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  • how do i install a game patch on an external hard drive

    - by shadow
    I have a 2tb external hard drive and I want to install battlefield 1942 on it. i can get the game on the hard drive without problems, and it runs great. the problem is that i have an outdated version, and i need to install a patch. thats when it gets iffy. i get the patch and start the install, and it finishes, but it doesnt install to the game itself. it goes to its own seperate folder, and that does nothing to the game. the patch installer doesnt ask me where the game is, and so im thinking that it cant find the game itself, and then screws up. any help would be great!

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  • Areca 1280ml RAID6 volume set failed

    - by Richard
    Today we hit some kind of worst case scenario and are open to any kind of good ideas. Here is our problem: We are using several dedicated storage servers to host our virtual machines. Before I continue, here are the specs: Dedicated Server Machine Areca 1280ml RAID controller, Firmware 1.49 12x Samsung 1TB HDDs We configured one RAID6-set with 10 discs that contains one logical volume. We have two hot spares in the system. Today one HDD failed. This happens from time to time, so we replaced it. Upon rebuilding a second disc failed. Normally this is no fun. We stopped heavy IO-operations to ensure a stable RAID rebuild. Sadly the hot-spare disc failed while rebuilding and the whole thing stopped. Now we have the following situation: The controller says that the raid set is rebuilding The controller says that the volume failed It is a RAID 6 system and two discs failed, so the data has to be intact, but we cannot bring the volume online again to access the data. While searching we found the following leads. I don't know whether they are good or bad: Mirroring all the discs to a second set of drives. So we would have the possibility to try different things without loosing more than we already have. Trying to rebuild the array in R-Studio. But we have no real experience with the software. Pulling all drives, rebooting the system, changing into the areca controller bios, reinserting the HDDs one-by-one. Some people are saying that the brought the system online by this. Some are saying that the effect is zero. Some say, that they blew the whole thing. Using undocumented areca commands like "rescue" or "LeVel2ReScUe". Contacting a computer forensics service. But whoa... primary estimates by phone exceeded 20.000€. That's why we would kindly ask for help. Maybe we are missing the obvious? And yes of course, we have backups. But some systems lost one week of data, thats why we'd like to get the system up and running again. Any help, suggestions and questions are more than welcome.

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  • Force Direct3D anti-aliasing in a Direct3D game?

    - by James McLaughlin
    Some old games look really jagged nowadays on large displays without any anti-aliasing, but don't have any option built-in to the game to enable it. On a PC with an NVIDIA graphics card, it's possible to force anti-aliasing in the NVIDIA control panel which can really improve this. But I'm playing the game in Parallels on a Mac, and although the Mac has an NVIDIA graphics card, it's Parallels' emulated card that Windows sees and so obviously there's no NVIDIA control panel. Is there some generic way I can force anti-aliasing for a Direct3D game without using the NVIDIA control panel?

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  • How to Rebuilt Global Catalog?

    - by SZayat
    I am running two domain controllers in a windows 2003 r2 infrastructure. The main domain controller with the global catalog role went down and I had to reformat it. Now I am facing issues with creating new users in the active directory. I think I must create a global catalog but how? or is it possible since the original domain controller is not there anymore? Thanks in advance

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  • iPhone game center can't create sandbox account

    - by William Jockusch
    Whenever I try to create an account on the simulator or device, I get a message "game center account services are currently unavailable. Please try again later." Furthermore, I have never been able to sign in to the game center app on the simulator. Interestingly, if I reset my device with iTunes, I can then log in to the Game Center app with my regular apple id. But whenever if I log out, then try to create a sandbox account for an app I am developing, it always fails as described above. Any suggestions?

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  • Can't Connect To A Game Server

    - by Kirs Kringle
    I'm having issues connecting to a certain game server. The game is Space Engineers. I did a wireshark and the owner of the server did as well and it just tries to request and bind until it times out on the client of the game. Nothing is dropped or red it just doesn't connect to download data from the server. Other people are able to connect to the server just fine. I do not think it is an issue with the server, but what could it possibly be and what can I do to get rid of this problem? I've tried cleaning registry, shutting off windows firewall, restarting my computer, and most recently the wireshark. Thanks,

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  • Is it possible to build a single game to run in Facebook & Google+?

    - by Songo
    I was asked by my customer to build a Facebook game. The game would be something similar to Mafiawars.com where the game is hosted on a server and run through a frame on Facebook. The thing is after several days of negotiations with the customer and near the finalization of the requirements he mentioned something strange. He said that if the game was successful on Facebook then we may add it to Google+ too. I thought he meant that we'll develop a new version for Google+, but he refused as he argued that the game should be able to support both sites and he won't pay for the same game twice. Now I haven't developed neither Facebook nor Google+ games before, so I don't know if it is possible to build a single Facebook/Google+ game. How would you react to such requirement? How would you design such an application? Notes I confirmed with the customer that he wasn't talking about using Open ID he wanted full integration (sharing post, friend requests,..etc.) I really don't want to lose that customer for numerous reasons (He even agreed to extend the project time to compensate for the time I need to learn Facebook/Google+ APIs)

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  • How would I go about sharing variables in a class with Lua?

    - by Nicholas Flynt
    I'm fairly new to Lua, I've been working on trying to implement Lua scripting for logic in a Game Engine I'm putting together. I've had no trouble so far getting Lua up and running through the engine, and I'm able to call Lua functions from C and C functions from Lua. The way the engine works now, each Object class contains a set of variables that the engine can quickly iterate over to draw or process for physics. While game objects all need to access and manipulate these variables in order for the Game Engine itself to see any changes, they are free to create their own variables, a Lua is exceedingly flexible about this so I don't forsee any issues. Anyway, currently the Game Engine side of things are sitting in C land, and I really want them to stay there for performance reasons. So in an ideal world, when spawning a new game object, I'd need to be able to give Lua read/write access to this standard set of variables as part of the Lua object's base class, which its game logic could then proceed to run wild with. So far, I'm keeping two separate tables of objects in place-- Lua spawns a new game object which adds itself to a numerically indexed global table of objects, and then proceeds to call a C++ function, which creates a new GameObject class and registers the Lua index (an int) with the class. So far so good, C++ functions can now see the Lua object and easily perform operations or call functions in Lua land using dostring. What I need to do now is take the C++ variables, part of the GameObject class, and expose them to Lua, and this is where google is failing me. I've encountered a very nice method here which details the process using tags, but I've read that this method is deprecated in favor of metatables. What is the ideal way to accomplish this? Is it worth the hassle of learning how to pass class definitions around using libBind or some equivalent method, or is there a simple way I can just register each variable (once, at spawn time) with the global lua object? What's the "current" best way to do this, as of Lua 5.1.4?

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  • How to use generic (NSObject) controller with subviews of a UIViewController?

    - by wanderlust
    I have a UIViewController that is loading several subviews at different times based on user interaction. I originally built all of these subviews in code, with no nib files. Now I am moving to nib files with custom UIView subclasses. Some of these subviews display static data, and I am using loadNibNamed:owner:options: to load them into the view controller. Others contain controls that I need to access. I (sort of) understand the reasons Apple says to use one view controller per screen of content, using generic controller objects (NSObjects) to manage subsections of a screen. So I need a view controller, a generic controller, a view class and a nib. How do I put this all together? My working assumptions and subsequent questions: I will associate the view class with the nib in the 'class identity' drop down in IB. The view controller will coordinate overall screen interactions. When necessary, it will create an instance of the generic controller. Does the generic controller load the nib? How? Do I define the outlets and actions in that view class, or should they be in the generic controller? How do I pass messages between the view controller and the generic controller? If anyone can point me to some sample code using a controller in this way, it will go a long way to helping me understand. None of the books or stackoverflow posts I've read have quite hit the spot yet.

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  • How do I model teams and gameplay in this scorekeeping application?

    - by Eric Hill
    I'm writing a scorekeeping application for card game that has a few possibly-interesting constraints. The application accepts user registrations for players, then lets them check-in to a particular game (modeled as Event). After the final player registers, the app should generate teams, singles or doubles, depending on the preference of the person running the game and some validations (can't do doubles if there's an odd number checked in). There are @event.teams.count rounds in the game. To sum up: An event consists of `@event.teams.count` rounds; Teams can have 1 or more players Events have n or n/2 teams (depending on whether it's singles or doubles) Users will be members of different teams at different events Currently I have a rat's nest of associations: class User < ActiveRecord::Base has_many :teams, :through => :players has_many :events, :through => :teams class Event < ActiveRecord::Base has_many :rounds has_many :teams has_many :players, :through => :teams class Player < ActiveRecord::Base belongs_to :user belongs_to :team end class Team < ActiveRecord::Base has_many :players belongs_to :event end class Round < ActiveRecord::Base belongs_to :event belongs_to :user end The sticky part is team generation. I have basically a "start game" button that should freeze the registrations and pair up teams either singly or doubly, and render to Round#new so that the first (and subsequent) matches can be scored. Currently I'm implementing this as a check on Round#new that calls Event#generate_teams and displays the view: # Event#generate_teams def generate_teams # User has_many :events, :through => :registrations # self.doubles is a boolean denoting 2 players per team registrations.in_groups_of(self.doubles ? 2 : 1, nil).each do |side| self.teams << Player.create(self,side) end end Which doesn't work. Should there maybe be a Game model that ties everything together rather than (my current method) defining the game as an abstraction via the relationships between Events, Users, and Rounds (and Teams and Players and etc.)? My head is swimming.

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  • How would I go about sharing variables in a C++ class with Lua?

    - by Nicholas Flynt
    I'm fairly new to Lua, I've been working on trying to implement Lua scripting for logic in a Game Engine I'm putting together. I've had no trouble so far getting Lua up and running through the engine, and I'm able to call Lua functions from C and C functions from Lua. The way the engine works now, each Object class contains a set of variables that the engine can quickly iterate over to draw or process for physics. While game objects all need to access and manipulate these variables in order for the Game Engine itself to see any changes, they are free to create their own variables, a Lua is exceedingly flexible about this so I don't forsee any issues. Anyway, currently the Game Engine side of things are sitting in C land, and I really want them to stay there for performance reasons. So in an ideal world, when spawning a new game object, I'd need to be able to give Lua read/write access to this standard set of variables as part of the Lua object's base class, which its game logic could then proceed to run wild with. So far, I'm keeping two separate tables of objects in place-- Lua spawns a new game object which adds itself to a numerically indexed global table of objects, and then proceeds to call a C++ function, which creates a new GameObject class and registers the Lua index (an int) with the class. So far so good, C++ functions can now see the Lua object and easily perform operations or call functions in Lua land using dostring. What I need to do now is take the C++ variables, part of the GameObject class, and expose them to Lua, and this is where google is failing me. I've encountered a very nice method here which details the process using tags, but I've read that this method is deprecated in favor of metatables. What is the ideal way to accomplish this? Is it worth the hassle of learning how to pass class definitions around using libBind or some equivalent method, or is there a simple way I can just register each variable (once, at spawn time) with the global lua object? What's the "current" best way to do this, as of Lua 5.1.4?

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  • Bad disk performance on HP DL360 with Smarty Array P400i RAID controller

    - by sarge
    I have a HP DL360 server with 4x 146GB SAS disks and a Smart Array P400i RAID controller with 256MB cache. The disks are in RAID 5 (3 disks + 1 hot spare). The server is running VMware ESX 3i. The disk write performance is really bad. Here are some numbers: ns1:~# hdparm -tT /dev/sda /dev/sda: Timing cached reads: 3364 MB in 2.00 seconds = 1685.69 MB/sec Timing buffered disk reads: 18 MB in 3.79 seconds = 4.75 MB/sec ns1:~# time sh -c "dd if=/dev/zero of=ddfile bs=8k count=125000 && sync" 125000+0 records in 125000+0 records out 1024000000 bytes (1.0 GB) copied, 282.307 s, 3.6 MB/s real 4m52.003s user 0m2.160s sys 3m10.796s Compared to another server those number are terrible: Dell R200, 2x 500GB SATA disks, PERC raid controller (disks are mirrored). web4:~# hdparm -tT /dev/sda /dev/sda: Timing cached reads: 6584 MB in 2.00 seconds = 3297.79 MB/sec Timing buffered disk reads: 316 MB in 3.02 seconds = 104.79 MB/sec web4:~# time sh -c "dd if=/dev/zero of=ddfile bs=8k count=125000 && sync" 125000+0 records in 125000+0 records out 1024000000 bytes (1.0 GB) copied, 35.2919 s, 29.0 MB/s real 0m36.570s user 0m0.476s sys 0m32.298s The server isn't very loaded and the VMware Infrastructure Client performance monitor is showing 550KBps average read and 1208KBps average write for the last 30 minutes (highest write rate: 6.6MBps). This has been a problem from the start. Any ideas?

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  • Windows 2003 Domain Controller Very Upset about NIC Teaming

    - by Kyle Brandt
    I set up BACS (Broadcom Teaming) to team two NIC on a Windows 2003 Active Directory Domain Controller. Networking still works okay, I can ping the gateway etc, but both DNS and Active Directory fail to start with various 40xx errors. The team that I created is Smart load Balancing with Failover, with one backup and only one in smart load balancing (So really it is just failover). I have the team the same IP address that the single active NIC had before. Anyone seen this before, or have any ideas what the problem might be? Event Type: Error Event Source: DNS Event Category: None Event ID: 4015 Date: 3/7/2010 Time: 10:33:03 AM User: N/A Computer: ADC Description: The DNS server has encountered a critical error from the Active Directory. Check that the Active Directory is functioning properly. The extended error debug information (which may be empty) is "". The event data contains the error. Event Type: Error Event Source: DNS Event Category: None Event ID: 4004 Date: 3/7/2010 Time: 10:33:03 AM User: N/A Computer: ADC Description: The DNS server was unable to complete directory service enumeration of zone .. This DNS server is configured to use information obtained from Active Directory for this zone and is unable to load the zone without it. Check that the Active Directory is functioning properly and repeat enumeration of the zone. The extended error debug information (which may be empty) is "". The event data contains the error. Event Type: Error Event Source: NTDS Replication Event Category: DS RPC Client Event ID: 2087 Date: 3/7/2010 Time: 10:40:28 AM User: NT AUTHORITY\ANONYMOUS LOGON Computer: ADC Description: Active Directory could not resolve the following DNS host name of the source domain controller to an IP address. This error prevents additions, deletions and changes in Active Directory from replicating between one or more domain controllers in the forest. Security groups, group policy, users and computers and their passwords will be inconsistent between domain controllers until this error is resolved, potentially affecting logon authentication and access to network resources.

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  • Red Hat 5.3 on HP Proliant DL380 G5 and failed drive on RAID controller

    - by thinkdreams
    I have a development ERP server here in my office that I assist with support on, and originally the DBA requested a single drive setup for some of the drives on the server. Thus the hardware RAID controller (an HP embedded controller) looks like: c0d0 (2 drive) RAID-1 c0d1 (2 drive) RAID-1 c0d2 (1 drive) No RAID <-- Failed c0d3 (1 drive) No RAID c0d4 (1 drive) No RAID c0d5 (1 drive) No RAID c0d2 has failed. I replaced the drive immediately with a spare using the hot-swap, but the c0d2 continues to mark itself as failed, even when I umount the partition. I'm loathe to reboot the server since I'm concerned about the server coming back up in rescue mode but I'm afraid that's the only way to get the system to re-read the drive. I assumed there was some sort of auto-detection routine for this, but I haven't been able to figure out the proper procedure. I have installed the HP ACU CLI utilties, so I can see the hardware RAID setup. I'd really like to find out what the proper procedure should have been, where I went wrong, and how to correct it now. Obviously this goes without saying I should NOT have listened to the DBA and set the drives up as RAID-1 throughout as was my first instinct. He wasn't worried about data loss, but it sure would have been easier to replace the failed drive. :)

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  • Slow parity initialization of RAID-5 array on HP Smart Array 411 controller

    - by Rob Nicholson
    On 29th October 2011, I built a RAID-5 array using 4 x 146.8GB Seagate SAS ST3146855SS drives running at 15k connected to a PowerEdge R515 with HP Smart Array P411 controller running Windows 2008 (so nothing particularly unusual). I know that parity initialisation of a RAID-5 array can take some time but it's still running after 2.5 weeks which seems a little unusual. I'd previously built another array on the same controller using 4 x 2TB SATA-2 drives and that did take a while to complete but a) I'm sure it was less than 2.5 weeks, b) that array was ~12 times bigger and c) during initialization, the percentrage slowly increased each day. At the moment, the status display for this new 2nd array simply says "Parity Initialization Status: In Progress" and it's said that since the start. It's this lack of change on the status that worries me the most - feels like it's not actually doing anything. Do you think something has gone wrong or am I being unpatient and for some reason, the status not increasing is normal? I kind of expected a much smaller array on faster drives (15k SAS versus 7.5k SATA-2) to build in a few days. This is our primary SAN running StarWind so my "have a play" options are very limited. This 2nd array is currently in use for one small virtual disk so I could shut the target machine down, move the virtual disk to another drive and try rebuilding.

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  • Using smartctl to get vendor specific Attributes from ssd drive behind a SmartArray P410 controller

    - by Lairsdragon
    Recently I have deployed some HP server with SSD's behind a SmartArray P410 controller. While not official supported from HP the server work well sofar. Now I like to get wear level info's, error statistics etc from the drive. While the SA P410 supports a passthru of the SMART Command to a single drive in the array the output I was not able to the the interesting things from the drive. In this case especially the value the Wear level indicator is from interest for me (Attr.ID 233), but this is ony present if the drive is directly attanched to a SATA Controller. smartctl on directly connected ssd: # smartctl -A /dev/sda smartctl version 5.38 [x86_64-unknown-linux-gnu] Copyright (C) 2002-8 Bruce Allen Home page is http://smartmontools.sourceforge.net/ === START OF READ SMART DATA SECTION === SMART Attributes Data Structure revision number: 5 Vendor Specific SMART Attributes with Thresholds: ID# ATTRIBUTE_NAME FLAG VALUE WORST THRESH TYPE UPDATED WHEN_FAILED RAW_VALUE 3 Spin_Up_Time 0x0000 100 000 000 Old_age Offline In_the_past 0 4 Start_Stop_Count 0x0000 100 000 000 Old_age Offline In_the_past 0 5 Reallocated_Sector_Ct 0x0002 100 100 000 Old_age Always - 0 9 Power_On_Hours 0x0002 100 100 000 Old_age Always - 8561 12 Power_Cycle_Count 0x0002 100 100 000 Old_age Always - 55 192 Power-Off_Retract_Count 0x0002 100 100 000 Old_age Always - 29 232 Unknown_Attribute 0x0003 100 100 010 Pre-fail Always - 0 233 Unknown_Attribute 0x0002 088 088 000 Old_age Always - 0 225 Load_Cycle_Count 0x0000 198 198 000 Old_age Offline - 508509 226 Load-in_Time 0x0002 255 000 000 Old_age Always In_the_past 0 227 Torq-amp_Count 0x0002 000 000 000 Old_age Always FAILING_NOW 0 228 Power-off_Retract_Count 0x0002 000 000 000 Old_age Always FAILING_NOW 0 smartctl on P410 connected ssd: # ./smartctl -A -d cciss,0 /dev/cciss/c1d0 smartctl 5.39.1 2010-01-28 r3054 [x86_64-unknown-linux-gnu] (local build) Copyright (C) 2002-10 by Bruce Allen, http://smartmontools.sourceforge.net (Right, it is complety empty) smartctl on P410 connected hdd: # ./smartctl -A -d cciss,0 /dev/cciss/c0d0 smartctl 5.39.1 2010-01-28 r3054 [x86_64-unknown-linux-gnu] (local build) Copyright (C) 2002-10 by Bruce Allen, http://smartmontools.sourceforge.net Current Drive Temperature: 27 C Drive Trip Temperature: 68 C Vendor (Seagate) cache information Blocks sent to initiator = 1871654030 Blocks received from initiator = 1360012929 Blocks read from cache and sent to initiator = 2178203797 Number of read and write commands whose size <= segment size = 46052239 Number of read and write commands whose size > segment size = 0 Vendor (Seagate/Hitachi) factory information number of hours powered up = 3363.25 number of minutes until next internal SMART test = 12 Do I hunt here a bug, or is this a limitation of the p410 SMART cmd Passthru?

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  • how to initialize two logical drives on a HP P400i controller without reboot

    - by John
    What I am trying to do is initialize two logical drives on a HP P400i embedded controller without a reboot of the system here my current Array config: array A (SAS, Unused Space: 0 MB) logicaldrive 1 (17.9 GB, RAID 5, OK) logicaldrive 2 (17.9 GB, RAID 5, OK) logicaldrive 3 (75.9 GB, RAID 5, OK) logicaldrive 4 (25.0 GB, RAID 5, OK) physicaldrive 1I:1:1 (port 1I:box 1:bay 1, SAS, 72 GB, OK) physicaldrive 1I:1:2 (port 1I:box 1:bay 2, SAS, 72 GB, OK) physicaldrive 1I:1:3 (port 1I:box 1:bay 3, SAS, 72 GB, OK) array B (SAS, Unused Space: 0 MB) logicaldrive 5 (99 MB, RAID 0, OK) logicaldrive 6 (68.2 GB, RAID 0, OK) physicaldrive 1I:1:4 (port 1I:box 1:bay 4, SAS, 72 GB, OK) windows 2003 machine running the HpCISs2.sys driver version 6.20.0.32 . I have the ACU and ACU CLI tools installed version 8.28.13.0, P400i firmware version 2.74 . Now what I'd like to do is removes the physical drive 1I:1:4 and delete the two logical drives in array B. then insert a new drive in to bay 4 that contains two new logical drives and have them show up in array B again. So far after I remove the drive and delete the failed logical drives, I insert the new drive and run HPacucli rescan. I get the new drive to show up as unassinged physical drive but I cant figure out now to "for lack of a better word" mount the 2 logical drives on the new unassinged disk. If I reboot the system the array controller picks up the new fourth drive and creates Array B with the drives without problem but I'd really like to not have to reboot the server. Any ideas?

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  • Domain Controller DNS Best Practice/Practical Considerations for Domain Controllers in Child Domains

    - by joeqwerty
    I'm setting up several child domains in an existing Active Directory forest and I'm looking for some conventional wisdom/best practice guidance for configuring both DNS client settings on the child domain controllers and for the DNS zone replication scope. Assuming a single domain controller in each domain and assuming that each DC is also the DNS server for the domain (for simplicity's sake) should the child domain controller point to itself for DNS only or should it point to some combination (primary VS. secondary) of itself and the DNS server in the parent or root domain? If a parentchildgrandchild domain hierarchy exists (with a contiguous DNS namespace) how should DNS be configured on the grandchild DC? Regarding the DNS zone replication scope, if storing each domain's DNS zone on all DNS servers in the domain then I'm assuming a DNS delegation from the parent to the child needs to exist and that a forwarder from the child to the parent needs to exist. With a parentchildgrandchild domain hierarchy then does each child forward to the direct parent for the direct parent's zone or to the root zone? Does the delegation occur at the direct parent zone or from the root zone? If storing all DNS zones on all DNS servers in the forest does it make the above questions regarding the replication scope moot? Does the replication scope have some bearing on the DNS client settings on each DC?

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  • Linux - real-world hardware RAID controller tuning (scsi and cciss)

    - by ewwhite
    Most of the Linux systems I manage feature hardware RAID controllers (mostly HP Smart Array). They're all running RHEL or CentOS. I'm looking for real-world tunables to help optimize performance for setups that incorporate hardware RAID controllers with SAS disks (Smart Array, Perc, LSI, etc.) and battery-backed or flash-backed cache. Assume RAID 1+0 and multiple spindles (4+ disks). I spend a considerable amount of time tuning Linux network settings for low-latency and financial trading applications. But many of those options are well-documented (changing send/receive buffers, modifying TCP window settings, etc.). What are engineers doing on the storage side? Historically, I've made changes to the I/O scheduling elevator, recently opting for the deadline and noop schedulers to improve performance within my applications. As RHEL versions have progressed, I've also noticed that the compiled-in defaults for SCSI and CCISS block devices have changed as well. This has had an impact on the recommended storage subsystem settings over time. However, it's been awhile since I've seen any clear recommendations. And I know that the OS defaults aren't optimal. For example, it seems that the default read-ahead buffer of 128kb is extremely small for a deployment on server-class hardware. The following articles explore the performance impact of changing read-ahead cache and nr_requests values on the block queues. http://zackreed.me/articles/54-hp-smart-array-p410-controller-tuning http://www.overclock.net/t/515068/tuning-a-hp-smart-array-p400-with-linux-why-tuning-really-matters http://yoshinorimatsunobu.blogspot.com/2009/04/linux-io-scheduler-queue-size-and.html For example, these are suggested changes for an HP Smart Array RAID controller: echo "noop" > /sys/block/cciss\!c0d0/queue/scheduler blockdev --setra 65536 /dev/cciss/c0d0 echo 512 > /sys/block/cciss\!c0d0/queue/nr_requests echo 2048 > /sys/block/cciss\!c0d0/queue/read_ahead_kb What else can be reliably tuned to improve storage performance? I'm specifically looking for sysctl and sysfs options in production scenarios.

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  • pxe boot dos 7.x / 8.x on modern mainboard without floppy controller

    - by GitaarLAB
    How to pxe boot MS DOS 7.x / 8.x on a modern pc (mainboard without floppy controller) without using an external usb floppy drive? MS DOS 6.22 and earlier or other flavors pxe boot just fine on floppy-less hardware. But DOS 7.x and 8.x renders an error on boot: "Type the name of the Command Interpreter (e.g., C:\WINDOWS\COMMAND.COM) I read somewhere during research this was a rather unknown error, that started to become more common due to the advent of floppy-controller-less hardware. On some hardware (bios dependent) one could plug a usb-floppy-drive in the computer before booting (but that MIGHT also require it to be a "golden floppy drive" (as they where called back then). From a russian site (I read about a year ago and cannot find the hyperlink) MS-Dos versions 6.22 did some-kind of floppy-drive reset during initialization and since it couldn't connect to the floppy-host thus the error. How can I resolve this (without a physical external usb floppy)? Might there be some kind of virtual floppy-driver that could resolve this (for example to be loaded before the dos image loads)? Or could someone point me into the right direction (maybe even a hex-address and some further explanation or something)? I'm using syslinux by the way.

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  • Restricting access to one controller of an MVC app with Nginx

    - by kgb
    I have an MVC app where one controller needs to be accessible only from several ips(this controller is an oauth token callback trap - for google/fb api tokens). My conf looks like this: geo $oauth { default 0; 87.240.156.0/24 1; 87.240.131.0/24 1; } server { listen 80; server_name some.server.name.tld default_server; root /home/user/path; index index.php; location /oauth { deny all; if ($oauth) { rewrite ^(.*)$ /index.php last; } } location / { if ($request_filename !~ "\.(phtml|html|htm|jpg|jpeg|gif|png|ico|css|zip|tgz|gz|rar|bz2|doc|xls|exe|pdf|ppt|txt|tar|mid|midi|wav|bmp|rtf|js|xlsx)$") { rewrite ^(.*)$ /index.php last; break; } } location ~ \.php$ { fastcgi_pass unix:/var/run/php5-fpm.sock; fastcgi_index index.php; include fastcgi_params; } } It works, but does not look right. The following seems logical to me: location /oauth { allow 87.240.156.0/24; deny all; rewrite ^(.*)$ /index.php last; } But this way rewrite happens all the time, allow and deny directives are ignored. I don't understand why...

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  • Cannot access Domain Controller through VPN

    - by Markus
    In our small network there is a Windows 2008 R2 Domain Controller that also serves as Remote Access Server. For years, we could access this server and the resources in the network over a VPN connection without any problem. Since some time however, I am able to connect to the VPN, but my Windows 8 client (and another one I used for testing purposes) is not able to connect the domain controller afterwards. I can access any other server in the network, but there seems to be a problem regarding the trust between the client(s) and the server. If I connect the client to the network directly over a LAN cable, everything works as expected. Also I can connect to another server over VPN and open a RDP prompt to the DC without a problem. On the client, whenever I try to access the DC, I get an access denied message. I've tried to update the group policies both over VPN and LAN. Also, I've removed the client from the domain and re-added it. The client shows a message that Windows requires valid login information when connected to the VPN - but my credentials are valid. They work when I logon to the client when not connected to the VPN and also when connected to the LAN. Turning off the firewall on the client and the server did not change anything. DNS resolution works both on the server and the client. What else can I do to diagnose and solve the problem?

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  • iPad issue with a modal view: modal view label null after view controller is created

    - by iPhone Guy
    This is a weird issue. I have created a view controller with a nib file for my modal view. On that view there is a label, number and text view. When I create the view from the source view, I tried to set the label, but it shows that the label is null (0x0). Kinda weird... Any suggestions? Now lets look at the code (I put all of the code here because that shows more than I can just explain): The modal view controller - in IB the label is connected to the UILabel object: @implementation ModalViewController @synthesize delegate; @synthesize goalLabel, goalText, goalNumber; // Done button clicked - (void)dismissView:(id)sender { // Call the delegate to dismiss the modal view if ([delegate respondsToSelector:@selector(didDismissModalView: newText:)]) { NSNumber *tmpNum = goalNumber; NSString *tmpString = [[NSString alloc] initWithString:[goalText text]]; [delegate didDismissModalView:tmpNum newText:tmpString]; [tmpNum release]; [tmpString release]; } } - (void)cancelView:(id)sender { // Call the delegate to dismiss the modal view if ([delegate respondsToSelector:@selector(didCancelModalView)]) [delegate didCancelModalView]; } -(void) setLabelText:(NSString *)text { [goalLabel setText:text]; } /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) { // Custom initialization } return self; } */ -(void) viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; // bring up the keyboard.... [goalText becomeFirstResponder]; } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; // set the current goal number to -1 so we know none was set goalNumber = [NSNumber numberWithInt: -1]; // Override the right button to show a Done button // which is used to dismiss the modal view self.navigationItem.rightBarButtonItem = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(dismissView:)] autorelease]; // and now for the cancel button self.navigationItem.leftBarButtonItem = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemCancel target:self action:@selector(cancelView:)] autorelease]; self.navigationItem.title = @"Add/Update Goals"; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Overriden to allow any orientation. return YES; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end And here is where the view controller is created, variables set, and displayed: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // put a checkmark.... UITableViewCell *tmpCell = [tableView cellForRowAtIndexPath:indexPath]; [tmpCell setAccessoryType:UITableViewCellAccessoryCheckmark]; // this is where the popup is gonna popup! // ===> HEre We Go! // Create the modal view controller ModalViewController *mdvc = [[ModalViewController alloc] initWithNibName:@"ModalDetailView" bundle:nil]; // We are the delegate responsible for dismissing the modal view [mdvc setDelegate:self]; // Create a Navigation controller UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:mdvc]; // set the modal view type navController.modalPresentationStyle = UIModalPresentationFormSheet; // set the label for all of the goals.... if (indexPath.section == 0 && indexPath.row == 0) { [mdvc setLabelText:[[[NSString alloc] initWithString:@"Long Term Goal 1:"] autorelease]]; [mdvc setGoalNumber:[NSNumber numberWithInt:1]]; } if (indexPath.section == 0 && indexPath.row == 1) { [mdvc setLabelText:[[[NSString alloc] initWithString:@"Long Term Goal 2:"] autorelease]]; [mdvc setGoalNumber:[NSNumber numberWithInt:2]]; } if (indexPath.section == 0 && indexPath.row == 2) { [mdvc setLabelText:[[[NSString alloc] initWithString:@"Long Term Goal 3:"] autorelease]]; [mdvc setGoalNumber:[NSNumber numberWithInt:3]]; } if (indexPath.section == 0 && indexPath.row == 3) { [mdvc setLabelText:[[[NSString alloc] initWithString:@"Long Term Goal 4:"] autorelease]]; [mdvc setGoalNumber:[NSNumber numberWithInt:4]]; } if (indexPath.section == 1 && indexPath.row == 0) { [mdvc setLabelText:[[[NSString alloc] initWithString:@"Short Term Goal 1:"] autorelease]]; [mdvc setGoalNumber:[NSNumber numberWithInt:5]]; } if (indexPath.section == 1 && indexPath.row == 1) { [mdvc setLabelText:[[[NSString alloc] initWithString:@"Short Term Goal 2:"] autorelease]]; [mdvc setGoalNumber:[NSNumber numberWithInt:6]]; } if (indexPath.section == 1 && indexPath.row == 2) { [mdvc setLabelText:[[[NSString alloc] initWithString:@"Short Term Goal 3:"] autorelease]]; [mdvc setGoalNumber:[NSNumber numberWithInt:7]]; } if (indexPath.section == 1 && indexPath.row == 3) { [mdvc setLabelText:[[[NSString alloc] initWithString:@"Short Term Goal 4:"] autorelease]]; [mdvc setGoalNumber:[NSNumber numberWithInt:8]]; } // show the navigation controller modally [self presentModalViewController:navController animated:YES]; // Clean up resources [navController release]; [mdvc release]; // ==> Ah... we are done... }

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  • How to make game sessions like "with friends" games?

    - by Miguel lugo
    I want to make a game like "words with friends" or "chess with friends" or "Draw Something" or any of the other online multiplayer type games that are based around friends having game sessions with each other. I have made one app before that had no online features so I know the basics of objective-C and xCode. I looked up facebook connect so I know how to make friends find other friends to play with through Facebook. Just not how to make the gaming session. I only need my game to send a small array (or XML if it's better) of strings and integers from one iPhone to the other as each iPhone takes a turn. I'm NOT sending some complex video or anything like in "Draw Something." I was hoping someone could point me in the right direction (whether link to website or book or just a general idea) for how to do gaming sessions between two iPhones. I read this tutorial http://www.raywenderlich.com/3932/how-to-create-a-socket-based-iphone-app-and-server but it seems to be more about having two iPhones communicate over a server on a laptop or through the same wifi, not how to have iPhones game together over any Internet connection like in "with friends" games. I've tried to research this in other places but I'm never quite sure if what the articles I find are talking about is related to what I want or not. Someone please just point me in the right direction or give me a general outline of what to do. I will look up the specifics on my own once I know what to look for. Thank you.

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