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  • Unable to update the EntitySet because it has a DefiningQuery and no &lt;UpdateFunction&gt; element

    - by Harish Ranganathan
    When working with ADO.NET Entity Data Model, its often common that we generate entity schema for more than a single table from our Database.  With Entity Model generation automated with Visual Studio support, it becomes even tempting to create and work entity models to achieve an object mapping relationship. One of the errors that you might hit while trying to update an entity set either programmatically using context.SaveChanges or while using the automatic insert/update code generated by GridView etc., is “Unable to update the EntitySet <EntityName> because it has a DefiningQuery and no <UpdateFunction> element exists in the <ModificationFunctionMapping> element to support the current operation” While the description is pretty lengthy, the immediate thing that would come to our mind is to open our the entity model generated code and see if you can update it accordingly. However, the first thing to check if that, if the Entity Set is generated from a table, whether the Table defines a primary key.  Most of the times, we create tables with primary keys.  But some reference tables and tables which don’t have a primary key cannot be updated using the context of Entity and hence it would throw this error.  Unless it is a View, in which case, the default model is read-only, most of the times the above error occurs since there is no primary key defined in the table. There are other reasons why this error could popup which I am not going into for the sake of simplicity of the post.  If you find something new, please feel free to share it in comments. Hope this helps. Cheers !!!

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  • Simultaneous AI in turn based games

    - by Eduard Strehlau
    I want to hack together a roguelike. Now I thought about entity and world representation and got to a quite big problem. If you want all the AI to act simultaneously you would normally(in cellular automa for examble) just copy the cell buffer and let all action of indiviual cells depend on the copy. Actions which are not valid anymore after some cell before the cell you are currently operating on changed the original enviourment(blocking the path) are just ignored or reapplied with the "current"(between turns) environment. After all cells have acted you copy the current map to the buffer again. Now for an environment with complex AI and big(datawise) entities the copying would take too long. So I thought you could put every action and entity makes into a que(make no changes to the environment) and execute the whole que after everyone took their move. Every interaction on this que are realy interacting entities, so if a entity tries to attack another entity it sends a message to it, the consequences of the attack would be visible next turn, either by just examining the entity or asking the entity for data. This would remove problems like what happens if an entity dies middle in the cue but got actions or is messaged later on(all messages would go to null, and the messages from the entity would either just be sent or deleted(haven't decided yet) But what would happen if a monster spawns a fireball which by itself tracks the player(in the same turn). Should I add the fireball to the enviourment beforehand, so make a change to the environment before executing the action list or just add the ball to the "need updated" list as a special case so it doesn't exist in the environment and still operates on it, spawing after evaluating the action list? Are there any solutions or papers on this subject which I can take a look at? EDIT: I don't need information on writing a roguelike I need information on turn based ai in respective to a complex enviourment.

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  • [EF + Oracle]Object Context

    - by JTorrecilla
    Prologue After EF episodes I and II, we are going to see the Object Context. What is Object Context? It is a class which manages the DB connection, and the different Entities of our model. When Visual Studio creates the EF model, like I explain previously, also generates a Class that extends ObjectContext. ObjectContext provides: - DB connection - Add, update and delete functions. - Object Sets of Entities. - State of Pending Changes. This class will give a function, for each Entity, like  Esta clase va a contar con una función, para cada entidad, del tipo “AddTo{ENTITY}({Entity_Type } value)”, which are going to add a Entity to the related ObjectSet. In addition, it has a property, for each Entity, like “ObjectSet<TEntity> Entity”, does will keep the related record set. It will be filled with the CreateObjectSet<TEntity> function of Base class (ObjectContext). What is an ObjectSet? It is a class that allows us to manage the Entity Set from a Type. It inherits from: · ObjectQuery<TEntity> · IObjectSet<TEntity> · IQueryAble<TEntity · IEnumerable<TEntity · IQueryAble · IEnumerable An ObjectSet is a class property that allows query, insert, delete and update records from a determinate Entity. In following chapters we will see how to query Entities. LazyLoadingEnabled A very important property of the Context is “LazyLoadingEnabled”. This Boolean property lets indicate if the data loading is lazy, in other words, the Object will not be created and query until not be needed. Finally In this post we have seen what the VS generated context is, some of the characteristics, and where to see Entity data. In next chapters we will see, CRUD operations, and how to query ObjectSets.

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  • Examples using Active Directory/LDAP groups for permissions \ roles in Rails App.

    - by Nick Gorbikoff
    Hello. I was wondering how other people implemented this scenario. I have an internal rails app ( inventory management, label printing, shipping,etc). I'm rewriting security on the system, cause the old way got to cumbersome to maintain ( users table, passwords, roles) - I used restful_authentication and roles. It was implemented about 3 years ago. I already implemented AuthLogic with ruby-ldap-net to authenticate users ( actually that was surprisingly easy, compared to how I struggled with other frameworks/languages before). Next step is roles. I already have groups defined in Active Directory - so I don't want to run a separate roles system in my rails app, I just want to reuse Active Directory groups - since that part of the system is already maintained for other purposes ( shared drives, backups, pc access, etc) So I was wondering if others had experience implementing permissions/roles in a rails app based on groups in Active Directory or LDAP. Also the roles requirements are pretty complex. Here is an example: For instance I have users that belong to the supervisors group in AD and to inventory dept, so I was that user to be able to run "advanced" tasks in invetory - adjust qty, run reports, however other "supervisors" from other departmanets, shouldn't be able to do this, also Top Management - should be able to use those reports (regardless weather they belong to the invetory or not), but not Middle Management, unless they are in inventory group. Admins of the system (Domain Admins) should have unrestricted access to the system , except for HR & Finances part unless they are in HR ( like you don't want all system admins (except for one authorized one) to see personal info of other employees). I looked at acl9, cancan, aegis. I was wondering if there are any advantaged/cons to using one versus the other for this particular use of system access based on AD. Suggest other systems if you had good experience. Thank you!!!

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  • Use a custom value object or a Guid as an entity identifier in a distributed system?

    - by Kazark
    tl;dr I've been told that in domain-driven design, an identifier for an entity could be a custom value object, i.e. something other than Guid, string, int, etc. Can this really be advisable in a distributed system? Long version I will invent an situation analogous to the one I am currently facing. Say I have a distributed system in which a central concept is an egg. The system allows you to order eggs and see spending reports and inventory-centric data such as quantity on hand, usage, valuation and what have you. There area variety of services backing these behaviors. And say there is also another app which allows you to compose recipes that link to a particular egg type. Now egg type is broken down by the species—ostrich, goose, duck, chicken, quail. This is fine and dandy because it means that users don't end up with ostrich eggs when they wanted quail eggs and whatnot. However, we've been getting complaints because jumbo chicken eggs are not even close to equivalent to small ones. The price is different, and they really aren't substitutable in recipes. And here we thought we were doing users a favor by not overwhelming them with too many options. Currently each of the services (say, OrderSubmitter, EggTypeDefiner, SpendingReportsGenerator, InventoryTracker, RecipeCreator, RecipeTracker, or whatever) are identifying egg types with an industry-standard integer representation the species (let's call it speciesCode). We realize we've goofed up because this change could effect every service. There are two basic proposed solutions: Use a predefined identifier type like Guid as the eggTypeID throughout all the services, but make EggTypeDefiner the only service that knows that this maps to a speciesCode and eggSizeCode (and potentially to an isOrganic flag in the future, or whatever). Use an EggTypeID value object which is a combination of speciesCode and eggSizeCode in every service. I've proposed the first solution because I'm hoping it better encapsulates the definition of what an egg type is in the EggTypeDefiner and will be more resilient to changes, say if some people now want to differentiate eggs by whether or not they are "organic". The second solution is being suggested by some people who understand DDD better than I do in the hopes that less enrichment and lookup will be necessary that way, with the justification that in DDD using a value object as an ID is fine. Also, they are saying that EggTypeDefiner is not a domain and EggType is not an entity and as such should not have a Guid for an ID. However, I'm not sure the second solution is viable. This "value object" is going to have to be serialized into JSON and URLs for GET requests and used with a variety of technologies (C#, JavaScript...) which breaks encapsulation and thus removes any behavior of the identifier value object (is either of the fields optional? etc.) Is this a case where we want to avoid something that would normally be fine in DDD because we are trying to do DDD in a distributed fashion? Summary Can it be a good idea to use a custom value object as an identifier in a distributed system (solution #2)?

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  • Having a list of rooms with theirs connection to each other, how do I find isolated room groups?

    - by petervaz
    I'm trying to create a small roguelike and went as far as random generating rooms and corridors. Each room is an instanced object and contain an arraylist of the others rooms connected by a corridor. I can single out unconnected rooms but how can I know the rooms that are connected only to each other but not to most of the others, forming an island? to illustrated better the problem here is an image from the console on a bogged level. Rooms 5 and 6 are connected only to each other. What algorithm can I use to detect that?

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  • Is there any utility in windows 7 that is similar to Local Users and Groups snap-in ?

    - by Janis Veinbergs
    Hello. Windows 7 Home Premium has local users and groups mmc console snap-in disabled: Is there any custom utility I can use to manage my accounts? I need no more than adding users and email addresses to have some test accounts for my development purposes. I don't want to use regular "user accounts" tool in control panel to add users because: I don't want them at my welcome screen I can't assign mail address to them

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  • In AD how to get groups the workstation is a member of from the workstation itself?

    - by David
    If I'm at the domain controller (in the Active Directory) to find out what groups the "XPSP3-A" workstation is a member of, I do: dsquery computer "CN=XPSP3-A,CN=Computers,DC=pvk,DC=local" -name XPSP3-A | dsget computer -memberof and receive the following: "CN=Sec Group 001,OU=OU1,DC=pvk,DC=local" "CN=Domain Computers,CN=Users,DC=pvk,DC=local" But how to do the same from the "XPSP3-A" workstation?

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  • Movement prediction for non-shooters

    - by ShadowChaser
    I'm working on an isometric 2D game with moderate-scale multiplayer, approximately 20-30 players connected at once to a persistent server. I've had some difficulty getting a good movement prediction implementation in place. Physics/Movement The game doesn't have a true physics implementation, but uses the basic principles to implement movement. Rather than continually polling input, state changes (ie/ mouse down/up/move events) are used to change the state of the character entity the player is controlling. The player's direction (ie/ north-east) is combined with a constant speed and turned into a true 3D vector - the entity's velocity. In the main game loop, "Update" is called before "Draw". The update logic triggers a "physics update task" that tracks all entities with a non-zero velocity uses very basic integration to change the entities position. For example: entity.Position += entity.Velocity.Scale(ElapsedTime.Seconds) (where "Seconds" is a floating point value, but the same approach would work for millisecond integer values). The key point is that no interpolation is used for movement - the rudimentary physics engine has no concept of a "previous state" or "current state", only a position and velocity. State Change and Update Packets When the velocity of the character entity the player is controlling changes, a "move avatar" packet is sent to the server containing the entity's action type (stand, walk, run), direction (north-east), and current position. This is different from how 3D first person games work. In a 3D game the velocity (direction) can change frame to frame as the player moves around. Sending every state change would effectively transmit a packet per frame, which would be too expensive. Instead, 3D games seem to ignore state changes and send "state update" packets on a fixed interval - say, every 80-150ms. Since speed and direction updates occur much less frequently in my game, I can get away with sending every state change. Although all of the physics simulations occur at the same speed and are deterministic, latency is still an issue. For that reason, I send out routine position update packets (similar to a 3D game) but much less frequently - right now every 250ms, but I suspect with good prediction I can easily boost it towards 500ms. The biggest problem is that I've now deviated from the norm - all other documentation, guides, and samples online send routine updates and interpolate between the two states. It seems incompatible with my architecture, and I need to come up with a better movement prediction algorithm that is closer to a (very basic) "networked physics" architecture. The server then receives the packet and determines the players speed from it's movement type based on a script (Is the player able to run? Get the player's running speed). Once it has the speed, it combines it with the direction to get a vector - the entity's velocity. Some cheat detection and basic validation occurs, and the entity on the server side is updated with the current velocity, direction, and position. Basic throttling is also performed to prevent players from flooding the server with movement requests. After updating its own entity, the server broadcasts an "avatar position update" packet to all other players within range. The position update packet is used to update the client side physics simulations (world state) of the remote clients and perform prediction and lag compensation. Prediction and Lag Compensation As mentioned above, clients are authoritative for their own position. Except in cases of cheating or anomalies, the client's avatar will never be repositioned by the server. No extrapolation ("move now and correct later") is required for the client's avatar - what the player sees is correct. However, some sort of extrapolation or interpolation is required for all remote entities that are moving. Some sort of prediction and/or lag-compensation is clearly required within the client's local simulation / physics engine. Problems I've been struggling with various algorithms, and have a number of questions and problems: Should I be extrapolating, interpolating, or both? My "gut feeling" is that I should be using pure extrapolation based on velocity. State change is received by the client, client computes a "predicted" velocity that compensates for lag, and the regular physics system does the rest. However, it feels at odds to all other sample code and articles - they all seem to store a number of states and perform interpolation without a physics engine. When a packet arrives, I've tried interpolating the packet's position with the packet's velocity over a fixed time period (say, 200ms). I then take the difference between the interpolated position and the current "error" position to compute a new vector and place that on the entity instead of the velocity that was sent. However, the assumption is that another packet will arrive in that time interval, and it's incredibly difficult to "guess" when the next packet will arrive - especially since they don't all arrive on fixed intervals (ie/ state changes as well). Is the concept fundamentally flawed, or is it correct but needs some fixes / adjustments? What happens when a remote player stops? I can immediately stop the entity, but it will be positioned in the "wrong" spot until it moves again. If I estimate a vector or try to interpolate, I have an issue because I don't store the previous state - the physics engine has no way to say "you need to stop after you reach position X". It simply understands a velocity, nothing more complex. I'm reluctant to add the "packet movement state" information to the entities or physics engine, since it violates basic design principles and bleeds network code across the rest of the game engine. What should happen when entities collide? There are three scenarios - the controlling player collides locally, two entities collide on the server during a position update, or a remote entity update collides on the local client. In all cases I'm uncertain how to handle the collision - aside from cheating, both states are "correct" but at different time periods. In the case of a remote entity it doesn't make sense to draw it walking through a wall, so I perform collision detection on the local client and cause it to "stop". Based on point #2 above, I might compute a "corrected vector" that continually tries to move the entity "through the wall" which will never succeed - the remote avatar is stuck there until the error gets too high and it "snaps" into position. How do games work around this?

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  • Data-driven animation states

    - by user8363
    I'm trying to handle animations in a 2D game engine hobby project, without hard-coding them. Hard coding animation states seems like a common but very strange phenomenon, to me. A little background: I'm working with an entity system where components are bags of data and subsystems act upon them. I chose to use a polling system to update animation states. With animation states I mean: "walking_left", "running_left", "walking_right", "shooting", ... My idea to handle animations was to design it as a data driven model. Data could be stored in an xml file, a rdbms, ... And could be loaded at the start of a game / level/ ... This way you can easily edit animations and transitions without having to go change the code everywhere in your game. As an example I made an xml draft of the data definitions I had in mind. One very important piece of data would simply be the description of an animation. An animation would have a unique id (a descriptive name). It would hold a reference id to an image (the sprite sheet it uses, because different animations may use different sprite sheets). The frames per second to run the animation on. The "replay" here defines if an animation should be run once or infinitely. Then I defined a list of rectangles as frames. <animation id='WIZARD_WALK_LEFT'> <image id='WIZARD_WALKING' /> <fps>50</fps> <replay>true</replay> <frames> <rectangle> <x>0</x> <y>0</y> <width>45</width> <height>45</height> </rectangle> <rectangle> <x>45</x> <y>0</y> <width>45</width> <height>45</height> </rectangle> </frames> </animation> Animation data would be loaded and held in an animation resource pool and referenced by game entities that are using it. It would be treated as a resource like an image, a sound, a texture, ... The second piece of data to define would be a state machine to handle animation states and transitions. This defines each state a game entity can be in, which states it can transition to and what triggers that state change. This state machine would differ from entity to entity. Because a bird might have states "walking" and "flying" while a human would only have the state "walking". However it could be shared by different entities because multiple humans will probably have the same states (especially when you define some common NPCs like monsters, etc). Additionally an orc might have the same states as a human. Just to demonstrate that this state definition might be shared but only by a select group of game entities. <state id='IDLE'> <event trigger='LEFT_DOWN' goto='MOVING_LEFT' /> <event trigger='RIGHT_DOWN' goto='MOVING_RIGHT' /> </state> <state id='MOVING_LEFT'> <event trigger='LEFT_UP' goto='IDLE' /> <event trigger='RIGHT_DOWN' goto='MOVING_RIGHT' /> </state> <state id='MOVING_RIGHT'> <event trigger='RIGHT_UP' goto='IDLE' /> <event trigger='LEFT_DOWN' goto='MOVING_LEFT' /> </state> These states can be handled by a polling system. Each game tick it grabs the current state of a game entity and checks all triggers. If a condition is met it changes the entity's state to the "goto" state. The last part I was struggling with was how to bind animation data and animation states to an entity. The most logical approach seemed to me to add a pointer to the state machine data an entity uses and to define for each state in that machine what animation it uses. Here is an xml example how I would define the animation behavior and graphical representation of some common entities in a game, by addressing animation state and animation data id. Note that both "wizard" and "orc" have the same animation states but a different animation. Also, a different animation could mean a different sprite sheet, or even a different sequence of animations (an animation could be longer or shorter). <entity name="wizard"> <state id="IDLE" animation="WIZARD_IDLE" /> <state id="MOVING_LEFT" animation="WIZARD_WALK_LEFT" /> </entity> <entity name="orc"> <state id="IDLE" animation="ORC_IDLE" /> <state id="MOVING_LEFT" animation="ORC_WALK_LEFT" /> </entity> When the entity is being created it would add a list of states with state machine data and an animation data reference. In the future I would use the entity system to build whole entities by defining components in a similar xml format. -- This is what I have come up with after some research. However I had some trouble getting my head around it, so I was hoping op some feedback. Is there something here what doesn't make sense, or is there a better way to handle these things? I grasped the idea of iterating through frames but I'm having trouble to take it a step further and this is my attempt to do that.

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  • ASP.NET MVC 3 Hosting :: How to Deploy Web Apps Using ASP.NET MVC 3, Razor and EF Code First - Part I

    - by mbridge
    First, you can download the source code from http://efmvc.codeplex.com. The following frameworks will be used for this step by step tutorial. public class Category {     public int CategoryId { get; set; }     [Required(ErrorMessage = "Name Required")]     [StringLength(25, ErrorMessage = "Must be less than 25 characters")]     public string Name { get; set;}     public string Description { get; set; }     public virtual ICollection<Expense> Expenses { get; set; } } Expense Class public class Expense {             public int ExpenseId { get; set; }            public string  Transaction { get; set; }     public DateTime Date { get; set; }     public double Amount { get; set; }     public int CategoryId { get; set; }     public virtual Category Category { get; set; } }    Define Domain Model Let’s create domain model for our simple web application Category Class We have two domain entities - Category and Expense. A single category contains a list of expense transactions and every expense transaction should have a Category. In this post, we will be focusing on CRUD operations for the entity Category and will be working on the Expense entity with a View Model object in the later post. And the source code for this application will be refactored over time. The above entities are very simple POCO (Plain Old CLR Object) classes and the entity Category is decorated with validation attributes in the System.ComponentModel.DataAnnotations namespace. Now we want to use these entities for defining model objects for the Entity Framework 4. Using the Code First approach of Entity Framework, we can first define the entities by simply writing POCO classes without any coupling with any API or database library. This approach lets you focus on domain model which will enable Domain-Driven Development for applications. EF code first support is currently enabled with a separate API that is runs on top of the Entity Framework 4. EF Code First is reached CTP 5 when I am writing this article. Creating Context Class for Entity Framework We have created our domain model and let’s create a class in order to working with Entity Framework Code First. For this, you have to download EF Code First CTP 5 and add reference to the assembly EntitFramework.dll. You can also use NuGet to download add reference to EEF Code First. public class MyFinanceContext : DbContext {     public MyFinanceContext() : base("MyFinance") { }     public DbSet<Category> Categories { get; set; }     public DbSet<Expense> Expenses { get; set; }         }   The above class MyFinanceContext is derived from DbContext that can connect your model classes to a database. The MyFinanceContext class is mapping our Category and Expense class into database tables Categories and Expenses using DbSet<TEntity> where TEntity is any POCO class. When we are running the application at first time, it will automatically create the database. EF code-first look for a connection string in web.config or app.config that has the same name as the dbcontext class. If it is not find any connection string with the convention, it will automatically create database in local SQL Express database by default and the name of the database will be same name as the dbcontext class. You can also define the name of database in constructor of the the dbcontext class. Unlike NHibernate, we don’t have to use any XML based mapping files or Fluent interface for mapping between our model and database. The model classes of Code First are working on the basis of conventions and we can also use a fluent API to refine our model. The convention for primary key is ‘Id’ or ‘<class name>Id’.  If primary key properties are detected with type ‘int’, ‘long’ or ‘short’, they will automatically registered as identity columns in the database by default. Primary key detection is not case sensitive. We can define our model classes with validation attributes in the System.ComponentModel.DataAnnotations namespace and it automatically enforces validation rules when a model object is updated or saved. Generic Repository for EF Code First We have created model classes and dbcontext class. Now we have to create generic repository pattern for data persistence with EF code first. If you don’t know about the repository pattern, checkout Martin Fowler’s article on Repository Let’s create a generic repository to working with DbContext and DbSet generics. public interface IRepository<T> where T : class     {         void Add(T entity);         void Delete(T entity);         T GetById(long Id);         IEnumerable<T> All();     } RepositoryBasse – Generic Repository class protected MyFinanceContext Database {     get { return database ?? (database = DatabaseFactory.Get()); } } public virtual void Add(T entity) {     dbset.Add(entity);            }        public virtual void Delete(T entity) {     dbset.Remove(entity); }   public virtual T GetById(long id) {     return dbset.Find(id); }   public virtual IEnumerable<T> All() {     return dbset.ToList(); } } DatabaseFactory class public class DatabaseFactory : Disposable, IDatabaseFactory {     private MyFinanceContext database;     public MyFinanceContext Get()     {         return database ?? (database = new MyFinanceContext());     }     protected override void DisposeCore()     {         if (database != null)             database.Dispose();     } } Unit of Work If you are new to Unit of Work pattern, checkout Fowler’s article on Unit of Work . According to Martin Fowler, the Unit of Work pattern "maintains a list of objects affected by a business transaction and coordinates the writing out of changes and the resolution of concurrency problems." Let’s create a class for handling Unit of Work public interface IUnitOfWork {     void Commit(); } UniOfWork class public class UnitOfWork : IUnitOfWork {     private readonly IDatabaseFactory databaseFactory;     private MyFinanceContext dataContext;       public UnitOfWork(IDatabaseFactory databaseFactory)     {         this.databaseFactory = databaseFactory;     }       protected MyFinanceContext DataContext     {         get { return dataContext ?? (dataContext = databaseFactory.Get()); }     }       public void Commit()     {         DataContext.Commit();     } } The Commit method of the UnitOfWork will call the commit method of MyFinanceContext class and it will execute the SaveChanges method of DbContext class.   Repository class for Category In this post, we will be focusing on the persistence against Category entity and will working on other entities in later post. Let’s create a repository for handling CRUD operations for Category using derive from a generic Repository RepositoryBase<T>. public class CategoryRepository: RepositoryBase<Category>, ICategoryRepository     {     public CategoryRepository(IDatabaseFactory databaseFactory)         : base(databaseFactory)         {         }                } public interface ICategoryRepository : IRepository<Category> { } If we need additional methods than generic repository for the Category, we can define in the CategoryRepository. Dependency Injection using Unity 2.0 If you are new to Inversion of Control/ Dependency Injection or Unity, please have a look on my articles at http://weblogs.asp.net/shijuvarghese/archive/tags/IoC/default.aspx. I want to create a custom lifetime manager for Unity to store container in the current HttpContext. public class HttpContextLifetimeManager<T> : LifetimeManager, IDisposable {     public override object GetValue()     {         return HttpContext.Current.Items[typeof(T).AssemblyQualifiedName];     }     public override void RemoveValue()     {         HttpContext.Current.Items.Remove(typeof(T).AssemblyQualifiedName);     }     public override void SetValue(object newValue)     {         HttpContext.Current.Items[typeof(T).AssemblyQualifiedName] = newValue;     }     public void Dispose()     {         RemoveValue();     } } Let’s create controller factory for Unity in the ASP.NET MVC 3 application.                 404, String.Format(                     "The controller for path '{0}' could not be found" +     "or it does not implement IController.",                 reqContext.HttpContext.Request.Path));       if (!typeof(IController).IsAssignableFrom(controllerType))         throw new ArgumentException(                 string.Format(                     "Type requested is not a controller: {0}",                     controllerType.Name),                     "controllerType");     try     {         controller= container.Resolve(controllerType) as IController;     }     catch (Exception ex)     {         throw new InvalidOperationException(String.Format(                                 "Error resolving controller {0}",                                 controllerType.Name), ex);     }     return controller; }   } Configure contract and concrete types in Unity Let’s configure our contract and concrete types in Unity for resolving our dependencies. private void ConfigureUnity() {     //Create UnityContainer               IUnityContainer container = new UnityContainer()                 .RegisterType<IDatabaseFactory, DatabaseFactory>(new HttpContextLifetimeManager<IDatabaseFactory>())     .RegisterType<IUnitOfWork, UnitOfWork>(new HttpContextLifetimeManager<IUnitOfWork>())     .RegisterType<ICategoryRepository, CategoryRepository>(new HttpContextLifetimeManager<ICategoryRepository>());                 //Set container for Controller Factory                ControllerBuilder.Current.SetControllerFactory(             new UnityControllerFactory(container)); } In the above ConfigureUnity method, we are registering our types onto Unity container with custom lifetime manager HttpContextLifetimeManager. Let’s call ConfigureUnity method in the Global.asax.cs for set controller factory for Unity and configuring the types with Unity. protected void Application_Start() {     AreaRegistration.RegisterAllAreas();     RegisterGlobalFilters(GlobalFilters.Filters);     RegisterRoutes(RouteTable.Routes);     ConfigureUnity(); } Developing web application using ASP.NET MVC 3 We have created our domain model for our web application and also have created repositories and configured dependencies with Unity container. Now we have to create controller classes and views for doing CRUD operations against the Category entity. Let’s create controller class for Category Category Controller public class CategoryController : Controller {     private readonly ICategoryRepository categoryRepository;     private readonly IUnitOfWork unitOfWork;           public CategoryController(ICategoryRepository categoryRepository, IUnitOfWork unitOfWork)     {         this.categoryRepository = categoryRepository;         this.unitOfWork = unitOfWork;     }       public ActionResult Index()     {         var categories = categoryRepository.All();         return View(categories);     }     [HttpGet]     public ActionResult Edit(int id)     {         var category = categoryRepository.GetById(id);         return View(category);     }       [HttpPost]     public ActionResult Edit(int id, FormCollection collection)     {         var category = categoryRepository.GetById(id);         if (TryUpdateModel(category))         {             unitOfWork.Commit();             return RedirectToAction("Index");         }         else return View(category);                 }       [HttpGet]     public ActionResult Create()     {         var category = new Category();         return View(category);     }           [HttpPost]     public ActionResult Create(Category category)     {         if (!ModelState.IsValid)         {             return View("Create", category);         }                     categoryRepository.Add(category);         unitOfWork.Commit();         return RedirectToAction("Index");     }       [HttpPost]     public ActionResult Delete(int  id)     {         var category = categoryRepository.GetById(id);         categoryRepository.Delete(category);         unitOfWork.Commit();         var categories = categoryRepository.All();         return PartialView("CategoryList", categories);       }        } Creating Views in Razor Now we are going to create views in Razor for our ASP.NET MVC 3 application.  Let’s create a partial view CategoryList.cshtml for listing category information and providing link for Edit and Delete operations. CategoryList.cshtml @using MyFinance.Helpers; @using MyFinance.Domain; @model IEnumerable<Category>      <table>         <tr>         <th>Actions</th>         <th>Name</th>          <th>Description</th>         </tr>     @foreach (var item in Model) {             <tr>             <td>                 @Html.ActionLink("Edit", "Edit",new { id = item.CategoryId })                 @Ajax.ActionLink("Delete", "Delete", new { id = item.CategoryId }, new AjaxOptions { Confirm = "Delete Expense?", HttpMethod = "Post", UpdateTargetId = "divCategoryList" })                           </td>             <td>                 @item.Name             </td>             <td>                 @item.Description             </td>         </tr>         }       </table>     <p>         @Html.ActionLink("Create New", "Create")     </p> The delete link is providing Ajax functionality using the Ajax.ActionLink. This will call an Ajax request for Delete action method in the CategoryCotroller class. In the Delete action method, it will return Partial View CategoryList after deleting the record. We are using CategoryList view for the Ajax functionality and also for Index view using for displaying list of category information. Let’s create Index view using partial view CategoryList  Index.chtml @model IEnumerable<MyFinance.Domain.Category> @{     ViewBag.Title = "Index"; }    <h2>Category List</h2>    <script src="@Url.Content("~/Scripts/jquery.unobtrusive-ajax.min.js")" type="text/javascript"></script>    <div id="divCategoryList">               @Html.Partial("CategoryList", Model) </div> We can call the partial views using Html.Partial helper method. Now we are going to create View pages for insert and update functionality for the Category. Both view pages are sharing common user interface for entering the category information. So I want to create an EditorTemplate for the Category information. We have to create the EditorTemplate with the same name of entity object so that we can refer it on view pages using @Html.EditorFor(model => model) . So let’s create template with name Category. Category.cshtml @model MyFinance.Domain.Category <div class="editor-label"> @Html.LabelFor(model => model.Name) </div> <div class="editor-field"> @Html.EditorFor(model => model.Name) @Html.ValidationMessageFor(model => model.Name) </div> <div class="editor-label"> @Html.LabelFor(model => model.Description) </div> <div class="editor-field"> @Html.EditorFor(model => model.Description) @Html.ValidationMessageFor(model => model.Description) </div> Let’s create view page for insert Category information @model MyFinance.Domain.Category   @{     ViewBag.Title = "Save"; }   <h2>Create</h2>   <script src="@Url.Content("~/Scripts/jquery.validate.min.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/jquery.validate.unobtrusive.min.js")" type="text/javascript"></script>   @using (Html.BeginForm()) {     @Html.ValidationSummary(true)     <fieldset>         <legend>Category</legend>                @Html.EditorFor(model => model)               <p>             <input type="submit" value="Create" />         </p>     </fieldset> }   <div>     @Html.ActionLink("Back to List", "Index") </div> ViewStart file In Razor views, we can add a file named _viewstart.cshtml in the views directory  and this will be shared among the all views with in the Views directory. The below code in the _viewstart.cshtml, sets the Layout page for every Views in the Views folder.     @{     Layout = "~/Views/Shared/_Layout.cshtml"; } Tomorrow, we will cotinue the second part of this article. :)

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  • GAE datastore querying integer fields

    - by ParanoidAndroid
    I notice strange behavior when querying the GAE datastore. Under certain circumstances Filter does not work for integer fields. The following java code reproduces the problem: log.info("start experiment"); DatastoreService datastore = DatastoreServiceFactory.getDatastoreService(); int val = 777; // create and store the first entity. Entity testEntity1 = new Entity(KeyFactory.createKey("Test", "entity1")); Object value = new Integer(val); testEntity1.setProperty("field", value); datastore.put(testEntity1); // create the second entity by using BeanUtils. Test test2 = new Test(); // just a regular bean with an int field test2.setField(val); Entity testEntity2 = new Entity(KeyFactory.createKey("Test", "entity2")); Map<String, Object> description = BeanUtilsBean.getInstance().describe(test2); for(Entry<String,Object> entry:description.entrySet()){ testEntity2.setProperty(entry.getKey(), entry.getValue()); } datastore.put(testEntity2); // now try to retrieve the entities from the database... Filter equalFilter = new FilterPredicate("field", FilterOperator.EQUAL, val); Query q = new Query("Test").setFilter(equalFilter); Iterator<Entity> iter = datastore.prepare(q).asIterator(); while (iter.hasNext()) { log.info("found entity: " + iter.next().getKey()); } log.info("experiment finished"); the log looks like this: INFO: start experiment INFO: found entity: Test("entity1") INFO: experiment finished For some reason it only finds the first entity even though both entities are actually stored in the datastore and both 'field' values are 777 (I see it in the Datastore Viewer)! Why does it matter how the entity is created? I would like to use BeanUtils, because it is convenient. The same problem occurs on the local devserver and when deployed to GAE.

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  • Brainstorming: Weird JPA problem, possibly classpath or jar versioning problem???

    - by Vinnie
    I'm seeing a weird error message and am looking for some ideas as to what the problem could be. I'm sort of new to using the JPA. I have an application where I'm using Spring's Entity Manager Factory (LocalContainerEntityManagerFactoryBean), EclipseLink as my ORM provider, connected to a MySQL DB and built with Maven. I'm not sure if any of this matters..... When I deploy this application to Glassfish, the application works as expected. The problem is, I've created a set of stand alone unit tests to run outside of Glassfish that aren't working correctly. I get the following error (I've edited the class names a little) com.xyz.abc.services.persistence.entity.MyEntity cannot be cast to com.xyz.abc.services.persistence.entity.MyEntity The object cannot be cast to a class of the same type? How can that be? Here's a snippet of the code that is in error Query q = entityManager.createNamedQuery("MyEntity.findAll"); List entityObjects = q.getResultList(); for (Object entityObject: entityObjects) { com.xyz.abc.services.persistence.entity.MyEntity entity = (com.xyz.abc.services.persistence.entity.MyEntity) entityObject; Previously, I had this code that produced the same error: CriteriaQuery cq = entityManager.getCriteriaBuilder().createQuery(); cq.select(cq.from(com.xyz.abc.services.persistence.entity.MyEntity.class)); List entityObjects = entityManager.createQuery(cq).getResultList(); for (Object entityObject: entityObjects) { com.xyz.abc.services.persistence.entity.MyEntity entity = (com.xyz.abc.services.persistence.entity.MyEntity) entityObject; This code is question is the same that I have deployed to the server. Here's the innermost exception if it helps Caused by: java.lang.ClassCastException: com.xyz.abc.services.persistence.entity.MyEntity cannot be cast to com.xyz.abc.services.persistence.entity.MyEntity at com.xyz.abc.services.persistence.entity.factory.MyEntityFactory.createBeans(MyEntityFactory.java:47) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.springframework.beans.factory.support.SimpleInstantiationStrategy.instantiate(SimpleInstantiationStrategy.java:115) ... 37 more I'm guessing that there's some jar I'm using in Glassfish that is different than the ones I'm using in test. I've looked at all the jars I have listed as "provided" and am pretty sure they are all the same ones from Glassfish. Let me know if you've seen this weird issue before, or any ideas for correcting it.

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  • Unique_ptr compiler errors

    - by Godric Seer
    I am designing and entity-component system for a project, and C++ memory management is giving me a few issues. I just want to make sure my design is legitimate. So to start I have an Entity class which stores a vector of Components: class Entity { private: std::vector<std::unique_ptr<Component> > components; public: Entity() { }; void AddComponent(Component* component) { this -> components.push_back(std::unique_ptr<Component>(component)); } ~Entity(); }; Which if I am not mistaken means that when the destructor is called (even the default, compiler created one), the destructor for the Entity, will call ~components, which will call ~std::unique_ptr for each element in the vector, and lead to the destruction of each Component, which is what I want. The component class has virtual methods, but the important part is its constructor: Component::Component(Entity parent) { parent.addComponent(this) // I am not sure if this would work like I expect // Other things here } As long as passing this to the method works, this also does what I want. My confusion is in the factory. What I want to do is something along the lines of: std::shared_ptr<Entity> createEntity() { std::shared_ptr<Entity> entityPtr(new Entity()); new Component(*parent); // Initialize more, and other types of Components return entityPtr; } Now, I believe that this setup will leave the ownership of the Component in the hands of its Parent Entity, which is what I want. First a small question, do I need to pass the entity into the Component constructor by reference or pointer or something? If I understand C++, it would pass by value, which means it gets copied, and the copied entity would die at the end of the constructor. The second, and main question is that code based on this sample will not compile. The complete error is too large to print here, however I think I know somewhat of what is going on. The compiler's error says I can't delete an incomplete type. My Component class has a purely virtual destructor with an implementation: inline Component::~Component() { }; at the end of the header. However since the whole point is that Component is actually an interface. I know from here that a complete type is required for unique_ptr destruction. The question is, how do I work around this? For reference I am using gcc 4.4.6.

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  • How to use Nexus groups with Hudson to deploy artifacts post-build?

    - by John
    Hi there. I'm currently setting up Hudson to push artifacts to my Nexus repository upon succesful builds. Unfortunately I am having some trouble with getting Hudson to deploy using Nexus groups. I have two groups, upbeat.nexus (private) and public.nexus (public). I've set up the associated repositories in Nexus already. Here's my settings.xml: <settings> <mirrors> <mirror> <id>upbeat.nexus</id> <mirrorOf>*</mirrorOf> <url>http://localhost:8099/nexus/content/groups/upbeat</url> </mirror> <mirror> <id>public.nexus</id> <mirrorOf>*</mirrorOf> <url>http://localhost:8099/nexus/content/groups/public</url> </mirror> </mirrors> <profiles> <profile> <id>upbeat.nexus</id> <repositories> <repository> <id>upbeat.central</id> <url>http://central</url> <releases><enabled>true</enabled></releases> <snapshots><enabled>true</enabled></snapshots> </repository> </repositories> </profile> <profile> <id>public.nexus</id> <repositories> <repository> <id>public.central</id> <url>http://central</url> <releases><enabled>true</enabled></releases> <snapshots><enabled>true</enabled></snapshots> </repository> </repositories> </profile> </profiles> <servers> <server> <id>upbeat.nexus</id> <username>build</username> <password></password> </server> <server> <id>public.nexus</id> <username>build</username> <password></password> </server> </servers> <activeProfiles> <activeProfile>upbeat.nexus</activeProfile> <activeProfile>public.nexus</activeProfile> </activeProfiles> In Hudson, when setting the "Deploy artifacts to Maven repository", I need to specify the repository URL and the repository ID. I've set the repository ID to "public.nexus" but if I set the URL to http://forge.upbeat.no/nexus/content/repositories/public and the ID to public.nexus I get the following error: Deploying artifacts to http://forge.upbeat.no/nexus/content/repositories/public Deploying the main artifact pom.xml [INFO ] Retrieving previous build number from public.nexus [INFO ] repository metadata for: 'snapshot com.upbeat.appl:skuldweb:1.0-SNAPSHOT' could not be found on repository: public.nexus, so will be created ERROR: Error deploying artifact: Failed to transfer file: http://forge.upbeat.no/nexus/content/repositories/public/com/upbeat/appl/skuldweb/1.0-SNAPSHOT/skuldweb-1.0-SNAPSHOT.pom. Return code is: 400 org.apache.maven.artifact.deployer.ArtifactDeploymentException: Error deploying artifact: Failed to transfer file: http://forge.upbeat.no/nexus/content/repositories/public/com/upbeat/appl/skuldweb/1.0-SNAPSHOT/skuldweb-1.0-SNAPSHOT.pom. Return code is: 400 at org.apache.maven.artifact.deployer.DefaultArtifactDeployer.deploy(DefaultArtifactDeployer.java:94) at hudson.maven.reporters.MavenArtifactRecord.deploy(MavenArtifactRecord.java:119) at hudson.maven.reporters.MavenAggregatedArtifactRecord.deploy(MavenAggregatedArtifactRecord.java:79) at hudson.maven.RedeployPublisher.perform(RedeployPublisher.java:109) at hudson.tasks.BuildStepMonitor$1.perform(BuildStepMonitor.java:19) at hudson.model.AbstractBuild$AbstractRunner.perform(AbstractBuild.java:601) at hudson.model.AbstractBuild$AbstractRunner.performAllBuildSteps(AbstractBuild.java:580) at hudson.maven.MavenModuleSetBuild$RunnerImpl.post2(MavenModuleSetBuild.java:598) at hudson.model.AbstractBuild$AbstractRunner.post(AbstractBuild.java:528) at hudson.model.Run.run(Run.java:1264) at hudson.maven.MavenModuleSetBuild.run(MavenModuleSetBuild.java:306) at hudson.model.ResourceController.execute(ResourceController.java:88) at hudson.model.Executor.run(Executor.java:124) Caused by: org.apache.maven.wagon.TransferFailedException: Failed to transfer file: http://forge.upbeat.no/nexus/content/repositories/public/com/upbeat/appl/skuldweb/1.0-SNAPSHOT/skuldweb-1.0-SNAPSHOT.pom. Return code is: 400 at org.apache.maven.wagon.providers.http.LightweightHttpWagon.put(LightweightHttpWagon.java:172) at org.apache.maven.artifact.manager.DefaultWagonManager.putRemoteFile(DefaultWagonManager.java:244) at org.apache.maven.artifact.manager.DefaultWagonManager.putArtifact(DefaultWagonManager.java:160) at org.apache.maven.artifact.deployer.DefaultArtifactDeployer.deploy(DefaultArtifactDeployer.java:80) ... 12 more Finished: FAILURE Any tips on how to deploy to a group so I don't have to specify (in Hudson) whether or not I am building a snapshot or a release version, and instead have it look at the version-tag in the pom to automatically place the artifact in the correct repository?

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  • How to change the data in Telerik's RadGrid based on Calendar's selected dates?

    - by Jronny
    I was creating another usercontrol with Telerik's RadGrid and Calendar. <%@ Register Assembly="Telerik.Web.UI" Namespace="Telerik.Web.UI" TagPrefix="telerik" %> <table class="style1"> <tr> <td>From</td> <td>To</td> </tr> <tr> <td><asp:Calendar ID="Calendar1" runat="server" SelectionMode="Day"></asp:Calendar></td> <td><asp:Calendar ID="Calendar2" runat="server" SelectionMode="Day"></asp:Calendar></td> </tr> <tr> <td><asp:Button ID="btnSubmit" runat="server" Text="Submit" OnClick="btnSubmit_Click" /></td> <td><asp:Button ID="btnClear" runat="server" Text="Clear" OnClick="btnClear_Click" /></td> </tr> </table> <telerik:RadGrid ID="RadGrid1" runat="server"> <MasterTableView CommandItemDisplay="Top"></MasterTableView> </telerik:RadGrid> and I am using Linq in code-behind: Entities1 entities = new Entities1(); public static object DataSource = null; protected void Page_Load(object sender, EventArgs e) { if (DataSource == null) { DataSource = (from entity in entities.nsc_moneytransaction select new { date = entity.transaction_date.Value, username = entity.username, cashbalance = entity.cash_balance }).OrderByDescending(a => a.date); } BindData(); } public void BindData() { RadGrid1.DataSource = DataSource; } protected void btnSubmit_Click(object sender, EventArgs e) { DateTime startdate = new DateTime(); DateTime enddatedate = new DateTime(); if (Calendar1.SelectedDate != null && Calendar2.SelectedDate != null) { startdate = Calendar1.SelectedDate; enddatedate = Calendar2.SelectedDate; var queryDateRange = from entity in entities.nsc_moneytransaction where DateTime.Parse(entity.transaction_date.Value.ToShortDateString()) >= DateTime.Parse(startdate.ToShortDateString()) && DateTime.Parse(entity.transaction_date.Value.ToShortDateString()) <= DateTime.Parse(enddatedate.ToShortDateString()) select new { date = entity.transaction_date.Value, username = entity.username, cashbalance = entity.cash_balance }; DataSource = queryDateRange.OrderByDescending(a => a.date); } else if (Calendar1.SelectedDate != null) { startdate = Calendar1.SelectedDate; var querySetDate = from entity in entities.nsc_moneytransaction where entity.transaction_date.Value == startdate select new { date = entity.transaction_date.Value, username = entity.username, cashbalance = entity.cash_balance }; DataSource = querySetDate.OrderByDescending(a => a.date); ; } BindData(); } protected void btnClear_Click(object sender, EventArgs e) { Calendar1.SelectedDates.Clear(); Calendar2.SelectedDates.Clear(); } The problems are, (1) when I click the submit button. the data in the RadGrid is not changed. (2) how can we check if there is nothing selected in the Calendar controls, because there is a date (01/01/0001) set even if we do not select anything from that calendar, thus Calendar1.SelectedDate != null is not enough. =( Thanks.

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  • T-4 Templates for ASP.NET Web Form Databound Control Friendly Logical Layers

    - by Mohammad Ashraful Alam
    I just released an open source project at codeplex, which includes a set of T-4 templates that will enable you to build ASP.NET Web Form Data Bound controls friendly testable logical layer based on Entity Framework 4.0 with just few clicks! In this open source project you will get Entity Framework 4.0 based T-4 templates for following types of logical layers: Data Access Layer: Entity Framework 4.0 provides excellent ORM data access layer. It also includes support for T-4 templates, as built-in code generation strategy in Visual Studio 2010, where we can customize default structure of data access layer based on Entity Framework. default structure of data access layer has been enhanced to get support for mock testing in Entity Framework 4.0 object model. Business Logic Layer: ASP.NET web form based data bound control friendly business logic layer, which will enable you few clicks to build data bound web applications on top of ASP.NET Web Form and Entity Framework 4.0 quickly with great support of mock testing. Download it to make your web development productive. Enjoy!

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  • LINQ Generic Query with inherited base class?

    - by sah302
    I am trying to write some generic LINQ queries for my entities, but am having issue doing the more complex things. Right now I am using an EntityDao class that has all my generics and each of my object class Daos (such as Accomplishments Dao) inherit it, am example: using LCFVB.ObjectsNS; using LCFVB.EntityNS; namespace AccomplishmentNS { public class AccomplishmentDao : EntityDao<Accomplishment>{} } Now my entityDao has the following code: using LCFVB.ObjectsNS; using LCFVB.LinqDataContextNS; namespace EntityNS { public abstract class EntityDao<ImplementationType> where ImplementationType : Entity { public ImplementationType getOneByValueOfProperty(string getProperty, object getValue) { ImplementationType entity = null; if (getProperty != null && getValue != null) { //Nhibernate Example: //ImplementationType entity = default(ImplementationType); //entity = Me.session.CreateCriteria(Of ImplementationType)().Add(Expression.Eq(getProperty, getValue)).UniqueResult(Of InterfaceType)() LCFDataContext lcfdatacontext = new LCFDataContext(); //Generic LINQ Query Here lcfdatacontext.GetTable<ImplementationType>(); lcfdatacontext.SubmitChanges(); lcfdatacontext.Dispose(); } return entity; } public bool insertRow(ImplementationType entity) { if (entity != null) { //Nhibernate Example: //Me.session.Save(entity, entity.Id) //Me.session.Flush() LCFDataContext lcfdatacontext = new LCFDataContext(); //Generic LINQ Query Here lcfdatacontext.GetTable<ImplementationType>().InsertOnSubmit(entity); lcfdatacontext.SubmitChanges(); lcfdatacontext.Dispose(); return true; } else { return false; } } } }             I have gotten the insertRow function working, however I am not even sure how to go about doing getOnebyValueOfProperty, the closest thing I could find on this site was: http://stackoverflow.com/questions/2157560/generic-linq-to-sql-query How can I pass in the column name and the value I am checking against generically using my current set-up? It seems like from that link it's impossible since using a where predicate because entity class doesn't know what any of the properties are until I pass them in. Lastly, I need some way of setting a new object as the return type set to the implementation type, in nhibernate (what I am trying to convert from) it was simply this line that did it: ImplentationType entity = default(ImplentationType); However default is an nhibernate command, how would I do this for LINQ? EDIT: getOne doesn't seem to work even when just going off the base class (this is a partial class of the auto generated LINQ classes). I even removed the generics. I tried: namespace ObjectsNS { public partial class Accomplishment { public Accomplishment getOneByWhereClause(Expression<Action<Accomplishment, bool>> singleOrDefaultClause) { Accomplishment entity = new Accomplishment(); if (singleOrDefaultClause != null) { LCFDataContext lcfdatacontext = new LCFDataContext(); //Generic LINQ Query Here entity = lcfdatacontext.Accomplishments.SingleOrDefault(singleOrDefaultClause); lcfdatacontext.Dispose(); } return entity; } } } Get the following error: Error 1 Overload resolution failed because no accessible 'SingleOrDefault' can be called with these arguments: Extension method 'Public Function SingleOrDefault(predicate As System.Linq.Expressions.Expression(Of System.Func(Of Accomplishment, Boolean))) As Accomplishment' defined in 'System.Linq.Queryable': Value of type 'System.Action(Of System.Func(Of LCFVB.ObjectsNS.Accomplishment, Boolean))' cannot be converted to 'System.Linq.Expressions.Expression(Of System.Func(Of LCFVB.ObjectsNS.Accomplishment, Boolean))'. Extension method 'Public Function SingleOrDefault(predicate As System.Func(Of Accomplishment, Boolean)) As Accomplishment' defined in 'System.Linq.Enumerable': Value of type 'System.Action(Of System.Func(Of LCFVB.ObjectsNS.Accomplishment, Boolean))' cannot be converted to 'System.Func(Of LCFVB.ObjectsNS.Accomplishment, Boolean)'. 14 LCF Okay no problem I changed: public Accomplishment getOneByWhereClause(Expression<Action<Accomplishment, bool>> singleOrDefaultClause) to: public Accomplishment getOneByWhereClause(Expression<Func<Accomplishment, bool>> singleOrDefaultClause) Error goes away. Alright, but now when I try to call the method via: Accomplishment accomplishment = new Accomplishment(); var result = accomplishment.getOneByWhereClause(x=>x.Id = 4) It doesn't work it says x is not declared. I also tried getOne, and various other Expression =(

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