Search Results

Search found 22756 results on 911 pages for 'cisco vpn client'.

Page 97/911 | < Previous Page | 93 94 95 96 97 98 99 100 101 102 103 104  | Next Page >

  • Virtual PC in Remote Desktop session runs very slowly??

    - by Michael Bray
    I have a VPN to my work which is quite fast... I Remote Desktop to my work PC, which is running a Microsoft Virtual PC. Working with the PC while I'm actually at work isn't too bad, but when I try to interact with it over the remote desktop, it is VERY slow to respond. Even simple typing can be slow, but screen painting and response time is painfully obvious. Any suggestions to help speed it up?

    Read the article

  • Using Toad with 64bit Oracle Client and Windows 7 64bit Operating System

    - by Andy5
    After downloading the latest version of Toad for Windows 7 64bit, I am struggling to get it to connect to the database using the existing full Oracle Client that is already on the desktop. The Oracle Client that is there is a 64bit version and is version 12c. When running Toad it says that there is no Oracle Client installed. All of the environment variables have been set up to point to the Oracle Client I note from the attached link that when using Toad in a 64bit os that you have to use a 32bit client? Is this still the case? If not how do I get it to use the Oracle Client? I cannot use another version because of the application that is using it needs that version. http://www.quest.com/toad-development-suite-for-oracle/ Thanks

    Read the article

  • Multiple client projects to one server project w/ Silverlight & RIA Services Beta

    - by Dale Halliwell
    The type or namespace name 'Resources' does not exist in the namespace 'MyWebProject.Web' (are you missing an assembly reference?) C:\Users\...\MySecondProject\Generated_Code\MyWebProject.Web.g.cs I am having some problems trying to add a second SL client project to my (Ria services) SL Business Application. It has to do with the way the shared Resources files on the Web project are linked to from my new SL client project (the SL client project that was generated by the Business App template works fine). The same problem was brought up in the SL forums but copying the Web folder from my existing SL client doesn't seem to work. How can I add a second SL client project using RIA services to the solution of an existing SL Business Application without these problems over shared resources? Should I avoid the Business Application solution template for solutions with multiple SL clients since it seems to presume only a single client app will be sharing the resource files?

    Read the article

  • jabber based server and client application in cocoa

    - by Miraaj
    Hi all, I have implemented an application which supports text chat. Now I want to implement voice chat and later video chat in it, but I have less time provided by client :( So I am planning to go for some open source code in cocoa, which I can use and easily in-corporate in my application. After analysis over net I found that Jabber related client/ chat server application should be best according to my requirements. I have found that there are several jabber based client-server application but mostly written in java, C or C++. Can anyone suggest me some links or code for cocoa based, jabber server and client application?? Also I want to ask that lets say I got server application in C and client application in cocoa, then will I be able to transmit text, multimedia messages between client nodes?? Thanks, Miraaj

    Read the article

  • Removing http301 redirect from client's cache

    - by ChessWhiz
    Hi, I have a server/client architecture where the client hits the ASP.NET server's service at a certain host name, IP address, and port. Without thinking, I logged on to the server and set up permanent HTTP301 redirection through IIS from that service to another URL that the machine handles via IIS (same IP and port), mistakenly thinking it was another site that is hosted there. When the client hit the server at the old host name, it cached the permanent redirect. Now, even though I have removed the redirection, the client no longer uses the old address. How can I clear the client's cache so that it no longer stores the redirect? I have read about how permanent HTTP301 can be, but in this case, it should be possible to reset a single client's knowledge of the incorrectly-learned host name. Any ideas?

    Read the article

  • Spring Web Service Client Tutorial or Example Required

    - by Nirmal
    Hello All... I need to jump into the Spring Web Service Project, in that I required to implement the Spring Web Service's Client Only.. So, I have already gone through with Spring's Client Reference Document. So, I got the idea of required classes for the implementation of Client. But my problem is like I have done some googling, but didn't get any proper example of both Client and Server from that I can implement one sample for my client. So, if anybody gives me some link or tutorial for proper example from that I can learn my client side implementation would be greatly appreciated. Thanks in advance...

    Read the article

  • Copy / Move One SAP Client From One System to another System

    - by JonH
    We have one SAP system in the US (lets call it TKIJVPL1), this system has an SAP Client, client 241. We have another SAP system in Germany (lets call it Lockweiler). We need to move this client 241 from our TKIJVPL1 server to this new server. Can I simply use transaction SCC8? It says client export, but when I look at the options it says Source client : 241 (which is good), it says Profile Name SAP_ALL (which is also good as I need all data), but Target System all that is coming up is PL1 / QL1. What is the easiest way to export one client from one system to another system in SAP?

    Read the article

  • pysvn client.log() returning empty dictionary

    - by nashr rafeeg
    i have the following script that i am using to get the log messages from svn import pysvn class svncheck(): def __init__(self, svn_root="http://10.11.25.3/svn/Moodle/modules", svn_user=None, svn_password=None): self.user = svn_user self.password = svn_password self.root = svn_root def diffrence(self): client = pysvn.Client() client.commit_info_style = 1 client.callback_notify = self.notify client.callback_get_login = self.credentials log = client.log( self.root, revision_start=pysvn.Revision( pysvn.opt_revision_kind.number, 0), revision_end=pysvn.Revision( pysvn.opt_revision_kind.number, 5829), discover_changed_paths=True, strict_node_history=True, limit=0, include_merged_revisions=False, ) print log def notify( event_dict ): print event_dict return def credentials(realm, username, may_save): return True, self.user, self.password, True s = svncheck() s.diffrence() when i run this script its returning a empty dictionary object [<PysvnLog ''>, <PysvnLog ''>, <PysvnLog ''>,.. any idea what i am doing wrong here ? i am using pysvn version 1.7.2 built again svn version 1.6.5 cheers Nash

    Read the article

  • Are memcached entries saved by the Danga client compatible with the Spy client?

    - by jigjig
    After saving a String value into memcached using the Danga client, I attempted to get the entry using the Spy client. The two String values are not the same. The Danga client retrieves a string with an additional empty char prepended to the string, therefore violating the equality condition. Danga: t,e,s,t,s,t,r,i,n,g Spy: ,t,e,s,t,s,t,r,i,n,g I also attempted to save a serialized Map using the Danga client and get the Map using the Spy client. The Spy client is able to only get a String form of the Map. The string contains binary values, as below: sr

    Read the article

  • Transferring Data Between Server and Client (Mobile)

    - by Byron
    Scenario: Client (Mobile) - .Net CF 2.0, SQL CE 3.0 Server - .Net 2.0, SQL Server 2005, Web Service Client and Server database schemas differ. From server - only certain columns from certain tables need to be synced. From client - everything will need to be synced once client has made changes. Client will continually poll a web service to download and upload data. A framework will be developed to package and unpackage data, used by both client and server. How would you develop the packaging and unpackaging? Use datasets, serialise strongly typed objects? All suggestions welcome. Thanks

    Read the article

  • Several client waiting for the same event

    - by ff8mania
    I'm developing a communication API to be used by a lot of generic clients to communicate with a proprietary system. This proprietary system exposes an API, and I use a particular classes to send and wait messages from this system: obviously the system alert me that a message is ready using an event. The event is named OnMessageArrived. My idea is to expose a simple SendSyncMessage(message) method that helps the user/client to simply send a message and the method returns the response. The client: using ( Communicator c = new Communicator() ) { response = c.SendSync(message); } The communicator class is done in this way: public class Communicator : IDisposable { // Proprietary system object ExternalSystem c; String currentRespone; Guid currentGUID; private readonly ManualResetEvent _manualResetEvent; private ManualResetEvent _manualResetEvent2; String systemName = "system"; String ServerName = "server"; public Communicator() { _manualResetEvent = new ManualResetEvent(false); //This methods are from the proprietary system API c = SystemInstance.CreateInstance(); c.Connect(systemName , ServerName); } private void ConnectionStarter( object data ) { c.OnMessageArrivedEvent += c_OnMessageArrivedEvent; _manualResetEvent.WaitOne(); c.OnMessageArrivedEvent-= c_OnMessageArrivedEvent; } public String SendSync( String Message ) { Thread _internalThread = new Thread(ConnectionStarter); _internalThread.Start(c); _manualResetEvent2 = new ManualResetEvent(false); String toRet; int messageID; currentGUID = Guid.NewGuid(); c.SendMessage(Message, "Request", currentGUID.ToString()); _manualResetEvent2.WaitOne(); toRet = currentRespone; return toRet; } void c_OnMessageArrivedEvent( int Id, string root, string guid, int TimeOut, out int ReturnCode ) { if ( !guid.Equals(currentGUID.ToString()) ) { _manualResetEvent2.Set(); ReturnCode = 0; return; } object newMessage; c.FetchMessage(Id, 7, out newMessage); currentRespone = newMessage.ToString(); ReturnCode = 0; _manualResetEvent2.Set(); } } I'm really noob in using waithandle, but my idea was to create an instance that sends the message and waits for an event. As soon as the event arrived, checks if the message is the one I expect (checking the unique guid), otherwise continues to wait for the next event. This because could be (and usually is in this way) a lot of clients working concurrently, and I want them to work parallel. As I implemented my stuff, at the moment if I run client 1, client 2 and client 3, client 2 starts sending message as soon as client 1 has finished, and client 3 as client 2 has finished: not what I'm trying to do. Can you help me to fix my code and get my target? Thanks!

    Read the article

  • Args error in main method for client-server program

    - by socket
    Hi I have a client and server program, all the coding is done and compiles, the client has a GUI and the server is command line. The program uses sockets. But when I run the client to connect to the server it keeps coming with the error message: "Usage: TodoClient []", rather than connecting to the server and starting up. This is where the problem lies: public static void main(String[] args) { TodoClient client; if (args.length > 2 || args.length == 0) { System.err.println("Usage: TodoClient <host> [<port>]"); } else if (args.length == 1) { client = new TodoClient(args[0], DEFAULT_PORT); } else { client = new TodoClient(args[0], Integer.parseInt(args[1])); } } Thank You

    Read the article

  • How can I prevent OpenVPN from clobbering local route?

    - by ataylor
    I have a local network on 192.168.1.0 with netmask 255.255.255.0. When I connect to a VPN though OpenVPN (as a client), it pushes a route for 192.168.1.0 that clobbers the existing one, making my local network inaccessible. I don't to access anything on 192.168.1.0 on the remote machine; I'd like to just ignore it, while accepting the other routes that are pushed. My client is Ubuntu 10.10. How can I skip the one offending route?

    Read the article

  • Trying to configure HWIC-3G-HSPA

    - by user1174838
    I'm trying to configure a couple of Cisco 1941 routes. The are both identical routers. Each as a HWIC-1T (Smart Serial interface) and a HWIC-3G-HSPA 3G interface. These routers are to be sent to remote sites. We have connectivity to one of the sites but if remote site A gors down we lose connectivity to remote site B. The HWIC-1T is the primary WAN interface using frame relay joining the two remote sites We want the HWIC-3G-HSPA to be usable for direct connectivity from head office to remote site B, and also the HWIC-3G-HSPA is do be used for comms between the remote sites when the frame relay is down (happens quite a bit). I initialy tried to do dynamic routing using EIGRP however in my lab setup of laptop - 1941 - 1941 - laptop, I was unable to get end to end connectivity. I later settled on static routing and have got end to end connectivity but only over frame relay, not the HWIC-3G-HSPA. The sanitized running config for remote site A: version 15.1 service tcp-keepalives-in service tcp-keepalives-out service timestamps debug datetime msec service timestamps log datetime msec service password-encryption service udp-small-servers service tcp-small-servers ! hostname remoteA ! boot-start-marker boot-end-marker ! ! logging buffered 51200 warnings enable secret 5 censored ! no aaa new-model clock timezone wst 8 0 ! no ipv6 cef ip source-route ip cef ! ip domain name yourdomain.com multilink bundle-name authenticated ! chat-script gsm "" "ATDT*98*1#" TIMEOUT 30 "CONNECT" ! username admin privilege 15 secret 5 censored ! controller Cellular 0/1 ! interface Embedded-Service-Engine0/0 no ip address shutdown ! interface GigabitEthernet0/0 ip address 192.168.2.5 255.255.255.0 duplex auto speed auto ! interface GigabitEthernet0/1 no ip address shutdown duplex auto speed auto ! interface Serial0/0/0 ip address 10.1.1.2 255.255.255.252 encapsulation frame-relay cdp enable frame-relay interface-dlci 16 frame-relay lmi-type ansi ! interface Cellular0/1/0 ip address negotiated encapsulation ppp dialer in-band dialer idle-timeout 2147483 dialer string gsm dialer-group 1 async mode interactive ppp chap hostname censored ppp chap password 7 censored cdp enable ! interface Cellular0/1/1 no ip address encapsulation ppp ! interface Dialer0 no ip address ! ip forward-protocol nd ! no ip http server no ip http secure-server ! ip route 0.0.0.0 0.0.0.0 Serial0/0/0 210 permanent ip route 0.0.0.0 0.0.0.0 Cellular0/1/0 220 permanent ip route 172.31.2.0 255.255.255.0 Cellular0/1/0 permanent ip route 192.168.3.0 255.255.255.0 10.1.1.1 permanent ip route 192.168.3.0 255.255.255.0 Cellular0/1/0 210 permanent ! access-list 1 permit any dialer-list 1 protocol ip list 1 ! control-plane ! line con 0 logging synchronous login local line aux 0 line 2 no activation-character no exec transport preferred none transport input all transport output pad telnet rlogin lapb-ta mop udptn v120 ssh stopbits 1 line 0/1/0 exec-timeout 0 0 script dialer gsm login modem InOut no exec transport input all rxspeed 7200000 txspeed 5760000 line 0/1/1 no exec rxspeed 7200000 txspeed 5760000 line vty 0 4 access-class 23 in privilege level 15 password 7 censored login local transport input all line vty 5 15 access-class 23 in privilege level 15 password 7 censored login local transport input all line vty 16 1370 password 7 censored login transport input all ! scheduler allocate 20000 1000 end The sanitized running config for remote site B: version 15.1 service tcp-keepalives-in service tcp-keepalives-out service timestamps debug datetime msec service timestamps log datetime msec service password-encryption service udp-small-servers service tcp-small-servers ! hostname remoteB ! boot-start-marker boot-end-marker ! logging buffered 51200 warnings enable secret 5 censored ! no aaa new-model clock timezone wst 8 0 ! no ipv6 cef ip source-route ip cef ! no ip domain lookup ip domain name yourdomain.com multilink bundle-name authenticated ! chat-script gsm "" "ATDT*98*1#" TIMEOUT 30 "CONNECT" username admin privilege 15 secret 5 censored ! controller Cellular 0/1 ! interface Embedded-Service-Engine0/0 no ip address shutdown ! interface GigabitEthernet0/0 ip address 192.168.3.1 255.255.255.0 duplex auto speed auto ! interface GigabitEthernet0/1 no ip address shutdown duplex auto speed auto ! interface Serial0/0/0 ip address 10.1.1.1 255.255.255.252 encapsulation frame-relay clock rate 2000000 cdp enable frame-relay interface-dlci 16 frame-relay lmi-type ansi frame-relay intf-type dce ! interface Cellular0/1/0 ip address negotiated encapsulation ppp dialer in-band dialer idle-timeout 2147483 dialer string gsm dialer-group 1 async mode interactive ppp chap hostname censored ppp chap password 7 censored ppp ipcp dns request cdp enable ! interface Cellular0/1/1 no ip address encapsulation ppp ! interface Dialer0 no ip address ! ip forward-protocol nd ! no ip http server no ip http secure-server ! ip route 0.0.0.0 0.0.0.0 Serial0/0/0 210 permanent ip route 0.0.0.0 0.0.0.0 Cellular0/1/0 220 permanent ip route 172.31.2.0 255.255.255.0 Cellular0/1/0 permanent ip route 192.168.2.0 255.255.255.0 10.1.1.2 permanent ip route 192.168.2.0 255.255.255.0 Cellular0/1/0 210 permanent ! kron occurrence PING in 1 recurring policy-list ICMP ! access-list 1 permit any dialer-list 1 protocol ip list 1 ! control-plane ! line con 0 logging synchronous login local line aux 0 line 2 no activation-character no exec transport preferred none transport input all transport output pad telnet rlogin lapb-ta mop udptn v120 ssh stopbits 1 line 0/1/0 exec-timeout 0 0 script dialer gsm login modem InOut no exec transport input all rxspeed 7200000 txspeed 5760000 line 0/1/1 no exec rxspeed 7200000 txspeed 5760000 line vty 0 4 access-class 23 in privilege level 15 password 7 censored login transport input all line vty 5 15 access-class 23 in privilege level 15 password 7 censored login transport input all line vty 16 1370 password 7 censored login transport input all ! scheduler allocate 20000 1000 end The last problem I'm having is the 3G interfaces go down after only a few minutes of inactivity. I've tried using kron to ping the local HWIC-3G-HSPA interface (cellular 0/1/0) every minute but that hasn't been successful. Manually pinging the IP assigned (by the telco) to ce0/1/0 does bring the interface up. Any ideas? Thanks

    Read the article

  • How can I best implement 'cache until further notice' with memcache in multiple tiers?

    - by ajreal
    the term "client" used here is not referring to client's browser, but client server Before cache workflow 1. client make a HTTP request --> 2. server process --> 3. store parsed results into memcache for next use (cache indefinitely) --> 4. return results to client --> 5. client get the result, store into client's local memcache with TTL After cache workflow 1. another client make a HTTP request --> 2. memcache found return memcache results to client --> 3. client get the result, store into client's local memcache with TTL TTL = time to live Is possible for me to know when the data was updated, and to expire relevant memcache(s) accordingly. However, the pitfalls on client site cache TTL Any data update before the TTL is not pick-up by client memcache. In reverse manner, where there is no update, client memcache still expire after the TTL First request (or concurrent requests) after cache TTL will get throttle as it need to repeat the "Before cache workflow" In the event where client require several HTTP requests on a single web page, it could be very bad in performance. Ideal solution should be client to cache indefinitely until further notice. Here are the three proposals about futher notice Proposal 1 : Make use on HTTP header (current implementation) 1. client sent HTTP request last modified time header 2. server check if last data modified time=last cache time return status 304 3. client based on header to decide further processing GOOD? ---- - save some parsing for client - lesser data transfer BAD? ---- - fire a HTTP request is still slow - server end still need to process lots of requests Proposal 2 : Consistently issue a HTTP request to check all data group last modified time 1. client fire a HTTP request 2. server to return last modified time for all data group 3. client compare local last cache time with the result 4. if data group last cache time < server last modified time then request again for that data group only GOOD? ---- - only fetch what is no up-to-date - less requests for server BAD? ---- - every web page require a HTTP request Proposal 3 : Tell client when new data is available (Push) 1. when server end notice there is a change on a data group 2. notify clients on the changes 3. help clients to fetch again data 4. then reset client local memcache after data is parsed GOOD? ---- - let the cache act/behave like a true cache BAD? ---- - encourage race condition My preference is on proposal 3, and something like Gearman could be ideal Where there is a change, Gearman server to sent the task to multiple clients (workers). Am I crazy? (I know my first question is a bit crazy)

    Read the article

  • How to find an ip of connected vnc client from vncserver log?

    - by Kittipat Tatsanakit
    I run the vncserver using vncserver:1 I take a look in ~/.vnc/ubuntu:1.log I only show something like this. Sat Oct 6 20:40:12 2012 Connections: accepted: 0.0.0.0::2043 SConnection: Client needs protocol version 3.8 SConnection: Client requests security type VncAuth(2) Sat Oct 6 20:40:14 2012 SConnection: AuthFailureException: Authentication failure Connections: closed: 0.0.0.0::2043 (Authentication failure) Sat Oct 6 20:40:16 2012 Connections: accepted: 0.0.0.0::2048 SConnection: Client needs protocol version 3.8 SConnection: Client requests security type VncAuth(2) How do I find the ip of connected vnc client?

    Read the article

  • FreeBSD 8.1 unstable network connection

    - by frankcheong
    I have three FreeBSD 8.1 running on three different hardware and therefore consist of different network adapter as well (bce, bge and igb). I found that the network connection is kind of unstable which I have tried to scp some 10MB file and found that I cannot always get the files completed successfully. I have further checked with my network admin and he claim that the problem is being caused by the network driver which cannot support the load whereby he tried to ping using huge packet size (around 15k) and my server will drop packet consistently at a regular interval. I found that this statement may not be valid since the three server is using three different network drive and it would be quite impossible that the same problem is being caused by three different network adapter and thus different network driver. Since then I have tried to tune up the performance by playing around with the /etc/sysctl.conf figures with no luck. kern.ipc.somaxconn=1024 kern.ipc.shmall=3276800 kern.ipc.shmmax=1638400000 # Security net.inet.ip.redirect=0 net.inet.ip.sourceroute=0 net.inet.ip.accept_sourceroute=0 net.inet.icmp.maskrepl=0 net.inet.icmp.log_redirect=0 net.inet.icmp.drop_redirect=1 net.inet.tcp.drop_synfin=1 # Security net.inet.udp.blackhole=1 net.inet.tcp.blackhole=2 # Required by pf net.inet.ip.forwarding=1 #Network Performance Tuning kern.ipc.maxsockbuf=16777216 net.inet.tcp.rfc1323=1 net.inet.tcp.sendbuf_max=16777216 net.inet.tcp.recvbuf_max=16777216 # Setting specifically for 1 or even 10Gbps network net.local.stream.sendspace=262144 net.local.stream.recvspace=262144 net.inet.tcp.local_slowstart_flightsize=10 net.inet.tcp.nolocaltimewait=1 net.inet.tcp.mssdflt=1460 net.inet.tcp.sendbuf_auto=1 net.inet.tcp.sendbuf_inc=16384 net.inet.tcp.recvbuf_auto=1 net.inet.tcp.recvbuf_inc=524288 net.inet.tcp.sendspace=262144 net.inet.tcp.recvspace=262144 net.inet.udp.recvspace=262144 kern.ipc.maxsockbuf=16777216 kern.ipc.nmbclusters=32768 net.inet.tcp.delayed_ack=1 net.inet.tcp.delacktime=100 net.inet.tcp.slowstart_flightsize=179 net.inet.tcp.inflight.enable=1 net.inet.tcp.inflight.min=6144 # Reduce the cache size of slow start connection net.inet.tcp.hostcache.expire=1 Our network admin also claim that they see quite a lot of network up and down from their cisco switch log while I cannot find any up down message inside the dmesg. Have further checked the netstat -s but dont have concrete idea. tcp: 133695291 packets sent 39408539 data packets (3358837321 bytes) 61868 data packets (89472844 bytes) retransmitted 24 data packets unnecessarily retransmitted 0 resends initiated by MTU discovery 50756141 ack-only packets (2148 delayed) 0 URG only packets 0 window probe packets 4372385 window update packets 39781869 control packets 134898031 packets received 72339403 acks (for 3357601899 bytes) 190712 duplicate acks 0 acks for unsent data 59339201 packets (3647021974 bytes) received in-sequence 114 completely duplicate packets (135202 bytes) 27 old duplicate packets 0 packets with some dup. data (0 bytes duped) 42090 out-of-order packets (60817889 bytes) 0 packets (0 bytes) of data after window 0 window probes 3953896 window update packets 64181 packets received after close 0 discarded for bad checksums 0 discarded for bad header offset fields 0 discarded because packet too short 45192 discarded due to memory problems 19945391 connection requests 1323420 connection accepts 0 bad connection attempts 0 listen queue overflows 0 ignored RSTs in the windows 21133581 connections established (including accepts) 21268724 connections closed (including 32737 drops) 207874 connections updated cached RTT on close 207874 connections updated cached RTT variance on close 132439 connections updated cached ssthresh on close 42392 embryonic connections dropped 72339338 segments updated rtt (of 69477829 attempts) 390871 retransmit timeouts 0 connections dropped by rexmit timeout 0 persist timeouts 0 connections dropped by persist timeout 0 Connections (fin_wait_2) dropped because of timeout 13990 keepalive timeouts 2 keepalive probes sent 13988 connections dropped by keepalive 173044 correct ACK header predictions 36947371 correct data packet header predictions 1323420 syncache entries added 0 retransmitted 0 dupsyn 0 dropped 1323420 completed 0 bucket overflow 0 cache overflow 0 reset 0 stale 0 aborted 0 badack 0 unreach 0 zone failures 1323420 cookies sent 0 cookies received 1864 SACK recovery episodes 18005 segment rexmits in SACK recovery episodes 26066896 byte rexmits in SACK recovery episodes 147327 SACK options (SACK blocks) received 87473 SACK options (SACK blocks) sent 0 SACK scoreboard overflow 0 packets with ECN CE bit set 0 packets with ECN ECT(0) bit set 0 packets with ECN ECT(1) bit set 0 successful ECN handshakes 0 times ECN reduced the congestion window udp: 5141258 datagrams received 0 with incomplete header 0 with bad data length field 0 with bad checksum 1 with no checksum 0 dropped due to no socket 129616 broadcast/multicast datagrams undelivered 0 dropped due to full socket buffers 0 not for hashed pcb 5011642 delivered 5016050 datagrams output 0 times multicast source filter matched sctp: 0 input packets 0 datagrams 0 packets that had data 0 input SACK chunks 0 input DATA chunks 0 duplicate DATA chunks 0 input HB chunks 0 HB-ACK chunks 0 input ECNE chunks 0 input AUTH chunks 0 chunks missing AUTH 0 invalid HMAC ids received 0 invalid secret ids received 0 auth failed 0 fast path receives all one chunk 0 fast path multi-part data 0 output packets 0 output SACKs 0 output DATA chunks 0 retransmitted DATA chunks 0 fast retransmitted DATA chunks 0 FR's that happened more than once to same chunk 0 intput HB chunks 0 output ECNE chunks 0 output AUTH chunks 0 ip_output error counter Packet drop statistics: 0 from middle box 0 from end host 0 with data 0 non-data, non-endhost 0 non-endhost, bandwidth rep only 0 not enough for chunk header 0 not enough data to confirm 0 where process_chunk_drop said break 0 failed to find TSN 0 attempt reverse TSN lookup 0 e-host confirms zero-rwnd 0 midbox confirms no space 0 data did not match TSN 0 TSN's marked for Fast Retran Timeouts: 0 iterator timers fired 0 T3 data time outs 0 window probe (T3) timers fired 0 INIT timers fired 0 sack timers fired 0 shutdown timers fired 0 heartbeat timers fired 0 a cookie timeout fired 0 an endpoint changed its cookiesecret 0 PMTU timers fired 0 shutdown ack timers fired 0 shutdown guard timers fired 0 stream reset timers fired 0 early FR timers fired 0 an asconf timer fired 0 auto close timer fired 0 asoc free timers expired 0 inp free timers expired 0 packet shorter than header 0 checksum error 0 no endpoint for port 0 bad v-tag 0 bad SID 0 no memory 0 number of multiple FR in a RTT window 0 RFC813 allowed sending 0 RFC813 does not allow sending 0 times max burst prohibited sending 0 look ahead tells us no memory in interface 0 numbers of window probes sent 0 times an output error to clamp down on next user send 0 times sctp_senderrors were caused from a user 0 number of in data drops due to chunk limit reached 0 number of in data drops due to rwnd limit reached 0 times a ECN reduced the cwnd 0 used express lookup via vtag 0 collision in express lookup 0 times the sender ran dry of user data on primary 0 same for above 0 sacks the slow way 0 window update only sacks sent 0 sends with sinfo_flags !=0 0 unordered sends 0 sends with EOF flag set 0 sends with ABORT flag set 0 times protocol drain called 0 times we did a protocol drain 0 times recv was called with peek 0 cached chunks used 0 cached stream oq's used 0 unread messages abandonded by close 0 send burst avoidance, already max burst inflight to net 0 send cwnd full avoidance, already max burst inflight to net 0 number of map array over-runs via fwd-tsn's ip: 137814085 total packets received 0 bad header checksums 0 with size smaller than minimum 0 with data size < data length 0 with ip length > max ip packet size 0 with header length < data size 0 with data length < header length 0 with bad options 0 with incorrect version number 1200 fragments received 0 fragments dropped (dup or out of space) 0 fragments dropped after timeout 300 packets reassembled ok 137813009 packets for this host 530 packets for unknown/unsupported protocol 0 packets forwarded (0 packets fast forwarded) 61 packets not forwardable 0 packets received for unknown multicast group 0 redirects sent 137234598 packets sent from this host 0 packets sent with fabricated ip header 685307 output packets dropped due to no bufs, etc. 52 output packets discarded due to no route 300 output datagrams fragmented 1200 fragments created 0 datagrams that can't be fragmented 0 tunneling packets that can't find gif 0 datagrams with bad address in header icmp: 0 calls to icmp_error 0 errors not generated in response to an icmp message Output histogram: echo reply: 305 0 messages with bad code fields 0 messages less than the minimum length 0 messages with bad checksum 0 messages with bad length 0 multicast echo requests ignored 0 multicast timestamp requests ignored Input histogram: destination unreachable: 530 echo: 305 305 message responses generated 0 invalid return addresses 0 no return routes ICMP address mask responses are disabled igmp: 0 messages received 0 messages received with too few bytes 0 messages received with wrong TTL 0 messages received with bad checksum 0 V1/V2 membership queries received 0 V3 membership queries received 0 membership queries received with invalid field(s) 0 general queries received 0 group queries received 0 group-source queries received 0 group-source queries dropped 0 membership reports received 0 membership reports received with invalid field(s) 0 membership reports received for groups to which we belong 0 V3 reports received without Router Alert 0 membership reports sent arp: 376748 ARP requests sent 3207 ARP replies sent 245245 ARP requests received 80845 ARP replies received 326090 ARP packets received 267712 total packets dropped due to no ARP entry 108876 ARP entrys timed out 0 Duplicate IPs seen ip6: 2226633 total packets received 0 with size smaller than minimum 0 with data size < data length 0 with bad options 0 with incorrect version number 0 fragments received 0 fragments dropped (dup or out of space) 0 fragments dropped after timeout 0 fragments that exceeded limit 0 packets reassembled ok 2226633 packets for this host 0 packets forwarded 0 packets not forwardable 0 redirects sent 2226633 packets sent from this host 0 packets sent with fabricated ip header 0 output packets dropped due to no bufs, etc. 8 output packets discarded due to no route 0 output datagrams fragmented 0 fragments created 0 datagrams that can't be fragmented 0 packets that violated scope rules 0 multicast packets which we don't join Input histogram: UDP: 2226633 Mbuf statistics: 962679 one mbuf 1263954 one ext mbuf 0 two or more ext mbuf 0 packets whose headers are not continuous 0 tunneling packets that can't find gif 0 packets discarded because of too many headers 0 failures of source address selection Source addresses selection rule applied: icmp6: 0 calls to icmp6_error 0 errors not generated in response to an icmp6 message 0 errors not generated because of rate limitation 0 messages with bad code fields 0 messages < minimum length 0 bad checksums 0 messages with bad length Histogram of error messages to be generated: 0 no route 0 administratively prohibited 0 beyond scope 0 address unreachable 0 port unreachable 0 packet too big 0 time exceed transit 0 time exceed reassembly 0 erroneous header field 0 unrecognized next header 0 unrecognized option 0 redirect 0 unknown 0 message responses generated 0 messages with too many ND options 0 messages with bad ND options 0 bad neighbor solicitation messages 0 bad neighbor advertisement messages 0 bad router solicitation messages 0 bad router advertisement messages 0 bad redirect messages 0 path MTU changes rip6: 0 messages received 0 checksum calculations on inbound 0 messages with bad checksum 0 messages dropped due to no socket 0 multicast messages dropped due to no socket 0 messages dropped due to full socket buffers 0 delivered 0 datagrams output netstat -m 516/5124/5640 mbufs in use (current/cache/total) 512/1634/2146/32768 mbuf clusters in use (current/cache/total/max) 512/1536 mbuf+clusters out of packet secondary zone in use (current/cache) 0/1303/1303/12800 4k (page size) jumbo clusters in use (current/cache/total/max) 0/0/0/6400 9k jumbo clusters in use (current/cache/total/max) 0/0/0/3200 16k jumbo clusters in use (current/cache/total/max) 1153K/9761K/10914K bytes allocated to network (current/cache/total) 0/0/0 requests for mbufs denied (mbufs/clusters/mbuf+clusters) 0/0/0 requests for jumbo clusters denied (4k/9k/16k) 0/8/6656 sfbufs in use (current/peak/max) 0 requests for sfbufs denied 0 requests for sfbufs delayed 0 requests for I/O initiated by sendfile 0 calls to protocol drain routines Anyone got an idea what might be the possible cause?

    Read the article

  • What to send to server in real time FPS game?

    - by syloc
    What is the right way to tell the position of our local player to the server? Some documents say that it is better to send the inputs whenever they are produced. And some documents say the client sends its position in a fixed interval. With the sending the inputs approach: What should I do if the player is holding down the direction keys? It means I need to send a package to the server in every frame. Isn't it too much? And there is also the rotation of the player from the mouse input. Here is an example: http://www.gabrielgambetta.com/fpm_live.html What about sending the position in fixed interval approach. It sends too few messages to the server. But it also reduces responsiveness. So which way is better?

    Read the article

  • Game server for an android/iOS turn-based board-game

    - by Cyril
    I am currently programming an iPhone game and I would like to create an online multiplayer mode. In the future, this app will be port to Android devices, so I was wondering how to create the game-server? First at all, which language should I choose? How to make a server able to communicate both with programs written in objective-c and Java? Then, how to effectively do it? Is it good if I open a socket by client (there'll be 2)? What kind of information should I send to the server? to the clients?

    Read the article

  • Game server for an android/iOS turn-based board-game

    - by Cyril
    I am currently programming an iPhone game and I would like to create an online multiplayer mode. In the future, this app will be port to Android devices, so I was wondering how to create the game-server? First at all, which language should I choose? How to make a server able to communicate both with programs written in objective-c and Java? Then, how to effectively do it? Is it good if I open a socket by client (there'll be 2)? What kind of information should I send to the server? to the clients?

    Read the article

  • What options do I have for game hosting.

    - by Jonathan Kaufman
    DISCLAIMER: I know this question starts to leave development island but it is very game development related and still think this is the best place. I see many free MMOs/online desktop client games out there. I am baffled at the ability to fund such. I don't mind hosting myself but would at least like to have someone host a matchmaking service. If these indie devs really are pouring money down the server drain then I'm screwed but if some one can "learn me" :) some alternatives I would greatly appreciate it.

    Read the article

  • Améliorer la pertinence des réponses aux demandes clients et réduire les DMT*

    - by Valérie De Montvallon
    Le Knowledge Management pour améliorer la pertinence des réponses aux demandes clients et réduire les DMT Avec le témoignage de SFR Lundi 2 juillet de 8h30 à 10h30 à l’Automobile Club de France, Paris Web, appel vocal, rendez-vous en agence, vos clients s'attendent aujourd’hui à obtenir une réponse unique, pertinente et rapide, quel que soit le canal de contact. Vos conseillers clients et vos agents ont besoin d'avoir accès facilement à l'information nécessaire. La volumétrie des données utilisées par les services de relation clients (centres de contacts, vendeurs en magasin, community manager…) est impressionnante, mixant souvent plusieurs sources d’information et nécessitant des recherches sémantiques. Rendez-vous le 2 juillet pour découvrir comment un outil de Knowledge Management permet d’optimiser la pertinence des résultats de recherche. Au cours de cette matinée d’échanges, Jocelyn Aubry, DSI Relation Client Grand Public chez SFR, partagera son expérience d'intégration de la solution Oracle InQuira pour constituer une base de connaissance unique et cross-canal, au service de ses conseillers clients. Inscription : [email protected]

    Read the article

  • How can I reply to email by sending a delivery failure message?

    - by wau
    Occasionally, I receive unwanted emails, particularly low-volume spam, or email messages falsely addressed to me (possibly due to typos). I don't want to spend the energy to write a personal message, but I do want to let the sender know that the message never arrived at its destination, and that resending it will be useless. In my opinion, a delivery error message to the sender will fill that need. So, the question is if there is an easy way to send error messages back to the sender. Is there any email client out there which supports sending delivery failure messages as a reply to incoming email -- ideally in one click? (Or, which can be configured to do so?) Alternatively, what is the best way to set up an environment that allows me to send delivery failure messages without too much effort per message sent?

    Read the article

  • How much server bandwidth does an average RTS game require per month?

    - by Nat Weiss
    My friend and I are going to write a multiplayer, multiplatform RTS game and are currently analyzing the costs of going with a client-server architecture. The game will have a small map with mostly characters, not buildings (think of DotA or League of Legends). The authoritative game logic will run on the server and message packet sizes will be highly optimized. We'd like to know approximately how much server bandwidth our proposed RTS game would use on a monthly basis, considering these theoretical constants: 100 concurrent users maximum 8 players maximum per game 10 ticks per second Bonus: If you can tell us approximately how much server RAM this kind of game would use that would also help a great deal. Thanks in advance.

    Read the article

< Previous Page | 93 94 95 96 97 98 99 100 101 102 103 104  | Next Page >