Search Results

Search found 9758 results on 391 pages for 'wireless networking'.

Page 95/391 | < Previous Page | 91 92 93 94 95 96 97 98 99 100 101 102  | Next Page >

  • Connectify Dispatch: Link All Your Network Connections into a Super Pipeline

    - by Jason Fitzpatrick
    Connectify Dispatch is a network management tool that takes all the connections around you–Ethernet, Wi-Fi nodes, even 3G/4G cellular connections–and combines them into one giant data pipeline. At its most simple, Connectify Dispatch takes all the network inputs available to your computer (be those connections hard-line Ethernet, Wi-Fi nodes, or cellular connections) and merges the separate data connections seamlessly into one master connection. If any of the connections should falter (like your 3G reception goes out), Connectify automatically shifts the data to other available networks without any interruption. In addition you can specify which network Connectify should favor with connection prioritization; perfect for using your cellular connection without breaking through your data cap for the month right away. Hit up the link below to read more about Connectify Dispatch and the companion app Connectify Hotspot. Connectify Dispatch Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

    Read the article

  • Install wireless driver for an HP ProBook 4525s

    - by dotNET
    Hey, I need to install the wifi driver to ubuntu. so I downloaded the driver from hp website but the extension is .rpm, so I need to convert him to .deb so I can install it on ubuntu. The problem is I don't have internet connection on ubuntu to do this : sudo apt-get install alien how can convert the driver on windows for example, or how can I do download alien and place it under my usb to install it after booting on ubuntu. Thanks UPDATE: It's an HP ProBook 4525s with this two drivers : Pilote LAN sans fil Ralink Pilote LAN sans fil Broadcom http://h20000.www2.hp.com/bizsupport/TechSupport/DriverDownload.jsp?prodNameId=4173724&lang=en&cc=fr&prodTypeId=321957&prodSeriesId=4173615&taskId=135

    Read the article

  • Client side latency when using prediction

    - by Tips48
    I've implemented Client-Side prediction into my game, where when input is received by the client, it first sends it to the server and then acts upon it just as the server will, to reduce the appearance of lag. The problem is, the server is authoritative, so when the server sends back the position of the Entity to the client, it undo's the effect of the interpolation and creates a rubber-banding effect. For example: Client sends input to server - Client reacts on input - Server receives and reacts on input - Server sends back response - Client reaction is undone due to latency between server and client To solve this, I've decided to store the game state and input every tick in the client, and then when I receive a packet from the server, get the game state from when the packet was sent and simulate the game up to the current point. My questions: Won't this cause lag? If I'm receiving 20/30 EntityPositionPackets a second, that means I have to run 20-30 simulations of the game state. How do I sync the client and server tick? Currently, I'm sending the milli-second the packet was sent by the server, but I think it's adding too much complexity instead of just sending the tick. The problem with converting it to sending the tick is that I have no guarantee that the client and server are ticking at the same rate, for example if the client is an old-end PC.

    Read the article

  • check support of Universal TUN/TAP Device on ubuntu 12.04

    - by nmaybar
    I am trying to setup Appgate Ip tunneling driver on my ubuntu 12.04 by following appgate instructions listed below: Installation, Linux Make sure the kernel has support for the Universal TUN/TAP device driver, and then log in as root and create a new directory somewhere, and copy the files ag_iptd add_route add_gw_route add_hosts_entry ag_iptd clean_hosts_file del_route del_gw_route del_hosts_entry interface_down interface_up remove_dns_server set_dns_server fix_localhost into that directory. Then start the IPTD daemon by doing modprobe tun <directory-somewhere>/ag_iptd There is also an init script 'ag_iptd.init' that can be installed to automatically start the IPTD daemon every time the OS is loaded.Please check the documentation of your Linux distribution on howto do this. so is there any way to checkif my ubuntu 12.04 kernel has support for the Universal TUN/TAP device driver? and how to do so? Thanks,

    Read the article

  • What Keeps You from Changing Your Public IP Address and Wreaking Havoc on the Internet?

    - by Jason Fitzpatrick
    What exactly is preventing you (or anyone else) from changing their IP address and causing all sorts of headaches for ISPs and other Internet users? Today’s Question & Answer session comes to us courtesy of SuperUser—a subdivision of Stack Exchange, a community-driven grouping of Q&A web sites. The Question SuperUser reader Whitemage is curious about what’s preventing him from wantonly changing his IP address and causing trouble: An interesting question was asked of me and I did not know what to answer. So I’ll ask here. Let’s say I subscribed to an ISP and I’m using cable internet access. The ISP gives me a public IP address of 60.61.62.63. What keeps me from changing this IP address to, let’s say, 60.61.62.75, and messing with another consumer’s internet access? For the sake of this argument, let’s say that this other IP address is also owned by the same ISP. Also, let’s assume that it’s possible for me to go into the cable modem settings and manually change the IP address. Under a business contract where you are allocated static addresses, you are also assigned a default gateway, a network address and a broadcast address. So that’s 3 addresses the ISP “loses” to you. That seems very wasteful for dynamically assigned IP addresses, which the majority of customers are. Could they simply be using static arps? ACLs? Other simple mechanisms? Two things to investigate here, why can’t we just go around changing our addresses, and is the assignment process as wasteful as it seems? The Answer SuperUser contributor Moses offers some insight: Cable modems aren’t like your home router (ie. they don’t have a web interface with simple point-and-click buttons that any kid can “hack” into). Cable modems are “looked up” and located by their MAC address by the ISP, and are typically accessed by technicians using proprietary software that only they have access to, that only runs on their servers, and therefore can’t really be stolen. Cable modems also authenticate and cross-check settings with the ISPs servers. The server has to tell the modem whether it’s settings (and location on the cable network) are valid, and simply sets it to what the ISP has it set it for (bandwidth, DHCP allocations, etc). For instance, when you tell your ISP “I would like a static IP, please.”, they allocate one to the modem through their servers, and the modem allows you to use that IP. Same with bandwidth changes, for instance. To do what you are suggesting, you would likely have to break into the servers at the ISP and change what it has set up for your modem. Could they simply be using static arps? ACLs? Other simple mechanisms? Every ISP is different, both in practice and how close they are with the larger network that is providing service to them. Depending on those factors, they could be using a combination of ACL and static ARP. It also depends on the technology in the cable network itself. The ISP I worked for used some form of ACL, but that knowledge was a little beyond my paygrade. I only got to work with the technician’s interface and do routine maintenance and service changes. What keeps me from changing this IP address to, let’s say, 60.61.62.75 and mess with another consumer’s internet access? Given the above, what keeps you from changing your IP to one that your ISP hasn’t specifically given to you is a server that is instructing your modem what it can and can’t do. Even if you somehow broke into the modem, if 60.61.62.75 is already allocated to another customer, then the server will simply tell your modem that it can’t have it. David Schwartz offers some additional insight with a link to a white paper for the really curious: Most modern ISPs (last 13 years or so) will not accept traffic from a customer connection with a source IP address they would not route to that customer were it the destination IP address. This is called “reverse path forwarding”. See BCP 38. Have something to add to the explanation? Sound off in the the comments. Want to read more answers from other tech-savvy Stack Exchange users? Check out the full discussion thread here.     

    Read the article

  • Not able to change brightness on a Compaq Presario CQ61

    - by jinu
    Here is my result of lsmod Module Size Used by joydev 17393 0 vesafb 13516 1 snd_hda_codec_hdmi 31775 1 snd_hda_codec_idt 60251 1 snd_hda_intel 32765 3 snd_hda_codec 109562 3 snd_hda_codec_hdmi,snd_hda_codec_idt,snd_hda_intel snd_hwdep 13276 1 snd_hda_codec snd_pcm 80845 3 snd_hda_codec_hdmi,snd_hda_intel,snd_hda_codec nvidia 10958194 42 snd_seq_midi 13132 0 arc4 12473 2 snd_rawmidi 25424 1 snd_seq_midi ath9k 117425 0 snd_seq_midi_event 14475 1 snd_seq_midi mac80211 436455 1 ath9k bnep 17830 2 snd_seq 51567 2 snd_seq_midi,snd_seq_midi_event uvcvideo 67203 0 rfcomm 38139 0 parport_pc 32114 0 ath9k_common 13781 1 ath9k snd_timer 28931 2 snd_pcm,snd_seq psmouse 87213 0 videodev 86588 1 uvcvideo snd_seq_device 14172 3 snd_seq_midi,snd_rawmidi,snd_seq bluetooth 158438 8 bnep,rfcomm ppdev 12849 0 serio_raw 13027 0 ath9k_hw 391523 2 ath9k,ath9k_common ath 19387 3 ath9k,ath9k_common,ath9k_hw mac_hid 13077 0 binfmt_misc 17292 1 cfg80211 178679 3 ath9k,mac80211,ath snd 62064 16 snd_hda_codec_hdmi,snd_hda_codec_idt,snd_hda_intel,snd_hda_codec,snd_hwdep,snd_pcm,snd_rawmidi,snd_seq,snd_timer,snd_seq_device soundcore 14635 1 snd snd_page_alloc 14115 2 snd_hda_intel,snd_pcm lp 17455 0 parport 40930 3 parport_pc,ppdev,lp r8169 56321 0 usbhid 41906 0 hid 77367 1 usbhid

    Read the article

  • Handling packet impersonating in client-server model online game

    - by TheDespite
    I am designing a server-client model game library/engine. How do I, and should I even bother to handle frequent update packet possible impersonating? In my current design anyone could copy a packet from someone else and modify it to execute any non-critical action for another client. I am currently compressing all datagrams so that adds just a tad of security. Edit: One way I thought about was to send a unique "key" to the verified client every x_time and then the client has to add that to all of it's update packets until a new key is sent. Edit2: I should have mentioned that I am not concerned about whether the actions described in the packet are available to the client at the time, this is all checked by the server which I thought was obvious. I am only concerned about someone sending packets for another client.

    Read the article

  • Wireless keeps asking for password

    - by Lewis
    Hia I just installed 12.04 on my old ibook G3 (since i wiped the HDD) Now luckely i have a wifi-ethernet bridge on my pc to give the ibook intertnet but even when it is connected to eth0 (LAN) it keeps asking to connect to eth1(Wi-Fi) the router is using WPA2 Personal with AES I was just wondering, bescuse the router is upsatirs and the ibook is downstairs next to my PC. and the wifi connects upstairs, but I can't use it up there 'cos the batteiy is junk and i got no plugs that'll reach. Thanks in advance Lewis

    Read the article

  • Multiplayer mobile games and coping with high latency

    - by liortal
    I'm currently researching regarding a design for an online (realtime) mobile multiplayer game. As such, i'm taking into consideration that latencies (lag) is going to be high (perhaps higher than PC/consoles). I'd like to know if there are ways to overcome this or minimize the issues of high latency? The model i'll be using is peer-to-peer (using Photon cloud to broadcast messages to all other players). How do i deal with a scenario where a message about a local object's state at time t will only get to other players at *t + HUGE_LAG* ?

    Read the article

  • How to disable the Social Reader Application in Facebook?

    - by Rekha
    Social Reader Application has made the process of sharing in Facebook easy but it looks like whatever we read is being displayed in our Facebook’s page. How to avoid this sharing? In the recent days, everyone’s Facebook Page is being flooded with various news from all the Social Reader Applications we have enabled. Even though this is a good idea to share the current news to everyone, it still seems to have taken away our privacy of what content we actually read. To avoid displaying the news on our Facebook page: 1. If you want the feeds to be displayed in your page but not to be shown to public or friends, just select from the options that are listed when you give permission for the Social Reader when you first read a feed. 2. Select Account Settings from the drop down menu on the top right corner of your FB page. Select Apps Tab which is available in the left side of the page. Here you can change the App Settings or completely delete the App. 3. You can also block Social Reader and other applications’ feeds that are read by your friends. In the right corner of the feed, click the drop-down icon and select “Hide all by ‘Application’” option. By selecting this, you would not be able to see any feeds from your friends too. 4. If you are intrigued by the feeds, you can just copy the title in your search engine and then read directly from their sites. This will not list the feed in your Facebook page.

    Read the article

  • How do I format the output of nmap to display on conky?

    - by WolfLarson
    I want to add to the network section of conky a list of all hosts and ips for my network. However I do not know how to format the output in a way I like. I want Live Hosts However this is on the bottom line of nmap's output) host (ip) host (ip) and on and on... I think there should be a max of 7 on my network. How can I do this? The output of nmap -sP 192.168.1.0/24 looks nothing like what I want though it does have all the parts, just in the wrong order.

    Read the article

  • How do I run my XBOX XNA game without a network connection?

    - by Hugh
    I need to demo my XBOX XNA game in college. The college doesn't allow this type of device to connect to the network. I deployed my game to the Xbox and it is sitting in the games list along with my other games. It runs fine with a network connection but when its offline it comes up with an error message saying its needs a connection to run the game. This makes no sense, the game is deployed on the Xbox memory, it must be some security policy or something! Is there any way around this? The demo is on monday!

    Read the article

  • What is the correct way to restart udev in Ubuntu?

    - by zerkms
    I've changed the name of my eth1 interface to eth0. How to ask udev now to re-read the config? service udev restart and udevadm control --reload-rules don't help. So is there any valid way except of rebooting? (yes, reboot helps with this issue) UPD: yes, I know I should prepend the commands with sudo, but either one I posted above changes nothing in ifconfig -a output: I still see eth1, not eth0. UPD 2: I just changed the NAME property of udev-rule line. Don't know any reason for this to be ineffective. There is no any error in executing of both commands I've posted above, but they just don't change actual interface name in ifconfig -a output. If I perform reboot - then interface name changes as expected. UPD 3: let I explain all the case better ;-) For development purposes I write some script that clones virtual machines (VirtualBox-driven) and pre-sets them up in some way. So I perform a command to clone VM, start it and as long as network interface MAC is changed - udev adds the second rule to network persistent rules. Right after machine is booted for the first time there are 2 rules: eth0, which does not exist, as long as it existed in the original VM image MAC eth1, which exists, but all the configuration in all files refers to eth0, so it is not that good for me So I with sed delete the line with eth0 (it is obsolete and useless in cloned image) and replace eth1 with eth0. So currently I have valid persistent rule, but there is still eth1 in /dev. The issue: I don't want to reboot the machine (it will take another time, which is not good thing on building-VM-stage) and just want to have my /dev rebuilt with some command so I have ready-to-use VM without any reboots.

    Read the article

  • You made it through the Interview, Now What?

    - by Jonathan Kehayias
    This is somewhat of a continuation post to my previous blog post, “Some thoughts on Interviweing…” .  Now that you survived the interview process, what do you do?  This is a common area of discomfort for people interviewing for  any kind of job, not just positions dealing with SQL Server.  In this post I’d like to focus on a topic that I like to refer to as “Post Interview Etiquette” and how it might impact your ability to get hired for a position.  Whether or not to follow-up...(read more)

    Read the article

  • Copy all bridge traffic to a specific interface

    - by Azendale
    I have a bridge/switch set up an a machine that has multiple ports. Occasionally, I have a vm running through virtualbox, and I'll have it use a virtual adapter and then I add the adapter to the bridge. I have heard that some switches can copy all the traffic they see to a specific port on the bridge, usually for network monitoring. I would like to be able to run some windows based network tools. I do not want to run Windows on the actual hardware, because it would be lots of work to duplicate my setup in windows, so I was thinking if I can copy all traffic to a port, I can send it to a VM with windows. How can I set this up? I think this might be ebtables area, but I don't know ebtables well enough to know for sure, and it always seems like (from my understanding of ebtables) ebtables does something with the traffic (drop, accept, etc), but never copies it.

    Read the article

  • Network traffic monitoring for unexperienced users

    - by Eduardo Casteluci
    I'm a really unexperienced Ubuntu user and I'm having a hard time monitoring my network traffic. I just need to know what websites each one of the devices connected to my network are accessing. I've tried to use ntop, but I couldn't work around it. Is that possible? I mean, is it possible to know that kind of data only by specifing a local IP address? How can I do that? It's a security issue that I'm facing and I need to work that "easy" monitoring out. Thanks

    Read the article

  • How to design network protocols

    - by dandroid
    As a programmer, you work on your software design skills. You learn about things such as modularity and reusability and how you can achieve them in code. There's plenty of literature on the subject and engineers talk about it all the time. What about if you want to design network protocols? How do you judge that protocol X is badly designed while Y is well designed? (eg. in programming you are often pointed out to a well-written piece of code in order to learn from it - what is the equivalent for network protocols?) For example, suppose I want to design a P2P protocol similar to BitTorrent or I want to make a better version of the Socks protocol. How would I go about doing a good job on this? Thanks!

    Read the article

  • Good alternative to NetLimiter?

    - by Harsh
    There is a program NetLimiter for windows. While I was using Windows it was very useful for me to find out the IP address of the person who was downloading from me, or to know IP address of any person on LAN who was using DC++ with some nick. And after that I can easily know the computer name of that person using nbtstat. I was wondering if there is any tool for Ubuntu using which I can find out the IP address of person who is downloading from me or from whom I am downloading on LAN. I am on university LAN and we are using PtokaX and DC++ for file sharing on LAN. people sometimes put some offencive stuff on open chat on DC++ using some Nick and I don't know how to trace them while I am using Ubuntu.

    Read the article

  • Fair dice over network w/o trusted 3rd party

    - by Kay
    Though it should be a pretty basic problem, I did not find a solution for it: How to play dice over a network without a trusted third party? The M players shall roll N dice, one player after another. No player may "cheat", i.e. change the outcome to his advantage, or "look into the future" before the next roll. Is that possible? I guess the solution would be something like public key crypto, where each player turns in an encrypted message. After all messages were collected you exchange the keys to decode the messages. Then the sha1(joined string of all decrypted messages) mod 6 + 1 is used to determine the die. The major problem I have: since the message [c/s]hould be anything, I don't know how to prevent tampering with the private keys. Esp. the last player to turn in his key could easily cheat (I guess). The game should even stay fair, if all players "conspire" against one player.

    Read the article

  • Is there a maximum delay an UDP packet can have?

    - by Jens Nolte
    I am currently implementing a real-time network protocol for a multiplayer game using UDP. I am not having any technical difficulties, but as I always have to care about late UDP packets I am wondering just how late they can arrive. I have researched the topic and have not found any mention of it, so I assume there is no technical limitation, but I wonder if common network/internet architecture (or hardware) gives an effective limitation of how late a UDP packet can be delivered.

    Read the article

  • make my Ubuntu 12.04 laptop visible on the network

    - by Andrew Boyd
    I'm ecstatically happy with my 12.04 on my laptop after loading it over my MS Vista... but there's just one thing, one little fly in the ointment.... While I can view our 2 Terabyte, shared hard-drive in the lounge (and copy files back and forth) I can't see my PC (when I boot up in Ubuntu 12.04) nor the Lubuntu computer connected to the TV (for movies, Youtube etc). Printing to the HP office jet on the PC doesnt work over the network either. Have had one dubious flirtation with Samba, which seems to be the only thing I've found that will 'work', however halfway through that "installation" everything just ground to a halt, the directions began to stop making sense... I was working from this page. Our Network consists of the following: Our Internet service is wirelessly sent to us from our provider to our dish on a pole. It comes into the house via an ethernet cable. We split it there to a phone, and to 6 other destinations (bedrooms, computers, and to another splitter in the lounge which has a wifi antennae and 4 ethernet ports). one port goes to the Lubuntu OS PC which is connected to the TV the second port goes to the 2 Terabyte harddrive (MS powered 'Mybooklive') (the other two are empty) My Ubuntu 12.04 laptop connects wirelessly to this splitter in the lounge. I know just enough about computers to get myself into an awful mess without too much trouble We usually can view friends' laptops when they get on our network (as they are invariably MS OS's) Our flatmate, who introduced us to Linux's computer is also invisible How can we make our Linux OS based computers visible on the network and share files and printing?

    Read the article

  • Ubuntu systematically losing wired connection

    - by Lukasz Baczynski
    I'm working on 11.10 for few recent days, everything was working perfect until today. Updated ubuntu (some certs were updates as far as i remember) and from this time, wired network stops working randomly and systematically. (All other pcs/macs work fine) From 192.168.0.9 icmp_seq=25 Destination Host Unreachable From 192.168.0.9 icmp_seq=26 Destination Host Unreachable From 192.168.0.9 icmp_seq=27 Destination Host Unreachable From 192.168.0.9 icmp_seq=28 Destination Host Unreachable From 192.168.0.9 icmp_seq=29 Destination Host Unreachable From 192.168.0.9 icmp_seq=30 Destination Host Unreachable From 192.168.0.9 icmp_seq=31 Destination Host Unreachable 64 bytes from 192.168.0.1: icmp_req=32 ttl=64 time=1003 ms 64 bytes from 192.168.0.1: icmp_req=33 ttl=64 time=0.496 ms 64 bytes from 192.168.0.1: icmp_req=34 ttl=64 time=0.576 ms 64 bytes from 192.168.0.1: icmp_req=35 ttl=64 time=0.522 ms 64 bytes from 192.168.0.1: icmp_req=36 ttl=64 time=0.624 ms 64 bytes from 192.168.0.1: icmp_req=37 ttl=64 time=0.625 ms 64 bytes from 192.168.0.1: icmp_req=38 ttl=64 time=0.555 ms It'll work for 20 seconds then it'll stop working for 10-30sec and so on. I've tried setting my router to give static IPs, it doesn't help. NOTHING has been changed since yesterday beside the package update... Here are other settings that may be useful: baka@baka-PC:~/Private/projects/wduk$ lspci -nnk | grep -iA2 net 06:00.0 Ethernet controller [0200]: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller [10ec:8168] (rev 06) Subsystem: ASUSTeK Computer Inc. P8P67 and other motherboards [1043:8432] Kernel driver in use: r8169 baka@baka-PC:~/Private/projects/wduk$ ifconfig -a eth0 Link encap:Ethernet HWaddr **Removed MAC address** inet addr:192.168.0.9 Bcast:192.168.0.255 Mask:255.255.255.0 inet6 addr: fe80::ca60:ff:fe0a:85b2/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:6400 errors:0 dropped:6400 overruns:0 frame:6400 TX packets:7085 errors:0 dropped:107 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:4191983 (4.1 MB) TX bytes:886881 (886.8 KB) Interrupt:72 Base address:0x2000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:2522 errors:0 dropped:0 overruns:0 frame:0 TX packets:2522 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:1070130 (1.0 MB) TX bytes:1070130 (1.0 MB) baka@baka-PC:~/Private/projects/wduk$ cat /etc/resolv.conf # Generated by NetworkManager nameserver 8.8.8.8 thanks for help

    Read the article

  • Cannot ping router with a static IP assigned?

    - by Uriah
    Alright. I am running Ubuntu LTS 12.04 and am trying to configure a local caching/master DNS server so I am using Bind9. First, here are some things via default DHCP: /etc/network/interfaces cat /etc/network/interfaces # This file describes the network interfaces available on your system # and how to activate them. For more information, see interfaces(5). # The loopback network interface auto lo iface lo inet loopback # The primary network interface auto eth0 iface eth0 inet dhcp # The primary network interface - STATIC #auto eth0 #iface eth0 inet static # address 192.168.2.113 # netmask 255.255.255.0 # network 192.168.2.0 # broadcast 192.168.2.255 # gateway 192.168.2.1 # dns-search uclemmer.net # dns-nameservers 192.168.2.113 8.8.8.8 /etc/resolv.conf cat /etc/resolv.conf # Dynamic resolv.conf(5) file for glibc resolver(3) generated by resolvconf(8) # DO NOT EDIT THIS FILE BY HAND -- YOUR CHANGES WILL BE OVERWRITTEN nameserver 192.168.2.1 search uclemmer.net ifconfig ifconfig eth0 Link encap:Ethernet HWaddr 00:14:2a:82:d4:9e inet addr:192.168.2.103 Bcast:192.168.2.255 Mask:255.255.255.0 inet6 addr: fe80::214:2aff:fe82:d49e/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:1067 errors:0 dropped:0 overruns:0 frame:0 TX packets:2504 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:153833 (153.8 KB) TX bytes:214129 (214.1 KB) Interrupt:23 Base address:0x8800 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:915 errors:0 dropped:0 overruns:0 frame:0 TX packets:915 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:71643 (71.6 KB) TX bytes:71643 (71.6 KB) ping ping -c 4 192.168.2.1 PING 192.168.2.1 (192.168.2.1) 56(84) bytes of data. 64 bytes from 192.168.2.1: icmp_req=1 ttl=64 time=0.368 ms 64 bytes from 192.168.2.1: icmp_req=2 ttl=64 time=0.224 ms 64 bytes from 192.168.2.1: icmp_req=3 ttl=64 time=0.216 ms 64 bytes from 192.168.2.1: icmp_req=4 ttl=64 time=0.237 ms --- 192.168.2.1 ping statistics --- 4 packets transmitted, 4 received, 0% packet loss, time 2997ms rtt min/avg/max/mdev = 0.216/0.261/0.368/0.063 ms ping -c 4 google.com PING google.com (74.125.134.102) 56(84) bytes of data. 64 bytes from www.google-analytics.com (74.125.134.102): icmp_req=1 ttl=48 time=15.1 ms 64 bytes from www.google-analytics.com (74.125.134.102): icmp_req=2 ttl=48 time=11.4 ms 64 bytes from www.google-analytics.com (74.125.134.102): icmp_req=3 ttl=48 time=11.6 ms 64 bytes from www.google-analytics.com (74.125.134.102): icmp_req=4 ttl=48 time=11.5 ms --- google.com ping statistics --- 4 packets transmitted, 4 received, 0% packet loss, time 3003ms rtt min/avg/max/mdev = 11.488/12.465/15.118/1.537 ms ip route ip route default via 192.168.2.1 dev eth0 metric 100 192.168.2.0/24 dev eth0 proto kernel scope link src 192.168.2.103 As you can see, with DHCP everything seems to work fine. Now, here are things with static IP: /etc/network/interfaces cat /etc/network/interfaces # This file describes the network interfaces available on your system # and how to activate them. For more information, see interfaces(5). # The loopback network interface auto lo iface lo inet loopback # The primary network interface #auto eth0 #iface eth0 inet dhcp # The primary network interface - STATIC auto eth0 iface eth0 inet static address 192.168.2.113 netmask 255.255.255.0 network 192.168.2.0 broadcast 192.168.2.255 gateway 192.168.2.1 dns-search uclemmer.net dns-nameservers 192.168.2.1 8.8.8.8 I have tried dns-nameservers in various combos of *.2.1, *.2.113, and other reliable, public nameservers. /etc/resolv.conf cat /etc/resolv.conf # Dynamic resolv.conf(5) file for glibc resolver(3) generated by resolvconf(8) # DO NOT EDIT THIS FILE BY HAND -- YOUR CHANGES WILL BE OVERWRITTEN nameserver 192.168.2.1 nameserver 8.8.8.8 search uclemmer.net Obviously, when I change the nameservers in the /etc/network/interfaces file, the nameservers change here too. ifconfig ifconfig eth0 Link encap:Ethernet HWaddr 00:14:2a:82:d4:9e inet addr:192.168.2.113 Bcast:192.168.2.255 Mask:255.255.255.0 inet6 addr: fe80::214:2aff:fe82:d49e/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:1707 errors:0 dropped:0 overruns:0 frame:0 TX packets:2906 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:226230 (226.2 KB) TX bytes:263497 (263.4 KB) Interrupt:23 Base address:0x8800 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:985 errors:0 dropped:0 overruns:0 frame:0 TX packets:985 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:78625 (78.6 KB) TX bytes:78625 (78.6 KB) ping ping -c 4 192.168.2.1 PING 192.168.2.1 (192.168.2.1) 56(84) bytes of data. --- 192.168.2.1 ping statistics --- 4 packets transmitted, 0 received, 100% packet loss, time 3023ms ping -c 4 google.com ping: unknown host google.com Lastly, here are my bind zone files: /etc/bind/named.conf.options cat /etc/bind/named.conf.options options { directory "/etc/bind"; // // // query-source address * port 53; notify-source * port 53; transfer-source * port 53; // If there is a firewall between you and nameservers you want // to talk to, you may need to fix the firewall to allow multiple // ports to talk. See http://www.kb.cert.org/vuls/id/800113 // If your ISP provided one or more IP addresses for stable // nameservers, you probably want to use them as forwarders. // Uncomment the following block, and insert the addresses replacing // the all-0's placeholder. // forwarders { // 0.0.0.0; // }; forwarders { // My local 192.168.2.113; // Comcast 75.75.75.75; 75.75.76.76; // Google 8.8.8.8; 8.8.4.4; // DNSAdvantage 156.154.70.1; 156.154.71.1; // OpenDNS 208.67.222.222; 208.67.220.220; // Norton 198.153.192.1; 198.153.194.1; // Verizon 4.2.2.1; 4.2.2.2; 4.2.2.3; 4.2.2.4; 4.2.2.5; 4.2.2.6; // Scrubit 67.138.54.100; 207.255.209.66; }; // // // //allow-query { localhost; 192.168.2.0/24; }; //allow-transfer { localhost; 192.168.2.113; }; //also-notify { 192.168.2.113; }; //allow-recursion { localhost; 192.168.2.0/24; }; //======================================================================== // If BIND logs error messages about the root key being expired, // you will need to update your keys. See https://www.isc.org/bind-keys //======================================================================== dnssec-validation auto; auth-nxdomain no; # conform to RFC1035 listen-on-v6 { any; }; }; /etc/bind/named.conf.local cat /etc/bind/named.conf.local // // Do any local configuration here // // Consider adding the 1918 zones here, if they are not used in your // organization //include "/etc/bind/zones.rfc1918"; zone "example.com" { type master; file "/etc/bind/zones/db.example.com"; }; zone "2.168.192.in-addr.arpa" { type master; file "/etc/bind/zones/db.2.168.192.in-addr.arpa"; /etc/bind/zones/db.example.com cat /etc/bind/zones/db.example.com ; ; BIND data file for example.com interface ; $TTL 604800 @ IN SOA yossarian.example.com. root.example.com. ( 1343171970 ; Serial 604800 ; Refresh 86400 ; Retry 2419200 ; Expire 604800 ) ; Negative Cache TTL ; @ IN NS yossarian.example.com. @ IN A 192.168.2.113 @ IN AAAA ::1 @ IN MX 10 yossarian.example.com. ; yossarian IN A 192.168.2.113 router IN A 192.168.2.1 printer IN A 192.168.2.200 ; ns01 IN CNAME yossarian.example.com. www IN CNAME yossarian.example.com. ftp IN CNAME yossarian.example.com. ldap IN CNAME yossarian.example.com. mail IN CNAME yossarian.example.com. /etc/bind/zones/db.2.168.192.in-addr.arpa cat /etc/bind/zones/db.2.168.192.in-addr.arpa ; ; BIND reverse data file for 2.168.192.in-addr interface ; $TTL 604800 @ IN SOA yossarian.example.com. root.example.com. ( 1343171970 ; Serial 604800 ; Refresh 86400 ; Retry 2419200 ; Expire 604800 ) ; Negative Cache TTL ; @ IN NS yossarian.example.com. @ IN A 255.255.255.0 ; 113 IN PTR yossarian.example.com. 1 IN PTR router.example.com. 200 IN PTR printer.example.com. ip route ip route default via 192.168.2.1 dev eth0 metric 100 192.168.2.0/24 dev eth0 proto kernel scope link src 192.168.2.113 I can SSH in to the machine locally at *.2.113 or at whatever address is dynamically assigned when in DHCP "mode". *2.113 is in my router's range and I have ports open and forwarding to the server. Pinging is enabled on the router too. I briefly had a static configuration working but it died after the first reboot. Please let me know what other info you might need. I am beyond frustrated/baffled.

    Read the article

  • Akka react vs receive

    - by Will I Am
    I am reading my way through Akka tutorials, but I'd like to get my feet wet with a real-life scenario. I'd like to write both a connectionless UDP server (an echo/ping-pong service) and a TCP server (also an echo service, but it keeps the connection open after it replies). My first question is, is this a good experimental use case for Akka, or am I better served with more common paradigms like IOCP? Would you do something like this with Akka in production? Although I understand conceptually the difference between react() and receive(), I struggle to choose one or the other for the two models. In the UDP model, there is no concept of who the sender is on the server, once the pong is sent, so should I use receive()? In the TCP model, the connection is maintained on the server after the pong, so should I use react()? If someone could give me some guidance, and maybe an opinion on how you'd design these two use cases, it would take me a long way. I have found a number of examples, but they didn't have explanations as to why they chose the paradigms they did.

    Read the article

  • Bash script won't stay open in background after running through while

    - by jfreak53
    I can't get the following bash script to stay open after the first message is received from NC: #!/bin/bash port=3333 nc -l $port | while read msg; do notify-send Alert "$msg"; done After the first message it exits. I want it to stay open and continue monitoring for new messages from NC. I know that if I launch nc -l port without the while loop it stays open and I can chat away between the two connections even disconnect from the connected host. I am sending the message using: echo 'done' | nc IP port

    Read the article

< Previous Page | 91 92 93 94 95 96 97 98 99 100 101 102  | Next Page >