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  • CSO Summit @ Executive Edge

    - by Naresh Persaud
    If you are attending the Executive Edge at Open World be sure to check out the sessions at the Chief Security Officer Summit. Former Sr. Counsel for the National Security Agency, Joel Brenner ,  will be speaking about his new book "America the Vulnerable". In addition, PWC will present a panel discussion on "Crisis Management to Business Advantage: Security Leadership". See below for the complete agenda. TUESDAY, October 2, 2012 Chief Security Officer Summit Welcome Dave Profozich, Group Vice President, Oracle 10:00 a.m.–10:15 a.m. America the Vulnerable Joel Brenner, former Senior Counsel, National Security Agency 10:15 a.m.–11:00 a.m. The Threats are Outside, the Risks are Inside Sonny Singh, Senior Vice President, Oracle 11:00 a.m.–11:20 a.m. From Crisis Management to Business Advantage: Security Leadership Moderator: David Burg, Partner, Forensic Technology Solutions, PwC Panelists: Charles Beard, CIO and GM of Cyber Security, SAIC Jim Doggett, Chief Information Technology Risk Officer, Kaiser Permanente Chris Gavin, Vice President, Information Security, Oracle John Woods, Partner, Hunton & Williams 11:20 a.m.–12:20 p.m. Lunch Union Square Tent 12:20 p.m.–1:30 p.m. Securing the New Digital Experience Amit Jasuja, Senior Vice President, Identity Management and Security, Oracle 1:30 p.m.–2:00 p.m. Securing Data at the Source Vipin Samar, Vice President, Database Security, Oracle 2:00 p.m.–2:30 p.m. Security from the Chairman’s Perspective Jeff Henley, Chairman of the Board, Oracle Dave Profozich, Group Vice President, Oracle 2:30 p.m.–3:00 p.m.

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  • Security Newsletter November Edition is Out

    - by Tanu Sood
    The November edition of the Security Inside Out Newsletter is now out. This month’s newsletter captures the highlights from Oracle OpenWorld. The conference registration broken all the past records and so did all Security related events and activities at OpenWorld. From Security keynotes, conference sessions, hands-on-labs, product demonstrations to the very successful Executive Edge @ Openworld: Chief Security Officer Summit. The main feature discuses the key topics and trends compiled from across all the Security related sessions. The newsletter also features an interview with Amit Jasuja, Senior Vice President, Security and Identity Management at Oracle. Amit discusses the key trends in the industry and how these have helped shape innovation in the latest release of Oracle Identity Management solution set. If you are looking at cloud, social and mobile and are concerned about security, you don’t want to miss this feature. As always, the newsletter captures both recent and upcoming Security and Identity Management events, conferences, training, news and more. So, if you haven’t done so, we recommend you subscribe to the Security Inside Out Newsletter today. We’d love to hear from you. Let us know some topics you’d like to see covered in the upcoming editions. Or just let us know how we are doing. We look forward to hearing from you.

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  • Only One Month to OpenWorld-San Francisco!

    - by Stephen Slade
    From around the world, the city is expecting 50,000+ guests to flock to this annual extravaganza.  Over 2,000 sessions will focus on Oracle’s latest product offerings, customer case studies, panels of experts and a variety of other hardware, technology, middleware and applications. For those interested  in the latest capabilities delivered by Oracle’s supply chain applications, the ‘Focus-On’ documents are now avaiable to help guide you in your schedule builder. Schedule builder allows the capability to create a personalized agenda for the sessions you wish to attend, such as: Monday October 1, 2012 TIME TITLE LOCATION  3:15 pm –4:15 pm General Session: Supply Chain Management—Strategy, Update, and Roadmap Richard Jewell, Senior Vice President, Applications Development, Oracle Moscone West Level 2 Room 3014 Tuesday October 2, 2012 TIME TITLE LOCATION  10:15 am –11:15 am Oracle Fusion Supply Chain Management: Overview, Strategy, Customer Experiences, and Roadmap Jon Chorley, CSO & VP, Product Strategy, Oracle Moscone West  Level 2 Room 2006 There is an exciting lineup of about 100 supply chain sessions at OpenWorld. Contact your sales rep or Oracle Partner to obtain a copy of the most current Focus-On document, segmented by pillars such as Manufacturing, Maintenance/EAM, Value Chain Planning, Value Chain Execution, Procurement and Agile/Product Lifecycle Management.  They will provide you with a better informed view to schedule your time in San Francisco.

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  • It's The End of Work as We Know It, But I Feel Fine

    - by Naresh Persaud
    If you are attending Open World this year, don't miss Amit Jasuja's session on trends in Identity Management. This session will take place on Monday October 1st in Moscone West at 10:45. You can join the conversation on Twitter as Amit Jasuja discusses the trends that are shaping Identity Management as a market and how Oracle is responding to these secular trends. Use hashtag OracleIDM. In addition, here’s a list of the sessions in the  Identity Management  track. In Amit's session, he will discuss how the workplace is changing. The pace of technology is accelerating and work is no longer a place but rather an activity. We are behaving socially in our professional lives and our professional responsibilities are encroaching on our social lives.  The net result is that we will need to change the way we work and collaborate. Work is anytime and anywhere. This impacts the dynamics of teams and how they access information and applications. Our teams span multiple organizations and "the new work order" means enabling the interaction and securing the experience. It is the end of work as we know it both economically and technologically. Join Amit for this session and you will feel much better about the changing workplace. 

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  • How to handle growing QA reporting requirements?

    - by Phillip Jackson
    Some Background: Our company is growing very quickly - in 3 years we've tripled in size and there are no signs of stopping any time soon. Our marketing department has expanded and our IT requirements have as well. When I first arrived everything was managed in Dreamweaver and Excel spreadsheets and we've worked hard to implement bug tracking, version control, continuous integration, and multi-stage deployment. It's been a long hard road, and now we need to get more organized. The Problem at Hand: Management would like to track, per-developer, who is generating the most issues at the QA stage (post unit testing, regression, and post-production issues specifically). This becomes a fine balance because many issues can't be reported granularly (e.g. per-url or per-"page") but yet that's how Management would like reporting to be broken down. Further, severity has to be taken into account. We have drafted standards for each of these areas specific to our environment. Developers don't want to be nicked for 100+ instances of an issue if it was a problem with an include or inheritance... I had a suggestion to "score" bugs based on severity... but nobody likes that. We can't enter issues for every individual module affected by a global issue. [UPDATED] The Actual Questions: How do medium sized businesses and code shops handle bug tracking, reporting, and providing useful metrics to management? What kinds of KPIs are better metrics for employee performance? What is the most common way to provide per-developer reporting as far as time-to-close, reopens, etc.? Do large enterprises ignore the efforts of the individuals and rather focus on the team? Some other questions: Is this too granular of reporting? Is this considered 'blame culture'? If you were the developer working in this environment, what would you define as a measureable goal for this year to track your progress, with the reward of achieving the goal a bonus?

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  • Efficient use of Bundling

    - by ACShorten
    One of the discussions I am having with customers and consulting people is about the use of Bundling and its appropriate use. We introduced Bundling post release in the V2.2 code line to allow partners and consultants to build solutions using the Configuration Tools objects such as UI Maps, Service Scripts, Business Objects, Business Services etc and then export and migrate them as solutions. Whilst that was the original intent I have found a few teams using the facility for other data and then complaining about the efficiency or relevance of the tool. Here are a number of guidelines to help optimize the use of Bundling for your implementation: Not all objects can be bundled. Only specific objects in the product can be bundled. These are targetted at Configuration Tools objects and a select group of other objects that are required for these objects. Maintenance Objects with the option "Eligble for Bundling" set to Y (and also contains a Bundling Add BO). Add objects to the Bundle as you complete them - Bundling can have issues with sequencing objects. The best way of combating this is to add objects to the bundle as you complete them. This will help with making sure you sequence the loading of the objects as you are building them in the correct order. Remember Bundling was designed for developers and partners to deliver solutions. If you leave adding objects to a Bundle using the Bundle Export zones then you will have less control of what sequence they are applied and this can cause timing issues. Bundling takes the latest revision  - If you combine Bundling with Revision Control then the Bundling will take the latest release of the object at the time of the export operation. Bundling and Version Control products - If you use a version control tool to control your java code then you can also check in the Bundle to associate a release between code and a bundle. Bundling is quite a powerful feature of the Oracle Utilities Application Framework that allows sales, partners, consultants and customers to package and import their Configuration Tools based solutions.

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  • A Year of Upheaval for Procurement Professionals-New Report & Webinar

    - by DanAshton
    2013 will see significant changes in priorities and initiatives among procurement professionals as they balance the needs of their enterprises with efforts to add capabilities for long-term procurement success. In response, procurement managers will expand their organization’s spend influence via supplier relationship management, sourcing, and category management. These findings are part of the new report, “2013 Procurement Key Issues: Going Deeper and Broader to Deliver Borderless Procurement Services,” by the Hackett Group. The authors say that compared to similar studies over the last five years, 2013 is registering the greatest year-over-year changes in priorities for both procurement performance and capability issues. Three Important PrioritiesThe survey found that procurement professionals are focusing their attention in three key areas. Cost reduction. Controlling expenses is always a high priority, but with 90 percent of the respondents now placing this at the top of their performance concerns, the Hackett analysts say this “clearly shows that, for better or worse, cost reduction is king” in 2013. Technology innovation. Innovation has shot up significantly in the priority rankings and is now tied with spend influence for second among procurement professionals. Sixty-five percent of the survey participants said pursuing game-changing innovation and technology is a top procurement initiative. Managing supply risk. This area registered a sharp rise in importance because of its role in protecting profits, Hackett says. Supplier compliance with performance milestones and regulatory requirements is receiving particular attention, with an emphasis on efficient management of cross-functional workflows. “These processes create headaches for suppliers and buyers alike, and can detract from strategic value creation when participants are bogged down in processing paper and spreadsheets,” the report explains.  For more insights into the current state of the procurement industry, download the full report, “2013 Procurement Key Issues: Going Deeper and Broader to Deliver Borderless Procurement Services” and watch a Webcast featuring Global Procurement Advisory Practice Leader for The Hackett Group, Chis Sawchuk, and Managing Supervisor of Supply Chain Processes and Systems for Ameren, Chris Nelms. 

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  • Toon shader with Texture. Can this be optimized?

    - by Alex
    I am quite new to OpenGL, I have managed after long trial and error to integrate Nehe's Cel-Shading rendering with my Model loaders, and have them drawn using the Toon shade and outline AND their original texture at the same time. The result is actually a very nice Cel Shading effect of the model texture, but it is havling the speed of the program, it's quite very slow even with just 3 models on screen... Since the result was kind of hacked together, I am thinking that maybe I am performing some extra steps or extra rendering tasks that maybe are not needed, and are slowing down the game? Something unnecessary that maybe you guys could spot? Both MD2 and 3DS loader have an InitToon() function called upon creation to load the shader initToon(){ int i; // Looping Variable ( NEW ) char Line[255]; // Storage For 255 Characters ( NEW ) float shaderData[32][3]; // Storate For The 96 Shader Values ( NEW ) FILE *In = fopen ("Shader.txt", "r"); // Open The Shader File ( NEW ) if (In) // Check To See If The File Opened ( NEW ) { for (i = 0; i < 32; i++) // Loop Though The 32 Greyscale Values ( NEW ) { if (feof (In)) // Check For The End Of The File ( NEW ) break; fgets (Line, 255, In); // Get The Current Line ( NEW ) shaderData[i][0] = shaderData[i][1] = shaderData[i][2] = float(atof (Line)); // Copy Over The Value ( NEW ) } fclose (In); // Close The File ( NEW ) } else return false; // It Went Horribly Horribly Wrong ( NEW ) glGenTextures (1, &shaderTexture[0]); // Get A Free Texture ID ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind This Texture. From Now On It Will Be 1D ( NEW ) // For Crying Out Loud Don't Let OpenGL Use Bi/Trilinear Filtering! ( NEW ) glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage1D (GL_TEXTURE_1D, 0, GL_RGB, 32, 0, GL_RGB , GL_FLOAT, shaderData); // Upload ( NEW ) } This is the drawing for the animated MD2 model: void MD2Model::drawToon() { float outlineWidth = 3.0f; // Width Of The Lines ( NEW ) float outlineColor[3] = { 0.0f, 0.0f, 0.0f }; // Color Of The Lines ( NEW ) // ORIGINAL PART OF THE FUNCTION //Figure out the two frames between which we are interpolating int frameIndex1 = (int)(time * (endFrame - startFrame + 1)) + startFrame; if (frameIndex1 > endFrame) { frameIndex1 = startFrame; } int frameIndex2; if (frameIndex1 < endFrame) { frameIndex2 = frameIndex1 + 1; } else { frameIndex2 = startFrame; } MD2Frame* frame1 = frames + frameIndex1; MD2Frame* frame2 = frames + frameIndex2; //Figure out the fraction that we are between the two frames float frac = (time - (float)(frameIndex1 - startFrame) / (float)(endFrame - startFrame + 1)) * (endFrame - startFrame + 1); // I ADDED THESE FROM NEHE'S TUTORIAL FOR FIRST PASS (TOON SHADE) glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); // Use The Good Calculations ( NEW ) glEnable (GL_LINE_SMOOTH); // Cel-Shading Code // glEnable (GL_TEXTURE_1D); // Enable 1D Texturing ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind Our Texture ( NEW ) glColor3f (1.0f, 1.0f, 1.0f); // Set The Color Of The Model ( NEW ) // ORIGINAL DRAWING CODE //Draw the model as an interpolation between the two frames glBegin(GL_TRIANGLES); for(int i = 0; i < numTriangles; i++) { MD2Triangle* triangle = triangles + i; for(int j = 0; j < 3; j++) { MD2Vertex* v1 = frame1->vertices + triangle->vertices[j]; MD2Vertex* v2 = frame2->vertices + triangle->vertices[j]; Vec3f pos = v1->pos * (1 - frac) + v2->pos * frac; Vec3f normal = v1->normal * (1 - frac) + v2->normal * frac; if (normal[0] == 0 && normal[1] == 0 && normal[2] == 0) { normal = Vec3f(0, 0, 1); } glNormal3f(normal[0], normal[1], normal[2]); MD2TexCoord* texCoord = texCoords + triangle->texCoords[j]; glTexCoord2f(texCoord->texCoordX, texCoord->texCoordY); glVertex3f(pos[0], pos[1], pos[2]); } } glEnd(); // ADDED THESE FROM NEHE'S FOR SECOND PASS (OUTLINE) glDisable (GL_TEXTURE_1D); // Disable 1D Textures ( NEW ) glEnable (GL_BLEND); // Enable Blending ( NEW ) glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // Set The Blend Mode ( NEW ) glPolygonMode (GL_BACK, GL_LINE); // Draw Backfacing Polygons As Wireframes ( NEW ) glLineWidth (outlineWidth); // Set The Line Width ( NEW ) glCullFace (GL_FRONT); // Don't Draw Any Front-Facing Polygons ( NEW ) glDepthFunc (GL_LEQUAL); // Change The Depth Mode ( NEW ) glColor3fv (&outlineColor[0]); // Set The Outline Color ( NEW ) // HERE I AM PARSING THE VERTICES AGAIN (NOT IN THE ORIGINAL FUNCTION) FOR THE OUTLINE AS PER NEHE'S TUT glBegin (GL_TRIANGLES); // Tell OpenGL What We Want To Draw for(int i = 0; i < numTriangles; i++) { MD2Triangle* triangle = triangles + i; for(int j = 0; j < 3; j++) { MD2Vertex* v1 = frame1->vertices + triangle->vertices[j]; MD2Vertex* v2 = frame2->vertices + triangle->vertices[j]; Vec3f pos = v1->pos * (1 - frac) + v2->pos * frac; Vec3f normal = v1->normal * (1 - frac) + v2->normal * frac; if (normal[0] == 0 && normal[1] == 0 && normal[2] == 0) { normal = Vec3f(0, 0, 1); } glNormal3f(normal[0], normal[1], normal[2]); MD2TexCoord* texCoord = texCoords + triangle->texCoords[j]; glTexCoord2f(texCoord->texCoordX, texCoord->texCoordY); glVertex3f(pos[0], pos[1], pos[2]); } } glEnd (); // Tell OpenGL We've Finished glDepthFunc (GL_LESS); // Reset The Depth-Testing Mode ( NEW ) glCullFace (GL_BACK); // Reset The Face To Be Culled ( NEW ) glPolygonMode (GL_BACK, GL_FILL); // Reset Back-Facing Polygon Drawing Mode ( NEW ) glDisable (GL_BLEND); } Whereas this is the drawToon function in the 3DS loader void Model_3DS::drawToon() { float outlineWidth = 3.0f; // Width Of The Lines ( NEW ) float outlineColor[3] = { 0.0f, 0.0f, 0.0f }; // Color Of The Lines ( NEW ) //ORIGINAL CODE if (visible) { glPushMatrix(); // Move the model glTranslatef(pos.x, pos.y, pos.z); // Rotate the model glRotatef(rot.x, 1.0f, 0.0f, 0.0f); glRotatef(rot.y, 0.0f, 1.0f, 0.0f); glRotatef(rot.z, 0.0f, 0.0f, 1.0f); glScalef(scale, scale, scale); // Loop through the objects for (int i = 0; i < numObjects; i++) { // Enable texture coordiantes, normals, and vertices arrays if (Objects[i].textured) glEnableClientState(GL_TEXTURE_COORD_ARRAY); if (lit) glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_VERTEX_ARRAY); // Point them to the objects arrays if (Objects[i].textured) glTexCoordPointer(2, GL_FLOAT, 0, Objects[i].TexCoords); if (lit) glNormalPointer(GL_FLOAT, 0, Objects[i].Normals); glVertexPointer(3, GL_FLOAT, 0, Objects[i].Vertexes); // Loop through the faces as sorted by material and draw them for (int j = 0; j < Objects[i].numMatFaces; j ++) { // Use the material's texture Materials[Objects[i].MatFaces[j].MatIndex].tex.Use(); // AFTER THE TEXTURE IS APPLIED I INSERT THE TOON FUNCTIONS HERE (FIRST PASS) glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); // Use The Good Calculations ( NEW ) glEnable (GL_LINE_SMOOTH); // Cel-Shading Code // glEnable (GL_TEXTURE_1D); // Enable 1D Texturing ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind Our Texture ( NEW ) glColor3f (1.0f, 1.0f, 1.0f); // Set The Color Of The Model ( NEW ) glPushMatrix(); // Move the model glTranslatef(Objects[i].pos.x, Objects[i].pos.y, Objects[i].pos.z); // Rotate the model glRotatef(Objects[i].rot.z, 0.0f, 0.0f, 1.0f); glRotatef(Objects[i].rot.y, 0.0f, 1.0f, 0.0f); glRotatef(Objects[i].rot.x, 1.0f, 0.0f, 0.0f); // Draw the faces using an index to the vertex array glDrawElements(GL_TRIANGLES, Objects[i].MatFaces[j].numSubFaces, GL_UNSIGNED_SHORT, Objects[i].MatFaces[j].subFaces); glPopMatrix(); } glDisable (GL_TEXTURE_1D); // Disable 1D Textures ( NEW ) // THIS IS AN ADDED SECOND PASS AT THE VERTICES FOR THE OUTLINE glEnable (GL_BLEND); // Enable Blending ( NEW ) glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // Set The Blend Mode ( NEW ) glPolygonMode (GL_BACK, GL_LINE); // Draw Backfacing Polygons As Wireframes ( NEW ) glLineWidth (outlineWidth); // Set The Line Width ( NEW ) glCullFace (GL_FRONT); // Don't Draw Any Front-Facing Polygons ( NEW ) glDepthFunc (GL_LEQUAL); // Change The Depth Mode ( NEW ) glColor3fv (&outlineColor[0]); // Set The Outline Color ( NEW ) for (int j = 0; j < Objects[i].numMatFaces; j ++) { glPushMatrix(); // Move the model glTranslatef(Objects[i].pos.x, Objects[i].pos.y, Objects[i].pos.z); // Rotate the model glRotatef(Objects[i].rot.z, 0.0f, 0.0f, 1.0f); glRotatef(Objects[i].rot.y, 0.0f, 1.0f, 0.0f); glRotatef(Objects[i].rot.x, 1.0f, 0.0f, 0.0f); // Draw the faces using an index to the vertex array glDrawElements(GL_TRIANGLES, Objects[i].MatFaces[j].numSubFaces, GL_UNSIGNED_SHORT, Objects[i].MatFaces[j].subFaces); glPopMatrix(); } glDepthFunc (GL_LESS); // Reset The Depth-Testing Mode ( NEW ) glCullFace (GL_BACK); // Reset The Face To Be Culled ( NEW ) glPolygonMode (GL_BACK, GL_FILL); // Reset Back-Facing Polygon Drawing Mode ( NEW ) glDisable (GL_BLEND); glPopMatrix(); } Finally this is the tex.Use() function that loads a BMP texture and somehow gets blended perfectly with the Toon shading void GLTexture::Use() { glEnable(GL_TEXTURE_2D); // Enable texture mapping glBindTexture(GL_TEXTURE_2D, texture[0]); // Bind the texture as the current one }

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  • What is the role of traditional issue tracker when Scrum / Kanban board is used?

    - by Borek
    From a very high level view, to me it seems there are generally 2 types of Project Management tools: Traditional issue trackers like Fogbugz, JIRA, BugZilla, Trac, Redmine etc. Virtual card boards / agile project management tools like Pivotal Tracker, GreenHopper, AgileZen, Trello etc. Sure, they overlap in one way or another, e.g. Pivotal Tracker tasks can be imported to JIRA, GreenHopper itself is implemented on top of JIRA issue base etc. but I think one can still see the difference in orientation between those two types of tools. Traditional issue tracker seems to be used even in companies otherwise doing agile project management. My question is, why do they do that? I also feel that we should use an issue tracker in my company but when I'm thinking about it, I'm not actually sure why should we need it. For example, Trello development seems to be managed by using Trello itself (see this virtual wall) even though they have access to Fogbugz, one of the best issue trackers around. So maybe we don't need traditional issue tracker when we'll be doing 100% of our work in an agile manner using one of the agile PM tools?

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  • How to visualize the design of a program in order to communicate it to others

    - by Joris Meys
    I am (re-)designing some packages for R, and I am currently working out the necessary functions, objects, both internal and for the interface with the user. I have documented the individual functions and objects. So I have the description of all the little parts. Now I need to give an overview of how the parts fit together. The scheme of the motor so to say. I've started with making some flowchart-like graphs in Visio, but that quickly became a clumsy and useless collection of boxes, arrrows and-what-not. So hence the question: Is there specific software you can use for vizualizing the design of your program If so, care to share some tips on how to do this most efficiently If not, how do other designers create the scheme of their programs and communicate that to others? Edit: I am NOT asking how to explain complex processes to somebody, nor asking how to illustrate programming logic. I am asking how to communicate the design of a program/package, i.e.: the objects (with key features and representation if possible) the related functions (with arguments and function if possible) the interrelation between the functions at the interface and the internal functions (I'm talking about an extension package for a scripting language, keep that in mind) So something like this : But better. This is (part of) the interrelations between functions in the old package that I'm now redesigning for obvious reasons :-) PS : I made that graph myself, using code extraction tools on the source and feeding the interrelation matrix to yEd Graph Editor.

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  • Webcast: DB Enterprise User Security Integration with Oracle Directory Services

    - by B Shashikumar
    The typical enterprise has a large number of DBA (Database administrator) accounts that are locally managed, which is often very costly, problematic and error-prone. Databases are a crucial component of your enterprise IT infrastructure, housing sensitive corporate data and database user accounts and privileges. To ensure the integrity of your enterprise's data, it's imperative to have a well-managed identity management system. This begins with centralized management of user accounts and access rights. Enterprise User Security (EUS), an Oracle Database Enterprise Edition feature, combined with Oracle Identity Management, gives you the ability to centrally manage database users and their authorizations in one central place. The cost of user provisioning and password resets is dramatically reduced. This technology is a must for new application development and should be considered for existing applications as well. Join Oracle Advisors for a live webcast on Jul 11 at 8am Pacific Time where Oracle experts will briefly introduce EUS, followed by a detailed discussion about the various directory options that are supported, including integration with Microsoft Active Directory. We'll conclude how to avoid common pitfalls deploying EUS with directory services. To register for this event, click here  

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  • PeopleSoft CRM 9.2 Release Value Proposition

    - by Race Bannon
    Oracle's PeopleSoft Customer Relationship Management (CRM) delivers solutions that have been tailored to fit your industry business processes, your customer strategies, and your success criteria. With PeopleSoft CRM 9.2, organizations will be able to deploy a solution that delivers built-in best practices specific to your industry with a highly configurable, tightly integrated platform, ensuring that solutions will be fast to implement. The result is less configuration, less customization, and less integration. PeopleSoft Customer Relationship Management (CRM) is a world-class solution for organizations of every size and Oracle’s planned product roadmap for PeopleSoft applications is to deliver valuable, needed features for all of an organization’s constituents along three design principles — Simplicity, Productivity, and Lowered Total Cost of Ownership — as well as new application functionality as prioritized by our customers. The upcoming 9.2 release of PeopleSoft Customer Relationship Management focuses on these themes of Simplicity, Productivity, and Lower Total Cost of Ownership while also delivering robust new functionality to help your organization succeed. The recently published PeopleSoft CRM 9.2 Release Value Proposition provides overviews of the new features and enhancements planned for these applications for Release 9.2. This document offers customers a road map intended to help them assess the business benefits of upgrading to the 9.2 release while also helping them plan their IT projects and investments. (Link is to a My Oracle Support page, available to customers and partners.) Oracle continues to deliver enterprise-wide features that enhance our customer ownership experience and helps them run their businesses more efficiently and profitably. With the CRM 9.2 release, we continue to abide by this firm commitment we’ve made to our customers.

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  • How should game objects with fixed positions in the world be positioned?

    - by mars
    I have some game objects that are always at the same position in my game world as they make up some of the scenery of my puzzle game. At the moment, their positions are sort of hard coded in and some of their positions are calculated relative to the hard coded positions of other objects at the time of game initialization. This has been hard to maintain because whenever I've decided to change the position of these scenery objects as the game design evolved, I have to go and rewrite parts of the code that place the created objects and calculate their positions in the world. Is there a more maintainable way of handling the positioning of fixed game objects?

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  • Using Word COM objects in .NET, WinWord process won't quit after calling Word.Documents.Add

    - by Keith
    I'm running into the classic scenario where, when creating Word COM objects in .NET (via the Microsoft.Office.Interop.Word assembly), the WinWord process won't exit even though I'm properly closing and releasing the objects. I've narrowed it down to the use of the Word.Documents.Add() method. I can work with Word in other ways without a problem (opening documents, modifying contents, etc) and WinWord.exe quits when I tell it to. It's once I use the Add() method that the process is left running. Here is a simple example which reproduces the problem: Dim oWord As New Word.Application() oWord.Visible = False Dim oDocuments As Word.Documents = oWord.Documents Dim oDoc As Word.Document = oDocuments.Add(Template:=CObj(sTemplatePath), NewTemplate:=False, DocumentType:=Word.WdNewDocumentType.wdNewBlankDocument, Visible:=False) ' dispose objects oDoc.Close() While (Marshal.ReleaseComObject(oDoc) < 0) End While oDoc = Nothing oWord.Quit() While (Marshal.ReleaseComObject(oWord) < 0) End While oWord = Nothing As you can see I'm creating and disposing the objects properly, even taking the extra step to loop Marsha.ReleaseComObject until it returns the proper code. Working with the Word objects is fine in other regards, it's just that pesky Documents.Add that is causing me grief. Is there another object that gets created in this process that I need to reference and dispose of? Is there another disposal step I need to follow? Something else? Your help is much appreciated :)

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  • Load CoreData objects' string property into UIPickerView

    - by OscarTheGrouch
    Hello Currently I have an entity named "Events" in a CoreData app. "Events" has one string property named "eventName". In the -(void)viewDidLoad I am trying to Fetch all the "Events" objects and load their "eventName" by alphabetical order into a UIPickerView. The ultimate end goal is through the use of a textField, buttons and the pickerView being add new objects in and remove unwanted objects out. Basically turning the UIPickerView into a UITableView. Currently I am able to save objects to the CoreData store, but am not able to pull them/their properties out into the UIPickerView. I am willing and able to share the project source code to anyone who wants it, or is willing to look at it to help out. thanks Chris

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  • Marshall a list of objects from VB6 to C#

    - by Andrew
    I have a development which requires the passing of objects between a VB6 application and a C# class library. The objects are defined in the C# class library and are used as parameters for methods exposed by other classes in the same library. The objects all contain simple string/numeric properties and so marshaling has been relatively painless. We now have a requirement to pass an object which contains a list of other objects. If I was coding this in VB6 I might have a class containing a collection as a member variable. In C# I might have a class with a List member variable. Is it possible to construct a C# class in such a way that the VB6 application could populate this inner list and marshal it successfully? I don't have a lot of experience here but I would guess Id have to use an array of Object types.

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  • nmake makefile, linking objects files in a subfolder

    - by Gauthier
    My makefile defines a link command: prod_link = $(LINK) $(LINK_FLAGS) -o$(PROD_OUT) $(PROD_OBJS) where $(PROD_OBJS) is a list of object files of the form: PROD_OBJS = objfile1.obj objfile2.obj objfile3.obj ... objfileN.obj Now the makefile itself is at the root of my project directory. It gets messy to have object and listing files at the root, I'd like to put them in a subfolder. Building and outputing the obj files to a subfolder works, I'm doing it with suffixes and inference: .s.obj: $(ASSEMBLY) $(FLAGS) $*.s -o Objects\$*.obj The problem is to pass the Objects folder to the link command. I tried: prod_link = $(LINK) $(LINK_FLAGS) -o$(PROD_OUT) Objects\$(PROD_OBJS) but only the first file in the list of object files gets the folder's name. How can I pass the Objects subfolder to all files of my list $(PROD_OBJS)? EDIT I tried also PROD_OBJS = $(patsubst %.ss,Object\%.obj, $(PROD_SRC)) but got: makefile(51) : fatal error U1000: syntax error : ')' missing in macro invocation Stop. This is quite strange...

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  • Memory efficient way of inserting an array of objects with Core Data

    - by randombits
    I'm working on a piece of code for an iPhone application that fetches a bunch of data from a server and builds objects from it on the client. It ends up creating roughly 40,000 objects. They aren't displayed to the user, I just need to create instances of NSManagedObject and store them to persistent storage. Am I wrong in thinking that the only way to do this is to create a single object, then save the context? is it best to create the objects all at once, then somehow save them to the context after they're created and stored in some set or array? If so, can one show some example code for how this is done or point me in the direction to code where this is done? The objects themselves are relatively straight forward models with string or integer attributes and don't contain any complex relationships.

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  • Qt, unit testing and mock objects.

    - by Eye of Hell
    Hello. Qt framework has internal support for testing via QtTest package. Unfortunately, i didn't find any facilities in it that can assist in creating mock objects. Qt signals and slots offers a natural way to create a unit-testing friendly units with input (slots) and output (signals). But is it any easy way to test that calling specified slot in object will result in emitting correct signals with correct arguments? Of course i can manually create a mock objects and connect them to objects being tested, but it's a lot of code. Maybe it's some techniques exists that allows to somehow automate mock objects creation while unit-testing Qt-based applications?

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  • Can dummy objects be simulated on iphone?

    - by Mike
    I come from 3D animation and one of the basic things all 3D software have is the ability to create dummy objects. Dummy objects can be used to groups objects that can be rotated, moved or scaled together around a specific anchor point. This is the idea of what I am asking. Obviously we can have fake dummies by using a view and put other views as subviews, but this has problems as the view receives clicks and sometimes you don't want it to do so. You cannot change the anchorpoint of a view too. So, the dummies as I ask have, at least, these properties: adjustable anchor point it is not clickable it is totally invisible (cannot be rendered). any scale, rotation and translation of a dummy are propagated to the grouped objects considering the dummy's anchor point. it is totally animatable. Can this be simulated on iPhone? Is there any object that can be created to simulate this? thanks.

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  • Silverlight 3 - Creating Custom Objects inside a Merged ResourceDictionary

    - by Tony Heupel
    I have custom classes that I currently instantiate within App.xaml as resources. I want to move these custom objects into a Merged ResourceDictionary, where they are used within styles, and keep them close to where they are used. Here's an example of what I want, arbitrarily using fake converter objects, but they could be any custom object... App.xaml (namespace declarations ommitted): <Application.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="Merged.xaml" /> </ResourceDictionary.MergedDictionaries> <Style x:Key="SomeStyle" TargetType="SomeControl"> ... </Style> ... </ResourceDictionary> And then in Merged.xaml (namespace declarations omitted): <ResourceDictionary> <cvt:VisibilityToBoolConverter x:Key="BoolToVisibility" Inverted="True"/> <cvt:VisibilityToBoolConverter x:Key="NotBoolToVisibility" Inverted="True" Not="True"/> <Style x:Key="SomethingThatUsesVisibilityToBoolConvertersStyle" TargetType="SomeOtherControl"> .... </Style> </ResourceDictionary> The issue I'm seeing is this: when I create the BoolToVisibility and NotBoolToVisibility objects (as well instantiating other objects that are instances of custom classes I have created) just as part Application.Resources, they are created and all the references work as expected; however, when I move these into a Merged Resource Dictionary (as I have in the sample above), I get a malformed Application exception when the Silverlight application loads. I belive this to be an issue with how objects are instantiated differently in Merged Resource Dictionaries (I belive it is more of a lazy-load approach), but I would expect it to work nonetheless. I am very much able to add Style objects, DataTemplates, ControlTemplates, and the like. But when I want to create instances of custom classes that are named or keyed using Xaml, it works great inside of App.xaml's Application.Resources directly and Application.Resources/ResourceDictionary as well. As soon as they are moved into a merged dictionary, it throws the exception. Is this by design? Any other ideas that work? Thanks in advance...

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  • Cactus versus mock objects (jMock, Easy mock)

    - by Thomman
    I'm little confused with Cactus and mock objects (jMock, Easy mock). Could anyone please answer the following questions? When to use Cactus for testing? When not to use Cactus for testing? When to use mock objects for testing? When not to use mock objects for testing?

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  • iOS: FilterUsingPredicate on custom objects

    - by AppleDeveloper
    I have a custom class extending NSObject. I am maintaining NSMutableArray of this class objects. Here is the situation, customObject { NSString *name; int ID; .....and many other properties; } customObjectsArray { customObject1, customObject2, ...etc } Now I am trying to use filterUsingPredicate to remove objects that has nil names, like below but it returns very few or none objects while I know that there are hundreds of objects that has name not nil or empty. Could someone please tell me what could be wrong here. [customObjectsArray filterUsingPredicate:[NSPredicate predicateWithFormat:@"name != nil]];

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  • How to get objects after CoreData Context merged

    - by Emmettoc
    Hi, I tried to save data and merge with CoreData and multi-thread for iPhone app. But I can't get managed objects in the main thread after merging. I wrote code just like this: [managedObjectContext performSelectorOnMainThread:@selector(mergeChangesFromContextDidSaveNotification:) withObject:notification waitUntilDone:YES]; [self performSelectorOnMainThread:@selector(didMerged:) withObject:objectIds waitUntilDone:YES]; So I tried to pass objectIds to get NSManagedObject instances in the main thread which were generated in another thread. At first I tried "objectWithId" method but it generated fault objects. Then I tried "existingObjectWithID" method but it generated objects partly and others were nil with following Error: [Error] Error Domain=NSCocoaErrorDomain Code=133000 "Operation could not be completed. (Cocoa error 133000.)" What is wrong? Is there any way how to retrieve all objects by objectIds after merging in another thread? Thank you.

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