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  • Experiences with Google TiSP?

    - by Zypher
    i got an email from google a couple of hours ago (around 12AM EST today) that Google's TiSP service is now available in my area. this seems like a great deal compared to my cUrrent 16Mbps cable coNction at work, however i'm a lIttle nervous about the fact that linux support is "Coming soon". i was wOndering if anyone had successfully installed this system and gotten it woRking with their linux infrastructure? I'm assuming that there shouldn't be any issues siNce we have an ASA in front of our internet. TiSP Shouldn't care what is behind that. Any insight would be greatly appreciated!

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  • Are there webcam with their own IP address?

    - by Mawg
    I am looking for a small, rugged web-cam, which can be hand-held or perhaps mountable. It must have its own IP address so that anyone can view its video stream from a web browser. I would prefer 2 way voice communication too. Encryption of data is nice, as is compression (H.264). Maybe also remote control, like causing it to zoom from the browser. Does anyone have any suggestions, even suggestions of somewhere else to look?

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  • Serious 64-bit laptop

    - by Daniel Gehriger
    For the past couple of years, I have been using an IBM Thinkpad T60p for daily work (software development, desktop & embedded). I am extremely satisfied with this machine, due to its robustness. It also has a few features I depend on: a high resolution display: 15.0" TFT FlexView display with 1600x1200 (UXGA); excellent keyboard; decent graphics and CPU performance. Some of the software I develop benefits from larger amounts of RAM, and 3GB (Windows 7 32-bit) or 4GB (Windows 7 64-bit on T60p) are no longer sufficient. My customers run desktop computers with 20GB and more, and I need to have at least 8GB to at least be able to run reasonable test cases. So I'm shopping around for a new laptop, but I'm struggling to find anything that matches my requirements: must run Windows 7 64-bit Pro or higher; must support at least 8GB of RAM (more is better) high screen resolution! While I prefer 4:3 I can live with wide screen. But I really hope to find something with a vertical screen resolution similar to what I have now... portable, so < 16" but = 14" I realize that FlexView isn't available anymore, but I'd like to avoid a glossy screen if possible. decent (not more) graphics performance, ideally hybrid (I'm doing a lot of CAD, never games). good keyboard reasonable CPU -- but I'm still fine with my current Core 2 Duo, so that shouldn't be too complicated. The T60p fits all those requirements, except the 8GB of RAM. Can you help me find a current notebook that would match most of them? I don't mind changing brand. Thanks!

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  • Recommendations: Good Network MFP Printer/Scanner

    - by Joeme
    Hi, We have a small office that is expanding. At the moment we have 1x HP J6424 MFP, shared using it's built in network port. It is now becoming a headache, we have daily problems with people not being able to print or scan, and jobs just sitting in the queue. Or the scanner not being detected. Sometimes people can print but not scan, sometimes scan but not print, sometimes a bit of both. We are also pretty much constantly printing or scanning, or trying to! I would like to get a laser MFP (mono is fine) which works well for scanning a printing over the network with multiple users. Althernativly any recommendations for network scanners (sheet feed and or duplex a bonus). Clients are Windows 7 and Mac. Thanks very much!

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  • What router hardware or software should be used when multiple public IPs are routed into the same LAN?

    - by lcbrevard
    I am looking for recommendations to replace a set of consumer grade (Linksys, Netgear, Belkin) routers with something that can handle more traffic while routing more than one static public IP into the same LAN address space. We have a block of static public IPs, 5 usable, with Comcast Business. Currently four of them are in use for: General office access Web server Mail and DNS servers Download and backup web server for separate business All systems (a mixture of physical and virtual) are in the same LAN address space (10.x.y.0/24) to enable easy access between them inside the office. There are 30 or more systems in use depending on which virtual machines are currently active. We have a mixture of Windows, Linux, FreeBSD, and Solaris. Currently a separate consumer grade router is used for each of the four static addresses, with its WAN address set to the specific static address and a different gateway address for each: uses 10.x.y.1 - various ports are forwarded to various LAN IPs on systems with gateway 10.x.y.1 uses 10.x.y.254 - port 80 is forwarded to a server with gateway 10.x.y.254 uses 10.x.y.253 - ports for mail and dns are forwarded to a server with gateway 10.x.y.253 uses 10.x.y.252 - ports as needed are forwarded to server with gateway 10.x.y.252 Only router 1. is allowed to serve DHCP and address reservation based on the MAC is used for most of the internal "server" IP addresses so they are at fixed values. [Some are set static due to limitations in the address reservation capabilities of router 1.] And, yes, this really does work! But... I am looking for: better DHCP with more capable address reservation higher capacity so I don't have to periodically power cycle the routers One obvious improvement would be to have a real DHCP server and not use a consumer grade router for that purpose. I am torn between buying a "professional" router such as Cisco or Juniper or Sonic Wall verus learning to configure some spare hardware to perform this function. The price goes up extremely rapidly with capabilities for commercial routers! Worse, some routers require licensing based on the number of clients - a disaster in our environment with so many virtual machines. Sorry for such a long posting but I am getting tired of having to power cycle routers and deal with shifting IP addresses afterwards!

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  • Comparison of Unix shells

    - by Andy White
    Of the major Unix shells (bash, ksh, tcsh, zsh, others?), are there any compelling reasons to use one over another? Which is the most interactive/command-line friendly? Which is the most conducive/intuitive for writing scripts? Are there any major built-in features that one shell offers that others don't? Are any of these shells really good for one type of function, but not another? Or are they all pretty well-rounded/flexible? Is it just a matter of personal preference? I can make this community wiki if anyone prefers.

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  • What server setup for a small web development company? [closed]

    - by Giordano
    I co-own a company with a friend of mine and we have decided to buy a new server to support our business (our current server is an Asus EEE Box, working great but too limited :) ). I should mention that we are web developers but occasionally we do small-office sys admin. Thus, 99% of time we work on GNU/Linux (mainly Ubuntu) but from time to time we need to setup a Windows environment to assist some customers (e.g. setup a temporary SQL Server 2008). Our requirements: Low budget: we don't want the cheapest solution out there but we can't afford to spend too much. Budget could be ~1000-1500€ (before VAT) Robustness: we would like to setup a RAID array and maybe have an external disk where we can store backups Virtualization: we need to be able to setup few servers for development. The scenario is something like this (~8 appliances running in parallel): Redmine + GIT server Bacula server FTP server 3-4 virtual appliances that could be set up on demand to test our applications or support a customer. The appliances could be: LAMP, Tomcat+PostgreSQL, SQL Server Support: if something breaks down it shouldn't be too difficult to find a replacement. Now, given the main requirements, there are some doubts we need to clarify: Do you suggest to buy a prepackaged solution (for example a customized Dell PowerEdge T110 or T310) or to assemble the server by ourselves (buy the separate components)? What RAID configuration do you suggest? I was thinking of RAID1 (probably cheaper) or RAID5. should we buy a hardware RAID controller or is it ok to use a software RAID (mdadm)? In case, which controller do you suggest? What processor do you suggest (Intel Xeon, i3, i5, i7, AMD)? How much RAM? (I was thinking at least 8GB, ~1GB per appliance) What virtualization software do you recommend? VMWare seems to be the best choice, but what about XEN or KVM? We don't want to buy licenses at the moment so we would like to consider only free options. What OS do you recommend? We know Ubuntu, Debian, Gentoo very well (we would like to use Ubuntu Server), however it seems a lot of people goes for CentOS. Thanks in advance if you can help us with this! It's our first "serious" server so many doubts popped up :) Please feel free to add further recommendations if you have some to share ;) Have a nice day

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  • Game cross-compiling and packaging

    - by Helltone
    Hi, Some friends and I wanted to develop a game. Any language will do. I've been programming in C for years, but never wrote a game before. One of us knows SDL a little bit. It would also be a nice excuse to learn Python+pygame. We wish our game to be 'standalone'. By standalone, I mean most users (at least Linux, Mac and Windows) will not have to manually download and install anything else apart from a package. It is ok if the installation automatically handles missing dependencies. If the packages contain binaries, we wish to be able to generate them using cross-compilation from Linux. How should we package and structure the project, and what language is best suited?

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  • Read.article had been denied several times

    - by Daniel Korobkov
    We've got a new beta Recommendation Bar plugin at our www.booknik.ru web-site. It works perfect when people logged it is its administrator or developer and it's not when isn casual user without any special role. We tried to submit our read.article action, but it was denied with that: The built-in read.article you submitted doesn't meet our requirements (https://developers.facebook.com/docs/opengraph/actions/builtin/#read). Please make sure your users can remove articles they shared "within" your app on each page an article appears. Once you have made the appropriate changes please delete this action, create a new one, and submit it. As for that, our plugin users have the ability to delete their activity but Facebook doesn't allow us to make this plugin public. What should we do to make it work? Thanks a lot for your help!

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  • How to implement a Digg-like algorithm?

    - by Niklas
    Hi, How to implement a website with a recommendation system similar to stackoverflow/digg/reddit? I.e., users submit content and the website needs to calculate some sort of "hotness" according to how popular the item is. The flow is as follows: Users submit content Other users view and vote on the content (assume 90% of the users only views content and 10% actively votes up or down on content) New content is continuously submitted How do I implement an algorithm that calculates the "hotness" of a submitted item, preferably in real-time? Are there any best-practices or design patterns? I would assume that the algorithm takes the following into consideration: When an item was submitted When each vote was cast When the item was viewed E.g. an item that gets a constant trickle of votes would stay somewhat "hot" constantly while an item that receives a burst of votes when it is first submitted will jump to the top of the "hotness"-list but then fall down as the votes stop coming in. (I am using a MySQL+PHP but I am interested in general design patterns).

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  • Collaborative Filtering Program: What to do for a Pearson Score When There Isn't Enough Data

    - by Mike
    I'm building a recommendation engine using collaborative filtering. For similarity scores, I use a Pearson correlation. This is great most of the time, but sometimes I have users that only share a 1 or 2 fields. For example: User 1{ a: 4 b: 2 } User 2{ a: 4 b: 3 } Since this is only 2 data points, a Pearson correlation would always be 1 (a straight line or perfect correlation). This obviously isn't what I want, so what value should I use instead? I could just throw away all instances like this (give a correlation of 0), but my data is really sparse right now and I don't want to lose anything. Is there any similarity score I could use that would fit in with the rest of my similarity scores (all Pearson)?

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  • Best similarity metric for collaborative filtering?

    - by allclaws
    I'm trying to decide on the best similarity metric for a product recommendation system using item-based collaborative filtering. This is a shopping basket scenario where ratings are binary valued - the user has either purchased an item or not - there is no explicit rating system (eg, 5-stars). Step 1 is to compute item-to-item similarity, though I want to look at incorporating more features later on. Is the Tanimoto coefficient the best way to go for binary values? Or are there other metrics that are appropriate here? Thanks.

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  • Google App Engine Database Index

    - by fjsj
    I need to store a undirected graph in a Google App Engine database. For optimization purposes, I am thinking to use database indexes. Using Google App Engine, is there any way to define the columns of a database table to create its index? I will need some optimization, since my app uses this stored undirected graph on a content-based filtering for item recommendation. Also, the recommender algorithm updates the weights of some graph's edges. If it is not possible to use database indexes, please suggest another method to reduce query time for the graph table. I believe my algorithm does more data retrieval operations from graph table than write operations. PS: I am using Python.

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  • SOLR and Natural Language Parsing - Can I use it?

    - by andy
    hey guys, my requirements are pretty similar to this: Requirements http://stackoverflow.com/questions/90580/word-frequency-algorithm-for-natural-language-processing Using Solr While the answer for that question is excellent, I was wondering if I could make use of all the time I spent getting to know SOLR for my NLP. I thought of SOLR because: It's got a bunch of tokenizers and performs a lot of NLP. It's pretty use to use out of the box. It's restful distributed app, so it's easy to hook up I've spent some time with it, so using could save me time. Can I use Solr? Although the above reasons are good, I don't know SOLR THAT well, so I need to know if it would be appropriate for my requirements. Ideal Usage Ideally, I'd like to configure SOLR, and then be able to send SOLR some text, and retrieve the indexed tonkenized content. Context So you guys know, I'm working on a small component of a bigger recommendation engine.

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  • Number guessing game (3+- guessed result)

    - by Nick Waring
    I've been assigned a task to create a game that generates 4 digits and the user has to guess the digits one at a time to get the correct result. If the number is correct a Y is displayed and if not, a N. This was easy, now the next step was to implement another two responses. If the answer is too high, a H is displayed and too low, an N. Again, was easy - now the third is to use the same design as game 2 but if the number is 3 higher than a H is displayed and same if it's 3 lower than a L is displayed - otherwise an X is displayed. I can't figure out how to do this. Here's my test code for game 2 for just one of the digits - any help is appreciated. (5 was used just for a test.) def guess(): x = 5 g= int(input("Guess the number: ")) if g == x: print("Y") elif g < x: print("L") else: print("H")

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  • 2D platformers: why make the physics dependent on the framerate?

    - by Archagon
    "Super Meat Boy" is a difficult platformer that recently came out for PC, requiring exceptional control and pixel-perfect jumping. The physics code in the game is dependent on the framerate, which is locked to 60fps; this means that if your computer can't run the game at full speed, the physics will go insane, causing (among other things) your character to run slower and fall through the ground. Furthermore, if vsync is off, the game runs extremely fast. Could those experienced with 2D game programming help explain why the game was coded this way? Wouldn't a physics loop running at a constant rate be a better solution? (Actually, I think a physics loop is used for parts of the game, since some of the entities continue to move normally regardless of the framerate. Your character, on the other hand, runs exactly [fps/60] as fast.) What bothers me about this implementation is the loss of abstraction between the game engine and the graphics rendering, which depends on system-specific things like the monitor, graphics card, and CPU. If, for whatever reason, your computer can't handle vsync, or can't run the game at exactly 60fps, it'll break spectacularly. Why should the rendering step in any way influence the physics calculations? (Most games nowadays would either slow down the game or skip frames.) On the other hand, I understand that old-school platformers on the NES and SNES depended on a fixed framerate for much of their control and physics. Why is this, and would it be possible to create a patformer in that vein without having the framerate dependency? Is there necessarily a loss of precision if you separate the graphics rendering from the rest of the engine? Thank you, and sorry if the question was confusing.

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  • Ladder-like word game in Java

    - by sasquatch90
    I've found this question http://stackoverflow.com/questions/2844190/choosing-design-method-for-ladder-like-word-game and I would also like to do this kind of program. I've written some code but already have two issues. Here's what I already have : GRID : public class Grid { public Grid(){} public Grid( Element e ){} } ELEMENT : public class Element { final int INVISIBLE = 0; final int EMPTY = 1; final int FIRST_LETTER = 2; final int OTHER_LETTER = 3; private int state; private String letter; public Element(){} //empty block public Element(int state){ this("", 0); } //filled block public Element(String s, int state){ this.state = state; this.letter = s; } public static void changeState(int s){ } public int getState(){ return state; } public boolean equalLength(){ return true; } public boolean equalValue(){ return true; } @Override public String toString(){ return "["+letter+"]"; } } MAIN: import java.util.Scanner; public class Main { public static void main(String[] args){ Scanner sc = new Scanner(System.in); System.out.println("Height: "); while (!sc.hasNextInt()) { System.out.println("int, please!"); sc.next(); } final int height = sc.nextInt(); Grid[] game = new Grid[height]; for(int i = 1; i <= height; i++) { String s; do { System.out.println("Length " + i + ", please!"); s = sc.next(); } while (s.length() != i); Element[] line = new Element[s.length()+1]; Element single = null; String[] temp = null; //issue here temp = s.split(""); System.out.println("s.length: "+s.length()); System.out.println("temp.length: "+temp.length); // for(String str : temp){ System.out.println("str:"+str); } for (int k = 0 ; k < temp.length ; k++) { if( k == 0 ){ single = new Element(temp[k], 2); System.out.println("single1: "+single); } else{ single = new Element(temp[k], 3); System.out.println("single2: "+single); } line[k] = single; } for (Element l : line) { System.out.println("line:"+l); } //issue here game[i] = line; } // for (Grid g : game) { System.out.println(g); } } } And sample output for debug : Height: 3 Length 1, please! A s.length: 1 temp.length: 2 str: str:A single1: [] single2: [A] line:[] line:[A] Here's what I think it should work like. I grab a word from user. Next create Grid element for whole game. Then for each line I create Element[] array called line. I split the given text and here's the first problem. Why string.split() adds a whitespace ? You can see clearly in output that it is added for no reason. How can I get rid of it (now I had to add +1 to the length of line just to run the code). Continuing I'm throwing the splitted text into temporary String array and next from each letter I create Element object and throw it to line array. Apart of this empty space output looks fine. But next problem is with Grid. I've created constructor taking Element as an argument, but still I can't throw line as Grid[] elements because of 'incompatible types'. How can I fix that ? Am I even doing it right ? Maybe I should get rid of line as Element[] and just create Grid[][] ?

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  • Creating GUI for Bantumi game

    - by owca
    I've written backend for simple Bantumi game. Now I'd like to create a simple GUI for it, so that it would look like this : How to start ? What layout should I use, and what type of component each element should be? Classes : Basket Player Game Main Shared

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  • What should be the architecture of an urban game system?

    - by pmichna
    I'm going to develop an urban game using a telco API for phone geolocation and sending/receiving messages. A player would pick up one of the scenarios, move around the city and when he hits a given location, he gets a message and possibly has to answer it. I'm wondering, what approach would be the best in my case. I came up with this general idea: Web application as a user interface (user registration, players ranking, scenarios editing) written in Ruby on Rails. Game server (hosting games, game logic like checking players location, sending and receiving messages) written in Ruby. Database (users, scores, scenarios etc.), probably MySQL or someother open source DB. I want to learn Ruby and RoR, that's why I chose these language and framework. Do you think it's a good choice for a game server? Another question: is this project division good? I mean, I have little experience with Ruby and Rails - that's why I'm asking. Maybe it's better to have web application merged with game server and somehow have the server hosting RoR application do the tasks like mobile phone pinging and message sending? How would that be performed? Maybe this is worth mentioning: the API is RESTful, most results are JSON, few are XML.

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  • What are some small, but extendable game ideas to use for inspiration?

    - by Earlz
    I recently came across the game Dopewars(or more generically, Drugwars). Now this is an extremely simple game to implement. A trivial basic implementation could be done in a couple of days, at the most. And it's extremely extendable. Now, my question is what other games are out there that follow this same kind of "difficulty level" for implementation? A game that is actually entertaining, yet trivial to implement, and can easily be extended?

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  • What simple game is good to learn OO principles?

    - by Bogdan Gavril
    I have to come up with a project propsal for my students, here are some details: The design should be gove over OO concepts: encapsulation, interfaces, inheritance, abstract classes Idealy a game, to keep interest high No GUI, just the console Effective time to finish this: ~ 6 days (1 person per proj) I have found one nice example of a game with carnivore and herbivore cells in a drop of water (array), it's a game of life twist. It is a bit too simple. Any ideeas? Aditional info: - language is C#

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  • The algorithm used to generate recommendations in Google News?

    - by Siddhant
    Hi everyone. I'm study recommendation engines, and I went through the paper that defines how Google News generates recommendations to users for news items which might be of their interest, based on collaborative filtering. One interesting technique that they mention is Minhashing. I went through what it does, but I'm pretty sure that what I have is a fuzzy idea and there is a strong chance that I'm wrong. The following is what I could make out of it :- Collect a set of all news items. Define a hash function for a user. This hash function returns the index of the first item from the news items which this user viewed, in the list of all news items. Collect, say "n" number of such values, and represent a user with this list of values. Based on the similarity count between these lists, we can calculate the similarity between users as the number of common items. This reduces the number of comparisons a lot. Based on these similarity measures, group users into different clusters. This is just what I think it might be. In Step 2, instead of defining a constant hash function, it might be possible that we vary the hash function in a way that it returns the index of a different element. So one hash function could return the index of the first element from the user's list, another hash function could return the index of the second element from the user's list, and so on. So the nature of the hash function satisfying the minwise independent permutations condition, this does sound like a possible approach. Could anyone please confirm if what I think is correct? Or the minhashing portion of Google News Recommendations, functions in some other way? I'm new to internal implementations of recommendations. Any help is appreciated a lot. Thanks!

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