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  • How can I move the Windows 7 Preview Pane to the bottom?

    - by Rich Bennema
    When searching for files in Windows Explorer, I like to use the Preview Pane to determine if it is the file I was looking for. But with the Preview Pane on the right hand side, either the preview is squished and unreadable or I need to make the Preview Pane wider which ends up hiding a lot of search information. Is there a way to move the Preview Pane to the bottom of the screen. I would rather see less lines in the preview and less files in the search results but be able to see (and read) all of what is being shown.

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  • Checkers AI Algorithm

    - by John
    I am making an AI for my checkers game and I'm trying to make it as hard as possible. Here is the current criteria for a move on the hardest difficulty: 1: Look For A Block: This is when a piece is being threatened and another piece can be moved in behind it to protect it. Here is an example: Black Moves |W| |W| |W| |W| | | |W| |W| |W| |W| |W| | | |W| |W| | | | | |W| | | | | | | | | |B| | | | | |B| | | |B| |B| |B| |B| |B| |B| | | |B| |B| |B| |B| White Blocks |W| |W| |W| |W| | | |W| | | |W| |W| |W| |W| |W| |W| | | | | |W| | | | | | | | | |B| | | | | |B| | | |B| |B| |B| |B| |B| |B| | | |B| |B| |B| |B| 2: Move pieces out of danger: if any piece is being threatened, and a piece cannot block for that piece, then it will attempt to move out of the way. If the piece cannot move out of the way without still being in danger, the computer ignores the piece. 3: If the computer player owns any kings, it will attempt to 'hunt down' enemy pieces on the board, if no moves can be made that won't in danger the king or any other pieces, the computer ignores this rule. 4: Any piece that is owned by the computer that is in column 1 or 6 will attempt to go to a side. When a piece is in column 0 or 7, it is in a very strategic position because it cannot get captured while it is in either of these columns 5: It makes an educated random move, the move will not indanger the piece that is moving or any piece that is on the board. 6: If none of the above are possible it makes a random move. This question is not really specific to any language but if all examples could be in Java that would be great, considering this app is written in android. Does anyone see any room for improvement in this algorithm? Anything that would make it better at playing checkers?

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  • Game actions that take multiple frames to complete

    - by CantTetris
    I've never really done much game programming before, pretty straightforward question. Imagine I'm building a Tetris game, with the main loop looking something like this. for every frame handle input if it's time to make the current block move down a row if we can move the block move the block else remove all complete rows move rows down so there are no gaps if we can spawn a new block spawn a new current block else game over Everything in the game so far happens instantly - things are spawned instantly, rows are removed instantly etc. But what if I don't want things to happen instantly (i.e animate things)? for every frame handle input if it's time to make the current block move down a row if we can move the block move the block else ?? animate complete rows disappearing (somehow, wait over multiple frames until the animation is done) ?? animate rows moving downwards (and again, wait over multiple frames) if we can spawn a new block spawn a new current block else game over In my Pong clone this wasn't an issue, as every frame I was just moving the ball and checking for collisions. How can I wrap my head around this issue? Surely most games involves some action that takes more than a frame, and other things halt until the action is done.

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  • Thunderbird: how to move mails into correct thread? (mailing lists)

    - by unor
    I'm subscribed to some mailing lists and every day people reply to a wrong mail (or they don't reply at all), so that their mail lands in the wrong (or a new) thread. I set the mail display in "View ? Sort by" to "Threaded". Example: mailing list "Foobar": [Foobar] random topic Re: [Foobar] random topic Re: [Foobar] random topic Re: [Foobar] random topic Re: [Foobar] random topic [Foobar] I'm John Doe Re: [Foobar] I'm John Doe Re: [Foobar] Welcome, John Re: [Foobar] random topic There are two discussions, one about "random topic", one about "John Doe". The subject line changes in the discussion about John Doe, which is fine (no problem here). But the last mail should be pigeonholed in the first thread. Instead it is at the top-level. Now, how can I move that last mail into the correct thread? I tried to drag&drop it at the mail I think it should be a reply to, but this doesn't work. I think theoretically it should be possible by fiddling with the mail headers after receiving the mail, but this doesn't seem to be a comfortable way.

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  • How to move the Windows 7 bootloader to the Windows 7 partition?

    - by pauldoo
    I recently installed Windows 7 in a triple boot setup alongside XP and Linux. When I was finished and was in the process of restoring the bootloader for Linux I discovered something strange about what Windows 7 had done. I discovered that Windows 7 had not installed a bootloader to it's own partition, and instead had instead set up a bootloader on the pre-existing XP partition that offers a choice between 7 and XP. This behaviour has been noticed by others. Now my booting is slightly odd. I have GRUB on the MBR which lets me choose between Linux and Windows. When I select Windows I have Grub boot to the XP partition where I get the 2nd choice between 7 and XP. Why doesn't the Windows 7 installer put the Windows 7 bootloader on the Windows 7 partition like all previous MS OSs? This is now going to be a real problem for me, as I now want to wipe the XP partition and install something else there (probably another non-MS OS). How can I move the bootloader for Windows 7 onto the Windows 7 partition, thus making it bootable and allowing me to safely wipe the XP partition?

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  • How to move my data from my old MacBook Pro to my new one?

    - by Tim Büthe
    I just purchased a new MacBook Pro and already got an 2008 model. I wonder how I move all my data over to the new one. My first idea was, to use my Time Machine backup and restore from it, which seems to be a good idea and should work just fine regarding to this link: http://blog.duncandavidson.com/2008/01/restoring-from-time-machine.html. But, since my current MacBook got older Software on it, like iLife '08 instead of iLife '09 I would have to upgrade this afterwards. Is this correct, or does Time Machine does some magic to exclude well known software? And is it possible to reinstall or upgrade iLife with the included installation DVDs? My second idea is, to just swap the hard drives instead of using the Time machine backup. If it is not too complicated to remove the hdd, this should be the fastest way. This also has the benefit, that the 2008er MacBook then contains a brand new installation and I don't have to remove all my stuff or reinstall Mac OS before I give it away. My question on that second idea would be: does snow leopard handle this stuff correctly? I reboot with the new hardware and all just works fine? So in a nutshell: What would you do: restore from backup or swap drives? And what about the new software?

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  • Getting rsync to move file from source to destination ?

    - by fabien-barbier
    Is rsync is a good choice for my project ? I have to : - copy files from source to destination folder via SSH, - be sure all files are copied, - delete source files after copy. - if I have conflict name, I have to rename files. It looks like I can use option : --remove-source-files (to delete source files) But how rsync manage conflict, can I had rules ? Use case on my project : I run scientific calculation on server A and results are inserted in folder "process", for each calculation I have a repository like this : /process/calc1. Now I would like to transfer repository "/calc1" to server B (I get /process/calc1), and delete "calc1" from server A. ...During another calculation I get "/process/calc2" on server A, the idea is also to move "calc2" in "/process/" directory on server B, then I have now on server B : - /process/calc1 - /process/calc2 (and /process/ on server A is empty). How rsync will manage conflict (on server B) if I have another folder like "/process/calc1" in server A after a new calculation (if "/process/calc1" already exist on server B) ? Is it possible to add rules with rsync, and rename "/process/calc1" by "process/calc1R2" in server B ? And so on (ex:calc1R3) ? Thanks.

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  • How to move or delete files from a folder containing 2 million files on an NTFS drive?

    - by Beau
    The issue is that any modification to the directory locks up Explorer indefinitely, though Samba access to other directories still works. I've tried moving files locally and over Samba. Even enumerating the directory to get the list of files locks up the computer indefinitely. I tried using Python's win32file.FindFilesIterator to iterate the files but that also hangs. My idea was to move each file to a different directory (in a directory above the directory we're dealing with) based on its timestamp, so that we'd have at most a thousand or so files in each directory... But since I can't even enumerate the files, that's been a non-starter. If I have to give up and just nuke the directory I'm willing to do that, but a standard delete also hangs indefinitely. I have set these two parameters to increase speed and they also did not help the issue: R:\>fsutil behavior query disablelastaccess disablelastaccess = 1 R:\>fsutil behavior query disable8dot3 disable8dot3 = 1 These are all sequential images that would have run into the 'bug' with 8.3 filenames whereby many similarly named files in one directory can take a long time to compute 8.3 filenames. From what I understand this data is stored in the file system even after disable8dot3 is enabled, so it may still be contributing to the problem. Any ideas?

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  • SQL Server architecture - they want to move my database to new instance...Why?

    - by O'MALLEY
    Our current production database environment contains about 10 similarily managed databases. Our agency has just purchased and is installing new blade chasses and wants to move my database to a new instance (leaving the other 9 on another). This decision is being driven by one of our IT staff, not a DBA. I am a project manager, not a DBA but I know enough to not necesarrily have a good feeling about this decision and I am urging our IT department to make a sound decision based on what is best for the database. Our IT department has stated that it is not good to have all our eggs in one basket, and has also stated that my database contains "regulatory data" so it should be on its own instance. A couple of truths: - None of the databases on the current instance are OLTP databases nor are any of them data warehouses - My database currently has joins/views to a couple of the other databases in the production environment So my questions are as follows: Am I wrong to disregard a statement about eggs in baskets? (hello, this is why we have maintenance plans/disaster recovery plans). I'll mention that other databases also have regulatory data too. What types of questions do I need to ask to determine if this is a sound decicion? (A DBA friend mentioned that if the service level agreement of said database does not radically differ from the others then why do they want to do this?) I have done some research on linked servers. What arguments should I bring forth about the fact that I have views setup that rely on data from other DBs currently?

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  • How can I move linked Word/Excel files without breaking the links under Windows 7?

    - by DOUG NEEDHAM
    I currently operate under Windows XP and have multiple links between my Word and Excel files. I have to upgrade to Windows 7. When the .doc and .xls files are converted to .docm and .xlsm, respectively, the links no longer work. The Word document is still attempting to point back to the old .xls file rather than the new file. Also, creating new links between Word and Excel within Office 2010 doesn't seem to work. I create the new link, switch it from "Auto" to "Manual" and everything works fine. But when I copy the files to another folder, the Word document is still trying to link to the file in the previous folder rather than the new folder. This always worked in Windows XP. I've been using linked Word/Excel documents for 10+ years and have never really had a problem. I'm very careful to maintain Word and Excel filenames when moving the files to a new folder. The process has always been to 1.) move the files, 2.) update the links, 3.) rename the files, and 4.) update the links again. It's my understanding that under Windows XP, links between Word and Excel are relative. But under Windows 7 (and Office 2010?), those same links become fixed.

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  • how can i move ext3 partition to the beginning of drive without losing data?

    - by Felipe Alvarez
    I have a 500GB external drive. It had two partitions, each around 250GB. I removed the first partition. I'd like to move the 2nd to the left, so it consumes 100% of the drive. How can this be accomplished without any GUI tools (CLI only)? fdisk Disk /dev/sdd: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Disk identifier: 0xc80b1f3d Device Boot Start End Blocks Id System /dev/sdd2 29374 60801 252445410 83 Linux parted Model: ST350032 0AS (scsi) Disk /dev/sdd: 500GB Sector size (logical/physical): 512B/512B Partition Table: msdos Number Start End Size Type File system Flags 2 242GB 500GB 259GB primary ext3 type=83 dumpe2fs Filesystem volume name: extstar Last mounted on: <not available> Filesystem UUID: f0b1d2bc-08b8-4f6e-b1c6-c529024a777d Filesystem magic number: 0xEF53 Filesystem revision #: 1 (dynamic) Filesystem features: has_journal dir_index filetype needs_recovery sparse_super large_file Filesystem flags: signed_directory_hash Default mount options: (none) Filesystem state: clean Errors behavior: Continue Filesystem OS type: Linux Inode count: 15808608 Block count: 63111168 Reserved block count: 0 Free blocks: 2449985 Free inodes: 15799302 First block: 0 Block size: 4096 Fragment size: 4096 Blocks per group: 32768 Fragments per group: 32768 Inodes per group: 8208 Inode blocks per group: 513 Filesystem created: Mon Feb 15 08:07:01 2010 Last mount time: Fri May 21 19:31:30 2010 Last write time: Fri May 21 19:31:30 2010 Mount count: 5 Maximum mount count: 29 Last checked: Mon May 17 14:52:47 2010 Check interval: 15552000 (6 months) Next check after: Sat Nov 13 14:52:47 2010 Reserved blocks uid: 0 (user root) Reserved blocks gid: 0 (group root) First inode: 11 Inode size: 256 Required extra isize: 28 Desired extra isize: 28 Journal inode: 8 Default directory hash: half_md4 Directory Hash Seed: d0363517-c095-4f53-baa7-7428c02fbfc6 Journal backup: inode blocks Journal size: 128M

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  • How to safely move where itunes saves music/iphone apps/and meta data to another internal Drive?

    - by GingerLee
    In the past, when I have moved my itunes data from one computer to another, I usually just follow these steps: Copy the contents of two folders: %USERPROFILE%\Music\iTunes %USERPROFILE%\AppData\Roaming\Apple Computer 1) Install iTunes on the new computer, start it and close it (don't let it search for music). 2) Copy all the files in the above folders from old PC to new PC. 3) Start iTunes and authorize the new computer (and deauthorize old one). 4) Before syncing, update all iphone apps to current versions on both my iphone and in itunes. 5) The Sync. The above steps always work for me, and basically Itunes on my new PC works exactly as it did on the old PC. My Question: In the hopes of bybassing the above steps in the future, I would like to just have Itunes use another internal Drive that I use for file storage (e.g. D:/) as the path for the above two directory? Then if I move to new PC again, I could just setup itunes to use the correct path. Is that possible yet with minimal implications? If so how?

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  • How can I get mouse capture to work in virtualbox when I move guest window to second monitor?

    - by Dan
    I'm running VirtualBox on a Win7 host. Guest OS is Centos. My setup is a laptop (screen 1) with a huge external monitor (screen 2). I'm only telling Centos there is one monitor though. When I start up VirtualBox on screen 1, the mouse capture works fine. I don't have mouse integration because (I think) the kernel on Centos is too old to support it. That's fine, I don't mind doing the Right-Control thing. The problem I have is that when I drag the whole VM window over to my second monitor, the mouse capture doesn't work right anymore. I click inside the VM and can move the VM cursor a little bit, but I can't always get to the edges of the VM screen -- before I get all the way to an edge, the cursor will escape from the VM as if I had hit right-control. But it's still captured according to the icon, and if I then hit right-control, the guest cursor jumps to a different screen location. My workaround: if I have the VM window mostly on screen 2, but a small corner of it still on screen 1, then the mouse capture works correctly. Is there a setting to make this work better?

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  • Oracle Enterprise Manager Extensibility News - June 2014

    - by Joe Diemer
    Introducing Extensibility Exchange Version 2 On the heals of Enterprise Manager 12c Release 4 this week comes version 2.0 of the Extensibility Exchange.  A new theme allows optimal viewing on a number of different computing devices from large monitor displays to tablets to smartphones.   One of the first things you'll notice is a scrollable banner with the latest news related to Enterprise Manager and extensibility.  Along with the "slider" and the latest entries from Oracle and the Partner community, new features like a tag cloud and an auto-complete search box provide a better way to find the plug-in, connector or other Enterprise Manager entity you are looking for.  Once you find it, a content details page with specific info related to that particular entity will enable you to access it at the provider's site and also rate and comment on that particular item. You can also send an email from the content details page which is routed to the developer.   And if you want to use version 1 of the Extensibility Exchange instead, you will be able to do so via the "Classic" option.  Check it out today at http://www.oracle.com/goto/emextensibility. Recent Additions from Oracle's Partner Community A number of important 3rd party plug-ins have been contributed by Oracle's partner community, which can be accessed via the Extensibility Exchange or by clicking the links in this blog: Dell Open Manage Fusion I-O ION Accelerator NetApp SANtricity E-Series PostgreSQL by Blue Medora You can also check out the following best practices and labs available via the Exchange: Riverbed Stingray Traffic Manager Reference Architecture Datavail Alert Optimizer Custom Templates Apps Associates' Oracle Enterprise Manager "Test Drives" for Oracle Database 12c Management Oracle Enterprise Manager Monitoring Essentials Oracle Application Management Suite for Oracle E-Business Suite

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  • GLM Velocity Vectors - Basic Maths to Simulate Steering

    - by Reanimation
    UPDATE - Code updated below but still need help adjusting my math. I have a cube rendered on the screen which represents a car (or similar). Using Projection/Model matrices and Glm I am able to move it back and fourth along the axes and rotate it left or right. I'm having trouble with the vector mathematics to make the cube move forwards no matter which direction it's current orientation is. (ie. if I would like, if it's rotated right 30degrees, when it's move forwards, it travels along the 30degree angle on a new axes). I hope I've explained that correctly. This is what I've managed to do so far in terms of using glm to move the cube: glm::vec3 vel; //velocity vector void renderMovingCube(){ glUseProgram(movingCubeShader.handle()); GLuint matrixLoc4MovingCube = glGetUniformLocation(movingCubeShader.handle(), "ProjectionMatrix"); glUniformMatrix4fv(matrixLoc4MovingCube, 1, GL_FALSE, &ProjectionMatrix[0][0]); glm::mat4 viewMatrixMovingCube; viewMatrixMovingCube = glm::lookAt(camOrigin, camLookingAt, camNormalXYZ); vel.x = cos(rotX); vel.y=sin(rotX); vel*=moveCube; //move cube ModelViewMatrix = glm::translate(viewMatrixMovingCube,globalPos*vel); //bring ground and cube to bottom of screen ModelViewMatrix = glm::translate(ModelViewMatrix, glm::vec3(0,-48,0)); ModelViewMatrix = glm::rotate(ModelViewMatrix, rotX, glm::vec3(0,1,0)); //manually turn glUniformMatrix4fv(glGetUniformLocation(movingCubeShader.handle(), "ModelViewMatrix"), 1, GL_FALSE, &ModelViewMatrix[0][0]); //pass matrix to shader movingCube.render(); //draw glUseProgram(0); } keyboard input: void keyboard() { char BACKWARD = keys['S']; char FORWARD = keys['W']; char ROT_LEFT = keys['A']; char ROT_RIGHT = keys['D']; if (FORWARD) //W - move forwards { globalPos += vel; //globalPos.z -= moveCube; BACKWARD = false; } if (BACKWARD)//S - move backwards { globalPos.z += moveCube; FORWARD = false; } if (ROT_LEFT)//A - turn left { rotX +=0.01f; ROT_LEFT = false; } if (ROT_RIGHT)//D - turn right { rotX -=0.01f; ROT_RIGHT = false; } Where am I going wrong with my vectors? I would like change the direction of the cube (which it does) but then move forwards in that direction.

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  • Turning on collision crashes game

    - by MomentumGaming
    I am getting a null pointer excecption to both my sprite and level. I am working on my mob class, and when I try to move him and the move function is called, the game crashes after checking collision with a null pointer excecption. Taking out the one line that actually checks if the tile located in front of it fixes the problem. Also, if i keep collision ON but don't move the position of the mob (the spider) the game works fine. I will have collision, and the spider appears on the screen, only problem is, getting it to move causes this nasty error that i just can't fix. true Exception in thread "Display" java.lang.NullPointerException at com.apcompsci.game.entity.mob.Mob.collision(Mob.java:67) at com.apcompsci.game.entity.mob.Mob.move(Mob.java:38) at com.apcompsci.game.entity.mob.spider.update(spider.java:58) at com.apcompsci.game.level.Level.update(Level.java:55) at com.apcompsci.game.Game.update(Game.java:128) at com.apcompsci.game.Game.run(Game.java:106) at java.lang.Thread.run(Unknown Source) Here is my renderMob mehtod: public void renderMob(int xp,int yp,Sprite sprite,int flip) { xp -= xOffset; yp-=yOffset; for(int y = 0; y<32; y++) { int ya = y + yp; int ys = y; if(flip == 2||flip == 3)ys = 31-y; for(int x = 0; x<32; x++) { int xa = x + xp; int xs = x; if(flip == 1||flip == 3)xs = 31-x; if(xa < -32 || xa >=width || ya<0||ya>=height) break; if(xa<0) xa =0; int col = sprite.pixels[xs+ys*32]; if(col!= 0x000000) pixels[xa+ya*width] = col; } } } My spider class which determines the sprite and where I control movement, also rendering the spider onto the screen, when I increment ya to move the sprite, I get the crash, but without ya++, it runs flawlessly with a spider sprite on screen: package com.apcompsci.game.entity.mob; import com.apcompsci.game.entity.mob.Mob.Direction; import com.apcompsci.game.graphics.Screen; import com.apcompsci.game.graphics.Sprite; import com.apcompsci.game.level.Level; public class spider extends Mob{ Direction dir; private Sprite sprite; private boolean walking; public spider(int x, int y) { this.x = x <<4; this.y = y <<4; sprite = sprite.spider_forward; } public void update() { int xa = 0, ya = 0; ya++; if(ya<0) { sprite = sprite.spider_forward; dir = Direction.UP; } if(ya>0) { sprite = sprite.spider_back; dir = Direction.DOWN; } if(xa<0) { sprite = sprite.spider_side; dir = Direction.LEFT; } if(xa>0) { sprite = sprite.spider_side; dir = Direction.LEFT; } if(xa!= 0 || ya!= 0) { System.out.println("true"); move(xa,ya); walking = true; } else{ walking = false; } } public void render(Screen screen) { screen.renderMob(x, y, sprite, 0); } } This is th mob class that contains the move() method that is called in the spider class above. This move method calls the collision method. tile and sprite comes up null in the debugger: package com.apcompsci.game.entity.mob; import java.util.ArrayList; import java.util.List; import com.apcompsci.game.entity.Entity; import com.apcompsci.game.entity.projectile.DemiGodProjectile; import com.apcompsci.game.entity.projectile.Projectile; import com.apcompsci.game.graphics.Sprite; public class Mob extends Entity{ protected Sprite sprite; protected boolean moving = false; protected enum Direction { UP,DOWN,LEFT,RIGHT } protected Direction dir; public void move(int xa,int ya) { if(xa != 0 && ya != 0) { move(xa,0); move(0,ya); return; } if(xa>0) dir = Direction.RIGHT; if(xa<0) dir = Direction.LEFT; if(ya>0)dir = Direction.DOWN; if(ya<0)dir = Direction.UP; if(!collision(xa,ya)){ x+= xa; y+=ya; } } public void update() { } public void shoot(int x, int y, double dir) { //dir = Math.toDegrees(dir); Projectile p = new DemiGodProjectile(x, y,dir); level.addProjectile(p); } public boolean collision(int xa,int ya) { boolean solid = false; for(int c = 0; c<4; c++) { int xt = ((x+xa) + c % 2 * 14 - 8 )/16; int yt = ((y+ya) + c / 2 * 12 +3 )/16; if(level.getTile(xt, yt).solid()) solid = true; } return solid; } public void render() { } } Finally, here is the method in which i call the add() method for the spider to add it to the level: protected void loadLevel(String path) { try{ BufferedImage image = ImageIO.read(SpawnLevel.class.getResource(path)); int w = width =image.getWidth(); int h = height = image.getHeight(); tiles = new int[w*h]; image.getRGB(0, 0, w,h, tiles,0, w); } catch(IOException e){ e.printStackTrace(); System.out.println("Exception! Could not load level file!"); } add(new spider(20,45)); } I don't think i need to include the level class but just in case, I have provided a gistHub link for better context. It contains all of the full classes listed above , plus my entity class and maybe another. Thanks for the help if you decide to do so, much appreciated! Also, please tell me if i'm in the wrong section of stackeoverflow, i figured that since this is the gamign section that it belonged but debugging code normally goes into the general section.

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  • What is recommended - UC or EV or EV UC certificate?

    - by Abdel Olakara
    We are implementing Exchange 2010 server and an eCommerce site. Both of these need certificates and I am confused what to use? I know Exchange need UC certificate. Can I use it for the ecommerce site as well? I did read EV is recommended for web sites.. I would like to know what to use and the recommended procedures. Here how we will be using the certificates: We are planning to use *.net for testing Exchange server Will be using *.com for Exchange server (Production) Will be using *.com for ecommerce site (Production) I also heard about certificates which are both EV UC.. please recommend the correct certificates to use.

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  • Failing report subscriptions

    - by DavidWimbush
    We had an interesting problem while I was on holiday. (Why doesn't this stuff ever happen when I'm there?) The sysadmin upgraded our Exchange server to Exchange 2010 and everone's subscriptions stopped. My Subscriptions showed an error message saying that the email address of one of the recipients is invalid. When you create a subscription, Reporting puts your Windows user name into the To field and most users have no permissions to edit it. By default, Reporting leaves it up to exchange to resolve that into an email address. This only works if Exchange is set up to translate aliases or 'short names' into email addresses. It turns out this leaves Exchange open to being used as a relay so it is disabled out of the box. You now have three options: Open up Exchange. That would be bad. Give all Reporting users the ability to edit the To field in a subscription. a) They shouldn't have to, it should just work. b) They don't really have any business subscribing anyone but themselves. Fix the report server to add the domain. This looks like the right choice and it works for us. See below for details. Pre-requisites: A single email domain name. A clear relationship between the Windows user name and the email address. eg. If the user name is joebloggs, then joebloggs@domainname needs to be the email address or an alias of it. Warning: Saving changes to the rsreportserver.config file will restart the Report Server service which effectively takes Reporting down for around 30 seconds. Time your action accordingly. Edit the file rsreportserver.config (most probably in the folder ..\Program Files[ (x86)]\Microsoft SQL Server\MSRS10_50[.instancename]\Reporting Services\ReportServer). There's a setting called DefaultHostName which is empty by default. Enter your email domain name without the leading '@'. Save the file. This domain name will be appended to any destination addresses that don't have a domain name of their own.

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  • What is recommended - UC or EV or EV UC certificate?

    - by Abdel Olakara
    Hi all, We are implementing Exchange 2010 server and an eCommerce site. Both of these need certificates and I am confused what to use? I know Exchange need UC certificate. Can I use it for the ecommerce site as well? I did read EV is recommended for web sites.. I would like to know what to use and the recommended procedures. Here how we will be using the certificates: We are planning to use *.net for testing Exchange server Will be using *.com for Exchange server (Production) Will be using *.com for ecommerce site (Production) I also heard about certificates which are both EV UC.. please recommend the correct certificates to use. Thanks in advance.

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  • HTML5 Canvas Game Timer

    - by zghyh
    How to create good timer for HTML5 Canvas games? I am using RequestAnimationFrame( http://paulirish.com/2011/requestanimationframe-for-smart-animating/ ) But object's move too fast. Something like my code is: http://pastebin.com/bSHCTMmq But if I press UP_ARROW player don't move one pixel, but move 5, 8, or 10 or more or less pixels. How to do if I press UP_ARROW player move 1 pixel? Thanks for help.

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  • AD account locks out when using Outlook 2007?

    - by Down Town
    Hi, I/we have a problem with our Windows Server 2008 forest and Exchange. We are buying Exchange hosting from another firm and Exchange Server is in their Windows Server 2008 forest. So, we have two forests and there isn't any trusts between these two forests. Our own forest logon name is [email protected] and we also use the same email address to logon to the Exchange mailbox. Everything works fine if both our AD account and Exchange mailbox account have the same password, but if the passwords don't match, our AD account gets locked out. I have tried to figure out why Outlook sends false logon attemps to our AD. If someone can help, please do.

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  • Help with Strategy-game AI

    - by f20k
    Hi, I am developing a strategy-game AI (think: Final Fantasy Tactics), and I am having trouble coming up for the design of the AI. My main problem is determining which is the optimal thing for it to do. First let me describe the priority of what action I would like the AI to take: Kill nearest player unit Fulfill primary directive (kill all player units, kill target unit, survive for x turns) Heal ally unit / cast buffer Now the AI can do the following in its turn: Move - {Attack / Ability / Item} (either attack or ability or item) {Attack / Ability / Item} - Move Move closer (if targets not in range) {Attack / Ability / Item} (if move not available) Notes Abilities have various ranges / effects / costs / effects. Each ai unit has maybe 5-10 abilities to choose from. The AI will prioritize killing over safety unless its directive is to survive for x turns. It also doesn't care about ability cost much. While a player may want to save a big spell for later, the AI will most likely use it asap. Movement is on a (hex) grid num of player units: 3-6 num of ai units: 3-7 or more. Probably max 10. AI and player take turns controlling ONE unit, instead of all at the same time. Platform is Android (if program doesnt respond after some time, there will be a popup saying to Force Quit or Wait - which looks really bad!). Now comes the questions: The best ability to use would obviously be the one that hits the most targets for the most damage. But since each ability has different ranges, I won't know if they are in range without exploring each possible place I can move to. One solution would be to go through each possible places to move to, determine the optimal attack at that location - which gives me a list of optimal moves for each location. Then choose the optimal out of the list and execute it. But this will take a lot of CPU time. Is there a better solution? My current idea is to move as close as possible towards the closest, largest group of people, and determine the optimal attack/ability from there. I think this would be a lot less work for the CPU and still allow for wide-range attacks. Its sub-optimal but the AI will still seem 'smart'. Other notes/questions: Am I over-thinking/over-complicating it? Better solution? I am open to all sorts of suggestions I have taken a look at the spell-casting question, but it doesn't take into account the movement - so perhaps use that algo for each possible move location? The top answer mentioned it wasn't great for area-of-effect and group fights - so maybe requires more tweaking? Please, if you mention a graph/tree, let me know basically how to use it. E.g. Node means ability, level corresponds to damage, then search for the deepest node.

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  • Scuttlebutt Reconciliation from "Efficient Reconciliation and Flow Control for Anti-Entropy Protocols"

    - by Maus
    This question might be more suited to math.stackexchange.com, but here goes: Their Version Reconciliation takes two parts-- first the exchange of digests, and then an exchange of updates. I'll first paraphrase the paper's description of each step. To exchange digests, two peers send one another a set of pairs-- (peer, max_version) for each peer in the network, and then each one responds with a set of deltas. The deltas look like: (peer, key, value, version), for all tuples for which peer's state maps the key to the given value and version, and the version number is greater than the maximum version number peer has seen. This seems to require that each node remember the state of each other node, and the highest version number and ID each node has seen. Question Why must we iterate through all peers to exchange information between p and q?

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  • Glm Vector Transformations [duplicate]

    - by Reanimation
    This question already has an answer here: Car-like Physics - Basic Maths to Simulate Steering 2 answers I have a cube rendered on the screen which represents a car (or similar). Using Projection/Model matrices and Glm I am able to move it back and fourth along the axes and rotate it left or right. I'm having trouble with the vector mathematics to make the cube move forwards no matter which direction it's current orientation is. (ie. if I would like, if it's rotated right 30degrees, when it's move forwards, it travels along the 30degree angle on a new axes). I hope I've explained that correctly. This is what I've managed to do so far in terms of using glm to move the cube: glm::vec3 vel; //velocity vector void renderMovingCube(){ glUseProgram(movingCubeShader.handle()); GLuint matrixLoc4MovingCube = glGetUniformLocation(movingCubeShader.handle(), "ProjectionMatrix"); glUniformMatrix4fv(matrixLoc4MovingCube, 1, GL_FALSE, &ProjectionMatrix[0][0]); glm::mat4 viewMatrixMovingCube; viewMatrixMovingCube = glm::lookAt(camOrigin, camLookingAt, camNormalXYZ); vel.x = cos(rotX); vel.y=sin(rotX); vel*=moveCube; //move cube ModelViewMatrix = glm::translate(viewMatrixMovingCube,globalPos*vel); //bring ground and cube to bottom of screen ModelViewMatrix = glm::translate(ModelViewMatrix, glm::vec3(0,-48,0)); ModelViewMatrix = glm::rotate(ModelViewMatrix, rotX, glm::vec3(0,1,0)); //manually turn glUniformMatrix4fv(glGetUniformLocation(movingCubeShader.handle(), "ModelViewMatrix"), 1, GL_FALSE, &ModelViewMatrix[0][0]); //pass matrix to shader movingCube.render(); //draw glUseProgram(0); } keyboard input: void keyboard() { char BACKWARD = keys['S']; char FORWARD = keys['W']; char ROT_LEFT = keys['A']; char ROT_RIGHT = keys['D']; if (FORWARD) //W - move forwards { globalPos += vel; //globalPos.z -= moveCube; BACKWARD = false; } if (BACKWARD)//S - move backwards { globalPos.z += moveCube; FORWARD = false; } if (ROT_LEFT)//A - turn left { rotX +=0.01f; ROT_LEFT = false; } if (ROT_RIGHT)//D - turn right { rotX -=0.01f; ROT_RIGHT = false; } Where am I going wrong with my vectors? I would like change the direction of the cube (which it does) but then move forwards in that direction.

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