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  • Audiobooks for programmers?

    - by Zoot
    I'm a programmer with a two-hour round trip commute to work each day. I'd like to fill some of that time with audiobooks about software development. Any audiobooks that would help me become a better programmer would be appreciated. I'm thinking that books about design patterns and non-fiction about computing history might be good here, but I'm open to anything. Keeping in mind that I will be listening to this in a car, what are the best audiobooks that I can listen to? EDIT: Many people have also suggested podcasts. This is appreciated, but since podcasts arrive in a constantly arriving stream of data rather than as a finite amount of data, ways to juggle all of these different content streams would also be appreciated. To be more specific to my situation, my commuting vehicle has an MP3 CD player, USB input for MP3 files, and AUX input. I own Android and webOS devices that can be plugged into the AUX input.

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  • Lighting a Voxel World Realistically

    - by sharethis
    I am new to game development and never implemented a complicated (and realistic) lighting. My game uses a 3d voxel terrain world (like Minecraft). To hold the data I use octrees. My goal is to render a more realistic world scene like in most voxel games. For that I want to use a bezier algorithm to round out the blocky world. Assume that I already have a large generated polygon of my terrain (or some of them). I heard of some techniques like volumetric light, global illumination, ... What approaches of a very realistic lighting are there for my "organic shaped" voxel game?

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  • Oracle 11g Webcast Series 2

    - by Alex Blyth
    Hi allIve just updated the schedule for the second series (season?) of the Oracle DB 11g Webcasts we've been running over the past few months. We've paced ourselves a bit better this time round and are looking to touch on some core functionality, but also some non-database topics like Oracle VM & Linux and Data replication using Golden Gate and Oracle Data Integrator (ODI).As with the last series, we're running these sessions on Wednesdays at 1.30pm Australian Eastern Standard Time and barring any hiccups they will be recorded and made available for playback.Keep an eye out here and on the schedule page for more details. The first session is next week - 14th April - covering Upgrading to Oracle 11g.CheersAlex

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  • Website content copied - How can I prove that I wrote it?

    - by Remy
    One of our competitors constantly copies all our website content. Now, I assume the trouble is to proof that we wrote the content first and that it is not the other way round. I checked on http://www.archive.org, but there is nothing. Any other way to proof that? FYI: We are a swiss company, so different laws will apply. Solution: [Found later] You can upload your content to this service and that they basically timestamp it. https://myows.com/ Another way we found, is to just print out your copy/design, etc. put it into an envelop and send it to ourself (without actually opening it later of course).

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  • What You Said: Tools and Tricks for Scoring Great Deals Online

    - by Jason Fitzpatrick
    Earlier this week we asked you to share your favorite tools and tips for scoring great deals online. Now we’re back to showcase your money-saving techniques. Our Ask the Readers series gives you, the awesome How-To Geek reader, a chance to share your tips, trick, and technological know-how with your fellow readers right on the front page. Every week we ask a question and every week we round up your tips to share. This week we’re taking a look at your tips and tricks from What Tools Do You Use to Score Great Deals Online.HTG Explains: What Are Character Encodings and How Do They Differ?How To Make Disposable Sleeves for Your In-Ear MonitorsMacs Don’t Make You Creative! So Why Do Artists Really Love Apple?

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  • Java EE @ No Fluff Just Stuff Tour

    - by reza_rahman
    If you work in the US and still don't know what the No Fluff Just Stuff (NFJS) Tour is, you are doing yourself a very serious disfavor. NFJS is basically a set program of world class speakers and topics offered at major US cities year round. I am proud to share with you that I recently joined the legendary NFJS troupe. My hope is that this will help solve the lingering problem of effectively spreading the Java EE message here in the US. I had my tour debut on April 4-5 with the NFJS New York Software Symposium. I did four of my most favorite talks and it was not that bad for a start - I have more in the coming months in Columbus Ohio, Denver Colorado and Austin Texas. More details on the tour posted on my personal blog. Hope to see you on the tour soon?

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  • WCF Keep Alive: Whether to disable keepAliveEnabled

    - by Lijo
    I have a WCF web service hosted in a load balanced environment. I do not need any WCF session related functionality in the service. QUESTION What are the scenarios in which performances will be best if keepAliveEnabled = false keepAliveEnabled = true Reference From Load Balancing By default, the BasicHttpBinding sends a connection HTTP header in messages with a Keep-Alive value, which enables clients to establish persistent connections to the services that support them. This configuration offers enhanced throughput because previously established connections can be reused to send subsequent messages to the same server. However, connection reuse may cause clients to become strongly associated to a specific server within the load-balanced farm, which reduces the effectiveness of round-robin load balancing. If this behavior is undesirable, HTTP Keep-Alive can be disabled on the server using the KeepAliveEnabled property with a CustomBinding or user-defined Binding.

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  • Updated Whitepapers for OUFW 4.0.1

    - by Anthony Shorten
    The whitepapers are progressively being updated for new facilities in Oracle Utilities Application Framework V4.0.1. The documents now will cover other versions of Oracle Utilities Application Framework (V2.1, V2.2, V4.0.1). The first round of updates are now available on My Oracle Support: 942074.1 - XAI Best Practices 836362.1 - Batch Best Practices 773473.1 - Oracle Utilities Application Framework Security Overview These have been updated for the new whitepaper format as well as the content. Content that is related to specific versions of the Framework are marked accordingly. New content since the last update are also indicated accordingly.

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  • On-the-fly graphical representation of code

    - by dukeofgaming
    I know about Omondo's plugin for live code-UML synchronization in Eclipse, but I was wondering if there was any other tool/IDE/IDE-extension that has some form of live graphical code representaiton (structural, flow, call-stacks, dependencies, etc.). I'm essentially looking for richer visual feedback on code while programming, not really looking for purely graphical code editors, though round-trips would be nice (edit graphically, code gets modified; edit code, representation gets modified). If you don't know about any graphical live documentation tool for code, maybe someone that can coexist with code, such as MySQL Workbench or Enterprise Architect.

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  • Friday Fun: Maus Trap

    - by Asian Angel
    Friday is here once again, but today you are not the only one who needs to escape! This week your mission is to help a poor mouse named Peanut escape the dangerous lab she is trapped in. Do you have what it takes to save the day Latest Features How-To Geek ETC How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware The Splendiferous Array of Culinary Tools [Infographic] Add a Real-Time Earth Wallpaper App to Ubuntu with xplanetFX The Citroen GT – An Awesome Video Game Car Brought to Life [Video] Final Man vs. Machine Round of Jeopardy Unfolds; Watson Dominates Give Chromium-Based Browser Desktop Notifications a Native System Look in Ubuntu Chrome Time Track Is a Simple Task Time Tracker

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  • How important is Discrete Mathematics for a Computer Scientist?

    - by mort
    As the title says, How important is Discrete Mathematics for a Computer Scientist? Background: I'm pursuing a Master's degree with a focus on fundamentals such as Algorithms, Complexity and Computability Theory and Programming Languages to get a good foundation for working in the field of Parallel Computing. Some more background: My university grants a lot of freedom in the choices of courses for my Master's degree. It's officially called "Software Engineering", but due to a the broad range of electives, a different focus is possible. Interestingly, none of the electives is a lecture in Math! I'm thinking about doing a course about Discrete Mathematics that would take half a semester to complete successfully, even if I can't use it for my degree. So with this question I'm trying to find out if the effort is justifiable.

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  • Can SpriteBatch be used to fill a polygon with a texture?

    - by can poyrazoglu
    I basically need to fill a texture into a polygon using the SpriteBatch. I've done some research but couldn't find anything useful except polygon triangulation method, which works well only with convex polygons (without diving into super math which is definitely not something I'm pretty good at). Are there any solutions for filling in a polygon in a basic way? I of course need something dynamic (I'll have a map editor that you can define polygons, and the game will render them (and collision detection will also use them but that's off topic), basically I can't accept solutions like "pre-calculated" bitmaps or anything like that. I need to draw a polygon with the segments provided, to the screen, using the SpriteBatch.

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  • Interacting with scene from controller/app delegate cocos2d

    - by cjroebuck
    I'm attempting to make my first cocos2d (for iphone) multiplayer game and having difficulty understanding how to interact with a scene once it is running. The game is a simple turn-based one and so I have a GameController class which co-ordinates the rounds. I also have a GameScene class which is the actual scene that is displayed during a round of the game. The basic interaction I need is for the GameController to be able to pass messages to the GameScene class.. such as StartRound/StopRound etc. The thing that complicates this is that I am loading the GameScene with a LoadingScene class which simply initialises the scene and replaces the current scene with this one, so there is no reference from GameController to GameScene, so passing messages is quite tricky. Does anyone have any ways to get around this, ideally I would still like to use a Loading class as it smooths out the memory hit when replacing scenes.

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  • Isometric Screen View to World View

    - by Sleepy Rhino
    I am having trouble working out the math to transform the screen coordinates to the Grid coordinates. The code below is how far I have got but it is totally wrong any help or resources to fix this issue would be great, had a complete mind block with this for some reason. private Point ScreenToIso(int mouseX, int mouseY) { int offsetX = WorldBuilder.STARTX; int offsetY = WorldBuilder.STARTY; Vector2 startV = new Vector2(offsetX, offsetY); int mapX = offsetX - mouseX; int mapY = offsetY - mouseY + (WorldBuilder.tileHeight / 2); mapY = -1 * (mapY / WorldBuilder.tileHeight); mapX = (mapX / WorldBuilder.tileHeight) + mapY; return new Point(mapX, mapY); }

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  • Walking Through a Seaside Village Wallpaper

    - by Asian Angel
    Sea View [DesktopNexus] Latest Features How-To Geek ETC How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware The Citroen GT – An Awesome Video Game Car Brought to Life [Video] Final Man vs. Machine Round of Jeopardy Unfolds; Watson Dominates Give Chromium-Based Browser Desktop Notifications a Native System Look in Ubuntu Chrome Time Track Is a Simple Task Time Tracker Google Sky Map Turns Your Android Phone into a Digital Telescope Walking Through a Seaside Village Wallpaper

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  • How to get rid of spam that sends from clients own email address?

    - by MeltingDog
    I've Googled everywhere for a solution for this, but though the same issue appears to be happening to a lot of people, I havent found anything that helped. Several of my clients are receiving loads of spam emails with the senders email being their own. The emails subject line is: Environmental corporation searching for representatives worldwide. The emails are not being sent from any scripts in the sites and all the code appears clean. I have also updated the sites CMS. Would anyone know how to get round this issue? Any help is appreciated!

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  • How was collision detection handled in The Legend of Zelda: A Link to the Past?

    - by Restart
    I would like to know how the collision detection was done in The Legend of Zelda: A Link To The Past. The game is 16x16 tile based, so how did they do the tiles where only a quarter or half of the tile is occupied? Did they use a smaller grid for collision detection like 8x8 tiles, so four of them make one 16x16 tile of the texture grid? But then, they also have true half tiles which are diagonally cut and the corners of the tiles seem to be round or something. If Link walks into tiles corner he can keep on walking and automatically moves around it's corner. How is that done? I hope someone can help me out here.

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  • how to select categories for user generated content site?

    - by Frederik Creemers
    On the site I'm building, users can create tutorials. I want the users to be able to create tutorials on as many subjects as possible, but still have some preset categories. What's the best way to select these categories? The reason I don't just let users add keywords, and use these for categorization, is because users gain experience points in a certain subject when their tutorial is liked by someone, and in a similar way the Stack Exchange network does, create communities around these subjects. I will give visiters the possibility to suggest new categories. here are the categories that I'm thinking of at the moment: health gardening cooking technology science & math music visual art

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  • Visual Studio 2013 Preview now available as free download

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2013/06/27/visual-studio-2013-preview-now-available-as-free-download.aspxAt http://www.microsoft.com/visualstudio/eng/2013-downloads, Microsoft have made available Visual Studio 2013 Preview available as a free download.  Four versions plus TFS server are available. The versions are:Ultimate PremiumProfessionalTest ProfessionalInstalling them will install the Dot Net Framework 4.5.1. Somesgar blogged about this at http://blogs.msdn.com/b/somasegar/archive/2013/06/26/visual-studio-2013-preview.aspxThe new features that VS2013 brings in are:Round-tipping projects with VS2012 (requires VS2012 Update 3)Git supportSupport for Windows 8.1Improved asynchronous supportImproved debugging64-bit edit and continue

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  • Using multiple A-records for my domain - do web browsers ever try more than one?

    - by Jonas
    If I add multiple A-records for my domain, they are returned in a round robin order by DNS-servers. E.g: 1.1.1.1 A example.com 1.1.1.2 A example.com 1.1.1.3 A example.com But how does webbrowsers react if the first host (1.1.1.1) is down (unreachable)? do they try the second host (1.1.1.2) or do they return a error message to the user? Are there any difference between the most popular browsers? If I implement my own application, I can implement so that the second is used in case the first is down, so it's possible. And this would be very helpful to create a fault tolerant website.

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  • Algorithm to Solve Most of a Problem

    - by Mike G
    I need an Algorithm/Design Pattern that allows me to try to get the maximum number of rules followed. So I have a couple teams and I need to pair them with a referee and against each other into a round robin. There a rules on who can compete with who and who can judge who so I need to find the configuration that satisfies the most of these. Some rules are more important than others and are "worth more" when evaluating "what satisfies the most of them" There probably isn't a algorithm for this, but is there a design pattern that could help me maximize my chances of finding this configuration?

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  • Continuous Movement of gun bullet

    - by Siddharth
    I was using box2d for the movement of the body. When I apply gravity (0,0) the bullet continuously move but when I change gravity to the earth the behavior was changed. I also try to apply continuous force to the bullet body but the behavior was not so good. So please provide any suggestion to continuously move bullet body in earth gravity. currentVelocity = bulletBody.getLinearVelocity(); if (currentVelocity.len() < speed|| currentVelocity.len() > speed + 0.25f) { velocityChange = Math.abs(speed - currentVelocity.len()); currentVelocity.set(currentVelocity.x* velocityChange, currentVelocity.y*velocityChange); bulletBody.applyLinearImpulse(currentVelocity,bulletBody.getWorldCenter()); } I apply above code for the continuous velocity of the body. And also I did not able to find any setGravityScale method in the library.

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  • Coding style advice? [closed]

    - by user1064918
    I'm a newly grad. I've got a lot of complaints from my supervisor at work during code-review sessions with regard to my coding style (Surprise!). I don't know if it's just him being cranky or my style is really that annoying to read. I come from the low-level language world (assembly, mostly), so I've been taught to use bitwise ops and all the cool tricks to do math whenever possible. I also have the habits of doing some other things that've been regarded as "too excessively dense to read". So I'm hoping to get some feedback from any experienced programmers! :) Also how should I justify between code performance and readability? Thanks!!

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  • xbox thumbstick used to rotate sprite, basic formula makes it "stick" or feel "sticky" at 90 degree intervals! how do get smooth rotation?

    - by Hugh
    Context: C#, XNA game I am using a very basic formula to calculate what angle my sprite (spaceship for example) should be facing based on the xbox controller thumbstick ie. you use the thumbstick to rotate the ship! in my main update method: shuttleAngle = (float) Math.Atan2(newGamePadState.ThumbSticks.Right.X, newGamePadState.ThumbSticks.Right.Y); in my main draw method: spriteBatch.Draw(shuttle, shuttleCoords, sourceRectangle, Color.White, shuttleAngle, origin, 1.0f, SpriteEffects.None, 1); as you can see its quite simple, i take the current radians from the thumbstick and store it in a float "shuttleAngle" and then use this as the rotation angle (in radians) arguement for drawing the shuttle. For some reason when i rotate the sprint it feels sticky at 0, 90, 180 and 270 degrees angles, it wants to settle at those angles. its not giving me a smooth and natural rotation like i would feel in a game that uses a similar mechanic. PS: my xbox controller is fine!

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  • creating a pre-menu level select screen

    - by Ephiras
    Hi I am working on creating a tower Defence java applet game and have come to a road block about implementing a title screen that i can select the level and difficulty of the rest of the game. my title screen class is called Menu. from this menu class i need to pass in many different variables into my Main class. i have used different classes before and know how to run them and such. but if both classes extend applet and each has its individual graphics method how can i run things from Main even though it was created in Menu. what i essentially want to do is run the Menu class withits action listeners and graphics until a Difficulty button has been selected, run the main class (which 100% works without having to have the Menu class) and pretty much terminate Menu so that i cannot go back to it, do not see its buttons or graphics menus. can i run one applet annd when i choose a button close that one and launch the other one? IF you would like to download the full project you can find it here, i had to comment out all the code that wasn't working my Menu class import java.awt.*; import java.awt.event.*; import java.applet.*; public class Menu extends Applet implements ActionListener{ Button bEasy,bMed,bHard; Main m; public void init(){ bEasy= new Button("Easy"); bEasy.setBounds(140,200,100,50); add(bEasy); bMed = new Button("Medium");bMed.setBounds(280,200,100,50); add(bMed); bHard= new Button("Hard");bHard.setBounds(420,200,100,50); add(bHard); setLayout(null); } public void actionPerformed(ActionEvent e){ Main m = new Main(20,10,3000,mapMed);//break; switch (e.getSource()){ case bEasy: Main m = new Main(6000,20,"levels/levelEasy.png");break;//enimies tower money world case bMed: Main m = new Main(4000,15,"levels/levelMed.png");break; case bHard: Main m = new Main(2000,10,"levels/levelEasy.png");break; default: break; } } public void paint(){ //m.draw(g) } } and here is my main class initialising code. import java.awt.*; import java.awt.event.*; import java.applet.*; import java.io.IOException; public class Main extends Applet implements Runnable, MouseListener, MouseMotionListener, ActionListener{ Button startButton, UpgRange, UpgDamage; //set up the buttons Color roadCol,startCol,finCol,selGrass,selRoad; //set up the colors Enemy e[][]; Tower t[]; Image towerpic,backpic,roadpic,levelPic; private Image i; private Graphics doubleG; //here is the world 0=grass 1=road 2=start 3=end int world[][],eStartX,eStartY; boolean drawMouse,gameEnd; static boolean start=false; static int gridLength=15; static int round=0; int Mx,My,timer=1500; static int sqrSize=31; int towers=0,towerSelected=-10; static int castleHealth=2000; String levelPath; //choose the level Easy Med or Hard int maxEnemy[] = {5,7,12,20,30,15,50,30,40,60};//number of enimies per round int maxTowers=15;//maximum number of towers allowed static int money =2000,damPrice=600,ranPrice=350,towerPrice=700; //money = the intial ammount of money you start of with //damPrice is the price to increase the damage of a tower //ranPrice is the price to increase the range of a tower public void main(int cH,int mT,int mo,int dP,int rP,int tP,String path,int[] mE)//constructor 1 castleHealth=cH; maxTowers=mT; money=mo; damPrice=dP; ranPrice=rP; towerPrice=tP; String levelPath=path; maxEnemy = mE; buildLevel(); } public void main(int cH,int mT,String path)//basic constructor castleHealth=cH; maxTowers=mT; String levelPath=path; maxEnemy = mE; buildLevel(); } public void init(){ setSize(sqrSize*15+200,sqrSize*15);//set the size of the screen roadCol = new Color(255,216,0);//set the colors for the different objects startCol = new Color(0,38,255); finCol = new Color(255,0,0); selRoad = new Color(242,204,155);//selColor is the color of something when your mouse hovers over it selGrass = new Color(0,190,0); roadpic = getImage(getDocumentBase(),"images/road.jpg"); towerpic = getImage(getDocumentBase(),"images/tower.png"); backpic = getImage(getDocumentBase(),"images/grass.jpg"); levelPic = getImage(getDocumentBase(),"images/level.jpg"); e= new Enemy[maxEnemy.length][];//activates all of the enimies for (int r=0;r<e.length;r++) e[r] = new Enemy[maxEnemy[r]]; t= new Tower[maxTowers]; for (int i=0;i<t.length;i++) t[i]= new Tower();//activates all the towers for (int i=0;i<e.length; i++)//sets all of the enimies starting co ordinates for (int j=0;j<e[i].length;j++) e[i][j] = new Enemy(eStartX,eStartY,world); initButtons();//initialise all the buttons addMouseMotionListener(this); addMouseListener(this); }

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