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  • Unable to install Android for Windows 7 because JDK is not found

    - by user1294663
    I have JDK SE7u4 installed in windows 7. I tried to install Android on Windows 7 using the installer_r18-windows.exe but no avail. The setup window showed the message saying that the Java SE JDK not found and ERROR: Failed to find Java version for C:\Windows\System32\java.exe The system cannot found the file specified. If you believe you have a JDK installed and it was not properly recognized, simply set an environment variable JAVA_HOME to point to it I right clicked on Computer Properties Advanced System Settings Environment variables. I created a NEW system variable called JAVA_HOME and set the value as C:\Program Files\Java\jdk1.7.0_04\bin or C:\Windows\System32\java.exe. I ran the installer again — the same error message still appeared.

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  • How should I store a Game Database on Android?

    - by Liam
    I'm looking at creating a game for Android and while I have most of the ins and outs worked out, the one thing I'm struggling with is how to store data for the game. Ultimately, the game will be based off of a lot of pre-defined data and statistics so the obvious choice to me would be something like SQLite, but as I'm pretty new to the realm of Android and Game Development, I'm not 100% certain if this is the right route to follow. The data will be general pre-defined data as well as player data (along the lines of careers stats - what place finished, etc). I was wondering if there was a better/best practice solution that wasn't SQLite and that would provide said functionality and if so, could you point me in the right direction?

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  • How much does it cost to develop an Android application?

    - by raychenon
    Following the same iPhone question. How much can a development team charge for an Android app like the official Twitter Inc ? In general how much amount of time is devoted to build the likes of Google Goggles , Google Skymap, Gmail with server side applications included :) Now if you're a solo developer and proud to show your app. How much time have you spent so far ? What was your background GUI desktop in Java, C#, web developer, started from zero programming experience ? Disclaimer : I've developed Android apps ( 10 000 downloads) on my free time and one commercial to be published. Just to know the amount of efforts needed to catch up :)

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  • Aero to Accelerate Android Application Development

    The mobile application development arena saw the dawn of a new mobile handset that capitalized on the rapid strides that have recently characterized the Android application development scene. The Aero is an Android handset unveiled by AT&T developed in the trusted stables of Dell. The Android smartphone has laid to rest all rumours that have floated around Dell's launch of their first Android device.

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  • Problem downloading Android SDK?

    - by primehunter326
    So I'm trying to download the Android SDK for Windows from their website but it isn't working. The download seems to proceed without a hitch but something is wrong because the downloaded .zip is only 2-3 MB (size varies), MD5 doesn't match and the file won't open or extract. Obviously the download is corrupt but I have no idea why. A quick google didn't turn up anyone else with this problem to indicate that it might be on the server side. My connection is rock solid and I've never had issues with it so I'm not sure what it could be on my end. I tried downloading the linux version as well and tried using the alternate link, both to no avail. Having recently discovered this amazing community I thought I'd ask here. Any ideas?

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  • Android : deux autres constructeurs signent un accord avec Microsoft pour se protéger d'éventuelles poursuites

    Android : deux autres constructeurs signent un accord avec Microsoft pour se protéger d'éventuelles poursuites La longue liste des constructeurs Android ayant signé un accord pour éviter des poursuites judiciaires pour violation des brevets par Microsoft dans leurs terminaux vient encore de s'allonger. Aux côtés de Samsung, HTC, ACER, LG pour ne citer que ceux-là, viennent s'ajouter deux nouveaux fabricants de dispositifs Android. Microsoft vient d'annoncer qu'il a signé des accords avec la société Coby Electronics, spécialisée dans la fabrication de téléviseurs connectés, qui produit des tablettes à faible coût sur Android et Chrome OS, et le constructeur Aluratek qui p...

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  • Prevent runaway threads and ultimately physical overheating and battery drain on Android [migrated]

    - by foampile
    I was wondering if there is a system monitor app that will raise (audible) alerts and offer app closure if it detects runaway threads on Android that cause physical overheating and battery drain. E.g., I just had to turn my phone off because there was a runaway thread that I think was constantly trying to refresh FB where there was very poor connection, so it was going in a virtually endless loop. But I get that with other apps too and not just Facebook. I'd like to actually shut apps down when they're detected. I am not kidding, I nearly burned my fingertips when I touched my phone -- it was on for only 2 hrs and the battery was almost dead. It is because 4G is very poor inside my office building and I checked Facebook walking between my vehicle and the building this AM. After that, the app kept trying to refresh continuously without success and overheating the phone.

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  • Things to do to port game made for iOS in Unity to Android?

    - by 2600th
    I have just made my first game for iOS and submitted it to app store. I was thinking of porting my game to Android also. I would like to know things one need to do/remember to port game made for iOS in Unity to Android. How to handle different screen resolutions and pixel densities, optimizations required, etc. Any other suggestions and important things you think I should know? EDIT: Also, should I handle builds according to device resolutions or by pixel density?

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  • I finished "Beginning Android Games", should I use its framework?

    - by orod
    I've worked through Mario Zechner's "Beginning Android Games" and have made my own pong and asteroids game using the framework used in the book. I have also downloaded the source code for Replica Island and am able to run that. I like Replica Island's framework over the one I made from reading the book. Some differences are that Replica Island uses different activities for each screen instead of Zechner's Screen class and that Replica Island can use a lot of textures and isn't limited to textures with dimensions of powers of 2. If I'm serious about writing games and apps for Android should I learn Replica Island's framework and use that instead of the one I made while reading Zechner's book?

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  • How can I send SMS from my PC using my Android Phone (Galaxy S3)

    - by Dean Rather
    I've been a long-time Nokia fan, but finally succumbed to the Samsung Galaxy S3's amazing screen, & Android's Open community. One feature I use a lot (about a hundred times a day...) is Nokia PC Suite's ability to send SMS via the phone. It: Uses my phone's contact list. Notifies me when I get an sms. Allows me to send SMS using my PC's keyboard. Essentially turning SMS into just another IM medium I use on the PC. How will I do this with the Samsung Galaxy S3 + Windows 7?

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  • What should be learned for someone starting in Android Games?

    - by user14544
    I know this might be a little subjective. But I've read the other questions. A lot of answers kept on popping up like to use box2d, libgdx, andEngine, etc. So the real question is, what would be the best to start off with as a beginner. I have some experience with java code, just by reading about in the Oracle Docs. I've gone through Flash and Eclipse. When i mean gone through, i don't mean i have actually created my own game from Flash or Eclipse, but i just learn things here and there. Currently I'm reading Beginning Android for Beginners but I don't have the knowledge to implement my own Ideas into the game tutorials because of lack of experience. I'm looking for a way to learn how to program to create games for Android. While at the same time get experience from programming. I do not want to learn those drag and drop game making applications such as GameMaker.

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  • CyanogenMod 11 M7 disponible et apporte Android 4.4.2, les Nightlies passent à Android 4.4.3 avant une sortie finale prévue pour juillet

    CyanogenMod 11 M7 disponible et apporte Android 4.4.2 les Nightlies passent à Android 4.4.3 avant une sortie finale prévue pour juilletEn 2008, un hacker fan de Linux au pseudonyme de JesusFreke, développa pour le HTC Dream les prémices d'un système d'exploitation mobile qui allait devenir par la suite une ROM non officielle (CyanogenMod) du populaire Android.CyanogenMod a au fil du temps gagné le coeur d'un nombre important d'utilisateurs d'Android, qui ont trouvé en l'OS le moyen de garder la...

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  • How much memory can i safely use on android?

    - by xastor
    To make my game more fluid, I try to prevent memory allocations during the game I am writing. To that end, I allocate a whopping 16MB of buffers on startup and then use those as I go along. When I check in Eclipse my game now uses 24MB in total, which does not change noticeably during the game. This all works fine on the phone I have now (android 2.3, motorola defy) but I wonder if I'm going to run into problems with this on other phones or tablets that run android 2.2 or higher (which is what I'm aiming for)?

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  • How to visualize real time data on Android? [closed]

    - by matarsak
    I want to build and android app that visualizes real time data (2D animation). I set up a UDP channel that get the data, now I want to visualize it. I know that I can use OpenGL ES, but after a few weeks, I dont think that I'm able to learn that. What about Android Processing? Could it be used for an extensive visualization task like this? or is it limited in some way? I've heard it's not hard learn. Any other options?

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  • How to programmatically add view in ViewFlipper

    - by barmaleikin
    Hi, I have following main layout: <LinearLayout android:id="@+id/LinearLayout01" android:layout_width="fill_parent" android:layout_height="fill_parent" xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical"> <ViewFlipper android:id="@+id/viewstack" android:layout_width="fill_parent" android:layout_height="fill_parent"> <!-- Here I want to add my views which are located in separated xml files. --> </ViewFlipper> </LinearLayout> Here is example of my view: view_url.xml view_text.xml <EditText android:text="@+id/EditText01" android:id="@+id/EditText01" android:layout_height="wrap_content" android:contentDescription="Enter your text here" android:layout_width="fill_parent" android:height="200dp"/> I am trying to add views: viewstack = (ViewFlipper) findViewById(R.id.viewstack);)); View viewText = (View) findViewById(R.layout.view_text); viewstack.addView(viewText); < -- Emulator is crashing at this line View viewUrl = (View) findViewById(R.layout.view_url); viewstack.addView(viewUrl); I dont have any idea what is wrong with my code. I decided to put all my views in one file, but I still want to know how to fix my initial code.

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  • findViewById returns null for EditText

    - by jayesh
    public class MainActivity extends Activity { private EditText editText; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); editText = (EditText) findViewById(R.id.etext); if(editText == null) { Log.v("editText", "booohooo"); } else { Log.v("editText", "Success"); } final Button button = (Button) findViewById(R.id.gobutton); button.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { if(editText != null) { Log.v("editText", "is not NULL"); } else { Log.v("editText", "is NULL :("); } // Perform action on click if(editText != null) { editText.getText(); } else { Log.v("editText", "is NULL"); } Log.v("url", editText.getText().toString().trim()); Intent browserIntent = new Intent(Intent.ACTION_VIEW, Uri.parse(editText.getText().toString().trim())); startActivity(browserIntent); } }); } } <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <TextView android_id="@+id/websiteurlheading" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Enter web site URL" /> <EditText android_id="@+id/etext" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_below="@id/websiteurlheading" /> <Button android:id="@+id/gobutton" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Enter" /> </LinearLayout> Any help is appreciated.

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  • How To Include Transitive Dependencies

    - by Brad Rhoads
    I have 2 gradle projects: an Android app and a RoboSpock test. My build.gradle for the Android app has . . . dependencies { compile fileTree(dir: 'libs', include: '*.jar') compile ('com.actionbarsherlock:actionbarsherlock:4.4.0@aar') { exclude module: 'support-v4' } } . . . and builds correctly by itself, e.g assembleRelease works. I'm stuck getting the test to work. I gets lots of errors such as: package com.google.zxing does not exist Those seem to indicate that the .jar files aren't being picked up. Here's my build.gradle for the test project: buildscript { repositories { mavenLocal() mavenCentral() } dependencies { classpath 'com.android.tools.build:gradle:0.9.+' classpath 'org.robospock:robospock-plugin:0.4.0' } } repositories { mavenLocal() mavenCentral() } apply plugin: 'groovy' dependencies { compile "org.codehaus.groovy:groovy-all:1.8.6" compile 'org.robospock:robospock:0.4.4' } dependencies { compile fileTree(dir: ':android:libs', include: '*.jar') compile (project(':estanteApp')) { transitive = true } } sourceSets.test.java.srcDirs = ['../android/src/', '../android/build/source/r/debug'] test { testLogging { lifecycle { exceptionFormat "full" } } } project.ext { robospock = ":estanteApp" // project to test } apply plugin: 'robospock' As that shows, I've tried adding transitive = true and including the .jar files explicitly. But no matter what I try, I end up with the package does not exist error.

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  • Android openvpn + zeroconf browser sending mdns query packets over eth0 instead of tap0 interface on wifi

    - by Mrunal
    On an android device, I am connecting to a remote network using openvpn for performing service discovery. WORKING CASE: After the device is camped on 3g/4g and after connecting to remote network by openvpn, when the zeroconf browser is launched, I can see the mdns query packets being send through the tap0 interface resulting into rendering of services on the browser. From the tcpdump captured on the device, I can see that the mdns query packets are send to tap0 interface. tap0 ip: 192.168.11.200 Route table information: Destination Gateway Genmask Flags Metric Ref Use Iface 76.26.112.234 10.179.240.1 255.255.255.255 UGH 0 0 0 pdpbr1 10.179.240.1 * 255.255.255.255 UH 0 0 0 pdpbr1 32.1.72.136 * 255.255.255.255 UH 0 0 0 pdpbr0 10.179.240.0 * 255.255.255.0 U 0 0 0 pdpbr1 192.168.11.0 * 255.255.255.0 U 0 0 0 tap0 default 192.168.11.1 0.0.0.0 UG 0 0 0 tap0 NOT WORKING CASE: However, after switching on the wifi and connecting it to remote network, when the zeroconf browser is launched, instead of sending the mdns query packets to tap0 interface; these packets are being send to eth0 interface due to which we cannot see the services. From the tcpdump captured on the device, I can see that mdns query packets are send to eth0 interface. tap0 ip: 192.168.11.200 eth0 ip: 192.168.43.230 route table information: Destination Gateway Genmask Flags Metric Ref Use Iface 76.26.112.234 192.168.43.1 255.255.255.255 UGH 0 0 0 eth0 32.1.72.136 * 255.255.255.255 UH 0 0 0 pdpbr0 192.168.11.0 * 255.255.255.0 U 0 0 0 tap0 192.168.43.0 * 255.255.255.0 U 0 0 0 eth0 default 192.168.11.1 0.0.0.0 UG 0 0 0 tap0 In the above case, even though there is a default route for tap0, all the multicast packets are being routed through eth0. How is this possible? Has anyone observed a similar problem and it would be really helpful if you can help us to discover services through zeroconf browser after the device is connected to remote network via openvpn through wifi. Thank You Very much, Mrunal

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  • Syncing Multiple Google Calendars and with Outlook and Android

    - by Fred Thomas
    Perhaps this is a multipart question, but I deal with a lot of calendars in my life, and want to know if there is some way to sync them all together, and maintain appropriate privacy. So I have a family calendar that my ex and I maintain for kid events, and I have a personal calendar for my own life, and I have an Outlook work calendar, for work. Ideally I'd look at my calendar on my Android phone. Is it possible to sync them all together? Is it possible for there to be one calendar to rule them all on my phone, but have the other calendars blank out spaces that are from other calendars, but only show the blanked out without the details. (I don't want my date with Miss Hottie to appear that way on the family calendar, and I probably don't want my visit to the proctologist to appear in the corporate exchange server.) Are there tools available to do this? Bonus question, can I do the same with my to do lists? Double bouns question -- how can I solve world hunger and help us to all live together in peace? :-)

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  • Android - How do I load a contact Photo?

    - by PaulH
    I'm having trouble loading a photo for a contact in Android. I've googled for an answer, but so far have come up empty. Does anyone have an example of querying for a Contact, then loading the Photo? So, given a contactUri which comes from an Activity result called using startActivityForResult(new Intent(Intent.ACTION_PICK,ContactsContract.CommonDataKinds.Phone.CONTENT_URI),PICK_CONTACT_REQUEST) is: content://com.android.contacts/data/1557 The loadContact(..) works fine. However when I call the getPhoto(...) method, I get a null value for the photo InputStream. It is also confusing because the URI values are different. The contactPhotoUri evaluates to: content://com.android.contacts/contacts/1557 See the comments inline in the code below. class ContactAccessor { /** * Retrieves the contact information. */ public ContactInfo loadContact(ContentResolver contentResolver, Uri contactUri) { //contactUri --> content://com.android.contacts/data/1557 ContactInfo contactInfo = new ContactInfo(); // Load the display name for the specified person Cursor cursor = contentResolver.query(contactUri, new String[]{Contacts._ID, Contacts.DISPLAY_NAME, Phone.NUMBER, Contacts.PHOTO_ID}, null, null, null); try { if (cursor.moveToFirst()) { contactInfo.setId(cursor.getLong(0)); contactInfo.setDisplayName(cursor.getString(1)); contactInfo.setPhoneNumber(cursor.getString(2)); } } finally { cursor.close(); } return contactInfo; // <-- returns info for contact } public Bitmap getPhoto(ContentResolver contentResolver, Long contactId) { Uri contactPhotoUri = ContentUris.withAppendedId(Contacts.CONTENT_URI, contactId); // contactPhotoUri --> content://com.android.contacts/contacts/1557 InputStream photoDataStream = Contacts.openContactPhotoInputStream(contentResolver,contactPhotoUri); // <-- always null Bitmap photo = BitmapFactory.decodeStream(photoDataStream); return photo; } public class ContactInfo { private long id; private String displayName; private String phoneNumber; private Uri photoUri; public void setDisplayName(String displayName) { this.displayName = displayName; } public String getDisplayName() { return displayName; } public void setPhoneNumber(String phoneNumber) { this.phoneNumber = phoneNumber; } public String getPhoneNumber() { return phoneNumber; } public Uri getPhotoUri() { return this.photoUri; } public void setPhotoUri(Uri photoUri) { this.photoUri = photoUri; } public long getId() { return this.id; } public void setId(long id) { this.id = id; } } } Clearly, I'm doing something wrong here, but I can't seem to figure out what the problem is. Thanks.

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  • Eclipse wont open Android Xml files

    - by mike
    I'm just starting with Android and everything seems to be working fine, but when I try to look at any XML file in eclipse, I get the following error. The only way I can see them is by "Opening With" - TextFile. org.eclipse.core.runtime.CoreException: Error opening the Android XML editor. Is the document an XML file? at com.android.ide.eclipse.adt.internal.editors.AndroidEditor.createTextEditor(Unknown Source) at com.android.ide.eclipse.adt.internal.editors.AndroidEditor.createAndroidPages(Unknown Source) at com.android.ide.eclipse.adt.internal.editors.AndroidEditor.addPages(Unknown Source) at org.eclipse.ui.forms.editor.FormEditor.createPages(FormEditor.java:138) at org.eclipse.ui.part.MultiPageEditorPart.createPartControl(MultiPageEditorPart.java:357) at org.eclipse.ui.internal.EditorReference.createPartHelper(EditorReference.java:662) at org.eclipse.ui.internal.EditorReference.createPart(EditorReference.java:462) at org.eclipse.ui.internal.WorkbenchPartReference.getPart(WorkbenchPartReference.java:595) at org.eclipse.ui.internal.EditorReference.getEditor(EditorReference.java:286) at org.eclipse.ui.internal.WorkbenchPage.busyOpenEditorBatched(WorkbenchPage.java:2857) at org.eclipse.ui.internal.WorkbenchPage.busyOpenEditor(WorkbenchPage.java:2762) at org.eclipse.ui.internal.WorkbenchPage.access$11(WorkbenchPage.java:2754) at org.eclipse.ui.internal.WorkbenchPage$10.run(WorkbenchPage.java:2705) at org.eclipse.swt.custom.BusyIndicator.showWhile(BusyIndicator.java:70) at org.eclipse.ui.internal.WorkbenchPage.openEditor(WorkbenchPage.java:2701) at org.eclipse.ui.internal.WorkbenchPage.openEditor(WorkbenchPage.java:2685) at org.eclipse.ui.internal.WorkbenchPage.openEditor(WorkbenchPage.java:2676) at org.eclipse.ui.ide.IDE.openEditor(IDE.java:651) at org.eclipse.ui.ide.IDE.openEditor(IDE.java:610) at org.eclipse.jdt.internal.ui.javaeditor.EditorUtility.openInEditor(EditorUtility.java:361) at org.eclipse.jdt.internal.ui.javaeditor.EditorUtility.openInEditor(EditorUtility.java:168) at org.eclipse.jdt.ui.actions.OpenAction.run(OpenAction.java:229) at org.eclipse.jdt.ui.actions.OpenAction.run(OpenAction.java:208) at org.eclipse.jdt.ui.actions.SelectionDispatchAction.dispatchRun(SelectionDispatchAction.java:274) at org.eclipse.jdt.ui.actions.SelectionDispatchAction.run(SelectionDispatchAction.java:250) at org.eclipse.jdt.internal.ui.packageview.PackageExplorerActionGroup.handleOpen(PackageExplorerActionGroup.java:373) at org.eclipse.jdt.internal.ui.packageview.PackageExplorerPart$4.open(PackageExplorerPart.java:526) at org.eclipse.ui.OpenAndLinkWithEditorHelper$InternalListener.open(OpenAndLinkWithEditorHelper.java:48) at org.eclipse.jface.viewers.StructuredViewer$2.run(StructuredViewer.java:842) at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42) at org.eclipse.core.runtime.Platform.run(Platform.java:888) at org.eclipse.ui.internal.JFaceUtil$1.run(JFaceUtil.java:48) at org.eclipse.jface.util.SafeRunnable.run(SafeRunnable.java:175) at org.eclipse.jface.viewers.StructuredViewer.fireOpen(StructuredViewer.java:840) at org.eclipse.jface.viewers.StructuredViewer.handleOpen(StructuredViewer.java:1101) at org.eclipse.jface.viewers.StructuredViewer$6.handleOpen(StructuredViewer.java:1205) at org.eclipse.jface.util.OpenStrategy.fireOpenEvent(OpenStrategy.java:264) at org.eclipse.jface.util.OpenStrategy.access$2(OpenStrategy.java:258) at org.eclipse.jface.util.OpenStrategy$1.handleEvent(OpenStrategy.java:298) at org.eclipse.swt.widgets.EventTable.sendEvent(EventTable.java:84) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1003) at org.eclipse.swt.widgets.Display.runDeferredEvents(Display.java:3880) at org.eclipse.swt.widgets.Display.readAndDispatch(Display.java:3473) at org.eclipse.ui.internal.Workbench.runEventLoop(Workbench.java:2405) at org.eclipse.ui.internal.Workbench.runUI(Workbench.java:2369) at org.eclipse.ui.internal.Workbench.access$4(Workbench.java:2221) at org.eclipse.ui.internal.Workbench$5.run(Workbench.java:500) at org.eclipse.core.databinding.observable.Realm.runWithDefault(Realm.java:332) at org.eclipse.ui.internal.Workbench.createAndRunWorkbench(Workbench.java:493) at org.eclipse.ui.PlatformUI.createAndRunWorkbench(PlatformUI.java:149) at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:113) at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:194) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLauncher.java:110) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.java:79) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:368) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:179) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

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  • setTextFilterEnabled() method problem in android. how???

    - by androidbase Praveen
    i have extended the list activity class and have custom adapter for the list view. i want to set the textfilter for that list view. if i code getListView().setTextFilterEnabled(true); but i have three rows in my listview. i have to listen the first row of each list item. how to do that? any Idea? the documentation tells use Filterable interface. tell me how to implement the text filter for the first row.????

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  • How to attach a scroll bar to a canvas in android ?

    - by panzerschreck
    Hello, I am drawing up a grid on a canvas as below, I have not been able to get the scroll bar to appear, I looked around for examples, but none of them give details on drawing scroll bars for custom views. Your help is much appreciated. public class GridActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // i tried to do as in the documentation nothing seems to happen LinearLayout lLayout = new LinearLayout(this); lLayout.addView(new CustomDrawableView(this), new ViewGroup.LayoutParams(800,600)); FrameLayout fLayout = new FrameLayout(this); fLayout.addView(lLayout, new ViewGroup.LayoutParams(800,600)); setContentView(fLayout); } private class GridView extends ScrollView { private ShapeDrawable[] mDrawable; public GridView (Context context) { // some initialization } protected void onDraw(Canvas canvas) { for each i mDrawable[i].draw(canvas) } } }

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  • Lazy Load images on Listview in android(Beginner Level)?

    - by Praveen Chandrasekaran
    Hi all, I am working on the listview with the custom adapter. I want to load the images and text view on it. The images are load from the internet urls. I just want to show the images which are visible list item to hte user. I refered the Shelves opensource project example from romainguy, but its to complicated to understand the code. For a beginner level, I just want to know how to handle the tag between the adapter and activity. From the commonsware example I can set the tag on adapter, but can't show the corresponding image at the idle state of the listview. Please help me with your ideas. Sample codes are more understandable. Thanks. EDIT: The combination of Efficient and Slow Adapter in ApiDemos is more helpful to understand.

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