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  • What Functional features are worth a little OOP confusion for the benefits they bring?

    - by bonomo
    After learning functional programming in Haskell and F#, the OOP paradigm seems ass-backwards with classes, interfaces, objects. Which aspects of FP can I bring to work that my co-workers can understand? Are any FP styles worth talking to my boss about retraining my team so that we can use them? Possible aspects of FP: Immutability Partial Application and Currying First Class Functions (function pointers / Functional Objects / Strategy Pattern) Lazy Evaluation (and Monads) Pure Functions (no side effects) Expressions (vs. Statements - each line of code produces a value instead of, or in addition to causing side effects) Recursion Pattern Matching Is it a free-for-all where we can do whatever the programming language supports to the limit that language supports it? Or is there a better guideline?

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  • LLBLGen Pro feature highlights: grouping model elements

    - by FransBouma
    (This post is part of a series of posts about features of the LLBLGen Pro system) When working with an entity model which has more than a few entities, it's often convenient to be able to group entities together if they belong to a semantic sub-model. For example, if your entity model has several entities which are about 'security', it would be practical to group them together under the 'security' moniker. This way, you could easily find them back, yet they can be left inside the complete entity model altogether so their relationships with entities outside the group are kept. In other situations your domain consists of semi-separate entity models which all target tables/views which are located in the same database. It then might be convenient to have a single project to manage the complete target database, yet have the entity models separate of each other and have them result in separate code bases. LLBLGen Pro can do both for you. This blog post will illustrate both situations. The feature is called group usage and is controllable through the project settings. This setting is supported on all supported O/R mapper frameworks. Situation one: grouping entities in a single model. This situation is common for entity models which are dense, so many relationships exist between all sub-models: you can't split them up easily into separate models (nor do you likely want to), however it's convenient to have them grouped together into groups inside the entity model at the project level. A typical example for this is the AdventureWorks example database for SQL Server. This database, which is a single catalog, has for each sub-group a schema, however most of these schemas are tightly connected with each other: adding all schemas together will give a model with entities which indirectly are related to all other entities. LLBLGen Pro's default setting for group usage is AsVisualGroupingMechanism which is what this situation is all about: we group the elements for visual purposes, it has no real meaning for the model nor the code generated. Let's reverse engineer AdventureWorks to an entity model. By default, LLBLGen Pro uses the target schema an element is in which is being reverse engineered, as the group it will be in. This is convenient if you already have categorized tables/views in schemas, like which is the case in AdventureWorks. Of course this can be switched off, or corrected on the fly. When reverse engineering, we'll walk through a wizard which will guide us with the selection of the elements which relational model data should be retrieved, which we can later on use to reverse engineer to an entity model. The first step after specifying which database server connect to is to select these elements. below we can see the AdventureWorks catalog as well as the different schemas it contains. We'll include all of them. After the wizard completes, we have all relational model data nicely in our catalog data, with schemas. So let's reverse engineer entities from the tables in these schemas. We select in the catalog explorer the schemas 'HumanResources', 'Person', 'Production', 'Purchasing' and 'Sales', then right-click one of them and from the context menu, we select Reverse engineer Tables to Entity Definitions.... This will bring up the dialog below. We check all checkboxes in one go by checking the checkbox at the top to mark them all to be added to the project. As you can see LLBLGen Pro has already filled in the group name based on the schema name, as this is the default and we didn't change the setting. If you want, you can select multiple rows at once and set the group name to something else using the controls on the dialog. We're fine with the group names chosen so we'll simply click Add to Project. This gives the following result:   (I collapsed the other groups to keep the picture small ;)). As you can see, the entities are now grouped. Just to see how dense this model is, I've expanded the relationships of Employee: As you can see, it has relationships with entities from three other groups than HumanResources. It's not doable to cut up this project into sub-models without duplicating the Employee entity in all those groups, so this model is better suited to be used as a single model resulting in a single code base, however it benefits greatly from having its entities grouped into separate groups at the project level, to make work done on the model easier. Now let's look at another situation, namely where we work with a single database while we want to have multiple models and for each model a separate code base. Situation two: grouping entities in separate models within the same project. To get rid of the entities to see the second situation in action, simply undo the reverse engineering action in the project. We still have the AdventureWorks relational model data in the catalog. To switch LLBLGen Pro to see each group in the project as a separate project, open the Project Settings, navigate to General and set Group usage to AsSeparateProjects. In the catalog explorer, select Person and Production, right-click them and select again Reverse engineer Tables to Entities.... Again check the checkbox at the top to mark all entities to be added and click Add to Project. We get two groups, as expected, however this time the groups are seen as separate projects. This means that the validation logic inside LLBLGen Pro will see it as an error if there's e.g. a relationship or an inheritance edge linking two groups together, as that would lead to a cyclic reference in the code bases. To see this variant of the grouping feature, seeing the groups as separate projects, in action, we'll generate code from the project with the two groups we just created: select from the main menu: Project -> Generate Source-code... (or press F7 ;)). In the dialog popping up, select the target .NET framework you want to use, the template preset, fill in a destination folder and click Start Generator (normal). This will start the code generator process. As expected the code generator has simply generated two code bases, one for Person and one for Production: The group name is used inside the namespace for the different elements. This allows you to add both code bases to a single solution and use them together in a different project without problems. Below is a snippet from the code file of a generated entity class. //... using System.Xml.Serialization; using AdventureWorks.Person; using AdventureWorks.Person.HelperClasses; using AdventureWorks.Person.FactoryClasses; using AdventureWorks.Person.RelationClasses; using SD.LLBLGen.Pro.ORMSupportClasses; namespace AdventureWorks.Person.EntityClasses { //... /// <summary>Entity class which represents the entity 'Address'.<br/><br/></summary> [Serializable] public partial class AddressEntity : CommonEntityBase //... The advantage of this is that you can have two code bases and work with them separately, yet have a single target database and maintain everything in a single location. If you decide to move to a single code base, you can do so with a change of one setting. It's also useful if you want to keep the groups as separate models (and code bases) yet want to add relationships to elements from another group using a copy of the entity: you can simply reverse engineer the target table to a new entity into a different group, effectively making a copy of the entity. As there's a single target database, changes made to that database are reflected in both models which makes maintenance easier than when you'd have a separate project for each group, with its own relational model data. Conclusion LLBLGen Pro offers a flexible way to work with entities in sub-models and control how the sub-models end up in the generated code.

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  • Do You Know How OUM defines the four, basic types of business system testing performed on a project? Why not test your knowledge?

    - by user713452
    Testing is perhaps the most important process in the Oracle® Unified Method (OUM). That makes it all the more important for practitioners to have a common understanding of the various types of functional testing referenced in the method, and to use the proper terminology when communicating with each other about testing activities. OUM identifies four basic types of functional testing, which is sometimes referred to as business system testing.  The basic functional testing types referenced by OUM include: Unit Testing Integration Testing System Testing, and  Systems Integration Testing See if you can match the following definitions with the appropriate type above? A.  This type of functional testing is focused on verifying that interfaces/integration between the system being implemented (i.e. System under Discussion (SuD)) and external systems functions as expected. B.     This type of functional testing is performed for custom software components only, is typically performed by the developer of the custom software, and is focused on verifying that the several custom components developed to satisfy a given requirement (e.g. screen, program, report, etc.) interact with one another as designed. C.  This type of functional testing is focused on verifying that the functionality within the system being implemented (i.e. System under Discussion (SuD)), functions as expected.  This includes out-of-the -box functionality delivered with Commercial Off-The-Shelf (COTS) applications, as well as, any custom components developed to address gaps in functionality.  D.  This type of functional testing is performed for custom software components only, is typically performed by the developer of the custom software, and is focused on verifying that the individual custom components developed to satisfy a given requirement  (e.g. screen, program, report, etc.) functions as designed.   Check your answers below: (D) (B) (C) (A) If you matched all of the functional testing types to their definitions correctly, then congratulations!  If not, you can find more information in the Testing Process Overview and Testing Task Overviews in the OUM Method Pack.

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  • SQL SERVER – Puzzle to Win Print Book – Explain Value of PERCENTILE_CONT() Using Simple Example

    - by pinaldave
    From last several days I am working on various Denali Analytical functions and it is indeed really fun to refresh the concept which I studied in the school. Earlier I wrote article where I explained how we can use PERCENTILE_CONT() to find median over here SQL SERVER – Introduction to PERCENTILE_CONT() – Analytic Functions Introduced in SQL Server 2012. Today I am going to ask question based on the same blog post. Again just like last time the intention of this puzzle is as following: Learn new concept of SQL Server 2012 Learn new concept of SQL Server 2012 even if you are on earlier version of SQL Server. On another note, SQL Server 2012 RC0 has been announced and available to download SQL SERVER – 2012 RC0 Various Resources and Downloads. Now let’s have fun following query: USE AdventureWorks GO SELECT SalesOrderID, OrderQty, ProductID, PERCENTILE_CONT(0.5) WITHIN GROUP (ORDER BY ProductID) OVER (PARTITION BY SalesOrderID) AS MedianCont FROM Sales.SalesOrderDetail WHERE SalesOrderID IN (43670, 43669, 43667, 43663) ORDER BY SalesOrderID DESC GO The above query will give us the following result: The reason we get median is because we are passing value .05 to PERCENTILE_COUNT() function. Now run read the puzzle. Puzzle: Run following T-SQL code: USE AdventureWorks GO SELECT SalesOrderID, OrderQty, ProductID, PERCENTILE_CONT(0.9) WITHIN GROUP (ORDER BY ProductID) OVER (PARTITION BY SalesOrderID) AS MedianCont FROM Sales.SalesOrderDetail WHERE SalesOrderID IN (43670, 43669, 43667, 43663) ORDER BY SalesOrderID DESC GO Observe the result and you will notice that MidianCont has different value than before, the reason is PERCENTILE_CONT function has 0.9 value passed. For first four value the value is 775.1. Now run following T-SQL code: USE AdventureWorks GO SELECT SalesOrderID, OrderQty, ProductID, PERCENTILE_CONT(0.1) WITHIN GROUP (ORDER BY ProductID) OVER (PARTITION BY SalesOrderID) AS MedianCont FROM Sales.SalesOrderDetail WHERE SalesOrderID IN (43670, 43669, 43667, 43663) ORDER BY SalesOrderID DESC GO Observe the result and you will notice that MidianCont has different value than before, the reason is PERCENTILE_CONT function has 0.1 value passed. For first four value the value is 709.3. Now in my example I have explained how the median is found using this function. You have to explain using mathematics and explain (in easy words) why the value in last columns are 709.3 and 775.1 Hint: SQL SERVER – Introduction to PERCENTILE_CONT() – Analytic Functions Introduced in SQL Server 2012 Rules Leave a comment with your detailed answer by Nov 25's blog post. Open world-wide (where Amazon ships books) If you blog about puzzle’s solution and if you win, you win additional surprise gift as well. Prizes Print copy of my new book SQL Server Interview Questions Amazon|Flipkart If you already have this book, you can opt for any of my other books SQL Wait Stats [Amazon|Flipkart|Kindle] and SQL Programming [Amazon|Flipkart|Kindle]. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Function, SQL Puzzle, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Observations in Migrating from JavaFX Script to JavaFX 2.0

    - by user12608080
    Observations in Migrating from JavaFX Script to JavaFX 2.0 Introduction Having been available for a few years now, there is a decent body of work written for JavaFX using the JavaFX Script language. With the general availability announcement of JavaFX 2.0 Beta, the natural question arises about converting the legacy code over to the new JavaFX 2.0 platform. This article reflects on some of the observations encountered while porting source code over from JavaFX Script to the new JavaFX API paradigm. The Application The program chosen for migration is an implementation of the Sudoku game and serves as a reference application for the book JavaFX – Developing Rich Internet Applications. The design of the program can be divided into two major components: (1) A user interface (ideally suited for JavaFX design) and (2) the puzzle generator. For the context of this article, our primary interest lies in the user interface. The puzzle generator code was lifted from a sourceforge.net project and is written entirely in Java. Regardless which version of the UI we choose (JavaFX Script vs. JavaFX 2.0), no code changes were required for the puzzle generator code. The original user interface for the JavaFX Sudoku application was written exclusively in JavaFX Script, and as such is a suitable candidate to convert over to the new JavaFX 2.0 model. However, a few notable points are worth mentioning about this program. First off, it was written in the JavaFX 1.1 timeframe, where certain capabilities of the JavaFX framework were as of yet unavailable. Citing two examples, this program creates many of its own UI controls from scratch because the built-in controls were yet to be introduced. In addition, layout of graphical nodes is done in a very manual manner, again because much of the automatic layout capabilities were in flux at the time. It is worth considering that this program was written at a time when most of us were just coming up to speed on this technology. One would think that having the opportunity to recreate this application anew, it would look a lot different from the current version. Comparing the Size of the Source Code An attempt was made to convert each of the original UI JavaFX Script source files (suffixed with .fx) over to a Java counterpart. Due to language feature differences, there are a small number of source files which only exist in one version or the other. The table below summarizes the size of each of the source files. JavaFX Script source file Number of Lines Number of Character JavaFX 2.0 Java source file Number of Lines Number of Characters ArrowKey.java 6 72 Board.fx 221 6831 Board.java 205 6508 BoardNode.fx 446 16054 BoardNode.java 723 29356 ChooseNumberNode.fx 168 5267 ChooseNumberNode.java 302 10235 CloseButtonNode.fx 115 3408 CloseButton.java 99 2883 ParentWithKeyTraversal.java 111 3276 FunctionPtr.java 6 80 Globals.java 20 554 Grouping.fx 8 140 HowToPlayNode.fx 121 3632 HowToPlayNode.java 136 4849 IconButtonNode.fx 196 5748 IconButtonNode.java 183 5865 Main.fx 98 3466 Main.java 64 2118 SliderNode.fx 288 10349 SliderNode.java 350 13048 Space.fx 78 1696 Space.java 106 2095 SpaceNode.fx 227 6703 SpaceNode.java 220 6861 TraversalHelper.fx 111 3095 Total 2,077 79,127 2531 87,800 A few notes about this table are in order: The number of lines in each file was determined by running the Unix ‘wc –l’ command over each file. The number of characters in each file was determined by running the Unix ‘ls –l’ command over each file. The examination of the code could certainly be much more rigorous. No standard formatting was performed on these files.  All comments however were deleted. There was a certain expectation that the new Java version would require more lines of code than the original JavaFX script version. As evidenced by a count of the total number of lines, the Java version has about 22% more lines than its FX Script counterpart. Furthermore, there was an additional expectation that the Java version would be more verbose in terms of the total number of characters.  In fact the preceding data shows that on average the Java source files contain fewer characters per line than the FX files.  But that's not the whole story.  Upon further examination, the FX Script source files had a disproportionate number of blank characters.  Why?  Because of the nature of how one develops JavaFX Script code.  The object literal dominates FX Script code.  Its not uncommon to see object literals indented halfway across the page, consuming lots of meaningless space characters. RAM consumption Not the most scientific analysis, memory usage for the application was examined on a Windows Vista system by running the Windows Task Manager and viewing how much memory was being consumed by the Sudoku version in question. Roughly speaking, the FX script version, after startup, had a RAM footprint of about 90MB and remained pretty much the same size. The Java version started out at about 55MB and maintained that size throughout its execution. What About Binding? Arguably, the most striking observation about the conversion from JavaFX Script to JavaFX 2.0 concerned the need for data synchronization, or lack thereof. In JavaFX Script, the primary means to synchronize data is via the bind expression (using the “bind” keyword), and perhaps to a lesser extent it’s “on replace” cousin. The bind keyword does not exist in Java, so for JavaFX 2.0 a Data Binding API has been introduced as a replacement. To give a feel for the difference between the two versions of the Sudoku program, the table that follows indicates how many binds were required for each source file. For JavaFX Script files, this was ascertained by simply counting the number of occurrences of the bind keyword. As can be seen, binding had been used frequently in the JavaFX Script version (and does not take into consideration an additional half dozen or so “on replace” triggers). The JavaFX 2.0 program achieves the same functionality as the original JavaFX Script version, yet the equivalent of binding was only needed twice throughout the Java version of the source code. JavaFX Script source file Number of Binds JavaFX Next Java source file Number of “Binds” ArrowKey.java 0 Board.fx 1 Board.java 0 BoardNode.fx 7 BoardNode.java 0 ChooseNumberNode.fx 11 ChooseNumberNode.java 0 CloseButtonNode.fx 6 CloseButton.java 0 CustomNodeWithKeyTraversal.java 0 FunctionPtr.java 0 Globals.java 0 Grouping.fx 0 HowToPlayNode.fx 7 HowToPlayNode.java 0 IconButtonNode.fx 9 IconButtonNode.java 0 Main.fx 1 Main.java 0 Main_Mobile.fx 1 SliderNode.fx 6 SliderNode.java 1 Space.fx 0 Space.java 0 SpaceNode.fx 9 SpaceNode.java 1 TraversalHelper.fx 0 Total 58 2 Conclusions As the JavaFX 2.0 technology is so new, and experience with the platform is the same, it is possible and indeed probable that some of the observations noted in the preceding article may not apply across other attempts at migrating applications. That being said, this first experience indicates that the migrated Java code will likely be larger, though not extensively so, than the original Java FX Script source. Furthermore, although very important, it appears that the requirements for data synchronization via binding, may be significantly less with the new platform.

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  • Learning resources for working with POCO entities in EF 4.0

    - by boghydan
    Here are some links that can help you start working with POCO entities in EF 4.0: ADO.NET Team blog: - Working with POCO objects: http://blogs.msdn.com/adonet/archive/2009/05/21/poco-in-the-entity-framework-part-1-the-experience.aspx - Proxy objects for POCO entities: http://blogs.msdn.com/adonet/archive/2009/12/22/poco-proxies-part-1.aspx MSDN Library: - Working with POCO  http://msdn.microsoft.com/en-us/library/dd456853.aspx - T4 editor for POCO generator can be downloaded from here: http://visualstudiogallery.msdn.microsoft.com/en-us/60297607-5fd4-4da4-97e1-3715e90c1a23

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  • C# in vedio game industry?

    - by kasparov
    Other than Indie game development, C# is also used for in house tool development at large studios. I have two questions -: 1) Is microsoft planning to release a native C# compiler sharing the backend code generator with the C++ compiler? http://www.compilerjobs.com/db/jobs_view.php?editid1=648 2) If microsoft IS planning a native C# compiler, then can C# replace C++ as the industry standard in AAA vedio games?

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  • CodePlex Daily Summary for Saturday, October 22, 2011

    CodePlex Daily Summary for Saturday, October 22, 2011Popular ReleasesWatchersNET CKEditor™ Provider for DotNetNuke®: CKEditor Provider 1.12.17: Changes Added FilePath Length Check when Uploading Files. Fixed Issue #6550 Fixed Issue #6536 Fixed Issue #6525 Fixed Issue #6500 Fixed Issue #6401 Fixed Issue #6490DotNet.Framework.Common: DotNet.Framework.Common 4.0: ??????????,????????????XML Explorer: XML Explorer 4.0.5: Changes in 4.0.5: Added 'Copy Attribute XPath to Address Bar' feature. Added methods for decoding node text and value from Base64 encoded strings, and copying them to the clipboard. Added 'ChildNodeDefinitions' to the options, which allows for easier navigation of parent-child and ID-IDREF relationships. Discovery happens on-demand, as nodes are expanded and child nodes are added. Nodes can now have 'virtual' child nodes, defined by an xpath to select an identifier (usually relative to ...Media Companion: MC 3.419b Weekly: A couple of minor bug fixes, but the important fix in this release is to tackle the extremely long load times for users with large TV collections (issue #130). A note has been provided by developer Playos: "One final note, you will have to suffer one final long load and then it should be fixed... alternatively you can delete the TvCache.xml and rebuild your library... The fix was to include the file extension so it doesn't have to look for the video file (checking to see if a file exists is a...CODE Framework: 4.0.11021.0: This build adds a lot of our WPF components, including our MVVC and MVC components as well as a "Metro" and "Battleship" style.Manejo de tags - PHP sobre apache: tagqrphp: Primera version: Para que funcione el programa se debe primero obtener un id para desarrollo del tag eso lo entrega Microsoft registrandose en el sitio. http://tag.microsoft.com - En tagm.php que llama a la libreria Microsoft Tag PHP Library (Codigo que sirve para trabajar con PHP y Tag) - Llenamos los datos del formulario y ejecutamos para obtener el codigo tag de microsoft el cual apunte a la url que le indicamos en el formulario - Libreria MStag.php (tiene mucha explicación del funciona...GridLibre para Visual FoxPro: GridLibre para Visual FoxPro v3.5: GridLibre Para Visual FoxPro: esta herramienta ayudara a los usuarios y programadores en los manejos de los datos, como Filtrar, multiseleccion y el autoformato a las columnas como la asignacion del controlsource.Self-Tracking Entity Generator for WPF and Silverlight: Self-Tracking Entity Generator v 0.9.9: Self-Tracking Entity Generator v 0.9.9 for Entity Framework 4.0Umbraco CMS: Umbraco 5.0 CMS Alpha 3: Umbraco 5 Alpha 3Umbraco 5 (aka Jupiter) will be the next version of everyone's favourite, friendly ASP.NET CMS that already powers over 100,000 websites worldwide. Try out the Alpha of v5 today! If you're new to Umbraco and would like to get a low-down on our popular and easy-to-learn approach to content management, check out our intro video. What's Alpha 3?This is our third Alpha release. It's intended for developers looking to become familiar with the codebase & architecture, or for thos...Vkontakte WP: Vkontakte: source codeWay2Sms Applications for Android, Desktop/Laptop & Java enabled phones: Way2SMS Desktop App v2.0: 1. Fixed issue with sending messages due to changes to Way2Sms site 2. Updated the character limit to 160 from 140GART - Geo Augmented Reality Toolkit: 1.0.1: About Release 1.0.1 Release 1.0.1 is a service release that addresses several issues and improves performance. As always, check the Documentation tab for instructions on how to get started. If you don't have the Windows Phone SDK yet, grab it here. Breaking Change Please note: There is a breaking change in this release. As noted below, the WorldCalculationMode property of ARItem has been replaced by a user-definable function. ARItem is now automatically wired up with a function that perform...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.32: Fix for issue #16710 - string literals in "constant literal operations" which contain ASP.NET substitutions should not be considered "constant." Move the JS1284 error (Misplaced Function Declaration) so it only fires when in strict mode. I got a couple complaints that people didn't like that error popping up in their existing code when they could verify that the location of that function, although not strict JS, still functions as expected cross-browser.Naked Objects: Naked Objects Release 4.0.110.0: Corresponds to the packaged version 4.0.110.0 available via NuGet. Please note that the easiest way to install and run the Naked Objects Framework is via the NuGet package manager: just search the Official NuGet Package Source for 'nakedobjects'. It is only necessary to download the source code (from here) if you wish to modify or re-build the framework yourself. If you do wish to re-build the framework, consul the file HowToBuild.txt in the release. Documentation Please note that after ...myCollections: Version 1.5: New in this version : Added edit type for selected elements Added clean for selected elements Added Amazon Italia Added Amazon China Added TVDB Italia Added TVDB China Added Turkish language You can now manually add artist Added Order by Rating Improved Add by Media Improved Artist Detail Upgrade Sqlite engine View, Zoom, Grouping, Filter are now saved by category Added group by Artist Added CubeCover View BugFixingFacebook C# SDK: 5.3: This is a BETA release which adds new features and bug fixes to v5.2.1. removed dependency from Code Contracts enabled Task Parallel Support in .NET 4.0+ added support for early preview for .NET 4.5 added additional method overloads for .NET 4.5 to support IProgress<T> for upload progress added new CS-WinForms-AsyncAwait.sln sample demonstrating the use of async/await, upload progress report using IProgress<T> and cancellation support Query/QueryAsync methods uses graph api instead...IronPython: 2.7.1 RC: This is the first release candidate of IronPython 2.7.1. Like IronPython 54498, this release requires .NET 4 or Silverlight 4. This release will replace any existing IronPython installation. If there are no showstopping issues, this will be the only release candidate for 2.7.1, so please speak up if you run into any roadblocks. The highlights of 2.7.1 are: Updated the standard library to match CPython 2.7.2. Add the ast, csv, and unicodedata modules. Fixed several bugs. IronPython To...Rawr: Rawr 4.2.6: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr AddonWe now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including bag and bank items) like Char...Home Access Plus+: v7.5: Change Log: New Booking System (out of Beta) New Help Desk (out of Beta) New My Files (Developer Preview) Token now saved into Cookie so the system doesn't TIMEOUT as much File Changes: ~/bin/hap.ad.dll ~/bin/hap.web.dll ~/bin/hap.data.dll ~/bin/hap.web.configuration.dll ~/bookingsystem/admin/default.aspx ~/bookingsystem/default.aspx REMOVED ~/bookingsystem/bookingpopup.ascx REMOVED ~/bookingsystem/daylist.ascx REMOVED ~/bookingsystem/new.aspx ~/helpdesk/default.aspx ...Visual Micro - Arduino for Visual Studio: Arduino for Visual Studio 2008 and 2010: Arduino for Visual Studio 2010 has been extended to support Visual Studio 2008. The same functionality and configuration exists between the two versions. The 2010 addin runs .NET4 and the 2008 addin runs .NET3.5, both are installed using a single msi and both share the same configuration settings. The only known issue in 2008 is that the button and menu icons are missing. Please logon to the visual micro forum and let us know if things are working or not. Read more about this Visual Studio ...New Projects#foo Core: Core functionality extensions of .NET used by all HashFoo projects.#foo Nhib: #foo NHibernate extensions.Aagust G: Hello all ! Its a free JQuery Image Slider....ACP Log Analyzer: ACP Log Analyzer provides a quick and easy mechanism for generating a report on your ACP-based astronomical observing activities. Developed in Microsoft Visual Studio 2010 using C#, the .NET Framework version 4 and WPF.BlobShare Sample: TBDCompletedWorkflowCleanUp: This tool once executed on a list delete all completed workflow instancesCRM 2011 Visual Ribbon Editor: Visual Ribbon Editor is a tool for Microsoft Dynamics CRM 2011 that lets you edit CRM ribbons. This ribbon editor shows a preview of the CRM ribbon as you are editing it and allows you to add ribbon buttons and groups without needing to fully understand the ribbon XML schema.GearMerge: Organizes Movies and TV Series files from one Hard Drive to another. I created it for myself to update external drives with movies and TV shows from my collection.Generic Object Storage Helper for WinRT: ObjectStorageHelper<T> is a Generic class that simplifies storage of data in WinRT applications.Government Sanctioned Espionage RPG: Government Sanctioned is a modern SRD-like espionage game server. Visit http://wiki.government-sanctioned.us:8040 for game design and play information or homepage http://www.government-sanctioned.us Government Sanctioned is an online, text-based espionage RPG (similar to a MUD/MOO) that takes place against the backdrop of a highly-secretive U.S. Government agency whose stated goals don't always match the dirty work the agents tend to find themselves in. - over 15 starting profession...GridLibre para Visual FoxPro: GridLibre Para Visual FoxPro: esta herramienta ayudara a los usuarios y programadores en los manejos de los datos, como Filtrar, multiseleccion y el autoformato a las columnas como la asignacion del controlsource.HTML5 Video Web Part for SharePoint 2010: A web part for SharePoint 2010 that enable users playing video into the page using the Ribbon bar.Jogo do Galo: JOGO DO GALO REGRAS •O tabuleiro é a matriz de três linhas em três colunas. •Dois jogadores escolhem três peças cada um. •Os jogadores jogam alternadamente, uma peça de cada vez, num espaço que esteja vazio. •O objectivo é conseguir três peças iguais em linha, quer horizontal, vKarol sie uczy silverlajta: on sie naprawde tego uczy!Manejo de tags - PHP sobre apache: Hago uso de la libreria Microsoft Tag PHP Library para que pueda funcionar la aplicación sobre Apache finalmente puede crear tag de micrsosoft desde el formulario creado. Modem based SMS Gateway: It is an easy to use modem based SMS server that provide easier solutions for SMS marketing or SMS based services. It is highly programmable and the easy to use API interface makes SMS integration very easy. Embedded SMS processor provides customized solution to many of your needs even without building any custom software.Mund Publishing Feture: Mund Publishing FeatureMyTFSTest: TestNHS HL7 CDA Document Developer: A project to demonstrate how templated HL7 CDA documents can be created by using a common API. The API is designed to be used in .NET applications. A number of examples are provided using C#OpenShell: OpenShell is an open source implementation of the Windows PowerShell engine. It is to make integrating PowerShell into standalone console programs simple.Powershell Script to Copy Lists in a Site Collection in MOSS 2007 and SPS 2010: Hi, This is a powershell script file that copies a list within the same site collection. This works in Sharepoint 2007 and Sharepoint 2010 as well. THis will flash the messages before taking the input values. This will in this way provide the clear ideas about the values to beSharePoint Desktop: SharePoint Desktop is a explorer-like webpart that makes it possible to drag and drop items (documents and folders), copy and paste items and explore all SharePoint document libraries in 1 place.SQL floating point compare function: Comparison of floating point values in SQL Server not always gives the expected result. With this function, comparison is only done on the first 15 significant digits. Since SQL Server only garantees a precision of 15 digits for float datatypes, this is expected to be secure.Stock Analyzer: It is a stock management software. It's main job is to store market realtime data on a database to be able to analyse it latter and create automatic systems that operate directly on the stock exchange market. It will have different modules to do this task: - Realtime data capture. - Realtime data analysis - Historic analysis. - Order execution. - Strategy test. - Strategy execution. It's developed in C# and with WPF.VB_Skype: VB_Skype utilizza la libreria Skype4COM per integrare i servizi Skype con un'applicazione Visual Basic (Windows Forms). L'applicazione comprende un progetto di controllo personalizzato che costituisce il "wrapper" verso la libreria Skype4COM e un progetto con una demo di utilizzo. Progetto che dovrebbe essere utilizzato nella mia sessione, come uno degli speaker della conferenza "WPC 2011" che si terrà ad Assago (MI) nei giorni 22-23-24 Novembre 2011. La mia sessione è in agenda per il 24...Word Template Generator: Custom Template Generator for Microsoft Word, developed in C#?????OA??: ?????OA??

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  • Mathematica Programming Language&ndash;An Introduction

    - by JoshReuben
    The Mathematica http://www.wolfram.com/mathematica/ programming model consists of a kernel computation engine (or grid of such engines) and a front-end of notebook instances that communicate with the kernel throughout a session. The programming model of Mathematica is incredibly rich & powerful – besides numeric calculations, it supports symbols (eg Pi, I, E) and control flow logic.   obviously I could use this as a simple calculator: 5 * 10 --> 50 but this language is much more than that!   for example, I could use control flow logic & setup a simple infinite loop: x=1; While [x>0, x=x,x+1] Different brackets have different purposes: square brackets for function arguments:  Cos[x] round brackets for grouping: (1+2)*3 curly brackets for lists: {1,2,3,4} The power of Mathematica (as opposed to say Matlab) is that it gives exact symbolic answers instead of a rounded numeric approximation (unless you request it):   Mathematica lets you define scoped variables (symbols): a=1; b=2; c=a+b --> 5 these variables can contain symbolic values – you can think of these as partially computed functions:   use Clear[x] or Remove[x] to zero or dereference a variable.   To compute a numerical approximation to n significant digits (default n=6), use N[x,n] or the //N prefix: Pi //N -->3.14159 N[Pi,50] --> 3.1415926535897932384626433832795028841971693993751 The kernel uses % to reference the lastcalculation result, %% the 2nd last, %%% the 3rd last etc –> clearer statements: eg instead of: Sqrt[Pi+Sqrt[Sqrt[Pi+Sqrt[Pi]]] do: Sqrt[Pi]; Sqrt[Pi+%]; Sqrt[Pi+%] The help system supports wildcards, so I can search for functions like so: ?Inv* Mathematica supports some very powerful programming constructs and a rich function library that allow you to do things that you would have to write allot of code for in a language like C++.   the Factor function – factorization: Factor[x^3 – 6*x^2 +11x – 6] --> (-3+x) (-2+x) (-1+x)   the Solve function – find the roots of an equation: Solve[x^3 – 2x + 1 == 0] -->   the Expand function – express (1+x)^10 in polynomial form: Expand[(1+x)^10] --> 1+10x+45x^2+120x^3+210x^4+252x^5+210x^6+120x^7+45x^8+10x^9+x^10 the Prime function – what is the 1000th prime? Prime[1000] -->7919 Mathematica also has some powerful graphics capabilities:   the Plot function – plot the graph of y=Sin x in a single period: Plot[Sin[x], {x,0,2*Pi}] you can also plot 3D surfaces of functions using Plot3D function

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  • Lightweight PHP/HTML/CSS editor with code browser

    - by Nisto
    I'm looking for a freeware editor which has; syntax highlighting and a code browser (or code suggestions/hints). Preferably freeware license! I've tried out quite a few editors, but a lot of them are unfortunately very resource heavy and provides a lot more functions than I ever needed. So far, there's two editors that I really like, and is lightweight: jEdit and Notepad++. Although, unfortunately... Notepad++ doesn't have code browser support for both control structures and functions for PHP. Also, there's no code browser for HTML... I really liked jEdit as well, but there doesn't seem to be a code browser for it. Except for maybe Completion, but it's a bothersome plugin, and doesn't show the code browser unless you type something in and press CTRL+B. Other editors I've tried, but wasn't satisfied with: Adobe Dreamweaver CodeLobster PHP Edition Aptana Studio Komodo Edit EditPlus BlueFish PHP Designer 2007 - Personal PhpStorm Scriptly Eclipse UltraEdit Notepad2 EditPad Pro Rapid PHP EDIT I'm using Windows XP

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  • Installing Catalyst 11.6 for an ATI HD 6970

    - by David Oliver
    Ubuntu Maverick 10.10 is displaying the desktop okay (though limited to 1600x1200) after my having installed my new HD 6970 card, so I'm now trying to install the proprietary driver (I understand the open source one requires a more recent kernel than that in Maverick). The proprietary driver under 'Additional Drivers' resulted in a black screen on boot, so I deactivated and am trying to follow the manual install instructions at the cchtml Ubuntu Maverick Installation Guide. When I try to create the .deb packages with: sh ati-driver-installer-11-6-x86.x86_64.run --buildpkg Ubuntu/maverick I get: david@skipper:~/catalyst11.6$ sh ati-driver-installer-11-6-x86.x86_64.run --buildpkg Ubuntu/maverick Created directory fglrx-install.oLN3ux Verifying archive integrity... All good. Uncompressing ATI Catalyst(TM) Proprietary Driver-8.861......................... ===================================================================== ATI Technologies Catalyst(TM) Proprietary Driver Installer/Packager ===================================================================== Generating package: Ubuntu/maverick Package build failed! Package build utility output: ./packages/Ubuntu/ati-packager.sh: 396: debclean: not found dpkg-buildpackage: export CFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export CPPFLAGS from dpkg-buildflags (origin: vendor): dpkg-buildpackage: export CXXFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export FFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export LDFLAGS from dpkg-buildflags (origin: vendor): -Wl,-Bsymbolic-functions dpkg-buildpackage: source package fglrx-installer dpkg-buildpackage: source version 2:8.861-0ubuntu1 dpkg-buildpackage: source changed by ATI Technologies Inc. <http://ati.amd.com/support/driver.html> dpkg-source --before-build fglrx.64Vzxk dpkg-buildpackage: host architecture amd64 debian/rules build Can't exec "debian/rules": Permission denied at /usr/bin/dpkg-buildpackage line 507. dpkg-buildpackage: error: debian/rules build failed with unknown exit code -1 Cleaning in directory . /usr/bin/fakeroot: line 176: debian/rules: Permission denied debuild: fatal error at line 1319: couldn't exec fakeroot debian/rules: dpkg-buildpackage: export CFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export CPPFLAGS from dpkg-buildflags (origin: vendor): dpkg-buildpackage: export CXXFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export FFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export LDFLAGS from dpkg-buildflags (origin: vendor): -Wl,-Bsymbolic-functions dpkg-buildpackage: source package fglrx-installer dpkg-buildpackage: source version 2:8.861-0ubuntu1 dpkg-buildpackage: source changed by ATI Technologies Inc. <http://ati.amd.com/support/driver.html> dpkg-source --before-build fglrx.QEmIld dpkg-buildpackage: host architecture amd64 debian/rules build Can't exec "debian/rules": Permission denied at /usr/bin/dpkg-buildpackage line 507. dpkg-buildpackage: error: debian/rules build failed with unknown exit code -1 Cleaning in directory . Can't exec "debian/rules": Permission denied at /usr/bin/debuild line 1314. debuild: fatal error at line 1313: couldn't exec debian/rules: Permission denied dpkg-buildpackage: export CFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export CPPFLAGS from dpkg-buildflags (origin: vendor): dpkg-buildpackage: export CXXFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export FFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export LDFLAGS from dpkg-buildflags (origin: vendor): -Wl,-Bsymbolic-functions dpkg-buildpackage: source package fglrx-installer dpkg-buildpackage: source version 2:8.861-0ubuntu1 dpkg-buildpackage: source changed by ATI Technologies Inc. <http://ati.amd.com/support/driver.html> dpkg-source --before-build fglrx.xtY6vC dpkg-buildpackage: host architecture amd64 debian/rules build Can't exec "debian/rules": Permission denied at /usr/bin/dpkg-buildpackage line 507. dpkg-buildpackage: error: debian/rules build failed with unknown exit code -1 Cleaning in directory . /usr/bin/fakeroot: line 176: debian/rules: Permission denied debuild: fatal error at line 1319: couldn't exec fakeroot debian/rules: dpkg-buildpackage: export CFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export CPPFLAGS from dpkg-buildflags (origin: vendor): dpkg-buildpackage: export CXXFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export FFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export LDFLAGS from dpkg-buildflags (origin: vendor): -Wl,-Bsymbolic-functions dpkg-buildpackage: source package fglrx-installer dpkg-buildpackage: source version 2:8.861-0ubuntu1 dpkg-buildpackage: source changed by ATI Technologies Inc. <http://ati.amd.com/support/driver.html> dpkg-source --before-build fglrx.oYWICI dpkg-buildpackage: host architecture amd64 debian/rules build Can't exec "debian/rules": Permission denied at /usr/bin/dpkg-buildpackage line 507. dpkg-buildpackage: error: debian/rules build failed with unknown exit code -1 Removing temporary directory: fglrx-install.oLN3ux I've installed devscripts which has debclean in it. I've tried running the command with and without sudo. I'm not experienced with installing from downloads/source, but it seems like the file debian/source isn't being set to be executable when it needs to be. If I extract only, without using the package builder command, debian/rules is 744. As to what to do next, I'm stumped. Many thanks.

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  • C#: Does an IDisposable in a Halted Iterator Dispose?

    - by James Michael Hare
    If that sounds confusing, let me give you an example. Let's say you expose a method to read a database of products, and instead of returning a List<Product> you return an IEnumerable<Product> in iterator form (yield return). This accomplishes several good things: The IDataReader is not passed out of the Data Access Layer which prevents abstraction leak and resource leak potentials. You don't need to construct a full List<Product> in memory (which could be very big) if you just want to forward iterate once. If you only want to consume up to a certain point in the list, you won't incur the database cost of looking up the other items. This could give us an example like: 1: // a sample data access object class to do standard CRUD operations. 2: public class ProductDao 3: { 4: private DbProviderFactory _factory = SqlClientFactory.Instance 5:  6: // a method that would retrieve all available products 7: public IEnumerable<Product> GetAvailableProducts() 8: { 9: // must create the connection 10: using (var con = _factory.CreateConnection()) 11: { 12: con.ConnectionString = _productsConnectionString; 13: con.Open(); 14:  15: // create the command 16: using (var cmd = _factory.CreateCommand()) 17: { 18: cmd.Connection = con; 19: cmd.CommandText = _getAllProductsStoredProc; 20: cmd.CommandType = CommandType.StoredProcedure; 21:  22: // get a reader and pass back all results 23: using (var reader = cmd.ExecuteReader()) 24: { 25: while(reader.Read()) 26: { 27: yield return new Product 28: { 29: Name = reader["product_name"].ToString(), 30: ... 31: }; 32: } 33: } 34: } 35: } 36: } 37: } The database details themselves are irrelevant. I will say, though, that I'm a big fan of using the System.Data.Common classes instead of your provider specific counterparts directly (SqlCommand, OracleCommand, etc). This lets you mock your data sources easily in unit testing and also allows you to swap out your provider in one line of code. In fact, one of the shared components I'm most proud of implementing was our group's DatabaseUtility library that simplifies all the database access above into one line of code in a thread-safe and provider-neutral way. I went with my own flavor instead of the EL due to the fact I didn't want to force internal company consumers to use the EL if they didn't want to, and it made it easy to allow them to mock their database for unit testing by providing a MockCommand, MockConnection, etc that followed the System.Data.Common model. One of these days I'll blog on that if anyone's interested. Regardless, you often have situations like the above where you are consuming and iterating through a resource that must be closed once you are finished iterating. For the reasons stated above, I didn't want to return IDataReader (that would force them to remember to Dispose it), and I didn't want to return List<Product> (that would force them to hold all products in memory) -- but the first time I wrote this, I was worried. What if you never consume the last item and exit the loop? Are the reader, command, and connection all disposed correctly? Of course, I was 99.999999% sure the creators of C# had already thought of this and taken care of it, but inspection in Reflector was difficult due to the nature of the state machines yield return generates, so I decided to try a quick example program to verify whether or not Dispose() will be called when an iterator is broken from outside the iterator itself -- i.e. before the iterator reports there are no more items. So I wrote a quick Sequencer class with a Dispose() method and an iterator for it. Yes, it is COMPLETELY contrived: 1: // A disposable sequence of int -- yes this is completely contrived... 2: internal class Sequencer : IDisposable 3: { 4: private int _i = 0; 5: private readonly object _mutex = new object(); 6:  7: // Constructs an int sequence. 8: public Sequencer(int start) 9: { 10: _i = start; 11: } 12:  13: // Gets the next integer 14: public int GetNext() 15: { 16: lock (_mutex) 17: { 18: return _i++; 19: } 20: } 21:  22: // Dispose the sequence of integers. 23: public void Dispose() 24: { 25: // force output immediately (flush the buffer) 26: Console.WriteLine("Disposed with last sequence number of {0}!", _i); 27: Console.Out.Flush(); 28: } 29: } And then I created a generator (infinite-loop iterator) that did the using block for auto-Disposal: 1: // simply defines an extension method off of an int to start a sequence 2: public static class SequencerExtensions 3: { 4: // generates an infinite sequence starting at the specified number 5: public static IEnumerable<int> GetSequence(this int starter) 6: { 7: // note the using here, will call Dispose() when block terminated. 8: using (var seq = new Sequencer(starter)) 9: { 10: // infinite loop on this generator, means must be bounded by caller! 11: while(true) 12: { 13: yield return seq.GetNext(); 14: } 15: } 16: } 17: } This is really the same conundrum as the database problem originally posed. Here we are using iteration (yield return) over a large collection (infinite sequence of integers). If we cut the sequence short by breaking iteration, will that using block exit and hence, Dispose be called? Well, let's see: 1: // The test program class 2: public class IteratorTest 3: { 4: // The main test method. 5: public static void Main() 6: { 7: Console.WriteLine("Going to consume 10 of infinite items"); 8: Console.Out.Flush(); 9:  10: foreach(var i in 0.GetSequence()) 11: { 12: // could use TakeWhile, but wanted to output right at break... 13: if(i >= 10) 14: { 15: Console.WriteLine("Breaking now!"); 16: Console.Out.Flush(); 17: break; 18: } 19:  20: Console.WriteLine(i); 21: Console.Out.Flush(); 22: } 23:  24: Console.WriteLine("Done with loop."); 25: Console.Out.Flush(); 26: } 27: } So, what do we see? Do we see the "Disposed" message from our dispose, or did the Dispose get skipped because from an "eyeball" perspective we should be locked in that infinite generator loop? Here's the results: 1: Going to consume 10 of infinite items 2: 0 3: 1 4: 2 5: 3 6: 4 7: 5 8: 6 9: 7 10: 8 11: 9 12: Breaking now! 13: Disposed with last sequence number of 11! 14: Done with loop. Yes indeed, when we break the loop, the state machine that C# generates for yield iterate exits the iteration through the using blocks and auto-disposes the IDisposable correctly. I must admit, though, the first time I wrote one, I began to wonder and that led to this test. If you've never seen iterators before (I wrote a previous entry here) the infinite loop may throw you, but you have to keep in mind it is not a linear piece of code, that every time you hit a "yield return" it cedes control back to the state machine generated for the iterator. And this state machine, I'm happy to say, is smart enough to clean up the using blocks correctly. I suspected those wily guys and gals at Microsoft engineered it well, and I wasn't disappointed. But, I've been bitten by assumptions before, so it's good to test and see. Yes, maybe you knew it would or figured it would, but isn't it nice to know? And as those campy 80s G.I. Joe cartoon public service reminders always taught us, "Knowing is half the battle...". Technorati Tags: C#,.NET

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  • CodePlex Daily Summary for Tuesday, September 04, 2012

    CodePlex Daily Summary for Tuesday, September 04, 2012Popular ReleasesPE file reader: READPE-e9ff717a638d.zip: Introduced some new code which parses the IMAGENTHEADERS. At the moment the command line options dosheader and imagentheaders are working and and example of their usage can be... D:\>readpe pe-files\main.exe dosheader imagentheadersMicrosoft Ajax Minifier: Microsoft Ajax Minifier 4.64: Another attempt to fix the fiasco that was my bad decision to rename the DLLs to get away from a strong-name collision that was causing lots of problems for me. Too many existing projects expected AjaxMin.dll, and lots of things broke downstream from me. This release keeps the .net 2.0 version named AjaxMin.dll. The new .net 3.5 and .net 4.0 versions are named AjaxMinLibrary.dll. If an existing project is expecting the old name, they should continue to pick up the .net 2.0 version (since the ...Nearforums - ASP.NET MVC forum engine: Nearforums v8.5: Version 8.5 of Nearforums, the ASP.NET MVC Forum Engine. New features include: Built-in search engine using Lucene.NET Flood control improvements Notifications improvements: sync option and mail body View Roadmap for more details webdeploy package sha1 checksum: 961aff884a9187b6e8a86d68913cdd31f8deaf83NWebsec: NWebsec 1.0.3: This release fixes two bugs in the NWebsec.Mvc package. Go get it on NuGet! http://nuget.org/packages/NWebsec.Mvc/ These work items made it into the release: 9 10 Check out the Documentation to learn how it works. This release has been tagged v1.0.3 in source control. Enjoy!RBAC Manager R2 for Exchange 2010 SP2, Exchange 2013 Preview and Office 365: RBAC Manager R2 1.5.5.0: now supports to manage RBAC on Office 365 'remember password' feature now saves the password as encrypted as opposed to plain-text format in version 1.5.0.0 DPAPI is used to encrypt the saved password; for more information about DPAPI please check: Managed DPAPI Part I: ProtectedData http://blogs.msdn.com/b/shawnfa/archive/2004/05/05/126825.aspx The tool requires HTTP/HTTPS network connection to the Exchange server Known Bugs: Active Directory lookup is not working remotely and crashes the ...WiX Toolset: WiX Toolset v3.6: WiX Toolset v3.6 introduces the Burn bootstrapper/chaining engine and support for Visual Studio 2012 and .NET Framework 4.5. Other minor functionality includes: WixDependencyExtension supports dependency checking among MSI packages. WixFirewallExtension supports more features of Windows Firewall. WixTagExtension supports Software Id Tagging. WixUtilExtension now supports recursive directory deletion. Melt simplifies pure-WiX patching by extracting .msi package content and updating .w...Iveely Search Engine: Iveely Search Engine (0.2.0): ????ISE?0.1.0??,?????,ISE?0.2.0?????????,???????,????????20???follow?ISE,????,??ISE??????????,??????????,?????????,?????????0.2.0??????,??????????。 Iveely Search Engine ?0.2.0?????????“??????????”,??????,?????????,???????,???????????????????,????、????????????。???0.1.0????????????: 1. ??“????” ??。??????????,?????????,???????????????????。??:????????,????????????,??????????????????。??????。 2. ??“????”??。?0.1.0??????,???????,???????????????,?????????????,????????,?0.2.0?,???????...GmailDefaultMaker: GmailDefaultMaker 3.0.0.2: Add QQ Mail BugfixSmart Data Access layer: Smart Data access Layer Ver 3: In this version support executing inline query is added. Check Documentation section for detail.Dynamics AX Build Scripts: AX TFS Build Library Beta - v0.2.0.0: Beta release of TFS 2010 workflow code activities for AX 2009 and AX 2012. Build template for AX 2012 included. There is one refactor of code that will break your existing workflows. The AOS workflow step to stop/start AOS now expects the actual windows service name, not the port number of the AOS. There now is a new step to retrieve server settings, which can get the service identifier based on the port number. The registry has to be read to retrieve these settings, and we didn't want to ke...Cosmo OS: Cosmo OS Lama Preview: Info Sulla Release Lama Preview ( Prima Preview Pubblica ) Data Di Rilascio: 2 / 09 / 12 Build: 1950 Ramo Di Sviluppo: cosmo_os.preview.lama.bid1535543 Tipo Release: Stable / PreviewNETDeob0: NETDeob 0.3.1 BETA binaries: 0.3.1Custom Captcha Plugin for Kooboo CMS for adding content or sending feedback: Custom Captcha Validator Plugin v1.1 for Kooboo: Download file CustomCaptchaValidatorPlugin.dll and install it to KooBoo CMS. Release 1.1: Fixed error: "A generic error occurred in GDI+" (if hosting is less than Windows Server 2008 or Windows 7) - http://forum.kooboo.com/yafpostsm6602Custom-captcha---any-best-practice.aspx#post6602TSQL Code Smells Finder: POC 1.01: Proof of concept 1.01 TSQLDomTest.ps1 and Errors.Txt are requiredSaturn Kinect: Saturn Kinect + Sample Applications - Release 3: This release includes : - Saturn Kinect Library - Kinect Motion Capture Application - Controlling mouse cursor sample - Hand swip detection sample + Source CodesDiscuzViet: DiscuzX2.5_02092012_Vietnam: DiscuzX2.502092012VietnamBookmark Collector: 01.00.00: This is the first release with a minimal feature set. You can save, edit, delete, and display a list of URLs from various sites.EntLib.com????????: EntLib.com???????? v3.0: EntLib eCommerce Solution ???Microsoft .Net Framework?????????????????????。Coevery - Free CRM: Coevery 1.0.0.24: Add a sample database, and installation instructions.Math.NET Numerics: Math.NET Numerics v2.2.1: Major linear algebra rework since v2.1, now available on Codeplex as well (previous versions were only available via NuGet). Since v2.2.0: Student-T density more robust for very large degrees of freedom Sparse Kronecker product much more efficient (now leverages sparsity) Direct access to raw matrix storage implementations for advanced extensibility Now also separate package for signed core library with a strong name (we dropped strong names in v2.2.0) Also available as NuGet packages...New ProjectsAction Bar: Action Bar is a SNS network based on activities.async/await C# Samples: Project demonstrating new C# feature - async and await. You can find here several solutions to make UI calls asynchronous: APM, EAP and async.Attribute Based Xaml Generator: Dynamic Xaml UI Generator and Editor Just point it to a dll or an exe and then navigate through your namespaces to your classB INI Sharp Library: Full support for INI files.brevis nopCommerce Extensions: Extensions for nopCommerce open soruce e-commerce solution (several Versions). !Contents nop 1.90 fpr testing the new Lib! This will be removed after 1. releaseConEmu - Windows console with tabs: ConEmu (short for Console Emulator) is a console window and tabbed environment for Windows. Tabs, Fonts, Quake style, Transparency and hundreds of other optionsContrib.Mod.AccountWidgets: Orchard module for adding login and registration widgetsCSharp GUI for Mono: This is an application which makes use of "Mono" to execute CSharp programs. It provides a graphical user interface to run the CSharp program. DocCollection: ???????????????http://www.qlili.comfanpages: Fanatics!ISIS Associations Manager: Application Web permettant la gestion d'Associations. (Membres, Emailing, Calendier)LogMan: ????????????b/s??,??python?? require: web.pyLucifure Stash - Azure Table Storage Client: Lucifure Stash is an alternate Azure table storage client, which supports arrays, enumerations, large data > 64KB, serialization, morphing and more.Mod.EverlastingLogin: Orchard module to allow a user to stay logged in for a certain amount of time using cookiesPHP Extra Functions: PHP Extra Functions is a suite of functions that extend common libraries with easy to use functions. For example, functions are added to MySQLi to simplify use.Raise events controlled: This is an example of raising you events controlled (with exception handling)sb0t v.5: sb0t 5 development page.SharePoint Mobile OA Platform: Via mobile device, by using the SharePoint Mobile Support, Web Service, Client OM, WCF Data Service bring about mobile office.Simple Guestbook: I just want to share simple code, may be will be helpful for newbies.SimplyWeather2.gadget: A neat little weather gadget for your Windows Desktop.Tanks: Required summary is hereUtility Project: Utilities ProjectWindows Phone: The goal of this project is to improve my skills in Windows Phonewords: ?????????Wpf Testing Lib: This is a project for auto testing wpf appswtstudy: wtstudy

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  • Introducing QuickUnit

    - by RoyOsherove
    A friend of mine, Ariel, just finished up his latest project, in the unit testing world – called QuickUnit. From the site: QuickUnit significantly reduces the time needed to design and generate high-quality unit tests. I see it as an interactive unit test generator with all the options for isolation included. give it a whirl

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  • New Pluralsight Course: HTML5 Canvas Fundamentals

    - by dwahlin
      I just finished up a new course for Pluralsight titled HTML5 Canvas Fundamentals that I had a blast putting together. It’s all about the client and involves a lot of pixel manipulation and graphics creation which is challenging and fun at the same time. The goal of the course is to walk you through the fundamentals, start a gradual jog into the API functions, and then start sprinting as you learn how to build a business chart canvas application from scratch that uses many of the available APIs . It’s fun stuff and very useful in a variety of scenarios including Web (desktop or mobile) and even Windows 8 Metro applications. Here’s a sample video from the course that talks about building a simple bar chart using the HTML5 Canvas:   Additional details about the course are shown next.   HTML5 Canvas Fundamentals The HTML5 Canvas provides a powerful way to render graphics, charts, and other types of visual data without relying on plugins such as Flash or Silverlight. In this course you’ll be introduced to key features available in the canvas API and see how they can be used to render shapes, text, video, images, and more. You’ll also learn how to work with gradients, perform animations, transform shapes, and build a custom charting application from scratch. If you’re looking to learn more about using the HTML5 Canvas in your Web applications then this course will break down the learning curve and give you a great start!    Getting Started with the HTML5 Canvas Introduction HTML5 Canvas Usage Scenarios Demo: Game Demos Demo: Engaging Applications Demo: Charting HTML5 Canvas Fundamentals Hello World Demo Overview of the Canvas API Demo: Canvas API Documentation Summary    Drawing with the HTML5 Canvas Introduction Drawing Rectangles and Ellipses Demo: Simple Bar Chart Demo: Simple Bar Chart with Transforms Demo: Drawing Circles Demo: Using arcTo() Drawing Lines and Paths Demo: Drawing Lines Demo: Simple Line Chart Demo: Using bezierCurveTo() Demo: Using quadraticCurveTo() Drawing Text Demo: Filling, Stroking, and Measuring Text Demo: Using Canvas Transforms with Text Drawing Images Demo: Using Image Functions Drawing Videos Demo: Syncing Video with a Canvas Summary    Manipulating Pixels  Introduction Rendering Gradients Demo: Creating Linear Gradients Demo: Creating Radial Gradients Using Transforms Demo: Getting Started with Transform Functions Demo: Using transform() and and setTransform() Accessing Pixels Demo: Creating Pixels Dynamically Demo: Grayscale Pixels Animation Fundamentals Demo: Getting Started with Animation Demo: Using Gradients, Transforms, and Animations Summary    Building a Custom Data Chart Introduction Creating the CanvasChart Object Creating the CanvasChart Shell Code Rendering Text and Gradients Rendering Data Points Text and Guide Lines Connecting Data Point Lines Rendering Data Points Adding Animation Adding Overlays and Interactivity Summary     Related Courses:  

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  • Platform Builder: Disable the USB Driver Dialog

    - by Bruce Eitman
    For a long time, Windows CE developers and users have wanted to disable the USB Driver Dialog that is displayed when an unknown USB device is plugged into the host controller.   Of course the question is always why would you want to do such a thing? The simple answer is that there are USB devices that are needed, like printers, which expose multiple functions to the bus, like scanners and faxes, which no Windows CE driver exists to support.   So the printer quietly loads a driver, but then the other functions cause a dialog to be shown. One solution is to create a USB Class driver that loads by default if no other driver has been loaded. This driver just accepts anything that it sees and then does nothing with it. Starting with the Windows Embedded CE 6.0 R3 March QFE/update, the USB 2.0 driver has a registry value to disable the dialog: [HKEY_LOCAL_MACHINE\Drivers\USB\LoadClients]       "DoNotPromptUser"=dword:0   Setting the DoNotPromptUser value to 1 disables the dialog. The default value is zero, so the driver continues to behave in the same way it always did unless you change this registry value.     Copyright © 2010 – Bruce Eitman All Rights Reserved

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  • Is it normal needing time to understand code i wrote recently

    - by user1478167
    By recently i mean some weeks ago. I am trying to continue a project i left 2 weeks ago and i need time to understand some functions i wrote(not copied from somewhere) and it takes me time. Normally i don't need to because my functions,methods etc are black boxes but when i need to change something it's really hard. Does this mean i write bad code? I am still in school and i am the only who writes/uses the code so i don't have feedback, but i am afraid that if it is difficult for me to understand it, it would be 10 times more difficult for someone else. What should i do? I write a lot of comments but most of the time are useless when reviewing. Do you have any suggestions?

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  • Getting Started with TypeScript – Classes, Static Types and Interfaces

    - by dwahlin
    I had the opportunity to speak on different JavaScript topics at DevConnections in Las Vegas this fall and heard a lot of interesting comments about JavaScript as I talked with people. The most frequent comment I heard from people was, “I guess it’s time to start learning JavaScript”. Yep – if you don’t already know JavaScript then it’s time to learn it. As HTML5 becomes more and more popular the amount of JavaScript code written will definitely increase. After all, many of the HTML5 features available in browsers have little to do with “tags” and more to do with JavaScript (web workers, web sockets, canvas, local storage, etc.). As the amount of JavaScript code being used in applications increases, it’s more important than ever to structure the code in a way that’s maintainable and easy to debug. While JavaScript patterns can certainly be used (check out my previous posts on the subject or my course on Pluralsight.com), several alternatives have come onto the scene such as CoffeeScript, Dart and TypeScript. In this post I’ll describe some of the features TypeScript offers and the benefits that they can potentially offer enterprise-scale JavaScript applications. It’s important to note that while TypeScript has several great features, it’s definitely not for everyone or every project especially given how new it is. The goal of this post isn’t to convince you to use TypeScript instead of standard JavaScript….I’m a big fan of JavaScript. Instead, I’ll present several TypeScript features and let you make the decision as to whether TypeScript is a good fit for your applications. TypeScript Overview Here’s the official definition of TypeScript from the http://typescriptlang.org site: “TypeScript is a language for application-scale JavaScript development. TypeScript is a typed superset of JavaScript that compiles to plain JavaScript. Any browser. Any host. Any OS. Open Source.” TypeScript was created by Anders Hejlsberg (the creator of the C# language) and his team at Microsoft. To sum it up, TypeScript is a new language that can be compiled to JavaScript much like alternatives such as CoffeeScript or Dart. It isn’t a stand-alone language that’s completely separate from JavaScript’s roots though. It’s a superset of JavaScript which means that standard JavaScript code can be placed in a TypeScript file (a file with a .ts extension) and used directly. That’s a very important point/feature of the language since it means you can use existing code and frameworks with TypeScript without having to do major code conversions to make it all work. Once a TypeScript file is saved it can be compiled to JavaScript using TypeScript’s tsc.exe compiler tool or by using a variety of editors/tools. TypeScript offers several key features. First, it provides built-in type support meaning that you define variables and function parameters as being “string”, “number”, “bool”, and more to avoid incorrect types being assigned to variables or passed to functions. Second, TypeScript provides a way to write modular code by directly supporting class and module definitions and it even provides support for custom interfaces that can be used to drive consistency. Finally, TypeScript integrates with several different tools such as Visual Studio, Sublime Text, Emacs, and Vi to provide syntax highlighting, code help, build support, and more depending on the editor. Find out more about editor support at http://www.typescriptlang.org/#Download. TypeScript can also be used with existing JavaScript frameworks such as Node.js, jQuery, and others and even catch type issues and provide enhanced code help. Special “declaration” files that have a d.ts extension are available for Node.js, jQuery, and other libraries out-of-the-box. Visit http://typescript.codeplex.com/SourceControl/changeset/view/fe3bc0bfce1f#samples%2fjquery%2fjquery.d.ts for an example of a jQuery TypeScript declaration file that can be used with tools such as Visual Studio 2012 to provide additional code help and ensure that a string isn’t passed to a parameter that expects a number. Although declaration files certainly aren’t required, TypeScript’s support for declaration files makes it easier to catch issues upfront while working with existing libraries such as jQuery. In the future I expect TypeScript declaration files will be released for different HTML5 APIs such as canvas, local storage, and others as well as some of the more popular JavaScript libraries and frameworks. Getting Started with TypeScript To get started learning TypeScript visit the TypeScript Playground available at http://www.typescriptlang.org. Using the playground editor you can experiment with TypeScript code, get code help as you type, and see the JavaScript that TypeScript generates once it’s compiled. Here’s an example of the TypeScript playground in action:   One of the first things that may stand out to you about the code shown above is that classes can be defined in TypeScript. This makes it easy to group related variables and functions into a container which helps tremendously with re-use and maintainability especially in enterprise-scale JavaScript applications. While you can certainly simulate classes using JavaScript patterns (note that ECMAScript 6 will support classes directly), TypeScript makes it quite easy especially if you come from an object-oriented programming background. An example of the Greeter class shown in the TypeScript Playground is shown next: class Greeter { greeting: string; constructor (message: string) { this.greeting = message; } greet() { return "Hello, " + this.greeting; } } Looking through the code you’ll notice that static types can be defined on variables and parameters such as greeting: string, that constructors can be defined, and that functions can be defined such as greet(). The ability to define static types is a key feature of TypeScript (and where its name comes from) that can help identify bugs upfront before even running the code. Many types are supported including primitive types like string, number, bool, undefined, and null as well as object literals and more complex types such as HTMLInputElement (for an <input> tag). Custom types can be defined as well. The JavaScript output by compiling the TypeScript Greeter class (using an editor like Visual Studio, Sublime Text, or the tsc.exe compiler) is shown next: var Greeter = (function () { function Greeter(message) { this.greeting = message; } Greeter.prototype.greet = function () { return "Hello, " + this.greeting; }; return Greeter; })(); Notice that the code is using JavaScript prototyping and closures to simulate a Greeter class in JavaScript. The body of the code is wrapped with a self-invoking function to take the variables and functions out of the global JavaScript scope. This is important feature that helps avoid naming collisions between variables and functions. In cases where you’d like to wrap a class in a naming container (similar to a namespace in C# or a package in Java) you can use TypeScript’s module keyword. The following code shows an example of wrapping an AcmeCorp module around the Greeter class. In order to create a new instance of Greeter the module name must now be used. This can help avoid naming collisions that may occur with the Greeter class.   module AcmeCorp { export class Greeter { greeting: string; constructor (message: string) { this.greeting = message; } greet() { return "Hello, " + this.greeting; } } } var greeter = new AcmeCorp.Greeter("world"); In addition to being able to define custom classes and modules in TypeScript, you can also take advantage of inheritance by using TypeScript’s extends keyword. The following code shows an example of using inheritance to define two report objects:   class Report { name: string; constructor (name: string) { this.name = name; } print() { alert("Report: " + this.name); } } class FinanceReport extends Report { constructor (name: string) { super(name); } print() { alert("Finance Report: " + this.name); } getLineItems() { alert("5 line items"); } } var report = new FinanceReport("Month's Sales"); report.print(); report.getLineItems();   In this example a base Report class is defined that has a variable (name), a constructor that accepts a name parameter of type string, and a function named print(). The FinanceReport class inherits from Report by using TypeScript’s extends keyword. As a result, it automatically has access to the print() function in the base class. In this example the FinanceReport overrides the base class’s print() method and adds its own. The FinanceReport class also forwards the name value it receives in the constructor to the base class using the super() call. TypeScript also supports the creation of custom interfaces when you need to provide consistency across a set of objects. The following code shows an example of an interface named Thing (from the TypeScript samples) and a class named Plane that implements the interface to drive consistency across the app. Notice that the Plane class includes intersect and normal as a result of implementing the interface.   interface Thing { intersect: (ray: Ray) => Intersection; normal: (pos: Vector) => Vector; surface: Surface; } class Plane implements Thing { normal: (pos: Vector) =>Vector; intersect: (ray: Ray) =>Intersection; constructor (norm: Vector, offset: number, public surface: Surface) { this.normal = function (pos: Vector) { return norm; } this.intersect = function (ray: Ray): Intersection { var denom = Vector.dot(norm, ray.dir); if (denom > 0) { return null; } else { var dist = (Vector.dot(norm, ray.start) + offset) / (-denom); return { thing: this, ray: ray, dist: dist }; } } } }   At first glance it doesn’t appear that the surface member is implemented in Plane but it’s actually included automatically due to the public surface: Surface parameter in the constructor. Adding public varName: Type to a constructor automatically adds a typed variable into the class without having to explicitly write the code as with normal and intersect. TypeScript has additional language features but defining static types and creating classes, modules, and interfaces are some of the key features it offers. So is TypeScript right for you and your applications? That’s a not a question that I or anyone else can answer for you. You’ll need to give it a spin to see what you think. In future posts I’ll discuss additional details about TypeScript and how it can be used with enterprise-scale JavaScript applications. In the meantime, I’m in the process of working with John Papa on a new Typescript course for Pluralsight that we hope to have out in December of 2012.

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  • Why do operating systems do low level stuff in C and C++? Why not just C++?

    - by Cole Johnson
    On the Wikipedia page for Windows, it states the Windows is written in Assembly for the bootloader and task switcher, and C and C++ for kernel routines. This confuses me because AFAIK, you can call C++ functions from an extern "C"'d block as C++ is just C with extra features (all of which can be rewritten in C if you wanted to AFAIK). I can get using C for the kernel functions so pure C apps can use them (like printf and such), but if they can just be wrapped in an extern "C " block, then why code in C? So my question is: Why would a kernel be written in both C and C++ instead of just C++

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  • IL and case-sensitivity

    - by Ali .NET
    Quoted from A Brief Introduction To IL code, CLR, CTS, CLS and JIT In .NET CLS stands for Common Language Specifications. It is a subset of CTS. CLS is a set of rules or guidelines which if followed ensures that code written in one .NET language can be used by another .NET language. For example one rule is that we cannot have member functions with same name with case difference only i.e we should not have add() and Add(). This may work in C# because it is case-sensitive but if try to use that C# code in VB.NET, it is not possible because VB.NET is not case-sensitive. Based on above text I want to confirm two points here: Does the case-sensitivity of IL is a condition for member functions only, and not for member properties? Is it true that C# wouldn't be inter-operable with VB.NET if it didn't take care of the case sensitivity?

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  • 1 Google Analytics account or top-level domain + profiles for sub-domains vs. 1 account for each sub-domain

    - by Eric Nguyen
    We have the following websites An online magazine Singapore edition - sg.abc.com The same online magazine Malaysia edition - my.abc.com Forums around the same subjects as the online magazine but functions independently - forums.abc.com Classifieds site rather also around the same subjects but functions independently - directory.abc.com Each of the above websites currently has its own Google Analytics account. abc.com has a separate Google Analytics account too. sg.abc.com has the most traffic and generates most revenues Are there any practical benefits of merging all the above sub-domains to be under abc.com? I can think of more reliable analytics and consistency for sure. Are there more? cross-sales?

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  • Can the Clojure set and maps syntax be added to other Lisp dialects?

    - by Cedric Martin
    In addition to create list using parentheses, Clojure allows to create vectors using [ ], maps using { } and sets using #{ }. Lisp is always said to be a very extensible language in which you can easily create DSLs etc. But is Lisp so extensible that you can take any Lisp dialect and relatively easily add support for Clojure's vectors, maps and sets (which are all functions in Clojure)? I'm not necessarily asking about cons or similar actually working on these functions: what I'd like to know is if the other could be modified so that the source code would look like Clojure's source code (that is: using matching [ ], { } and #{ } in addition to ( )). Note that if it cannot be done this is not a criticism of Lisp: what I'd like to know is, technically, what should be done or what cannot be done if one were to add such a thing.

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  • Using DLLEXPORT to export DLL function With Class to C#

    - by SICGames2013
    In my previous revision game engine I deported major functions for the game editor for C#. Now, I'm beginning to revise the game engine with a static library. There's a already dynamic library created in C++ to use DLLEXPORT for C#. Just now I want to test out the newer functions and created a DLL file from C++. Because the DLL contains classes I was wondering how would I be able to use DLL Export. Would I do this: [DLLEXPORT("GameEngine.dll", EntryPoint="SomeClass", Conventional=_stdcall)] static extern void functionFromClass(); I have a feeling it's probably DLLImport and not DLLExport. I was wondering how would I go about this? Another way I was thinking was because I already have the DLL in C++ prepared already to go the C# Class Library. I could just keep the new engine as a lib, and link the lib with the old DLL C++ file. Wouldn't the EntryPoint be able to point to the class the function is in?

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