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  • Download acceleration with jigdo?

    - by james
    Im using jigdo-lite to download a Debian DVD ISO. I already have the CD version of the image, so I added the CD files to the task. Now I need to download many files (not all) of the DVD ISO. The default jigdo-lite uses wget to download files. It seems jigdo (wget) downloads only one file at a time with one connection. So I'm getting a low download speed. How can I accelerate the download speed using jigdo? Possible Solutions: Using different download manager with jigdo. Is it possible? If yes, How? Using jigdo (wget) to download multiple files at once. How? Getting download links of remaining files to download so that they can be downloaded with a download manager and later added to jigdo iso. How?

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  • Cycling tabs graphically

    - by abernier
    Mac OS X's window manager is composed of: Applications Windows Tabs By default on OS X, you can cycle over applications with the famous ?? shortcut. In addition to this, I use a little utility called Witch which enables cycling (graphically) over windows too(I've defined it on ??). Unfortunately, it does not currently support tabs cycling... Would you have any suggestion for this? I know I already can ^? for this, but I'm looking for a graphical utility where you are not blind during cycling. Thank you.

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  • Why does my netbook have more USB controllers than ports?

    - by yodaj007
    My netbook has three USB ports, but when I look in the device manager: Five are listed. Does this matter in the least (or, why are five listed)? The reason I bring this up: See, if I know that two of the devices in the device manager don't actually have physical ports, I can disable then and up that percentage on the other three, correct? I'm constantly being told that my devices can perform faster if I connect them to a USB 2.0 port, but this netbook is less than a year old. Thanks.

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  • What tool can I use to definitely kill a process on Windows?

    - by Moak
    Can anyone recommend an application (preferably usb-portable that doesn't require setup) That really kills a process immediately in windows XP? I ask this because often when I need to use the XP task manager it seems to want to go about it "the polite way" and sometimes crashed programs don't quit or take a minute to shut down. I need a real stone cold killer, not a pushover-could-you-please-quit-now-no?-ok-sorry-program Edit I'm sorry if it wasn't clear previously but I did mean the situation when even the "End process" command in Process tab of the task manager doesn't kill a program, however one of the answers did point me to the "End Process Tree" command which I've never noticed (when right clicking on the process)

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  • How to install Windows 8 boot manager in a different partition?

    - by arnab321
    the last time i installed Windows 7, the boot manager automatically got installed in a small hidden partition, and the main os into another partition. So, formatting the c: won't affect the boot manager. yesterday i wiped and repartitioned my hdd like this: 50mb primary ntfs (meant for boot manager) 100gb primary ntfs (for win 8) 50gb primary ntfs (for win 7) some logical partitions to install ubuntu and other os i installed win 7 and then win 8, and now there is no os choosing menu. system directly boots win 8 and the 50 mb partition is empty. There is a way to boot Windows 7 and even Ubuntu directly from the Windows boot manager with EasyBCD. But How do i put the boot manager in the 50mb partition ?

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  • Open mailto after click in IE8/Chrome

    - by Rakward
    I'm currently trying to do the following: Trigger: click on a name in a select list. Action : open mailto-link in current window, thus opening an email client. $(document).ready(function(){ // Define click-event $('option').click(function(){ var mail = $(this).attr('value'); window.open('mailto:'+mail, '_self'); }); }); I've also tried using this instead of window.open: parent.location.href= 'mailto:'+mail; However, both work only in firefox, get no errors/results in IE8 or Chrome. Anybody know what the problem could be?

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  • Java Animation Memory Overload [on hold]

    - by user2425429
    I need a way to reduce the memory usage of these programs while keeping the functionality. Every time I add 50 milliseconds or so to the set&display loop in AnimationTest1, it throws an out of memory error. Here is the code I have now: import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executor; import java.util.concurrent.Executors; import javax.swing.ImageIcon; public class AnimationTest1 { public static void main(String args[]) { AnimationTest1 test = new AnimationTest1(); test.run(); } private static final DisplayMode POSSIBLE_MODES[] = { new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(640, 480, 32, 0), new DisplayMode(640, 480, 24, 0), new DisplayMode(640, 480, 16, 0) }; private static final long DEMO_TIME = 4000; private ScreenManager screen; private Image bgImage; private Animation anim; public void loadImages() { // create animation List<Polygon> polygons=new ArrayList(); int[] x=new int[]{20,4,4,20,40,56,56,40}; int[] y=new int[]{20,32,40,44,44,40,32,20}; polygons.add(new Polygon(x,y,8)); anim = new Animation(); //# of frames long startTime = System.currentTimeMillis(); long currTimer = startTime; long elapsedTime = 0; boolean animated = false; Graphics2D g = screen.getGraphics(); int width=200; int height=200; //set&display loop while (currTimer - startTime < DEMO_TIME*2) { //draw the polygons if(!animated){ for(int j=0; j<polygons.size();j++){ for(int pos=0; pos<polygons.get(j).npoints; pos++){ polygons.get(j).xpoints[pos]+=1; } } anim.setNewPolyFrame(polygons , width , height , 64); } else{ // update animation anim.update(elapsedTime); draw(g); g.dispose(); screen.update(); try{ Thread.sleep(20); } catch(InterruptedException ie){} } if(currTimer - startTime == DEMO_TIME) animated=true; elapsedTime = System.currentTimeMillis() - currTimer; currTimer += elapsedTime; } } public void run() { screen = new ScreenManager(); try { DisplayMode displayMode = screen.findFirstCompatibleMode(POSSIBLE_MODES); screen.setFullScreen(displayMode); loadImages(); } finally { screen.restoreScreen(); } } public void draw(Graphics g) { // draw background g.drawImage(bgImage, 0, 0, null); // draw image g.drawImage(anim.getImage(), 0, 0, null); } } ScreenManager: import java.awt.Color; import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Toolkit; import java.awt.Window; import java.awt.event.KeyListener; import java.awt.event.MouseListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import javax.swing.JFrame; import javax.swing.JPanel; public class ScreenManager extends JPanel { private GraphicsDevice device; /** Creates a new ScreenManager object. */ public ScreenManager() { GraphicsEnvironment environment=GraphicsEnvironment.getLocalGraphicsEnvironment(); device = environment.getDefaultScreenDevice(); setBackground(Color.white); } /** Returns a list of compatible display modes for the default device on the system. */ public DisplayMode[] getCompatibleDisplayModes() { return device.getDisplayModes(); } /** Returns the first compatible mode in a list of modes. Returns null if no modes are compatible. */ public DisplayMode findFirstCompatibleMode( DisplayMode modes[]) { DisplayMode goodModes[] = device.getDisplayModes(); for (int i = 0; i < modes.length; i++) { for (int j = 0; j < goodModes.length; j++) { if (displayModesMatch(modes[i], goodModes[j])) { return modes[i]; } } } return null; } /** Returns the current display mode. */ public DisplayMode getCurrentDisplayMode() { return device.getDisplayMode(); } /** Determines if two display modes "match". Two display modes match if they have the same resolution, bit depth, and refresh rate. The bit depth is ignored if one of the modes has a bit depth of DisplayMode.BIT_DEPTH_MULTI. Likewise, the refresh rate is ignored if one of the modes has a refresh rate of DisplayMode.REFRESH_RATE_UNKNOWN. */ public boolean displayModesMatch(DisplayMode mode1, DisplayMode mode2) { if (mode1.getWidth() != mode2.getWidth() || mode1.getHeight() != mode2.getHeight()) { return false; } if (mode1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode1.getBitDepth() != mode2.getBitDepth()) { return false; } if (mode1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode1.getRefreshRate() != mode2.getRefreshRate()) { return false; } return true; } /** Enters full screen mode and changes the display mode. If the specified display mode is null or not compatible with this device, or if the display mode cannot be changed on this system, the current display mode is used. <p> The display uses a BufferStrategy with 2 buffers. */ public void setFullScreen(DisplayMode displayMode) { JFrame frame = new JFrame(); frame.setUndecorated(true); frame.setIgnoreRepaint(true); frame.setResizable(true); device.setFullScreenWindow(frame); if (displayMode != null && device.isDisplayChangeSupported()) { try { device.setDisplayMode(displayMode); } catch (IllegalArgumentException ex) { } } frame.createBufferStrategy(2); Graphics g=frame.getGraphics(); g.setColor(Color.white); g.drawRect(0, 0, frame.WIDTH, frame.HEIGHT); frame.paintAll(g); g.setColor(Color.black); g.dispose(); } /** Gets the graphics context for the display. The ScreenManager uses double buffering, so applications must call update() to show any graphics drawn. <p> The application must dispose of the graphics object. */ public Graphics2D getGraphics() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); return (Graphics2D)strategy.getDrawGraphics(); } else { return null; } } /** Updates the display. */ public void update() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); if (!strategy.contentsLost()) { strategy.show(); } } // Sync the display on some systems. // (on Linux, this fixes event queue problems) Toolkit.getDefaultToolkit().sync(); } /** Returns the window currently used in full screen mode. Returns null if the device is not in full screen mode. */ public Window getFullScreenWindow() { return device.getFullScreenWindow(); } /** Returns the width of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getWidth() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getWidth(); } else { return 0; } } /** Returns the height of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getHeight() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getHeight(); } else { return 0; } } /** Restores the screen's display mode. */ public void restoreScreen() { Window window = device.getFullScreenWindow(); if (window != null) { window.dispose(); } device.setFullScreenWindow(null); } /** Creates an image compatible with the current display. */ public BufferedImage createCompatibleImage(int w, int h, int transparency) { Window window = device.getFullScreenWindow(); if (window != null) { GraphicsConfiguration gc = window.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, transparency); } return null; } } Animation: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.awt.image.BufferedImage; import java.util.ArrayList; import java.util.List; /** The Animation class manages a series of images (frames) and the amount of time to display each frame. */ public class Animation { private ArrayList frames; private int currFrameIndex; private long animTime; private long totalDuration; /** Creates a new, empty Animation. */ public Animation() { frames = new ArrayList(); totalDuration = 0; start(); } /** Adds an image to the animation with the specified duration (time to display the image). */ public synchronized void addFrame(BufferedImage image, long duration){ ScreenManager s = new ScreenManager(); totalDuration += duration; frames.add(new AnimFrame(image, totalDuration)); } /** Starts the animation over from the beginning. */ public synchronized void start() { animTime = 0; currFrameIndex = 0; } /** Updates the animation's current image (frame), if necessary. */ public synchronized void update(long elapsedTime) { if (frames.size() >= 1) { animTime += elapsedTime; /*if (animTime >= totalDuration) { animTime = animTime % totalDuration; currFrameIndex = 0; }*/ while (animTime > getFrame(0).endTime) { frames.remove(0); } } } /** Gets the Animation's current image. Returns null if this animation has no images. */ public synchronized Image getImage() { if (frames.size() > 0&&!(currFrameIndex>=frames.size())) { return getFrame(currFrameIndex).image; } else{ System.out.println("There are no frames!"); System.exit(0); } return null; } private AnimFrame getFrame(int i) { return (AnimFrame)frames.get(i); } private class AnimFrame { Image image; long endTime; public AnimFrame(Image image, long endTime) { this.image = image; this.endTime = endTime; } } public void setNewPolyFrame(List<Polygon> polys,int imagewidth,int imageheight,int time){ BufferedImage image=new BufferedImage(imagewidth, imageheight, 1); Graphics g=image.getGraphics(); for(int i=0;i<polys.size();i++){ g.drawPolygon(polys.get(i)); } addFrame(image,time); g.dispose(); } }

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  • Animation Color [on hold]

    - by user2425429
    I'm having problems in my java program for animation. I'm trying to draw a hexagon with a shape similar to that of a trapezoid. Then, I'm making it move to the right for a certain amount of time (DEMO_TIME). Animation and ScreenManager are "API" classes, and AnimationTest1 is a demo. In my test program, it runs with a black screen and white stroke color. I'd like to know why this happened and how to fix it. I'm a beginner, so I apologize for this question being stupid to all you game programmers. Here is the code I have now: import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executor; import java.util.concurrent.Executors; import javax.swing.ImageIcon; public class AnimationTest1 { public static void main(String args[]) { AnimationTest1 test = new AnimationTest1(); test.run(); } private static final DisplayMode POSSIBLE_MODES[] = { new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(640, 480, 32, 0), new DisplayMode(640, 480, 24, 0), new DisplayMode(640, 480, 16, 0) }; private static final long DEMO_TIME = 4000; private ScreenManager screen; private Image bgImage; private Animation anim; public void loadImages() { // create animation List<Polygon> polygons=new ArrayList(); int[] x=new int[]{20,4,4,20,40,56,56,40}; int[] y=new int[]{20,32,40,44,44,40,32,20}; polygons.add(new Polygon(x,y,8)); anim = new Animation(); //# of frames long startTime = System.currentTimeMillis(); long currTimer = startTime; long elapsedTime = 0; boolean animated = false; Graphics2D g = screen.getGraphics(); int width=200; int height=200; while (currTimer - startTime < DEMO_TIME*2) { //draw the polygons if(!animated){ for(int j=0; j<polygons.size();j++){ for(int pos=0; pos<polygons.get(j).npoints; pos++){ polygons.get(j).xpoints[pos]+=1; } } anim.setNewPolyFrame(polygons , width , height , 64); } else{ // update animation anim.update(elapsedTime); draw(g); g.dispose(); screen.update(); try{ Thread.sleep(20); } catch(InterruptedException ie){} } if(currTimer - startTime == DEMO_TIME) animated=true; elapsedTime = System.currentTimeMillis() - currTimer; currTimer += elapsedTime; } } public void run() { screen = new ScreenManager(); try { DisplayMode displayMode = screen.findFirstCompatibleMode(POSSIBLE_MODES); screen.setFullScreen(displayMode); loadImages(); } finally { screen.restoreScreen(); } } public void draw(Graphics g) { // draw background g.drawImage(bgImage, 0, 0, null); // draw image g.drawImage(anim.getImage(), 0, 0, null); } } ScreenManager: import java.awt.Color; import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Toolkit; import java.awt.Window; import java.awt.event.KeyListener; import java.awt.event.MouseListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import javax.swing.JFrame; import javax.swing.JPanel; public class ScreenManager extends JPanel { private GraphicsDevice device; /** Creates a new ScreenManager object. */ public ScreenManager() { GraphicsEnvironment environment=GraphicsEnvironment.getLocalGraphicsEnvironment(); device = environment.getDefaultScreenDevice(); setBackground(Color.white); } /** Returns a list of compatible display modes for the default device on the system. */ public DisplayMode[] getCompatibleDisplayModes() { return device.getDisplayModes(); } /** Returns the first compatible mode in a list of modes. Returns null if no modes are compatible. */ public DisplayMode findFirstCompatibleMode( DisplayMode modes[]) { DisplayMode goodModes[] = device.getDisplayModes(); for (int i = 0; i < modes.length; i++) { for (int j = 0; j < goodModes.length; j++) { if (displayModesMatch(modes[i], goodModes[j])) { return modes[i]; } } } return null; } /** Returns the current display mode. */ public DisplayMode getCurrentDisplayMode() { return device.getDisplayMode(); } /** Determines if two display modes "match". Two display modes match if they have the same resolution, bit depth, and refresh rate. The bit depth is ignored if one of the modes has a bit depth of DisplayMode.BIT_DEPTH_MULTI. Likewise, the refresh rate is ignored if one of the modes has a refresh rate of DisplayMode.REFRESH_RATE_UNKNOWN. */ public boolean displayModesMatch(DisplayMode mode1, DisplayMode mode2) { if (mode1.getWidth() != mode2.getWidth() || mode1.getHeight() != mode2.getHeight()) { return false; } if (mode1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode1.getBitDepth() != mode2.getBitDepth()) { return false; } if (mode1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode1.getRefreshRate() != mode2.getRefreshRate()) { return false; } return true; } /** Enters full screen mode and changes the display mode. If the specified display mode is null or not compatible with this device, or if the display mode cannot be changed on this system, the current display mode is used. <p> The display uses a BufferStrategy with 2 buffers. */ public void setFullScreen(DisplayMode displayMode) { JFrame frame = new JFrame(); frame.setUndecorated(true); frame.setIgnoreRepaint(true); frame.setResizable(true); device.setFullScreenWindow(frame); if (displayMode != null && device.isDisplayChangeSupported()) { try { device.setDisplayMode(displayMode); } catch (IllegalArgumentException ex) { } } frame.createBufferStrategy(2); Graphics g=frame.getGraphics(); g.setColor(Color.white); g.drawRect(0, 0, frame.WIDTH, frame.HEIGHT); frame.paintAll(g); g.setColor(Color.black); g.dispose(); } /** Gets the graphics context for the display. The ScreenManager uses double buffering, so applications must call update() to show any graphics drawn. <p> The application must dispose of the graphics object. */ public Graphics2D getGraphics() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); return (Graphics2D)strategy.getDrawGraphics(); } else { return null; } } /** Updates the display. */ public void update() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); if (!strategy.contentsLost()) { strategy.show(); } } // Sync the display on some systems. // (on Linux, this fixes event queue problems) Toolkit.getDefaultToolkit().sync(); } /** Returns the window currently used in full screen mode. Returns null if the device is not in full screen mode. */ public Window getFullScreenWindow() { return device.getFullScreenWindow(); } /** Returns the width of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getWidth() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getWidth(); } else { return 0; } } /** Returns the height of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getHeight() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getHeight(); } else { return 0; } } /** Restores the screen's display mode. */ public void restoreScreen() { Window window = device.getFullScreenWindow(); if (window != null) { window.dispose(); } device.setFullScreenWindow(null); } /** Creates an image compatible with the current display. */ public BufferedImage createCompatibleImage(int w, int h, int transparency) { Window window = device.getFullScreenWindow(); if (window != null) { GraphicsConfiguration gc = window.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, transparency); } return null; } } Animation: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.awt.image.BufferedImage; import java.util.ArrayList; import java.util.List; /** The Animation class manages a series of images (frames) and the amount of time to display each frame. */ public class Animation { private ArrayList frames; private int currFrameIndex; private long animTime; private long totalDuration; /** Creates a new, empty Animation. */ public Animation() { frames = new ArrayList(); totalDuration = 0; start(); } /** Adds an image to the animation with the specified duration (time to display the image). */ public synchronized void addFrame(BufferedImage image, long duration){ ScreenManager s = new ScreenManager(); totalDuration += duration; frames.add(new AnimFrame(image, totalDuration)); } /** Starts the animation over from the beginning. */ public synchronized void start() { animTime = 0; currFrameIndex = 0; } /** Updates the animation's current image (frame), if necessary. */ public synchronized void update(long elapsedTime) { if (frames.size() >= 1) { animTime += elapsedTime; /*if (animTime >= totalDuration) { animTime = animTime % totalDuration; currFrameIndex = 0; }*/ while (animTime > getFrame(0).endTime) { frames.remove(0); } } } /** Gets the Animation's current image. Returns null if this animation has no images. */ public synchronized Image getImage() { if (frames.size() > 0&&!(currFrameIndex>=frames.size())) { return getFrame(currFrameIndex).image; } else{ System.out.println("There are no frames!"); System.exit(0); } return null; } private AnimFrame getFrame(int i) { return (AnimFrame)frames.get(i); } private class AnimFrame { Image image; long endTime; public AnimFrame(Image image, long endTime) { this.image = image; this.endTime = endTime; } } public void setNewPolyFrame(List<Polygon> polys,int imagewidth,int imageheight,int time){ BufferedImage image=new BufferedImage(imagewidth, imageheight, 1); Graphics g=image.getGraphics(); for(int i=0;i<polys.size();i++){ g.drawPolygon(polys.get(i)); } addFrame(image,time); g.dispose(); } }

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  • Why does windows XP minimize my swing full screen window on my second screen ?

    - by Laurent K
    Hello dear fellows, In the application I'm developping (in Java/swing), I have to show a full screen window on the second screen of the user. I did this using a code similar to the one you'll find below... Be, as soon as I click in a window opened by windows explorer, or as soon as I open windows explorer (i'm using windows XP), the full screen window is minimized... Do you know any way or workaround to fix this problem, or is there something important I did not understand with full screen windows? Thanks for the help, import javax.swing.JFrame; import javax.swing.JPanel; import javax.swing.JWindow; import java.awt.BorderLayout; import java.awt.Dimension; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Window; import javax.swing.JButton; import javax.swing.JToggleButton; import java.awt.Rectangle; import java.awt.GridBagLayout; import javax.swing.JLabel; public class FullScreenTest { private JFrame jFrame = null; // @jve:decl-index=0:visual-constraint="94,35" private JPanel jContentPane = null; private JToggleButton jToggleButton = null; private JPanel jFSPanel = null; // @jve:decl-index=0:visual-constraint="392,37" private JLabel jLabel = null; private Window window; /** * This method initializes jFrame * * @return javax.swing.JFrame */ private JFrame getJFrame() { if (jFrame == null) { jFrame = new JFrame(); jFrame.setSize(new Dimension(474, 105)); jFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); jFrame.setContentPane(getJContentPane()); } return jFrame; } /** * This method initializes jContentPane * * @return javax.swing.JPanel */ private JPanel getJContentPane() { if (jContentPane == null) { jContentPane = new JPanel(); jContentPane.setLayout(null); jContentPane.add(getJToggleButton(), null); } return jContentPane; } /** * This method initializes jToggleButton * * @return javax.swing.JToggleButton */ private JToggleButton getJToggleButton() { if (jToggleButton == null) { jToggleButton = new JToggleButton(); jToggleButton.setBounds(new Rectangle(50, 23, 360, 28)); jToggleButton.setText("Show Full Screen Window on 2nd screen"); jToggleButton.addActionListener(new java.awt.event.ActionListener() { public void actionPerformed(java.awt.event.ActionEvent e) { showFullScreenWindow(jToggleButton.isSelected()); } }); } return jToggleButton; } protected void showFullScreenWindow(boolean b) { if(window==null){ window = initFullScreenWindow(); } window.setVisible(b); } private Window initFullScreenWindow() { GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment(); GraphicsDevice[] gds = ge.getScreenDevices(); GraphicsDevice gd = gds[1]; JWindow window = new JWindow(gd.getDefaultConfiguration()); window.setContentPane(getJFSPanel()); gd.setFullScreenWindow(window); return window; } /** * This method initializes jFSPanel * * @return javax.swing.JPanel */ private JPanel getJFSPanel() { if (jFSPanel == null) { jLabel = new JLabel(); jLabel.setBounds(new Rectangle(18, 19, 500, 66)); jLabel.setText("Hello ! Now, juste open windows explorer and see what happens..."); jFSPanel = new JPanel(); jFSPanel.setLayout(null); jFSPanel.setSize(new Dimension(500, 107)); jFSPanel.add(jLabel, null); } return jFSPanel; } /** * @param args */ public static void main(String[] args) { FullScreenTest me = new FullScreenTest(); me.getJFrame().setVisible(true); } }

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  • Windows - Use Local Service and/or Network Service account for a windows service

    - by user19185
    I've created a window's service that monitors files on a specific directory on our Windows OS. When a file is detected, the service does some file I/O, reads the files, creates sub-directories, etc. This service also uses database connectivity to connect to another server. My plan is to have the service run as the default "Local Service" account. Since I need to allow write/read privileges, which apparently the "Local Service" account does not do by default, I'm going to explicitly set "Full Control" privileges for the "Local Service" account on the folder that I'm reading/writing to and from. I believe the above is a good . My question is, for the folder that I'm reading and writing to, do I need to setup a "Network Service" role with full control access? I'm wondering since my service uses database connectivity to another server, if I'll need the "Network Service" account setup. I may be misunderstanding what the "Network Service" account does.

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  • Awesome Read: Buck Woody&rsquo;s post on the proper use of the Windows Azure VM Role

    - by Enrique Lima
    I have heard some service providers (or cloud providers), hosting companies and such complain, criticize or even venture to call foul on Microsoft’s Azure VM Role.  The problem:  None of them have gone through the effort of truly understanding (or perhaps not wanting to know) what is going on there.  Many have jumped right into the “purist” definition of IaaS, or PaaS for that matter. Ok, Buck’s post is a true gem (my opinion) in the sense it gives you parallels of what the VM Role is and is not.  And it brings Hyper-V and SCVMM to the forefront explaining what it is and what it also offers to the IaaS Microsoft offers. Here is an excerpt of the summary, but please go on over to read his post it will clear a lot if you are wondering when and how to use the Windows Azure VM Role. The excerpt: “Virtualizing servers alone has limitations of scale, availability and recovery. Microsoft’s offering in this area is Hyper-V and System Center, not the VM Role. The VM Role is still used for running Stateless code, just like the Web and Worker Roles, with the exception that it allows you more control over the environment of where that code runs.” The source and post:  Buck Woody -http://blogs.msdn.com/b/buckwoody/archive/2010/12/28/the-proper-use-of-the-vm-role-in-windows-azure.aspx?wa=wsignin1.0

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  • How can I re-open the TrueCrypt window after it's been closed?

    - by user27451
    I installed TrueCrypt 7.1 Standard 64-bit on a fresh install of Ubuntu 11.10 64-bit. After finding the application in the dash I dragged it's icon onto the Unity launcher. I then clicked that icon and TrueCrypt's main window opened. I mounted my encrypted file/volume and then closed the window to do some work. To re-open the TrueCrypt window I would normally click the small blue TrueCrypt icon that appears on the top panel. In Ubuntu 11.10 that icon is no longer there. I receive a message ("TrueCrypt is already running.") if I click on the TrueCrypt icon in the launcher. How can I re-open the TrueCrypt window after it's been closed in Ubuntu 11.10?

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  • Watch Awesome CGI Effects from ‘Game of Thrones – Season 2' Unfold in Front of Your Eyes [Video]

    - by Asian Angel
    CGI technology is pure awesomeness when it comes to adding scenic views and effects to our favorites TV shows and movies. Watch the process unfold right in front of your eyes with this terrific video that focuses on the second season of Game of Thrones! CGI VFX Breakdowns: “Game of Thrones” by Pixomondo [via Nerd Bastards] How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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  • La nueva version de Enterprise Manager 12c, Release 4!

    - by grantunez-Oracle
    El día 3 de Junio del 2014 se anuncio la nueva versión de Enterprise Manager, y en esta versión hay nuevas funcionalidades que realmente hace que uno se apasione por este producto. Aquí no voy a platicar de todas las nuevas características, pero si de unas cuantas que son las de mas interés para la Base de Datos. Gestión Avanzada de Umbrales (Advanced Threshold Management) Esta funcionalidad  lo que permite es tener una mayor flexibilidad en los umbrales de todos tus objetivos (Targets) Umbrales basados en tiempo: Auto ajusta los umbrales estáticos, basados ??en los cambios de carga de trabajo de tu ambiente de trabajo. Por ejemplo, no son las mismas cargas de trabajo que tiene tu ambiente los fines de semana a comparación en un cierre de mes. Umbrales adaptativos: Umbrales que se calculan automáticamente para alertar si tu objetivo, ya sea una BD o un Exadata  se desvía del comportamiento esperado de su ambiente normal de trabajo. Interfaz para el seguimiento de tus tareas programadas Anteriormente si tenias varias tareas programadas, tenias que entrar a cada uno de tus targets para verificar como iba progresando, ahora en esta nueva versión, existe una nueva interfaz en la que te podrá permitir ver todas las tareas programadas que tienes en tu ambiente, reduciendo el numero de clicks para poder llegar a esta. De igual manera, se introduce la capacidad de poder exportar e importar tus tareas programadas a través de emcli emcli export_jobs  emcli import_jobs   Almacén de AWR (AWR Warehouse) En esta nueva versión se introdujo un almacén de los snapshots de AWR, este almacén o repositorio por default tiene una retención infinita, significando, que nunca va a borrar los snapshots de AWR.  Este repositorio puede ser una BD en  11.2.0.4 + el ultimo PSU o una version mas nueva. Las siguientes caracteristicas de AWR van a encontrarse en este repositorio Pagina de Performance Reporte AWR ASH Analytics Comparar un periodo de ADDM Comparar un un periodo de tiempo  In-Memory Store Central  Enterprise Manager 12.1.0.4 viene listo para la nueva version de la base de datos 12c, en donde vamos a poder ver un heat-map de los objetos que se encuentran en el "memory-store". Aquí, vamos a poder ver la compresión que se efectúa sobre los segmentos "en-memoria". De la misma manera vamos a tener un tutor o advisor, que nos va a poder guiar en nuestro proceso de decisión para ver que segmentos podemos definir en nuestra "in-memory store" . Mas Información Enterprise Manager  Enterprise Manager Cloud Control Documentation

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  • Cheap, Awesome, Programmer-friendly City in Europe for 1 year Study Hiatus?

    - by Gonjasufi
    Next year I'll be 21. I'll have 3 years of professional experience under my belt (with a one year break as a soldier). I'm planning to take 2 to 3 years off. Instead of going to a university I'm planning to work on personal projects and learn on my own. I'm looking for suggestions of great, cheap, programmer-friendly (e.g. lots of cafes, ordered food, parks, blazing fast internet connection, wifi, lots of people that speak English) cities around the world, (and specifically in Europe as I also have european citizenship). If you can supply with an estimate cost of living for that city, or a site for comparisons that will also be great. edit: I'm living in Tel Aviv, ~20 highest cost of living city in the world, so statistically speaking almost all the cities are cheaper.

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  • I spoke at SQL Saturday #77 and all I got was this really awesome speaker's shirt!

    - by Most Valuable Yak (Rob Volk)
    Yeah, it was 2 weeks ago, but I'm finally blogging about something! I presented Revenge: The SQL! at SQL Saturday #77 in Pensacola on June 4.  The session abstract is here, and you can download the slides from that page too.  You can see how I look in the speaker's shirt here. Overall it went pretty well.  I discovered a new bit of evil just that morning and in a carefully considered, agonizing decision-making process that was full documented, tested, and approved…nah, I just went ahead and added it at the last minute.  Which worked out even better than (not) planned, since it screwed me up a bit and made my point perfectly.  I had a few fans in the audience, and one of them recorded it for blackmail material posterity. I'd like to thank Karla Landrum (blog | twitter) and all the volunteers for putting together such a great event, and for being kind enough to let me present. (Note to Karla: I'll get the next $100 to you as soon as I can.  Might need a few extra days on the next $100.) Thanks to Audrey (blog | twitter), Peg, and Dorothy for attending and keeping the heckling down.  Thanks also to Aaron (blog | twitter) for providing room and board and also not heckling.  Thanks to Julie (blog | twitter) for coming up with the title for the presentation.  (boo to Julie for getting sick and bailing out on us)  And thanks to all of them for listening to a preview and offering their suggestions and advice! Cross your fingers that I get accepted at SQL Saturday 81 in Birmingham, SQL Saturday 85 in Orlando, or SQL Saturday 89 in Atlanta, or just attend them anyway!

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  • SQL Server MVP Deep Dives 2. The Awesome Returns.

    - by Mladen Prajdic
    Two years ago 59 SQL Server MVP's came together and helped make one of the best book on SQL Server out there. Each chapter was written by an MVP about a part of SQL Server they loved working with. This resulted in superb quality content and excellent ratings from the readers. To top it off all earnings went to a good cause, the War Child International organization. That book was SQL Server MVP Deep Dives. This year 63 SQL Server MVPs, me included, decided it was time do repeat the success of the first book. Let me introduce you the: SQL Server MVP Deep Dives 2 The topics in 60 chapters are grouped in 5 groups: Architecture, Database Administration, Database Development, Performance Tuning and Optimization, Business Intelligence. They represent over 1000 years of daily experience in various areas of SQL Server. I have contributed chapter 28 in Database Development group titled Getting asynchronous with Service Broker. In it I show you the Service Broker template you can use for secure communication between two or more SQL server instances for whatever purpose you may have. If you haven't heard of Service Broker it's a part of the database engine that enables you to do completely async operations in the database itself or between databases and instances. The official release of the book will be next week at PASS where there will be 2 slots where most of the authors will be there signing the books you bring. This is also a great opportunity to meet everyone and ask about any problems you may have. So definitely come say hi. Again we decided on a charity that will be supported by this book. It's called Operation Smile. They provide free surgeries to repair cleft lip, cleft palate and other facial deformities for children around the globe. You can also help them by donating. You can preorder it on at Manning Publications website or on Amazon. By having it you not only get to learn a lot, improve your skills and have fun but you also help a child have a normal life. If that's not a good cause then I don't know what it is.

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  • How do I detect if I'm in a 'full screen' bash shell or GUI terminal window?

    - by Nick T
    I have some code in my .bashrc that sets the terminal window title using the currently running command and it works great in Unity, where the terminal is in a window. However, when I'm logging in with the Ctrl + Alt + F1 terminal (whatever it's called), my prompt gets filled with garbage that is various escape sequences that set the (nonexistent) window title. How can I detect from within a bash script if I'm in one or the other?

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  • How to move unseen windows => Cannot access my application after switching monitors

    - by Stephane Rolland
    I switch monitors really often: At work I have a very poor computer, and gpu too, which is bad at keeping its configuration, resolution and monitor position between each reboot. Both monitor are different size and resolution. When doing that I often have applications that were on one of the monitors that remember their last position opened... so now they are unseen, at screen coordinates I cannot access. I know there is a shortcut that can access the move functionnality of a window. Could you remind it to me. Do you have other trick to center all opened windows into the visible screens ?

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  • Is there a simpler way to create a borderless window with XNA 4.0?

    - by Cypher
    When looking into making my XNA game's window border-less, I found no properties or methods under Game.Window that would provide this, but I did find a window handle to the form. I was able to accomplish what I wanted by doing this: IntPtr hWnd = this.Window.Handle; var control = System.Windows.Forms.Control.FromHandle( hWnd ); var form = control.FindForm(); form.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None; I don't know why but this feels like a dirty hack. Is there a built-in way to do this in XNA that I'm missing?

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  • HSSFS Part 3: SQL Saturday is Awesome! And DEFAULT_DOMAIN(), and how I found it

    - by Most Valuable Yak (Rob Volk)
    Just a quick post I should've done yesterday but I was recovering from SQL Saturday #48 in Columbia, SC, where I went to some really excellent sessions by some very smart experts.  If you have not yet attended a SQL Saturday, or its been more than 1 month since you last did, SIGN UP NOW! While searching the OBJECT_DEFINITION() of SQL Server system procedures I stumbled across the DEFAULT_DOMAIN() function in xp_grantlogin and xp_revokelogin.  I couldn't find any information on it in Books Online, and it's a very simple, self-explanatory function, but it could be useful if you work in a multi-domain environment.  It's also the kind of neat thing you can find by using this query: SELECT OBJECT_SCHEMA_NAME([object_id]) object_schema, name FROM sys.all_objects WHERE OBJECT_DEFINITION([object_id]) LIKE '%()%'  ORDER BY 1,2 I'll post some elaborations and enhancements to this query in a later post, but it will get you started exploring the functional SQL Server sea. UPDATE: I goofed earlier and said SQL Saturday #46 was in Columbia. It's actually SQL Saturday #48, and SQL Saturday #46 was in Raleigh, NC.

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  • How do I make the PolicyKit authentication agent window not dissapear when I enter faulty password in Ubuntu 12.04?

    - by Petar
    As far as I remember in previous versions of Ubuntu, whenever authentication was required and when the PolicyKit authentication agent window was presented, it stayed there even after I would enter a faulty password. But now, whenever I make a mistake, the window is closed immediately. I find this behaviour irritating. For instance I use Synaptic rather frequently, and I prefer to start it using Synapse. I press Ctrl+Space to invoke Synapse, then I enter "syn" (s-shows SMplayer, sy- shows System Monitor) and than I press Enter so that Synaptic is invoked. Then I'm presented with the PolicyKit authentication agent window. As my password is rather complicated - using special characters and big letters, it's easy to make a mistake. If I do make a mistake while typing my password, I'm forced to redo all the previous steps. It's annoying as hell, knowing that this is not the way the PolicyKit authentication agent window behaved before. It used to warn me that the password was not correct and than wait for the correct input. I'm not sure if it allowed trying for the correct password indefinitely, or it was limited to 3 retries which is a much saner behaviour than the current one. I'm using Gnome 3, but the same thing happens in Unity too, although the window looks different.

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  • How can I create profiles for the windows that are open on my Mac?

    - by Kyle Hayes
    As a semi-dual monitor user on my MacBook, I run into a particular issue that drives me nuts. The scenario is at work I run my MacBook Pro's display as the secondary monitor to a dual-monitor setup. I primarily use the secondary view for my social network windows (Adium, Tweetie, Gabbble, and IRC). I position exactly as I want them to see all at the same time. However, when I disconnect my MBP to go home and reconnect to my other monitor at home, all the applications were shifted onto the main screen (since that is where they went when I disconnected the monitor before I left). With this, I have to go through the whole process again to move and position them on the secondary screen again. Is there a utility or application that will allow me to create screen/window profiles that will basically memorize the current position of all the windows and persist it to be re-instantiated later?

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  • What to do when opensource project starts to tear apart? (or a manager tries to write code and than shouts at the team)

    - by Kabumbus
    Imagine there is an open source cross-platform project on Google code. It has lots of revisions (1000). It concentrates in itself lots technological stuff - rare stuff - it mixes top tech. It contains server, and more than one client. The project was created by a well-connected team of developers (friends) and a manager that was sponsoring project at its start up during its first few months (project now is more than a year old-sponsoring oss project is a big good deal- also gave the idea of project to developers). The project was growing in complexity and effort reqiered to continue development. Once upon a time a manager - team leader started trying to write code (he was a programmer in some other projects - not the best, but he felt like he was one). He started because one of the developers suggested an idea at the team meeting and he felt he just needed to do it on his own. He failed, and he told the dev team about it. The dev team did what he failed to do in a few days. After that, the manager feels that team codes with out him perfectly and gets the job done in short time. He felt sorry and lost and he started to crash like an old bad PC. Firstly, he started to scream (in forms of messages not in voice) he tried to tell developers that what they were doing was a bad, not-needed thing - developers kindly told him that his "beginnings" were not compilable while dev team product worked as needed. He told the developers that all work they do should be firstly discussed with him. Here is the part where we need to mention that all team members are "project owners" and logically have equal rights. The team leader suggested to the developers these options: change their dev process to go through him, or be moved from project owners to contributers. So what are our options as developers? What arguments we can provide to the team leader/manager for him to calm down? Is it possible to save the project or is it better to fork out now? An important issue is that lately we had no active ticket system, and I personally think that this was the reason the mess appeared. So... any ideas?

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  • How can I show a texture in a separate window in an XNA game?

    - by John
    I'm playing around with random map generation and what I want to do is: Input a command to generate a random map. A texture will be created resembling the generation, each pixel resembling each tile. A new window will pop-up, without removing the original one, that will contain the texture. I know how to do this except for the last part. Would someone please tell me how to create a new window and draw a texture to this window?

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