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  • Ubuntu Linux won't display netbook's native resolution

    - by Daniel
    FYI: My Netbook model is HP Mini 210-1004sa, which comes with Intel Graphics Media Accelerator 3150, and has a display 10.1" Active Matrix Colour TFT 1024 x 600. I recently removed Windows 7 Starter from my netbook, and replaced it with Ubuntu 12.10. The problem is the OS doesn't seem to recognise the native display resolution of 1024x600 i.e. the bottom bits of Ubuntu is hidden beneath the screen & the only 2 available resolutions are: the default 1024x768 and 800x600. I've also thought about replacing Ubuntu with Lubuntu or Puppy Linux, as the system does run a bit slow, but I can't, as then I won't be able to access the taskbar and application menu which will be hidden beneath the screen. Only Ubuntu with Unity is currently usable, as the Unity Launcher is visible enough. I was able to define a custom resolution 1024x600 using the Q&A: How set my monitor resolution? but when I set that resolution, there appears a black band at the top of the screen and the desktop area is lowered, with bits of it hidden beneath the screen. I tried leaving it at this new resolution and restarting the system to see if the black band would disappear & the display will fit correctly, but it gets reset to 1024x768 at startup and displays following error: Could not apply the stored configuration for monitors none of the selected modes were compatible with the possible modes: Trying modes for CRTC 63 CRTC 63: trying mode 800x600@60Hz with output at 1024x600@60Hz (pass 0) CRTC 63: trying mode 800x600@56Hz with output at 1024x600@60Hz (pass 0) CRTC 63: trying mode 640x480@60Hz with output at 1024x600@60Hz (pass 0) CRTC 63: trying mode 1024x768@60Hz with output at 1024x600@60Hz (pass 1) CRTC 63: trying mode 800x600@60Hz with output at 1024x600@60Hz (pass 1) CRTC 63: trying mode 800x600@56Hz with output at 1024x600@60Hz (pass 1) CRTC 63: trying mode 640x480@60Hz with output at 1024x600@60Hz (pass 1) Trying modes for CRTC 64 CRTC 64: trying mode 1024x768@60Hz with output at 1024x600@60Hz (pass 0) CRTC 64: trying mode 800x600@60Hz with output at 1024x600@60Hz (pass 0) CRTC 64: trying mode 800x600@56Hz with output at 1024x600@60Hz (pass 0) CRTC 64: trying mode 640x480@60Hz with output at 1024x600@60Hz (pass 0) CRTC 64: trying mode 1024x768@60Hz with output at 1024x600@60Hz (pass 1) CRTC 64: trying mode 800x600@60Hz with output at 1024x600@60Hz (pass 1) CRTC 64: trying mode 800x600@56Hz with output at 1024x600@60Hz (pass 1) CRTC 64: trying mode 640x480@60Hz with output at 1024x600@60Hz (pass 1)

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  • Delay command execution over sockets

    - by David
    I've been trying to fix the game loop in a real time (tick delay) MUD. I realized using Thread.Sleep would seem clunky when the user spammed commands through their choice of client (Zmud, etc) e.g. east;south;southwest would wait three move ticks and then output everything from the past couple rooms. The game loop basically calls a Flush and Fill method for each socket during each tick (50ms) private void DoLoop() { Stopwatch stopWatch = new Stopwatch(); stopWatch.Start(); while (running) { // for each socket, flush and fill ConnectionMonitor.Update(); stopWatch.Stop(); WaitIfNeeded(stopWatch.ElapsedMilliseconds); stopWatch.Reset(); } } The Fill method fires the command events, but as mentioned before, they currently block using Thread.Sleep. I tried adding a "ready" flag to the state object that attempts to execute the command along with a queue of spammed commands, but it ends up executing one command and queuing up the rest i.e. each subsequent command executes something that got queued up that should've been executed before. I must be missing something about the timer. private readonly Queue<SpammedCommand> queuedCommands = new Queue<SpammedCommand>(); private bool ready = true; private void TryExecuteCommand(string input) { var commandContext = CommandContext.Create(input); var player = Server.Current.Database.Get<Player>(Session.Player.Key); var commandInfo = Server.Current.CommandLookup .FindCommand(commandContext.CommandName, player.IsAdmin); if (commandInfo != null) { if (!ready) { // queue command queuedCommands.Enqueue(new SpammedCommand() { Context = commandContext, Info = commandInfo }); return; } if (queuedCommands.Count > 0) { // queue the incoming command queuedCommands.Enqueue(new SpammedCommand() { Context = commandContext, Info = commandInfo, }); // dequeue and execute var command = queuedCommands.Dequeue(); command.Info.Command.Execute(Session, command.Context); setTimeout(command.Info.TickLength); return; } commandInfo.Command.Execute(Session, commandContext); setTimeout(commandInfo.TickLength); } else { Session.WriteLine("Command not recognized"); } } Finally, setTimeout was supposed to set the execution delay (TickLength) for that command, and makeReady just sets the ready flag on the state object to true. private void setTimeout(TickDelay tickDelay) { ready = false; var t = new System.Timers.Timer() { Interval = (long) tickDelay, AutoReset = false, }; t.Elapsed += makeReady; t.Start(); // fire this in tickDelay ms } // MAKE READYYYYY!!!! private void makeReady(object sender, System.Timers.ElapsedEventArgs e) { ready = true; } Am I missing something about the System.Timers.Timer created in setTimeout? How can I execute (and output) spammed commands per TickLength without using Thread.Sleep?

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  • Open GL polygons not displaying

    - by Darestium
    I have tried to follow nehe's opengl tutorial lesson 2. I use sfml for my window creation. The problem I have is that both the triangle and the quad don't show up on the screen: #include <SFML/System.hpp> #include <SFML/Window.hpp> #include <iostream> void processEvents(sf::Window *app); void processInput(sf::Window *app, const sf::Input &input); void renderCube(sf::Window *app, sf::Clock *clock); void renderGlScene(sf::Window *app); void init(); int main() { sf::Window app(sf::VideoMode(800, 600, 32), "Nehe Lesson 2"); app.UseVerticalSync(false); init(); while (app.IsOpened()) { processEvents(&app); renderGlScene(&app); app.Display(); } return EXIT_SUCCESS; } void init() { glClearDepth(1.f); glClearColor(0.f, 0.f, 0.f, 0.f); // Enable z-buffer and read and write glEnable(GL_DEPTH_TEST); glDepthMask(GL_TRUE); // Setup a perpective projection glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluPerspective(45.f, 1.f, 1.f, 500.f); glShadeModel(GL_SMOOTH); } void processEvents(sf::Window *app) { sf::Event event; while (app->GetEvent(event)) { if (event.Type == sf::Event::Closed) { app->Close(); } if (event.Type == sf::Event::KeyPressed && event.Key.Code == sf::Key::Escape) { app->Close(); } } } void renderGlScene(sf::Window *app) { app->SetActive(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear the screen and the depth buffer glLoadIdentity(); // Reset the view glTranslatef(-1.5f, 0.0f, -6.0f); // Move Left 1.5 units and into the screen 6.0 glBegin(GL_TRIANGLES); glVertex3f( 0.0f, 1.0f, 0.0f); // Top glVertex3f(-1.0,-1.0f, 0.0f); // Bottom Left glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right glEnd(); glTranslatef(3.0f, 0.0f, 0.0f); glBegin(GL_QUADS); // Draw a quad glVertex3f(-1.0f, 1.0f, 0.0f); glVertex3f( 1.0f, 1.0f, 0.0f); glVertex3f( 1.0f,-1.0f, 0.0f); glVertex3f(-1.0f,-1.0f, 0.0f); glEnd(); } I would greatly appreciate it if someone could help me resolve my issue.

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  • core.* files eating up server space (~50MB)

    - by skytreader
    I'm renting server space from someone and, upon logging in my control panel after quite sometime, noticed an abnormal spike (~50MB) in the disk usage. Upon investigating, I found a lot of core.* files scattered around my public_html directory. Each one is more than 5MB in size but no more than 6MB. The * part is all numbers (in programming regex, that should be core\.\d+). I downloaded one and checked the contents. There was a lot of balderdash characters (NUL mostly, but also a scattering of ETB, ETX, STX) but there's this block of readable text which says: This text is part of the internal format of your mail folder, and is not a real message. It is created automatically by the mail system software. If deleted, important folder data will be lost, and it will be re-created with the data reset to initial values. Pretty self-explanatory. A few blocks above the text are some more readable messages that look like logs but is sandwiched in between non printable characters. I've extracted some below. Scan not valid for mh mailboxes Bogus character 0x%x in news state Can't rewrite news state %.80s Error closing backup news state %.80s No state for newsgroup %.80s found Now, a few concerns: Am I under attack? The messages seem to be about my webmail but I don't use my personal webmail that much---only for a vanity email address and an inbox for an outdated comments system. However, lately, I seem to notice a spike in the spam for my vanity mail. (Note: the comments system is covered by a captcha but every now and then some get through. My vanity email has a spam filter but it isn't as good as I'd like). Next, if this is a feature, can I turn it off? Is it advisable to? I've only 150MB so you see why I'm fretting over a 50MB spike. Some final details: my only server-side scripts are in PHP. The directory which accumulated the most number of these core files is the one containing the Wordpress-managed subdomain of my site. I manage my server through CPanel. Lastly, I decided to delete this files and after some checking nothing seems amiss in my websites nor in my mail. They are indeed the ones responsible for the ~50MB spike as my disk space usage is back to expected.

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  • password incorrect 3 times + suspected failed update

    - by Cheese
    I have been lurking your site for the past few hours, and have found myself in a bit of a pickle. Visiting my parents, I discover that neither computer, nor laptop work. Long story short, I've got the laptop working, but have completely fudged up the computer. I am a n00b, but I was at least willing to give it a go. The comp originally had ubuntu 11.10 installed, later updated to 12.04. We have cds for both. I do not understand what the initial problem was for my parents, but somehow when I turned on the computer, it worked for me. Soon after, I was nagged to install the latest updates. So, I spent the next half an hour wondering why the updates kept on asking for 11.04 cdroms, until I realised that you could turn off the cdrom necessity. After doing this via console, I installed some of the smaller updates, before being told to do a partial update. This failed a few times, and ended up freezing whilst reinstalling drivers. After a hard restart I continued to type whatever I could find on the forum into the console. At some point, the console started saying that I had 3 incorrect password inputs, and sudo commands stopped altogether. I found another thread discussing this; but people kept on suggesting changing passwords (which I did to no avail) or other things that made use of sudo (which I am locked out of, although I am technically the admin) I found myself somehow on the Ctrl+Alt+F1 console, and after being utterly confused (and Ctrl+AltF5 failing for me), another hard reset occurred. Somewhere along the way I created a USB start up for 14.04, (but this does not seem to work) Now I am left with an admin (and guest) account that log in but have blank screens (with only the desktop background showing) and I can't do anything in the console because I'm locked out. Interestingly, the console now says that I am running 14.04 although all updates said they had failed. Aside from the obvious lessons I have learnt (don't fiddle about in the console when you have no idea what you're doing "Dog wearing safety glasses "I have no idea what I am doing" GIF would be inserted here ) Is there any way I can redeem this almighty muck up? A million thanks for any help!

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  • Andengine. Put bullet to pool, when it leaves screen

    - by Ashot
    i'm creating a bullet with physics body. Bullet class (extends Sprite class) has die() method, which unregister physics connector, hide sprite and put it in pool public void die() { Log.d("bulletDie", "See you in hell!"); if (this.isVisible()) { this.setVisible(false); mPhysicsWorld.unregisterPhysicsConnector(physicsConnector); physicsConnector.setUpdatePosition(false); body.setActive(false); this.setIgnoreUpdate(true); bulletsPool.recyclePoolItem(this); } } in onUpdate method of PhysicsConnector i executes die method, when sprite leaves screen physicsConnector = new PhysicsConnector(this,body,true,false) { @Override public void onUpdate(final float pSecondsElapsed) { super.onUpdate(pSecondsElapsed); if (!camera.isRectangularShapeVisible(_bullet)) { Log.d("bulletDie","Dead?"); _bullet.die(); } } }; it works as i expected, but _bullet.die() executes TWICE. what i`m doing wrong and is it right way to hide sprites? here is full code of Bullet class (it is inner class of class that represents player) private class Bullet extends Sprite implements PhysicsConstants { private final Body body; private final PhysicsConnector physicsConnector; private final Bullet _bullet; private int id; public Bullet(float x, float y, ITextureRegion texture, VertexBufferObjectManager vertexBufferObjectManager) { super(x,y,texture,vertexBufferObjectManager); _bullet = this; id = bulletId++; body = PhysicsFactory.createCircleBody(mPhysicsWorld, this, BodyDef.BodyType.DynamicBody, bulletFixture); physicsConnector = new PhysicsConnector(this,body,true,false) { @Override public void onUpdate(final float pSecondsElapsed) { super.onUpdate(pSecondsElapsed); if (!camera.isRectangularShapeVisible(_bullet)) { Log.d("bulletDie","Dead?"); Log.d("bulletDie",id+""); _bullet.die(); } } }; mPhysicsWorld.registerPhysicsConnector(physicsConnector); $this.getParent().attachChild(this); } public void reset() { final float angle = canon.getRotation(); final float x = (float) ((Math.cos(MathUtils.degToRad(angle))*radius) + centerX) / PIXEL_TO_METER_RATIO_DEFAULT; final float y = (float) ((Math.sin(MathUtils.degToRad(angle))*radius) + centerY) / PIXEL_TO_METER_RATIO_DEFAULT; this.setVisible(true); this.setIgnoreUpdate(false); body.setActive(true); mPhysicsWorld.registerPhysicsConnector(physicsConnector); body.setTransform(new Vector2(x,y),0); } public Body getBody() { return body; } public void setLinearVelocity(Vector2 velocity) { body.setLinearVelocity(velocity); } public void die() { Log.d("bulletDie", "See you in hell!"); if (this.isVisible()) { this.setVisible(false); mPhysicsWorld.unregisterPhysicsConnector(physicsConnector); physicsConnector.setUpdatePosition(false); body.setActive(false); this.setIgnoreUpdate(true); bulletsPool.recyclePoolItem(this); } } }

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  • A Simple Entity Tagger

    - by Elton Stoneman
    In the REST world, ETags are your gateway to performance boosts by letting clients cache responses. In the non-REST world, you may also want to add an ETag to an entity definition inside a traditional service contract – think of a scenario where a consumer persists its own representation of your entity, and wants to keep it in sync. Rather than load every entity by ID and check for changes, the consumer can send in a set of linked IDs and ETags, and you can return only the entities where the current ETag is different from the consumer’s version.  If your entity is a projection from various sources, you may not have a persistent ETag, so you need an efficient way to generate an ETag which is deterministic, so an entity with the same state always generates the same ETag. I have an implementation for a generic ETag generator on GitHub here: EntityTagger code sample. The essence is simple - we get the entity, serialize it and build a hash from the serialized value. Any changes to either the state or the structure of the entity will result in a different hash. To use it, just call SetETag, passing your populated object and a Func<> which acts as an accessor to the ETag property: EntityTagger.SetETag(user, x => x.ETag); The implementation is all in at 80 lines of code, which is all pretty straightforward: var eTagProperty = AsPropertyInfo(eTagPropertyAccessor); var originalETag = eTagProperty.GetValue(entity, null); try { ResetETag(entity, eTagPropertyAccessor); string json; var serializer = new DataContractJsonSerializer(entity.GetType()); using (var stream = new MemoryStream()) { serializer.WriteObject(stream, entity); json = Encoding.UTF8.GetString(stream.GetBuffer(), 0, (int)stream.Length); } var guid = GetDeterministicGuid(json); eTagProperty.SetValue(entity, guid.ToString(), null); //... There are a couple of helper methods to check if the object has changed since the ETag value was last set, and to reset the ETag. This implementation uses JSON to do the serializing rather than XML. Benefit - should be marginally more efficient as your hashing a much smaller serialized string; downside, JSON doesn't include namespaces or class names at the root level, so if you have two classes with the exact same structure but different names, then instances which have the same content will have the same ETag. You may want that behaviour, but change to use the XML DataContractSerializer if you think that will be an issue. If you can persist the ETag somewhere, it will save you server processing to load up the entity, but that will only apply to scenarios where you can reliably invalidate your ETag (e.g. if you control all the entry points where entity contents can be updated, then you can calculate and persist the new ETag with each update).

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  • Raid superblock missing on single parition. Recovery needed!

    - by user171639
    Ok so I have a 2 TB raid 1 setup that has three partitions: sdc1: linux sdc2: swap sdc3: LVM for data However the LVM will no longer mount. So I thought that I would take the first drive, mount it in linux (ive done this b4), and reset the spare drive to copy the data. Normally I can mount a single drive for data recovery using: sudo su apt-get install mdadm lvm2 mdadm --assemble --scan modprobe dm-mod vgscan vgchange -ay c mount -o ro /dev/c/c /mnt Unfortunately, vgscan doesnot recognize the data partition. It appears as though the superblock on the first drive's data partition was erased while syncing with the second. So now I cannot mount that partition and the second drive is stuck in spare mode. Any ideas? Or a way to force mount the data partition just to copy the data? knoppix@Microknoppix:~$ sudo su root@Microknoppix:/home/knoppix# apt-get install mdadm lvm2 Reading package lists... Done Building dependency tree Reading state information... Done lvm2 is already the newest version. mdadm is already the newest version. 0 upgraded, 0 newly installed, 0 to remove and 551 not upgraded. root@Microknoppix:/home/knoppix# mdadm --assemble --scan mdadm: /dev/md/1 has been started with 1 drive (out of 2). mdadm: /dev/md/0 has been started with 1 drive (out of 2). root@Microknoppix:/home/knoppix# modprobe dm-mod root@Microknoppix:/home/knoppix# vgscan Reading all physical volumes. This may take a while... No volume groups found root@Microknoppix:/home/knoppix# cat /proc/mdstat Personalities : [raid1] md0 : active raid1 sdc1[2] 4193268 blocks super 1.2 [2/1] [U_] md1 : active raid1 sdc2[2] 524276 blocks super 1.2 [2/1] [U_] unused devices: <none> root@Microknoppix:/home/knoppix# mdadm -v --assemble --auto=yes /dev/md2 /dev/sdc3 mdadm: looking for devices for /dev/md2 mdadm: no recogniseable superblock on /dev/sdc3 mdadm: /dev/sdc3 has no superblock - assembly aborted root@Microknoppix:/home/knoppix# dumpe2fs /dev/md0 | grep -i superblock dumpe2fs 1.42.4 (12-Jun-2012) Primary superblock at 0, Group descriptors at 1-1 Backup superblock at 32768, Group descriptors at 32769-32769 Backup superblock at 98304, Group descriptors at 98305-98305 Backup superblock at 163840, Group descriptors at 163841-163841 Backup superblock at 229376, Group descriptors at 229377-229377 Backup superblock at 294912, Group descriptors at 294913-294913 Backup superblock at 819200, Group descriptors at 819201-819201 Backup superblock at 884736, Group descriptors at 884737-884737 root@Microknoppix:/home/knoppix# Notes: I can read the super block from the spare drive. I was gonna try and restore the superblock from one of the backups, but i dont know how or if this would work. I also heard creating a new array (mdadm --create) using the same parameters will not delete the data on the drive but i didnt want to risk it. Recommendations?

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  • Blank desktop after updates today, only unity2d works now [closed]

    - by NewUbuntuUser
    Possible Duplicate: Unity doesn't load, no Launcher, no Dash appears I have been using 12.04 (wubi) since a week now and this is my 1st exposure to linux. Everything was going on fine till now , but today as soon as I updated through the update manager , docky gave a message that compositing is required or something, and i got an error window which asked me to report the error and then the update manager asked me to reboot. After rebooting , i just get a blank desktop screen , no launcher, no toolbar. I have to restart with the power key. However if i login through Unity 2d everything is fine except the benefits of the 3d environment. I guess something got messed up after the update and i cant figure out which program or file caused this mess. I would highly appreciate if someone could help me out with this as I really liked working on ubuntu after windows 7. Thanks! SOLVED-- Thanks @jrg for the link provided.. it helped me to come out of this mess. Actually some update of compizconfig made the unity plugin inactive did something to the Animation add ons , the one which you use for the burn effect etc. What i did was : On the blank desktop Pressed keys Ctrl + Alt + T to bring up the terminal and typed ccsm This brought up the compiz config system manager, there i enabled the unity plugin and rebooted. Everything started working fine. But then again when i started the addons plugin ,everything went back to square one.. :( . This time pressing Ctrl + Alt + T also did not help. Then i tried Ctrl + Alt + F1 , it brought up a terminal or whatever u call it, and then i typed unity --reset , it did some resetting and in the end it showed some comositing done , I pressed Ctrl + Alt + F7 to come back to the desktop , and here it was , my old sweet desktop.. it had the animation effects too like wobbly windows, excepting the addons like the burn effect, i guess something got wrong with the last update of that addon plugin and now whenever i try turning that on , everything goes poof!! 6 hours wasted , but i guess i learnt something new.. not bad for an orthodontist i guess :))

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  • Where i set touch effect when a spawn Srite are comming on the screen?

    - by shihab_returns
    I just create a scene where create a spawn spirit that comes from above screen height in Landscape mode. Now i want to remove spirits when i touch on it. I tried but seems the code not works and crashed also after a while. here is my code: /** TimerHandler for collision detection and cleaning up */ IUpdateHandler detect = new IUpdateHandler() { @Override public void reset() { } @Override public void onUpdate(float pSecondsElapsed) { Iterator<AnimatedSprite> targets = targetLL.iterator(); AnimatedSprite _target; while (targets.hasNext()) { _target = targets.next(); if (_target.getY() >= cameraHeight) { // removeSprite(_target, targets); tPool.recyclePoolItem(_target); targets.remove(); Log.d("ok", "---------Looop Inside-----"); // fail(); break; } } targetLL.addAll(TargetsToBeAdded); TargetsToBeAdded.clear(); } }; /** adds a target at a random location and let it move along the y-axis */ public void addTarget() { Random rand = new Random(); int minX = mTargetTextureRegion.getWidth(); int maxX = (int) (mCamera.getWidth() - mTargetTextureRegion.getWidth()); int rangeX = maxX - minX; Log.d("----point----", "minX:" + minX + "maxX:" + maxX + "rangeX:" + rangeX); int rX = rand.nextInt(rangeX) + minX; int rY = (int) mCamera.getHeight() + mTargetTextureRegion.getHeight(); Log.d("---Random x----", "Random x" + rX + "Random y" + rY); target = tPool.obtainPoolItem(); target.setPosition(rX, rY); target.animate(100); mMainScene.attachChild(target, 1); mMainScene.registerTouchArea(target); int minDuration = 2; int maxDuration = 32; int rangeDuration = maxDuration - minDuration; int actualDuration = rand.nextInt(rangeDuration) + minDuration; // MoveXModifier mod = new MoveXModifier(actualDuration, target.getX(), // -target.getWidth()); MoveYModifier mody = new MoveYModifier(actualDuration, -target.getHeight(), cameraHeight + 10); target.registerEntityModifier(mody.deepCopy()); TargetsToBeAdded.add(target); } @Override public boolean onAreaTouched(final TouchEvent pSceneTouchEvent, final ITouchArea pTouchArea, final float pTouchAreaLocalX, final float pTouchAreaLocalY) { if (pTouchArea == target) { Toast.makeText(getApplicationContext(), "Yoooooooo", Toast.LENGTH_LONG).show(); } return true; } ** My question is where i implements IOnAreaTouchListener in My code. ? ** Thanks in Advance.

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  • "shutting down hyper-v virtual machine management service"

    - by icelava
    I have a Windows 2008 R2 server that is a Hyper-V host (Dell PowerEdge T300). Today for the first time I encountered an odd situation; i lost connection with one of the guest machines but logging on physically it seems the guest OS is still running but no longer contactable via the network. I tried to shut down the guest machine (Windows XP) but it would not shut down, getting stuck in a "Not responding" dialog box that cannot be dismissed. I used the Hyper-V management console to reset the machine and it could not get out of resetting state. I tried to save another Windows 2003 guest machine, and it would be progress with its Saving state (0%). The other running Windows 2003 guest was stuck in the logon dialog. My first suspicion is perhaps one of the Windows update patches this week (10 Nov 2011) may something to do with it, which was still pending a system restart. Well, since I could not do anything with Hyper-V i proceeded with the Windows Update restart, and now it is stuck half an hour at "Shutting down hyper-v virtual machine management service" Prior to restarting I did not observe any hard disk errors reported in the system event log; doubt it is a disk-related condition. Shall I force a hard reboot? UPDATE As per answer report, it eventually restarted itself.

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  • Reinstall Acer OEM Windows 8, Windows 8 Recovery for Acer Aspire V5 122p

    - by stwindr
    My Acer Aspire V5-122P-61456G50NSS, model - MS2377, has crashed all together. It came preloaded with Windows 8 and I upgraded to windows 8.1 3-4 days before crash. Unfortunately I did not make any recovery media before the crash. While accessing the eRecovery on Acer store with my PC's serial no. it says nor RCD available for this. I tried recovery by loading recovery manager (Left Alt + F10) Various other advanced startup options (like holding shift key while turning on or pressing F8 key) returns nothing but no luck. However I am able to enter BIOS. After doing research on above condition on various PC forums, now my questions: I read that a 'Windows Recovery Drive' can be made on any PC running Windows 8 and could be used to repair another PC. Does anybody in SuperUser community have that (or a link to download the same from somewhere? as I'm unable to find anybody running windows 8 among my friends). I downloaded a window 8 Pro ISO and made a bootable USB. I was able to go to 'Repair Your Computer' option and after going to 'Reset your PC' option found that my recovery partition has gone/missing. I tried all options available but no luck. Then I tried to install with that Windows 8 Pro ISO but got message: "The product key entered does not match any of the Windows images available for installation. Enter a different product key". before this message I did not got any form to fill product key! Does this mean that the installer was picking up the key from BIOS (OEM Key)? and may be the installation did not succeeded because OEM Windows version was Window 8 and I was trying to install Windows 8 Pro. If that is the case then, could somebody please send me link to download an Windows 8 ISO? I am helpless and couldn't find anywhere on internet (without having to pay for a new key, but I should not pay as the installer will use OEM key).

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  • Apache - child process exited with status 255

    - by Brian
    I am running Windows 7 64-bit with an older version of (Apache 2.0.59) and PHP 5.2 - just switched from XP and wanted to keep the same versions. Everything will initially be working fine, but then I'll be trying to load a page and Apache crashes. I'll get an error in the browser that says "The connection to the server was reset while the page was loading." Then Apache stops running. Sometimes it can be restarted, but then crashes again on the next page load. Sometimes it can't even be restarted at all. Looking in the Apache error logs, I see a series of messages that goes something like: [notice] Apache/2.0.59 (Win32) PHP/5.2.13 configured -- resuming normal operations [notice] Server built: Jul 27 2006 15:55:03 [notice] Parent: Created child process 1220 [notice] Child 1220: Child process is running [notice] Child 1220: Acquired the start mutex. [notice] Child 1220: Starting 250 worker threads. [notice] Parent: child process exited with status 255 -- Restarting. I have just come from Win XP where I never had any problems - is this an issue with my Apache version on Win7? Or perhaps it's a configuration issue? Any help would be greatly appreciated, I've done days of research and found nothing helpful. Thanks, Brian

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  • Kernel panic while loading Mac OS X on VMWare

    - by Vladimir Gritsenko
    I have Mac OS X 10.6.3 and VMWare 7.1. Trying to run the OS X doesn't work - shortly after booting VMWare announces the machine's death with this pop-up message: The CPU has been disabled by the guest operating system. You will need to power off or reset the virtual machine at this point. The console has a more interesting announcement: The real-time clock was not properly initialized on your system! With a dump of the detected CPU speed (~2.9 GHz), FSB (~94 MHz) and bus ratio (31). Somehow, the code that panics is documented in an accidental .diff file here. Apparently, it commits seppuku if the bus ratio is greater than 30. I underclocked my E6500 to a slower speed, but this apparently didn't make any difference. I can think of two possibilities right now: The CPU info being read is constant, and defines the maximum ability of the CPU. In which case it appears I'm screwed. VMWare presents its own CPU info to the machine, which I can perhaps somehow change. If so, how? If these sound completely off, that's because I'm a real newbie in these matters. Here's hoping you guys can show me the light :-)

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  • Varnish 3.0.2 and ISPConfig 3.0.4

    - by Warren Bullock III
    I followed the tutorial The Perfect Server - Ubuntu 11.10 [ISPConfig 3] here. I'm running an Ubuntu 11.04 (Natty Narwhal) server with 1024 RAM on Rackspace. I've gone through and updated to ISPConfig 3.0.4. Everything has been working great up to now when I decided to try and install Varnish. Initially I did an install of Varnish by issuing: apt-get update apt-get upgrade apt-get install varnish Apparently the version that was installed was Varnish 2.x so I went back and added the repositories for packages provided by varnish-cache.org curl http://repo.varnish-cache.org/debian/GPG-key.txt | apt-key add - echo "deb http://repo.varnish-cache.org/ubuntu/ lucid varnish-3.0" >> /etc/apt/sources.list apt-get update apt-get install varnish This updated my version of Varnish to 3.0.2 I then proceeded to make the following changes: vim /etc/default/varnish change DAEMON_OPTS to port 80: vim /etc/apache2/ports.conf NameVirtualHost *:8000 Listen 8000 vim /etc/apache2/sites-available/default <VirtualHost *:8000> vim /etc/apache2/sites-available/ispconfig.vhost Listen 8080 NameVirtualHost *:8080 <VirtualHost _default_:8080> I then proceeded to set my other vhosts to use 8000 (the apache2 port) so with all this set I reset both Apache2 and Varnish to test. I used Firebug in Firefox 11.0 The output from what I see doesn't seem to indicate that Varnish is working completely correct: First of all I see: X-Varnish 1644834493 but I've heard that unless you have two timestamps side by side than it's probably not working correctly so for example I was thinking I might see something like: X-Varnish 1644834493 1644837493 Also if I noticed this in the output which seems to be inconstant: X-Drupal-Cache MISS There are times when it will say HIT as well.... So the question here that I have is I think Varnish is partially working, however, why don't I see two timestamps on X-Varnish like I'm thinking I should and does the output of the screenshot I have look correct? If Varnish isn't working can someone tell me what I might being doing wrong? Thanks in advance.

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  • Why does my PowerShell script hang when called in PSEXEC via a batch (.cmd) file?

    - by Kev
    I'm trying to remotely execute a PowerShell script using PSEXEC. The PowerShell script is called via a .cmd batch file. The reason we do this is to change the execution policy, run the powershell script then reset the execution policy again: On the remote server do-tasks.cmd looks like: powershell -command "&{ set-executionpolicy unrestricted}" powershell DoTasks.ps1 powershell -command "&{ set-executionpolicy restricted}" The PowerShell script DoTasks.ps1 just does this for now: Write-Output "Hello World!" Both of these scripts live in c:\windows\system32 (for now) just so they're on the PATH. On the originating server I do this: psexec \\web1928 -u administrator -p "adminpassword" do-tasks.cmd When this runs I get the following response at the command line: c:\Windows\system32>powershell -command "&{ set-executionpolicy unrestricted}" and the script runs no further. I can't ctrl-c to break the script and I just see ^C characters, I can type input from the keyboard and the characters are echoed to console. On the remote server I see that PowerShell.exe and CMD.exe are running in Task Manager's Process tab. If I end these processes then control returns to the command line on the originating server. I have tried this with just a simple .cmd batch file with a @echo hello world and it works just fine. Running do-tasks.cmd on the remote server via an RDP session works ok as well. Why is my remote batch file getting stuck when executing via PSEXEC?

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  • Windows 7 XP Mode disable time sync

    - by Oskar Duveborn
    So I've tried the trick from Virtual PC 2007, adding the following section to the vmc configuration file: <components> <host_time_sync> <enabled type="boolean">false</enabled> </host_time_sync> </components> Later someone suggested VPC doesn't want the components level so added this instead: <host_time_sync> <enabled type="boolean">false</enabled> <frequency type="integer">15</frequency> <threshold type="integer">10</threshold> </host_time_sync> When I start up XP Mode (Microsoft Virtual PC) it completely ignores any of these two configuration changes and if I change the clock it's instantly reset to the host time again. I've also obviously disabled the Windows Time service but as it's not joined to a domain or set up with a source it shouldn't be involved anyway. I need to test an application over a few midnight passes and thought the XP Mode machine would be perfect, so I didn't have to mess with my workstation clock... is there any way to get the VPC guest to not sync time with the host? This is easy in Hyper-V ;p

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  • AclPermissionsFacet fault install SQL-2008-R2

    - by photo_tom
    While attempting to do an installation repair of SQL-2008R2, I'm failing the pre-check rules. Module that is failing is AclPermissionsFacet - with this message "The SQL Server registry keys from a prior installation cannot be modified. To continue, see SQL Server Setup documentation about how to fix registry keys." In the log file "Detail_GlobalRules.txt", I've been able to find the following error messages - 2010-09-05 07:24:39 Slp: Could not open sub key key HKEY_LOCAL_MACHINE\Software\Microsoft\Microsoft SQL Server\MSSQL10.MSSQLSERVER\MSSearch. 2010-09-05 07:24:39 Slp: Could not open sub key key HKEY_LOCAL_MACHINE\Software\Microsoft\Microsoft SQL Server\MSSQL10.MSSQLSERVER\SQLServerSCP. 2010-09-05 07:24:39 Slp: Could not open sub key key HKEY_LOCAL_MACHINE\Software\Microsoft\Microsoft SQL Server\MSSQL10.MSSQLSERVER\MSSQLServer. 2010-09-05 07:24:39 Slp: Could not open sub key key HKEY_LOCAL_MACHINE\Software\Microsoft\Microsoft SQL Server\MSSQL10.MSSQLSERVER\SQLServerAgent. When I look at these keys in the registry, all of their permissions are blank. My problem is that I cannot find any good information on how to reset these keys. This is on my new home dev and I think during the migration from my previous machine, these settings got corrupted on my new box. In reviewing the web, there doesn't seem to be good infomration. And what there is suggests using subinacl.exe. But after trying it and seeing it is an XP based program, I'm at a loss on how to continue. Configuration - Windows 7/64bit Home Edition, SQL2008R2, 6gb ram. Suggestions? Su

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  • Account Lockout with pam_tally2 in RHEL6

    - by Aaron Copley
    I am using pam_tally2 to lockout accounts after 3 failed logins per policy, however, the connecting user does not receive the error indicating pam_tally2's action. (Via SSH.) I expect to see on the 4th attempt: Account locked due to 3 failed logins No combination of required or requisite or the order in the file seems to help. This is under Red Hat 6, and I am using /etc/pam.d/password-auth. The lockout does work as expected but the user does not receive the error described above. This causes a lot of confusion and frustration as they have no way of knowing why authentication fails when they are sure they are using the correct password. Implementation follows NSA's Guide to the Secure Conguration of Red Hat Enterprise Linux 5. (pg.45) It's my understanding that that only thing changed in PAM is that /etc/pam.d/sshd now includes /etc/pam.d/password-auth instead of system-auth. If locking out accounts after a number of incorrect login attempts is required by your security policy, implement use of pam_tally2.so. To enforce password lockout, add the following to /etc/pam.d/system-auth. First, add to the top of the auth lines: auth required pam_tally2.so deny=5 onerr=fail unlock_time=900 Second, add to the top of the account lines: account required pam_tally2.so EDIT: I get the error message by resetting pam_tally2 during one of the login attempts. user@localhost's password: (bad password) Permission denied, please try again. user@localhost's password: (bad password) Permission denied, please try again. (reset pam_tally2 from another shell) user@localhost's password: (good password) Account locked due to ... Account locked due to ... Last login: ... [user@localhost ~]$

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  • Why can't I delete my depot on Perforce?

    - by teukkam
    I'm just messing around in a local Perforce database, trying to figure out how I can reset Perforce back to a previous state without journaling or deleting and recreating the database files. I have some depots without files, one of them is called "sandbox". I created it with the p4 depot command either from the command line or using the P4Python API (at this point I don't remember which). When I type: p4 depot -d sandbox I get this: Depot sandbox isn't empty. To delete a depot, all file revisions must be removed and all lazy copy references from other depots must be severed. Use 'p4 obliterate' or 'p4 snap' to break file linkages from other depots, then clear this depot with 'p4 obliterate', then retry the deletion. I tried p4 obliterate -y sandbox which just says No records to delete. which is expectable as the depot is empty. Anyway it doesn't change the result from p4 depot -d. There are also no connections from other depots as the error message suggests. Any idea what is happening and is there a foolproof way to force a depot to be deleted without deleting the server files altogether? Ultimately I want to do this automatically from P4Python.

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  • Gmail: security warning icon

    - by Notetaker
    Hello, I just enabled some Gmail Labs programs in my Gmail account, and then I noticed the orange triangle icon with an exclamation mark in it at the end of the address bar of my Google Chrome browser. Clicking on it brought forth a "Security Information' dialog box, with the following messages: "--mail.google.com The identity of website has been verified by Thawlte SGC CA. --Your connection to mail.google.com is encrypted with 128-bit encryption. However, this page includes other resources which are not secure. These resources can be viewed by others while in transit, and can be modified by an attacker to change the look or behavior of the page." I then logged into two of my other Gmail accounts, one of which has no Gmail Labs programs enabled, and the other with 1 program enabled quite some time ago, both with the same result as above (i.e., with the appearance of the orange triangle warning sign in the address bar). I don't remember seeing the orange triangle before, but I'm not sure if it has ever appeared or not. I have "Always use https" enabled for my Gmail accounts. My questions are: Is there a way to identify and remove these un-secure "resources"? (Could enabling Gmail Labs programs have brought these on?) Meanwhile, are my Gmail accounts compromised and unsafe to use? If so, what should I being doing about that now? After this problem is solved, would I need to reset the password to my Gmail accounts, and/or take any other measures to restore their security? Many thanks for answering my questions!

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  • PHP upgrade to 5.3 from 5.2, sessions no longer get stored

    - by Damo
    background link: http://stackoverflow.com/questions/7014945/php-upgrade-5-2-to-5-3-session-issue I have upgraded PHP on my 2008 std server from PHP 5.2 to PHP 5.3. Following the upgrade, sessions no longer work correctly. I have copied over the settings from my PHP.ini files which are applicable and configure new settings in line with the server or PHP's recommendations. PHP executes fine correctly, however session data does not get saved. I have session data stored in c:\temp. For each session created, I can see the session file in this folder. However no information gets written into the session file. Permissions wise, IUSR and EVERYONE has write access to this folder. If I downgrade to PHP 5.2, sessions are saved correctly and the site functions correctly. I have followed advise to ensure my code is optimised. closing session files correctly and forcing a session reset. I'm stumped. session Session Support enabled Registered save handlers files user sqlite Registered serializer handlers php php_binary wddx DirectiveLocal ValueMaster Value session.auto_startOffOff session.bug_compat_42OnOn session.bug_compat_warnOnOn session.cache_expire180180 session.cache_limiternocachenocache session.cookie_domainno valueno value session.cookie_httponlyOffOff session.cookie_lifetime00 session.cookie_path// session.cookie_secureOffOff session.entropy_fileno valueno value session.entropy_length00 session.gc_divisor100100 session.gc_maxlifetime14401440 session.gc_probability11 session.hash_bits_per_character44 session.hash_function00 session.namePHPSESSID53PHPSESSID53 session.referer_checkno valueno value session.save_handlerfilesfiles session.save_path/temp/temp session.serialize_handlerphpphp session.use_cookiesOnOn session.use_only_cookiesOnOn session.use_trans_sid00

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  • Invoking 'Hotkey Mode' in IO Gear's GCS632U KVM Switch

    - by Tim Visher
    Awhile ago I changed the switch port key to left control on my IO Gear USB Switch and I'd like to change it back to Scroll Lock. When I did this, I have some memory of believing that I had found an error in the documentation for the switch regarding how to enter Hotkey Mode. Per the instructions in the manual(PDF), I'm supposed to be able to enter Hotkey Mode by Holding Scroll Lock for 2 seconds, adding Minus on the keypad for one second, and then release Minus first and within a second release Scroll lock. Ignoring the strangeness and fragility of this process, I'm looking for confirmation that this indeed works for anyone else. I can't remember why I thought it was wrong but I clearly remember that I did (I even had a blog post that I was going to write about but it got lost in the sands of time). As an aside, I'd be interested in seeing if there is any way to force a reset for the switch without entering Hotkey Mode as that would do exactly what I'm trying to do and I wouldn't have to mess with Hotkey Mode. Thanks in advance!

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  • Problem with PXE boot

    - by user70523
    Hi, I followed the following link for PXE boot, http://www.howtoforge.com/setting-up-a-pxe-install-server-on-ubuntu-9.10-p3 and I was able to ping the client from the server and also when I booted up the client It is getting the IP address from the server. But later,I got this error PXELinux 3.82 2009-06-09 . . . [other informations] !PXE Entry point found (we hope) at 9D3B:0109 via plan A UNDI code segment at 9D3B len 16C2 UNDI data segment at 933B len A000 Getting cached packet 01 02 03 . . . [other informations] TFTP prefix: Trying to load: pxelinux.cfg/ec5db4c0-74fe-d511-b9e7-3d9235afe5a1 Trying to load: pxelinux.cfg/01-00-17-31-b6-5e-a8 Trying to load: pxelinux.cfg/0A64491E Trying to load: pxelinux.cfg/0A64491 Trying to load: pxelinux.cfg/0A6449 Trying to load: pxelinux.cfg/0A644 Trying to load: pxelinux.cfg/0A64 Trying to load: pxelinux.cfg/0A6 Trying to load: pxelinux.cfg/0A Trying to load: pxelinux.cfg/0 Trying to load: pxelinux.cfg/default Unable to locate configuration file Boot failed: press a key to retry or wait for reset I have put all the files mentioned in the link in tftpboot. Can anyone explain what could be the problem. Thanks in advance

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  • DrayTek 2820 configuration using public IP addresses

    - by Kev
    I have a /29 range of public IP addresses assigned to me by my ISP. I'm trying to configure a SIP VOIP handset to register with my VOIP provider who recommend using public IP addresses rather than NAT. I have a DrayTek 2820 router flashed with the latest firmware and have configured my router as per DrayTek's FAQ at: How do I use a public subnet on the LAN (non-NAT operation ) ? My IP range is: xx.xx.94.16 -> xx.xx.94.23 This gives a usable range of: xx.xx.94.17 -> xx.xx.94.22 My router's public IP address is: xx.xx.94.17, the SIP VOIP handset is allocated xx.xx.94.18. I have a second internet connection and via that I can ping the handset. However for some reason I can't seem to get it to register with the provider. I tried adding a new Firewall filter to pass through from WAN to LAN: Source: ANY, Destination: xx.xx.94.18, UDP - Ports 1024 -> 65535 Out of interest I also tried opening port 80 to see if I could browse to the phone's admin web interface but no joy. I know that my ISP aren't blocking inbound service ports because I NAT Port Forwarded port 80 to one of my internal web servers and it rendered a test page I had set up. All the NAT settings are reset to factory defaults, i.e. there are no Port Redirection, DMZ Host, Open Ports or Address Mappings configured. The handset I'm using is a GrandStream GXP-2000. Is there anything else I should be doing?

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