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  • How do I configure integration tests using rspec 2?

    - by Jamie Monserrate
    I need to have different settings for my unit tests and different settings for my integration tests. Example For unit tests, I would like to do WebMock.disable_net_connect!(:allow_localhost => true) And for integration tests, I would like to do WebMock.allow_net_connect! Also, before the start of an integration test, I would like to make sure that solr is started. Hence I want to be able to call config.before(:suite) do SunspotStarter.start end BUT, only for integration tests. I do not want to start my solr if its a unit test. How do I keep their configurations separate? Right now, I have solved this by keeping my integration tests in a folder outside the spec folder, which has its own spec_helper. Is there any better way?

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  • Is it possible to pickle python "units" units?

    - by Ajaxamander
    I'm using the Python "units" package (http://pypi.python.org/pypi/units/) and I've run into some trouble when trying to pickle them. I've tried to boil it down to the simplest possible to case to try and figure out what's going on. Here's my simple test: from units import unit, named_unit from units.predefined import define_units from units.compatibility import compatible from units.registry import REGISTRY a = unit('m') a_p = pickle.dumps(a) a_up = pickle.loads(a_p) logging.info(repr(unit('m'))) logging.info(repr(a)) logging.info(repr(a_up)) logging.info(a.is_si()) logging.info(a_up.is_si()) logging.info( compatible(a,a_up) ) logging.info(a(10) + a_up(10)) The output I'm seeing when I run this is: LeafUnit('m', True) LeafUnit('m', True) LeafUnit('m', True) True True False IncompatibleUnitsError I'd understand if pickling units broke them, if it weren't for the fact that repr() is returning identical results for them. What am I missing? This is using v0.04 of the units package, and Google App Engine 1.4 SDK 1

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  • Can you create a "superset" target in Xcode ?

    - by thrusty
    For the purposes of unit testing I'd like to create an iPhone project target in Xcode that includes all of the release application files, plus some additional files containing code useful for UI unit testing. I can do this by duplicating the original application target; however, the problem with this is that every time I add a new source file to the app target, I need to also add it to the UnitTestUI target. It's not a big deal, just inconvenient to always remember to add files to both targets. Is there some way to set up a dependency so that every file added to the original app target is also auto added the unit test target?

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  • How do I test expectedExceptionsMessageRegExp (exception message) using TestNG?

    - by Thomman
    I'm using expectedExceptionsMessageRegExp annotation to test exception message, but the this is not executing correctly.please see the below code. Unit Test code: @Test (dependsOnMethods = "test1", expectedExceptions = IllegalArgumentException.class , expectedExceptionsMessageRegExp = "incorrect argument") public void testConverter() { try { currencyConverter = Converter.convert(val1,val2) } catch (MYException e) { e.printStackTrace(); } } Application code: if (val1 == null || val1.length() == 0) { throw new IllegalArgumentException("Val1 is incorrect"); } The unit test code should check the exception message , if both message are not matching , it should throw fail (unit test failed) . At present this is not happening , Am i doing something wrong?

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  • Sorting array of structs

    - by mrblippy
    Hi, i am having trouble making a method to sort an array of structs. i am tring to sort them in ascending order based on classcode. any help you could give would be appreciated struct unit { char classcode[4]; char *classname; }; void insertion_sort(struct unit u[], int n) { int j, p; struct unit tmp[1]; for(p = 1; p < n; p++) { tmp[0] = u[p]; for(j = p; j > 0 && (strcmp(tmp[j-1].classcode, tmp[p].classcode) > 0); j--) u[j] = u[j-1]; u[j] = tmp[0]; } }

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  • TDD Example for Business Apps

    - by Jimmo
    I understand the general idea about unit testing and have used it in scenarios where complex interactions were happening in a system, but I still have a question about all of those principles coming together. We are cautioned about not testing the framework, or the database. Good UI design does not lend itself to non-human testing. UI interaction in general is excluded in MVC frameworks. In many apps what is left?. 37signals talks about extensive unit testing, but in an app like Basecamp or Backpack, what exactly are the types of things being tested through appropriate unit tests? What would 100% code coverage mean in that scenario?

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  • django modeling

    - by SledgehammerPL
    Concept: Drinks are made of components. E.g. 10ml of Vodka. In some receipt the component is very particular (10ml of Finlandia Vodka), some not (10 ml of ANY Vodka). I wonder how to model a component to solve this problem - on stock I have particular product, which can satisfy more requirements. The model for now is: class Receipt(models.Model): name = models.CharField(max_length=128) (...) components = models.ManyToManyField(Product, through='ReceiptComponent') def __unicode__(self): return self.name class ReceiptComponent(models.Model): product = models.ForeignKey(Product) receipt = models.ForeignKey(Receipt) quantity = models.FloatField(max_length=9) unit = models.ForeignKey(Unit) class Admin: pass def __unicode__(self): return unicode(self.quantity!=0 and self.quantity or '') + ' ' + unicode(self.unit) + ' ' + self.product.genitive class Product(models.Model): name = models.CharField(max_length = 128) (...) class Admin: pass def __unicode__(self): return self.name class Stock(Store): products = models.ManyToManyField(Product) class Admin: pass def __unicode__(self): return self.name I think about making some table which joins real product (on stock) with abstract product (receiptcomponent). But maybe there's easy solution?

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  • django access to parent

    - by SledgehammerPL
    model: class Product(models.Model): name = models.CharField(max_length = 128) (...) def __unicode__(self): return self.name class Receipt(models.Model): name = models.CharField(max_length=128) (...) components = models.ManyToManyField(Product, through='ReceiptComponent') def __unicode__(self): return self.name class ReceiptComponent(models.Model): product = models.ForeignKey(Product) receipt = models.ForeignKey(Receipt) quantity = models.FloatField(max_length=9) unit = models.ForeignKey(Unit) def __unicode__(self): return unicode(self.quantity!=0 and self.quantity or '') + ' ' + unicode(self.unit) + ' ' + self.product.genitive And now I'd like to get list of the most often useable products: ReceiptComponent.objects.values('product').annotate(Count('product')).order_by('-product__count' the example result: [{'product': 3, 'product__count': 5}, {'product': 6, 'product__count': 4}, {'product': 5, 'product__count': 3}, {'product': 7, 'product__count': 2}, {'product': 1, 'product__count': 2}, {'product': 11, 'product__count': 1}, {'product': 8, 'product__count': 1}, {'product': 4, 'product__count': 1}, {'product': 9, 'product__count': 1}] It's almost what I need. But I'd prefer having Product object not product value, because I'd like to use this in views.py for generating list.

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  • DJANGO complex modelling

    - by SledgehammerPL
    Hello. I have such model now: receipt contains components. component contain product. The difference between component and product is, that component has quantity and measure unit: eg. component is 100g sugar - sugar is a product. So I need to make lots of components to satisfy different recipes - 100g sugar is not equal 200g sugar I wonder if I can remodel it to kick off components - in pure sql it's rather easy, but I'm trying to USE django - not making workarounds. class Receipt(models.Model): name = models.CharField(max_length=128) (...) components = models.ManyToManyField(Component) class Component(models.Model): quantity = models.FloatField(max_length=9) unit = models.ForeignKey(Unit) product = models.ForeignKey(Product) class Product(models.Model): name = models.CharField(max_length = 128) TIA

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  • Importing specific ( in my case - Themes.ThemesService.ThemesEnabled ) function / procedure in runet

    - by HX_unbanned
    Hi again :) I think subject tells everything ... I need this method only. No need to waste about 6Mb of included unit if only thing I need is one method from that unit ( Themes ) ... I was thinking of UxTheme unit, but it did not contain proper function. What Windows DLL do I need to import and what API function this method stands for? Thanks. P.S. Question is intended to cover not only this particular method, but others too as I will need to do same in MSXML and MM units ...

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  • How do I exclude outliers from an aggregate query?

    - by Margaret
    I'm creating a report comparing total time and volume across units. Here a simplification of the query I'm using at the moment: SELECT m.Unit, COUNT(*) AS Count, SUM(m.TimeInMinutes) AS TotalTime FROM main_table m WHERE m.unit <> '' AND m.TimeInMinutes > 0 GROUP BY m.Unit HAVING COUNT(*) > 15 However, I have been told that I need to exclude cases where the row's time is in the highest or lowest 5% to try and get rid of a few wacky outliers. (As in, remove the rows before the aggregates are applied.) How do I do that?

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  • Firewall issue with multiple SIP PROXY / REGISTRAR servers

    - by MikeBrom
    Hi We have a pair of Internet-facing SIP PROXY/REGISTRAR servers (for resilienced and load-balancing). When a SIP phone registers, it will be handled by one of the REGISTRAR servers (round-robin DNS) - and since this registration is renewed, the firewall port/address translation is maintained. Therefore, when a call is to be sent back to the phone the INVITE message passes successfully through the firewall. However, it is likely that the phone may register with one of the two servers, but the INVITE may come from the other. In this situation, the call fails since there is no translation in place on the firewall. Is there a feature in the SIP protocol to facilitate this? Any other ideas? As our traffic grows, we will no doubt end-up with more than two servers - so the problem will escalate. Thanks, Mike

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  • Iptables massive 1:1 NAT

    - by TiFFolk
    I have to connect two LANs: LAN1: 10.10.0.0/16 and LAN2: 192.168.0.0/16. I can't do simple routing, because 192.168.0.0/16 net is prohibited in LAN1, so I am thinking of using Full cone nat (1:1) to translate 192.168.x.y/16 to 10.11.x.y/16. Each translation is done by this rules: iptables -t nat -A PREROUTING -d 10.11.0.0/16 -j DNAT --to-destination 192.168.0.0/16 iptables -t nat -A POSTROUTING -s 192.168.0.0/16 -j SNAT --to-source 10.11.0.0/16 But I will have to enter 254*254*2 rules, what will, I think, result in enormous performance degradation. So, is there a way to write such one-to-one translation with minimum number of rules?

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  • Cloud services, Public IPs and SIP

    - by Guido N
    I'm trying to run a custom SIP software (which uses JAIN SIP 1.2) on a cloud box. What I'd really like is to have a real public IP aka which is listed by "ifconfig -a" command. This is because atm I don't want to write additional SIP code / add a SIP proxy in order to manage private IP addresses / address translation. I gave Amazon EC2 a go, but as reported here http://stackoverflow.com/questions/10013549/sip-and-ec2-elastic-ips it's not fit for purpose (they do a 1:1 NAT translation between the private IP of the box and its Elastic IP). Does anyone know of a cloud service that provides real static public IP addresses?

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  • What are the requirements for gettings django translations to work?

    - by Espen Christensen
    Hi, I am hosting several djangosites on a CentOS 5 box. But I'm having difficulties with translations. So first i had to upgrade the gettext package from 0.14 to 0.16, but that didn't help. Now i can make and compile tranlsations files with the managment commands, but the translations does not show. I am sure that the translation files are located at the right place since they work with the same setup on a local installation, and django's own translation files does not work. (e.g the admin is not translated). What could i be missing in my server setup that makes this happen?

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  • resolv.conf doesn't get set on reboot when networking is configured for static ip

    - by kenneth koontz
    I'm experiencing, what appears to be a hostname resolution issue in ubuntu 12.04 server edition when configuring my computer to use a static ip. In /etc/network/interfaces: # The primary network interface auto eth0 iface eth0 inet static address 192.168.1.28 netmask 255.255.255.0 gateway 192.168.1.1 Running $ sudo apt-get upgrade, results in a 'Failed to fetch...': . . . W: Failed to fetch http://us.archive.ubuntu.com/ubuntu/dists/precise-backports/universe/i18n/Translation-en_US Something wicked happened resolving 'us.archive.ubuntu.com:http' (-5 - No address associated with hostname) W: Failed to fetch http://us.archive.ubuntu.com/ubuntu/dists/precise-backports/universe/i18n/Translation-en Something wicked happened resolving 'us.archive.ubuntu.com:http' (-5 - No address associated with hostname) E: Some index files failed to download. They have been ignored, or old ones used instead. When I change my /etc/network/interfaces to: auto eth0 iface eth0 inet dhcp Everything works fine. Looking into /etc/resolv.conf provides some more hints...In cases where I was getting the resolving issue, resolve.conf was empty. No nameservers were specified. When I changed to dhcp from static and restarted networking. /etc/resolv.conf gets written to: 'nameserver 192.168.1.1'. Switching back from dhcp to static and restarting doesn't remove the nameserve entry. When I restart the system with static set, resolv.conf is empty. When I restart the system with dhcp set, resolv.conf has nameserver 192.168.1.1. So it appears that the issue is that resolve.conf is not getting written to correctly? Which package/code is responsible for writing to resolv.conf? Is there a particular package that I can take a look at open issues? UPDATE: istream posted a good article discussing changes to resolve.conf in 12.04. http://www.stgraber.org/2012/02/24/dns-in-ubuntu-12-04/

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  • Value of the HTML5 lang attribute

    - by user359650
    I'm working on a website which will offer localized content following the language+region approach as described on this W3.org page (e.g. fr-CA for Canadian French content, and fr-FR for "French French" content). As we consider content for each language+region to be unique, it is crucial to us that search engines properly identify and serve the content accordingly. By looking up on the Internet (e.g. this question), it appears that most people recommend the use of an ISO639 language code in the HTML lang attribute to describe the content language. Following this recommendation, we would en up using <html lang="fr"> which wouldn't enable the differentiation between the aforementioned language+region combinations. When reviewing the HTML4 specification, it seems that using language+region as a language code would be perfectly OK, as the en-US example is given as one possible value. However I couldn't find any confirmation of this in the HTML5 specification which doesn't seem to provide any example as to the possible allowed values. From there I tried to get a de facto answer by looking at what the web giants are doing. I looked at what Facebook are doing: they offer Candian French and French French versions of their websites with (slightly) different content, whilst the HTML lang value remains the same: fr-CA URL: http://fr-ca.facebook.com HTML lang attribute: <html lang="fr"> translation of the word 'email': courriel fr-FR URL: http://fr-fr.facebook.com/ HTML lang attribute: <html lang="fr"> translation of the word 'email': Adresse électronique Q: What is the recommended/standard way of describing content that was localized using the language+region approach in HTML5 ?

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  • Scaling background without scaling foreground in platformer?

    - by David Xu
    I'm currently developing a platform game and I've run into a problem with scaling resolutions. I want a different resolution of the game to still display the foreground unscaled (characters, tiles, etc) but I want the background to be scaled to fit into the window. To explain this better, my viewport has 4 variables: (x, y, width, height) where x and y are the top left corner and width and height are the dimensions. These can be either 800x600, 1024x768 or 1280x960. When I design my levels, I design everything for the highest resolution (1280x960) and expect the game engine to scale it down if a user is running in a lower resolution. I have tried the following to make it work but nothing I've come up with solves it so far: scale = view->width/1280; drawX = x * scale; drawY = y * scale; (this makes the translation too small for low resolution) and scale = view->width/1280; bgWidth = background->width*scale; bgHeight = background->height*scale; drawX = x + background->width/2 - bgWidth/2; drawY = y + background->height/2 - bgHeight/2; (this makes the translation completely wrong at the edges of the map) The thing is, no matter what resolution the game is run at, the map remains the same size, and the foreground is unscaled. (With a lower resolution you just see less of the foreground in the viewport) I was wondering if anyone had any idea how to solve this problem? Thank you in advance!

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  • Panning with the OpenGL Camera / View Matrix

    - by Pris
    I'm gonna try this again I've been trying to setup a simple camera class with OpenGL but I'm completely lost and I've made zero progress creating anything useful. I'm using modern OpenGL and the glm library for matrix math. To get the most basic thing I can think of down, I'd like to pan an arbitrarily positioned camera around. That means move it along its own Up and Side axes. Here's a picture of a randomly positioned camera looking at an object: It should be clear what the Up (Green) and Side (Red) vectors on the camera are. Even though the picture shows otherwise, assume that the Model matrix is just the identity matrix. Here's what I do to try and get it to work: Step 1: Create my View/Camera matrix (going to refer to it as the View matrix from now on) using glm::lookAt(). Step 2: Capture mouse X and Y positions. Step 3: Create a translation matrix mapping changes in the X mouse position to the camera's Side vector, and mapping changes in the Y mouse position to the camera's Up vector. I get the Side vector from the first column of the View matrix. I get the Up vector from the second column of the View matrix. Step 4: Apply the translation: viewMatrix = glm::translate(viewMatrix,translationVector); But this doesn't work. I see that the mouse movement is mapped to some kind of perpendicular axes, but they're definitely not moving as you'd expect with respect to the camera. Could someone please explain what I'm doing wrong and point me in the right direction with this camera stuff?

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  • update manager in ubuntu 12.10 can't access repository, but software center can

    - by user103597
    For some reason, whenever I try to search for updates with Ubuntu 12.10's update manager, I always get this error: Failed to download repository information, followed by the following details: W:Failed to fetch http://extras.ubuntu.com/ubuntu/dists/quantal/Release.gpg Unable to connect to extras.ubuntu.com:http: , W:Failed to fetch http://extras.ubuntu.com/ubuntu/dists/quantal/main/i18n/Translation-en Unable to connect to extras.ubuntu.com:http: , W:Failed to fetch http://extras.ubuntu.com/ubuntu/dists/quantal/main/i18n/Translation-en_CA Unable to connect to extras.ubuntu.com:http: , W:Failed to fetch http://extras.ubuntu.com/ubuntu/dists/quantal/main/source/Sources Unable to connect to extras.ubuntu.com:http: , W:Failed to fetch http://extras.ubuntu.com/ubuntu/dists/quantal/main/binary-amd64/Packages Unable to connect to extras.ubuntu.com:http: , W:Failed to fetch http://extras.ubuntu.com/ubuntu/dists/quantal/main/binary-i386/Packages Unable to connect to extras.ubuntu.com:http: , E:Some index files failed to download. They have been ignored, or old ones used instead. Initially I thought that for whatever reason the repositories were down, so I switched from the Canada server to the main server. I still got the same error. I also tried installing some things from the ubuntu software center. Funny thing is, that worked fine and I was able to successfully download and install software from the software center, so it seems that only update manager can't access the repositories. I have searched for and found similar cases (relating to ubuntu 12.10), but most of those cases involved ppa's, and I don't use any ppa's. Help would be appreciated. Thanks.

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  • Programming and Ubiquitous Language (DDD) in a non-English domain

    - by Sandor Drieënhuizen
    I know there are some questions already here that are closely related to this subject but none of them take Ubquitous Language as the starting point so I think that justifies this question. For those who don't know: Ubiquitous Language is the concept of defining a (both spoken and written) language that is equally used across developers and domain experts to avoid inconsistencies and miscommunication due to translation problems and misunderstanding. You will see the same terminology show up in code, conversations between any team member, functional specs and whatnot. So, what I was wondering about is how to deal with Ubiquitous Language in non-English domains. Personally, I strongly favor writing programming code in English completely, including comments but ofcourse excluding constants and resources. However, in a non-English domain, I'm forced to make a decision either to: Write code reflecting the Ubiquitous Language in the natural language of the domain. Translate the Ubiquitous Language to English and stop communicating in the natural language of the domain. Define a table that defines how the Ubiquitous Language translates to English. Here are some of my thoughts based on these options: 1) I have a strong aversion against mixed-language code, that is coding using type/member/variable names etc. that are non-English. Most programming languages 'breathe' English to a large extent and most of the technical literature, design pattern names etc. are in English as well. Therefore, in most cases there's just no way of writing code entirely in a non-English language so you end up with a mixed languages. 2) This will force the domain experts to start thinking and talking in the English equivalent of the UL, something that will probably not come naturally to them and therefore hinders communication significantly. 3) In this case, the developers communicate with the domain experts in their native language while the developers communicate with each other in English and most importantly, they write code using the English translation of the UL. I'm sure I don't want to go for the first option and I think option 3 is much better than option 2. What do you think? Am I missing other options?

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  • Frustum culling with third person camera

    - by Christian Frantz
    I have a third person camera that contains two matrices: view and projection, and two Vector3's: camPosition and camTarget. I've read up on frustum culling and it makes it seem easy enough for a first person camera, but how would I implement this for a third person camera? I need to take into effect the objects I can see behind me too. How would I implement this into my camera class so it runs at the same time as my update method? public void CameraUpdate(Matrix objectToFollow) { camPosition = objectToFollow.Translation + (objectToFollow.Backward *backward) + (objectToFollow.Up * up); camTarget = objectToFollow.Translation; view = Matrix.CreateLookAt(camPosition, camTarget, Vector3.Up); } Can I just create another method within the class which creates a bounding sphere with a value from my camera and then uses the culling based on that? And if so, which value am I using to create the bounding sphere from? After this is implemented, I'm planning on using occlusion culling for the faces of my objects adjacent to other objects. Will using just one or the other make a difference? Or will both of them be better? I'm trying to keep my framerate as high as possible

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  • Updating Ubuntu server from 8.10 to 10.04

    - by Ward
    I have a VPS that has Ubuntu 8.10 Server Edition installed on it and I would like to upgrade it to 10.04. What would be the correct way of doing this? I only have ssh access to it and a "Start/Shutdown VPS" in the client panel of the vendor. In other words, I do not have physical access to it. Also worth noting is that I apparently cannot install programs any more since the sources (osuosl.org ?) are not online. Not the ones this server has set anyway. # apt-get update Ign http://ubuntu.osuosl.org intrepid Release.gpg Ign http://ubuntu.osuosl.org intrepid/main Translation-en_US Ign http://ubuntu.osuosl.org intrepid/universe Translation-en_US Ign http://ubuntu.osuosl.org intrepid Release Ign http://ubuntu.osuosl.org intrepid/main Packages Ign http://ubuntu.osuosl.org intrepid/universe Packages Err http://ubuntu.osuosl.org intrepid/main Packages 404 Not Found Err http://ubuntu.osuosl.org intrepid/universe Packages 404 Not Found W: Failed to fetch http://ubuntu.osuosl.org/ubuntu/dists/intrepid/main/binary-amd64/Packages.gz 404 Not Found W: Failed to fetch http://ubuntu.osuosl.org/ubuntu/dists/intrepid/universe/binary-amd64/Packages.gz 404 Not Found E: Some index files failed to download, they have been ignored, or old ones used instead.

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  • Discuss: PLs are characterised by which (iso)morphisms are implemented

    - by Yttrill
    I am interested to hear discussion of the proposition summarised in the title. As we know programming language constructions admit a vast number of isomorphisms. In some languages in some places in the translation process some of these isomorphisms are implemented, whilst others require code to be written to implement them. For example, in my language Felix, the isomorphism between a type T and a tuple of one element of type T is implemented, meaning the two types are indistinguishable (identical). Similarly, a tuple of N values of the same type is not merely isomorphic to an array, it is an array: the isomorphism is implemented by the compiler. Many other isomorphisms are not implemented for example there is an isomorphism expressed by the following client code: match v with | ((?x,?y),?z = x,(y,z) // Felix match v with | (x,y), - x,(y,z) (* Ocaml *) As another example, a type constructor C of int in Felix may be used directly as a function, whilst in Ocaml you must write a wrapper: let c x = C x Another isomorphism Felix implements is the elimination of unit values, including those in tuples: Felix can do this because (most) polymorphic values are monomorphised which can be done because it is a whole program analyser, Ocaml, for example, cannot do this easily because it supports separate compilation. For the same reason Felix performs type-class dispatch at compile time whilst Haskell passes around dictionaries. There are some quite surprising issues here. For example an array is just a tuple, and tuples can be indexed at run time using a match and returning a value of a corresponding sum type. Indeed, to be correct the index used is in fact a case of unit sum with N summands, rather than an integer. Yet, in a real implementation, if the tuple is an array the index is replaced by an integer with a range check, and the result type is replaced by the common argument type of all the constructors: two isomorphisms are involved here, but they're implemented partly in the compiler translation and partly at run time.

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  • Animating DOM elements vs refreshing a single Canvas

    - by mgibsonbr
    A few years ago, when the HTML Canvas element was still kinda fresh, I wrote a small game in a rather "unusual" way: each game element had its own canvas, and frequently animated elements even had multiple canvases, one for each animation sprite. This way, the translation would be done by manipulating the DOM position of the canvases, while the sprite animation would consist of altering the visibility of the already drawn canvases. (z-indexes, of course, were the tricky part) It worked like a charm: even in IE6 with excanvas it showed a decent performance, and everything was rather consistent between browsers, including some smartphones. Now I'm thinking in writing a larger game engine in the same fashion, so I'm wondering whether it would be a good idea to do so in the current context (with all the advances in browsers and so on). I know I'm trading memory for time, so this needs to be customizable (even at runtime) for each machine the game will be running. But I believe using separate canvases would also help to avoid the game "freezing" on CPU spikes, since the translation would still happen even if the redraws lag for a while. Besides, the browsers' rendering engines are already optimized in may ways, so I'm guessing this scheme would also reduce the load on the CPU (in contrast to doing everything in JavaScript - specially the less optimized ones). It looks good in my head, but I'd like to hear the opinion of more experienced people before proceeding further. Is there any known drawback of doing this? I'm particulartly unexperienced in dealing with the GPU, so I wonder whether this "trick" would nullify any benefit of using a single, big canvas. Or maybe on modern devices it's overkill (though I'm skeptic about the claims that canvas+js - especially WebGL - will ever be a good alternative to native code). Any thoughts?

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