Search Results

Search found 62280 results on 2492 pages for 're draw time'.

Page 95/2492 | < Previous Page | 91 92 93 94 95 96 97 98 99 100 101 102  | Next Page >

  • Setting objects (not users) inactive after period of time in asp.net mvc

    - by bastijn
    This question is mainly to verify my current idea. I have a series of objects which I want to be active for a specified amount of time. For instance objects like ads which are shown in the ad space only for the amount of time bought, objects in search results which should only pop up when active, and frontpage posts which should be set to inactive after a prespecified time. My current idea is to just give those type of objects a StartDate and EndDate and filter the search routines to only show results which fall in the range StartDate < currentDate < EndDate. Is this the normal structure or should there be some sort of auto-routine which routinely checks for objects which are "over-time" and set a property "inactive" to true or something. Seems like this approach is such a hassle since I need a checker which runs say, every 5 minutes, to scan all DB objects. Seems like a bad idea to me. So is the first structure the most commonly used or are there any other options? When searching on google or SO the search queries only return results setting users inactive.

    Read the article

  • updating system's time using .Net

    - by user62958
    I am trying to update my system time using the following: [StructLayout(LayoutKind.Sequential)] private struct SYSTEMTIME { public ushort wYear; public ushort wMonth; public ushort wDayOfWeek; public ushort wDay; public ushort wHour; public ushort wMinute; public ushort wSecond; public ushort wMilliseconds; } [DllImport("kernel32.dll", EntryPoint = "GetSystemTime", SetLastError = true)] private extern static void Win32GetSystemTime(ref SYSTEMTIME lpSystemTime); [DllImport("kernel32.dll", EntryPoint = "SetSystemTime", SetLastError = true)] private extern static bool Win32SetSystemTime(ref SYSTEMTIME lpSystemTime); public void SetTime() { TimeSystem correctTime = new TimeSystem(); DateTime sysTime = correctTime.GetSystemTime(); // Call the native GetSystemTime method // with the defined structure. SYSTEMTIME systime = new SYSTEMTIME(); Win32GetSystemTime(ref systime); // Set the system clock ahead one hour. systime.wYear = (ushort)sysTime.Year; systime.wMonth = (ushort)sysTime.Month; systime.wDayOfWeek = (ushort)sysTime.DayOfWeek; systime.wDay = (ushort)sysTime.Day; systime.wHour = (ushort)sysTime.Hour; systime.wMinute = (ushort)sysTime.Minute; systime.wSecond = (ushort)sysTime.Second; systime.wMilliseconds = (ushort)sysTime.Millisecond; Win32SetSystemTime(ref systime); } When I debug everything looks good and all the values are correct but when it calles the Win32SetSystemTime(ref systime) th actual time of system(display time) doesn't change and stays the same. The strange part is that when I call the Win32GetSystemTime(ref systime) it gives me the new updated time. Can someone give me some help on this?

    Read the article

  • Trying to set PC clock programmatically just before Daylight Saving Time ends

    - by Moe Sisko
    To reproduce : 1) Add Microsoft.VisualBasic assembly to your project reference 2) Change PC timezone to : (GMT+10:00) Canberra, Melbourne, Sydney . Ensure PC is set to automatically adjust clock for daylight savings time. (For this timezone, daylight savings time ends at 3am on 4 Apr 2010.) 3) add following code : public void SetNewDateTime(DateTime dt) { Microsoft.VisualBasic.DateAndTime.Today = dt; // ignores time component Microsoft.VisualBasic.DateAndTime.TimeOfDay = dt; // ignores date component } private void button1_Click(object sender, EventArgs e) { DateTime dt = new DateTime(2010, 4, 5, 5, 0, 0); // XX SetNewDateTime(dt); // XX System.Threading.Thread.Sleep(500); DateTime dt2 = new DateTime(2010, 4, 4, 1, 0, 0); SetNewDateTime(dt2); } 4) When button 1 is clicked, the PC clock eventually shows 2am, whereas 1 am was expected. (If code marked at "XX" is removed, the clock sometimes shows the correct time of 1 am). Any idea what is happening ? (Or is there a more reliable way of setting the PC clock from C# code ?) TIA.

    Read the article

  • Rounding up milliseconds when printing with Joda Time

    - by RoToRa
    I'm implementing a count-down using Joda Time. I only need a display accuracy of seconds. However when printing the time, the seconds are displayed as full seconds, so when the count down reaches, for example, 900ms, then "0" seconds is printed, but as a count-down it would make more sense to display "1" second, until the time actually reaches 0ms. Example: void printDuration(Duration d) { System.out.println( d.toPeriod(PeriodType.time()).toString( new PeriodFormatterBuilder().printZeroAlways().appendSeconds().toFormatter() ) ); } printDuration(new Duration(5000)); // Prints "5" => OK printDuration(new Duration(4900)); // Prints "4" => need "5" printDuration(new Duration(1000)); // Prints "1" => OK printDuration(new Duration(900)); // Prints "0" => need "1" printDuration(new Duration(0)); // Prints "0" => OK Basically I need to the seconds to be display rounded up from milliseconds and not rounded down. Is there a way to achieve this with Joda without needing to write my own formatter?

    Read the article

  • Time with and without OpenMP

    - by was
    I have a question.. I tried to improve a well known program algorithm in C, FOX algorithm for matrix multiplication.. relative link without openMP: (http://web.mst.edu/~ercal/387/MPI/ppmpi_c/chap07/fox.c). The initial program had only MPI and I tried to insert openMP in the matrix multiplication method, in order to improve the time of computation: (This program runs in a cluster and computers have 2 cores, thus I created 2 threads.) The problem is that there is no difference of time, with and without openMP. I observed that using openMP sometimes, time is equivalent or greater than the time without openMP. I tried to multiply two 600x600 matrices. void Local_matrix_multiply( LOCAL_MATRIX_T* local_A /* in */, LOCAL_MATRIX_T* local_B /* in */, LOCAL_MATRIX_T* local_C /* out */) { int i, j, k; chunk = CHUNKSIZE; // 100 #pragma omp parallel shared(local_A, local_B, local_C, chunk, nthreads) private(i,j,k,tid) num_threads(2) { /* tid = omp_get_thread_num(); if(tid == 0){ nthreads = omp_get_num_threads(); printf("O Pollaplasiamos pinakwn ksekina me %d threads\n", nthreads); } printf("Thread %d use the matrix: \n", tid); */ #pragma omp for schedule(static, chunk) for (i = 0; i < Order(local_A); i++) for (j = 0; j < Order(local_A); j++) for (k = 0; k < Order(local_B); k++) Entry(local_C,i,j) = Entry(local_C,i,j) + Entry(local_A,i,k)*Entry(local_B,k,j); } //end pragma omp parallel } /* Local_matrix_multiply */

    Read the article

  • Parsing custom time format with SimpleDateFormat

    - by ggrigery
    I'm having trouble parsing a date format that I'm getting back from an API and that I have never seen (I believe is a custom format). An example of a date: /Date(1353447000000+0000)/ When I first encountered this format it didn't take me long to see that it was the time in milliseconds with a time zone offset. I'm having trouble extracting this date using SimpleDateFormat though. Here was my first attempt: String weirdDate = "/Date(1353447000000+0000)/"; SimpleDateFormat sdf = new SimpleDateFormat("'/Date('SSSSSSSSSSSSSZ')/'"); Date d1 = sdf.parse(weirdDate); System.out.println(d1.toString()); System.out.println(d1.getTime()); System.out.println(); Date d2 = new Date(Long.parseLong("1353447000000")); System.out.println(d2.toString()); System.out.println(d2.getTime()); And output: Tue Jan 06 22:51:41 EST 1970 532301760 Tue Nov 20 16:30:00 EST 2012 1353447000000 The date (and number of milliseconds parsed) is not even close and I haven't been able to figure out why. After some troubleshooting, I discovered that the way I'm trying to use SDF is clearly flawed. Example: String weirdDate = "1353447000000"; SimpleDateFormat sdf = new SimpleDateFormat("S"); Date d1 = sdf.parse(weirdDate); System.out.println(d1.toString()); System.out.println(d1.getTime()); And output: Wed Jan 07 03:51:41 EST 1970 550301760 I can't say I've ever tried to use SDF in this way to just parse a time in milliseconds because I would normally use Long.parseLong() and just pass it straight into new Date(long) (and in fact the solution I have in place right now is just a regular expression and parsing a long). I'm looking for a cleaner solution that I can easily extract this time in milliseconds with the timezone and quickly parse out into a date without the messy manual handling. Anyone have any ideas or that can spot the errors in my logic above? Help is much appreciated.

    Read the article

  • Weird compile-time behavior when trying to use primitive type in generics

    - by polygenelubricants
    import java.lang.reflect.Array; public class PrimitiveArrayGeneric { static <T> T[] genericArrayNewInstance(Class<T> componentType) { return (T[]) Array.newInstance(componentType, 0); } public static void main(String args[]) { int[] intArray; Integer[] integerArray; intArray = (int[]) Array.newInstance(int.class, 0); // Okay! integerArray = genericArrayNewInstance(Integer.class); // Okay! intArray = genericArrayNewInstance(int.class); // Compile time error: // cannot convert from Integer[] to int[] integerArray = genericArrayNewInstance(int.class); // Run time error: // ClassCastException: [I cannot be cast to [Ljava.lang.Object; } } I'm trying to fully understand how generics works in Java. Things get a bit weird for me in the 3rd assignment in the above snippet: the compiler is complaining that Integer[] cannot be converted to int[]. The statement is 100% true, of course, but I'm wondering WHY the compiler is making this complaint. If you comment that line, and follow the compiler's "suggestion" as in the 4th assignment, the compiler is actually satisfied!!! NOW the code compiles just fine! Which is crazy, of course, since like the run time behavior suggests, int[] cannot be converted to Object[] (which is what T[] is type-erased into at run time). So my question is: why is the compiler "suggesting" that I assign to Integer[] instead for the 3rd assignment? How does the compiler reason to arrive to that (erroneous!) conclusion?

    Read the article

  • Passing time from server to client

    - by gskoli
    Dear all, i am creating a digital clock using images & javascript but i want to pass a server time that time ... How to do that ... I am getting time from server and passing it to Date Following i have given snippet . var time_str = document.clock_form.time_str.value ; //alert (time_str); function dotime(){ theTime=setTimeout('dotime();',1000); //d = new Date(Date.parse(time_str)); d= new Date(time_str); hr= d.getHours()+100; mn= d.getMinutes()+100; se= d.getSeconds()+100; var time_str = document.clock_form.time_str.value ; //alert (time_str); alert(' TIME ---> '+hr+' :: '+mn+' :: '+ se); if(hr==100){ hr=112;am_pm='am'; } else if(hr<112){ am_pm='am'; } else if(hr==112){ am_pm='pm'; } else if(hr>112){ am_pm='pm';hr=(hr-12); } tot=''+hr+mn+se; document.hr1.src = '/flash_files/digits/dg'+tot.substring(1,2)+'.gif'; document.hr2.src = '/flash_files/digits/dg'+tot.substring(2,3)+'.gif'; document.mn1.src = '/flash_files/digits/dg'+tot.substring(4,5)+'.gif'; document.mn2.src = '/flash_files/digits/dg'+tot.substring(5,6)+'.gif'; document.se1.src = '/flash_files/digits/dg'+tot.substring(7,8)+'.gif'; document.se2.src = '/flash_files/digits/dg'+tot.substring(8,9)+'.gif'; document.ampm.src= '/flash_files/digits/dg'+am_pm+'.gif'; } dotime(); But it is not working Help me out Thanks in advance.

    Read the article

  • Time to start a counter on client-side.

    - by Felipe
    Hi everybody, I'm developing an web application using asp.net mvc, and i need to do a stopwatch (chronometer) (with 30 seconds preprogrammed to start in a certain moment) on client-side using the time of the server, by the way, the client's clock can't be as the server's clock. So, i'm using Jquery to call the server by JSon and get the time, but it's very stress because each one second I call the server to get time, something like this: $(function() { GetTimeByServer(); }); function GetTimeByServer() { $.getJSon('/Home/Time', null, function(result) { if (result.SecondsPending < 30) { // call another function to start an chronometer } else { window.SetTimeout(GetTimeByServer, 1000); //call again each 1 second! } }); } It works fine, but when I have more than 3 or 4 call like this, the browser slowly but works! I'd like to know, how improve more performace in client side, or if is there any way to do this... is there any way to client listen the server like a "socket" to know if the chronometer should start... PS: Sorry for my english! thanks Cheers

    Read the article

  • How does SVN store commit time

    - by Salman
    I am working on a project that involves extracting details from a SVN server using SVNKit. My project is already complete and has been working we for a while now. During the testing, I noticed something rather very strange. the Commit Times my extract data seems is alway different from whats there in SVN Logs. I couldnt find any code in my project that could be inducing this difference but now I am looking as to how SVN server stores the Commit time in itself. As we have developer working from different part of the world thus resulting in different timezones, I was thinking that SVN might be storing time after converting them to GMT or timezone of the system on which SVN server is running. But that does not seem to be happening. Instead the times are stored as per the time when the commit was done and in that local timezone itself. I have been unable to find any substantial document on internet to support my theory so far. Can anybody in brief explain as how SVN store the Commit Time for each change? Documentaion links referring to this will be of great help.

    Read the article

  • Approaches for animating a C# property over time?

    - by Mario Fritsch
    I'm currently trying to animate a bunch of public properties on certain objects. Usually they are of type float or vectors of floats (the type is known at compile-time). I want to be able to: assign a static value to them (MyObject.Duration = 10f;) or assign a random value to them by specifying a minimum and maximum value and optionally also a weight (MyObject.Duration = new RandomFloat(5f, 20f, 2f);) or "bind" this property to the property of another object (think of a child object binding some of its properties to its parent object, like its color or size or sth.) or assign sort of a keyframe animation to them, specifying a variable number of keyframes with timecode and the property's value at that specific point in time as well as information about how to interpolate between these frames The keyframes should be able to accept random values for each frame, both for the time and the property's value. What would be a practical approach for this kind of system? Currently I'm thinking about polymorphism: implement a base class or interface with a public Value-property and/or GetValue(float time)-method and then creating different sub classes like StaticValue, RandomValue, BindingValue and AnimatedValue implementing this base class or interface. Doesn't seem very elegant, though, and the initialization of even simple objects becomes a bit tedious. Another idea would be to implement these properties just as regular floats or vectors and create special "Modifier"-types binding to these properties. To retrieve the "real" value of the property, I'd first call any Modifier bound to the property, which would in turn update the actual object's property for me to retrieve later on. That would most likely mean using reflection at some point, which could be quite bad for performance as I'll probably have thousands of properties to update dozens of times per second. Any suggestions on this? Being a novice I'm (hopefully) missing some far more elegant and/or practical solution than I'm already playing around with :( Edit: Probably should have mentioned this earlier, but WPF isn't an option - it's not available on all targetted platforms, so I can't rely on it. I'm aware of its powerful databinding and animation capabilities, but I need to roll my own (or find some other lightweight alternative meeting my needs).

    Read the article

  • Strange results while measuring delta time on Linux

    - by pachanga
    Folks, could you please explain why I'm getting very strange results from time to time using the the following code: #include <unistd.h> #include <sys/time.h> #include <time.h> #include <stdio.h> int main() { struct timeval start, end; long mtime, seconds, useconds; while(1) { gettimeofday(&start, NULL); usleep(2000); gettimeofday(&end, NULL); seconds = end.tv_sec - start.tv_sec; useconds = end.tv_usec - start.tv_usec; mtime = ((seconds) * 1000 + useconds/1000.0) + 0.5; if(mtime > 10) printf("WTF: %ld\n", mtime); } return 0; } (You can compile and run it with: gcc test.c -o out -lrt && ./out) What I'm experiencing is sporadic big values of mtime variable almost every second or even more often, e.g: $ gcc test.c -o out -lrt && ./out WTF: 14 WTF: 11 WTF: 11 WTF: 11 WTF: 14 WTF: 13 WTF: 13 WTF: 11 WTF: 16 How can this be possible? Is it OS to blame? Does it do too much context switching? But my box is idle( load average: 0.02, 0.02, 0.3). Here is my Linux kernel version: $ uname -a Linux kurluka 2.6.31-21-generic #59-Ubuntu SMP Wed Mar 24 07:28:56 UTC 2010 i686 GNU/Linux

    Read the article

  • what can cause large discrepancy between minor GC time and total pause time?

    - by cxcg
    We have a latency-sensitive application, and are experiencing some GC-related pauses we don't fully understand. We occasionally have a minor GC that results in application pause times that are much longer than the reported GC time itself. Here is an example log snippet: 485377.257: [GC 485378.857: [ParNew: 105845K-621K(118016K), 0.0028070 secs] 136492K-31374K(1035520K), 0.0028720 secs] [Times: user=0.01 sys=0.00, real=1.61 secs] Total time for which application threads were stopped: 1.6032830 seconds The total pause time here is orders of magnitude longer than the reported GC time. These are isolated and occasional events: the immediately preceding and succeeding minor GC events do not show this large discrepancy. The process is running on a dedicated machine, with lots of free memory, 8 cores, running Red Hat Enterprise Linux ES Release 4 Update 8 with kernel 2.6.9-89.0.1EL-smp. We have observed this with (32 bit) JVM versions 1.6.0_13 and 1.6.0_18. We are running with these flags: -server -ea -Xms512m -Xmx512m -XX:+UseConcMarkSweepGC -XX:NewSize=128m -XX:MaxNewSize=128m -XX:+PrintGCDetails -XX:+PrintGCTimeStamps -XX:+PrintGCApplicationStoppedTime -XX:-TraceClassUnloading Can anybody offer some explanation as to what might be going on here, and/or some avenues for further investigation?

    Read the article

  • Using an objects date (without time) for a table header instead of an objects date and time (iphone)

    - by billywilliamton
    I've been working on an iphone project and have run into an issue. Currently In the table view where it displays all the objects, I use headers based on the objects datePerformed field. The only problem is that my code apparently creates a header that contains both the date and time resulting in objects not being grouped solely by their date as I intended, but rather based on their date and time. I'm not sure if it matters, but when an object is created I use a date picker to pick the date, but not the time. I was wondering if anyone could give me any suggestions or advice. Here is the code where i set up the fetchedResultsController - (NSFetchedResultsController *)fetchedResultsController { if (fetchedResultsController != nil) { return fetchedResultsController; } // Create and configure a fetch request with the Exercise entity. NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Exercise" inManagedObjectContext:managedObjectContext]; [fetchRequest setEntity:entity]; // Create the sort descriptors array using date and name NSSortDescriptor *dateDescriptor = [[NSSortDescriptor alloc] initWithKey:@"datePerformed" ascending:NO]; NSSortDescriptor *nameDescriptor = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:dateDescriptor, nameDescriptor, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; // Create and initialize the fetch results controller NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:managedObjectContext sectionNameKeyPath:@"datePerformed" cacheName:@"Root"]; self.fetchedResultsController = aFetchedResultsController; fetchedResultsController.delegate = self; // Memory management calls [aFetchedResultsController release]; [fetchRequest release]; [dateDescriptor release]; [nameDescriptor release]; [sortDescriptors release]; return fetchedResultsController; } Here's where I set up the table header properties - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { // Display the exercise' date as section headings. return [[[fetchedResultsController sections] objectAtIndex:section] name]; } Any suggestions welcome. Thanks for your time. -Billy Williamton

    Read the article

  • Java - A better to run code for a period of time

    - by mhollander38
    I need to run some code for a predefined length of time, when the time is up it needs to stop. Currently I am using a TimerTask to allow the code to execute for a set amount of time but this is causing endless threads to be created by the code and is just simply not efficient. Is there a better alternative? Current code; // Calculate the new lines to draw Timer timer3 = new Timer(); timer3.schedule(new TimerTask(){ public void run(){ ArrayList<String> Coords = new ArrayList<String>(); int x = Float.valueOf(lastFour[0]).intValue(); int y = Float.valueOf(lastFour[1]).intValue(); int x1 = Float.valueOf(lastFour[2]).intValue(); int y1 = Float.valueOf(lastFour[3]).intValue(); //Could be the wrong way round (x1,y1,x,y)? Coords = CoordFiller.coordFillCalc(x, y, x1, y1); String newCoOrds = ""; for (int j = 0; j < Coords.size(); j++) { newCoOrds += Coords.get(j) + " "; } newCoOrds.trim(); ClientStorage.storeAmmendedMotion(newCoOrds); } } ,time);

    Read the article

  • Real time content editing html5

    - by Mark Lauzon
    So I've seen things like WordPress and FCKEditor, and basically a bunch of stuff that uses external code that I can't see or edit. Whenever I ask about editing and saving the content of a page in real time I just get referenced to an API or I get handed code that only changes the page until it's reloaded. What I want to know is how do I code it myself? I want to add real time content editing to a page without the use of someone else's code. I've checked out code for various forums and wikipedia and whatnot, and all of it references code I don't have access to. Is this a thing? Can I edit a page in real time? I thought of writing the edited text to a file on the server, and then when they click save, reading it back into the code to the section they were editing, but I don't know how to do that or if it's even possible. As a side note, I'm very new to html, but not new to coding. EDIT: The structure can be very much like Wikipedia, it doesn't have to be real time, it just has to work

    Read the article

  • real time plotting on iPhone using core plot?

    - by ram007
    I want to use core-plot for drawing line graph dynamically. data won't come at a time, we will be receiving point by point dynamically. Is it possible to draw the chart dynamically using core-plot i.e drawing point by point as on when we receive the (x,y) point? Please help me, Thanks.

    Read the article

  • How do I draw an OpenGL point sprite using libgdx for Android?

    - by nbolton
    Here's a few snippets of what I have so far... void create() { renderer = new ImmediateModeRenderer(); tiles = Gdx.graphics.newTexture( Gdx.files.getFileHandle("res/tiles2.png", FileType.Internal), TextureFilter.MipMap, TextureFilter.Linear, TextureWrap.ClampToEdge, TextureWrap.ClampToEdge); } void render() { Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); Gdx.gl.glClearColor(0.6f, 0.7f, 0.9f, 1); } void renderSprite() { int handle = tiles.getTextureObjectHandle(); Gdx.gl.glBindTexture(GL.GL_TEXTURE_2D, handle); Gdx.gl.glEnable(GL.GL_POINT_SPRITE); Gdx.gl11.glTexEnvi(GL.GL_POINT_SPRITE, GL.GL_COORD_REPLACE, GL.GL_TRUE); renderer.begin(GL.GL_POINTS); renderer.vertex(pos.x, pos.y, pos.z); renderer.end(); } create() is called once when the program starts, and renderSprites() is called for each sprite (so, pos is unique to each sprite) where the sprites are arranged in a sort-of 3D cube. Unfortunately though, this just renders a few white dots... I suppose that the texture isn't being bound which is why I'm getting white dots. Also, when I draw my sprites on anything other than 0 z-axis, they do not appear -- I read that I need to crease my zfar and znear, but I have no idea how to do this using libgdx (perhaps it's because I'm using ortho projection? What do I use instead?). I know that the texture is usable, since I was able to render it using a SpriteBatch, but I guess I'm not using it properly with OpenGL.

    Read the article

  • user disallowed geolocation - notify user second time

    - by Dror
    When trying to get geolocation on iPhone the first time - I declined. Every other time I want to get the location (before another reload of the page) I get no response (no error and no success): navigator.geolocation.getCurrentPosition( function (location) { ig_location.lat = location.coords.latitude; ig_location.lng = location.coords.longitude; alert('got it!'); }, function(PositionError) { alert('failed!' + PositionError.message); } ); Is there a way to notify the user every time I fail to get the location? (I do not need to use watchPosition...)

    Read the article

  • Getting template metaprogramming compile-time constants at runtime

    - by GMan - Save the Unicorns
    Background Consider the following: template <unsigned N> struct Fibonacci { enum { value = Fibonacci<N-1>::value + Fibonacci<N-2>::value }; }; template <> struct Fibonacci<1> { enum { value = 1 }; }; template <> struct Fibonacci<0> { enum { value = 0 }; }; This is a common example and we can get the value of a Fibonacci number as a compile-time constant: int main(void) { std::cout << "Fibonacci(15) = "; std::cout << Fibonacci<15>::value; std::cout << std::endl; } But you obviously cannot get the value at runtime: int main(void) { std::srand(static_cast<unsigned>(std::time(0))); // ensure the table exists up to a certain size // (even though the rest of the code won't work) static const unsigned fibbMax = 20; Fibonacci<fibbMax>::value; // get index into sequence unsigned fibb = std::rand() % fibbMax; std::cout << "Fibonacci(" << fibb << ") = "; std::cout << Fibonacci<fibb>::value; std::cout << std::endl; } Because fibb is not a compile-time constant. Question So my question is: What is the best way to peek into this table at run-time? The most obvious solution (and "solution" should be taken lightly), is to have a large switch statement: unsigned fibonacci(unsigned index) { switch (index) { case 0: return Fibonacci<0>::value; case 1: return Fibonacci<1>::value; case 2: return Fibonacci<2>::value; . . . case 20: return Fibonacci<20>::value; default: return fibonacci(index - 1) + fibonacci(index - 2); } } int main(void) { std::srand(static_cast<unsigned>(std::time(0))); static const unsigned fibbMax = 20; // get index into sequence unsigned fibb = std::rand() % fibbMax; std::cout << "Fibonacci(" << fibb << ") = "; std::cout << fibonacci(fibb); std::cout << std::endl; } But now the size of the table is very hard coded and it wouldn't be easy to expand it to say, 40. The only one I came up with that has a similiar method of query is this: template <int TableSize = 40> class FibonacciTable { public: enum { max = TableSize }; static unsigned get(unsigned index) { if (index == TableSize) { return Fibonacci<TableSize>::value; } else { // too far, pass downwards return FibonacciTable<TableSize - 1>::get(index); } } }; template <> class FibonacciTable<0> { public: enum { max = 0 }; static unsigned get(unsigned) { // doesn't matter, no where else to go. // must be 0, or the original value was // not in table return 0; } }; int main(void) { std::srand(static_cast<unsigned>(std::time(0))); // get index into sequence unsigned fibb = std::rand() % FibonacciTable<>::max; std::cout << "Fibonacci(" << fibb << ") = "; std::cout << FibonacciTable<>::get(fibb); std::cout << std::endl; } Which seems to work great. The only two problems I see are: Potentially large call stack, since calculating Fibonacci<2 requires we go through TableMax all the way to 2, and: If the value is outside of the table, it returns zero as opposed to calculating it. So is there something I am missing? It seems there should be a better way to pick out these values at runtime. A template metaprogramming version of a switch statement perhaps, that generates a switch statement up to a certain number? Thanks in advance.

    Read the article

  • How can I reduce draw calls when using glBufferSubData and DYNAMIC_DRAW?

    - by Kronos
    At first I had the problem where I had about 150 rectangles rendered every tick. I only used STATIC_DRAW and glBufferData. I added support for DYNAMIC_DRAW and glBufferSubData and now I have a very good result... but the number of draw calls (glDrawArrays) is the same. Best practices from Mozilla Dev website said it should be reduced, but how? Every rectangle has a method render() in which I do following (shortend): _gl.bindBuffer(WebGL.ARRAY_BUFFER, vertexBuffer); _gl.enableVertexAttribArray(a_position); _gl.vertexAttribPointer(a_position, 2, WebGL.FLOAT, false, 0, 0); _gl.bufferSubData(WebGL.ARRAY_BUFFER, 0, vertices); _gl.bindBuffer(WebGL.ARRAY_BUFFER, texCoordBuffer); _gl.enableVertexAttribArray(a_texCoordLocation); _gl.vertexAttribPointer(a_texCoordLocation, 2, WebGL.FLOAT, false, 0, 0); _gl.bufferSubData(WebGL.ARRAY_BUFFER, 0, texVertices); _gl.uniform2fv(_utranslation, _translation); _gl.uniform2fv(_urotation, _rotation); _gl.uniform2f(_location, Dart2D.WIDTH, Dart2D.HEIGHT); _gl.drawArrays(WebGL.TRIANGLES, 0, 6); So every rectangle calls drawArrays in every frame...

    Read the article

  • 2d graph in real-time by using opencv and c++

    - by user2758510
    I have a really basic question in opencv and c++. I am trying to graph something in real time by using opencv. I am looking to find a function to draw a graph in rel-time. But still unssuccesful. I need a function that gets two arrays as an input one for x axis and one for y. I tried with this but seems not work in real-time http://www.shervinemami.info/graphs.html I just need to know if there is something available in opencv or not. Thanks in advance.

    Read the article

  • Implement date picker and time picker in button click and store in edit text boxes

    - by user3597791
    Hi I am trying to implement a date picker and time picker in button click and store in edit text boxes. I have tried numerous things but since i suck at coding I cant get any of them to work. Please find my class and xml below and i would be grateful for any help import android.app.Activity; import android.content.Intent; import android.database.Cursor; import android.graphics.BitmapFactory; import android.net.Uri; import android.os.Bundle; import android.provider.MediaStore; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; import android.widget.ImageView; import android.widget.Toast; public class NewEvent extends Activity { private static int RESULT_LOAD_IMAGE = 1; private EventHandler handler; private String picturePath = ""; private String name; private String place; private String date; private String time; private String photograph; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.new_event); handler = new EventHandler(getApplicationContext()); ImageView iv_user_photo = (ImageView) findViewById(R.id.iv_user_photo); iv_user_photo.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { Intent intent = new Intent(Intent.ACTION_PICK, android.provider.MediaStore.Images.Media.EXTERNAL_CONTENT_URI); startActivityForResult(intent, RESULT_LOAD_IMAGE); } }); Button btn_add = (Button) findViewById(R.id.btn_add); btn_add.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { EditText et_name = (EditText) findViewById(R.id.et_name); name = et_name.getText().toString(); EditText et_place = (EditText) findViewById(R.id.et_place); place = et_place.getText().toString(); EditText et_date = (EditText) findViewById(R.id.et_date); date = et_date.getText().toString(); EditText et_time = (EditText) findViewById(R.id.et_time); time = et_time.getText().toString(); ImageView iv_photograph = (ImageView) findViewById(R.id.iv_user_photo); photograph = picturePath; Event event = new Event(); event.setName(name); event.setPlace(place); event.setDate(date); event.setTime(time); event.setPhotograph(photograph); Boolean added = handler.addEventDetails(event); if(added){ Intent intent = new Intent(NewEvent.this, MainEvent.class); startActivity(intent); }else{ Toast.makeText(getApplicationContext(), "Event data not added. Please try again", Toast.LENGTH_LONG).show(); } } }); } @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { super.onActivityResult(requestCode, resultCode, data); if (requestCode == RESULT_LOAD_IMAGE && resultCode == RESULT_OK && null != data) { Uri imageUri = data.getData(); String[] filePathColumn = { MediaStore.Images.Media.DATA }; Cursor cursor = getContentResolver().query(imageUri, filePathColumn, null, null, null); cursor.moveToFirst(); int columnIndex = cursor.getColumnIndex(filePathColumn[0]); picturePath = cursor.getString(columnIndex); cursor.close(); Here is my xml: <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" android:padding="10dp"> <TextView android:id="@+id/tv_new_event_title" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Add New Event" android:textAppearance="?android:attr/textAppearanceLarge" android:layout_alignParentTop="true" /> <Button android:id="@+id/btn_add" android:layout_width="match_parent" android:layout_height="wrap_content" android:text="Add Event" android:layout_alignParentBottom="true" /> <ScrollView android:layout_width="match_parent" android:layout_height="match_parent" android:layout_below="@id/tv_new_event_title" android:layout_above="@id/btn_add"> <LinearLayout android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="vertical"> <ImageView android:id="@+id/iv_user_photo" android:src="@drawable/add_user_icon" android:layout_width="100dp" android:layout_height="100dp"/> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Event:" /> <EditText android:id="@+id/et_name" android:layout_width="match_parent" android:layout_height="wrap_content" android:ems="10" android:inputType="text" > <requestFocus /> </EditText> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Place:" /> <EditText android:id="@+id/et_place" android:layout_width="match_parent" android:layout_height="wrap_content" android:ems="10" android:inputType="text" > <requestFocus /> </EditText> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Date:" /> <EditText android:id="@+id/et_date" android:layout_width="match_parent" android:layout_height="wrap_content" android:ems="10" android:inputType="date" /> <Button android:id="@+id/button" style="?android:attr/buttonStyleSmall" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Button" /> <requestFocus /> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Time:" /> <EditText android:id="@+id/et_time" android:layout_width="match_parent" android:layout_height="wrap_content" android:ems="10" android:inputType="time" /> <Button android:id="@+id/button1" style="?android:attr/buttonStyleSmall" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Button1" /> <requestFocus /> </LinearLayout> </ScrollView> </RelativeLayout>

    Read the article

  • Storing date and time as epoch vs native datetime format in the database

    - by zakovyrya
    For most of my tasks I find it much easier to work with date and time in the epoch format: it's trivial to calculate timespan or determine if some event happened before or after another, I don't have to deal with time-zone issues if the data comes from different geographical sources, in case of scripting languages what I usually get from database when I request a datetime-typed column is a string that I need to parse in order to work with it. This list can go on, but for me in order to keep my code portable that's enough to ditch database's native datetime format and store date and time as integer. What do you guys think?

    Read the article

  • swf file upload control not filtering the files for the second time

    - by subash
    iam using swf file upload control in my application developed in asp.net & c#.net. i am having a dropdown box with file types like jpeg,.xls ,.txt etc. so when i select particular file type in the dropdown and clicking on the button would open a filedialog showing only the files of the type selected in the dropdown. The problem is that when i select "jpeg" for the first time file dialog shows only jpeg files. when i select ".xls" next time it shows again the prevoiusly selected jpeg files and not currently selected ".xls". but while debugging it was found the file type definition in the swf code has been changed to .xls . can any one guide why the file upload control not mapping the selected file for the second time

    Read the article

< Previous Page | 91 92 93 94 95 96 97 98 99 100 101 102  | Next Page >