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  • What file formats and conventions should I support to make my game engine artist-friendly?

    - by Avi
    I'm writing a game engine, and I want to know what I should do to make it more artist-friendly. I don't want to be too limiting in terms of what file formats I support, etc. Some specific questions: Are there specific formats artists like to model in? Does it not matter because the 3D modeler abstracts the data storage away? Is it okay if I don't support per-vertex coloration in my game engine? If I have to store a diffuse, specular, ambient, and emissive color value for each vertex, it doubles the size of vertices in the buffer. Is it reasonable to ask artists to do all these things in textures / maps? Any other tips you have about making it so that artists have to adapt their style to my specific engine as little as possible would be nice.

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  • Do you need expensive servers and fancy hosting in order to make a multiplayer game?

    - by ThePlan
    I've finished working on an RPG and it would seem so much more fun to make it multiplayer. SFML has a networking feature, I figured it's possible but then again, never in my life have I even tried something basic about networking, in fact my knowledge of it is very limited. What would it take to make a multiplayer game resource-wise? I'm not talking about an MMO, more like a co-op type of game. Do I need mountains of cash to pay for hosting and servers and many many things to make one?

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  • How to log frame times in an existing OpenGL game? [on hold]

    - by J Collins
    I have been using FRAPS for some time to benchmark instantaneous frame rates in an OpenGL game for which I am creating maps. Until recently it had been quite reliable. Now however, the bench marking shortcut has been unresponsive and I can't explain why. Ideally I could have a logging system automatically start logging whenever the game had focus, but can't find a good tool to do so. So option a) find out how to make FRAPS reliable again or b) find a new tool. Could one of you kind folks help me? Edit: Concise questions Is there a widely recognised tool to log frame drawing times and rates for compiled applications? If the answer is universally the FRAPs tool, are there any clear cases in which logging will not or should not be expected to work?

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  • What technology(s)would be suitable for the front end part of a Java web game?

    - by James.Elsey
    As asked in a previous question, I'm looking to create a small MMO that will be deployed onto GAE. I'm confused about what technologies I could use for the user interface, I've considered the following JSP Pages - I've got experience with JSP/JSTL and I would find this easy to work with, it would require the user having to "submit" the page each time they perform an action so may become a little clumsey for players. Applet - I could create an applet that sits on the front end and communicates to the back end game engine, however I'm not sure how good this method would be and have not used applets since university.. What other options do I have? I don't have any experience in Flash/Flex so there would be a big learning curve there. Are there any other Java based options I may be able to use? My game will be text based, I may use some images, but I'm not intending to have any animations/graphics etc Thanks

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  • Is it possible to procedurally place objects in a non-gridded game?

    - by nickbadal
    I'd like to implement procedural world generation, but I don't want it to look gridded or blocky, where everything is obviously placed on an integer grid. I know that you can do this in gridded worlds by inputting a square's x and y into a noise function, or similar, but is it possible to generate a more natural looking object placement using procedural methods? This is in the context of an adventure game, if it matters. Edit: I guess I should have been a bit more clear in my original question, but I'm mostly wondering about the actual placement of objects in game, e.g. trees, buildings.

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  • What are milestones for a game developer to gauge their progress?

    - by user16710
    I know actually completing a game is a massive milestone, a complete polished, holistic experience. Something that I've not yet been able to commit to. There are of course classes and degrees to earn in several fields that will help gain experience, but how would one judge their own progress and strive to progress further? The yellow brick road to "Rock Star Game Programmer" is very cloudy. At this point I think it may be closer to an ocean, drifting along until you wake up one day at your destination.

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  • How do I do a game loop in c99?

    - by linitbuff
    I'm having trouble with how to structure a game using c99. I've seen a few tutorials on making a game loop, but they are all done with c++ and classes. My main problem seems to be moving data around between the functions without creating a mess, and what stuff to put in what header files etc. Do I just do something similar to the c++ loops, and create a class-like header with a structure containing all items needed by more than one of the functions, along with the prototypes of said functions, and include the header in each function's header file? Then, in the main function, instantiate the structure and pass a pointer to it to every function in the loop? Is this ok, or is there a better way to do it, and are there any good 'c' specific tutorials available? Cheers

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  • Should the networking of my game be a component or a service?

    - by aalcutt
    I am working on a windows game and I am trying to understand the XNA GameComponents and GameServices classes and use. From what I understand about a component is that it has an Update method that gets call in every frame, and a service can be referenced from other components if needed. So the way I think a network component would work is that in its Update method it would receive and send data. It probably makes sense to receive the network data once per frame, but it doesn't for sending it. Shouldn't the game send its own updates to others the moment it has it to cut down on lag?

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  • How can I add a character and enemies to a game that uses Parallax Scrolling? [on hold]

    - by Homer_Simpson
    I use the following code to create Parallax Scrolling: http://www.david-gouveia.com/portfolio/2d-camera-with-parallax-scrolling-in-xna/ Parallax Scrolling is working but I don't know how to add the player and the enemies. I tried to add a player class to the existing code, but if the player moves, then the camera isn't pointing at the player. The player leaves the camera viewport after a few seconds. I use the following code(as described in the tutorial), but it's not working: // Updates my camera to lock on the character _camera.LookAt(player.Playerposition); What can I do so that the player is always the center of the camera? How should I add the character and the enemies to the game? Should I create a layer for the character and the enemies? For example: new Layer(_camera) { Parallax = new Vector2(0.9f, 1.0f) } At the moment, I don't use a layer for the player and I don't have implemented the enemies because I don't know how to do that. My player class: public class Player { Texture2D Playertex; public Vector2 Playerposition = new Vector2(400, 240); private Game1 game1; public Player(Game1 game) { game1 = game; } public void Load(ContentManager content) { Playertex = content.Load<Texture2D>("8bitmario"); TouchPanel.EnabledGestures = GestureType.HorizontalDrag; } public void Update(GameTime gameTime) { while (TouchPanel.IsGestureAvailable) { GestureSample gs = TouchPanel.ReadGesture(); switch (gs.GestureType) { case GestureType.HorizontalDrag: Playerposition.X += 3f; break; } } } public void Render(SpriteBatch batch) { batch.Draw(Playertex, new Vector2(Playerposition.X - Playertex.Width / 2, Playerposition.Y - Playertex.Height / 2), Color.White); } } In Game1, I update the player and camera class: protected override void Update(GameTime gameTime) { // Updates my character's position player.Update(gameTime); // Updates my camera to lock on the character _camera.LookAt(player.Playerposition); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); foreach (Layer layer in _layers) layer.Draw(spriteBatch); spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, null, null, _camera.GetViewMatrix(new Vector2(0.0f, 0.0f))); player.Render(spriteBatch); spriteBatch.End(); base.Draw(gameTime); }

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  • How to start cross-platform desktop game development? [closed]

    - by Wamer
    I am interested in developing some 2d game since I have graduated and got some time to spare. I am looking for some advices where to start and with what. My main target platforms are Mac and Windows (later porting/rewriting/modifying for iOS, Android or WP7 is considerable). I need some advices about language I should choose, frameworks, engines and this kind of stuff. I gotta start somehow, but first of all I need to know how. Choosing good language with great framework/engine is key to ongoing successful game development I think.

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  • Good book for a software developer doing part-time (Linux) system administration work

    - by Tony Meyer
    In many smaller organisations, developers often end up doing some system administration work (for obvious reasons). A lot of the time, they have great developer skills, but few system administration skills (perhaps all self-taught), and so have to learn as they go, which is fairly inefficient. Are there canonical (or simply great) books that would help in this situation? More advanced than just using a shell (presumably a developer can do that), but not aimed at someone that hopes to spend many years doing this work. Ideally, something fairly generic (although specific to a distribution would be OK), covering databases, networking, general maintenance, etc, not just one specific task. For the most part, I'm interested in shell-based work (i.e. no GUI installed), although if there's something outstanding I'm missing, please point it out. (As an analogy, replace "system administration" with C, and I'd want K&R, with C++ and I'd want Meyers' "Effective C++").

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  • What PHP configuration and extensions are recommended for speed, efficiency and security?

    - by Sanoj
    I am setting up an Ubuntu server with nginx and PHP. I have read about many different configurations and extensions that could be added and it is pretty hard to know about all of them. I would like to hear from you, sysadmins, what PHP configuration and extensions do you recommend? I have read about: Suhosin for security Alternative PHP Cache for speed and efficiency Memcache for speed and efficiency PHP FastCGI Process Manager for speed and efficiency But I have no idea if they are good or not, and if I should use them together.

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  • Any game kills my sound

    - by LoopyWolf
    Every time I quit a game such as Braid, Fallout3, AVP all sound on the PC dies (Control Panel No Audio Devices) I installed a new sound card (SB Audigy) and updated to the latest drivers, and it still happens. It happens with steam games and without. Anybody know what's wrong and how I can fix it? I'm on Win XP SP 2

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  • Tool for Network game party

    - by nXqd
    I'm looking for tools for a network game party ( LAN ) .This is my first time I join as a tech-support for this party. I already know some tools like Desktop Sharing, Desktop lock . Anyone suggest more tools ? And links are appreciated :)

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  • Green System Administrator looking for helpful tips

    - by Joshua Anderson
    I have just been promoted to Systems Administrator for our product. We are designing a application that communicates with the cloud(Amazon EC2). I will be in charge of maintaining all Instances and their underlying components. So far this involves a set of load balanced services instances that connect to a central DB in a multi-tennant DB design. Im interested in what other Sys. Admins have discovered as invaluable tools or practices. Any resources provided will be greatly appreciated.

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  • What PHP configuration and extensions are recommended for efficiency and security?

    - by Sanoj
    I am setting up an Ubuntu VPS server with nginx and PHP. I have read about many different configurations and extensions that could be added and it is pretty hard to know about all of them. I would like to hear from you, sysadmins, what PHP configuration and extensions do you recommend? I have read about: Suhosin for security Alternative PHP Cache for efficiency PHP FastCGI Process Manager for efficiency But I have no idea if they are good or not, and if I should use them together.

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  • Installing a very old game on Windows 7 64-bit

    - by Josh
    I'm trying to install Theme Hospital (awesome game, eh?) on my Windows 7 machine and I'm getting this error: I've tried setting it to run in XP compatability mode but didn't hold out much hope, and as expected I still got this error. Is there a way I can force this application to run in 32-bit or something? Thank you.

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  • What are the best browser based administration tools for Linux?

    - by Kevin Kuphal
    Looking for recommendations the best comprehensive browser based administration tool for administering a Linux machine. Ideally this would be distribution agnostic. This could also be an "appliance" type product that would administer multiple machines on network. This is marked community wiki. Give your answer preferably one product per answer and vote up packages that you recommend also.

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  • Does SpinRite do what it claims to do?

    - by romandas
    I don't have any real (i.e. professional) experience with Steve Gibson's SpinRite so I'd like to put this to the SF community. Does SpinRite actually do what it claims? Is it a good product to use? With a proper backup solution and RAID fault tolerance, I've never found need for it, but I'm curious. There seems to be some conflicting messages regarding it, and no hard data to be found either way. On one hand, I've heard many home users claim it helped them, but I've heard home users say a lot of things -- most of the time they don't have the knowledge or experience to accurately describe what really happened. On the other hand, Steve's own description and documentation don't give me a warm fuzzy about it either. So what is the truth of the matter? Would you use it?

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  • Some free cloud solution to enhance your business

    - by Saif Bechan
    I am co-owner of a small internet business. I am in charge of IT, and I try to get things done as low cost as possible. When investing in servers, resources and overall business costs your project can soon turn into a financial disaster. Cloud solutions can help you in solving some financial problems, they can help you in scalability problems, and overall performance problems of your server or web application. Recently I moved the whole internal/external communication(email,calendar,documents) of my business to the cloud. I did this by using the free version of Google Apps. This works great and is a big advantage on multiple levels. I do not have to fight spam anymore on my system, and there are less resources used on my system. Also switching servers will go a lot easier. Questions Can you name some cloud solution that you have used, or some you just recommend. They can fairy form financial benefits, organizational benefits, performance benefits. It doesn't matter as soon as it helps you spread the load of your business.

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  • Recommend a free/cheap CRM system [closed]

    - by Dan Hedley
    I am part of a 4 person volunteer team who manage a small housing development in London. We need a low-cost/no-cost contact management and issue tracking system. Specifically, it needs to be: -Web-based, or easily shared between 4 people working out of their homes -Easy to backup and restore -Decently secure Does anyone have any recommendations? I am reasonably technically literate, so a PHP-based solution running on a cheap hosting package would definitely be a viable option. Many thanks.

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  • Seeking webcam with own IP address

    - by Mawg
    I am not sure if this is the correct place to post, but I couldn't find anywhere better. I am looking for a webcam/movie cam and this site seems more addressed to still images, but ... I am looking for a small, rugged web-cam which can be hand-held or perhaps head-mounted (failing that I can settle for a tripod mount, but I need portability). It must have its own IP address so that anyone can view its video stream from a web browser. I would prefer 2 way voice communication too. Encryption of data is nice, as is compression (H.264). Maybe also remote control, like causing it to zoom from the browser. Does anyone have any suggestions, even suggestions of somewhere else to look? Thanks very much in advance.

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