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  • would have only saved the resized images

    - by saadan
    I want it to only saves the resized images so have tried to do so it deletes the original image again after it has been uploaded but can not because it says the image is being used by another process please help. and can not simply remove where it stores the original because it uses it to resize i Use this code to save the fils string tempPath = "Galleryt"; string imgPath = "Gallery"; string savePath = Path.Combine(Request.PhysicalApplicationPath, tempPath); string imgSavePath = Path.Combine(Request.PhysicalApplicationPath, imgPath); string imgSavePath2 = Path.Combine(Request.PhysicalApplicationPath, imgPath); string ProductImageNormal = Path.Combine(imgSavePath, imageName + Fileupload1.PostedFile.FileName); string ProductImagetemp = Path.Combine(savePath, "t__" + imageName + Fileupload1.PostedFile.FileName); string ProductImagetemp2 = Path.Combine(imgSavePath2, "b__" + imageName + Fileupload1.PostedFile.FileName); string extension = Path.GetExtension(Fileupload1.PostedFile.FileName); switch (extension.ToLower()) { case ".png": goto case "Upload"; case ".gif": goto case "Upload"; case ".jpg": goto case "Upload"; case "Upload": Fileupload1.PostedFile.SaveAs(ProductImageNormal); ImageTools.GenerateThumbnail(ProductImageNormal, ProductImagetemp, 250, 350, true, "heigh"); ImageTools.GenerateThumbnail(ProductImageNormal, ProductImagetemp2, 600, 600, true, "heigh"); Label1.Text = ""; break; default: Label1.Text = "Status: Denne filtype er ikke tilladt"; return; } } if i try to delete the original file just after with code File.Delete(Server.MapPath("~/Gallery/" + imageName + Fileupload1.PostedFile.FileName));

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  • resizing images with imagemagick via shell script

    - by jml
    Hi there, I don't really know that much about bash scripts OR imagemagick, but I am attempting to create a script in which you can give some sort of regexp matching pattern for a list of images and then process those into new files that have a given filename prefix. for example given the following dir listing: allfiles01.jpg allfiles02.jpg allfiles03.jpg i would like to call the script like so: ./resisemany.sh allfiles*.jpg 30 newnames*.jpg the end result of this would be that you get a bunch of new files with newnames, the numbers match up, so far what i have is: IMAGELIST=$1 RESIEZFACTOR=$2 NUMIMGS=length($IMAGELIST) for(i=0; i<NUMIMGS; i++) convert $IMAGELIST[i] -filter bessel -resize . RESIZEFACTOR . % myfile.JPG Thanks for any help... The parts that I obviously need help with are 1. how to give a bash script matching criteria that it understands 2. how to use the $2 without having it match the 2nd item in the image list 3. how to get the length of the image list 4. how to create a proper for loop in such a case 5. how to do proper text replacement for a shell command whereby you are appending items as i allude to. jml

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  • In Corona SDK the background image always cover other images

    - by user1446126
    I'm currently making a tower defense game with Corona SDK. However, while I'm making the gaming scene, The background scene always cover the monster spawn, I've tried background:toBack() ,however it's doesn't work.Here is my code: module(..., package.seeall) function new() local localGroup = display.newGroup(); local level=require(data.levelSelected); local currentDes = 1; monsters_list = display.newGroup() --The background local bg = display.newImage ("image/levels/1/bg.png"); bg.x = _W/2;bg.y = _H/2; bg:toBack(); --generate the monsters function spawn_monster(kind) local monster=require("monsters."..kind); newMonster=monster.new() --read the spawn(starting point) in level, and spawn the monster there newMonster.x=level.route[1][1];newMonster.y=level.route[1][2]; monsters_list:insert(newMonster); localGroup:insert(monsters_list); return monsters_list; end function move(monster,x,y) -- Using pythagoras to calauate the moving distace, Hence calauate the time consumed according to speed transition.to(monster,{time=math.sqrt(math.abs(monster.x-x)^2+math.abs(monster.y-y)^2)/(monster.speed/30),x=x, y=y, onComplete=newDes}) end function newDes() currentDes=currentDes+1; end --moake monster move according to the route function move_monster() for i=1,monsters_list.numChildren do move(monsters_list[i],200,200); print (currentDes); end end function agent() spawn_monster("basic"); end --Excute function above. timer2 = timer.performWithDelay(1000,agent,10); timer.performWithDelay(100,move_monster,-1); timer.performWithDelay(10,update,-1); move_monster(); return localGroup; end and the monster just stuck at the spawn point and stay there. but, When i comment these 3 lines of code: --local bg = display.newImage ("image/levels/1/bg.png"); --bg.x = _W/2;bg.y = _H/2; --bg:toBack(); The problem disappear Any ideas??Thanks for helping

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  • Sending buffered images between Java client and Twisted Python socket server

    - by PattimusPrime
    I have a server-side function that draws an image with the Python Imaging Library. The Java client requests an image, which is returned via socket and converted to a BufferedImage. I prefix the data with the size of the image to be sent, followed by a CR. I then read this number of bytes from the socket input stream and attempt to use ImageIO to convert to a BufferedImage. In abbreviated code for the client: public String writeAndReadSocket(String request) { // Write text to the socket BufferedWriter bufferedWriter = new BufferedWriter(new OutputStreamWriter(socket.getOutputStream())); bufferedWriter.write(request); bufferedWriter.flush(); // Read text from the socket BufferedReader bufferedReader = new BufferedReader(new InputStreamReader(socket.getInputStream())); // Read the prefixed size int size = Integer.parseInt(bufferedReader.readLine()); // Get that many bytes from the stream char[] buf = new char[size]; bufferedReader.read(buf, 0, size); return new String(buf); } public BufferedImage stringToBufferedImage(String imageBytes) { return ImageIO.read(new ByteArrayInputStream(s.getBytes())); } and the server: # Twisted server code here # The analog of the following method is called with the proper client # request and the result is written to the socket. def worker_thread(): img = draw_function() buf = StringIO.StringIO() img.save(buf, format="PNG") img_string = buf.getvalue() return "%i\r%s" % (sys.getsizeof(img_string), img_string) This works for sending and receiving Strings, but image conversion (usually) fails. I'm trying to understand why the images are not being read properly. My best guess is that the client is not reading the proper number of bytes, but I honestly don't know why that would be the case. Side notes: I realize that the char[]-to-String-to-bytes-to-BufferedImage Java logic is roundabout, but reading the bytestream directly produces the same errors. I have a version of this working where the client socket isn't persistent, ie. the request is processed and the connection is dropped. That version works fine, as I don't need to care about the image size, but I want to learn why the proposed approach doesn't work.

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  • Comparing two images from the clipboard class

    - by VeXe
    In a C# winform app. I'm writing a Clipboard log manager that logs test to a log file, (everytime a Ctrl+c/x is pressed the copied/cut text gets appended to the file) I also did the same for images, that is, if you press "prtScreen", the screen shot you took will also go to a folder. I do that by using a timer, inside I have something which 'looks' like this: if (Clipboard.ContainsImage()) { if (IsClipboardUpdated()) { LogData(); UpdateLastClipboardData(); } } This is how the rest of the methods look like: public void UpdateLastClipboardData() { // ... other updates LastClipboardImage = Clipboard.GetImage(); } // This is how I determine if there's a new image in the clipboard... public bool IsClipboardUpdated() { return (LastClipboardImage != Clipboard.GetImage()); } public void LogData() { Clipboard.GetImage().Save(ImagesLogFolder + "\\Image" + now_hours + "_" + now_mins + "_" + now_secs + ".jpg"); } The problem is: inside the update method, "LastClipboardImage != Clipboard.GetImage()" is always returning true! I even did the following inside the update method: Image img1 = Clipboard.GetImage(); Image img2 = Clipboard.GetImage(); Image img3 = img2; bool b1 = img1 == img2; // this returned false. WHY?? bool b2 = img3 == img2; // this returned true. Makes sense. Please help, the comparison isn't working... why?

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  • "A generic error occurred in GDI+" error while showing uploaded images

    - by Prasad
    i am using the following code to show the image that has been saved in my database from my asp.net mvc(C#) application:. public ActionResult GetSiteHeaderLogo() { SiteHeader _siteHeader = new SiteHeader(); Image imgImage = null; long userId = Utility.GetUserIdFromSession(); if (userId > 0) { _siteHeader = this.siteBLL.GetSiteHeaderLogo(userId); if (_siteHeader.Logo != null && _siteHeader.Logo.Length > 0) { byte[] _imageBytes = _siteHeader.Logo; if (_imageBytes != null) { using (System.IO.MemoryStream imageStream = new System.IO.MemoryStream(_imageBytes)) { imgImage = Image.FromStream(imageStream); } } string sFileExtension = _siteHeader.FileName.Substring(_siteHeader.FileName.IndexOf('.') + 1, _siteHeader.FileName.Length - (_siteHeader.FileName.IndexOf('.') + 1)); Response.ContentType = Utility.GetContentTypeByExtension(sFileExtension.ToLower()); Response.Cache.SetCacheability(HttpCacheability.NoCache); Response.BufferOutput = false; if (imgImage != null) { ImageFormat _imageFormat = Utility.GetImageFormat(sFileExtension.ToLower()); imgImage.Save(Response.OutputStream, _imageFormat); imgImage.Dispose(); } } } return new EmptyResult(); } It works fine when i upload original image. But when i upload any downloaded images, it throws the following error: System.Runtime.InteropServices.ExternalException: A generic error occurred in GDI+. System.Runtime.InteropServices.ExternalException: A generic error occurred in GDI+. at System.Drawing.Image.Save(Stream stream, ImageCodecInfo encoder, EncoderParameters encoderParams) at System.Drawing.Image.Save(Stream stream, ImageFormat format) For. Ex: When i upload the original image, it shows as logo in my site and i downloaded that logo from the site and when i re-upload the same downloaded image, it throws the above error. It seems very weird to me and not able to find why its happening. Any ideas on this?

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  • WPF ListView Button - Associate multiple images

    - by Narayanan
    I have a listview in a WPF application that has a button in one of its columns. I associate a image to the button control. I want to configure different images for this button based on the How do I write the XAML in this scenario??? This is what I have already: <ControlTemplate x:Key="IconButtonAddProfile" TargetType="{x:Type Button}"> <Grid> <Image x:Name="myimage" Source="rofile.png" Height="27" Width="65" /> <Border> <ContentPresenter Content="{TemplateBinding Content}"/> </Border> </Grid> </ControlTemplate> <ListView.View> <GridView> <GridViewColumn Header="Security" Width="50"> <GridViewColumn.CellTemplate> <DataTemplate> <Button Template="{StaticResource IconButtonLockSecure}" DataContext="{Binding}" MinHeight="20" MinWidth="50" /> </DataTemplate> </GridViewColumn.CellTemplate> </GridViewColumn> </ListView.View>

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  • Save PowerPoint slides as images

    - by nihi_l_ist
    I want to save some presentation file as images into some directory and use the code: OpenFileDialog o = new OpenFileDialog(); o.ShowDialog(); if (o.FileName != null) { ApplicationClass pptApplication = new ApplicationClass(); Presentation pptPresentation = pptApplication.Presentations.Open(o.FileName, MsoTriState.msoFalse, MsoTriState.msoFalse, MsoTriState.msoFalse); FolderBrowserDialog fb = new FolderBrowserDialog(); fb.ShowDialog(); for (int i = 0; i < pptPresentation.Slides.Count; i++) { pptPresentation.Slides[i].Export(fb.SelectedPath + "Slide" + (i + 1) + ".jpg", "jpg", 320, 240); } } use namespaces: using Microsoft.Office.Core; using Microsoft.Office.Interop.PowerPoint; But i get the following error: 'Microsoft.Office.Interop.PowerPoint.ApplicationClass' does not contain a definition for 'Presentations' and no extension method 'Presentations' accepting a first argument of type 'Microsoft.Office.Interop.PowerPoint.ApplicationClass' could be found (are you missing a using directive or an assembly reference?) Tho it seems that it has property called Presentations.. What am i doing incorrectly?

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  • Flash AS3: position loaded images from loop based on image height

    - by HeroicNate
    I'm trying to dynamically stack images that are being pulled in via an xml file. Below is what I'm doing, and it almost works. The problem is that it only seems to fire off the event complete function on the very last one, instead of going for all of them. Is there a way to make it run the even.complete function for each image? function aboutfileLoaded(event:Event):void { aboutXML = new XML(aboutTextLoader.data); for(var l:int = 0; l < aboutXML.aboutimages.image.length(); l++) { imageLoader = new Loader(); imageSource = aboutXML.aboutimages.image[l]; if (imageSource != "") { this.imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, aboutimageLoaded); this.imageLoader.load(new URLRequest(imageSource)); //aboutBox.aboutContent.addChild(imageLoader); //imageLoader.y = imageYpos; //imageYpos = imageYpos + 50; } } } function aboutimageLoaded(event:Event):void { aboutBox.aboutContent.addChild(imageLoader); this.imageLoader.y = imageYpos; imageYpos = imageYpos + this.imageLoader.height; }

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  • SASS mixin for swapping images / floats on site language (change)

    - by DBUK
    Currently using SASS on a website build. It is my first project using it, tried a little LESS before and liked it. I made a few basic mixins and variables with LESS, super useful stuff! I am trying to get my head around SASS mixins, and syntax, specifically for swapping images when the page changes to a different language, be that with body ID changing or <html lang="en">. And, swapping floats around if, for example, a website changed to chinese. So a mixin where float left is float left unless language is AR and then it becomes float right. With LESS I think it would be something like: .headerBg() when (@lang = en) {background-image:url(../img/hello.png);} .headerBg() when (@lang = it) {background-image:url(../img/ciao.png);} .header {.headerBg(); width: 200px; height:100px} .floatleft() when (@lang = en) { float: left;} .floatleft() when (@lang = ar) { float: right;} .logo {.floatleft();} Its the syntax I am having problems with combined with a brain melting day.

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  • Error in FireFox Loading Images

    - by Brian
    Hello, Details of the app are: ASP.NET project, local web server, hosted in IIS locally, using latest FireFox, uses forms authentication. I'm getting a logon user name/pwd box when trying to access my local web server. Using the net panel in firebug, I see the issue is with an animated GIF, showing up as 401 unauthorized. I check the details and this is what I see for this URL: http://localhost/<virtual>/Images/loading.gif I'm getting the following: Response Headers: Server Microsoft-IIS/5.1 Date Thu, 17 Jun 2010 19:02:58 GMT WWW-Authenticate Negotiate NTLM Connection close Content-Length 4046 Content-Type text/html Request headers: Host localhost User-Agent Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3 ( .NET CLR 3.5.30729; .NET4.0E) Accept image/png,image/*;q=0.8,*/*;q=0.5 Accept-Language en-us,en;q=0.5 Accept-Encoding gzip,deflate Accept-Charset ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive 115 Connection keep-alive Referer <correct referer> Cookie ASP.NET_SessionId=ux4bt345qjz4p3u1wm1zgmez; .ASPXFormsAuth=33F12B444040827B8ABF154EE4EDE43B6CA532432EB846987B355097E00256DF0955C76A37BC593EAA961747BF1CC1D8949FF63C6F2CA69D77213EB15B4EDFAF57A83D9E1F88AB8D821C3A09C07EA2EE; .ASPROLES=qTFrGteJydYAE3118WGXbhJthTDdjdtuQ06t4bYVrM1BwIfcEHU1HhnEcs7TqSOaV-fIN5MH3uO57oNVWXDvrhkZ8gQuURuUk_K0TpoR-DEFXuF953Gl9aIilKAdV211jutMNQmhkt2rdPE2tEhHs3pz953fADxjAOyZl7K-AqNvMk3yqJshhKHhJIf-ALMhWIYlrrKy0WsYznUwh3WCtPfzEBD5XzmXU8HVMJ2-ArLjBISuegvSmxvK1PuXBPhoMRMi9Ynaw6xi9ypGk-R6uN0ljOMCGkB2-20WUlFuP0xWTfac_zCTDT00pbpnyjtygnM-LShOXTrZ_mhoRuXfKYEYSodNihwD6SRr19Nm-8uZ5BQ-W81svM17S2C0vc0FaxtiuAcN_vHcsN1OEJeCuVfRjeqzo9xWEViupP3Vh6aOcCm6yrftgw5x94piuCJO7tCfXjJAw5RVUWDBBWv5gmid171F0k-_XZ0CSv7Gm2Eai1BRfogAqQ_MV3tyPv7XVEyJXRXqYGlf1JpkfTW8S8On4E05v9gx9RcdnKHZebiOZwbP1_ho9nG7pMwXysbhjxtxwZ-zLx-v11_rhZw_i5m7iNcLtt4BbFU-sb_crzMpCKGywHIc452Zp1E0kx1Rfx-2eUnaiLiCfGed-QqelO88NYTpJHttGKEfhFrDgmaIXZPJRtuZ-GrS6t3Vla-8qDAVb1p6ovPwoVT4z4BhQyFsk542gDx-uQDw6D0B6zo7lXfcOjtolUxDcLbETsNlYsexZaxFpRSbw7M1ldwL_k92P9wLPlv9mw4NtyhXKJesMu7GjquZuoBN3hO00AqJEe1tKFFtfrvbE5ZH7uNu7myNdtlxRPe3WZe7qukbqHo1 Pragma no-cache Cache-Control no-cache Any ideas? Thanks.

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  • Masonry js won't bunch images vertically

    - by user1449737
    The images are being aligned horizontally correctly but they are all spaced out vertically.. Take a look here http://brstudios.co.uk/testing to see what I mean properly.. My mark up is as followed (simplified): <html> <head> <script type="text/javascript" src="http://code.jquery.com/jquery-latest.js"></script> <script type="text/javascript" src="http://masonry.desandro.com/jquery.masonry.min.js"></script> <script type="text/javascript" src="https://raw.github.com/desandro/imagesloaded/master/jquery.imagesloaded.min.js"></script> <script type="text/javascript"> var $container = $('.portfolio-container'); $container.imagesLoaded(function(){ $container.masonry({ itemSelector : '.break', columnWidth : 429 }); }); </script> <style type="text/css"> .break { float: left; width: 429px; margin: 10px 20px; } </style> </head> <body> <div class="portfolio-container"> <?php do { ?> <div class="break"> // Contents taken from MySQL // </div> <?php } while ($row_displayPosts = mysql_fetch_assoc($displayPosts)); ?> </div> </body> </html> I think part of it is working but as you can see by the link provided it isn't moving the elements together vertically. Does anyone have any pointers?

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  • jquery tabbed interface breaks when using images

    - by Steve
    hello all, using jquery to create a tabbed interface. coding is quite typical: html: <div id="tabbed-interface"> <ul> <li><a href="#option1">Option1</a></li> <li><a href="#option2">Option2</a></li> <li><a href="#option3">Option3</a></li> </ul> </div> jquery: $(document).ready(function(){ $('#tabbed-interface li:first').addClass('active'); $('#tabbed-interface div').not(':first').hide(); $('#tabbed-interface>ul>li>a').click(function(event){ $('#tabbed-interface>ul>li').removeClass('active'); $(event.target).parent().addClass('active'); $('#tabbed-interface>div').fadeOut().filter(this.hash).fadeIn(250); return false;});}); css: ul li {background: #232323; list-style: none; border: 1px solid #616161; } ul li.active {background: none; list-style: none; border: 1px solid: #616161; border-bottom: 1px solid #121212; z-index: 1; } as you can see, all this does is add the class 'active' to the li that is clicked, and this corresponds to whether a background is shown or not. this works perfectly with text, but i am required to use non standard fonts. when i try to side step the issue using transparent .png images, it is unreliable. For instance, changing the HTML to: <div id="tabbed-interface"> <ul> <li><a href="#option1"><img src="option1.png" /></a></li>

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  • images not showing up in tab body on class change in IE

    - by user347352
    I can't get any images to show up when I'm using IE with these makeshift tabs I made, everything shows up and space is allocated for the image but the image doesn't show up when I change the class. I'm using the css property visiblity to make it work. function findJournalId(d){ var parent=jQuery(d).parent(); while(!parent.hasClass("journal-content-article")) { parent=parent.parent(); } var parentID=parent.attr("id"); var ret="#"+parentID.replace(/(:|\.)/g,"\\$1"); return ret; };/*]]>*/ </script> </head> <body> <div class="journal-content-article" id="article_66742_350610_1.0"> <ul id="newsTabs"> <li class="tab"> <a class="1">first tab</a> </li> <li class="tab"> <a class="2">second tab</a> </li> <li class="tab"> <a class="3">third tab</a> </li> </ul> <div class="news 1"> This is the first portlet <img width="200px" src="banner head.jpg" /> </div> <div class="news 2"> what up 2 </div> <div class="news 3"> hello 3 </div>

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  • How to force client browser to download images from server rather using its cache

    - by anonim.developer
    Assume a simple aspx data entry page in which admin user can upload an image as well as some other data. They are stored in database and the next time admin visits that page to edit record, image data fetched and a preview generated and saved to disk (using GDI+) and the preview is shown in an image control. This procedure works fine for the first time however if the image changes (a new one uploaded) the next time the page is surfed it shows previously uploaded image. I debugged the application and everything works correct. The new image data is in database and new preview is stored in Temp location however the page shows previous one. If I refresh the page it shows the new image preview. I should mention that preview is always saved to disk with one name (id of each record as the name). I think that is because of IE and other browsers use client cache instead of loading images each time a page is surfed. I wonder if there is a way to force the client browser to refresh itself so the newly uploaded image is shown without user intervention. Thanks and appreciation in advance,

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  • matching images inside a link in regex

    - by user225269
    What is wrong with regex pattern that I created: $link_image_pattern = '/\<a\shref="([^"]*)"\>\<img\s.+\><\/a\>/'; preg_match_all($link_image_pattern, $str, $link_images); What I'm trying to do is to match all the links which has images inside of them. But when I try to output $link_images it contains everything inside the first index: <pre> <?php print_r($link_images); ?> </pre> The markup looks something like this: Array ( [0] = Array ([0] = " <p>&nbsp;</p> <p><strong><a href="url">Title</a></strong></p> <p>Desc</p> <p><a href="{$image_url2}"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border-width:0;" title="image" border="0" alt="image" src="{$image_url2}" width="569" height="409"></a></p> But when outputting the contents of the matches, it simply returns the first string that matches the pattern plus all the other markup in the page like this: <a href="{$image_url}"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border-width:0;" title="image" border="0" alt="image" src="{$image_url}" width="568" height="347"></a></p> <p>&nbsp;</p> <p><strong><a href="url">Title</a></strong></p> <p>Desc</p> <p><a href="{$image_url2}"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border-width:0;" title="image" border="0" alt="image" src="{$image_url2}" width="569" height="409"></a></p>")

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  • Basic CSS question regarding background images for divs

    - by Mike
    I'm a programmer trying to learn some css and I've already run into a stumbling block. I have the following HTML: <div class="container"> <div class="span-24 last"> Header </div> <div class="span-4"> Left sidebar </div> <div class="span-16"> <div class="span-8"> Box1 </div> <div class="span-4"> Box2 </div> <div class="span-4 last"> Box3 </div> <div class="span-16 last"> Main content </div> </div> <div class="span-4 last"> Right sidebar </div> <div class="span-24 last"> Footer </div> </div> In my css I have the following: body { background-color:#FFFFFF; } div.container { background:url(/images/bck.jpg); } I just want to display an image for the background area for the container div but nothing shows up. If I remove the background section from the css and add background-color:#000000; then I see a black background for the container div. What am I overlooking?

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  • Wordpress curl save Images

    - by Jeton Ramadani
    I am working on saving images from external sites into a folder in my wordpress theme. And I was wondering if its Ok to call curl twice or can it be done with one time. Example: $data = get_url('http://www.veoh.com/watch/v19935546Y8hZPgbZ'); // getting the url first curl instance preg_match('/fullHighResImagePath="(.*?)"/', $data, $thumbnail); // find the image from content savePhoto($thumbnail, $post->ID); //2nd instance of curl to save the image function get_url($url) { $user_agent = "Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US; rv:1.9.2)"; $ytc = curl_init(); // initialize curl handle curl_setopt($ytc, CURLOPT_URL, $url); // set url to post to curl_setopt($ytc, CURLOPT_FAILONERROR, 1); // Fail on errors curl_setopt($ytc, CURLOPT_FOLLOWLOCATION, 1); // allow redirects curl_setopt($ytc, CURLOPT_RETURNTRANSFER, 1); // return into a variable curl_setopt($ytc, CURLOPT_PORT, 80); //Set the port number curl_setopt($ytc, CURLOPT_TIMEOUT, 15); // times out after 15s curl_setopt($ytc, CURLOPT_HEADER, 1); // include HTTP headers curl_setopt($ytc, CURLOPT_USERAGENT, $user_agent); $source = curl_exec($ytc); curl_close($ytc); $data = trim( $source ); return $data; } function savePhoto($remoteImage, $isbn) { $ch = curl_init(); curl_setopt ($ch, CURLOPT_URL, $remoteImage); curl_setopt ($ch, CURLOPT_RETURNTRANSFER, 1); curl_setopt ($ch, CURLOPT_CONNECTTIMEOUT, 0); $fileContents = curl_exec($ch); curl_close($ch); if (DIRECTORY_SEPARATOR=='/'){ $absolute_path = dirname(__FILE__).'/'; } else { $absolute_path = str_replace('\\', '/', dirname(__FILE__)).'/'; } $newImg = imagecreatefromstring($fileContents); return imagejpeg($newImg, $absolute_path ."video_images/{$isbn}.jpg",100); }

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  • SQL Server: How do I generate the table schema and populate it with inserts in a script?

    - by Paula DiTallo
    Originally posted on: http://geekswithblogs.net/AskPaula/archive/2014/05/20/156469.aspx In SSMS, there's a Generate Script utility (read:  only available under version 2008 and up) . Here are the steps you would need to take to make use of the utility: Right click on the database you're interested in and go to Tasks -> Generate ScriptsSelect the tables and/or any other objects you'd like in order to get them into the script.Navigate to Set scripting options. Click on Advanced.Under the General category, navigate to Type of data to scriptSelect the Schema and Data option to get the insert statements generated. Click OK.

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  • How do I generate terrain like that of Scorched Earth?

    - by alex
    Hi, I'm a web developer and I am keen to start writing my own games. For familiarity, I've chosen JavaScript and canvas element for now. I want to generate some terrain like that in Scorched Earth. My first attempt made me realise I couldn't just randomise the y value; there had to be some sanity in the peaks and troughs. I have Googled around a bit, but either I can't find something simple enough for me or I am using the wrong keywords. Can you please show me what sort of algorithm I would use to generate something in the example, keeping in mind that I am completely new to games programming (since making Breakout in 2003 with Visual Basic anyway)?

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  • WebP se dote d'un mode de compression d'images sans perte, le format open source de Google veut aussi concurrencer le PNG

    WebP se dote d'un mode de compression d'images sans perte Le format open source de Google veut aussi concurrencer le PNG Mise à jour du 21 novembre 2011 Google voit grand pour son format d'image WebP et veut manifestement en faire un format à tout faire. Positionné au départ (lire ci-devant) comme un concurrent plus optimisé que le JPEG, avec en prime une couche alpha progressive (de transparence), il se dote aujourd'hui de capacités d'optimisation non destructives des images, à l'instar du PNG. Le nouveau mode lossless (sans perte) allierait densité de compression et facilité de décodage d'après un billet...

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  • How do I randomly generate a top-down 2D level with separate sections and is infinite?

    - by Bagofsheep
    I've read many other questions/answers about random level generation but most of them deal with either randomly/proceduraly generating 2D levels viewed from the side or 3D levels. What I'm trying to achieve is sort of like you were looking straight down on a Minecraft map. There is no height, but the borders of each "biome" or "section" of the map are random and varied. I already have basic code that can generate a perfectly square level with the same tileset (randomly picking segments from the tileset image), but I've encountered a major issue for wanting the level to be infinite: Beyond a certain point, the tiles' positions become negative on one or both of the axis. The code I use to only draw tiles the player can see relies on taking the tiles position and converting it to the index number that represents it in the array. As you well know, arrays cannot have a negative index. Here is some of my code: This generates the square (or rectangle) of tiles: //Scale is in tiles public void Generate(int sX, int sY) { scaleX = sX; scaleY = sY; for (int y = 0; y <= scaleY; y++) { tiles.Add(new List<Tile>()); for (int x = 0; x <= scaleX; x++) { tiles[tiles.Count - 1].Add(tileset.randomTile(x * tileset.TileSize, y * tileset.TileSize)); } } } Before I changed the code after realizing an array index couldn't be negative my for loops looked something like this to center the map around (0, 0): for (int y = -scaleY / 2; y <= scaleY / 2; y++) for (int x = -scaleX / 2; x <= scaleX / 2; x++) Here is the code that draws the tiles: int startX = (int)Math.Floor((player.Position.X - (graphics.Viewport.Width) - tileset.TileSize) / tileset.TileSize); int endX = (int)Math.Ceiling((player.Position.X + (graphics.Viewport.Width) + tileset.TileSize) / tileset.TileSize); int startY = (int)Math.Floor((player.Position.Y - (graphics.Viewport.Height) - tileset.TileSize) / tileset.TileSize); int endY = (int)Math.Ceiling((player.Position.Y + (graphics.Viewport.Height) + tileset.TileSize) / tileset.TileSize); for (int y = startY; y < endY; y++) { for (int x = startX; x < endX; x++) { if (x >= 0 && y >= 0 && x <= scaleX && y <= scaleY) tiles[y][x].Draw(spriteBatch); } } So to summarize what I'm asking: First, how do I randomly generate a top-down 2D map with different sections (not chunks per se, but areas with different tile sets) and second, how do I get past this negative array index issue?

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  • Is it feasible and useful to auto-generate some code of unit tests?

    - by skiwi
    Earlier today I have come up with an idea, based upon a particular real use case, which I would want to have checked for feasability and usefulness. This question will feature a fair chunk of Java code, but can be applied to all languages running inside a VM, and maybe even outside. While there is real code, it uses nothing language-specific, so please read it mostly as pseudo code. The idea Make unit testing less cumbersome by adding in some ways to autogenerate code based on human interaction with the codebase. I understand this goes against the principle of TDD, but I don't think anyone ever proved that doing TDD is better over first creating code and then immediatly therafter the tests. This may even be adapted to be fit into TDD, but that is not my current goal. To show how it is intended to be used, I'll copy one of my classes here, for which I need to make unit tests. public class PutMonsterOnFieldAction implements PlayerAction { private final int handCardIndex; private final int fieldMonsterIndex; public PutMonsterOnFieldAction(final int handCardIndex, final int fieldMonsterIndex) { this.handCardIndex = Arguments.requirePositiveOrZero(handCardIndex, "handCardIndex"); this.fieldMonsterIndex = Arguments.requirePositiveOrZero(fieldMonsterIndex, "fieldCardIndex"); } @Override public boolean isActionAllowed(final Player player) { Objects.requireNonNull(player, "player"); Hand hand = player.getHand(); Field field = player.getField(); if (handCardIndex >= hand.getCapacity()) { return false; } if (fieldMonsterIndex >= field.getMonsterCapacity()) { return false; } if (field.hasMonster(fieldMonsterIndex)) { return false; } if (!(hand.get(handCardIndex) instanceof MonsterCard)) { return false; } return true; } @Override public void performAction(final Player player) { Objects.requireNonNull(player); if (!isActionAllowed(player)) { throw new PlayerActionNotAllowedException(); } Hand hand = player.getHand(); Field field = player.getField(); field.setMonster(fieldMonsterIndex, (MonsterCard)hand.play(handCardIndex)); } } We can observe the need for the following tests: Constructor test with valid input Constructor test with invalid inputs isActionAllowed test with valid input isActionAllowed test with invalid inputs performAction test with valid input performAction test with invalid inputs My idea mainly focuses on the isActionAllowed test with invalid inputs. Writing these tests is not fun, you need to ensure a number of conditions and you check whether it really returns false, this can be extended to performAction, where an exception needs to be thrown in that case. The goal of my idea is to generate those tests, by indicating (through GUI of IDE hopefully) that you want to generate tests based on a specific branch. The implementation by example User clicks on "Generate code for branch if (handCardIndex >= hand.getCapacity())". Now the tool needs to find a case where that holds. (I haven't added the relevant code as that may clutter the post ultimately) To invalidate the branch, the tool needs to find a handCardIndex and hand.getCapacity() such that the condition >= holds. It needs to construct a Player with a Hand that has a capacity of at least 1. It notices that the capacity private int of Hand needs to be at least 1. It searches for ways to set it to 1. Fortunately it finds a constructor that takes the capacity as an argument. It uses 1 for this. Some more work needs to be done to succesfully construct a Player instance, involving the creation of objects that have constraints that can be seen by inspecting the source code. It has found the hand with the least capacity possible and is able to construct it. Now to invalidate the test it will need to set handCardIndex = 1. It constructs the test and asserts it to be false (the returned value of the branch) What does the tool need to work? In order to function properly, it will need the ability to scan through all source code (including JDK code) to figure out all constraints. Optionally this could be done through the javadoc, but that is not always used to indicate all constraints. It could also do some trial and error, but it pretty much stops if you cannot attach source code to compiled classes. Then it needs some basic knowledge of what the primitive types are, including arrays. And it needs to be able to construct some form of "modification trees". The tool knows that it needs to change a certain variable to a different value in order to get the correct testcase. Hence it will need to list all possible ways to change it, without using reflection obviously. What this tool will not replace is the need to create tailored unit tests that tests all kinds of conditions when a certain method actually works. It is purely to be used to test methods when they invalidate constraints. My questions: Is creating such a tool feasible? Would it ever work, or are there some obvious problems? Would such a tool be useful? Is it even useful to automatically generate these testcases at all? Could it be extended to do even more useful things? Does, by chance, such a project already exist and would I be reinventing the wheel? If not proven useful, but still possible to make such thing, I will still consider it for fun. If it's considered useful, then I might make an open source project for it depending on the time. For people searching more background information about the used Player and Hand classes in my example, please refer to this repository. At the time of writing the PutMonsterOnFieldAction has not been uploaded to the repo yet, but this will be done once I'm done with the unit tests.

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  • BlackBerry 10 en images : RIM dévoile ses nouveautés au compte-goutte et promet de très grosses surprises

    BlackBerry 10 en images (1/9) : BlackBerry Flow RIM dévoile les nouveautés au compte-goutte et promet de très grosses surprises Deux jours après les annonces officielles du PDG de RIM, la filiale Française nous a conviés à une démonstration pour nous dévoiler « en vrai » quelques nouveautés supplémentaires de son prochain BlackBerry 10. « Son plus gros lancement de tous les temps », selon David Derrida, le responsable produit. Les voici en images au moment où le code est officiellement gelé. BlackBerry Flow C'est la nouvelle manière d'interagir avec l'OS. ...

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