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  • "Pretty" Continuous Integration for Python

    - by dbr
    This is a slightly.. vain question, but BuildBot's output isn't particularly nice to look at.. For example, compared to.. phpUnderControl Hudson CruiseControl.rb ..and others, BuildBot looks rather.. archaic I'm currently playing with Hudson, but it is very Java-centric (although with this guide, I found it easier to setup than BuildBot, and produced more info) Basically: is there any Continuous Integration systems aimed at python, that produce lots of shiney graphs and the likes? Update: After trying a few alternatives, I think I'll stick with Hudson. Integrity was nice and simple, but quite limited. I think Buildbot is better suited to having numerous build-slaves, rather than everything running on a single machine like I was using it. Setting Hudson up for a Python project was pretty simple: Download Hudson from https://hudson.dev.java.net/ Run it with java -jar hudson.war Open the web interface on the default address of http://localhost:8080 Go to Manage Hudson, Plugins, click "Update" or similar Install the Git plugin (I had to set the git path in the Hudson global preferences) Create a new project, enter the repository, SCM polling intervals and so on Install nosetests via easy_install if it's not already In the a build step, add nosetests --with-xunit --verbose Check "Publish JUnit test result report" and set "Test report XMLs" to **/nosetests.xml That's all that's required. You can setup email notifications, and the plugins are worth a look. A few I'm currently using for Python projects: SLOCCount plugin to count lines of code (and graph it!) - you need to install sloccount separately Violations to parse the PyLint output (you can setup warning thresholds, graph the number of violations over each build) Cobertura can parse the coverage.py output. Nosetest can gather coverage while running your tests, using nosetests --with-coverage (this writes the output to **/coverage.xml)

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  • Reset or clear the UIView from UILabels

    - by Nicsoft
    Hello, I have created an UIView on which I have a number of labels and I'm also drawing some lines in the same UIView. Sometimes I update the lines that I'm drawing. Now, the problem I am having is that when I update the lines, they get drawn according to my wish. But the labels are overwriting themselves. This shouldn't have been a problem if it wasn't for that the position is changed about 1 pixel and that makes the text go blurry. I don't know how to remove the labels before they are redrawn. I do remove the labels from the superview and add them back when drawRect is called, but the SetNeedDisplay doesn't clear the screen before the graphic is updated, I guess (I think I read that SetNeedsDisplay/drawRect doesn't clear the screen, just updating the content. Couldn't find the text now while searching)? What is the pattern to use here, should I create a retangle with the size of the screen (or the area where the labels are) and fill it with the background colour, or is there any other way to clear or reset the UIView (I don't want to release and create the UIView again). The view is created in IB and associated with a custom UIView. In IB I add some buttons and other static labels. The above labels and graphics is created programatically. Any comments would be helpful! Thanks in advance!

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  • JOGL Double Buffering

    - by Bar
    What is eligible way to implement double buffering in JOGL (Java OpenGL)? I am trying to do that by the following code: ... /** Creating canvas. */ GLCapabilities capabilities = new GLCapabilities(); capabilities.setDoubleBuffered(true); GLCanvas canvas = new GLCanvas(capabilities); ... /** Function display(…), which draws a white Rectangle on a black background. */ public void display(GLAutoDrawable drawable) { drawable.swapBuffers(); gl = drawable.getGL(); gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); gl.glColor3f(1.0f, 1.0f, 1.0f); gl.glBegin(GL.GL_POLYGON); gl.glVertex2f(-0.5f, -0.5f); gl.glVertex2f(-0.5f, 0.5f); gl.glVertex2f(0.5f, 0.5f); gl.glVertex2f(0.5f, -0.5f); gl.glEnd(); } ... /** Other functions are empty. */ Questions: — When I'm resizing the window, I usually get flickering. As I see it, I have a mistake in my double buffering implementation. — I have doubt, where I must place function swapBuffers — before or after (as many sources says) the drawing? As you noticed, I use function swapBuffers (drawable.swapBuffers()) before drawing a rectangle. Otherwise, I'm getting a noise after resize. So what is an appropriate way to do that? Including or omitting the line capabilities.setDoubleBuffered(true) does not make any effect.

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  • C# Linq List Contains Similar Elements

    - by John Peters
    Hi All, I am looking for linq query to see if there exists a similar object I have an object graph as follows Cart myCart = new Cart { List<CartProduct> myCartProduct = new List<CartProduct> { CartProduct cartProduct1 = new CartProduct { List<CartProductAttribute> a = new List<CartProductAttribute> { CartProductAttribute cpa1 = new CartProductAttribute{ title="red" }, CartProductAttribute cpa2 = new CartProductAttribute{ title="small" } } } CartProduct cartProduct2 = new CartProduct { List<CartProductAttribute> d = new List<CartProductAttribute> { CartProductAttribute cpa3 = new CartProductAttribute{ title="john" }, CartProductAttribute cpa4 = new CartProductAttribute{ title="mary" } } } } } I would like to get from the Cart = a CartProduct that has the exact same CartProductAttribute title values as a CartProduct that I need to compare. No more and no less. E.G. I need to find a similar CartProduct that has a CartProductAttribute with title="red" and a cartProductAttribute with title="small" in myCart (eg 'cartProduct1' in the example) CartProduct cartProductToCompare = new CartProduct { List<CartProductAttribute> cartProductToCompareAttributes = new List<CartProductAttribute> { CartProductAttribute cpa5 = new CartProductAttribute{ title="red" }, CartProductAttribute cpa6 = new CartProductAttribute{ title="small" } } } So from object graph myCart cartProduct1 cpa1 (title=red) cpa2 (title=small) cartProduct2 cpa3 (title=john) cpa4 (title=mary) Linq query looking for cartProductToCompare cpa5 (title=red) cpa6 (title=small) Should find cartProduct1 Hope all this makes sense... Thanks

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  • Scrolling a Canvas smoothly in Android

    - by prepbgg
    I'm new to Android. I am drawing bitmaps, lines and shapes onto a Canvas inside the OnDraw(Canvas canvas) method of my view. I am looking for help on how to implement smooth scrolling in response to a drag by the user. I have searched but not found any tutorials to help me with this. The reference for Canvas seems to say that if a Canvas is constructed from a Bitmap (called bmpBuffer, say) then anything drawn on the Canvas is also drawn on bmpBuffer. Would it be possible to use bmpBuffer to implement a scroll ... perhaps copy it back to the Canvas shifted by a few pixels at a time? But if I use Canvas.drawBitmap to draw bmpBuffer back to Canvas shifted by a few pixels, won't bmpBuffer be corrupted? Perhaps, therefore, I should copy bmpBuffer to bmpBuffer2 then draw bmpBuffer2 back to the Canvas. A more straightforward approach would be to draw the lines, shapes, etc. straight into a buffer Bitmap then draw that buffer (with a shift) onto the Canvas but so far as I can see the various methods: drawLine(), drawShape() and so on are not available for drawing to a Bitmap ... only to a Canvas. Could I have 2 Canvases? One of which would be constructed from the buffer bitmap and used simply for plotting the lines, shapes, etc. and then the buffer bitmap would be drawn onto the other Canvas for display in the View? I should welcome any advice! Answers to similar questions here (and on other websites) refer to "blitting". I understand the concept but can't find anything about "blit" or "bitblt" in the Android documentation. Are Canvas.drawBitmap and Bitmap.Copy Android's equivalents?

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  • Facebook Oauth 2.0 Token errors

    - by James
    The user clicks the URL that is generated via the code below. $url = 'https://graph.facebook.com/oauth/authorize?' . http_build_query(array('client_id' => FACEBOOK_APP_ID, 'redirect_uri' => 'http://fb.example.com/facebook', 'scope' => 'publish_stream,email,offline_access,user_location,user_hometown', 'display' => 'page')); Upon granting access to the application, and redirecting to http://fb.example.com/facebook I grab the following URL using cURL. $url = 'http://graph.facebook.com/oauth/access_token?' . http_build_query(array('client_id' => FACEBOOK_APP_ID, 'client_secret' => FACEBOOK_SECRET, 'redirect_uri' => 'http://fb.example.com/facebook', 'code' => $params['code'])); This returns the error below that I receive when grabbing the above URL. { "error": { "type": "OAuthException", "message": "Error validating verification code." } } Any ideas? Really getting stuck on this.

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  • Double buffering with C# has negative effect

    - by Roland Illig
    I have written the following simple program, which draws lines on the screen every 100 milliseconds (triggered by timer1). I noticed that the drawing flickers a bit (that is, the window is not always completely blue, but some gray shines through). So my idea was to use double-buffering. But when I did that, it made things even worse. Now the screen was almost always gray, and only occasionally did the blue color come through (demonstrated by timer2, switching the DoubleBuffered property every 2000 milliseconds). What could be an explanation for this? using System; using System.Drawing; using System.Windows.Forms; namespace WindowsFormsApplication1 { public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void Form1_Paint(object sender, PaintEventArgs e) { Graphics g = CreateGraphics(); Pen pen = new Pen(Color.Blue, 1.0f); Random rnd = new Random(); for (int i = 0; i < Height; i++) g.DrawLine(pen, 0, i, Width, i); } // every 100 ms private void timer1_Tick(object sender, EventArgs e) { Invalidate(); } // every 2000 ms private void timer2_Tick(object sender, EventArgs e) { DoubleBuffered = !DoubleBuffered; this.Text = DoubleBuffered ? "yes" : "no"; } } }

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  • Resizing and saving an image in WinMobile and .NET CF throws OutOfMemoryException

    - by devguy
    I have a WinMobile app which allows the user the snap a photo with the camera, and then use for for various things. The photo can be snapped at 1600x1200, 800x600 or 640x480, but it must always be resized to 400px for the longest size (the other is proportional of course). Here's the code: private void LoadImage(string path) { Image tmpPhoto = new Bitmap(path); // calculate new bitmap size... double width = ... double height = ... // draw new bitmap Image photo = new Bitmap(width, height, System.Drawing.Imaging.PixelFormat.Format24bppRgb); using (Graphics g = Graphics.FromImage(photo)) { g.FillRectangle(new SolidBrush(Color.White), new Rectangle(0, 0, photo.Width, photo.Height)); int srcX = (int)((double)(tmpPhoto.Width - width) / 2d); int srcY = (int)((double)(tmpPhoto.Height - height) / 2d); g.DrawImage(tmpPhoto, new Rectangle(0, 0, photo.Width, photo.Height), new Rectangle(srcX, srcY, photo.Width, photo.Height), GraphicsUnit.Pixel); } tmpPhoto.Dispose(); // save new image and dispose photo.Save(Path.Combine(config.TempPath, config.TempPhotoFileName), System.Drawing.Imaging.ImageFormat.Jpeg); photo.Dispose(); } Now the problem is that the app breaks in the photo.Save call, with an OutOfMemoryException. And I don't know why, since I dispose the tempPhoto (with the original photo from the camera) as soon as I can, and I also dispose the Graphics obj. Why does this happen? It seems impossible to me that one can't take a photo with the camera and resize/save it without making it crash :( Should I restor t C++ for such a simple thing? Thanks.

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  • ASP.NET with MS Chart disable the vertical line

    - by Bayonian
    Hi, I have a graph created with MS Chart like the following picture. As you can see the vertical lines are messed up with value of the top of each bar. Here's the mark-up for the graph: <asp:Chart ID="chtNBAChampionships" runat="server"> <Series> <asp:Series Name="Championships" YValueType="Int32" ChartType="Column" ChartArea="MainChartArea" IsValueShownAsLabel="true"> <Points> <asp:DataPoint AxisLabel="Celtics" YValues="17" /> <asp:DataPoint AxisLabel="Lakers" YValues="15" /> <asp:DataPoint AxisLabel="Bulls" YValues="6" /> <asp:DataPoint AxisLabel="Spurs" YValues="4" /> <asp:DataPoint AxisLabel="76ers" YValues="3" /> <asp:DataPoint AxisLabel="Pistons" YValues="3" /> <asp:DataPoint AxisLabel="Warriors" YValues="3" /> </Points> </asp:Series> </Series> <ChartAreas> <asp:ChartArea Name="MainChartArea"> </asp:ChartArea> </ChartAreas> </asp:Chart> I don't want the display the vertical line because it's messed up with the value on top of the each bar. How can I disable the vertical line? Thank you.

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  • Right way to dispose Image/Bitmap and PictureBox

    - by kornelijepetak
    I am trying to develop a Windows Mobile 6 (in WF/C#) application. There is only one form and on the form there is only a PictureBox object. On it I draw all desired controls or whatever I want. There are two things I am doing. Drawing custom shapes and loading bitmaps from .png files. The next line locks the file when loading (which is an undesired scenario): Bitmap bmp = new Bitmap("file.png"); So I am using another way to load bitmap. public static Bitmap LoadBitmap(string path) { using (Bitmap original = new Bitmap(path)) { return new Bitmap(original); } } This is I guess much slower, but I don't know any better way to load an image, while quickly releasing the file lock. Now, when drawing an image there is method that I use: public void Draw() { Bitmap bmp = new Bitmap(240,320); Graphics g = Graphics.FromImage(bmp); // draw something with Graphics here. g.Clear(Color.Black); g.DrawImage(Images.CloseIcon, 16, 48); g.DrawImage(Images.RefreshIcon, 46, 48); g.FillRectangle(new SolidBrush(Color.Black), 0, 100, 240, 103); pictureBox.Image = bmp; } This however seems to be some kind of a memory leak. And if I keep doing it for too long, the application eventually crashes. Therefor, I have X questions: 1.) What is the better way for loading bitmaps from files without locking the file? 2.) What objects needs to be manually disposed in the Draw() function (and in which order) so there's no memory leak and no ObjectDisposedException throwing? 3.) If pictureBox.Image is set to bmp, like in the last line of the code, would pictureBox.Image.Dispose() dispose only resources related to maintaining the pictureBox.Image or the underlying Bitmap set to it?

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  • How do I keep a CALayer, sublayer of a CATiledLayer, from changing it's scale after a zoom ?

    - by David
    I have a CATiledLayer that is used to display a PDF page (this CATiledLayer is the layer type of my UIView which is a subview of a UIScrollView). I want to add overlay markers on this page. So I add a sublayer to my CATiledLayer. This sublayer again hosts the different marker's layers and acts as a grouping layer. So graphically, I have: (keep in mind that I have multiple markers which are CALayers also, this is ascii art after all) pdf page (CATiledLayer) ---------------------- | CALayer | | +---------+ | | | +----+ | | | | |mker| | | | | +----+ | | | +---------+ | | | ---------------------- I have set up the canonical drawLayer:inContext: in my view for drawing the pdf. When I zoom to have more detail, the pdf gets rendered correctly, but the markers get scaled. No matter what I do to the bounds of the CALayer, my markers always become bigger and appear jagged. I would like to have the markers always the same size, as when they were initialized and first shown when the view was drawn. Is this possible ? or am I using a wrong approach ? Should I do special drawing for my contained CALayer in the drawLAyer:inContext: message ? As you see, there are things that I am missing to resolve my problem. Thank you for any help you provide.

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  • How to prevent latex memory overflow

    - by drasto
    I've got a latex macro that makes small pictures. In that picture I need to draw area. Borders of that area are quadratic bezier curves and that area is to be filled. I did not know how to do it so currently I'm "filling" the area by drawing a plenty of bezier curves inside it... This slows down typeseting and when a macro is used multiple times (so tex is drawing really a lot of quadratic bezier curves) it produces following error: ! TeX capacity exceeded, sorry [main memory size=3000000]. How can I prevent this error ? (by freeing memory after macro or such...) Or even better how do I fill the area determined by two quadratic bezier curves? Code that produces error: \usepackage{forloop} \usepackage{picture} \usepackage{eepic} ... \linethickness{\lineThickness\unitlength}% \forloop[\lineThickness]{cy}{\cymin}{\value{cy} < \cymax}{% \qbezier(\ax, \ay)(\cx, \value{cy})(\bx, \by)% }% Here are some example values for variables: \setlength{\unitlength}{0.01pt} \lineThickness=20 %cy is just a counter - inital value is not important \cymin=450 \cymax=900 %from following only the difference between \ax and \bx is important \ax=0 \ay=0 \bx=550 \by=0 Note: To reproduce the error this code have to execute approximately 150 times (could be more depending on your latex memory settings). Thanks a lot for any help

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  • Adding & Removing Dynamic Controls in C# WinForms.

    - by gsvirdi
    I have three Tabs in my WinForm; depending on the selected RaioButton in the TabPages[0] I added few dynamic controls on the relevant TabPage. On Button_Click event the controls are added, but the prob is the I'm not able to remove the Dynamically added controls from the other (irrelevant) TabPage. Here's my code: Label label235 = new Label(); TextBox tbMax = new TextBox(); label235.Name = "label235"; tbMax.Name = "txtBoxNoiseMax"; label235.Text = "Noise"; tbMax.ReadOnly = true; label235.ForeColor = System.Drawing.Color.Blue; tbMax.BackColor = System.Drawing.Color.White; label235.Size = new Size(74, 13); tbMax.Size = new Size(85, 20); if (radioButton1.Checked) { label235.Location = new Point(8, 476); tbMax.Location = new Point(138, 473); tabControl.TabPages[1].Controls.Add(label235); tabControl.TabPages[1].Controls.Add(tbMax); tabControl.TabPages[2].Controls.RemoveByKey("label235"); tabControl.TabPages[2].Controls.RemoveByKey("tbMax"); } else { label235.Location = new Point(8, 538); tbMax.Location = new Point(138, 535); tabControl.TabPages[1].Controls.RemoveByKey("label235"); tabControl.TabPages[1].Controls.RemoveByKey("tbMax"); tabControl.TabPages[2].Controls.Add(label235); tabControl.TabPages[2].Controls.Add(tbMax); } Where am I making that mistake?????

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  • Dealing with SerializationExceptions in C#

    - by Tony
    I get a SerializationException: (...) is not marked as serializable. error in the following code: [Serializable] public class Wind { public MyText text; public Size MSize; public Point MLocation; public int MNumber; /.../ } [Serializable] public class MyText { public string MString; public Font MFont; public StringFormat StrFormat; public float MySize; public Color FColor, SColor, TColor; public bool IsRequest; public decimal MWide; /.../ } and the List to be serialized: List<Wind> MyList = new List<Wind>(); Code Snippet: FileStream FS = new FileStream(AppDomain.CurrentDomain.BaseDirectory + "Sticks.dat", FileMode.Create); BinaryFormatter BF = new BinaryFormatter(); BF.Serialize(FS, MyList); FS.Close(); throws an Exception: System.Runtime.Serialization.SerializationException was unhandled Message="Type 'System.Drawing.StringFormat' in Assembly 'System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' is not marked as serializable." How do I solve this problem?

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  • Java JUnit: The method X is ambiguous for type Y

    - by Rosarch
    I had some tests working fine. Then, I moved it to a different package, and am now getting errors. Here is the code: import static org.junit.Assert.*; import java.util.HashSet; import java.util.Map; import java.util.Set; import org.jgrapht.Graphs; import org.jgrapht.WeightedGraph; import org.jgrapht.graph.DefaultWeightedEdge; import org.jgrapht.graph.SimpleWeightedGraph; import org.junit.*; @Test public void testEccentricity() { WeightedGraph<String, DefaultWeightedEdge> g = generateSimpleCaseGraph(); Map<String, Double> eccen = JGraphtUtilities.eccentricities(g); assertEquals(70, eccen.get("alpha")); assertEquals(80, eccen.get("l")); assertEquals(130, eccen.get("l-0")); assertEquals(100, eccen.get("l-1")); assertEquals(90, eccen.get("r")); assertEquals(120, eccen.get("r-0")); assertEquals(130, eccen.get("r-1")); } The error message is this: The method assertEquals(Object, Object) is ambiguous for the type JGraphtUtilitiesTest How can I fix this? Why did this problem occur as I moved the class to a different package?

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  • Debugging SIGABRT within NSManagedObjectContext -save:

    - by westsider
    From inside NSManagedObjectContext -save: I am getting this message: Assertion failed: (_Unwind_SjLj_Resume() can't return), function _Unwind_SjLj_Resume, file /SourceCache/libunwind/libunwind-24.1/src/Unwind-sjlj.c, line 326. Program received signal: “SIGABRT”. warning: Unable to read symbols for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.2.1 (8C148)/Symbols/Developer/usr/lib/libXcodeDebuggerSupport.dylib (file not found). This happens when I delete an Experiment object with to-many with Run which has to-many with Sample which has to-one with Data. Experiment also has to-many with Page which has to-many with Display which has to-many to Run. I mention this to point out the cyclical nature of the graph. Here is a simplified graph of model: I had been using Delete Rules but have now switched to "No Action" delete rules in combination with -prepareForDeletion methods for all of these classes. This change made no difference. In both cases, the error message is the same. Interestingly, when I relaunch the app, all the objects that were marked for deletion have been deleted. Also, if an Experiment has no Run objects, then deletion works without incidence. For that matter, deleting a single Run from an Experiment also works. I am hoping that someone has seen something like this and can offer advice on what would cause this. Or, if someone has advice on how to get libXcodeDebuggerSupport.dylib for iOS 4.2.1, that might also be helpful. Update: I followed advice found here and was able to get Xcode to find libXcodeDebuggerSupport.dylib for iOS 4.2.1. But this did not help at all in diagnosing problem - which persists.

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  • NSUndoManager grouping problem?

    - by anonymous
    I'm working on a barebones drawing app. I'm attempting to implement undo/redo capability, so I tell the view's undoManager to save the current image before updating the display. This works perfectly (yes, I understand that redrawing/saving the entire view is not incredibly efficient, but to solve this problem before attempting to optimize the code). However, as expected, when I 'undo' or 'redo', only the minute change is reflected. My goal is to have the whole finger stroke undone/redone. To do that, I told the undoManager to [beginUndoGrouping] in the [touchesBegan] method, and to [endUndoGrouping] in [touchesEnded]. That works for a bit, but after drawing a few strokes, the app crashes, and gdb exits with exc_bad_access. I'm very grateful for any insight you can give me. - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { mouseDragged = YES; currentPoint = [[touches anyObject] locationInView:self]; UIGraphicsBeginImageContext(drawingImageView.bounds.size); [drawingImageView.image drawInRect:drawingImageView.bounds]; CGContextRef ctx = UIGraphicsGetCurrentContext(); CGContextSetLineCap(ctx, kCGLineCapRound); CGContextSetLineWidth(ctx, drawingWidth); [drawingColor setStroke]; CGContextBeginPath(ctx); CGContextMoveToPoint(ctx, previousPoint.x, previousPoint.y); CGContextAddLineToPoint(ctx, currentPoint.x, currentPoint.y); CGContextStrokePath(ctx); [self.undoManager registerUndoWithTarget:drawingImageView selector:@selector(setImage:) object:drawingImageView.image]; drawingImageView.image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); previousPoint = currentPoint; }

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  • How to scale a sprite image without losing color key information?

    - by Michael P
    Hello everyone, I'm currently developing a simple application that displays map and draws some markers on it. I'm developing for Windows Mobile, so I decided to use DirectDraw and Imaging interfaces to make the application fast and pretty. The map moves when user moves finger on the touchscreen, so the whole map moving/scrolling animation has to be fast, but it is not. On every map update I have to draw portion of the map, control buttons, and markers - buttons and markers are preloaded on DirectDraw surface as a mipmap. So the only thing I do is BitBlit from the mipmap to a back buffer, and from the back buffer to a primary surface (I can't use page flipping due to the windowed mode of my application). Previously I used premultiplied-alpha surface with 32 bit ARGB pixel format for images mipmap, everything was looking good, but drawing entire "scene" was horribly slow - i could forget about smooth map scrolling. Now I'm using mipmap with native (RGB565) pixel format and fuchsia (0xFF00FF) color key. Drawing is much better my mipmap surface is generated on program loading - images are loaded from files, scaled (with filtering) and drawn on mipmap. The problem is, that image scaling process blends pixel colors, and those pixels which are on the border of a sprite region are blended with surrounding fuchsia pixels resulting semi-fuchsia color that is not treated as color key. When I do blitting with color key option, sprites have small fuchsia-like borders, and it looks really bad. How to solve this problem? I can use alpha blitting, but it is too slow - even in ARGB 1555 format.

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  • Facebook like and share create a fanpage

    - by nblumoe
    We are using the facebook like plugin with the share button. The URL points to a resource of our app. For example http://apps.facebook.com/appname/resources/id The first time this resource/url is shared or liked, everything works fine. The share for example holds the URL given above. But if the same resource/url is shared again, an error occurs. Facebook did create a fanpage for that resource like http://www.facebook.com/pages/appname So from now on, share/likes refer to that page instead of the resource/url of our app. The URL we use for the like plugin is correct and always points to the app resource URL. The fbappid in there is correct, too. Furthermore the page of the resource holds open graph meta tags like og:url, also pointing to the correct URL. The facebook linter/debugger returns URLs to the correct app resource URLs, when checking the liked/shared resource. Why is a fanpage created instead and the URL exchanged in shares/likes? How to fix it? We want the share to include the URL of the app resource and to increase the like count for that open graph object.

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  • Make an ActiveX control work without a form?

    - by Earlz
    We are using Topaz Signature pads. They provide their APIs in the from of an ActiveX control which is to be put on a Winform control. Well, the way our project will work we do not want to have a form(at least not visible). We just want for the signature ActiveX control to get an image in the background. static AxSigPlus sig = new AxSIGPLUSLib.AxSigPlus(); public static void Begin() { ((System.ComponentModel.ISupportInitialize)(sig)).BeginInit(); sig.Name = "sig"; sig.Location = new System.Drawing.Point(0, 0); sig.Size = new System.Drawing.Size(0, 0); sig.Enabled = true; sig.TabletState = 1; //error here sig.SigCompressionMode = 0; } Ok so I get an error at the marked line. The exception is Exception of type 'System.Windows.Forms.AxHost+InvalidActiveXStateException' was thrown. What do I do to solve this problem? Would it just be easier to create a new hidden form and put the control on it so it's invisible?

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  • Difficulty setting ArrayList to java.sql.Blob to save in DB using hibernate

    - by me_here
    I'm trying to save a java ArrayList in a database (H2) by setting it as a blob, for retrieval later. If this is a bad approach, please say - I haven't been able to find much information on this area. I have a column of type Blob in the database, and Hibernate maps to this with java.sql.Blob. The code I'm struggling with is: Drawings drawing = new Drawings(); try { ByteArrayOutputStream bos = new ByteArrayOutputStream(); ObjectOutputStream oos = null; oos = new ObjectOutputStream(bos); oos.writeObject(plan.drawingPane21.pointList); byte[] buff = bos.toByteArray(); Blob drawingBlob = null; drawingBlob.setBytes(0, buff); drawing.setDrawingObject(drawingBlob); } catch (Exception e){ System.err.println(e); } The object I'm trying to save into a blob (plan.drawingPane21.pointList) is of type ArrayList<DrawingDot>, DrawingDot being a custom class implementing Serializable. My code is failing on the line drawingBlob.setBytes(0, buff); with a NullPointerException. Help appreciated.

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  • subgraph cluster ranking in dot

    - by Chris Becke
    I'm trying to use graphviz on media wiki as a documentation tool for software. First, I documented some class relationships which worked well. Everything was ranked vertically as expected. But, then, some of our modules are dlls, which I wanted to seperate into a box. When I added the nodes to a cluster, they got edged, but clusters seem to have a LR ranking rule. Or being added to a cluster broke the TB ranking of the nodes as the cluster now appears on the side of the graph. This graph represents what I am trying to do: at the moment, cluster1 and cluster2 appear to the right of cluster0. I want/need them to appear below. <graphviz> digraph d { subgraph cluster0 { A -> {B1 B2} B2 -> {C1 C2 C3} C1 -> D; } subgraph cluster1 { C2 -> dll1_A; dll1_A -> B1; } subgraph cluster2 { C3 -> dll2_A; } dll1_A -> dll2_A; } </graphviz>

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  • Clearing canvas with Canvas.drawColor()

    - by strangeInAStrangerLand
    I'm attempting to change the background image of a custom View with some success. The image will change but the problem is that I still see traces of the old image. When I attempt to clear the canvas before drawing the new image, it doesn't appear to work. I create a bitmap to store the image. When changing the image, I call Canvas.drawColor() before drawing the new image but the old image persists. I've tried drawColor(0), drawColor(Color.BLACK), c.drawColor(0, PorterDuff.Mode.CLEAR), and none of the above works. As such, I had to post this for review from more experienced minds than mine. The actual code is as follows: private int bgnd; private boolean switching; public void setBgnd(int incoming){ switching = true; switch (incoming){ case R.drawable.image1: bgnd = incoming; this.invalidate(); break; case R.drawable.image2: bgnd = incoming; this.invalidate(); break; } } protected void onDraw(Canvas c){ if(switching == true){ Bitmap b = BitmapFactory.decodeResource(getResources(), bgnd); c.drawColor(0, PorterDuff.Mode.CLEAR); c.drawBitmap(b, 0, 0, null); switching = false; }else{ Bitmap b = BitmapFactory.decodeResource(getResources(), bgnd); c.drawBitmap(b, 0, 0, null); } }

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  • Matlab-Bisection-Newton-Secant , finding roots?

    - by i z
    Hello and thanks in advance for your possible help ! Here's my problem: I have 2 functions f1(x)=14.*x*exp(x-2)-12.*exp(x-2)-7.*x.^3+20.*x.^2-26.*x+12 f2(x)=54.*x.^6+45.*x.^5-102.*x.^4-69.*x.^3+35.*x.^2+16.*x-4 Make the graph for those 2, the first one in [0,3] and the 2nd one in [-2,2]. Find the 3 roots with accuracy of 6 decimal digits using a) bisection ,b) newton,c)secant.For each root find the number of iterations that have been made. For Newton-Raphson, find which roots have quadratic congruence and which don't. What is the main common thing that roots with no quadratic congruence (Newton's method)? Why ? Excuse me if i ask silly things, but i'm asked to do this with no Matlab courses and I'm trying to learn it myself. There are many issues i have with this exercise . Questions : 1.I only see 2 roots in the graph for the f1 function and 4-5 (?) roots for the function f2 and not 3 roots as the exercise says. Here's the 2 graphs : http://postimage.org/image/cltihi9kh/ http://postimage.org/image/gsn4sg97f/ Am i wrong ? Do both have only 3 roots in [0,3] and [-2,2] ? Concerning the Newton's method , how am i supposed to check out which roots have quadratic congruence and which not??? Accuracy means tolerance e=10^(-6), right ?

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  • Handling dependencies with IoC that change within a single function call

    - by Jess
    We are trying to figure out how to setup Dependency Injection for situations where service classes can have different dependencies based on how they are used. In our specific case, we have a web app where 95% of the time the connection string is the same for the entire Request (this is a web application), but sometimes it can change. For example, we might have 2 classes with the following dependencies (simplified version - service actually has 4 dependencies): public LoginService (IUserRepository userRep) { } public UserRepository (IContext dbContext) { } In our IoC container, most of our dependencies are auto-wired except the Context for which I have something like this (not actual code, it's from memory ... this is StructureMap): x.ForRequestedType().Use() .WithCtorArg("connectionString").EqualTo(Session["ConnString"]); For 95% of our web application, this works perfectly. However, we have some admin-type functions that must operate across thousands of databases (one per client). Basically, we'd want to do this: public CreateUserList(IList<string> connStrings) { foreach (connString in connStrings) { //first create dependency graph using new connection string ???? //then call service method on new database _loginService.GetReportDataForAllUsers(); } } My question is: How do we create that new dependency graph for each time through the loop, while maintaining something that can easily be tested?

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