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  • How to use generic (NSObject) controller with subviews of a UIViewController?

    - by wanderlust
    I have a UIViewController that is loading several subviews at different times based on user interaction. I originally built all of these subviews in code, with no nib files. Now I am moving to nib files with custom UIView subclasses. Some of these subviews display static data, and I am using loadNibNamed:owner:options: to load them into the view controller. Others contain controls that I need to access. I (sort of) understand the reasons Apple says to use one view controller per screen of content, using generic controller objects (NSObjects) to manage subsections of a screen. So I need a view controller, a generic controller, a view class and a nib. How do I put this all together? My working assumptions and subsequent questions: I will associate the view class with the nib in the 'class identity' drop down in IB. The view controller will coordinate overall screen interactions. When necessary, it will create an instance of the generic controller. Does the generic controller load the nib? How? Do I define the outlets and actions in that view class, or should they be in the generic controller? How do I pass messages between the view controller and the generic controller? If anyone can point me to some sample code using a controller in this way, it will go a long way to helping me understand. None of the books or stackoverflow posts I've read have quite hit the spot yet.

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  • UISplitViewController: how to get toolbar if details controller is UITableView?

    - by Krumelur
    Hi, I checked out Apple's example on how to exchange detail views in the UISplitViewController (http://developer.apple.com/library/ios/#samplecode/MultipleDetailViews/Introduction/Intro.html#//apple_ref/doc/uid/DTS40009775) and it seems that they put the UIToolbar in every detail controller. Then, if the device is rotated, they hide the toolbar or show it and add a popover button which will show the root controller. I'd like to adopt this pattern to show my root controller in a popover using a button in the toolbar, but unfortunately, my detail controllers are all UITableViewControllers and they do not allow adding other UI elements than a table view. So how do I deal with that? Is there an example around? René

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  • Select no tabs in a UITabBar

    - by Tom
    Hi, I'm trying to select no tabs at all in my application. At first the first tab is selected, but I'd like to deselect it so no tabs at all would be selected. Don't ask me why, it's just that way the client wants it! hehe Thanks for your help! PS: I already tried: // rootController = UITabBarController rootController.tabBar.selectedItem = 0; rootController.tabBar.selectedItem = nil; [rootController setSelectedIndex:[rootController.items objectAtIndex:0]]; [rootController setSelectedIndex:nil]; [rootController setSelectedIndex:0]; // That one works : (but I can't select 0 or -1 for instance) [rootController setSelectedIndex:2]; Any ideas? Thanks again!

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  • How to present the same modalView after dismissing it once

    - by David Casillas
    I'm having some problem trying to present a modal view controller after it has been presented the first time, so I just start a little test method, it presents, dismisses and presents again the same controller modally. // This is just test Code. MYViewController *vc = [[MYViewController alloc] init]; [self presentModalViewController:vc animated:YES]; [self dismissModalViewControllerAnimated:YES]; [self presentModalViewController:vc animated:YES]; I get the error: 2011-11-15 09:50:42.678 Proyecto3[1260:11603] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Application tried to present modally an active controller <RootViewController: 0x6d9d090>.' The documentation does not add any clue here.

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  • Presenting UIModalViews in Landscap mode

    - by Dominik
    Hello, I'm trying to present some UIModalFormSheets in a my iPad application. It's working without any problems, except one thing: When I have my iPad in landscape mode my modal form sheet is moving to the center of the screen and THEN rotates into the appropiate angle. All I want is to present the modal form sheet in the right angle according to the view mode (portrait or landscape), BEFORE it is displayed, so that the user doesn't see this rotation. I have tried all the modes for modalTransitionStyle and modalPresentationStyle, but nothing seems to prevent the modal form sheet from rotating after it is displayed. This is what I'm doing: NewFavouriteSheet *newFavouriteSheet = [[NewFavouriteSheet alloc] initWithNibName:@"NewFavouriteSheet" bundle:nil]; newFavouriteSheet.modalPresentationStyle = UIModalPresentationFormSheet; [self presentModalViewController:newFavouriteSheet animated:NO]; Does anyone has a suggestion on how to show the modal view in a correct way? Thanks for help. Dominik

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  • How do I [legally] get the current first responder on the screen on an iPhone?

    - by Anthony D
    I submitted my app a little over a week ago and got the dreaded rejection email today. It reads as follows: Dear -----------, Thank you for submitting --------- to the App Store. Unfortunately it cannot be added to the App Store because it is using a private API. Use of non-public APIs, which as outlined in the iPhone Developer Program License Agreement section 3.3.1 is prohibited: "3.3.1 Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs." The non-public API that is included in your application is firstResponder. Regards, iPhone Developer Program Now, the offending API call is actually a solution I found here on SO: UIWindow *keyWindow = [[UIApplication sharedApplication] keyWindow]; UIView *firstResponder = [keyWindow performSelector:@selector(firstResponder)]; So this is my question; How do I get the current first responder on the screen? I'm looking for a legal way that won't get my app rejected. Thanks. I figured this out based on the solution provided by Thomas below. Here is what the final code looks like: @implementation UIView (FindFirstResponder) - (UIView *)findFirstResonder { if (self.isFirstResponder) { return self; } for (UIView *subView in self.subviews) { UIView *firstResponder = [subView findFirstResonder]; if (firstResponder != nil) { return firstResponder; } } return nil; } @end

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  • Preload *.wav with SystemSoundID?

    - by fuzzygoat
    I am playing a wav file to give a little audio feedback when a button in my UI is pressed. My question is when you first press the button there is a delay (about 1.5secs) whilst the sound file "sound.wav" is loaded and cached. Is there a way to pre-cache this file (maybe in my viewDidLoad)? I guess I could do it by just playing it a viewDidLoad, but would really need to disable the audio so it does not "beeb" each time the app starts. many thanks for and help. gary EDIT: Looks like my question is a duplicate of this post unless anyone has any new info? Maybe a way to turn the play volume down temporarily, unless the audio is cleared each time through the run loop.

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  • iPhone View Switching basics.

    - by Daniel Granger
    I am just trying to get my head around simple view switching for the iPhone and have created a simple app to try and help me understand it. I have included the code from my root controller used to switch the views. My app has a single toolbar with three buttons on it each linking to one view. Here is my code to do this but I think there most be a more efficient way to achieve this? Is there a way to find out / remove the current displayed view instead of having to do the if statements to see if either has a superclass? I know I could use a tab bar to create a similar effect but I am just using this method to help me practice a few of the techniques. -(IBAction)switchToDataInput:(id)sender{ if (self.dataInputVC.view.superview == nil) { if (dataInputVC == nil) { dataInputVC = [[DataInputViewController alloc] initWithNibName:@"DataInput" bundle:nil]; } if (self.UIElementsVC.view.superview != nil) { [UIElementsVC.view removeFromSuperview]; } else if (self.totalsVC.view.superview != nil) { [totalsVC.view removeFromSuperview]; } [self.view insertSubview:dataInputVC.view atIndex:0]; } } -(IBAction)switchToUIElements:(id)sender{ if (self.UIElementsVC.view.superview == nil) { if (UIElementsVC == nil) { UIElementsVC = [[UIElementsViewController alloc] initWithNibName:@"UIElements" bundle:nil]; } if (self.dataInputVC.view.superview != nil) { [dataInputVC.view removeFromSuperview]; } else if (self.totalsVC.view.superview != nil) { [totalsVC.view removeFromSuperview]; } [self.view insertSubview:UIElementsVC.view atIndex:0]; } } -(IBAction)switchToTotals:(id)sender{ if (self.totalsVC.view.superview == nil) { if (totalsVC == nil) { totalsVC = [[TotalsViewController alloc] initWithNibName:@"Totals" bundle:nil]; } if (self.dataInputVC.view.superview != nil) { [dataInputVC.view removeFromSuperview]; } else if (self.UIElementsVC.view.superview != nil) { [UIElementsVC.view removeFromSuperview]; } [self.view insertSubview:totalsVC.view atIndex:0]; } }

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  • How can I add sprite image from a set of sprites which have different properties for each sprite?

    - by srikanth rongali
    In my application one player and 10 targets are there. Each target appears one after the other (from target1 to target10). It's a shooting game. If we hit the first target then second target will come. The targets have properties like name, speedOfGunDraw, probability to hit the player, speedOfFire. What should I do to make them appear one after the other with these properties. I am using CCMenuItem for the target. I am using a sprite for the player. Please give me idea to do this. Thank You.

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  • Choose build configuration for referenced subproject

    - by Jaka Jancar
    I have an iPhone project which references a framework as a subproject. The framework has the following configurations: Debug Release My app has the following configurations: Debug Release Distribution-AdHoc Distribution-AppStore I would like the framework to be built with different configurations, depending on the app configuration: Debug - Debug Release - Release Distribution-AdHoc - Release Distribution-AppStore - Release How can I achieve this?

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  • How to allow one thread to mutate an array property while another thread iterates on a copy of the a

    - by Steve918
    I would like to implement an observer pattern in Objective-C where the observer implements an interface similar to SKPaymentTransactionObserver and the observable class just extends my base observable. My observable class looks something like what is below. Notice I'm making copies of the observers before enumeration to avoid throwing an exception . I've tried adding an NSLock around add observers and notify observers, but I run into a deadlock. What would be the proper way to handle concurrency when observers are being added as notifications are being sent? @implementation Observable -(void)notifyObservers:(SEL)selector { @synchronized(self) { NSSet* observer_copy = [observers copy]; for (id observer in observer_copy) { if([observer respondsToSelector: selector]) { [observer performSelector: selector]; } } [observer_copy release]; } } -(void)notifyObservers:(SEL)selector withObject:(id)arg1 withObject:(id)arg2 { @synchronized(self) { NSSet* observer_copy = [observers copy]; for (id observer in observer_copy) { if([observer respondsToSelector: selector]) { [observer performSelector: selector withObject: arg1 withObject: arg2]; } } [observer_copy release]; } } -(void)addObserver:(id)observer { @synchronized(self) { [observers addObject: observer]; } } -(void)removeObserver:(id)observer { @synchronized(self) { [observers removeObject: observer]; } }

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  • How do I allow users to dial numbers in my tableView cells?

    - by Griffo
    Hi all, I have a table containing cells with phone numbers. How can I allow the user to dial these numbers by tapping the row? It's not working by default and there's no option in interface builder like there is for uiwebviews so I imagine I need to programmatically tell the app to dial the number when the cell is tapped.

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  • when an autoreleased object is actually released?

    - by psebos
    Hi, I am new in objective-c and I am trying to understand memory management to get it right. After reading the excellent Memory Management Programming Guide for Cocoa by apple my only concern is when actually an autoreleased object is released in an iphone/ipod application. My understanding is at the end of a run loop. But what defines a run loop in the application? So I was wondering whether the following piece of code is right. Assume an object @implementation Test - (NSString *) functionA { NSString *stringA; stringA = [[NSString alloc] initWithString:@"Hello" autorelease] return stringA; } - (NSString *) functionB { NSString *stringB; stringB = [self functionA]; return stringB; } - (NSString *) functionC { NSString *stringC; stringC = [self functionB]; return stringC; } - (void)viewDidLoad { [super viewDidLoad]; (NSString *) p = [self functionC]; NSLog(@"string is %@",p); } @end Is this code valid? From the apple text I understand that the NSString returned from functionA is valid in the scope of functionB. I am not sure whether it is valid in functionC and in viewDidLoad. Thanks!

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  • Interface Builder Does Not Recognize Toolbar Buttons

    - by Sheehan Alam
    I created 4 UIButton's that are Custom and Plain in IB. I added a background image to them and then placed them onto my UIToolbar. I created IBActions and hooked up all of the buttons I did not create @property for the buttons, but 3/4 of them appear on my toolbar and they work. Why isnt my 4th button appearing? If I need to declare an @property for them, will it be a UIToolbarButtonItem or a UIButton?

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  • Design issue in Iphone Dev - Generic implementation for Game Bonuses

    - by Idan
    So, I thought consulting you guys about my design, cause I sense there might be a better way of doing it. I need to implement game bonuses mechanism in my app. Currently there are 9 bonuses available, each one is based of different param of the MainGame Object. What I had in mind was at app startup to initialize 9 objects of GameBonus while each one will have different SEL (shouldBonus) which will be responsible for checking if the bonus is valid. So, every end of game I will just run over the bonuses array and call the isBonusValid() function with the MainGame object(which is different after every game). How's that sound ? The only issue I have currently, is that I need to make sure that if some bonuses are accepted some other won't (inner stuff)... any advice how to do that and still maintain generic implementation ? @interface GameBonus : NSObject { int bonusId; NSString* name; NSString* description; UIImage* img; SEL shouldBonus; } @implementation GameBonus -(BOOL) isBonusValid(MainGame*)mainGame { [self shouldBonus:mainGame]; } @end

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  • CoreData: managedObjectContext not being created

    - by PruitIgoe
    I had to add core data to an existing project but I am having issues with the managedObjectContext... in prefix.pch I have this: #import <Availability.h> #ifndef __IPHONE_5_0 #warning "This project uses features only available in iOS SDK 5.0 and later." #endif #ifdef __OBJC__ #import <UIKit/UIKit.h> #import <Foundation/Foundation.h> #import <CoreData/CoreData.h> #endif ... in my appDelegate.h I have this: #import <UIKit/UIKit.h> #import "AppViewController.h" #import "DDLog.h" #import "DDASLLogger.h" #import "DDFileLogger.h" #import "DDTTYLogger.h" #import "KIP_LogManager.h" @interface AppDelegate : UIResponder <UIApplicationDelegate> { DDFileLogger* fileLogger; /*coredata*/ NSManagedObjectModel* managedObjectModel; NSManagedObjectContext* managedObjectContext; NSPersistentStoreCoordinator* persistentStoreCoordinator; } @property (strong, nonatomic) UIWindow *window; @property (strong, nonatomic) AppViewController* viewController; @property (readonly, strong, nonatomic) NSManagedObjectContext* managedObjectContext; @property (readonly, strong, nonatomic) NSManagedObjectModel* managedObjectModel; @property (readonly, strong, nonatomic) NSPersistentStoreCoordinator* persistentStoreCoordinator; - (void)setupLogging; - (NSString *)applicationDocumentsDirectory; in appDelegate.m this: @synthesize managedObjectContext = _managedObjectContext; @synthesize managedObjectModel = _managedObjectModel; @synthesize persistentStoreCoordinator = _persistentStoreCoordinator; ... - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { //establish lumberjack logging [self setupLogging]; DDLogVerbose(@"\n\n*********************\nNEW LOG SESSION\n**********************\n\n"); //set root view controller self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; self.viewController = [[AppViewController alloc] init]; self.window.rootViewController = self.viewController; self.viewController.managedObjectContext = _managedObjectContext; return YES; } ... #pragma mark - CoreData Stack - (NSManagedObjectContext *)managedObjectContext { if (_managedObjectContext != nil) { return _managedObjectContext; } NSPersistentStoreCoordinator *coordinator = [self persistentStoreCoordinator]; if (coordinator != nil) { _managedObjectContext = [[NSManagedObjectContext alloc] init]; [_managedObjectContext setPersistentStoreCoordinator:coordinator]; } return _managedObjectContext; } // Returns the managed object model for the application. // If the model doesn't already exist, it is created from the application's model. - (NSManagedObjectModel *)managedObjectModel { if (_managedObjectModel != nil) { return _managedObjectModel; } NSURL *modelURL = [[NSBundle mainBundle] URLForResource:@"SPI_PAC" withExtension:@"momd"]; _managedObjectModel = [[NSManagedObjectModel alloc] initWithContentsOfURL:modelURL]; return _managedObjectModel; } - (NSPersistentStoreCoordinator *)persistentStoreCoordinator { if (persistentStoreCoordinator != nil) { return persistentStoreCoordinator; } NSMutableString* strDocsDirector = [[NSMutableString alloc] initWithString:[self applicationDocumentsDirectory]]; [strDocsDirector appendString:@"/SPI_PAC.sqlite"]; NSURL* storeURL = [NSURL URLWithString:strDocsDirector]; NSError *error = nil; persistentStoreCoordinator = [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel:[self managedObjectModel]]; if(![persistentStoreCoordinator addPersistentStoreWithType:NSSQLiteStoreType configuration:nil URL:storeURL options:nil error:&error]) { /*Error for store creation should be handled in here*/ } return persistentStoreCoordinator; } - (NSString *)applicationDocumentsDirectory { return [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject]; } in the view controller, viewDidLoad I am logging the passed managedObjectContext and am getting null returned. Obviously I am missing something but not sure what? In viewcontroller.h I have: @property (nonatomic, retain) NSManagedObjectModel* managedObjectModel; @property (nonatomic, retain) NSManagedObjectContext* managedObjectContext; @property (nonatomic, retain) NSPersistentStoreCoordinator* persistentStoreCoordinator; and in the viewcontroller.m: @synthesize managedObjectContext = managedObjectContext; ... DDLogVerbose(@"%@", managedObjectContext);

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  • How can I dismiss keyboard in iPhone OS 3.2 with text field in popover?

    - by Tom H
    I have several text fields in a custom uiviewcontroller subclass, which is displayed within a popover. The popover is displayed form a bar button. I want the keyboard to go down when the popover is dismissed (either by the user tapping the bar button again, or tapping outside the popover. From the view controller that displays the popover, when the popover is dismissed, in either of the 2 fashions, I call [optionsController dismissFirstResponder]; Optionscontroller is the uiviewcontroller subclass in the popover. Dismissfirstresponder is a method I defined: -(void)dsimissFirstResponder { [nameField resignFirstResponder]; [descriptionField resignFirstResponder]; [helpField resignFirstResponder]; } Those are three IBoutlets which I connected in the xib to the text fields. That doesn't work. Any help with this would be greatly appreciated.

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  • Animating a pulsing UILabel?

    - by fuzzygoat
    I am trying to animate the color the the text on a UILabel to pulse from: [Black] to [White] to [Black] and repeat. - (void)timerFlash:(NSTimer *)timer { [[self navTitle] setTextColor:[[UIColor whiteColor] colorWithAlphaComponent:0.0]]; [UIView animateWithDuration:1 delay:0 options:UIViewAnimationOptionAllowUserInteraction animations:^{[[self navTitle] setTextColor:[[UIColor whiteColor] colorWithAlphaComponent:1.0]];} completion:nil]; } . [self setFadeTimer:[NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(timerFlash:) userInfo:nil repeats:YES]]; Firstly I am not sure of my method, my plan (as you can see above) was to set up a animation block and call it using a repeating NSTimer until canceled. My second problem (as you can see above) is that I am animating from black (alpha 0) to white (alpha 1) but I don't know how to animate back to black again so the animation loops seamlessly Essentially what I want is the text color to pulse on a UILabel until the user presses a button to continue. EDIT_001: I was getting into trouble because you can't animate [UILabel setColor:] you can however animated [UILabel setAlpha:] so I am going to give that a go. EDIT_002: - (void)timerFlash:(NSTimer *)timer { [[self navTitle] setAlpha:0.5]; [UIView animateWithDuration:2 delay:0 options:UIViewAnimationOptionAllowUserInteraction animations:^{[[self navTitle] setAlpha:0.9];} completion:nil]; } This works (BTW: I do want it to stop which is why I hooked it up to a NSTimer so I can cancel that) the only thing is that this animates from midGray to nearWhite and then pops back. Does anyone know how I would animate back from nearWhite to midGray so I get a nice smooth cycle? EDIT_003: (Solution) The code suggested by dave DeLong (see below) does indeed work when modified to use the CALayer opacity style attribute: UILabel *navTitle; @property(nonatomic, retain) UILabel *navTitle; . // ADD ANIMATION CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"opacity"]; [anim setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]]; [anim setFromValue:[NSNumber numberWithFloat:0.5]]; [anim setToValue:[NSNumber numberWithFloat:1.0]]; [anim setAutoreverses:YES]; [anim setDuration:0.5]; [[[self navTitle] layer] addAnimation:anim forKey:@"flash"]; . // REMOVE ANIMATION [[[self navTitle] layer] removeAnimationForKey:@"flash__"];

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