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  • How can I compare effective power usage of two CPUs / CPU+Mobo+Mem combinations?

    - by einpoklum
    I have this server which does mostly file sharing (with the associated storage). No serious number crunching and it isn't the firewall. My current box has a Celeron D processor (Prescott 336 2.8 GHz); and I'm considering replacing it with a Pentium D (Smithfield 805 2.66 GHz) - for reasons which do not involve performance. How can I know whether one can expect a higher or lower power consumptipn for the change? And how can I estimate the power consumption for each option?

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  • What are the small details Windows and Linux users will trip on when using OSX for the first time?

    - by badp
    Like any other Apple product, OS X prides itself on the little details. When, earlier last week, I used my professor's Mac briefly to give a quick project presentation (mine decided to do a chkdsk at the wrong time, heh), I got the distinct feeling some were put intentionally to make the uninitiated look stupid. What are the small usability details that Windows and Linux users will trip on when their Mac using friend lend them their beloved Mac for some quick web browsing?

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  • Debian or CentOS?

    - by Tres
    I am looking at using either Debian or CentOS for a production server and I've heard mixed reviews of each one. I've heard CentOS performs better under load, however I am aware that Debian has a much larger package repository. Personally, I am partial to Debian since I am less familiar with Red Hat distros, but wanted to reach out on Server Fault to see which I really should be using. Any ideas? Thanks!

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  • Know any file compare utility for chunks of text?

    - by Belun
    Is there any file-compare utility-software that can help me compare chunks of text from two text files ? As in, I want to know what chunks of text that are in one file can be found again in the second file. What I need to do is more like a 'compare and search' operation, not just a compare line by line. I need this for finding common errors in application logs. Eg., I have a Java application and logs from two different days. I want to find out which stack-traces (that are actually chunks of text inside a text file) are common to both days.

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  • What is the risk of introducing non standard image machines to a corporate environment

    - by Troy Hunt
    I’m after some feedback from those in the managed desktop or network security space on the risks of introducing machines that are not built on a standard desktop image into a large corporate environment. This particular context relates to the standard corporate image (32 bit Win XP) in a large multi-national not being suitable for a particular segment of users. In short, I’m looking at what hurdles we might come across by proposing the introduction of machines which are built and maintained by a handful of software developers and not based on the corporate desktop image (proposing 64 bit Win 7). I suspect the barriers are primarily around virus definition updates, the rollout of service packs and patches and the compatibility of existing applications with the newer OS. In terms of viruses and software updates, if machines were using common virus protection software with automated updates and using Windows Update for service packs and patches, is there still a viable risk to the corporate environment? For that matter, are large corporate environments normally vulnerable to the introduction of a machine not based on a standard image? I’m trying to get my head around how real the risk of infection and other adverse events are from machines being plugged into the network. There are multiple scenarios outside of just the example above where this might happen (i.e. a vendor plugging in a machine for internet access during a presentation). Would a large corporate network normally be sufficiently hardened against such innocuous activity? I appreciate the theory as to why policies such as standard desktop images exist, I’m just interested in the actual, practical risk and how much a network should be protected by means other than what is managed on individual PCs.

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  • Compare 2 DVDs is not as simple as you may think

    - by Mega
    I wonder how to check if two DVDs are exactly the same? I have two DVDs and if I open the DVDs and copy the content to the HDD and compare the respective files on the HDD it shows no difference. As I know DVD does also have some additional content (this content includes information saying if the DVD is bootable and some formating information I guess). How can I check also this additional content? Is it somehow possible without additional programs using Windows or Ubuntu?

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  • How to check if two DVDs are exactly the same?

    - by Mega
    I have two DVDs and if I open the DVDs and copy the content to the HDD and compare the respective files on the HDD it shows no difference. As I know DVD does also have some additional content (this content includes information saying if the DVD is bootable and some formating information I guess). How can I check also this additional content? Is it somehow possible without additional programs, using Windows or Ubuntu?

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  • Comparing 128MB GeForce 8600GT and 512MB Radeon X1650

    - by Synetech inc.
    Hi, I'm trying to determine which is the better of these two video cards: 128MB Nvidia GeForce 8600GT card while the other has a 512MB ATI Radeon X1650 card. Both cards are the upper-level mid-range versions of their respective series. On the one hand, the ATI has substantially more VRAM, but the Nvidia supports D3D 10 and SM4.0 as opposed to D3D 9.0c/SM3.0 that the ATI supports. Also, I have always heard better things about Nvidia cards compared to ATI cards. I'm trying to find some advice on which one is better, but I can't find any actual comparisons or anything for these specific cards (the comparisons I can find are only similar ones like the X1650 Pro or 8600GT PCI-E), so I figure that what I need to know is whether the extra VRAM is that important. Looking at the ATI table and the Nvidia table seems to indicate that the Nvidia is better, but then again, the Nvidia table also says that the GeForce 8600GT is a PCI-E card with at least 256MB even though the card in question is an AGP with 128MB. (:-?) (It looks like the ATI card is not supported in Windows 7 while the Nvidia card is, which I suppose is also a factor, though not quite as immediately relevant as performance.) Any ideas? Thanks a lot.

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  • Day 4 - Game Sprites In Action

    - by dapostolov
    Yesterday I drew an image on the screen. Most exciting, but ... I spent more time blogging about it then actual coding. So this next little while I'm going to streamline my game and research and simply post key notes. Quick notes on the last session: The most important thing I wanted to point out were the following methods:           spriteBatch.Begin(SpriteBlendMode.AlphaBlend);           spriteBatch.Draw(sprite, position, Color.White);           spriteBatch.End(); The spriteBatch object is used to draw Textures and a 2D texture is called a Sprite A texture is generally an image, which is called an Asset in XNA The Draw Method in the Game1.cs is looped (until exit) and utilises the spriteBatch object to draw a Scene To begin drawing a Scene you call the Begin Method. To end a Scene you call the End Method. And to place an image on the Scene you call the Draw method. The most simple implementation of the draw method is:           spriteBatch.Draw(sprite, position, Color.White); 1) sprite - the 2D texture you loaded to draw 2) position - the 2d vector, a set of x & y coordinates 3) Color.White - the tint to apply to the texture, in this case, white light = nothing, nada, no tint. Game Sprites In Action! Today, I played around with Draw methods to get comfortable with their "quirks". The following is an example of the above draw method, but with more parameters available for us to use. Let's investigate!             spriteBatch.Draw(sprite, position2, null, Color.White, MathHelper.ToRadians(45.0f), new Vector2(sprite.Width / 2, sprite.Height / 2), 1.0F, SpriteEffects.None, 0.0F); The parameters (in order): 1) sprite  the texture to display 2) position2 the position on the screen / scene this can also be a rectangle 3) null the portion of the image to display within an image null = display full image this is generally used for animation strips / grids (more on this below) 4) Color.White Texture tinting White = no tint 5) MathHelper.ToRadians(45.0f) rotation of the object, in this case 45 degrees rotates from the set plotting point. 6) new Vector(0,0) the plotting point in this case the top left corner the image will rotate from the top left of the texture in the code above, the point is set to the middle of the image. 7) 1.0f Image scaling (1x) 8) SpriteEffects.None you can flip the image horizontally or vertically 9) 0.0f The z index of the image. 0 = closer, 1 behind? And playing around with different combinations I was able to come up with the following whacky display:   Checking off Yesterdays Intention List: learn game development terminology (in progress) - We learned sprite, scene, texture, and asset. how to place and position (rotate) a static image on the screen (completed) - The thing to note was, it's was in radians and I found a cool helper method to convert degrees into radians. Also, the image rotates from it's specified point. how to layer static images on the screen (completed) - I couldn't seem to get the zIndex working, but one things for sure, the order you draw the image in also determines how it is rendered on the screen. understand image scaling (in progress) - I'm not sure I have this fully covered, but for the most part plug a number in the scaling field and the image grows / shrinks accordingly. can we reuse images? (completed) - yes, I loaded one image and plotted the bugger all over the screen. understand how framerate is handled in XNA (in progress) - I hacked together some code to display the framerate each second. A framerate of 60 appears to be the standard. Interesting to note, the GameTime object does provide you with some cool timing capabilities, such as...is the game running slow? Need to investigate this down the road. how to display text , basic shapes, and colors on the screen (in progress) - i got text rendered on the screen, and i understand containing rectangles. However, I didn't display "shapes" & "colors" how to interact with an image (collision of user input?) (todo) how to animate an image and understand basic animation techniques (in progress) - I was able to create a stripe animation of numbers ranging from 1 - 4, each block was 40 x 40 pixles for a total stripe size of 160 x 40. Using the portion (source Rectangle) parameter, i limited this display to each section at varying intervals. It was interesting to note my first implementation animated at rocket speed. I then tried to create a smoother animation by limiting the redraw capacity, which seemed to work. I guess a little more research will have to be put into this for animating characters / scenes. how to detect colliding images or screen edges (todo) - but the rectangle object can detect collisions I believe. how to manipulate the image, lets say colors, stretching (in progress) - I haven't figured out how to modify a specific color to be another color, but the tinting parameter definately could be used. As for stretching, use the rectangle object as the positioning and the image will stretch to fit! how to focus on a segment of an image...like only displaying a frame on a film reel (completed) - as per basic animation techniques what's the best way to manage images (compression, storage, location, prevent artwork theft, etc.) (todo) Tomorrows Intention Tomorrow I am going to take a stab at rendering a game menu and from there I'm going to investigate how I can improve upon the code and techniques. Intention List: Render a menu, fancy or not Show the mouse cursor Hook up click event A basic animation of somesort Investigate image / menu techniques D.

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  • Zend form and dynamic file upload

    - by DoomStone
    Hello there i'm trying to create a form with Zend_Form that will enable my user to upload a unlited number of files to my site, witch is done by javascript. Something like <script type="text/javascript"> $(document).ready(function(){ var image_uploade_i = 0; $('#upload_more').click(function() { image_uploade_i++; $('#upload_list').append('<div id="image_uploade_id_'+image_uploade_i+'" style="display: none;"><input type="file" name="image[]" /><br /></a>'); $('#image_uploade_id_'+image_uploade_i).slideDown('slow'); }); }); </script> <?=$this->translate('Add images')?> <form action="" method="post" enctype="multipart/form-data"> <div id="upload_list"> <input type="file" name="image[]" /><br /> <input type="file" name="image[]" /><br /> <input type="file" name="image[]" /><br /> </div> <a href="#" id="upload_more"><?=$this->translate('Upload another image')?></a><br /> <input type="submit" name="image_uploade" value="<?=$this->translate('Upload images')?>" /> </form> But i'm am unable to find out how i can create something like this with Zend_From, the only reason i want to use Zend_Form on this thoug is for validation of the uploadet files. $element = new Zend_Form_Element_File('image'); $element->setRequired(true) ->setLabel('Profile image') ->setDestination($store) ->setValueDisabled(true) ->addValidator(new Zend_Validate_File_ImageSize(array( 'minheight' => 100, 'minwidth' => 150, 'maxheight' => 1920, 'maxwidth' => 1200))) // File must be below 1.5 Mb ->addValidator(new Zend_Validate_File_FilesSize(array('max' => 1572864))) ->addValidator(new Zend_Validate_File_IsImage()); If any 1 can help me set this up would i be verry great full :D

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  • facebook connect: thumbnail images broken up in FB.Connect.streamPublish pop-up prompt, and on wall

    - by Hoff
    hi there! I'm using facebook connect so that users can publish comments they are leaving on my site on their facebook wall as well. It works as intended, except that in the confirmation pop up, the thumbnail image i provide is broken. Looking at the source, I can see that facebook prepended my image url like this: from: http://www.mysite.com/path/to/my/image.jpg to: http://platform.ak.fbcdn.net/www/app_full_proxy.php?app=303377111175&v=1&size=z&cksum=41a391c9f3a6f3dde2ede9892763c943&src=http%3A%2F%2Fwww.mysite.com%2Fpath%2Fto%2Fmy%2image.jpg The image on the facebook user's wall has the same prepended url, and is also broken for a couple of minutes, after which it's showing up correctly. But obviously, having a broken image in the confirmation window and on your wall for a couple of minutes is not a good experience... Has anybody experienced the same / knows how to work around this issue? Thanks a lot in advance! Martin PS: here's the part of the js call, if it's of any use... attachment = { 'media': [{ 'type': 'image', 'src': 'http://www.mysite.com/path/to/my/image.jpg', 'href': 'http://www.mysite.com/the/current/page' }] }; FB.Connect.streamPublish(user_message, attachment, action_links, target_id, user_message_prompt, fbcallback, false, actor_id)

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  • How can I add an image out of my documents as a background to this program?

    - by Evan
    Evan is the newest member of the Fort Myers Miracle front office, joining in April. He comes to Florida after spending two seasons with the Colorado Avalanche and Denver Nuggets radio team. The Fort Collins native updates Miracle fans about the season via Twitter, The Miracle iPhone App, and Miracle blog. In his spare time, he enjoys following all things Colorado State.

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  • Are there any 3rd Party libraries for image processing in C#?

    - by Gaax
    Just wondering if there's anything out there to help make my project a lot easier to deal with. I'm working on a program that uses the Wiimote and infrared pen (mapped to the mouse) to manipulate images in real time and I'd much rather not have to use all my time figuring out how to make the program resize and rotate images efficiently with the least amount of distortion... I haven't really found anything when searching. Anybody know of any libraries that can help me?

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  • Core Data, Bindings, value transformers : crash when saving

    - by Gael
    Hi, I am trying to store a PNG image in a core data store backed by an sqlite database. Since I intend to use this database on an iPhone I can't store NSImage objects directly. I wanted to use bindings and an NSValueTransformer subclass to handle the transcoding from the NSImage (obtained by an Image well on my GUI) to an NSData containing the PNG binary representation of the image. I wrote the following code for the ValueTransformer : + (Class)transformedValueClass { return [NSImage class]; } + (BOOL)allowsReverseTransformation { return YES; } - (id)transformedValue:(id)value { if (value == nil) return nil; return [[[NSImage alloc] initWithData:value] autorelease]; } - (id)reverseTransformedValue:(id)value { if (value == nil) return nil; if(![value isKindOfClass:[NSImage class]]) { NSLog(@"Type mismatch. Expecting NSImage"); } NSBitmapImageRep *bits = [[value representations] objectAtIndex: 0]; NSData *data = [bits representationUsingType:NSPNGFileType properties:nil]; return data; } The model has a transformable property configured with this NSValueTransformer. In Interface Builder a table column and an image well are both bound to this property and both have the proper value transformer name (an image dropped in the image well shows up in the table column). The transformer is registered and called every time an image is added or a row is reloaded (checked with NSLog() calls). The problem arises when I am trying to save the managed objects. The console output shows the error message : [NSImage length]: unrecognized selector sent to instance 0x1004933a0 It seems like core data is using the value transformer to obtain the NSImage back from the NSData and then tries to save the NSImage instead of the NSData. There are probably workarounds such as the one presented in this post but I would really like to understand why my approach is flawn. Thanks in advance for your ideas and explanations.

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  • PHP Thumbnail image generator works, but consistently awaits 90% of its loadtime! Why?

    - by Sam
    Hi folks, This is the follow-up question from this general page load speed question. This question which will focus only, entirely and specifically on the thumbnail generator PHP code with the question: What's causing the 97% delays on these tiny thumbnails? Measuring only 3 ~ 5 kb each, this is strange indeed! Even after 7 orso bounty-rounds and 100 upvotes, the images are still doing nothing for over 97% of the time. It works allright, but it could be so much faster! ZAM, my pet robot, was so annoyed by not knowing why, he just pulled out some cords! Silly metal box... (I have asked permission from the original author, to put temporarily segments of the code online that I think could be the problem, after which I will remove all code, except the several lines that were the direct cause of this issue here to match the answer. This will be the free opportunity to perfect/speedup his otherwise already to my opinion vert versatile and userfriendly thumbnail generator.)

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  • How to deal with color loss on GDI+ Image Resize?

    - by user125775
    Hello All, I am resizing images with C#/GDI+ using the following routing bmpOut = new Bitmap(lnNewWidth, lnNewHeight); Graphics g = Graphics.FromImage(bmpOut); g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBilinear; g.FillRectangle(Brushes.White, 0, 0, lnNewWidth, lnNewHeight); g.DrawImage(loBMP, 0, 0, lnNewWidth, lnNewHeight); and encoding it with the highest quality. System.Drawing.Imaging.Encoder qualityEncoder = System.Drawing.Imaging.Encoder.Quality; EncoderParameter myEncoderParameter = new EncoderParameter(qualityEncoder, 100L); However, the images that I get have significant loss of color (I am using JPG images only). The quality is perfect, but color is washed away. Do you have any idea what is goingf on? Thanks a lot in advance.

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  • Should image size be defined in the img tag height/width attributes or in CSS?

    - by Benjamin Manns
    Is it better coding practice to define an images size in the img tag's width and height attributes? <img src="images/academia_vs_business.png" width="740" height="382" alt="" /> Or in the CSS style with width/height? <img src="images/academia_vs_business.png" style="width:740px; height:382px;" alt="" /> Or both? <img src="images/academia_vs_business.png" width="740" height="382" style="width:740px; height:382px" alt="" />

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