Large resolution differences
- by Robin Betka
I want to develop a game on multiple devices such as PC, Android or IOS.
Want it to be in 1080p, but that means a massive scale down for the smartphones.
I know how to do that, just render everything on a 1080p rendertarget and then render it on the screen smaller.
But what should I do so that the scalling down doesn't look bad and blury?
I can't do it vector based or anything because the sprites simply need a specific size.
Should I make the sprites power of two size to get some nice mipmapping? And which other settings can I do?
Or should I rather go with a lower resolution but then having a little bit worse look PC version? The performance seems not to be a problem for me, so would be sad not using 1080p because of other problems.