi there, My ColdFusion (MX7) site has search functionality which appends the search term to the URL e.g. http://www.example.com/search.cfm/searchterm. The problem I'm running into is this is a multilingual site, so the search term may be in another language e.g. ??????? leading to a search URL such as http://www.example.com/search.cfm/??????? The problem is when I come to retrieve the search term from the URL. I'm using cgi.PATH_INFO to retrieve the path of the search page and the search term and extracting the search term from this e.g. /search.cfm/searchterm however, when unicode characters are used in the search they are converted to question marks e.g. /search.cfm/??????. These appear actual question marks, rather than the browser not being able to format unicode characters, or them being mangled on output. I can't find any information about whether ColdFusion supports unicode in the URL, or how I can go about resolving this and getting hold of the complete URL in some way - does anyone have any ideas? Cheers, Tom

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  • comma separated values in oracle function body

    - by dmitry
    I've got following oracle function but it does not work and errors out. I used Ask Tom's way to convert comma separated values to be used in select * from table1 where col1 in <> declared in package header: TYPE myTableType IS table of varchar2 (255); Part of package body: l_string long default iv_value_with_comma_separated|| ','; l_data myTableType := myTableType(); n NUMBER; begin begin LOOP EXIT when l_string is null; n := instr( l_string, ',' ); l_data.extend; l_data(l_data.count) := ltrim( rtrim( substr( l_string, 1, n-1 ) ) ); l_string := substr( l_string, n+1 ); END LOOP; end; OPEN my_cursor FOR select * from table_a where column_a in (select * from table (l_data)); CLOSE my_cursor END; above fails but it works fine when I remove select * from table (l_data) Can someone please tell me what I might be doing wrong here??

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  • PendingIntent sent from a notication.

    - by totem
    Hi, What im trying to accomplish is to send a notification through the notification manager that once clicked will do something in the application only if its currently running. i have tried to use: notification.contentIntent = PendingIntent.getActivity(this, nNotificationCounter, Someintent, PendingIntent.FLAG_NO_CREATE) Which allways caused an exception once trying to use the notify. I switched to: Notification notification = new Notification(icon, tickerText, when); RemoteViews contentView = new RemoteViews(getPackageName(), R.layout.some_notification); contentView.setTextViewText(R.id.title, sTitle); contentView.setTextViewText(R.id.text, sText); notification.contentView = contentView; notification.defaults |= Notification.DEFAULT_SOUND; notification.number = nNotificationCounter; Intent notificationIntent = new Intent(this, MainWindow.class).setAction(ACTION_RESET_MESSGE_COUNTER); notification.contentIntent = PendingIntent.getBroadcast(this, nNotificationCounter, notificationIntent, 0); and although this code doesn't cause an exception. it doesnt call my BroadcastReceiver which is defined as follows: public class IncomingReceiver extends BroadcastReceiver { @Override public void onReceive(Context context, Intent intent) { if (intent.getAction().equals(ACTION_RESET_MESSGE_COUNTER)) { System.out.println("GOT THE INTENT"); return; } } } and set in the onCreate: IntentFilter filter = new IntentFilter(ACTION_RESET_MESSGE_COUNTER); IncomingReceiver receiver = new IncomingReceiver(); context.registerReceiver(receiver, filter); Does anyone see something wrong with the code? Or how would i go about to get messages when the notification is clicked, but not create any activity if it isn't already created. edit: added the intent creation and notification creation. Thanks, Tom

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  • Using NULLs in matchup table

    - by TomWilsonFL
    I am working on the accounting portion of a reservation system (think limo company). In the system there are multiple objects that can either be paid or submit a payment. I am tracking all of these "transactions" in three tables called: tx, tx_cc, and tx_ch. tx generates a new tx_id (for transaction ID) and keeps the information about amount, validity, etc. Tx_cc and tx_ch keep the information about the credit card or check used, respectively, which link to other tables (credit_card and bank_account among others). This seems fairly normalized to me, no? Now here is my problem: The payment transaction can take place for a myriad of reasons. Either a reservation is being paid for, a travel agent that booked a reservation is being paid, a driver is being paid, etc. This results in multiple tables, one for each of the entities: agent_tx, driver_tx, reservation_tx, etc. They look like this: CREATE TABLE IF NOT EXISTS `driver_tx` ( `tx_id` int(10) unsigned zerofill NOT NULL, `driver_id` int(11) NOT NULL, `reservation_id` int(11) default NULL, `reservation_item_id` int(11) default NULL, PRIMARY KEY (`tx_id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8; Now this transaction is for a driver, but could be applied to an individual item on the reservation or the entire reservation overall. Therefore I demand either reservation_id OR reservation_item_id to be null. In the future there may be other things which a driver is paid for, which I would also add to this table, defaulting to null. What is the rule on this? Opinion? Obviously I could break this out into MANY three column tables, but the amount of OUTER JOINing needed seems outrageous. Your input is appreciated. Peace, Tom

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  • Custom Silverlight Splash Screen causes White Screen of Death

    - by wickster05
    I'm developing a Silverlight 4 application and I've created a custom splash screen. At first glance, the custom splash screen worked well - really well. After a few days I started noticing that the splash screen would no longer show and the screen would remain blank. This seems to only occur when I open multiple IE tabs/windows all pointing to this same application. The first few will load fine, while the following tabs/windows will remain "white" - as if nothing has/is loaded. This doesn't appear to be an issue with other browsers that I've tested with (i.e., Firefox and Chrome). Unfortunately, this product requires multiple screens to be open (and I'm not going to require our users to use a non-Microsoft internet browser). Furthermore, we have another product that hosts this Silverlight application inside a WPF WebBrowser control (which is similar to IE - and experiences the same issues as delineated above). Does anyone have any ideas on how to get around this? This is becoming increasingly frustrating. I should also point out, that the default splash screen seems to avoid these issues. When I remove the custom splash screen, we no longer see these problems. ANY help would be appreciated greatly! -Tom

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  • What's the next steps for moving from appengine to full django?

    - by tomcritchlow
    Hey guys, I'm super new to programming and I've been using appengine to help me learn python and general coding. I'm getting better quickly and I'm loving it all the way :) Appengine was awesome for allowing me to just dive into writing my app and getting something live that works (see http://www.7bks.com/). But I'm realising that the longer I continue to learn on appengine the more I'm constraining myself and locking myself into a single system. I'd like to move to developing on full django (since django looks super cool!). What are my next steps? To give you a feel for my level of knowledge: I'm not a unix user I'm not familiar with command line controls (I still use appengine/python completely via the appengine SDK) I've never programmed in anything other than python, anywhere other than appengine I know the word SQL, but don't know what MySQL is really or how to use it. So, specifically: What are the skills I need to learn to get up and running with full django/python? If I'm going to host somewhere else I suppose I'll need to learn some sysadmin type skills (maybe even unix?). Is there anywhere that offers easy hosting (like appengine) but that supports django? I hear such great things about heroku I'm considering switching to RoR and going there I appreciate that I'm likely not quite ready to move away from appengine just yet but I'm a fiercely passionate learner (http://www.7bks.com/blog/179001) and would love it if I knew all the steps I needed to learn so I could set about learning them. At the moment, I don't even know what the steps are I need to learn! Thank you very much. Sorry this isn't a specific programming question but I've looked around and haven't found a good how-to for someone of my level of experience and I think others would appreciate a good roadmap for the things we need to learn to get up and running. Thanks, Tom PS - if anyone is in London and fancies showing me the ropes in person that would be super awesome :)

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  • Looking for a 'pick a-or-b' voting system script

    - by user324455
    Apologies: this is my first time on stackoverflow and I'm starting with a question and seeking advice. Sorry. Caveats: I know HTML and CSS pretty well. Javascript and PHP are not completely alien, but I'm really pretty basic on those. That said, I'm pretty sharp and willing to search for explanations independently. Ok, so my question is this: I want to create a site with a voting system very much like the one on kittenwar.com - the page loads 2 random images from a db of some sort and you click on the one you want to 'win'. Ranked pairs kind of deal. Then there is a leaderboard of those images which have the highest win-loss ratio. There also needs to be an uploader for peeps to upload their own images and have them go into an approval workflow, and from there into the db that feeds the voting thing. I tried a pre-made solution ('photo battle') but found it was completely standalone, so trying to integrate it or change any of the options was a nightmare, plus it was buggy. i'm sure there has to be a relatively easy way to do this, right? Ideally I'd like to build my site in Joomla and integrate this functionality somehow. I'd be very grateful for any advice on this. Thanks Tom

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  • Dynamically resizing navigation div to main content

    - by theZod
    Greetings and Hello I am trying to put together a wordpress site, now because the content in the main div is going to be a different height with every page I need the navigation sidebar to stretch to the same height. So with a little javascript tom-foolery I can get the sidebar to be the same height with the following code function adjust(){ hgt=document.getElementById('content').offsetHeight; document.getElementById('sidebar').style.height=hgt+'px'; } window.onload=adjust; window.onresize=adjust; Now that's all good for a long page but if the content is smaller then the sidebar stuff gets all messy. So I have tried an if statement like so function adjust() { if (document.getElementById('content').style.height < document.getElementById('sidebar').style.height){ hgt=document.getElementById('content').offsetHeight; document.getElementById('sidebar').style.height=hgt+'px'; else hgt=document.getElementById('sidebar').offsetHeight; document.getElementById('content').style.height=hgt+'px'; } } window.onload=adjust; window.onresize=adjust; But that just doesn't do anything, so any ideas whats going on?

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  • Texture will not apply to my 3d Cube directX

    - by numerical25
    I am trying to apply a texture onto my 3d cube but it is not showing up correctly. I believe that it might some what be working because the cube is all brown which is almost the same complexion as the texture. And I did not originally make the cube brown. These are the steps I've done to add the texture I first declared 2 new varibles ID3D10EffectShaderResourceVariable* pTextureSR; ID3D10ShaderResourceView* textureSRV; I also added a variable and a struct to my shader .fx file Texture2D tex2D; SamplerState linearSampler { Filter = MIN_MAG_MIP_LINEAR; AddressU = Wrap; AddressV = Wrap; }; I then grabbed the image from my local hard drive from within the .cpp file. I believe this was successful, I checked all varibles for errors, everything has a memory address. Plus I pulled resources before and never had a problem. D3DX10CreateShaderResourceViewFromFile(mpD3DDevice,L"crate.jpg",NULL,NULL,&textureSRV,NULL); I grabbed the tex2d varible from my fx file and placed into my resource varible pTextureSR = modelObject.pEffect->GetVariableByName("tex2D")->AsShaderResource(); And added the resource to the varible pTextureSR->SetResource(textureSRV); I also added the extra property to my vertex layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 24, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"TEXCOORD",0, DXGI_FORMAT_R32G32_FLOAT, 0 , 36, D3D10_INPUT_PER_VERTEX_DATA, 0} }; as well as my struct struct VertexPos { D3DXVECTOR3 pos; D3DXVECTOR4 color; D3DXVECTOR3 normal; D3DXVECTOR2 texCoord; }; Then I created a new pixel shader that adds the texture to it. Below is the code in its entirety matrix Projection; matrix WorldMatrix; Texture2D tex2D; float3 lightSource; float4 lightColor = {0.5, 0.5, 0.5, 0.5}; // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float4 Normal : NORMAL; float2 Tex : TEXCOORD; }; SamplerState linearSampler { Filter = MIN_MAG_MIP_LINEAR; AddressU = Wrap; AddressV = Wrap; }; //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float4 Normal : NORMAL, float2 Tex : TEXCOORD) { PS_INPUT psInput; // Pass through both the position and the color psInput.Pos = mul( Pos, Projection ); psInput.Normal = Normal; psInput.Tex = Tex; return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// float4 PS(PS_INPUT psInput) : SV_Target { float4 finalColor = 0; finalColor = saturate(dot(lightSource, psInput.Normal) * lightColor); return finalColor; } float4 textured( PS_INPUT psInput ) : SV_Target { return tex2D.Sample( linearSampler, psInput.Tex ); } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, textured() ) ); } } Below is my CPU code. It maybe a little sloppy. But I am just adding code anywhere cause I am just experimenting and playing around. You should find most of the texture code at the bottom createObject #include "MyGame.h" #include "OneColorCube.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; ID3D10EffectMatrixVariable* pWorldMatrixVarible = NULL; ID3D10EffectVectorVariable* pLightVarible = NULL; ID3D10EffectShaderResourceVariable* pTextureSR; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); //mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngleY = 15.0f; static float rotationAngleX = 0.0f; static D3DXMATRIX rotationXMatrix; static D3DXMATRIX rotationYMatrix; D3DXMatrixIdentity(&rotationXMatrix); D3DXMatrixIdentity(&rotationYMatrix); // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&rotationYMatrix, rotationAngleY); D3DXMatrixRotationX(&rotationXMatrix, rotationAngleX); rotationAngleY += (float)D3DX_PI * 0.0008f; rotationAngleX += (float)D3DX_PI * 0.0005f; WorldMatrix = rotationYMatrix * rotationXMatrix; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); pWorldMatrixVarible->SetMatrix((float*)&WorldMatrix); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); //ViewMatrix._43 += 0.005f; // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->Draw(36,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 24, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"TEXCOORD",0, DXGI_FORMAT_R32G32_FLOAT, 0 , 36, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); for(int i = 0; i < modelObject.numVertices; i += 3) { D3DXVECTOR3 out; D3DXVECTOR3 v1 = vertices[0 + i].pos; D3DXVECTOR3 v2 = vertices[1 + i].pos; D3DXVECTOR3 v3 = vertices[2 + i].pos; D3DXVECTOR3 u = v2 - v1; D3DXVECTOR3 v = v3 - v1; D3DXVec3Cross(&out, &u, &v); D3DXVec3Normalize(&out, &out); vertices[0 + i].normal = out; vertices[1 + i].normal = out; vertices[2 + i].normal = out; } //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; /* //Create indices DWORD indices[] = { 0,1,3, 1,2,3 }; ModelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * ModelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &ModelObject.pIndicesBuffer); if(FAILED(hr)) return false;*/ ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pWorldMatrixVarible = modelObject.pEffect->GetVariableByName("WorldMatrix")->AsMatrix(); pTextureSR = modelObject.pEffect->GetVariableByName("tex2D")->AsShaderResource(); ID3D10ShaderResourceView* textureSRV; D3DX10CreateShaderResourceViewFromFile(mpD3DDevice,L"crate.jpg",NULL,NULL,&textureSRV,NULL); pLightVarible = modelObject.pEffect->GetVariableByName("lightSource")->AsVector(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; D3DXVECTOR3 vLight(1.0f, 1.0f, 1.0f); pLightVarible->SetFloatVector(vLight); modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; pTextureSR->SetResource(textureSRV); //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; } And here is my cube coordinates. I actually only added coordinates to one side. And that is the front side. To double check I flipped the cube in all directions just to make sure i didnt accidentally place the text on the incorrect side //Create vectors and put in vertices // Create vertex buffer VertexPos vertices[] = { // BACK SIDES { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 2 FRONT SIDE { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(2.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,2.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,2.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f) , D3DXVECTOR2(2.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(2.0,2.0)}, // 3 { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 4 { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 5 { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 6 {D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, };

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  • How can I use rows in a lookup table as columns in a MySQL query?

    - by TomH
    I'm trying to build a MySQL query that uses the rows in a lookup table as the columns in my result set. LookupTable id | AnalysisString 1 | color 2 | size 3 | weight 4 | speed ScoreTable id | lookupID | score | customerID 1 | 1 | A | 1 2 | 2 | C | 1 3 | 4 | B | 1 4 | 2 | A | 2 5 | 3 | A | 2 6 | 1 | A | 3 7 | 2 | F | 3 I'd like a query that would use the relevant lookupTable rows as columns in a query so that I can get a result like this: customerID | color | size | weight | speed 1 A C D 2 A A 3 A F The kicker of the problem is that there may be additional rows added to the LookupTable and the query should be dynamic and not have the Lookup IDs hardcoded. That is, this will work: SELECT st.customerID, (SELECT st1.score FROM ScoreTable st1 WHERE lookupID=1 AND st.customerID = st1.customerID) AS color, (SELECT st1.score FROM ScoreTable st1 WHERE lookupID=2 AND st.customerID = st1.customerID) AS size, (SELECT st1.score FROM ScoreTable st1 WHERE lookupID=3 AND st.customerID = st1.customerID) AS weight, (SELECT st1.score FROM ScoreTable st1 WHERE lookupID=4 AND st.customerID = st1.customerID) AS speed FROM ScoreTable st GROUP BY st.customerID Until there is a fifth row added to the LookupTable . . . Perhaps I'm breaking the whole relational model and will have to resolve this in the backend PHP code? Thanks for pointers/guidance. tom

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  • HTML5 on iPhone Safari - data stored by localStorage does not always persist. Why?

    - by Aerodyne
    Hi, I write a simple iPhone web app using HTML5's localStorage. Tests on a 2G device show that data stored using localStorage does not persist after the Safari process is killed although the opened Safari windows are remembered. The data is also lost in a case where I am on a different site on a different Safari window, then I change the window to where the web app in subject is shown. When Safari loads the page it automatically refreshes the page. Then the data is lost. This is a simple test code: <html> <head> <meta name="viewport" content="height=device-height, width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" /> </head> <body> <script> alert("1:" + localStorage.getItem("test")); localStorage.setItem("test", "123"); alert("2:" + localStorage.getItem("test")); </script> </body> As far as I understand the data should persist! Can anyone shed some light on this behavior? What should I do to get the persistence to work? Thanks! Tom.

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  • Reusing named_scope to define another named_scope

    - by Sergei Kozlov
    The problem essence as I see it One day, if I'm not mistaken, I have seen an example of reusing a named_scope to define another named_scope. Something like this (can't remember the exact syntax, but that's exactly my question): named_scope :billable, :conditions => ... named_scope :billable_by_tom, :conditions => { :billable => true, :user => User.find_by_name('Tom') } The question is: what is the exact syntax, if it's possible at all? I can't find it back, and Google was of no help either. Some explanations Why I actually want it, is that I'm using Searchlogic to define a complex search, which can result in an expression like this: Card.user_group_managers_salary_greater_than(100) But it's too long to be put everywhere. Because, as far as I know, Searchlogic simply defines named_scopes on the fly, I would like to set a named_scope on the Card class like this: named_scope from_big_guys, { user_group_managers_salary_greater_than(100) } - this is where I would use that long Searchlogic method inside my named_scope. But, again, what would be the syntax? Can't figure it out. Resume So, is named_scope nesting (and I do not mean chaining) actually possible?

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  • Problems with my JS array undefined x 7

    - by Dave
    I have an array im trying to loop through to create a new type of array specific to my current page. My array looks like this: //$_SESSION['data'] = Array ( [0] => 1 [1] => 0 [2] => Tom [8] => 1 [4] => 1 [5] => Array ( [7] => Array ( [0] => Andrew [1] => 1 [2] => 1 [4] => 0 [5] => avatar.jpg [6] => 1 ) ) [6] => Array ( [0] => 1 [1] => 2 ) ) So in my JS file i have this: var stats = <? echo $_SESSION['data'][5]); ?> ; //this is the array my_data = new Array(); for(var key in stats){ if(key in my_data){} else { //prevent double entry my_data[key] = new Array(); my_data[key][0] = stats[key][6]; my_data[key][1] = stats[key][5]; my_data[key][2] = stats[key][2]; my_data[key][3] = stats[key][0]; } } console.log(my_data); Now in console.log i get this : [undefined × 7, Array[4] 0: "1" 1: "avatar.jpg" 2: "1" 3: "Andrew" length: 4 __proto__: Array[0] ] I'm wondering why it is saying undefined x7?

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  • DLL Export C/C++ 6.00 function invoked by VB6

    - by nashth
    Hi all, I have been attemptng to create a DLL with C/C++ that can be accessed by VB6, and that's right I get error "453 Can't find DLL entry point myFunctionName in myDllName.dll" upon calling the function from a VB6 app. After searching the Web, including this site, I see that I am not alone, and I have tried the various solutions posted but error "453" is unexcapable. This is Not a COMM dll, and I believe that is possible when created via C/C++. In any case, please help, if you can. Please refer to the following simple test case below: The DLL created as a C/C++ 6.00 Win32 Dynamic-Link Library: #include // Note that I did try the line below rather than the def file, but to no avail... // #pragma comment(linker, "/EXPORT:ibask32=_ibask32@0") // Function definition extern "C" int __declspec(dllexport) __stdcall ibask32() { MessageBox(NULL,"String","Sample Code", NULL); return 0L; } The def file: LIBRARY "Gpib-32" EXPORTS ibask32 Now for the VB App: The following is the entire content of the startup Form1, Form_Load Option Explicit Private Sub Form_Load() Call ibask End Sub The following is a BAS module file that is added to the project: Option Explicit Declare Function ibask32 Lib "Gpib-32.dll" Alias "ibask" () As Long Sub ibask() Call ibask32 ' Note: This is the point of failure End Sub Thanks in advance if a workable solution can be provided, Tom

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  • EF Code First, how can I achieve two foreign keys from one table to other table?

    - by Yoo Matsuo
    I've recently downloaded Entity Framework Code First CTP5, and have a trouble with this scenario. I have two tables as follows: Members table ID Name Comments table ID Comment CommentedMemberID CommentMemberID And, the data should be like the following: Members ID Name 1 Mike 2 John 3 Tom Comments ID Comment CommentedMemberID CommentMemberID 1 Good 1 2 2 Good 1 3 3 Bad 2 1 Then, I coded as shown below: public class Member { public int ID {get; set; } public string Name { get; set;} public virtual ICollection Comments { get; set;} } public class Comment { public int ID { get; set; } public string Comment { get; set; } public int CommentedMemberID { get; set; } public int CommentMemberID{ get; set; } public virtual Member CommentedMember { get; set; } public virtual Member CommentMember { get; set; } } public class TestContext : DbContext { public DbSet Members { get; set; } public DbSet Comments { get; set; } } But when I run these models on my cshtml, it gives me errors saying "Cannot create CommentMember instance" or something like that (Sorry, I already changed my models to proceed the EF Code First evaluation, so can't reproduce the same error). I've also tried to use OnModelCreating on the TestContext, but can't find any good instructions and don't know what to do. I saw a blog post of the EF Code First CTP3, and it seems there was a RelatedTo attribute in that version, but now it has gone. Could anyone know how to get it work properly? Or is this a totally wrong way to go with this scenario? Thanks, Yoo

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  • XNA Notes 006

    - by George Clingerman
    If you used to think the XNA community was small and inactive, hopefully these XNA Notes are opening your eyes. And I honestly feel like I’m still only catching the tail end of everything that’s going on. It’s a large and active community and you can be so mired down in one part of it you miss all sorts of cool stuff another part is doing. XNA is many things to a lot of people and that makes for a lot of really awesome things going on. So here’s what I saw going on this last week! Time Critical XNA New: XNA Team - Peer Review now closes for XNA 3.1 games http://blogs.msdn.com/b/xna/archive/2011/02/08/peer-review-pipeline-closed-for-new-xna-gs-3-1-games-or-updates-on-app-hub.aspx http://twitter.com/XNACommunity/statuses/34649816529256448 The XNA Team posts about a meet up with Microsoft for Creator’s going to be at GDC, March 3rd at the Lobby Bar http://on.fb.me/fZungJ XNA Team: @mklucher is busying playing the the bubblegum on WP7 made by a member of the XNA team (although reportedly made in Silverlight? Crazy! ;) ) http://twitter.com/mklucher/statuses/34645662737895426 http://bubblegum.me Shawn Hargreaves posts multiple posts (is this a sign that something new is coming from the XNA team? Usually when Shawn has time to post, something has just wrapped up…) Random Shuffle http://blogs.msdn.com/b/shawnhar/archive/2011/02/09/random-shuffle.aspx Doing the right thing: resume, rewind or skip ahead http://blogs.msdn.com/b/shawnhar/archive/2011/02/10/doing-the-right-thing-resume-rewind-or-skip-ahead.aspx XNA Developers: Andrew Russel was on .NET Rocks recently talking with Carl and Richard about developing games for Xbox, iPhone and Android http://www.dotnetrocks.com/default.aspx?ShowNum=635 Eric W. releases the Fishing Girl source code into the wild http://ericw.ca/blog/posts/fishing-girl-now-open-source/ http://forums.create.msdn.com/forums/p/74642/454512.aspx#454512 BinaryTweedDeej reminds that XNA community that Indie City wants you involved http://twitter.com/BinaryTweedDeej/statuses/34596114028044288 http://www.indiecity.com Mike McLaughlin (@mikebmcl) releases his first two XNA articles on the TechNet wiki http://social.technet.microsoft.com/wiki/contents/articles/xna-framework-overview.aspx http://social.technet.microsoft.com/wiki/contents/articles/content-pipeline-overview.aspx John Watte plays around with the Content Pipeline and Music Visualization exploring just what can be done. http://www.enchantedage.com/xna-content-pipeline-fft-song-analysis http://www.enchantedage.com/fft-in-xna-content-pipeline-for-beat-detection-for-the-win Simon Stevens writes up his talk on Vector Collision Physics http://www.simonpstevens.com/News/VectorCollisionPhysics @domipheus puts together an XNA Task Manager http://www.flickr.com/photos/domipheus/5405603197/ MadNinjaSkillz releases his fork of Nick's Easy Storage component on CodePlex http://twitter.com/MadNinjaSkillz/statuses/34739039068229634 http://ezstorage.codeplex.com @ActiveNick was interviewed by Rob Cameron and discusses Windows Phone 7, Bing Maps and XNA http://twitter.com/ActiveNick/statuses/35348548526546944 http://msdn.microsoft.com/en-us/cc537546 Radiangames (Luke Schneider) posts about converting his games from XNA to Unity http://radiangames.com/?p=592 UberMonkey (@ElementCy) posts about a new project in the works, CubeTest a Minecraft style terrain http://www.ubergamermonkey.com/personal-projects/new-project-in-the-works/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Ubergamermonkey+%28UberGamerMonkey%29 Xbox LIVE Indie Games (XBLIG): VideoGamer Rob review Bonded Realities http://videogamerrob.wordpress.com/2011/02/05/xblig-review-bonded-realities/ XBLIG Round Up on Gamergeddon http://www.gamergeddon.com/2011/02/06/xbox-indie-game-round-up-february-6th/ Are gamers still rating Indie Games after the Xbox Dashboard update? http://www.gamemarx.com/news/2011/02/06/are-gamers-still-rating-indie-games-after-the-xbox-dashboard-update.aspx Joystiq - Xbox Live Indie Gems: Corrupted http://www.joystiq.com/2011/02/04/xbox-live-indie-gems-corrupted/ Raymond Matthews of DarkStarMatryx reviews (Almost) Total Mayhem and Aban Hawkins & the 1000 Spikes http://www.darkstarmatryx.com/?p=225 http://www.darkstarmatryx.com/?p=229 8 Bit Horse reviews Aban Hawkins & the 1000 spikes http://8bithorse.blogspot.com/2011/01/aban-hawkins-1000-spikes-xbl-indie.html 2010 wrap-up for FunInfused Games http://www.krissteele.net/blogdetails.aspx?id=245 NeoGaf roundup of January's XBLIGs http://www.neogaf.com/forum/showthread.php?t=420528 Armless Ocotopus interviews Michael Ventnor creator of Bonded Realities http://www.armlessoctopus.com/2011/02/07/interview-michael-ventnor-of-red-crest-studios/ @recharge_media posts about the new city music for Woodvale in Sin Rising http://rechargemedia.com/2011/02/08/new-city-theme-woodvale/ @DrMisty posts some footage of YoYoYo in action http://www.mstargames.co.uk/mistryblogmain/54-yoyoyoblogs/184-video-update.html Xona Games - Decimation X3 on Reviews on the Run http://video.citytv.com/video/detail/782443063001.000000/reviews-on-the-run--february-8-2011/g4/ @benkane gives an early peek at his action RPG coming to XBLIG http://www.youtube.com/watch?v=bDF_PrvtwU8 Rock, Paper Shotgun talks to Zeboyd games about bringing Cthulhu Saves the World to PC http://www.rockpapershotgun.com/2011/02/11/summoning-cthulhu-natter-with-zeboyd/ Xbox LIVE Indieverse interviews the creator of Bonded Realities http://xbl-indieverse.blogspot.com/2011/02/xbl-indieverse-interview-red-crest.html XNA Game Development: Dream-In-Code posts about an upcoming XNA Challenge/Coding contest http://www.dreamincode.net/forums/blog/1385/entry-3192-xna-challengecontest/ Sgt.Conker covers Fishing Girl and IndieFreaks Game Framework release http://www.sgtconker.com/2011/02/fishing-girl-did-not-sell-a-single-copy/ http://www.sgtconker.com/2011/02/indiefreaks-game-framework-v0-2-0-0/ @slyprid releases Transmute v0.40a with lots of new features and fixes http://twitter.com/slyprid/statuses/34125423067533312 http://twitter.com/slyprid/statuses/35326876243337216 http://forgottenstarstudios.com/ Jeff Brown writes an XNA 4.0 tutorial on Saving/Loading on the Xbox 360 http://www.robotfootgames.com/xna-tutorials/92-xna-tutorial-savingloading-on-xbox-360-40 XNA for Silverlight Developers: Part 3- Animation http://www.silverlightshow.net/items/XNA-for-Silverlight-developers-Part-3-Animation-transforms.aspx?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+xna-connection-twitter-specific-stream+%28XNA+Connection%27s+Twitter+specific+stream%29 The news from Nokia is definitely something XNA developers will want to keep their eye on http://blogs.forum.nokia.com/blog/nokia-developer-news/2011/02/11/letter-to-developers?sf1066337=1

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  • Your thoughts on Best Practices for Scientific Computing?

    - by John Smith
    A recent paper by Wilson et al (2014) pointed out 24 Best Practices for scientific programming. It's worth to have a look. I would like to hear opinions about these points from experienced programmers in scientific data analysis. Do you think these advices are helpful and practical? Or are they good only in an ideal world? Wilson G, Aruliah DA, Brown CT, Chue Hong NP, Davis M, Guy RT, Haddock SHD, Huff KD, Mitchell IM, Plumbley MD, Waugh B, White EP, Wilson P (2014) Best Practices for Scientific Computing. PLoS Biol 12:e1001745. http://www.plosbiology.org/article/info%3Adoi%2F10.1371%2Fjournal.pbio.1001745 Box 1. Summary of Best Practices Write programs for people, not computers. (a) A program should not require its readers to hold more than a handful of facts in memory at once. (b) Make names consistent, distinctive, and meaningful. (c) Make code style and formatting consistent. Let the computer do the work. (a) Make the computer repeat tasks. (b) Save recent commands in a file for re-use. (c) Use a build tool to automate workflows. Make incremental changes. (a) Work in small steps with frequent feedback and course correction. (b) Use a version control system. (c) Put everything that has been created manually in version control. Don’t repeat yourself (or others). (a) Every piece of data must have a single authoritative representation in the system. (b) Modularize code rather than copying and pasting. (c) Re-use code instead of rewriting it. Plan for mistakes. (a) Add assertions to programs to check their operation. (b) Use an off-the-shelf unit testing library. (c) Turn bugs into test cases. (d) Use a symbolic debugger. Optimize software only after it works correctly. (a) Use a profiler to identify bottlenecks. (b) Write code in the highest-level language possible. Document design and purpose, not mechanics. (a) Document interfaces and reasons, not implementations. (b) Refactor code in preference to explaining how it works. (c) Embed the documentation for a piece of software in that software. Collaborate. (a) Use pre-merge code reviews. (b) Use pair programming when bringing someone new up to speed and when tackling particularly tricky problems. (c) Use an issue tracking tool. I'm relatively new to serious programming for scientific data analysis. When I tried to write code for pilot analyses of some of my data last year, I encountered tremendous amount of bugs both in my code and data. Bugs and errors had been around me all the time, but this time it was somewhat overwhelming. I managed to crunch the numbers at last, but I thought I couldn't put up with this mess any longer. Some actions must be taken. Without a sophisticated guide like the article above, I started to adopt "defensive style" of programming since then. A book titled "The Art of Readable Code" helped me a lot. I deployed meticulous input validations or assertions for every function, renamed a lot of variables and functions for better readability, and extracted many subroutines as reusable functions. Recently, I introduced Git and SourceTree for version control. At the moment, because my co-workers are much more reluctant about these issues, the collaboration practices (8a,b,c) have not been introduced. Actually, as the authors admitted, because all of these practices take some amount of time and effort to introduce, it may be generally hard to persuade your reluctant collaborators to comply them. I think I'm asking your opinions because I still suffer from many bugs despite all my effort on many of these practices. Bug fix may be, or should be, faster than before, but I couldn't really measure the improvement. Moreover, much of my time has been invested on defence, meaning that I haven't actually done much data analysis (offence) these days. Where is the point I should stop at in terms of productivity? I've already deployed: 1a,b,c, 2a, 3a,b,c, 4b,c, 5a,d, 6a,b, 7a,7b I'm about to have a go at: 5b,c Not yet: 2b,c, 4a, 7c, 8a,b,c (I could not really see the advantage of using GNU make (2c) for my purpose. Could anyone tell me how it helps my work with MATLAB?)

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  • RSS Feeds currently on Simple-Talk

    - by Andrew Clarke
    There are a number of news-feeds for the Simple-Talk site, but for some reason they are well hidden. Whilst we set about reorganizing them, I thought it would be a good idea to list some of the more important ones. The most important one for almost all purposes is the Homepage RSS feed which represents the blogs and articles that are placed on the homepage. Main Site Feed representing the Homepage ..which is good for most purposes but won't always have all the blogs, or maybe it will occasionally miss an article. If you aren't interested in all the content, you can just use the RSS feeds that are more relevant to your interests. (We'll be increasing these categories soon) The newsfeed for SQL articles The .NET section newsfeed The newsfeed for Red Gate books The newsfeed for Opinion articles The SysAdmin section newsfeed if you want to get a more refined feed, then you can pick and choose from these feeds for each category so as to make up your custom news-feed in the SQL section, SQL Training Learn SQL Server Database Administration TSQL Programming SQL Server Performance Backup and Recovery SQL Tools SSIS SSRS (Reporting Services) in .NET there are... ASP.NET Windows Forms .NET Framework ,NET Performance Visual Studio .NET tools in Sysadmin there are Exchange General Virtualisation Unified Messaging Powershell in opinion, there is... Geek of the Week Opinion Pieces in Books, there is .NET Books SQL Books SysAdmin Books And all the blogs have got feeds. So although you can get all the blogs from here.. Main Blog Feed          You can get individual RSS feeds.. AdamRG's Blog       Alex.Davies's Blog       AliceE's Blog       Andrew Clarke's Blog       Andrew Hunter's Blog       Bart Read's Blog       Ben Adderson's Blog       BobCram's Blog       bradmcgehee's Blog       Brian Donahue's Blog       Charles Brown's Blog       Chris Massey's Blog       CliveT's Blog       Damon's Blog       David Atkinson's Blog       David Connell's Blog       Dr Dionysus's Blog       drsql's Blog       FatherJack's Blog       Flibble's Blog       Gareth Marlow's Blog       Helen Joyce's Blog       James's Blog       Jason Crease's Blog       John Magnabosco's Blog       Laila's Blog       Lionel's Blog       Matt Lee's Blog       mikef's Blog       Neil Davidson's Blog       Nigel Morse's Blog       Phil Factor's Blog       red@work's Blog       reka.burmeister's Blog       Richard Mitchell's Blog       RobbieT's Blog       RobertChipperfield's Blog       Rodney's Blog       Roger Hart's Blog       Simon Cooper's Blog       Simon Galbraith's Blog       TheFutureOfMonitoring's Blog       Tim Ford's Blog       Tom Crossman's Blog       Tony Davis's Blog       As well as these blogs, you also have the forums.... SQL Server for Beginners Forum     Programming SQL Server Forum    Administering SQL Server Forum    .NET framework Forum    .Windows Forms Forum   ASP.NET Forum   ADO.NET Forum 

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  • EBS Techstack Sessions at OAUG/Collaborate 2010

    - by Steven Chan
    We have a large contingent of E-Business Suite Applications Technology Group staff rolling out to the OAUG/Collaborate 2010 conference in Las Vegas new week.  Our Applications Technology Group staff will be appearing as guest speakers or full-speakers at the following E-Business Suite technology stack related sessions:Database Special Interest GroupSunday, April 18, 11:00 AM, Breakers FSIG Leaders:  Michael Brown, Colibri; Sandra Vucinic, Vlad GroupGuest Speaker:  Steven ChanCovering database upcoming and past desupport dates, and database support policies as they apply to E-Business Suite environments, general Q&A E-Business Suite Technology Stack Special Interest GroupSunday, April 18, 3:00 PM, Breakers FSIG Leaders:  Elke Phelps, Paul Jackson, HumanaGuest Speaker:  Steven ChanCovering the latest EBS technology stack certifications, roadmap, desupport noticesupgrade options for Discoverer, OID, SSO, Portal, general Q&A E-Business Suite Applications Technology Roadmap & VisionMonday, April 19, 8:00 AM, South Seas GOracle Speaker:  Uma PrabhalaLatest developments for SOA, AOL, OAF, Web ADI, SES, AMP, ACMP, security, and other technologies Oracle E-Business Suite Applications Strategy and General Manager UpdateMonday, April 19, 2:30 PM, Mandalay Bay Ballroom DOracle Speaker:  Cliff GodwinUpdate on the entire Oracle E-Business Suite product line. The session covers the value delivered by the current release of Oracle E-Business Suite applications, the momentum, and how Oracle E-Business Suite applications integrate into Oracle's overall applications strategy 10 Things You Can Do Today to Prepare for the Next Generation ApplicationsTuesday, April 20, 8:00 AM, South Seas FOracle Speaker:  Nadia Bendjedou"Common sense" and "practical" steps that can be taken today to increase the value of your Oracle Applications (E-Business Suite, PeopleSoft, Siebel, and JDE) investments by using the latest Oracle solutions and technologiesReducing TCO using Oracle E-Business Suite Management PacksTuesday, April 20, 10:30 AM, South Seas EOracle Speaker:  Angelo RosadoLearn how you can reduce the Total Cost of Ownership by implementing Application Management Pack (AMP) and Application Change Management Pack (ACP) for E-Business Suite 11i, R12, R12.1. AMP is Oracle's next generation system manageability product offering that provides a centralized platform to manage and maintain EBS. ACP is Oracle's offering to monitor and manage E-Business Suite changes in the areas of E-Business Suite Customizations, Patches and Functional Setups. E-Business Suite Upgrade Special Interest GroupTuesday, April 20, 3:15 PM, South Seas ESIG Leaders:  John Stouffer; Sandra Vucinic, Vlad GroupGuest Speaker:  Steven ChanParticipating in general Q&A E-Business Suite Technology Essentials: Using the Latest Oracle Technologies with E-Business Suite Wednesday, April 21, 8:00 AM, South Seas HOracle Speaker:  Lisa ParekhOracle continues to build new functionality into the Oracle Database, Fusion Middleware, and Enterprise Manager. Come see how you can enhance the value of E-Business Suite for your users and lower your costs of ownership by utilizing the latest features of these Oracle technologies with E-Business Suite. Learn about the latest advanced E-Business Suite topologies and features, including new options for security, performance, third-party integration, SOA, virtualization, clouds, systems management, and much more How to Leverage the New E-Business Suite R12.1 Solutions Without Upgrading your 11.5.10 EnvironmentWednesday, April 21, 10:30 AMOracle Speaker:  Nadia Bendjedou, South Seas ELearn how you can use the latest E-Business Suite 12.1 standalone solutions without upgrading from your E-Business Suite 11.5.10 environment Web 2.0 User Experience and Oracle Fusion Middleware Integration with Oracle E-Business SuiteWednesday, April 21, 4:00 PM, South Seas FOracle Speaker:  Padmaprabodh AmbaleSee the next generation Oracle E-Business Suite OA framework improvements that will provide new rich interactions in components such as LOV, Tables and Attachments.  See  new components like the Rich Container that allows any Web 2.0 content like Flash or OBIEE to be embedded in OA Framework pages. Advanced Technology Deployment Architectures for E-Business Suite Wednesday, April 21, 2:15 PM, South Seas EOracle Speaker:  Steven ChanLearn how to take advantage of the latest version of Oracle Fusion Middleware with Oracle E-Business Suite. Learn how to utilize identity management systems and LDAP directories. In addition, come to this session for answers about advanced network deployments involving reverse proxy servers, load balancers, and DMZ's, and to see how you can take benefit from virtualization and new system management capabilities. Upgrading to Oracle E-Business Suite 12.1 - Best PracticesThursday, April 22, 11:00 AM, South Seas EOracle Speaker:  Lester Gutierrez, Udayan ParvateFundamental of upgrading to Release 12.1, which includes the technology stack components and differences, the upgrade path from various releases of Oracle E-Business Suite, upgrade steps, monitoring the upgrade, hints and tips for minimizing downtime and upgrade best practices for making the upgrade to Release 12.1 a success.  We look forward to seeing you there!

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  • Independence Day for Software Components &ndash; Loosening Coupling by Reducing Connascence

    - by Brian Schroer
    Today is Independence Day in the USA, which got me thinking about loosely-coupled “independent” software components. I was reminded of a video I bookmarked quite a while ago of Jim Weirich’s “Grand Unified Theory of Software Design” talk at MountainWest RubyConf 2009. I finally watched that video this morning. I highly recommend it. In the video, Jim talks about software connascence. The dictionary definition of connascence (con-NAY-sense) is: 1. The common birth of two or more at the same time 2. That which is born or produced with another. 3. The act of growing together. The brief Wikipedia page about Connascent Software Components says that: Two software components are connascent if a change in one would require the other to be modified in order to maintain the overall correctness of the system. Connascence is a way to characterize and reason about certain types of complexity in software systems. The term was introduced to the software world in Meilir Page-Jones’ 1996 book “What Every Programmer Should Know About Object-Oriented Design”. The middle third of that book is the author’s proposed graphical notation for describing OO designs. UML became the standard about a year later, so a revised version of the book was published in 1999 as “Fundamentals of Object-Oriented Design in UML”. Weirich says that the third part of the book, in which Page-Jones introduces the concept of connascence “is worth the price of the entire book”. (The price of the entire book, by the way, is not much – I just bought a used copy on Amazon for $1.36, so that was a pretty low-risk investment. I’m looking forward to getting the book and learning about connascence from the original source.) Meanwhile, here’s my summary of Weirich’s summary of Page-Jones writings about connascence: The stronger the form of connascence, the more difficult and costly it is to change the elements in the relationship. Some of the connascence types, ordered from weak to strong are: Connascence of Name Connascence of name is when multiple components must agree on the name of an entity. If you change the name of a method or property, then you need to change all references to that method or property. Duh. Connascence of name is unavoidable, assuming your objects are actually used. My main takeaway about connascence of name is that it emphasizes the importance of giving things good names so you don’t need to go changing them later. Connascence of Type Connascence of type is when multiple components must agree on the type of an entity. I assume this is more of a problem for languages without compilers (especially when used in apps without tests). I know it’s an issue with evil JavaScript type coercion. Connascence of Meaning Connascence of meaning is when multiple components must agree on the meaning of particular values, e.g that “1” means normal customer and “2” means preferred customer. The solution to this is to use constants or enums instead of “magic” strings or numbers, which reduces the coupling by changing the connascence form from “meaning” to “name”. Connascence of Position Connascence of positions is when multiple components must agree on the order of values. This refers to methods with multiple parameters, e.g.: eMailer.Send("[email protected]", "[email protected]", "Your order is complete", "Order completion notification"); The more parameters there are, the stronger the connascence of position is between the component and its callers. In the example above, it’s not immediately clear when reading the code which email addresses are sender and receiver, and which of the final two strings are subject vs. body. Connascence of position could be improved to connascence of type by replacing the parameter list with a struct or class. This “introduce parameter object” refactoring might be overkill for a method with 2 parameters, but would definitely be an improvement for a method with 10 parameters. This points out two “rules” of connascence:  The Rule of Degree: The acceptability of connascence is related to the degree of its occurrence. The Rule of Locality: Stronger forms of connascence are more acceptable if the elements involved are closely related. For example, positional arguments in private methods are less problematic than in public methods. Connascence of Algorithm Connascence of algorithm is when multiple components must agree on a particular algorithm. Be DRY – Don’t Repeat Yourself. If you have “cloned” code in multiple locations, refactor it into a common function.   Those are the “static” forms of connascence. There are also “dynamic” forms, including… Connascence of Execution Connascence of execution is when the order of execution of multiple components is important. Consumers of your class shouldn’t have to know that they have to call an .Initialize method before it’s safe to call a .DoSomething method. Connascence of Timing Connascence of timing is when the timing of the execution of multiple components is important. I’ll have to read up on this one when I get the book, but assume it’s largely about threading. Connascence of Identity Connascence of identity is when multiple components must reference the entity. The example Weirich gives is when you have two instances of the “Bob” Employee class and you call the .RaiseSalary method on one and then the .Pay method on the other does the payment use the updated salary?   Again, this is my summary of a summary, so please be forgiving if I misunderstood anything. Once I get/read the book, I’ll make corrections if necessary and share any other useful information I might learn.   See Also: Gregory Brown: Ruby Best Practices Issue #24: Connascence as a Software Design Metric (That link is failing at the time I write this, so I had to go to the Google cache of the page.)

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