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  • Is this too much code for a header only library?

    - by Billy ONeal
    It seems like I had to inline quite a bit of code here. I'm wondering if it's bad design practice to leave this entirely in a header file like this: #pragma once #include <string> #include <boost/noncopyable.hpp> #include <boost/make_shared.hpp> #include <boost/iterator/iterator_facade.hpp> #include <Windows.h> #include "../Exception.hpp" namespace WindowsAPI { namespace FileSystem { class FileData; struct AllResults; struct FilesOnly; template <typename Filter_T = AllResults> class DirectoryIterator; namespace detail { class DirectoryIteratorImpl : public boost::noncopyable { WIN32_FIND_DATAW currentData; HANDLE hFind; std::wstring root; public: inline DirectoryIteratorImpl(); inline explicit DirectoryIteratorImpl(const std::wstring& pathSpec); inline void increment(); inline bool equal(const DirectoryIteratorImpl& other) const; inline const std::wstring& GetPathRoot() const; inline const WIN32_FIND_DATAW& GetCurrentFindData() const; inline ~DirectoryIteratorImpl(); }; } class FileData //Serves as a proxy to the WIN32_FIND_DATA struture inside the iterator. { boost::shared_ptr<detail::DirectoryIteratorImpl> iteratorSource; public: FileData(const boost::shared_ptr<detail::DirectoryIteratorImpl>& parent) : iteratorSource(parent) {}; DWORD GetAttributes() const { return iteratorSource->GetCurrentFindData().dwFileAttributes; }; bool IsDirectory() const { return (GetAttributes() | FILE_ATTRIBUTE_DIRECTORY) != 0; }; bool IsFile() const { return !IsDirectory(); }; bool IsArchive() const { return (GetAttributes() | FILE_ATTRIBUTE_ARCHIVE) != 0; }; bool IsReadOnly() const { return (GetAttributes() | FILE_ATTRIBUTE_READONLY) != 0; }; unsigned __int64 GetSize() const { ULARGE_INTEGER intValue; intValue.LowPart = iteratorSource->GetCurrentFindData().nFileSizeLow; intValue.HighPart = iteratorSource->GetCurrentFindData().nFileSizeHigh; return intValue.QuadPart; }; std::wstring GetFolderPath() const { return iteratorSource->GetPathRoot(); }; std::wstring GetFileName() const { return iteratorSource->GetCurrentFindData().cFileName; }; std::wstring GetFullFileName() const { return GetFolderPath() + GetFileName(); }; std::wstring GetShortFileName() const { return iteratorSource->GetCurrentFindData().cAlternateFileName; }; FILETIME GetCreationTime() const { return iteratorSource->GetCurrentFindData().ftCreationTime; }; FILETIME GetLastAccessTime() const { return iteratorSource->GetCurrentFindData().ftLastAccessTime; }; FILETIME GetLastWriteTime() const { return iteratorSource->GetCurrentFindData().ftLastWriteTime; }; }; struct AllResults : public std::unary_function<const FileData&, bool> { bool operator()(const FileData&) { return true; }; }; struct FilesOnly : public std::unary_function<const FileData&, bool> { bool operator()(const FileData& arg) { return arg.IsFile(); }; }; template <typename Filter_T> class DirectoryIterator : public boost::iterator_facade<DirectoryIterator<Filter_T>, const FileData, std::input_iterator_tag> { friend class boost::iterator_core_access; boost::shared_ptr<detail::DirectoryIteratorImpl> impl; FileData current; Filter_T filter; void increment() { do { impl->increment(); } while (! filter(current)); }; bool equal(const DirectoryIterator& other) const { return impl->equal(*other.impl); }; const FileData& dereference() const { return current; }; public: DirectoryIterator(Filter_T functor = Filter_T()) : impl(boost::make_shared<detail::DirectoryIteratorImpl>()), current(impl), filter(functor) { }; explicit DirectoryIterator(const std::wstring& pathSpec, Filter_T functor = Filter_T()) : impl(boost::make_shared<detail::DirectoryIteratorImpl>(pathSpec)), current(impl), filter(functor) { }; }; namespace detail { DirectoryIteratorImpl::DirectoryIteratorImpl() : hFind(INVALID_HANDLE_VALUE) { } DirectoryIteratorImpl::DirectoryIteratorImpl(const std::wstring& pathSpec) { std::wstring::const_iterator lastSlash = std::find(pathSpec.rbegin(), pathSpec.rend(), L'\\').base(); root.assign(pathSpec.begin(), lastSlash); hFind = FindFirstFileW(pathSpec.c_str(), &currentData); if (hFind == INVALID_HANDLE_VALUE) WindowsApiException::ThrowFromLastError(); while (!wcscmp(currentData.cFileName, L".") || !wcscmp(currentData.cFileName, L"..")) { increment(); } } void DirectoryIteratorImpl::increment() { BOOL success = FindNextFile(hFind, &currentData); if (success) return; DWORD error = GetLastError(); if (error == ERROR_NO_MORE_FILES) { FindClose(hFind); hFind = INVALID_HANDLE_VALUE; } else { WindowsApiException::Throw(error); } } DirectoryIteratorImpl::~DirectoryIteratorImpl() { if (hFind != INVALID_HANDLE_VALUE) FindClose(hFind); } bool DirectoryIteratorImpl::equal(const DirectoryIteratorImpl& other) const { if (this == &other) return true; return hFind == other.hFind; } const std::wstring& DirectoryIteratorImpl::GetPathRoot() const { return root; } const WIN32_FIND_DATAW& DirectoryIteratorImpl::GetCurrentFindData() const { return currentData; } } }}

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  • Rails 3 Nested Forms with datamapper

    - by jens freudenau
    i have two models: class MeetingPoint include DataMapper::Resource belongs_to :profile property :id, Serial property :lat, String end and class Profile include DataMapper::Resource has n, :meeting_points property :id, Serial property :distance, Text property :created_at, DateTime property :updated_at, DateTime end Now I create a form to edit the profile and the meeting_poing: = form_for @profile do |f| = f.text_field :distance = f.fields_for :meeting_points do |ff| = ff.text_field :lat = f.submit But when I want to save the values I get always the error: "undefined method `readonly?' for ["lat", "14.000"]:Array"

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  • realloc - converting int to char

    - by Mike
    I'm converting an array of integers into a char by iterating through the whole array, and then I'm adding the resulting string to ncurses's method new_item. For some reason I'm doing something wrong the way I reallocate memory, thus I get the the first column as: -4 Choice 1 0 Choice 1 4 Choice 2 1 Choice 1 4 Choice 3 - Instead of - 2 Choice 1 4 Choice 4 3 Choice 1 4 Exit 4 Choice 1 - #include <stdio.h> #include <stdlib.h> #include <curses.h> #include <menu.h> #define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0])) #define CTRLD 4 char *choices[] = { "Choice 1", "Choice 2", "Choice 3", "Choice 4", "Exit", }; int table[5]={0,1,2,3,4}; int main() { ITEM **my_items; int c; MENU *my_menu; int n_choices, i; ITEM *cur_item; initscr(); cbreak(); noecho(); keypad(stdscr, TRUE); n_choices = ARRAY_SIZE(choices); my_items = (ITEM **)calloc(n_choices + 1, sizeof(ITEM *)); // right here char *convert = NULL; for(i = 0; i < n_choices; ++i){ convert = (char *) realloc (convert, sizeof(char) * 4); sprintf(convert, "%i", table[i]); my_items[i] = new_item(convert, choices[i]); } my_items[n_choices] = (ITEM *)NULL; my_menu = new_menu((ITEM **)my_items); mvprintw(LINES - 2, 0, "F1 to Exit"); post_menu(my_menu); refresh(); while((c = getch()) != KEY_F(1)) { switch(c) { case KEY_DOWN: menu_driver(my_menu, REQ_DOWN_ITEM); break; case KEY_UP: menu_driver(my_menu, REQ_UP_ITEM); break; } } free(convert); unpost_menu(my_menu); free_item(my_items[0]); free_item(my_items[1]); free_item(my_items[2]); free_item(my_items[3]); free_item(my_items[4]); free_menu(my_menu); endwin(); }

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  • Any tips on reducing wxWidgets application code size?

    - by Billy ONeal
    I have written a minimal wxWidgets application: stdafx.h #define wxNO_REGEX_LIB #define wxNO_XML_LIB #define wxNO_NET_LIB #define wxNO_EXPAT_LIB #define wxNO_JPEG_LIB #define wxNO_PNG_LIB #define wxNO_TIFF_LIB #define wxNO_ZLIB_LIB #define wxNO_ADV_LIB #define wxNO_HTML_LIB #define wxNO_GL_LIB #define wxNO_QA_LIB #define wxNO_XRC_LIB #define wxNO_AUI_LIB #define wxNO_PROPGRID_LIB #define wxNO_RIBBON_LIB #define wxNO_RICHTEXT_LIB #define wxNO_MEDIA_LIB #define wxNO_STC_LIB #include <wx/wxprec.h> Minimal.cpp #include "stdafx.h" #include <memory> #include <wx/wx.h> class Minimal : public wxApp { public: virtual bool OnInit(); }; IMPLEMENT_APP(Minimal) DECLARE_APP(Minimal) class MinimalFrame : public wxFrame { DECLARE_EVENT_TABLE() public: MinimalFrame(const wxString& title); void OnQuit(wxCommandEvent& e); void OnAbout(wxCommandEvent& e); }; BEGIN_EVENT_TABLE(MinimalFrame, wxFrame) EVT_MENU(wxID_ABOUT, MinimalFrame::OnAbout) EVT_MENU(wxID_EXIT, MinimalFrame::OnQuit) END_EVENT_TABLE() MinimalFrame::MinimalFrame(const wxString& title) : wxFrame(0, wxID_ANY, title) { std::auto_ptr<wxMenu> fileMenu(new wxMenu); fileMenu->Append(wxID_EXIT, L"E&xit\tAlt-X", L"Terminate the Minimal Example."); std::auto_ptr<wxMenu> helpMenu(new wxMenu); helpMenu->Append(wxID_ABOUT, L"&About\tF1", L"Show the about dialog box."); std::auto_ptr<wxMenuBar> bar(new wxMenuBar); bar->Append(fileMenu.get(), L"&File"); fileMenu.release(); bar->Append(helpMenu.get(), L"&Help"); helpMenu.release(); SetMenuBar(bar.get()); bar.release(); CreateStatusBar(2); SetStatusText(L"Welcome to wxWidgets!"); } void MinimalFrame::OnAbout(wxCommandEvent& e) { wxMessageBox(L"Some text about me!", L"About", wxOK, this); } void MinimalFrame::OnQuit(wxCommandEvent& e) { Close(); } bool Minimal::OnInit() { std::auto_ptr<MinimalFrame> mainFrame( new MinimalFrame(L"Minimal wxWidgets Application")); mainFrame->Show(); mainFrame.release(); return true; } This minimal program weighs in at 2.4MB! (Executable compression drops this to half a MB or so but that's still HUGE!) (I must statically link because this application needs to be single-binary-xcopy-deployed, so both the C runtime and wxWidgets itself are set for static linking) Any tips on cutting this down? (I'm using Microsoft Visual Studio 2010)

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  • Error 'duplicate definition' when compiling 2 c files that reference 1 header file

    - by super newbie
    I have two C files and one header that are as follows: Header file header.h: char c = 0; file1.c: #include "header.h" file2.c: #include "header.h" I was warned about 'duplicate definition' when compiling. I understand the cause as the variable c is defined twice in both file1.c and file2.c; however, I do need to reference the header.h in both c files. How should I overcome this issue?

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  • Unintentional concatenation in Bison/Yacc grammar.

    - by troutwine
    I am experimenting with lex and yacc and have run into a strange issue, but I think it would be best to show you my code before detailing the issue. This is my lexer: %{ #include <stdlib.h> #include <string.h> #include "y.tab.h" void yyerror(char *); %} %% [a-zA-Z]+ { yylval.strV = yytext; return ID; } [0-9]+ { yylval.intV = atoi(yytext); return INTEGER; } [\n] { return *yytext; } [ \t] ; . yyerror("invalid character"); %% int yywrap(void) { return 1; } This is my parser: %{ #include <stdio.h> int yydebug=1; void prompt(); void yyerror(char *); int yylex(void); %} %union { int intV; char *strV; } %token INTEGER ID %% program: program statement EOF { prompt(); } | program EOF { prompt(); } | { prompt(); } ; args: /* empty */ | args ID { printf(":%s ", $<strV>2); } ; statement: ID args { printf("%s", $<strV>1); } | INTEGER { printf("%d", $<intV>1); } ; EOF: '\n' %% void yyerror(char *s) { fprintf(stderr, "%s\n", s); } void prompt() { printf("> "); } int main(void) { yyparse(); return 0; } A very simple language, consisting of no more than strings and integer and a basic REPL. Now, you'll note in the parser that args are output with a leading colon, the intention being that, when combined with the first pattern of the rule of the statement the interaction with the REPL would look something like this: > aaa aa a :aa :a aaa> However, the interaction is this: > aaa aa a :aa :a aaa aa aa > Why does the token ID in the following rule statement: ID args { printf("%s", $<strV>1); } | INTEGER { printf("%d", $<intV>1); } ; have the semantic value of the total input string, newline included? How can my grammar be reworked so that the interaction I intended?

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  • Unexpected result from printf

    - by Sandeep
    #include<stdio.h> int main() { printf("He %c llo",65); } Output: He A llo #include<stdio.h> int main() { printf("He %c llo",13); } Output: llo. It doesnt print He. I can understand that 65 is ascii value for A and hence A is printed in first case but why llo in second case. Thanks

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  • IF Statement has strange behavior

    - by BSchlinker
    I've developed a 'custom' cout, so that I can display text to console and also print it to a log file. This cout class is passed a different integer on initialization, with the integer representing the verbosity level of the message. If the current verbosity level is greater then or equal to the verbosity level of the message, the message should print. The problem is, I have messages printing even when the current verbosity level is too low. I went ahead and debugged it, expecting to find the problem. Instead, I found multiple scenarios where my if statements are not working as expected. The statement if(ilralevel_passed <= ilralevel_set) will sometimes proceed even if ilralevel_set is LESS then ilralevel_passed. You can see this behavior in the following picture (my apologizes for using Twitpic) http://twitpic.com/1xtx4g/full. Notice how ilralevel_set is equal to zero, and ilralevel_passed is equal to one. Yet, the if statement has returned true and is now moving forward to pass the line to cout. I've never seen this type of behavior before and I'm not exactly sure how to proceed debugging it. I'm not able to isolate the behavior either -- it only occurs in certain parts of my program. Any suggestions are appreciated as always. // Here is an example use of the function: // ilra_status << setfill('0') << setw(2) << dispatchtime.tm_sec << endl; // ilra_warning << "Dispatch time (seconds): " << mktime(&dispatchtime) << endl; // Here is the 'custom' cout function: #ifndef ILRA_H_ #define ILRA_H_ // System libraries #include <iostream> #include <ostream> #include <sstream> #include <iomanip> // Definitions #define ilra_talk ilra(__FUNCTION__,0) #define ilra_update ilra(__FUNCTION__,0) #define ilra_error ilra(__FUNCTION__,1) #define ilra_warning ilra(__FUNCTION__,2) #define ilra_status ilra(__FUNCTION__,3) // Statics static int ilralevel_set = 0; static int ilralevel_passed; // Classes class ilra { public: // constructor / destructor ilra(const std::string &funcName, int toset) { ilralevel_passed = toset; } ~ilra(){}; // enable / disable irla functions static void ilra_verbose_level(int toset){ ilralevel_set = toset; } // output template <class T> ilra &operator<<(const T &v) { if(ilralevel_passed <= ilralevel_set) std::cout << v; return *this; } ilra &operator<<(std::ostream&(*f)(std::ostream&)) { if(ilralevel_passed <= ilralevel_set) std::cout << *f; return *this; } }; // end of the class #endif /* ILRA_H_ */

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  • Assignment operator that calls a constructor is broken

    - by Delan Azabani
    I've implemented some of the changes suggested in this question, and (thanks very much) it works quite well, however... in the process I've seemed to break the post-declaration assignment operator. With the following code: #include <cstdio> #include "ucpp" main() { ustring a = "test"; ustring b = "ing"; ustring c = "- -"; ustring d = "cafe\xcc\x81"; printf("%s\n", (a + b + c[1] + d).encode()); } I get a nice "testing cafe´" message. However, if I modify the code slightly so that the const char * conversion is done separately, post-declaration: #include <cstdio> #include "ucpp" main() { ustring a = "test"; ustring b = "ing"; ustring c = "- -"; ustring d; d = "cafe\xcc\x81"; printf("%s\n", (a + b + c[1] + d).encode()); } the ustring named d becomes blank, and all that is output is "testing ". My new code has three constructors, one void (which is probably the one being incorrectly used, and is used in the operator+ function), one that takes a const ustring &, and one that takes a const char *. The following is my new library code: #include <cstdlib> #include <cstring> class ustring { int * values; long len; public: long length() { return len; } ustring() { len = 0; values = (int *) malloc(0); } ustring(const ustring &input) { len = input.len; values = (int *) malloc(sizeof(int) * len); for (long i = 0; i < len; i++) values[i] = input.values[i]; } ustring operator=(ustring input) { ustring result(input); return result; } ustring(const char * input) { values = (int *) malloc(0); long s = 0; // s = number of parsed chars int a, b, c, d, contNeed = 0, cont = 0; for (long i = 0; input[i]; i++) if (input[i] < 0x80) { // ASCII, direct copy (00-7f) values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = input[i]; } else if (input[i] < 0xc0) { // this is a continuation (80-bf) if (cont == contNeed) { // no need for continuation, use U+fffd values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = 0xfffd; } cont = cont + 1; values[s - 1] = values[s - 1] | ((input[i] & 0x3f) << ((contNeed - cont) * 6)); if (cont == contNeed) cont = contNeed = 0; } else if (input[i] < 0xc2) { // invalid byte, use U+fffd (c0-c1) values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = 0xfffd; } else if (input[i] < 0xe0) { // start of 2-byte sequence (c2-df) contNeed = 1; values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = (input[i] & 0x1f) << 6; } else if (input[i] < 0xf0) { // start of 3-byte sequence (e0-ef) contNeed = 2; values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = (input[i] & 0x0f) << 12; } else if (input[i] < 0xf5) { // start of 4-byte sequence (f0-f4) contNeed = 3; values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = (input[i] & 0x07) << 18; } else { // restricted or invalid (f5-ff) values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = 0xfffd; } len = s; } ustring operator=(const char * input) { ustring result(input); return result; } ustring operator+(ustring input) { ustring result; result.len = len + input.len; result.values = (int *) malloc(sizeof(int) * result.len); for (long i = 0; i < len; i++) result.values[i] = values[i]; for (long i = 0; i < input.len; i++) result.values[i + len] = input.values[i]; return result; } ustring operator[](long index) { ustring result; result.len = 1; result.values = (int *) malloc(sizeof(int)); result.values[0] = values[index]; return result; } char * encode() { char * r = (char *) malloc(0); long s = 0; for (long i = 0; i < len; i++) { if (values[i] < 0x80) r = (char *) realloc(r, s + 1), r[s + 0] = char(values[i]), s += 1; else if (values[i] < 0x800) r = (char *) realloc(r, s + 2), r[s + 0] = char(values[i] >> 6 | 0x60), r[s + 1] = char(values[i] & 0x3f | 0x80), s += 2; else if (values[i] < 0x10000) r = (char *) realloc(r, s + 3), r[s + 0] = char(values[i] >> 12 | 0xe0), r[s + 1] = char(values[i] >> 6 & 0x3f | 0x80), r[s + 2] = char(values[i] & 0x3f | 0x80), s += 3; else r = (char *) realloc(r, s + 4), r[s + 0] = char(values[i] >> 18 | 0xf0), r[s + 1] = char(values[i] >> 12 & 0x3f | 0x80), r[s + 2] = char(values[i] >> 6 & 0x3f | 0x80), r[s + 3] = char(values[i] & 0x3f | 0x80), s += 4; } return r; } };

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  • C++ forward declaration problem

    - by Thomas
    Hi, I have a header file that has some forward declarations but when I include the header file in the implementation file it gets included after the includes for the previous forward declarations and this results in an error like this. error: using typedef-name ‘std::ifstream’ after ‘class’ /usr/include/c++/4.2.1/iosfwd:145: error: ‘std::ifstream’ has a previous declaration. Whats the norm for working around this? Thanks in advance.

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  • Simple C# USING statement for folder

    - by salvationishere
    I am developing a VS 2008 web application in C#. I am trying to include a namespace that is stored in one of my folders. So instead of: using ADONET_namespace it is stored in "Admins" folder. How do I modify this aspx.cs file to include Admins/ADONET_namespace? Currently I get following error from aspx.cs file: The type or namespace name 'ADONET_namespace' could not be found (are you missing a using directive or an assembly reference?)

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  • Loading CI controller in PHP on the same server

    - by Alex
    How can include CodeIgniter content in a regular PHP page on the same server but not part of the CI app? For example I'm am trying to load a header from CI into Wordpress. Whats the best way to include a CI controller (eg; index.php/mycontroller/header/) on the same server?

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  • General question about Ruby singleton class

    - by Dex
    module MyModule def my_method; 'hello'; end end class MyClass class << self include MyModule end end MyClass.my_method # => "hello I'm unsure why "include MyModule" needs to be in the singleton class in order to be called using just MyClass. Why can't I go: X = MyClass.new X.my_method

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  • How can i tell jaxb / Maven to genereate multiple schema packages?

    - by M.R.
    Example: </plugin> <plugin> <groupId>org.jvnet.jaxb2.maven2</groupId> <artifactId>maven-jaxb2-plugin</artifactId> <version>0.7.1</version> <executions> <execution> <goals> <goal>generate</goal> </goals> </execution> </executions> <configuration> <schemaDirectory>src/main/resources/dir1</schemaDirectory> <schemaIncludes> <include>schema1.xsd</include> </schemaIncludes> <generatePackage>schema1.package</generatePackage> </configuration> </plugin> <plugin> <groupId>org.jvnet.jaxb2.maven2</groupId> <artifactId>maven-jaxb2-plugin</artifactId> <version>0.7.1</version> <executions> <execution> <goals> <goal>generate</goal> </goals> </execution> </executions> <configuration> <schemaDirectory>src/main/resources/dir2</schemaDirectory> <schemaIncludes> <include>schema2.xsd</include> </schemaIncludes> <generatePackage>schema2.package</generatePackage> </configuration> </plugin> </plugins> What happened: Maven executes the the first plugin. Then deletes the target folder and creates the second package, which then is visible. I tried to set target/somedir1 for the first configuration and target/somedir2 for the second configuration. But the behavior does not not change? Any ideas? I do not want to generate the packages directly in the src/main/java folder, because these packages are genereated and should not be mixed with manual created classes.

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  • Microsoft Public License in commercial Silverlight application?

    - by badra
    I'm developing a commercial silverlight application using some third party libraries that are published under Microsoft Public License (MPL). I have to include the license text into my product which is somewhat strange in an silverlight application. In a normal desktop application I would just include the license als a .txt but I've no idea how to do it in silverlight without including in in an about dialog or something similar. Are there any other issues involved which I missed?

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  • C : crypt function

    - by kiruthika
    Hi all, I have used the crypt function in c to encrypt the given string. I have written the following code, #include<stdio.h> #include<unistd.h> int main() { printf("%s\n",crypt("passwd",1000)); } But the above code threw an error ,"undefined reference to `crypt'". What is the problem in the above code. Thanks in advance.

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  • Problem with GFile

    - by sterh
    I have a: GFile* gf = g_file_new_for_path(file_path); in my code. But when i try to compile it, I see error: Undefined reference to: 'g_file_new_for_path' In include section I have #include <gio/gio.h> What's wrong in this code?

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  • Good style for handling constructor failure of critical object

    - by mtlphil
    I'm trying to decide between two ways of instantiating an object & handling any constructor exceptions for an object that is critical to my program, i.e. if construction fails the program can't continue. I have a class SimpleMIDIOut that wraps basic Win32 MIDI functions. It will open a MIDI device in the constructor and close it in the destructor. It will throw an exception inherited from std::exception in the constructor if the MIDI device cannot be opened. Which of the following ways of catching constructor exceptions for this object would be more in line with C++ best practices Method 1 - Stack allocated object, only in scope inside try block #include <iostream> #include "simplemidiout.h" int main() { try { SimpleMIDIOut myOut; //constructor will throw if MIDI device cannot be opened myOut.PlayNote(60,100); //..... //myOut goes out of scope outside this block //so basically the whole program has to be inside //this block. //On the plus side, it's on the stack so //destructor that handles object cleanup //is called automatically, more inline with RAII idiom? } catch(const std::exception& e) { std::cout << e.what() << std::endl; std::cin.ignore(); return 1; } std::cin.ignore(); return 0; } Method 2 - Pointer to object, heap allocated, nicer structured code? #include <iostream> #include "simplemidiout.h" int main() { SimpleMIDIOut *myOut; try { myOut = new SimpleMIDIOut(); } catch(const std::exception& e) { std::cout << e.what() << std::endl; delete myOut; return 1; } myOut->PlayNote(60,100); std::cin.ignore(); delete myOut; return 0; } I like the look of the code in Method 2 better, don't have to jam my whole program into a try block, but Method 1 creates the object on the stack so C++ manages the object's life time, which is more in tune with RAII philosophy isn't it? I'm still a novice at this so any feedback on the above is much appreciated. If there's an even better way to check for/handle constructor failure in a siatuation like this please let me know.

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  • Formtastic with Mongoid embedded_in relations

    - by miah
    Is there any quick way to make a form for embeds_many-embedded_in relation? I have the following: class Team include Mongoid::Document field :name, :type => String embeds_many :players end class Player include Mongoid::Document embedded_in :team, :inverse_of => :players field :name, :type => String end I want to create a form for team with embedded editing for players. Seen https://github.com/bowsersenior/formtastic_with_mongoid_tutorial but "TODO" there.

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  • Override jsf implentation in WAS

    - by qasanov
    Hi everybody, I want to develop richface implented app on Ibm Websphere. I include *.jars under WEB-INF/libs and it runs succesfull. But first deployment proccess is realy terriable.. So I want to add libraries to server, not include in application. (i belevie it could increase 1st deployment).. Is there a way to override server impelemented JSf in server side? Thanks

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  • Can't find mistake -- 'segmentation fault' - in C

    - by Mosh
    Hello all! I wrote this function but can't get on the problem that gives me 'segmentation fault' msg. Thank you for any help guys !! /*This function extract all header files in a *.c1 file*/ void includes_extractor(FILE *c1_fp, char *c1_file_name ,int c1_file_str_len ) { int i=0; FILE *c2_fp , *header_fp; char ch, *c2_file_name,header_name[80]; /* we can assume line length 80 chars MAX*/ char inc_name[]="include"; char inc_chk[INCLUDE_LEN+1]; /*INCLUDE_LEN is defined | +1 for null*/ /* making the c2 file name */ c2_file_name=(char *) malloc ((c1_file_str_len)*sizeof(char)); if (c2_file_name == NULL) { printf("Out of memory !\n"); exit(0); } strcpy(c2_file_name , c1_file_name); c2_file_name[c1_file_str_len-1] = '\0'; c2_file_name[c1_file_str_len-2] = '2'; /*Open source & destination files + ERR check */ if( !(c1_fp = fopen (c1_file_name,"r") ) ) { fprintf(stderr,"\ncannot open *.c1 file !\n"); exit(0); } if( !(c2_fp = fopen (c2_file_name,"w+") ) ) { fprintf(stderr,"\ncannot open *.c2 file !\n"); exit(0); } /*next code lines are copy char by char from c1 to c2, but if meet header file, copy its content */ ch=fgetc(c1_fp); while (!feof(c1_fp)) { i=0; /*zero i */ if (ch == '#') /*potential #include case*/ { fgets(inc_chk, INCLUDE_LEN+1, c1_fp); /*8 places for "include" + null*/ if(strcmp(inc_chk,inc_name)==0) /*case #include*/ { ch=fgetc(c1_fp); while(ch==' ') /* stop when head with a '<' or '"' */ { ch=fgetc(c1_fp); } /*while(2)*/ ch=fgetc(c1_fp); /*start read header file name*/ while((ch!='"') || (ch!='>')) /*until we get the end of header name*/ { header_name[i] = ch; i++; ch=fgetc(c1_fp); }/*while(3)*/ header_name[i]='\0'; /*close the header_name array*/ if( !(header_fp = fopen (header_name,"r") ) ) /*open *.h for read + ERR chk*/ { fprintf(stderr,"cannot open header file !\n"); exit(0); } while (!feof(header_fp)) /*copy header file content to *.c2 file*/ { ch=fgetc(header_fp); fputc(ch,c2_fp); }/*while(4)*/ fclose(header_fp); } }/*frst if*/ else { fputc(ch,c2_fp); } ch=fgetc(c1_fp); }/*while(1)*/ fclose(c1_fp); fclose(c2_fp); free (c2_file_name); }

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  • Better name for CHAR_BIT?

    - by Potatoswatter
    I was just checking an answer and realized that CHAR_BIT isn't defined by headers as I'd expect, not even by #include <bitset>, on newer GCC. Do I really have to #include <climits> just to get the "functionality" of CHAR_BIT?

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  • Fitnesse - multiple tests but only the last test being executed

    - by simon_bellis
    I have a Fitnesse test that I want to run twice. Once in firefox and once in ie. The test is below. The problem I am having is that only the second test is being executed by fitnesse !define COMMAND_PATTERN {%m %p} !define TEST_RUNNER {dotnet2\FitServer.exe} !****>Global Variables !define testUrl {http://localhost:1516/Web.App/Login.aspx} *****! !define browserToUse (IE) !include -c -seamless .FrontPage.LoginTests !define browserToUse (FireFox) !include -c -seamless .FrontPage.LoginTests

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  • Using a map with set_intersection

    - by Robin Welch
    Not used set_intersection before, but I believe it will work with maps. I wrote the following example code but it doesn't give me what I'd expect: #include <map> #include <string> #include <iostream> #include <algorithm> using namespace std; struct Money { double amount; string currency; bool operator< ( const Money& rhs ) const { if ( amount != rhs.amount ) return ( amount < rhs.amount ); return ( currency < rhs.currency ); } }; int main( int argc, char* argv[] ) { Money mn[] = { { 2.32, "USD" }, { 2.76, "USD" }, { 4.30, "GBP" }, { 1.21, "GBP" }, { 1.37, "GBP" }, { 6.74, "GBP" }, { 2.55, "EUR" } }; typedef pair< int, Money > MoneyPair; typedef map< int, Money > MoneyMap; MoneyMap map1; map1.insert( MoneyPair( 1, mn[1] ) ); map1.insert( MoneyPair( 2, mn[2] ) ); map1.insert( MoneyPair( 3, mn[3] ) ); // (3) map1.insert( MoneyPair( 4, mn[4] ) ); // (4) MoneyMap map2; map1.insert( MoneyPair( 3, mn[3] ) ); // (3) map1.insert( MoneyPair( 4, mn[4] ) ); // (4) map1.insert( MoneyPair( 5, mn[5] ) ); map1.insert( MoneyPair( 6, mn[6] ) ); map1.insert( MoneyPair( 7, mn[7] ) ); MoneyMap out; MoneyMap::iterator out_itr( out.begin() ); set_intersection( map1.begin(), map1.end(), map2.begin(), map2.end(), inserter( out, out_itr ) ); cout << "intersection has " << out.size() << " elements." << endl; return 0; } Since the pair labelled (3) and (4) appear in both maps, I was expecting that I'd get 2 elements in the intersection, but no, I get: intersection has 0 elements. I'm sure this is something to do with the comparitor on the map / pair but can't figure it out.

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