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  • convert a textview, including those contents off the screen, to bitmap

    - by user623318
    Hi, I want to save(export) contents of MyView, which extends TextView, into a bitmap. I followed the code: [this][1]. It works fine when the size of the text is small. But when there are lots of texts, and some of the content is out of the screen, what I got is only what showed in the screen. Then I add a "layout" in my code: private class MyView extends TextView{ public MyView(Context context) { super(context); // TODO Auto-generated constructor stub } public Bitmap export(){ Layout l = getLayout(); int width = l.getWidth() + getPaddingLeft() + getPaddingRight(); int height = l.getHeight() + getPaddingTop() + getPaddingBottom(); Bitmap viewBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(viewBitmap); setCursorVisible(false); layout(0, 0, width, height); draw(canvas); setCursorVisible(true); return viewBitmap; } } Now the strange thing happened: The first time I invoke "export"(I use an option key to do that), I got contents only on the screen. When I invoke "export" again, I got complete contents, including those out of the screen. Why? How to "export" a view, including contents cannot be showed on the screen? Thank you! [1]: http://www.techjini.com/blog/2010/02/10/quicktip-how-to-convert-a-view-to-an-image-android/ this

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  • image display in block <a> - CSS

    - by blasteralfred
    I have a page like below; <style type="text/css"> #div1 { height: 100px; background-color: #CCCCCC; } #div2 { display: inline; height: 48px; margin: 0; padding: 0; position: relative; white-space: nowrap; } #div2 a { display: block; background-color: #FF9900; height: 51px; width: 150px; padding-right: 50px; text-decoration: none; word-wrap: break-word; white-space: normal; } #div2 img { border:0; float: right; } </style> <div id="div1"> <div id="div2"> <a href="">text1 text2 text3 text4 text5 text6 text7 text8<img src="image.jpg"></a> </div> </div> What I am getting is something like this; and I want this; Here is the fiddle. Thanks in advance...:)

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  • JavaScript doesnt work on Kohana with google maps engine line

    - by user2902495
    <div style="width: 1200px; height: 750px;"> <iframe src="http://mapsengine.google.com/map/embed?mid=zkh_WUG-PAC0.k8Xr_3BhSQ00" width="640" height="480" <script type="text/javascript"> //<![CDATA[ function load() { /* ???????? ?? ????????????? ? ???????????? ?????????*/ if (GBrowserIsCompatible()) { /* ??????? ????? - ????? */ var pntx=37.62039542198181; var pnty=55.75294375419617; var center = new GLatLng(pnty, pntx); /* ???????? ??????? ?????, googlemap - ???, ?? ???????? ????????? ?????? ?????, ??????????? ????*/ var map = new GMap2(document.getElementById("mapgoogle")); } } //]]> </script> > </iframe> ... <body onload="load()" onunload="GUnload()"> <div align="center"><div id="mapgoogle" style="width: 90%; height: 500px;"></div></div> </body> </div> a point does not take place on the center of map ?????, and not the alone from Javascript does not work! help to correct!

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  • Actionscript: How Can I Know When The Source Property Of An Image Is Completely Updated

    - by Joshua
    var I:Image=new Image(); I.source='C:\\Abc.png'; var H:int=I.height; H is always Zero! I am presuming this is because the image hasn't finished reading the png file off the disk yet. What event can I monitor to know when it's width and height will have the right values? The 'Complete' event only seems to work for DOWNLOADED images. The 'Render' event happens EVERY FRAME. The (undocumented?) 'sourceChanged', happens as soon as source changes, and has the same problem! What event do I watch that will let me know when the image's width and height properties will have valid values? Or is there some Synchronous version of I.source='xxx.png', that I don't know about? P.S. Yes, I know I shouldn't use "C:\" in an Air Program. This was just for illustrative purposes, so that you won't suggest I use "Complete", which never even seems to fire when the file indicated by source is local.

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  • Javascript - event listener toggle button

    - by user2546157
    I'm trying to create a button which can toggle "double click" to "single click" and in the opposite. For some reason, once it toggles to single click and it cannot toggle back. Can anyone please help! function init() { normal_listeners(); } function addListener(){ var image1 = document.getElementById('image_1'); var image2 = document.getElementById('image_2'); var image3 = document.getElementById('image_3'); if(document.getElementById('listener_1').value == "Listener"){ document.getElementById('listener_1').style.backgroundColor = "red"; alert("Normal"); image1.addEventListener("dblclick", function(){userChoice(1);}, false); image2.addEventListener("dblclick", function(){userChoice(2);}, false); image3.addEventListener("dblclick", function(){userChoice(3);}, false); document.getElementById('listener_1').value = "Normal"; } else if(document.getElementById('listener_1').value == "Normal") { document.getElementById('listener_1').style.backgroundColor = "green"; alert("Listener"); image1.addEventListener("click", function(){userChoice(1);}, false); image2.addEventListener("click", function(){userChoice(2);}, false); image3.addEventListener("click", function(){userChoice(3);}, false); document.getElementById('listener_1').value = "Listener"; } } function normal_listeners(){ var image1 = document.getElementById('image_1'); var image2 = document.getElementById('image_2'); var image3 = document.getElementById('image_3'); var listener1 = document.getElementById('listener_1'); listener1.addEventListener("click", addListener, false); image1.addEventListener("dblclick", function(){userChoice(1);}, false); image2.addEventListener("dblclick", function(){userChoice(2);}, false); image3.addEventListener("dblclick", function(){userChoice(3);}, false); } window.onload = init; <img id="image_1" src="rock.jpg" alt="ROCK" width="100" height="100"> <img id="image_2" src="paper.jpg" alt="PAPER" width="100" height="100"> <img id="image_3" src="scissors.jpg" alt="SCISSORS" width="100" height="100"> <input type="button" id="listener_1" value="Normal" style="background-color:red">

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  • HTML table cells not properly aligned

    - by Yuval A
    I have the following HTML table: <table style="width: 100%;"> <tr> <td class="title_bar_left_border"></td> <td class="title_bar_middle"></td> <td class="title_bar_right_border"></td> </tr> </table> With the following css rules: .title_bar_left_border { BACKGROUND-IMAGE: url(tray_left.gif); WIDTH: 3px; HEIGHT: 24px; } .title_bar_right_border { BACKGROUND-IMAGE: url(tray_right.gif); WIDTH: 3px; HEIGHT: 24px; } .title_bar_middle { BACKGROUND-IMAGE: url(tray_middle.gif); WIDTH: 100%; BACKGROUND-REPEAT: repeat-x; HEIGHT: 24px; } Any idea why this is the result? Instead of getting a nice table header with rounded corners you get this weird gap between the cells. Where are the gaps coming from? Besides fixing this ugly issue, I would like to understand the rationale as to why all browsers render the HTML this way.

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  • jQuery animation loop not working

    - by Marko Ivanovski
    Hi, I'm trying to create a looping animation that starts on onmousedown and stops on onmouseout. The effect is a simple scroll that will continue looping until you release the mouse. I've created a function which performs the .animate method and it passes itself as a callback but the code only runs once. Here's the entire code: $(document).ready(function() { var $scroller = $("#scroller"); var $content = $("#content", $scroller); // lineHeight equal to 1 line of text var lineHeight = $content.css('line-height'); //Amount to scroll = 3 lines of text a time var amountToScroll = lineHeight.replace("px","")*3; var maxScroll = $content.height() - $scroller.height(); function scrollDown() { var topCoord = $content.css("top").replace("px",""); if(topCoord > -maxScroll) { if((-maxScroll-topCoord) > -amountToScroll) { $content.stop().animate({ top: -maxScroll }, 1000 ); } else { $content.stop().animate({ top: "-=" + amountToScroll }, 1000, function(){ scrollDown() } ); } } } function scrollUp() { var topCoord = $content.css("top").replace("px",""); if(topCoord < 0) { if(topCoord > -amountToScroll) { $content.stop().animate({ top: 0 }, 1000 ); } else { $content.stop().animate({ top: "+=" + amountToScroll }, 1000, function(){scrollUp()} ); } } } $("#scroll-down").mousedown(function() { scrollDown(); }); $("#scroll-down").mouseup(function() { $content.stop(); }); $("#scroll-up").mousedown(function() { scrollUp(); }); $("scroll-up").mouseup(function() { $content.stop(); }); });

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  • Random Movement in a Fixed Container

    - by James Barracca
    I'm looking to create something that can move randomly inside of a fixed div container. I love the way the object moves in this example that I found searching this website... http://jsfiddle.net/Xw29r/15/ The code on the jsfiddle contains the following: $(document).ready(function(){ animateDiv(); }); function makeNewPosition(){ // Get viewport dimensions (remove the dimension of the div) var h = $(window).height() - 50; var w = $(window).width() - 50; var nh = Math.floor(Math.random() * h); var nw = Math.floor(Math.random() * w); return [nh,nw]; } function animateDiv(){ var newq = makeNewPosition(); var oldq = $('.a').offset(); var speed = calcSpeed([oldq.top, oldq.left], newq); $('.a').animate({ top: newq[0], left: newq[1] }, speed, function(){ animateDiv(); }); }; function calcSpeed(prev, next) { var x = Math.abs(prev[1] - next[1]); var y = Math.abs(prev[0] - next[0]); var greatest = x > y ? x : y; var speedModifier = 0.1; var speed = Math.ceil(greatest/speedModifier); return speed; }? CSS: div.a { width: 50px; height:50px; background-color:red; position:fixed; }? However, I don't believe the code above constricts that object at all. I need my object to move randomly inside of a container that is let's say for now... 1200px in width and 500px in height. Can someone steer me in the right direction? I'm super new to coding so I'm having a hard time finding an answer on my own. Thanks so much! James

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  • Background Image Overlapped Problem with jQuery

    - by Devyn
    Hi, Here is my working page. I attached buttons to white bishop and you can move around but left images are overlapped by right images. I think the problem is with CSS. The brief structure is here. <script> $(document).ready(function(){ $('#top').click(function(){ $('#p81').animate({top: "-=64px"}, 100); }); </script> <style> div.chess_board{ height: 512px; position: relative; width: 512px; } div.chess_square{ height:64px; position: absolute; width:64px; } div.chess_square.white { background: none repeat scroll 0 0 #ffffff; } . . . div.chess_piece{ background-image: url("sprite.png"); height: 64px; width: 64px; position: absolute; } div.chess_piece.bishot.white{ background-position: -64px 0; } </style> <div class="chess_board"> <div id="b81" class="chess_square white" style="top: 448px; left: 64px;"> <div class="chess_square_inner"></div> <div id="p81" class="chess_piece bishot white"></div> </div> </div> <input type="button" id="top" value="top" />

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  • .net Drawing.Graphics.FromImage() returns blank black image

    - by joox
    I'm trying to rescale uploaded jpeg in asp.net So I go: Image original = Image.FromStream(myPostedFile.InputStream); int w=original.Width, h=original.Height; using(Graphics g = Graphics.FromImage(original)) { g.ScaleTransform(0.5f, 0.5f); ... // e.g. using (Bitmap done = new Bitmap(w, h, g)) { done.Save( Server.MapPath(saveas), ImageFormat.Jpeg ); //saves blank black, though with correct width and height } } this saves a virgin black jpeg whatever file i give it. Though if i take input image stream immediately into done bitmap, it does recompress and save it fine, like: Image original = Image.FromStream(myPostedFile.InputStream); using (Bitmap done = new Bitmap(original)) { done.Save( Server.MapPath(saveas), ImageFormat.Jpeg ); } Do i have to make some magic with g? upd: i tried: Image original = Image.FromStream(fstream); int w=original.Width, h=original.Height; using(Bitmap b = new Bitmap(original)) //also tried new Bitmap(w,h) using (Graphics g = Graphics.FromImage(b)) { g.DrawImage(original, 0, 0, w, h); //also tried g.DrawImage(b, 0, 0, w, h) using (Bitmap done = new Bitmap(w, h, g)) { done.Save( Server.MapPath(saveas), ImageFormat.Jpeg ); } } same story - pure black of correct dimensions

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  • Cakephp 1.3, Weird behavior on firefox when using $this->Html->link ...

    - by ion
    Greetings, I am getting a very weird and unpredictable result in firefox when using the following syntax: $this->Html->link($this->Html->div('p-cpt',$project['Project']['name']) . $this->Html->div('p-img',$this->Html->image('/img/projects/'.$project['Project']['slug'].'/project.thumb.jpg', array('alt'=>$project['Project']['name'],'width'=>100,'height'=>380))),array('controller' => 'projects', 'action' => 'view', $project['Project']['slug']),array('title' => $project['Project']['name'], 'escape' => false),false); OK I know it is big but bear with me. The point is to get the following output: <a href="x" title="x"> <div class="p-ctp">Name</div> <div class="p-img"><img src="z width="y" height="a" alt="d" /></div> </a> I'm not sure if this validates correctly both on cakephp and html but it works everywhere else apart from firefox. You can actually see the result here: http://www.gnomonconstructions.com/projects/browser To reproduce the result use the form with different categories and press search. At some point it will happen!! Although most of the time it renders the way it should, sometimes it produces an invalid output like that: <a href="x" title="x"></a> <div class="p-cpt"> <a href="x" title="x">name</a> </div> <div class="p-img"> <a href="x" title="x"><img src="x" width="x" height="x" alt="x" /></a> </div> Looks like it repeats the link inside each element. To be honest the only reason I used this syntax was because cakephp encourages it. Any help will be much appreciated :)

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  • Textblock doesnt get updated when rendered in memory?

    - by veechi
    I have a text block which as part of a custom control.I added the custom control as a child of grid which in turn is added as child of a Canvas.All of these contorl are instantiated in memory and are not rendered on the UI.When I update the value of the TextBlock and emboss the canvas on an image, the updated value doesnt appear on the embossed image.Here is the code snippet:- System.Windows.Controls.Canvas embossCanvas = new System.Windows.Controls.Canvas(); System.Windows.Controls.Grid grid = new Grid(); MyControl myctrl= new MyControl(); int wd = (int)myctrl.ActualWidth; int ht = (int)myctrl.ActualHeight; embossCanvas.Width = wd; embossCanvas.Height = ht; grid.Children.Add(myctrl); embossCanvas.Children.Add(grid); myctrl.txtBlk.UpdateLayout(); grid.UpdateLayout(); embossCanvas.Measure(new System.Windows.Size(embossCanvas.Width, embossCanvas.Height)); embossCanvas.Arrange(new System.Windows.Rect(0, 0, embossCanvas.Width, (int)embossCanvas.Height)); embossCanvas.UpdateLayout(); RenderTargetBitmap renderBmp = new RenderTargetBitmap(wd, ht, 96, 96, System.Windows.Media.PixelFormats.Default); renderBmp.Render(embossCanvas);

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  • CSS/JQUERY make div scrollable without showing scrollbar

    - by Ispuk
    is there any way to make a div scrollable with overflow-y:hidden; and overflow-x:hidden? i'm trying without success, maybe i need some js or jquery script? i mean, i would like to make div scroll on y axes without showing scrollbar on right side( as it is now). itryed: .get-list{ position:absolute; z-index:444; text-align: center; display: none; bottom:0; clear:both !important; left:0; right:0; top:11%; margin:0 auto; background:#fff; max-height:800px; overflow-y:no-display; overflow-x:hidden; display: block; } thanks EDIT log-widget-list{ position:absolute; z-index:444; text-align: center; display: none; width:99%; margin:0 auto; background:#fff; height:800px; overflow: hidden; } .log-widget-list .scroller{ overflow: scroll; height:800px; width:100%; } it shows right scrollbar anyway

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  • iOS - is it possible to cache CGContextDrawImage?

    - by woot586
    I used the timing profile tool to identify that 95% of the time is spent calling the function CGContextDrawImage. In my app there are a lot of duplicate images repeatably being chopped from a sprite map and drawn to the screen. I was wondering if it was possible to cache the output of CGContextDrawImage in an NSMutableDictionay, then if the same sprite is requested again it can be just pull it from the cache rather than doing all the work of clipping and rendering it again. This is what i’ve got but I have not been to successful: Definitions if(cache == NULL) cache = [[NSMutableDictionary alloc]init]; //Identifier based on the name of the sprite and location within the sprite. NSString* identifier = [NSString stringWithFormat:@"%@-%d",filename,frame]; Adding to cache CGRect clippedRect = CGRectMake(0, 0, clipRect.size.width, clipRect.size.height); CGContextClipToRect( context, clippedRect); //create a rect equivalent to the full size of the image //offset the rect by the X and Y we want to start the crop //from in order to cut off anything before them CGRect drawRect = CGRectMake(clipRect.origin.x * -1, clipRect.origin.y * -1, atlas.size.width, atlas.size.height); //draw the image to our clipped context using our offset rect CGContextDrawImage(context, drawRect, atlas.CGImage); [cache setValue:UIGraphicsGetImageFromCurrentImageContext() forKey:identifier]; UIGraphicsEndImageContext(); Rendering a cached sprite There is probably a better way to render CGImage which is my ultimate caching goal but at the moment I’m just looking to successfully render the cached image out however this has not been successful. UIImage* cachedImage = [cache objectForKey:identifier]; if(cachedImage){ NSLog(@"Cached %@",identifier); CGRect imageRect = CGRectMake(0, 0, cachedImage.size.width, cachedImage.size.height); if (NULL != UIGraphicsBeginImageContextWithOptions) UIGraphicsBeginImageContextWithOptions(imageRect.size, NO, 0); else UIGraphicsBeginImageContext(imageRect.size); //Use draw for now just to see if the image renders out ok CGContextDrawImage(context, imageRect, cachedImage.CGImage); UIGraphicsEndImageContext(); }

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  • IE7 - jquery addClass() breaks floating elements

    - by Patrick
    I have this nav that uses addClass('hover') when the mouse is rolled over an item. This works fine except in IE7 when the addClass function is called every element with float:left stops floating and the page totally loses its structure. This is my JS: _this.position_sub_menus = function(){ $('#header #nav > ul > li').mouseenter( function(e){ pos = $(this).offset(); height = $(this).height(); lvl2 = '#' + $(this).attr('id') + '-submenu'; if( $(this).position().left > ($('#nav').width()/2)){ pos.left = pos.left - $(lvl2).width() + $(this).width(); } $(this).addClass('hover'); $(lvl2).show(); $(lvl2).css( { 'left' : (pos.left - 12) + 'px', 'top' : pos.top + height + 'px'}); } ); This is the CSS of the of the elements that break: display: inline; float: left; margin-left: 10px; margin-right: 10px; position: relative; It's CSS from the 960 grid system. When I comment out the $(this).addClass('hover'); line the floated elements dont break. Is anyone familiar with this IE7 problem? Thanks guys

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  • Creating new image in a loop using OpenCV

    - by user565415
    I am programing some image conversion code with OpenCV and I don't know how can I create image memory buffer to load image on every iteration. I have number of iteration (maxImNumber) and I have an input image. In every loop program must create image that is resized and modified input image. Here is some basic code (concept). for (int imageIndex = 0; imageIndex < maxImNumber; imageIndex++){ cvCopy(inputImage, images[imageIndex], 0); cvReleaseImage(&inputImage); images[imageIndex+1] = cvCreateImage(cvSize((image[imageIndex]->width)/2, image[imageIndex]->height), IPL_DEPTH_8U, 1); for (i=1; i < image[imageIndex]->height; i++) { index = 0; // for(j=0; j < image[imageIndex]->width ; j=j+2){ // doing some basic matematical operation on image content and store it to new image images[imageIndex+1][i][index] = (image[imageIndex][i][j] + image[imageIndex][i][j+2])/2; index++ } } inputImage = cvCreateImage(cvSize((image[imageIndex+1]->width), image[imageIndex]->height), IPL_DEPTH_8U, 1); cvCopy(images[imageIndex+1], inputImage, 0); } Can somebody, please, explain how can I create this image buffer (images[]) and allocate memory for it. Also how can I access any image in this buffer? Thank you very much in advance!

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  • View isn't scrolling back down after I dismiss the keyboard

    - by fmi
    I have a Tab Bar app. One of the views has a UITextView that is hidden by the keyboard when touched. I've set the view to scroll to account for the keyboard but it the view doesn't always return to it's original position after I dismiss the keyboard. Here is my code: //Scroll the view for keyboard - (void)viewWillAppear:(BOOL)animated { void (^keyBoardWillShow) (NSNotification *)= ^(NSNotification * notif) { NSDictionary* info = [notif userInfo]; NSValue* aValue = [info objectForKey:UIKeyboardFrameEndUserInfoKey]; CGSize keyboardSize = [aValue CGRectValue].size; float bottomPoint = (additionalView.frame.origin.y + additionalView.frame.size.height + 10); scrollAmount = keyboardSize.height - (self.view.frame.size.height - bottomPoint); if (scrollAmount > 0) { moveViewUp =YES; [self scrollTheView:YES]; } else moveViewUp = NO; }; [[NSNotificationCenter defaultCenter] addObserverForName:UIKeyboardWillShowNotification object:self.view.window queue:nil usingBlock:keyBoardWillShow]; void (^keyBoardWillHide) (NSNotification *)= ^(NSNotification * notif) { if (moveViewUp) [self scrollTheView:NO]; }; [[NSNotificationCenter defaultCenter] addObserverForName:UIKeyboardWillHideNotification object:self.view.window queue:nil usingBlock:keyBoardWillHide]; [super viewWillAppear:animated]; } - (void)viewWillDisappear:(BOOL)animated { [[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardWillShowNotification object:nil]; [super viewWillDisappear:animated]; } (void)scrollTheView:(BOOL)movedUp { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.3]; CGRect rect = self.view.frame; if (movedUp){ rect.origin.y -= scrollAmount; } else { rect.origin.y += scrollAmount; } self.view.frame = rect; [UIView commitAnimations]; }

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  • Problem FlashVars parameter asp.net

    - by sofie-vo
    Code for asp.net page <%@ Page Language="VB" AutoEventWireup="false" CodeFile="trainingupload.aspx.vb" Inherits="trainingupload" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> </head> <body> <form id="form1" runat="server"> <div height> <object width="1000" height="800"> <param name="movie" value="player.swf" /> <param name="FlashVars" value='userid=<%=String.Format(getuser())%>" '/> <embed src="bin-release/trainingscentrum.swf" FlashVars='userid=<%=String.Format(getuser())%>" ' width="1500" height="800" /> </embed> </object> </div> </form> </body> </html> Code behind Public Function getuser() As Guid Dim user As MembershipUser = Membership.GetUser() Dim userid As Guid = (CType(user.ProviderUserKey, Guid)) Return userid End Function In the code above I use an function to return the userid. When I replace <%=String.Format(getuser())% with an actual userid, I get the value in my flex application. But this code returns nothing. What am I doing wrong?

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  • Alignment for 2nd row data

    - by user1736299
    <table> <tr><td>test</td></tr> <tr> <td> <div style= height:200px;"> <div style="border:1px solid yellow; display: inline-block; width:100px"> <img src="orderedList4.png"> </div> <div align="center" style="border:1px solid green; display: inline-block; width:650px;height:100px;"> <div>center Test Header1</div> <div>center Test Header2</div> </div> <div align="right" style="border:1px solid red;display: inline-block; width:100px">REL 1.0</div> </div> </td> </tr> </table> In the above code, the image size is 75*75 pixels. I want to have all the three cells to have a height of 100 pixels. I want the image to be centered and left aligned. The middle text to centered. Third text to centered and right aligned. I could not make it working.

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  • how to align multiple div's next to each other?

    - by Ashok Kumar
    I am new to Html,I'm trying to align multiple div's next to each other horizontally. i tried float property and display inline property also, but nothing works correctly.can anyone suggest any methods for it? my code: #display2letter { width:150px; height:50px; background-color:grey; box: 10px 10px 5px #888888; } #display3letter { width:150px; height:50px; background-color:blue; box: 10px 10px 5px #888888; } #display4letter { width:150px; height:50px; background-color:grey; box: 10px 10px 5px #888888; } #one { position:fixed; left:23%; } #two { position:fixed; left:23%; } #three { position:fixed; left:23%; } here is the fiddle http://jsfiddle.net/pGHS9/1/

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  • How can I tell when the Text of a System.Windows.Forms.GroupBox wraps to the next line?

    - by fre0n
    I'm creating a GroupBox at runtime and setting its Text property. Usually, the text is only on one line, but sometimes it wraps. The problem is that the controls contained in the GroupBox cover up the GroupBox's text. What I'd like to do is determine if and when the text wraps. Specifically, I'd like to determine how much extra height the wrapped text takes up as compared to a single line. That way, I can reposition the GroupBox's controls and adjust its height. Initially, I thought I'd do this by calling the GroupBox's CreateGraphics() method, and using the Graphics to measure the string. Something like this: private void SetGroupBoxText(GroupBox grp, string text) { const int somePadding = 10; Graphics g = grp.CreateGraphics(); SizeF textSize = g.MeasureString(text, grp.Font); if (textSize.Width > (grp.Width - somePadding)) { // Adjust height, etc. } } The problem is that the size generated by g.MeasureString(text, grp.Font) doesn't seem to be accurate. I determined that it wasn't accurate by putting enough of a single character to cause a wrap, then measuring the resulting string. For example, it took 86 pipes (|) to until a wrap happened. When I measured that string, its width was ~253. And it took 16 capital W's to force a wrap - its string had a width of ~164. These were the two extremes that I tested. My GroupBox's width was 189. (a's took 29 and had a width of ~180, O's took 22 and had a width of ~189) Does anyone have any ideas? (hacks, WinAPI, etc. are welcome solutions)

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  • DIV inside TD to make it appear correctly

    - by Daniel Svensson
    Hi, I have a <table> generated from code-behind and now facing a problem. In one of the TD i need to have a DIV that is setup with JQuery so that when i click a link the DIV slideToggles. Now i need the TD belonging to that TR not to expand the TR. To solve this i have used an old trick that is to place the JQuery DIV inside another surrounding DIV with height 1px and make the TR not expanding with the heigth of the DIV that slides out. In IE the sliding DIV is partially under the table and in Firefox the DIV appears over the table but it's trasparent, the text from the data in the table shows thru. I have tried to alter the Z-index in various ways but it's no good. Anyone that has an idea or alternatively solution that has worked for them. HtmlGenericControl containerDiv = new HtmlGenericControl("div"); containerDiv.ID = "containerDiv"; containerDiv.Style.Add(System.Web.UI.HtmlTextWriterStyle.Width, "100%"); containerDiv.Style.Add(System.Web.UI.HtmlTextWriterStyle.Height, "1px"); containerDiv.Style.Add(System.Web.UI.HtmlTextWriterStyle.ZIndex, "999"); HtmlGenericControl innerDiv = new HtmlGenericControl("div"); innerDiv.ID = System.Guid.NewGuid().ToString() + "_annualDiv"; inner.Style.Add(System.Web.UI.HtmlTextWriterStyle.Width, "100%"); innerDiv.Style.Add(System.Web.UI.HtmlTextWriterStyle.Height, "300px"); innerDiv.Style.Add(System.Web.UI.HtmlTextWriterStyle.ZIndex, "1000"); innerDiv.Style.Add(System.Web.UI.HtmlTextWriterStyle.BorderStyle, "solid"); innerDiv.Style.Add(System.Web.UI.HtmlTextWriterStyle.BorderColor, "Black"); innerDiv.Style.Add(System.Web.UI.HtmlTextWriterStyle.BorderWidth, "1px"); innerDiv.Style.Add(System.Web.UI.HtmlTextWriterStyle.BackgroundColor, "white"); innerDiv.InnerHtml = "Here is a list of links coming later"; conDiv.Controls.Add(innerDiv);

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  • Javascript object binding problem inside of function prototype definitions

    - by Arion
    Hi all, I am trying to figure out the right place to bind a function prototype to be called later. The full code of the example can be found here: http://www.iprosites.com/jso/ My javascript example is very basic: function Obj(width, height){ this.width = width; this.height = height; } Obj.prototype.test = function(){ var xhr=init(); xhr.open('GET', '?ajax=test', true); xhr.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded; charset=UTF-8'); xhr.onreadystatechange = function() { if (xhr.responseText == '403') { window.location.reload(false); } if (xhr.readyState == 4 && xhr.status == 200) { this.response = parseResponse(xhr.responseText); document.getElementById('resp').innerHTML = this.response.return_value; this.doAnotherAction(); } }; xhr.send(); } Obj.prototype.doAnotherAction = function(){ alert('Another Action Done'); } var myo = new Obj(4, 6); If you try to run myo.test() in Firebug, you will get the "this.doAnotherAction is not a function" response. The 2 support functions init() and parseResponse() can be found in the test.js link if you wish to view them, but should not be too relevant to this problem. I've affirmed that this.doAnotherAction() thinks "this" is the XMLHttpResponse object as expected from an instanceof test. Can anyone help with some insight on direction with binding? Everything I've tried seems not to work! I do use Mootools, although the library is not present in this example. Thanks in advance, Arion

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  • XAML PixelGrid to Prevent Blurry Text

    - by Bodekaer
    Hi, Just wanted to share a small Grid I created, which can help prevent blurry text etc. as it adjusts the margin of the Grid to ensure a pixel perfect position and size of the grid. Works great e.g. for inside StackPanels with auto height Labels/TextBlocks. Here is the code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Media; namespace Controls { class PixelGrid : Grid { protected override void OnRenderSizeChanged(SizeChangedInfo sizeInfo) { // POSITION Vector position = VisualTreeHelper.GetOffset(this); double targetX = Math.Round(position.X, MidpointRounding.ToEven); double targetY = Math.Round(position.Y, MidpointRounding.ToEven); double marginLeft = targetX - position.X; double marginTop = targetY - position.Y; // SIZE double targetHeight = Math.Round(sizeInfo.NewSize.Height, MidpointRounding.ToEven); double targetWidth = Math.Round(sizeInfo.NewSize.Width, MidpointRounding.ToEven); double marginBottom = targetHeight - sizeInfo.NewSize.Height; double marginRight = targetWidth - sizeInfo.NewSize.Width; // Adjust margin to ensure pixel width this.Margin = new Thickness(marginLeft, marginTop, marginRight, marginBottom); base.OnRenderSizeChanged(sizeInfo); } } }

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  • iFrame in a Content Editor Web Part

    - by Music Magi
    Hi - I'm creating a page with two web parts: one with a search UI and another that displays the results. I'm using Content Editor Web Parts for both, but no matter how hard I try I can't seem to display more than a fraction of the results page in the content editor web part with the iFrame. The width seems to set fine, but no matter how I set the height (I've tried in-line, using CSS and using Javascript/JQuery), I cannot change the height of what is displayed. If I make the height something ridiculous like 3000px, I can see the empty space below, but it still only shows a small amount of the resulting page at the top of this iframe section. I've observed the HTML and the iFrame takes up all the space it's supposed to, but only shows that small sliver of the actual page the iFrame is displaying. I've tried numerous approaches from numerous articles but have come up short (pun intended). Does anyone have any experience with this or have indication as to why it would display this way or what I have to do to make this iFrame fill up the entire web part space? Thanks in advance

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