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  • TimeoutException when WCF Host and Client are in the same process

    - by Pharao2k
    I've ran into a really weird problem. I am building a heavily distributed application where each app instance can either be a Host and/or Client to a WCF-Service (very p2p-like). Everything works fine, as long as the Client and the targeted Host (By which I mean the app, not the Host, since currently everything runs on a single computer (so no Firewall problems etc.)) are NOT the same. IF they are the same, then the app hangs for exactly 1 Minute and then throws a TimeoutException. WCF-Logging did not produce anything helpful. Here is a small app which demonstrates the Problem: public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); } private void button1_Click(object sender, RoutedEventArgs e) { var binding = new NetTcpBinding(); var baseAddress = new Uri(@"net.tcp://localhost:4000/Test"); ServiceHost host = new ServiceHost(typeof(TestService), baseAddress); host.AddServiceEndpoint(typeof(ITestService), binding, baseAddress); var debug = host.Description.Behaviors.Find<ServiceDebugBehavior>(); if (debug == null) host.Description.Behaviors.Add(new ServiceDebugBehavior { IncludeExceptionDetailInFaults = true }); else debug.IncludeExceptionDetailInFaults = true; host.Open(); var clientBinding = new NetTcpBinding(); var testProxy = new TestProxy(clientBinding, new EndpointAddress(baseAddress)); testProxy.Test(); } } [ServiceContract] public interface ITestService { [OperationContract] void Test(); } public class TestService : ITestService { public void Test() { MessageBox.Show("foo"); } } public class TestProxy : ClientBase<ITestService>, ITestService { public TestProxy(NetTcpBinding binding, EndpointAddress remoteAddress) : base(binding, remoteAddress) { } public void Test() { Channel.Test(); } } What am I doing wrong? Regards, Pharao2k

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  • Index out of bounds exception while iterating through a List<string>.

    - by Sergio Tapia
    I have a List of the location of images on a folder. I have five pictureBoxes that emulate a coverflow type area for users to skim through the images of a given folder. I know that the error is fired because the first image in the collection is set to the first picturebox, then if I click on cycleLeft(), there is a negative number. How can I account for this? For example, if the first image in the List is already set to the farthest left and someone clicks flip left, have that first image put on the last position of the list. Any guidance? private void leftArrow_Click(object sender, EventArgs e) { cycleImagesLeft(); } private void rightArrow_Click(object sender, EventArgs e) { cycleImagesRight(); } public void cycleImagesLeft() { //imageThree is the center image, that's why I use it as a frame of reference. int currentImage = pictures.IndexOf(imageThree.ImageLocation); imageOne.ImageLocation = pictures[currentImage - 3]; imageTwo.ImageLocation = pictures[currentImage - 2]; imageThree.ImageLocation = pictures[currentImage - 1]; imageFour.ImageLocation = pictures[currentImage]; imageFive.ImageLocation = pictures[currentImage + 1]; } public void cycleImagesRight() { int currentImage = pictures.IndexOf(imageThree.ImageLocation); imageOne.ImageLocation = pictures[currentImage - 1]; imageTwo.ImageLocation = pictures[currentImage]; imageThree.ImageLocation = pictures[currentImage + 1]; imageFour.ImageLocation = pictures[currentImage + 2]; imageFive.ImageLocation = pictures[currentImage + 3]; }

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  • Core Data @sum aggregate

    - by nasim
    I am getting an exception when I try to get @sum on a column in iPhone Core-Data application. My two models are following - Task model: @interface Task : NSManagedObject { } @property (nonatomic, retain) NSString * taskName; @property (nonatomic, retain) NSSet* completion; @end @interface Task (CoreDataGeneratedAccessors) - (void)addCompletionObject:(NSManagedObject *)value; - (void)removeCompletionObject:(NSManagedObject *)value; - (void)addCompletion:(NSSet *)value; - (void)removeCompletion:(NSSet *)value; @end Completion model: @interface Completion : NSManagedObject { } @property (nonatomic, retain) NSNumber * percentage; @property (nonatomic, retain) NSDate * time; @property (nonatomic, retain) Task * task; @end And here is the fetch: NSFetchRequest *request = [[NSFetchRequest alloc] init]; request.entity = [NSEntityDescription entityForName:@"Task" inManagedObjectContext:context]; NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"taskName" ascending:YES]; request.sortDescriptors = [NSArray arrayWithObject:sortDescriptor]; NSError *error; NSArray *results = [context executeFetchRequest:request error:&error]; NSArray *parents = [results valueForKeyPath:@"taskName"]; NSArray *children = [results valueForKeyPath:@"[email protected]"]; NSLog(@"%@ %@", parents, children); [request release]; [sortDescriptor release]; The exception is thrown at the fourth line from bottom. The thrown exception is: *** -[NSCFSet decimalValue]: unrecognized selector sent to instance 0x3b25a30 *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSCFSet decimalValue]: unrecognized selector sent to instance 0x3b25a30' I would very much appreciate any kind of help. Thanks.

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  • If the address of a function can not be resolved during deduction, is it SFINAE or a compiler error?

    - by Faisal Vali
    In C++0x SFINAE rules have been simplified such that any invalid expression or type that occurs in the "immediate context" of deduction does not result in a compiler error but rather in deduction failure (SFINAE). My question is this: If I take the address of an overloaded function and it can not be resolved, is that failure in the immediate-context of deduction? (i.e is it a hard error or SFINAE if it can not be resolved)? Here is some sample code: struct X { // template T* foo(T,T); // lets not over-complicate things for now void foo(char); void foo(int); }; template struct S { template struct size_map { typedef int type; }; // here is where we take the address of a possibly overloaded function template void f(T, typename size_map::type* = 0); void f(...); }; int main() { S s; // should this cause a compiler error because 'auto T = &X::foo' is invalid? s.f(3); } Gcc 4.5 states that this is a compiler error, and clang spits out an assertion violation. Here are some more related questions of interest: Does the FCD-C++0x clearly specify what should happen here? Are the compilers wrong in rejecting this code? Does the "immediate-context" of deduction need to be defined a little better? Thanks!

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  • A question on delegates and method parameters

    - by Srinivas Reddy Thatiparthy
    public class Program { delegate void Srini(string param); static void Main(string[] args) { Srini sr = new Srini(PrintHello1); sr += new Srini(PrintHello2); //case 2: sr += new Srini(delegate(string o) { Console.WriteLine(o); }); sr += new Srini(delegate(object o) { Console.WriteLine(o.ToString()); }); //case 4: sr += new Srini(delegate { Console.WriteLine(“This line is accepted,though the method signature is not Comp”); });//case 5 sr("Hello World"); Console.Read(); } static void PrintHello1(string param) { Console.WriteLine(param); } static void PrintHello2(object param) { Console.WriteLine(param); } } Compiler doesn't complain about the case 2(see the comment),well,the reason is straight forward since string inherits from object. ,along the same lines ,Why is it complaining for anonymous method types(see the comment //case 4:) that “Cannot convert anonymous method to delegate type 'DelegateTest.Program.Srini' because the parameter types do not match the delegate parameter types” where as in case of normal method it doesn't ?or am i comparing apples with oranges? Another case is why is it accepting anonymous method without parameters?

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  • Raising C# events with an extension method - is it bad?

    - by Kyralessa
    We're all familiar with the horror that is C# event declaration. To ensure thread-safety, the standard is to write something like this: public event EventHandler SomethingHappened; protected virtual void OnSomethingHappened(EventArgs e) { var handler = SomethingHappened; if (handler != null) handler(this, e); } Recently in some other question on this board (which I can't find now), someone pointed out that extension methods could be used nicely in this scenario. Here's one way to do it: static public class EventExtensions { static public void RaiseEvent(this EventHandler @event, object sender, EventArgs e) { var handler = @event; if (handler != null) handler(sender, e); } static public void RaiseEvent<T>(this EventHandler<T> @event, object sender, T e) where T : EventArgs { var handler = @event; if (handler != null) handler(sender, e); } } With these extension methods in place, all you need to declare and raise an event is something like this: public event EventHandler SomethingHappened; void SomeMethod() { this.SomethingHappened.RaiseEvent(this, EventArgs.Empty); } My question: Is this a good idea? Are we missing anything by not having the standard On method? (One thing I notice is that it doesn't work with events that have explicit add/remove code.)

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  • GCC Dynamic library building problem

    - by Sirish Kumar
    I am new to linux, while compiling with dynamic library I am getting the segmentationfault error. I have two files ctest1.c void ctest1(int *i) { *i =10; } ctest2.c void ctest2(int *i) { *i =20; } I have compiled both files to a shared library named libtest.so using following command gcc -shared -W1,-soname,libtest.so.1 -o libtest.so.1.0.1 ctest1.o ctest2.o -lc And I have wrote another program prog.c which uses functions exported by this library prog.c #include void (ctest1)(int); void (ctest2)(int*); int main() { int a; ctest1(&a); printf("%d",a); return 0; } And when I have built the executable with following command gcc -Wall prog.c -L. -o prog But when I run the generated executable I get the SegmentationFault error. When I checked the header of prog with ldd it shows linux-vdso.so.1 = (0x00007f99dff000) libc.so.6 = /lib64/libc.so.6 (0x0007feeaa8c1000) /lib64/ld-linux-x86-64.so.2 (0x00007feeaac1c000) Can somebody tell what is the problem

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  • Loading from archive?

    - by fuzzygoat
    Can anyone point me in the right direction, I have two sets of load/save methods below that I am playing with to save an array of objects out to disk and then load them back in. I am getting a little confused after calling "saveMoons" how I should go about loading that data back in ... any pointers would be great. -(void)saveMoons:(NSString *)savePath { NSMutableData *data = [[NSMutableData alloc] init]; NSKeyedArchiver *archiver = [[NSKeyedArchiver alloc] initForWritingWithMutableData:data]; [moons encodeWithCoder:archiver]; [archiver finishEncoding]; [data writeToFile:savePath atomically:YES]; [data release]; [archiver release]; } -(void)loadMoons:(NSString *)loadPath { NSMutableData *data = [[NSMutableData alloc] initWithContentsOfFile:loadPath]; NSKeyedUnarchiver *unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:data]; // [self setMoons:[unarchiver ??????]]; } . // ------------------------------------------------------------------- ** // SIMPLER // ------------------------------------------------------------------- ** -(void)saveMoons_SIMPLE:(NSString *)savePath { NSData *data = [NSKeyedArchiver archivedDataWithRootObject:moons]; [data writeToFile:savePath atomically:YES]; } -(void)loadMoons_SIMPLE:(NSString *)loadPath { [self setMoons:[NSKeyedUnarchiver unarchiveObjectWithFile:loadPath]]; } // ------------------------------------------------------------------- ** // // ------------------------------------------------------------------- ** gary

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  • dynamically created controls and responding to control events

    - by Dirk
    I'm working on an ASP.NET project in which the vast majority of the forms are generated dynamically at run time (form definitions are stored in a DB for customizability). Therefore, I have to dynamically create and add my controls to the Page every time OnLoad fires, regardless of IsPostBack. This has been working just fine and .NET takes care of managing ViewState for these controls. protected override void OnLoad(EventArgs e) { base.OnLoad(e); RenderDynamicControls() } private void RenderDynamicControls(){ //1. call service layer to retrieve form definition //2. create and add controls to page container } I have a new requirement in which if a user clicks on a given button (this button is created at design time) the page should be re-rendered in a slightly different way. So in addition to the code that executes in OnLoad (i.e. RenderDynamicControls()), I have this code: protected void MyButton_Click(object sender, EventArgs e) { RenderDynamicControlsALittleDifferently() } private void RenderDynamicControlsALittleDifferently() (){ //1. clear all controls from the page container added in RenderDynamicControls() //2. call service layer to retrieve form definition //3. create and add controls to page container } My question is, is this really the only way to accomplish what I'm after? It seems beyond hacky to effectively render the form twice simply to respond to a button click. I gather from my research that this is simply how the page-lifecycle works in ASP.NET: Namely, that OnLoad must fire on every Postback before child events are invoked. Still, it's worthwhile to check with the SO community before having to drink the kool-aid. On a related note, once I get this feature completed, I'm planning on throwing an UpdatePanel on the page to perform the page updates via Ajax. Any code/advice that make that transition easier would be much appreciated. Thanks

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  • How to get at contents of placeholder::_1

    - by sheepsimulator
    I currently have the following code: using boost::bind; typedef boost::signal<void(EventDataItem&)> EventDataItemSignal; class EventDataItem { ... EventDataItemSignal OnTrigger; ... } typedef std::list< shared_ptr<EventDataItem> > DataItemList; typedef std::list<boost::signals::connection> ConnectionList; class MyClass { void OnStart() { DataItemList dilItems; ConnectionList clConns; DataItemList::iterator iterDataItems; for(iterDataItems = dilItems.begin(); iterDataItems != dilItems.end(); iterDataItems++) { // Create Connections from Triggers clConns.push_back((*iterDataItems)->OnTrigger.connect( bind(&MyClass::OnEventTrigger, this))); } } void OnEventTrigger() { // ... Do stuff on Trigger... } } I'd like to change MyClass::OnStart to use std::transform to achieve the same thing: void MyClass::OnStart() { DataItemList dilItems; ConnectionList clConns; // Resize connection list to match number of data items clConns.resize(dilItems.size()); // Build connection list from Items // note: errors on the placeholder _1->OnTrigger std::transform(dilItems.begin(), dilItems.end(), clConns.begin(), bind(&EventDataItemSignal::connect, _1->OnTrigger, bind(&MyClass::Stuff, this))); } However, my hiccup is _1-OnTrigger. How can I reference OnTrigger from placeholder _1?

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  • Understanding Java Wait and Notify methods

    - by Maddy
    Hello all: I have a following program: import java.util.concurrent.ExecutorService; import java.util.concurrent.Executors; public class SimpleWaitNotify implements Runnable { final static Object obj = new Object(); static boolean value = true; public synchronized void flag() { System.out.println("Before Wait"); try { obj.wait(); } catch (InterruptedException e) { System.out.println("Thread interrupted"); } System.out.println("After Being Notified"); } public synchronized void unflag() { System.out.println("Before Notify All"); obj.notifyAll(); System.out.println("After Notify All Method Call"); } public void run() { if (value) { flag(); } else { unflag(); } } public static void main(String[] args) throws InterruptedException { ExecutorService pool = Executors.newFixedThreadPool(4); SimpleWaitNotify sWait = new SimpleWaitNotify(); pool.execute(sWait); SimpleWaitNotify.value = false; SimpleWaitNotify sNotify = new SimpleWaitNotify(); pool.execute(sNotify); pool.shutdown(); } } When I wait on obj, I get the following exception Exception in thread "pool-1-thread-1" java.lang.IllegalMonitorStateException: current thread not owner for each of the two threads. But if I use SimpleWaitNotify's monitor then the program execution is suspended. In other words, I think it suspends current execution thread and in turn the executor. Any help towards understanding what's going on would be duly appreciated. This is an area1 where the theory and javadoc seem straightforward, and since there aren't many examples, conceptually left a big gap in me.

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  • c++ passing unknown type to a function and any Class type definition

    - by user259789
    I am trying to create a generic class to write and read Objects to/from file. Called it ActiveRecord class only has one method, which saves the class itself: void ActiveRecord::saveRecord(){ string fileName = "data.dat"; ofstream stream(fileName.c_str(), ios::out); if (!stream) { cerr << "Error opening file: " << fileName << endl; exit(1); } stream.write(reinterpret_cast<const char *> (this), sizeof(ActiveRecord)); stream.close(); } now I'm extending this class with User class: class User : public ActiveRecord { public: User(void); ~User(void); string name; string lastName; }; to create and save the user I would like to do something like: User user = User(); user.name = "John"; user.lastName = "Smith" user.save(); how can I get this ActiveRecord::saveRecord() method to take any object, and class definition so it writes whatever i send it: to look like: void ActiveRecord::saveRecord(foo_instance, FooClass){ string fileName = "data.dat"; ofstream stream(fileName.c_str(), ios::out); if (!stream) { cerr << "Error opening file: " << fileName << endl; exit(1); } stream.write(reinterpret_cast<const char *> (foo_instance), sizeof(FooClass)); stream.close(); } and while we're at it, what is the default Object type in c++. eg. in objective-c it's id in java it's Object in AS3 it's Object what is it in C++??

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  • Custom back button click event on pushed view controller

    - by TechFusion
    Hello, I have pushed view controller and load WebView and Custom rectangular rounded button on right down left corner into view using programmatic way. -(void)loadView { CGRect frame = CGRectMake(0.0, 0.0, 480, 320); WebView = [[[UIWebView alloc] initWithFrame:frame] autorelease]; WebView.backgroundColor = [UIColor whiteColor]; WebView.scalesPageToFit = YES; WebView.autoresizingMask = (UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleTopMargin); WebView.autoresizesSubviews = YES; WebView.exclusiveTouch = YES; WebView.clearsContextBeforeDrawing = YES; self.roundedButtonType = [[UIButton buttonWithType:UIButtonTypeRoundedRect] retain]; self.roundedButtonType.frame = CGRectMake(416.0, 270.0, 44, 19); [self.roundedButtonType setTitle:@"Back" forState:UIControlStateNormal]; self.roundedButtonType.backgroundColor = [UIColor grayColor]; [self.roundedButtonType addTarget:self action:@selector(back:) forControlEvents:UIControlEventTouchUpInside]; self.view = WebView; [self.view addSubview: self.roundedButtonType ]; [WebView release]; } This is action that I have added as back button of navigation. -(void)back:(id)sender{ [self.navigationController popViewControllerAnimated:YES]; } -(void)viewDidUnload{ self.WebView = nil; self.roundedButtonType = nil; } -(void)dealloc{ [roundedButtonType release]; [super dealloc]; } Here, When Back button click then it is showing previous view but application got stuck in that view and GDB shows Program received signal :EXC_BAD_ACCESS message. how resolve this issue? Thanks,

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  • OpenGL particle system

    - by allan
    I'm really new with OpenGL, so bear with me. I'm trying to simulate a particle system using OpenGl but I can't get it to work, this is what I have so far: #include <GL/glut.h> int main (int argc, char **argv){ // data allocation, various non opengl stuff ............ glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE ); glutInitWindowPosition(100,100); glutInitWindowSize(size, size); glPointSize (4); glutCreateWindow("test gl"); ............ // initial state, not opengl ............ glViewport(0,0,size,size); glutDisplayFunc(display); glutIdleFunc(compute); glutMainLoop(); } void compute (void) { // change state not opengl glutPostRedisplay(); } void display (void) { glClear(GL_COLOR_BUFFER_BIT); glBegin(GL_POINTS); for(i = 0; i<nparticles; i++) { // two types of particles if (TYPE(particle[i]) == 1) glColor3f(1,0,0); else glColor3f(0,0,1); glVertex2f(X(particle[i]),Y(particle[i])); } glEnd(); glFlush(); glutSwapBuffers(); } I get a black window after a couple of seconds (the window has just the title bar before that). Where do I go wrong? Any help would be very much appreciated. Thanks. LE: the x and y coordinates of each particle are within the interval (0,size)

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  • My Core Animation block isn't working like I'd expect

    - by Alex Reynolds
    I have a UIView called activityView, which contains two subviews activityIndicator and cancelOperationsButton. These views are embedded in a XIB and wired up to my view controller. I have two methods that deal with activating (showing) and deactivating (hiding) these two subviews: - (void) enableActivityIndicator { [activityIndicator startAnimating]; [cancelOperationsButton setHidden:NO]; } - (void) disableActivityIndicator { [activityIndicator stopAnimating]; [cancelOperationsButton setHidden:YES]; } By themselves, these two methods work fine. To give this a bit of polish, I'd like to add an animation that fades these subviews in and out: - (void) enableActivityIndicator { [activityIndicator startAnimating]; [cancelOperationsButton setHidden:NO]; [UIView beginAnimations:@"fadeIn" context:nil]; [UIView setAnimationDelay:0.0f]; [UIView setAnimationDuration:1.0f]; [UIView setAnimationCurve:UIViewAnimationCurveEaseIn]; activityView.alpha = 1.0f; [UIView commitAnimations]; } - (void) disableActivityIndicator { [UIView beginAnimations:@"fadeOut" context:nil]; [UIView setAnimationDelay:0.0f]; [UIView setAnimationDuration:1.0f]; [UIView setAnimationCurve:UIViewAnimationCurveEaseOut]; activityView.alpha = 0.0f; [UIView commitAnimations]; [activityIndicator stopAnimating]; [cancelOperationsButton setHidden:YES]; } But the animations are not working — the subviews just show up or disappear without the parent view's alpha property having an effect on transparency. How should I write these methods to get the fade-in, fade-out effect I am after?

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  • How to allow one thread to mutate an array property while another thread iterates on a copy of the a

    - by Steve918
    I would like to implement an observer pattern in Objective-C where the observer implements an interface similar to SKPaymentTransactionObserver and the observable class just extends my base observable. My observable class looks something like what is below. Notice I'm making copies of the observers before enumeration to avoid throwing an exception . I've tried adding an NSLock around add observers and notify observers, but I run into a deadlock. What would be the proper way to handle concurrency when observers are being added as notifications are being sent? @implementation Observable -(void)notifyObservers:(SEL)selector { @synchronized(self) { NSSet* observer_copy = [observers copy]; for (id observer in observer_copy) { if([observer respondsToSelector: selector]) { [observer performSelector: selector]; } } [observer_copy release]; } } -(void)notifyObservers:(SEL)selector withObject:(id)arg1 withObject:(id)arg2 { @synchronized(self) { NSSet* observer_copy = [observers copy]; for (id observer in observer_copy) { if([observer respondsToSelector: selector]) { [observer performSelector: selector withObject: arg1 withObject: arg2]; } } [observer_copy release]; } } -(void)addObserver:(id)observer { @synchronized(self) { [observers addObject: observer]; } } -(void)removeObserver:(id)observer { @synchronized(self) { [observers removeObject: observer]; } }

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  • Quartz.Net scheduler works locally but not on remote host

    - by Glinkot
    Hi. I have a timed quartz.net job working fine on my dev machine, but once deployed to a remote server it is not triggering. I believe the job is scheduled ok, because if I postback, it tells me the job already exists (I normally check for postback however). The email code definitely works, as the 'button1_click' event sends emails successfully. I understand I have full or medium trust on the remove server. My host says they don't apply restrictions that they know of which would affect it. Any other things I need to do to get it running? using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Quartz; using Quartz.Impl; using Quartz.Core; using Aspose.Network.Mail; using Aspose.Network; using Aspose.Network.Mime; using System.Text; namespace QuartzTestASP { public partial class _Default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if (!Page.IsPostBack) { ISchedulerFactory schedFact = new StdSchedulerFactory(); IScheduler sched = schedFact.GetScheduler(); JobDetail jobDetail = new JobDetail("testJob2", null, typeof(testJob)); //Trigger trigger = TriggerUtils.MakeMinutelyTrigger(1, 3); Trigger trigger = TriggerUtils.MakeSecondlyTrigger(10, 5); trigger.StartTimeUtc = DateTime.UtcNow; trigger.Name = "TriggertheTest"; sched.Start(); sched.ScheduleJob(jobDetail, trigger); } } protected void Button1_Click1(object sender, EventArgs e) { myutil.sendEmail(); } } class testJob : IStatefulJob { public testJob() { } public void Execute(JobExecutionContext context) { myutil.sendEmail(); } } public static class myutil { public static void sendEmail() { // tested code lives here and works fine when called from elsewhere } } }

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  • How to delete a QProcess instance correctly?

    - by Kopfschmerzen
    Hi everyone! I have a class looking like this: class FakeRunner : public QObject { Q_OBJECT private: QProcess* proc; public: FakeRunner(); int run() { if (proc) return -1; proc = new QProcess(); QStringList args; QString programName = "fake.exe"; connect(comp, SIGNAL(started()), this, SLOT(procStarted())); connect(comp, SIGNAL(error(QProcess::ProcessError)), this, SLOT(procError(QProcess::ProcessError))); connect(comp, SIGNAL(finished(int, QProcess::ExitStatus)), this, SLOT(procFinished(int, QProcess::ExitStatus))); proc->start(programName, args); return 0; }; private slots: void procStarted() {}; void procFinished(int, QProcess::ExitStatus) {}; void procError(QProcess::ProcessError); } Since "fake.exe" does not exist on my system, proc emits the error() signal. If I handle it like following, my program crashes: void FakeRunner::procError(QProcess::ProcessError rc) { delete proc; proc = 0; } It works well, though, if I don't delete the pointer. So, the question is how (and when) should I delete the pointer to QProcess? I believe I have to delete it to avoid a memory leak. FakeRunner::run() can be invoked many times, so the leak, if there is one, will grow. Thanks!

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  • std::cin >> *aa results in a bus error

    - by Koning Baard XIV
    I have this a class called PPString: PPString.h #ifndef __CPP_PPString #define __CPP_PPString #include "PPObject.h" class PPString : public PPObject { char *stringValue[]; public: char *pointerToCharString(); void setCharString(char *charString[]); void setCharString(const char charString[]); }; #endif PPString.cpp #include "PPString.h" char *PPString::pointerToCharString() { return *stringValue; } void PPString::setCharString(char *charString[]) { *stringValue = *charString; } void PPString::setCharString(const char charString[]) { *stringValue = (char *)charString; } I'm trying to set the stringValue using std::cin: main.cpp PPString myString; myString.setCharString("LOLZ"); std::cout << myString.pointerToCharString() << std::endl; char *aa[1000]; std::cin >> *aa; myString.setCharString(aa); std::cout << myString.pointerToCharString() << std::endl; The first one, which uses a const char works, but the second one, with a char doesn't, and I get this output: copy and paste from STDOUT LOLZ im entering a string now... Bus error where the second line is what I entered, followed by pressing the return key. Can anyone help me fixing this? Thanks...

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  • Am I abusing Policies?

    - by pmr
    I find myself using policies a lot in my code and usually I'm very happy with that. But from time to time I find myself confronted with using that pattern in situations where the Policies are selected and runtime and I have developed habbits to work around such situations. Usually I start with something like that: class DrawArrays { protected: void sendDraw() const; }; class DrawElements { protected: void sendDraw() const; }; template<class Policy> class Vertices : public Policy { using Policy::sendDraw(); public: void render() const; }; When the policy is picked at runtime I have different choices of working around the situation. Different code paths: if(drawElements) { Vertices<DrawElements> vertices; } else { Vertices<DrawArrays> vertices; } Inheritance and virtual calls: class PureVertices { public: void render()=0; }; template<class Policy> class Vertices : public PureVertices, public Policy { //.. }; Both solutions feel wrong to me. The first creates an umaintainable mess and the second introduces the overhead of virtual calls that I tried to avoid by using policies in the first place. Am I missing the proper solutions or do I use the wrong pattern to solve the problem?

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  • Existing LINQ extension method similar to Parallel.For?

    - by Joel Martinez
    The linq extension methods for ienumerable are very handy ... but not that useful if all you want to do is apply some computation to each item in the enumeration without returning anything. So I was wondering if perhaps I was just missing the right method, or if it truly doesn't exist as I'd rather use a built-in version if it's available ... but I haven't found one :-) I could have sworn there was a .ForEach method somewhere, but I have yet to find it. In the meantime, I did write my own version in case it's useful for anyone else: using System.Collections; using System.Collections.Generic; public delegate void Function<T>(T item); public delegate void Function(object item); public static class EnumerableExtensions { public static void For(this IEnumerable enumerable, Function func) { foreach (object item in enumerable) { func(item); } } public static void For<T>(this IEnumerable<T> enumerable, Function<T> func) { foreach (T item in enumerable) { func(item); } } } usage is: myEnumerable.For<MyClass>(delegate(MyClass item) { item.Count++; });

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  • Question about making Asynchronous call in C# (WPF) to COM object

    - by Andrew
    Hi, Sorry to ask such a basic question but I seem to have a brain freeze on this one! I'm calling a COM (ATL) object from my WPF project. The COM method might take a long time to complete. I thought I'd try and call it asychronously. I have a few demo lines that show the problem. private void checkBox1_Checked(object sender, RoutedEventArgs e) { //DoSomeWork(); AsyncDoWork caller = new AsyncDoWork(DoSomeWork); IAsyncResult result = caller.BeginInvoke(null, null); } private delegate void AsyncDoWork(); private void DoSomeWork() { _Server.DoWork(); } The ATL method DoWork is very exciting. It is: STDMETHODIMP CSimpleObject::DoWork(void) { Sleep(5000); return S_OK; } I had expectations that running this way would result in the checkbox being checked right away (instead of in 5 seconds) and me being able to move the WPF gui around the screen. I can't - for 5 seconds. What am I doing wrong? I'm sure it's something pretty simple. Delegate signature wrong? Thanks.

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  • unable to compile a servlet in ubuntu

    - by codeomnitrix
    I am newbie to j2ee. I have download and installed j2eesdk-1_4_03-linux.bin in my ubuntu 10.04 distribution. and then i tried to code my first servlet in it as: import java.io.*; import javax.servelet.*; import javax.servelet.http.*; public class HowdyServelet extends HttpServelet{ public void doGet(HttpServeletRequest request, HttpServeletResponse response) throws IOException, ServeletException{ PrintWriter out = response.getWriter(); response.setContentType("text/html"); out.println("<html>"); out.println("<head><title>howdy</title></head>"); out.println("<body>"); out.println("<center><h1>Howdy</h1></center>"); out.println("</body>"); out.println("</html>"); } } and here are the environment variables i set after installation: 1. J2EE_HOME=/home/vinit/SUNWappserver 2. JAVA_HOME=/home/vinit/SUNWappserver/jdk 3. CLASSPATH=/home/vinit/SUNWappserver/lib and now i tried to compile the servlet using javac HowdyServelet.java But i got following errors: HowdyServelet.java:2: package javax.servelet does not exist import javax.servelet.*; ^ HowdyServelet.java:3: package javax.servelet.http does not exist import javax.servelet.http.*; ^ HowdyServelet.java:5: cannot find symbol symbol: class HttpServelet public class HowdyServelet extends HttpServelet{ ^ HowdyServelet.java:6: cannot find symbol symbol : class HttpServeletRequest location: class HowdyServelet public void doGet(HttpServeletRequest request, HttpServeletResponse response) throws IOException, ServeletException{ ^ HowdyServelet.java:6: cannot find symbol symbol : class HttpServeletResponse location: class HowdyServelet public void doGet(HttpServeletRequest request, HttpServeletResponse response) throws IOException, ServeletException{ ^ HowdyServelet.java:6: cannot find symbol symbol : class ServeletException location: class HowdyServelet public void doGet(HttpServeletRequest request, HttpServeletResponse response) throws IOException, ServeletException{ ^ 6 errors So how to compile this servlet. Thanks in advance.

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  • Trouble compiling C/C++ project in NetBeans 6.8 with MinGW on Windows

    - by dontoo
    I am learning C and because VC++ 2008 doesn't support C99 features I have just installed NetBeans and configure it to work with MinGW. I can compile single file project ( main.c) and use debugger but when I add new file to project I get error "undefined reference to ... function(code) in that file..". Obviously MinGW does't link my files or I don't know how properly add them to my project (c standard library files work fine). /bin/make -f nbproject/Makefile-Debug.mk SUBPROJECTS= .build-conf make[1]: Entering directory `/c/Users/don/Documents/NetBeansProjects/CppApplication_7' /bin/make -f nbproject/Makefile-Debug.mk dist/Debug/MinGW-Windows/cppapplication_7.exe make[2]: Entering directory `/c/Users/don/Documents/NetBeansProjects/CppApplication_7' mkdir -p dist/Debug/MinGW-Windows gcc.exe -o dist/Debug/MinGW-Windows/cppapplication_7 build/Debug/MinGW-Windows/main.o build/Debug/MinGW-Windows/main.o: In function `main': C:/Users/don/Documents/NetBeansProjects/CppApplication_7/main.c:5: undefined reference to `X' collect2: ld returned 1 exit status make[2]: *** [dist/Debug/MinGW-Windows/cppapplication_7.exe] Error 1 make[2]: Leaving directory `/c/Users/don/Documents/NetBeansProjects/CppApplication_7' make[1]: *** [.build-conf] Error 2 make[1]: Leaving directory `/c/Users/don/Documents/NetBeansProjects/CppApplication_7' make: *** [.build-impl] Error 2 BUILD FAILED (exit value 2, total time: 1s) main.c #include "header.h" int main(int argc, char** argv) { X(); return (EXIT_SUCCESS); } header.h #ifndef _HEADER_H #define _HEADER_H #include <stdio.h> #include <stdlib.h> void X(void); #endif source.c #include "header.h" void X(void) { printf("dsfdas"); }

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  • Baffled by differences between WPF BitmapEncoders

    - by DanM
    I wrote a little utility class that saves BitmapSource objects to image files. The image files can be either bmp, jpeg, or png. Here is the code: public class BitmapProcessor { public void SaveAsBmp(BitmapSource bitmapSource, string path) { Save(bitmapSource, path, new BmpBitmapEncoder()); } public void SaveAsJpg(BitmapSource bitmapSource, string path) { Save(bitmapSource, path, new JpegBitmapEncoder()); } public void SaveAsPng(BitmapSource bitmapSource, string path) { Save(bitmapSource, path, new PngBitmapEncoder()); } private void Save(BitmapSource bitmapSource, string path, BitmapEncoder encoder) { using (var stream = new FileStream(path, FileMode.Create)) { encoder.Frames.Add(BitmapFrame.Create(bitmapSource)); encoder.Save(stream); } } } Each of the three Save methods work, but I get unexpected results with bmp and jpeg. Png is the only format that produces an exact reproduction of what I see if I show the BitmapSource on screen using a WPF Image control. Here are the results: BMP - too dark JPEG - too saturated PNG - correct Why am I getting completely different results for different file types? I should note that the BitmapSource in my example uses an alpha value of 0.1 (which is why it appears very desaturated), but it should be possible to show the resulting colors in any image format. I know if I take a screen capture using something like HyperSnap, it will look correct regardless of what file type I save to. Here's a HyperSnap screen capture saved as a bmp: As you can see, this isn't a problem, so there's definitely something strange about WPF's image encoders. Do I have a setting wrong? Am I missing something?

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