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  • HTTPService/ResultEvent with Flex 3.2 versus Flex >= 3.5

    - by Julian
    Hey everybody, through a design decission or what-so-ever Adobe changed the content of the ResultEvent fired by a HTTPService Object. Take a look at following example: var httpService:HTTPService = myHTTPServices.getResults(); httpService.addEventListener(ResultEvent.RESULT,resultHandler); httpService.send(); /** * Handels the login process */ function resultHandler(event:ResultEvent):void { // get http service var httpService = (event.target as HTTPService); // do something } It works like a charm with Flex 3.2. But when I try to compile it with Flex 3.5 or Flex 4.0 event.target as HTTPService is null. I figured out that event.target is now an instance of HTTPOperation. That is interesting because I can't find HTTPOperation in the langref. However, I think what Flash Builder's debugger means is mx.rpc.http.Operation. The debugger also shows that event.target has a private attribute httpService which is the instance I expected to get with event.target. But it's private, so event.target.httpService doesn't work. If I only want to remove the EventListener I can cast event.target as EventDispatcher. But I need to use methods from HTTPService. So: How can I get the HTTPService instance from the ResultEvent? Any help would be appreciated. Thanks! J.

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  • weak or strong for IBOutlet and other

    - by Piero
    I have switched my project to ARC, and I don't understand if I have to use strong or weak for IBOutlets. Xcode do this: in interface builder, if a create a UILabel for example and I connect it with assistant editor to my ViewController, it create this: @property (nonatomic, strong) UILabel *aLabel; It uses the strong, instead I read a tutorial on RayWenderlich website that say this: But for these two particular properties I have other plans. Instead of strong, we will declare them as weak. @property (nonatomic, weak) IBOutlet UITableView *tableView; @property (nonatomic, weak) IBOutlet UISearchBar *searchBar; Weak is the recommended relationship for all outlet properties. These view objects are already part of the view controller’s view hierarchy and don’t need to be retained elsewhere. The big advantage of declaring your outlets weak is that it saves you time writing the viewDidUnload method. Currently our viewDidUnload looks like this: - (void)viewDidUnload { [super viewDidUnload]; self.tableView = nil; self.searchBar = nil; soundEffect = nil; } You can now simplify it to the following: - (void)viewDidUnload { [super viewDidUnload]; soundEffect = nil; } So use weak, instead of the strong, and remove the set to nil in the videDidUnload, instead Xcode use the strong, and use the self... = nil in the viewDidUnload. My question is: when do I have to use strong, and when weak? I want also use for deployment target iOS 4, so when do I have to use the unsafe_unretain? Anyone can help to explain me well with a small tutorial, when use strong, weak and unsafe_unretain with ARC?

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  • How do I underline parent menu item but not children?

    - by Steven
    Using Wordpress menu "builder", I get the following code: //Pseaudo code <ul id="main-menu-main"> <li class="menu-item"><a></a></li> <li class="menu-item current-menu-ancestor"> <a></a> <ul class="sub-menu"> <li class="menu-item"><a></a></li> <li class="menu-item current-menu-item"><a></a></li> </ul> </li> </ul> // and I use the following CSS #menu-main-menu a:hover { text-decoration: underline; } #menu-main-menu .current-menu-ancestor a { text-decoration: underline; } The problem with my last css line, is that all a elements under current-menu-ancestor are underlined. I only want the link in current-menu-ancestor to be underlined. I think this should be pretty simple, but right now my head is not focused :-/ The full code for parent / child looks like this: <ul id="menu-main-menu" class="menu"> <li id="menu-item-401" class="menu-item-first menu-item menu-item-type-post_type menu-item-object-page current-page-ancestor current-menu-ancestor current-menu-parent current-page-parent current_page_parent current_page_ancestor menu-item-401"> <a>menu 1</a> <ul class="sub-menu"> <li id="menu-item-444" class="menu-item menu-item-type-post_type menu-item-object-page current-menu-item page_item page-item-415 current_page_item menu-item-444"> <a> sub 1</a> </li> </ul> </li>

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  • touchesBegin & touchesMove Xcode Obj C Question

    - by AndrewDK
    So I have my app working good when you press and drag along. I also have UIButtons set to Touch Down in Interface Builder. As well when you drag you need to drag from the outside of the UIButton. You cannot click on the UIButton and drag to the other. TOUCHES MOVED: Code: -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event touchesForView:self.view] anyObject]; CGPoint location = [touch locationInView:touch.view]; if(CGRectContainsPoint(oneButton.frame, location)) { if (!oneButton.isHighlighted){ [self oneFunction]; [oneButton setHighlighted:YES]; } }else { [oneButton setHighlighted:NO]; } // if(CGRectContainsPoint(twoButton.frame, location)) { if (!twoButton.isHighlighted){ [self twoFunction]; [twoButton setHighlighted:YES]; } }else { [twoButton setHighlighted:NO]; } } TOUCHES BEGAN: Code: - (void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event touchesForView:self.view] anyObject]; CGPoint location = [touch locationInView:touch.view]; if(CGRectContainsPoint(oneButton.frame, location)) { [self oneFunction]; [oneButton setHighlighted:YES]; } if(CGRectContainsPoint(twoButton.frame, location)) { [self twoFunction]; [twoButton setHighlighted:YES]; } } I want to be able to click on any of the button fire the function & also be able to drag from one button on to the other and fire that function. So basically just being able to click on a button and slide your finger over and activate the other button without having to press and slide from outside of the button. I think I'm close, need a bit of help. Hope thats clear enough. Thanks.

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  • Why Does the iPad Main View Refuse to go FullScreen?

    - by dugla
    I am doing an imaging app for iPad and it requires use of the entire screen. The approach I have used on iPhone does not appear to work on iPad. In Interface Builder I have set the UIToolbar to translucent.This code echos the dimensions of the main view before and after requesting fullscreen. (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { [self.window addSubview:self.viewController.view]; NSLog(@"Hello Popover AD - application did Finish Launching With Options - viewSize: %f %f BEFORE", self.viewController.view.bounds.size.width, self.viewController.view.bounds.size.height); [self.viewController setWantsFullScreenLayout:YES]; [self.viewController.view layoutIfNeeded]; NSLog(@"Hello Popover AD - application did Finish Launching With Options - viewSize: %f %f AFTER", self.viewController.view.bounds.size.width, self.viewController.view.bounds.size.height); [self.window makeKeyAndVisible]; return YES; } This is what NSlog has to say: Hello Popover AD - application did Finish Launching With Options - viewSize: 768 1004 BEFORE Hello Popover AD - application did Finish Launching With Options - viewSize: 768 1004 AFTER Can someone please tell me what I am doing incorrectly here? Note, on iPhone I set fullscreen within the init method of the relevant ViewController. Can view resizing only be done in a ViewController? My ultimate goal is a fullscreen view nicely tucked underneath a translucent status bar and tool bar. I will retract the status/tool bars when user interaction begins in the main view. Thanks, Doug

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  • Flash video slooow in AIR 2 HTMLLoader component

    - by shane
    I am working on a full screen kiosk application in Flex 4/Air 2 using Flash Builder 4. We have a company training website which staff can access via the kiosk, and the main content is interactive flash training videos. Our target machines are by no means 'beefy', they are Atom n270s @ 1.6Ghz with 1Gb RAM. As it stands the videos are all but unusable when used from within the Air application, the application becomes completely unresponsive (100% cpu usage, click events take approx 5-10 seconds to register). So far I have tried: increasing the default frame rate from 24fps to 60. No improvement. nativeWindow.stage.frameRate = 60; running the videos in a stripped down version of my app, just a full screen HTMLLoader component pointed at the training website. No better than before. disabled hyper threading. The Atom CPU is split into two virtual cores, and the AIR app was only able to use one thread so maxed out at 50% CPU usage. Since the kiosk will only run the AIR app I am happy to loose hyper threading to increase the performance of the Air app. Marginal Improvement. The same website with the same videos is responsive if viewed in ie7 on the same machine, although Internet Explorer takes advantage of the CPU’s hyper threading. The flash videos are built with Adobe Captivate and from what I understand employee JavaScript to relay results back to the server. I will add more information about the video content asap as the training guru is back in the office later this week.

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  • How to exclude R*.class files from a proguard build

    - by Jeremy Bell
    I am one step away from making the method described here: http://stackoverflow.com/questions/2761443/targeting-android-with-scala-2-8-trunk-builds work with a single project (vs one project for scala and one for android). I've come across a problem. Using this input file (arguments to) proguard: -injars bin;lib/scala-library.jar(!META-INF/MANIFEST.MF,!library.properties) -outjar lib/scandroid.jar -libraryjars lib/android.jar -dontwarn -dontoptimize -dontobfuscate -dontskipnonpubliclibraryclasses -dontskipnonpubliclibraryclassmembers -keepattributes Exceptions,InnerClasses,Signature,Deprecated, SourceFile,LineNumberTable,*Annotation*,EnclosingMethod -keep public class org.scala.jeb.** { public protected *; } -keep public class org.xml.sax.EntityResolver { public protected *; } Proguard successfully builds scandroid.jar, however it appears to have included the generated R classes that the android resource builder generates and compiles. In this case, they are located in bin/org/jeb/R*.class. This is not what I want. The android dalvik converter cannot build because it thinks there is a duplicate of the R class (it's in scandroid and also the R*.class files). How can I modify the above proguard arguments to exclude the R*.class files from the scandroid.jar so the dalvik converter is happy? Edit: I should note that I tried adding ;bin/org/jeb/R.class;etc... to the -libraryjars argument, and that only seemed to cause it to complain about duplicate classes, and in addition proguard decided to exclude my scala class files too.

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  • iPhone UIView Animation Disables UIButton Subview

    - by bensnider
    So I've got a problem with buttons and animations. Basically, I'm animating a view using the UIView animations while also trying to listen for taps on the button inside the view. The view is just as large as the button, and the view is actually a subclass of UIImageView with an image below the button. The view is a subview of a container view placed in Interface Builder with user interaction enabled and clipping enabled. All the animation and button handling is done in this UIImageView subclass, while the startFloating message is sent from a separate class as needed. If I do no animation, the buttonTapped: message gets sent correctly, but during the animation it does not get sent. I've also tried implementing the touchesEnded method, and the same behavior occurs. UIImageView subclass init (I have the button filled with a color so I can see the frame gets set properly, which it does): - (id)initWithImage:(UIImage *)image { self = [super initWithImage:image]; if (self != nil) { // ...stuffs UIButton *tapBtn = [UIButton buttonWithType:UIButtonTypeCustom]; tapBtn.frame = CGRectMake(0, 0, self.frame.size.width, self.frame.size.height); [tapBtn addTarget:self action:@selector(buttonTapped:) forControlEvents:UIControlEventTouchUpInside]; tapBtn.backgroundColor = [UIColor cyanColor]; [self addSubview:tapBtn]; self.userInteractionEnabled = YES; } return self; } Animation method that starts the animation (if I don't call this the button works correctly): - (void)startFloating { [UIView beginAnimations:@"floating" context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationCurve:UIViewAnimationCurveLinear]; [UIView setAnimationDuration:10.0f]; self.frame = CGRectMake(self.frame.origin.x, -self.frame.size.height, self.frame.size.width, self.frame.size.height); [UIView commitAnimations]; } So, to be clear: Using the UIView animation effectively disables the button. Disabling the animation causes the button to work. The button is correctly sized and positioned on screen, and moves along with the view correctly.

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  • template engine implementation

    - by qwerty
    I am currently building this small template engine. It takes a string containing the template in parameter, and a dictionary of "tags,values" to fill in the template. In the engine, I have no idea of the tags that will be in the template and the ones that won't. I am currently iterating (foreach) on the dictionnary, parsing my string that I have put in a string builder, and replacing the tags in the template by their corresponding value. Is there a more efficient/convenient way of doing this? I know the main drawback here is that the stringbuilder is parsed everytime entirely for each tag, which is quite bad... (I am also checking, though not included in the sample, after the process that my template does not contain any tag anymore. They are all formated in the same way: @@tag@@) //Dictionary<string, string> tagsValueCorrespondence; //string template; StringBuilder outputBuilder = new StringBuilder(template); foreach (string tag in tagsValueCorrespondence.Keys) { outputBuilder.Replace(tag, tagsValueCorrespondence[tag]); } template = outputBuilder.ToString(); Responses: @Marc: string template = "Some @@foobar@@ text in a @@bar@@ template"; StringDictionary data = new StringDictionary(); data.Add("foo", "value1"); data.Add("bar", "value2"); data.Add("foo2bar", "value3"); Output: "Some text in a value2 template" instead of: "Some @@foobar@@ text in a value2 template"

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  • Designing a fluid Javascript interface to hide callback asynchrony

    - by Anurag
    How would I design an API to hide the asynchronous nature of AJAX and HTTP requests, or basically delay it to provide a fluid interface. To show an example from Twitter's new Anywhere API: // get @ded's first 20 statuses, filter only the tweets that // mention photography, and render each into an HTML element T.User.find('ded').timeline().first(20).filter(filterer).each(function(status) { $('div#tweets').append('<p>' + status.text + '</p>'); }); function filterer(status) { return status.text.match(/photography/); } vs this (asynchronous nature of each call is clearly visible) T.User.find('ded', function(user) { user.timeline(function(statuses) { statuses.first(20).filter(filterer).each(function(status) { $('div#tweets').append('<p>' + status.text + '</p>'); }); }); }); It finds the user, gets their tweet timeline, filters only the first 20 tweets, applies a custom filter, and ultimately uses the callback function to process each tweet. I am guessing that a well designed API like this should work like a query builder (think ORMs) where each function call builds the query (HTTP URL in this case), until it hits a looping function such as each/map/etc., the HTTP call is made and the passed in function becomes the callback. An easy development route would be to make each AJAX call synchronous, but that's probably not the best solution. I am interested in figuring out a way to make it asynchronous, and still hide the asynchronous nature of AJAX.

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  • Prefix for element not bound

    - by Tim
    Hello! I am a newbie in Flex development and using Flash Builder 4 with SDK 4. Now I get the error that "the prefix "fx" for element "fx:Style" is not bound" in line number 4. I searched for it, and it has sth. to do with namespaces, but I can not solve it by myelf. I have the file called "UserStory.mxml" in the directory "components" to place it via the main.mxml onto the screen: <fx:Script> <![CDATA[ import components.UserStory; private function init():void { var userStory1:UserStory = new UserStory(); userStory1.x = 100; userStory1.y = 100; userStory1.userStoryText = "test"; this.addChild(userStory1); } ]]> </fx:Script> The file in which the error occurs in line no. 4: <?xml version="1.0" encoding="utf-8"?> <mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml" width="300" height="150" styleName="userstory"> <fx:Style source="styles/styles.css"/> <fx:Text x="5" y="5" width="275" height="135" text="{userStoryText}" fontFamily="notes" fontSize="18"/> <mx:Script> ... </mx:Script> </mx:Canvas> Can someone tell me what's wrong? Thanks a lot in advance & Best Regards.

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  • Flex: How to resize DisplayObject to fit panel in Flex application

    - by ohm
    I am trying to attach some of my actionscript class, inherited from Sprite, to my Flex application by attaching it to a UIComponent, then add UIComponent to a panel. However, the size of my Sprite class appears to be larger than the panel. So, I try to resize it using DisplayObject.scale property, but I need to know the size of my container. Since I try to make my code reusable, I figure that I should let my Sprite class handle the resize by getting it via its parent property (let's say, I can resize it by set this.scaleX = this.parent.Width/this.width or something like this) However, my Sprite class's parent, which is the UIComponent, has width/height of 0. So, my question is: 1) Is there any better way to resize DisplayObject class to fit its container when attached to Flex object? 2) If you know, why my UIComponent's size remain 0 and my DisplayObject still appears at its full size? Here's my code, using Flash Builder 4: private var loader:Loader = new Loader(); private function testLoader():void { var urlRequest:URLRequest = new URLRequest("http://localhost/welcome.png"); loader.load(urlRequest); loader.contentLoaderInfo.addEventListener(Event.COMPLETE,onLoaderLoadComplete); } private function onLoaderLoadComplete(e:Event):void { loader.contentLoaderInfo.removeEventListener(Event.COMPLETE,onLoaderLoadComplete); var ui : UIComponent = new UIComponent(); ui.addChild(loader); panelTest.addElement(ui); trace("ui.width = " + ui.width); trace("ui.height = " + ui.height); trace("loader.width = " + loader.width); trace("loader.height = " + loader.height); trace("panelTest.width = " + panelTest.width); trace("panelTest.height = " + panelTest.height); } And this is the result when run: ui.width = 0 ui.height = 0 loader.width = 571 loader.height = 411 panelTest.width = 480 panelTest.height = 320

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  • vestal_versions : problem with column named changes

    - by arkannia
    Hi, I am working with vestal version for 2 months. Everything was fine until this afternoon. I didn't done anything special(or i don't remembered...) but the code works fine on others computers... The problem is that i'm not able to save my model anymore: rails give me this error : ActiveRecord::DangerousAttributeError: changes is defined by ActiveRecord changes field is by default an activerecord method. With the console, the message is the next : ActiveRecord::DangerousAttributeError: changes is defined by ActiveRecord Here are my local gem files: abstract (1.0.0) actionmailer (3.0.0.beta3) actionpack (3.0.0.beta3) activemodel (3.0.0.beta3) activerecord (3.0.0.beta3) activeresource (3.0.0.beta3) activesupport (3.0.0.beta3) arel (0.3.3) builder (2.1.2) bundler (0.9.25, 0.9.24) crack (0.1.7) erubis (2.6.5) god (0.9.0) haml (3.0.1, 2.2.23) i18n (0.3.7) mail (2.2.0) memcache-client (1.8.3) memcached (0.17.7) mime-types (1.16) polyglot (0.3.1) rack (1.1.0) rack-mount (0.6.3) rack-test (0.5.3) rails (3.0.0.beta3) railties (3.0.0.beta3) rake (0.8.7) savon (0.7.8, 0.7.6) text-format (1.0.0) text-hyphen (1.0.0) thor (0.13.6, 0.13.4) treetop (1.4.5) tzinfo (0.3.20) And here my Gemfile source 'http://gemcutter.org' gem "rails", "3.0.0.beta3" gem "will_paginate", "3.0.pre" #gem 'nokogiri' #gem 'curb' #gem 'handsoap' gem 'savon' gem 'mysql' gem 'haml', '2.2.23' #gem 'haml', '3.0.1' gem 'hpricot' gem 'i18n', '> 0.3.5' gem 'i18n_routing' gem 'i18n_auto_scoping' gem 'handler301', :git => 'http://github.com/kwi/handler301.git' gem 'seo_meta_builder' gem 'vestal_versions' #gem 'paperclip', :git => 'git://github.com/thoughtbot/paperclip.git', :branch => 'rails3' ## Bundle edge rails: gem "rails", :git => "git://github.com/rails/rails.git" ## Bundle the gems you use: # gem "bj" # gem "hpricot", "0.6" # gem "sqlite3-ruby", :require => "sqlite3" # gem "aws-s3", :require => "aws/s3" ## Bundle gems used only in certain environments: # gem "rspec", :group => :test # group :test do # gem "webrat" # end If you have any suggestions to solve this issue, i'll be glad to hear them ! Thanks

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  • Touch coordinates in iPhone landscape mode app

    - by gok
    I am trying to make this landscape only iphone app. I only use this code for this purpose: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation == UIInterfaceOrientationLandscapeRight); } However when I click clip subviews checkbox from interface builder, the view is clipped from the middle. I also don't receive any touch events from outside of view bounds obviously. - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { CGPoint fingerPos = [[touches anyObject] locationInView:self.view]; NSLog(@"%f %f",fingerPos.x,fingerPos.y); } only prints for coordinates between 20 and 320 for X. But Y works fine. When i try to modify bounds by hand, everything works fine; View is positioned and shown correctly, printed coordinates are correct, I receive touch from all of the screen except between 0 and 20 for X. So Left side of the screen is unresponsive to touch events for only 20 pixels. Code I use to modify bounds: self.view.bounds = CGRectMake(-180.0f, 0.0f, 680.0f, 480.0f); What might be causing this? Weird!

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  • NSScrollView frame and flipped documentView

    - by StrAbZ
    Hi, I have problems with NSScrollView, It is not displayed the way I want. Yes I know there is a lot of post about it around the web, I need to override the isFlipped, in order to make it return YES, in my NSView subclass. Ok, it's done, so now, my scrollView scroll from top to bottom, and not in the reverse way, as it was before overriding isFlipped. But, this is the second part, my real problem, which I didn't found any answer on the web, how the hell I'm supposed to code, or create my view in interface builder, if everything is flipped? If I put something at the top, it is displayed a the bottom… do you have any magic trick to handle that? And my last problem, is the NSScrollView frame. before setting the documentView of my scroll view, everything is fine, the scrollView is displayed at the place I choose, but, when I set the document view, it looks like the scrollview frame looks bigger, so I have to resize it…. is this a normal behavior? Thank you very much.

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  • Flex 3 - Scroll bar issue

    - by Emma
    Im currently learning Flex, and Im having the hardest time getting scroll bars to work. In short Im pretty much just making a giant form for users to fill out, contained within a viewstack component, the user will type up information in one view, and it will be displayed in the other. But right now in the first canvas i have components that run of the screen and flex doesnt seem to automate a scroll bar, so i added in 'verticalScrollPolicy="on"' to my canvas, now while it gives me a scroll bar, it gives me an empty scroll bar, I still cannot move it up or down, meaning components are still trapped off the bottom of my screen. Im I missing something amazingly simple? Edit - Sorry, Im using Adobe Flex Builder 3, and the components it lets you drag in. http://img12.imageshack.us/img12/218/problem1f.jpg This is a picture of the problem, and i guess relavent code would be. <mx:Application xmlns:mx="adobe.com/2006/mxml"; layout="absolute" width="830" height="835"> <mx:ViewStack x="10" y="72" id="viewstack1" width="790" height="751" > <mx:Canvas label="Design Mode" width="100%" height="100%" verticalScrollPolicy="on" horizontalScrollPolicy="on" > (Components inside) </mx:Canvas> Sorry if Im using this site wrong, still very new

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  • Find TableLeyout in a thread (Because of the ProgressDialog)

    - by Shaulian
    Hi all, On my activity, im getting some big data from web, and while getting this data i want to show the user a ProgressDialog with spinning wheel. That i can do only with putting this code into a thread, right ? the problem is that after im getting this data i need to insert it into my tableLayout as TableRows and it seems impossible to access the TableLayout from the thread. What can i do to show this progress dialog and to be able access the table layout from the thread ?? Is there any event that happens on the end of the thread ? My code fails for : _tableLayout.addView(_tableRowVar, new TableLayout.LayoutParams( LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT)); My full code is : final ProgressDialog dialog = ProgressDialog.show(MyActivity.this, "", "Getting data.\nPlease wait...",true); new Thread() { public void run() { try { TableLayout _tableLayout; _tableLayout = (TableLayout)MyActivity.this.findViewById(R.id.tableLayoutID); List<String> data = getDataFromWeb(); // Get the data and bind it into the table publishTableLayoutWithTableRows(_tableLayout, data ); } catch (Exception e) { new AlertDialog.Builder(MyActivity.this) .setMessage(e.getMessage()) .show(); } dialog.dismiss(); } }.start();

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  • Subclassing an NSTextField

    - by Hooligancat
    Given all the complex things I seem to cover every day, this appears to be a "what the heck am I doing wrong that seems to simple?" scenario! I would like to subclass an NSTextField to change the background color and text color. For simplicity sake (and to help anyone who hasn't ever subclassed anything before), here is the example of my (simplified) subclass MyNSTextFieldSubclass... Step 1: Create the subclass file: First the header file @interface MyTextFieldSubclass : NSTextField { } @end And the method file @implementation MyTextFieldSubclass -(NSColor *)backgroundColor { return [NSColor redColor]; } -(NSColor *)textColor { return [NSColor yellowColor]; } @end Step 2: Drag an NSTextField to a window in Interface Builder, select the Identity tab in the inspector and select the class MyTextFieldSubclass Step 3: Save the IB file, build and run the application Problem When I run the build, the text field does not reflect the color subclassing. However, I know the subclass is being called because if I add the following method, it gets called on text changes. -(void)textDidChange:(NSNotification *)notification { NSLog(@"My text changed"); } So why does the color change not occur on the text fields? I know that I can set the color in IB, but for anyone who has dealt with a lot of UI elements that all need the same styling, subclassing makes life way, way easier. Ironically, I have never had to subclass an NSTextField before and this one has me stumped. As usual, any and all help very much appreciated. I'm sure it will turn out to be a "Doh!" moment - just cant see the wood for the trees right now (plus I'm exhausted from watching too much World Cup Football early in the morning which never helps).

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  • How to add a scrollable NSTableView programmatically

    - by Jakob Dam Jensen
    I'm trying to add a tableview to a view in code instead of using Interface Builder and unfortunately it's causing some problems =( Here's an example of how I'm doing it now. NSScrollView *scrollView = [[NSScrollView alloc] initWithFrame:someRect]; NSTableView *tableView = [[NSTableView alloc] initWithFrame: scrollView.bounds]; resultsTableView.dataSource = self; resultsScrollView.documentView = resultsTableView; [someView addSubview: scrollView]; So basically I'm just putting the tableView inside the scrollView (because that's what IB is doing) and then adding the latter as a subview of the someView. The result is that a tableView appears - but the no data is shown within the tableView. Debugging shows that the dataSource is being asked for how many rows are in the tableView but the method: tableView:objectValueForTableColumn:row: is never being called. I suspect that this is because of my way of creating the tableView. I've tried google but no luck and the "Introduction to Table Views Programming Guide" on macdevcenter wasn't helpful either. What am I missing? Thanks in advance...

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  • LinkedIn API returning extra/incorrect login prompt

    - by Paul Osetinsky
    I have a Rails application running the omniauth-linkedin gem and linkedin gem (essentialy an API wrapper). When a user logs in, they receive a primary login prompt that displays to them the correct scopes (FULL PROFILE and EMAIL ADDRESS), as below: However, after they log in, they get another login prompt that should not come up, and that ignores the initial scope request. It tells them that LinkedIN is only requesting their PROFILE OVERVIEW, which is incorrect: The problem must lie in my auth_controller, and I think it has do to with the url that is created in one of the authentication stages (definitely right after the user enters their LinkedIn authentication credentials). Here is my auth_controller: require 'linkedin' class AuthController < ApplicationController def auth client = LinkedIn::Client.new(ENV['LINKEDIN_KEY'], ENV['LINKEDIN_SECRET']) request_token = client.request_token(:oauth_callback => "http://#{request.host_with_port}/callback") session[:rtoken] = request_token.token session[:rsecret] = request_token.secret redirect_to client.request_token.authorize_url end def callback client = LinkedIn::Client.new(ENV['LINKEDIN_KEY'], ENV['LINKEDIN_SECRET']) if session[:atoken].nil? pin = params[:oauth_verifier] atoken, asecret = client.authorize_from_request(session[:rtoken], session[:rsecret], pin) session[:atoken] = atoken session[:asecret] = asecret @user = current_user @user.uid = client.profile(:fields => ["id"]).id flash.now[:success] = 'Signed in with LinkedIn.' else client.authorize_from_access(session[:atoken], session[:asecret]) @user.uid = client.profile(:fields => ["id"]).id flash.now[:success] = 'Signed in with LinkedIn.' end @user = current_user @user.save redirect_to current_user end end Just in case, here is my omniauth.rb file that states the scopes I am requesting for my application: Rails.application.config.middleware.use OmniAuth::Builder do provider :linkedin, ENV['LINKEDIN_KEY'], ENV['LINKEDIN_SECRET'], :scope => 'r_fullprofile r_emailaddress', :fields => ['id', 'email-address', 'first-name', 'last-name', 'headline', 'industry', 'picture-url', 'public-profile-url', 'location', 'positions', 'educations'] end Can't figure out how to get rid of that second unnecessary and misleading prompt from LinkedIn and would appreciate any guidance! Thank you.

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  • Red5 Unable to Start Distribution.

    - by Iscariot
    I have installed subclipse, Ant, IvyDE, Red5 Plugin for eclipse, All of the Environmental variables are set and the necessary elements have been added to the path. I am attempting to create a Red5 Distribution by using eclipse, opening Build.xml right clicking dist [default] in the outline window and running as and selecting Ant Builder. Eclipse says that the build is Successful. I first stop the Red5 Service, and then I attempt to run the build I create in eclipse it fails, below are the errors that display in the command prompt. I was hoping someone else might have run into a similar issue before. Starting Red5 Red5 root: C:/Users/Admin/workspace/temp/red5_server/dist Configuation root: C:/Users/Admin/workspace/temp/red5_server/dist/conf Setting temp directory to C:\Users\Admin\AppData\localLow Exception in thread "main" java.lang.Error: Unresolved compilation problems: The import org.slf4j.bridge cannot be resolved The import org.springframework.context.support.FileSystemXmlApplicationC ontext cannot be resolved SLF4JBridgeHandler cannot be resolved FileSystemXmlApplicationContext cannot be resolved to a type FileSystemXmlApplicationContext cannot be resolved to a type at org.red5.server.Launcher.<init>(Launcher.java:25) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstruct orAccessorImpl.java:39) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingC onstructorAccessorImpl.java:27) at java.lang.reflect.Constructor.newInstance(Constructor.java:513) at java.lang.Class.newInstance0(Class.java:355) at java.lang.Class.newInstance(Class.java:308) at org.red5.server.Bootstrap.bootStrap(Bootstrap.java:132) at org.red5.server.Bootstrap.main(Bootstrap.java:50) Press any key to continue . . .

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  • Dynamic Google Maps API InfoWindow HTML Content

    - by Peter Hanneman
    I am working in Flash Builder 4 with Google Map's ActionScript API. I have created a map, loaded some custom markers onto it and added some MouseEvent listeners to each marker. The trouble comes when I load an InfoWindow panel. I want to dynamically set the htmlContent based off of information stored in a database. The trouble is that this information can change every couple of seconds and each marker has a unique data set so I can not statically set it at the time I actually create the markers. I have a method that will every minute or so load all of the records from my database into an Object variable. Everything I need to display in the htmlContent is contained in this object under a unique identifier. The basic crux of the problem is that there is no way for me to uniquely identify an info window, so I can not determine what information to pull into the panel. marker.addEventListener(MapMouseEvent.ROLL_OVER, function(e:MapMouseEvent):void { showInfoWindow(e.latLng) }, false, 0, false); That is my mouse event listener. The function I call, "showInfowindow" looks like this: private function showInfoWindow(latlng:LatLng):void { var options:InfoWindowOptions = new InfoWindowOptions({title: appData[*I NEED A UNIQUE ID HERE!!!*].type + " Summary", contentHTML: appData[*I NEED A UNIQUE ID HERE!!!*].info}); this.map.openInfoWindow(latlng, options); } I thought I was onto something by being able to pass a variable in my event listener declaration, but it simply hates having a dynamic variable passed through, it only returns the last value use. Example: marker.addEventListener(MapMouseEvent.ROLL_OVER, function(e:MapMouseEvent):void { showInfoWindow(e.latLng, record.unit_id) }, false, 0, false); That solution is painfully close to working. I iterate through a loop to create my markers when I try the above solution and roll over a marker I get information, but every marker's information reflects whatever information the last marker created had. I apologize for the long explaination but I just wanted to make my question as clear as possible. Does anyone have any ideas about how to patch up my almost-there-solution that I posted at the bottom or any from the ground up solutions? Thanks in advance, Peter Hanneman

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  • Export SWC from Flash and Access Child from Flex

    - by php html
    I'm creating an actionscript project in Flex Builder. I succeed to export from Flash a SWC file, and to use it succesfully in Flex. I have a good programming background and Flex looks very simple for me, but I have difficult times in flash. I'm trying to achieve something that might be very simple(not for me of course): I create a simple shape in Flash, convert it to symbol. Then I create a TextField. The I select both the elements and convert them to another symbol, and Export it as a movieclip in swc. In flex I want to change the value from the textfield. How should I do? I'm trying to do: var t:ExportedMC = new ExportedMC(); t....(what should I write here) As I mentioned when I open flash I feel like an elephant in a porcelain store. I have 2 questions here: - how to assign a name to the textfield in flash? I'm using CS4. - how to access it as a child in flex?

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  • Custom UIButton for Iphone.

    - by Amal
    I have an view in my App which has a number of buttons based on the number of items returned by the server. So if the server returns say 10 items, there should be 10 buttons and clicking on each button should call a different person. For the above purpose I created a custom button class deriving from UIButton. @implementation HopitalButton @synthesize index; @synthesize button_type; - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { UIImage* img = [UIImage imageNamed:@"dr_btn.png"]; [img stretchableImageWithLeftCapWidth:10 topCapHeight:10]; [self setBackgroundImage:img forState:UIControlStateNormal]; [self setTitleColor:[UIColor colorWithRed:0.698 green:0.118 blue:0.376 alpha:1] forState:UIControlStateNormal] ; [self setFont:[UIFont fontWithName:@"Helvetica Bold" size:13]]; self.titleLabel.textColor = [UIColor colorWithRed:178 green:48 blue:95 alpha:1]; self.adjustsImageWhenHighlighted = YES; } return self; } - (void)dealloc { [super dealloc]; } @end Now the problem with the above code is that it does not create buttons that look similar to the buttons created by default in Interface builder. The borders are missing. And I create buttons of the above type by the following code: HopitalButton* hb = [[HopitalButton alloc] init]; hb.button_type = @"call"; hb.frame = CGRectMake(50, 50 + i * 67, 220, 40); [self.scroll_view addSubview:hb]; [hb setTitle:[[[self.office_full_list objectAtIndex:i] objectForKey:@"Staff" ]objectForKey:@"FullName"] forState:UIControlStateNormal]; hb.index = [NSNumber numberWithInt:[self.button_items count]]; [self.button_items insertObject:hb atIndex:[self.button_items count]]; [hb addTarget:self action:@selector(buttonClicked:) forControlEvents:UIControlEventTouchUpInside]; I am not finding a way to set the button type for this custom button. Is there a way i can do it ? Or is there a better way to design the code.

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  • What is Adobe Flex? Is it just Flash II?

    - by Adam Davis
    Question Alright, I'm confused by all the buzzwords and press release bingo going on. What is the relationship between flash and flex: Replace flash (not really compatible) Enhance flash The next version of flash but still basically compatible Separate technology altogether ??? If I'm starting out in Flash now, should I just skip to Flex? Follow up Ok, so what I'm hearing is that there's three different parts to the puzzle: Flash The graphical editor used to make "Flash Movies", ie it's an IDE that focuses on the visual aspect of "Flash" (Officially Flash CS3?) The official name for the display plugins (ie, "Download Flash Now!") A general reference to the entire technology stack In terms of the editor, it's a linear timeline based editor, best used for animations with complex interactivity. Actionscript The "Flash" programming language Flex An Adobe Flash IDE that focuses on the coding/programming aspect of "Flash" (Flex Builder?) A Flash library that enhances Flash and makes it easier to program for (Flex SDK?) Is not bound to a timeline (as the Flash IDE is) and so "standard" applications are more easily accomplished. Is this correct?

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