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  • Are there any good resources for developing Entity Framework 4 code-first?

    - by KallDrexx
    I am trying to convert my model-first project to code-first, as I can see dealing with the models with the graphical designer will become hard. Unfortunately, with all my googling I can't find one good reference that describes how to do code-first development. Most resources are out of date (so out of date they refer to it as code-only), and the other references I can find seem to assume you understand the basics of context building and code-first (for example, they reference code to build contexts but don't describe where that code should actually go, and how it's actually run). Are there any decent resources for code-first development, that describe how to map your POCO entities into a database schema?

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  • Developing Mobile App (Iphone,Blackberry,Android) for an existing website

    - by soodos
    Hey Guys I have a website and am planning to develop a mobile version of it for the iphone, blackberry and android. My website is a social network built on PHP Zend framework. Now all these mobile apps are going to be having the same functionality like the website. I am little ignorant about this - but from a high level I understand that all these mobile apps should not have to write any backend logic. For every functionality - they will simply make a web service API call to interact with the backend. So does that mean, for every functionality I need to create a web service method. Can the existing code be re used - I'm a little lost - Can someone shed some light on this matter or point me in the right direction (like some articles) Thanks

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  • What should be done first: Code reviews or Unit tests?

    - by goldenmean
    Hello, If a developer implements code for some module and wants to get it reviewed. What should be the order : *First unit test the module after designing test cases for the module, debugging and fixing the bugs and then give the modified code for peer code review (Pros- Code to be reviewed is 'clean' to a good extent. Reduces some avoidable review comments and rework. Cons- Developer might spend large time debugging/fixing a bug which could have pointed/anticipated in peer code reviews) Or *First do the code review with peers and then go for unit testing. What are your thoughts/experience on this? I believe this approach for unit testing, code reviewing should be programming language agnostic, but it would be interesting to know otherwise(if applicable) with specific examples. -AD

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  • WebSocket support on mobile devices

    - by Marco W.
    For an Android multiplayer game's communication between players I'm using a WebSocket server and TooTallNate's Java library on the client side to enable WebSocket support in the Android app. So just to point it out clearly, WebSocket support in mobile browsers is not important to me. Unfortunately, users report that they're experiencing problems such as connection failures or unreceived messages. Is that a general problem of WebSockets on mobile devices (blocked ports, firewalls, mobile Internet connection) or is that probably a flaw in the client side code? Do you have experience with WebSocket client libraries such as the one above? I've just discovered autobahn.ws for Android - but I don't know if it's worth switching from my current library (see above). What about WAMP? Is WebSocket technology not exactly the adequate solution so that I should use the sub-protocol (?) WAMP?

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  • JavaFX media player in mobile

    - by cancelledout
    Does anyone have any tutorials in playing videos in javafx applications in mobile? My codes strangely work only in desktop execution. But the official site of JavaFX says it plays in mobile phones. I used their sample code and guess what, it doesn't play on the mobile phone too. Here is the sample code I used: http://javafx.com/docs/articles/media/EmbeddedPlayer.fx.jsp Please help me guys. I'm on a dead-end here. =<

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  • Mobile Application Upgrade/Update Framework

    - by sharjeel
    I am developing a few mobile apps for different platforms including Blackberry, Windows Mobile, Android and Symbian S60. I want my mobile apps to have the capability of checking for updates before starting and in case a new version is available, prompt the user to upgrade. Moreover in certain cases (like security patches), the user must be forced to update or the app won't work. Surely I can cook some code to achieve the task but I was wondering if there are already existing framework to serve the purpose so that I don't have to re-invent the wheel and test all over?

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  • BULK SMS, Long Codes (VMN MSIDN), T-mobile?

    - by John
    Does any US wireless carrier offer individuals or companies with a direct connection to the SMSC? The number is 747-772-3101 (repalce 7's with 6's) This number is registered to t-mobile, also verified by t-mobile to be a valid subscriber sending 160,000+ text messages monthly and that all they have is an unlimited text messaging plan on top of the cheapest voice plan. This company of the number verified to me that they don't use gsm modems as they are too slow. So I know it's possible but who would I contact, Sales or anyone else reachable through a 1-800 is ignorant to these services and developer.t-mobile is worthless and doesn't reply to emails. Any info??

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  • Phonegap jqm mixing local and server html files

    - by DavidVdd
    I would like to add some online pages to an application keep them up to date without releasing a new store version. For this I taught I could use jqm ajax navigation to load the external page. (I'm aware that might not be allowed for all platforms.) I have set: $.mobile.allowCrossDomainPages = true; $.mobile.pushStateEnabled = false; This seems to work but the problem is that all my href's and $.mobile.ChangePages would have to be changed to <a href='http://mydomain.com/mypage.html'>link</a> $.mobile.changePage('http://mydomain.com/mypage.html'); in stead of <a href='mypage.html'>link</a> $.mobile.changePage('http://mydomain.com/mypage.html'); I was thinking about overriding the changepage method(found this somewhere) to add a domain when the user is online, but the problem is that this method get's called more then once. var originalChangePage = $.mobile.changePage; $.mobile.changePage = function(to, options) { var o = JSON.stringify(o); try { to = to.replace('file:///android_asset/www/', 'http://mydomain.com/'); } catch (err) { //to isn't always filled in. } originalChangePage(to, options); }; Is there a better way to load html pages locally and online using jqm ajax navigation? Extra info: Phonegap/Cordova version 3.5.0 jqm 1.3.2

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  • What books help one to learn to read code?

    - by Daniel
    Lion's Commentary on Unix Sixth Edition with Source Code is a wonderful book to learn how to read code. Reading code is important -- how does one learn how to write excellent code without having read excellent code? But, sadly, while great writers, of fiction and non-fiction, all spend a great deal of time reading stuff, we, programmers, seem to avoid it like the plague. Worse still, programming books usually go the same way. They might show a pattern or a style, but they often avoid showing good, complex code, and helping one go through it. There are exceptions, of course. I hope. So, with that in mind, what books are to be found which help one learn how to read code?

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  • Mobile web apps - Is this the right approach?

    - by Pasta
    I need to build a cross platform mobile app (iphone, android, etc). The app is for a company like a cellular operator (Tmobile, ATT). The app needs to do the following: Show previous bills (cached so that it does not have to download everytime) Need an internet connection to download newer bills, view recent data, etc. Can I build a mobile web app to handle this? I understand that there is offline storage and iPhone has good support for web apps (full screen, good icons, offline, etc). Will a web app be the best approach to take as the app requires to be online? The app will not be used by lots of people, just customers of the website who don't want to use an existing website. We are all web developers and a mobile web app looks like the best way to approach this.

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  • Using the StopWatch class to calculate the execution time of a block of code

    - by vik20000in
      Many of the times while doing the performance tuning of some, class, webpage, component, control etc. we first measure the current time taken in the execution of that code. This helps in understanding the location in code which is actually causing the performance issue and also help in measuring the amount of improvement by making the changes. This measurement is very important as it helps us understand the problem in code, Helps us to write better code next time (as we have already learnt what kind of improvement can be made with different code) . Normally developers create 2 objects of the DateTime class. The exact time is collected before and after the code where the performance needs to be measured.  Next the difference between the two objects is used to know about the time spent in the code that is measured. Below is an example of the sample code.             DateTime dt1, dt2;             dt1 = DateTime.Now;             for (int i = 0; i < 1000000; i++)             {                 string str = "string";             }             dt2 = DateTime.Now;             TimeSpan ts = dt2.Subtract(dt1);             Console.WriteLine("Time Spent : " + ts.TotalMilliseconds.ToString());   The above code works great. But the dot net framework also provides for another way to capture the time spent on the code without doing much effort (creating 2 datetime object, timespan object etc..). We can use the inbuilt StopWatch class to get the exact time spent. Below is an example of the same work with the help of the StopWatch class.             Stopwatch sw = Stopwatch.StartNew();             for (int i = 0; i < 1000000; i++)             {                 string str = "string";             }             sw.Stop();             Console.WriteLine("Time Spent : " +sw.Elapsed.TotalMilliseconds.ToString());   [Note the StopWatch class resides in the System.Diagnostics namespace] If you use the StopWatch class the time taken for measuring the performance is much better, with very little effort. Vikram

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  • Trying to use HUAWEI E173 on Ubuntu 12.04

    - by Scott Warren
    I have a HUAWEI E173 usb stick to access the internet. It works normally on windows but I need to use it on my Ubuntu system. I plug it in, and after 25-20 seconds the status light turns green and blinks twice every 3 seconds. I see no changes in my system whatsoever, nothing gets installed, I don't get prompted for my PIN. I tried to create a connection using edit connections. I entered the following parameters: Turkey, Turkcell, My Plan is not listed, Internet. Nothing happens. I tried the lsusb command and got the following: tosh2000@tosh:~$ lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 002: ID 058f:a001 Alcor Micro Corp. Bus 001 Device 004: ID 12d1:14ba Huawei Technologies Co., Ltd. I tried the usb-devices command and can see the device: T: Bus=01 Lev=01 Prnt=01 Port=01 Cnt=01 Dev#= 4 Spd=480 MxCh= 0 D: Ver= 2.00 Cls=00(ifc ) Sub=00 Prot=00 MxPS=64 #Cfgs= 1 P: Vendor=12d1 ProdID=14ba Rev=00.00 S: Manufacturer=HUAWEI Technology S: Product=HUAWEI Mobile C: #Ifs= 2 Cfg#= 1 Atr=e0 MxPwr=500mA I: If#= 0 Alt= 0 #EPs= 2 Cls=08(stor.) Sub=06 Prot=50 Driver=usb-storage I: If#= 1 Alt= 0 #EPs= 2 Cls=08(stor.) Sub=06 Prot=50 Driver=usb-storage Based on other advice I found, I tried the following command: sudo modprobe usbserial vendor=0x12d1 product=0x14ba Again, nothing happened. My question is why does the "enable mobile broadband" not populate automatically in the dropdown networking menu and how can I can I start using the device? Thank you.

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  • USB ports causing Wireless and Mobile Phone tethering drop out

    - by chrolli
    I have a problem with my USB ports and I can't seem to pinpoint the problem. I'm hoping that I can get some idea as to how to troubleshoot my problem. Problem description: I recently bought a USB Wireless Adapter in order to connect my Desktop PC to the WLAN. The dongle keeps dropping off connection regularly on average once a minute. And the connection is slow. What I've tried: I installed a network scanner to determine signal strength. The PC/adapter combo is getting about 70% signal strength. I have a laptop that has an internal Wireless adapter. I moved the laptop near the location of the PC. The signal strength was above 90%. I installed the USB adapter on the laptop. I placed the laptop near the location of the PC. The signal strength was above 80%. And there is no drop out issue. I've isolated the problem to be on the PC. I used internet tethering on my mobile phone in order to test the USB ports. I get the same problem, themobile phone keeps dropping in and out. I plugged the adapter and phone on all USB ports, and it is still dropping out on all ports. I've isolated the problem to be the Motherboard, USB hub. I updated the BIOS, and USB driver. Still dropping out. I noticed that when I used the mobile phone tethering method, the phone (iphone 5) is guarenteed to drop out and does not appear to charge if I jiggle the the 8-pin connector on the base of the phone. If I push the pin tightly on the phone, the phone starts charging, as soon as I let go, it stops and drops out from the PC. This is strange because this doesn't happen when it is plugged to the powerboard. Which means that the 8 pin connector is fine. I'm not sure what the problem is. I assume that it is to do with the USB ports not supplying enough power which in turn causes the devices to intermittently drop out. The reason I say this is because the USB cable works fine when plugged into a powerboard with enough power supplied to the phone. Only when it is plugged into the USB port on the PC, does it drop out. My motherboard is Asus P8z68-v le. My Wireless adapter is the D-link DWA131. I can't seem to find any settings in the BIOS to increase the south bridge voltage so as to supply more power to the USB ports. Although this problem only occurs when I'm trying to hook up to a device supplying internet connection. My USB HDD, Flash drives, and Mouse and Key are working fine! Any suggestions please?

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  • Mobile CPU vs. Ultra-low CPU: performance

    - by Mike
    I'm choosing a new laptop and one of the questions is a type of CPU — mobile or ultra-low voltage. If to be more precise, I'm torn between two models of Intel Core i5 — i5-2410M and i5-3317U. Here is a comparison table. According to official specs the first-one has 2.3 GHz clock speed, while the second-one has only 1.7 GHz, that's about 25% difference. Is it really important parameter and which CPU is more preferable for a laptop for development, media and internet purposes?

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  • Acceptable sound quality: stereo needed for an Android game?

    - by Thomas Calc
    I have various simple short sound effects (damage sound, dying sound, thunderbolt, fanfare, breaking) for a game that is developed for Android currently. I use OGG files: 96kbps VBR, 44.1KHz, 2 channels (that means stereo, right?). I read the other stackexchange topics about "acceptable sound quality", but they're too general, address too many things. My experience is that even with 80kbps, my effects sound OK. But I tested it on a limited number of Android devices (including a Sony Ericsson Xperia Neo and a HTC Desire HD). My questions: For mobile phones and tablets, generally, what parameters are recommended? Won't my 80kbps sounds be bad on a newer device (such as a modern tablet)? I don't hear any difference between stereo and mono (2 channels vs. 1 channel, right?), is there any noticeable difference at all for mobile phones / tablets? (in terms of the player experience) May it worth it at all? I assume that stereo sounds take much more in memory (when they're decoded to PCM), despite of the fact that the compressed OGG size is practically the same. Reacting to Roy T.'s great comment: Actually, I couldn't measure the PCM size (Android decodes OGG internally), but I thought that stereo will take more space than mono when uncompressed After throwing out one of the WAV channels in Audacity, and re-exporting it: The new WAV file size is half than before The OGG file size is practically the same as before The sound effects and game music was recorded by my friend who is an experienced hobby musician/composer, but he knows little about computers & software so he just gave me some high-quality WAV files generated via his hardware.These were stereo, but if I check them in Audacity, both channels appear to be exactly the same.Can I consider them the same (= moving to mono), or might there be some unnoticeable differences to the human eye?

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  • How do you manage the testing of your Android software on physical devices?

    - by Philip Regan
    I'm in charge of managing mobile application development at my company, and I am currently building a mobile device "library" for testing. Essentially, we want to have a representative device in-house for each of the OSes we are developing for, currently iOS (iPhone-only), Blackberry, and Android. Simulators only go so far, but I'm placing into the process a step to test software on the devices themselves. The problem we're finding is with Android. I don't think any of us here ever really understood just how fragmented the whole platform is until we started looking at devices to acquire. We are going to wait until v2.3 of Android is released, but which products to choose? Do we go by the most popular by market share? Do we get a small range of products by specs from least to most powerful overall? We're trying to avoid having to manage a dozen different devices to test each app, if not because of cost if only for the repeated time sink. How do you manage the testing of your Android software on physical devices?

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  • Download Instagram photos of any user on Windows, Mac & Linux using 4K Stogram

    - by Gopinath
    Instagram is one of most popular mobile applications used to take pictures and share them online. Initially released for iOS devices, Instagram quickly won the hearts of photographers and made into top 10 apps charts in Apple App Store. With a simple interface and quick photo processing features Instagram popularity grown by leaps and bounds. Few months ago after releasing an Android application,  Facebook acquired Instagram for around 1 billion dollars. Undoubtedly Instagram is the most popular photo sharing app on mobile devices and it’s where you find best photographers share their beautiful pictures online. Being the best source of photographs many users love to browse and download photographs. For those who are looking for downloading photographs from Instagram here is an excellent free desktop application – 4K Stogram. Once installed 4K Stogram, you will be able to quickly browse and download photographs of any user by just entering user name in search box and clicking on Follow button. The app quickly searches for the recent photographs and displays the thumbnails as it downloads them. You can double click on any photograph to view it with your Operating Systems default photograph viewer. Open the location of the photograph and you will find the rest of downloaded photos in the same folder. Once you enter name of the user, 4K Stogram automatically keeps tracking the user until you manually delete it. Also it automatically downloads the latest photographs when its launched again. Like this you can track multiple users and download their photographs Here is a quick run down of 4K Stogram features View and download photos of Instagram users No need to have Instagram account, just enter user name and download all photos Track multiple users and download their photos Automatically download latest photos All new photos are marked with an indictor for quick reference Free and open source desktop application that runs on Windows, Mac & Linux Link to 4K Stogram Application website

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  • Managing common code on Windows 7 (.NET) and Windows 8 (WinRT)

    - by ryanabr
    Recent announcements regarding Windows Phone 8 and the fact that it will have the WinRT behind it might make some of this less painful but I  discovered the "XmlDocument" object is in a new location in WinRT and is almost the same as it's brother in .NET System.Xml.XmlDocument (.NET) Windows.Data.Xml.Dom.XmlDocument (WinRT) The problem I am trying to solve is how to work with both types in the code that performs the same task on both Windows Phone 7 and Windows 8 platforms. The first thing I did was define my own XmlNode and XmlNodeList classes that wrap the actual Microsoft objects so that by using the "#if" compiler directive either work with the WinRT version of the type, or the .NET version from the calling code easily. public class XmlNode     { #if WIN8         public Windows.Data.Xml.Dom.IXmlNode Node { get; set; }         public XmlNode(Windows.Data.Xml.Dom.IXmlNode xmlNode)         {             Node = xmlNode;         } #endif #if !WIN8 public System.Xml.XmlNode Node { get; set ; } public XmlNode(System.Xml.XmlNode xmlNode)         {             Node = xmlNode;         } #endif     } public class XmlNodeList     { #if WIN8         public Windows.Data.Xml.Dom.XmlNodeList List { get; set; }         public int Count {get {return (int)List.Count;}}         public XmlNodeList(Windows.Data.Xml.Dom.XmlNodeList list)         {             List = list;         } #endif #if !WIN8 public System.Xml.XmlNodeList List { get; set ; } public int Count { get { return List.Count;}} public XmlNodeList(System.Xml.XmlNodeList list)         {             List = list;        } #endif     } From there I can then use my XmlNode and XmlNodeList in the calling code with out having to clutter the code with all of the additional #if switches. The challenge after this was the code that worked directly with the XMLDocument object needed to be seperate on both platforms since the method for populating the XmlDocument object is completly different on both platforms. To solve this issue. I made partial classes, one partial class for .NET and one for WinRT. Both projects have Links to the Partial Class that contains the code that is the same for the majority of the class, and the partial class contains the code that is unique to the version of the XmlDocument. The files with the little arrow in the lower left corner denotes 'linked files' and are shared in multiple projects but only exist in one location in source control. You can see that the _Win7 partial class is included directly in the project since it include code that is only for the .NET platform, where as it's cousin the _Win8 (not pictured above) has all of the code specific to the _Win8 platform. In the _Win7 partial class is this code: public partial class WUndergroundViewModel     { public static WUndergroundData GetWeatherData( double lat, double lng)         { WUndergroundData data = new WUndergroundData();             System.Net. WebClient c = new System.Net. WebClient(); string req = "http://api.wunderground.com/api/xxx/yesterday/conditions/forecast/q/[LAT],[LNG].xml" ;             req = req.Replace( "[LAT]" , lat.ToString());             req = req.Replace( "[LNG]" , lng.ToString()); XmlDocument doc = new XmlDocument();             doc.Load(c.OpenRead(req)); foreach (XmlNode item in doc.SelectNodes("/response/features/feature" ))             { switch (item.Node.InnerText)                 { case "yesterday" :                         ParseForecast( new FishingControls.XmlNodeList (doc.SelectNodes( "/response/forecast/txt_forecast/forecastdays/forecastday" )), new FishingControls.XmlNodeList (doc.SelectNodes( "/response/forecast/simpleforecast/forecastdays/forecastday" )), data); break ; case "conditions" :                         ParseCurrent( new FishingControls.XmlNode (doc.SelectSingleNode("/response/current_observation" )), data); break ; case "forecast" :                         ParseYesterday( new FishingControls.XmlNodeList (doc.SelectNodes( "/response/history/observations/observation" )),data); break ;                 }             } return data;         }     } in _win8 partial class is this code: public partial class WUndergroundViewModel     { public async static Task< WUndergroundData > GetWeatherData(double lat, double lng)         { WUndergroundData data = new WUndergroundData (); HttpClient c = new HttpClient (); string req = "http://api.wunderground.com/api/xxxx/yesterday/conditions/forecast/q/[LAT],[LNG].xml" ;             req = req.Replace( "[LAT]" , lat.ToString());             req = req.Replace( "[LNG]" , lng.ToString()); HttpResponseMessage msg = await c.GetAsync(req); string stream = await msg.Content.ReadAsStringAsync(); XmlDocument doc = new XmlDocument ();             doc.LoadXml(stream, null); foreach ( IXmlNode item in doc.SelectNodes("/response/features/feature" ))             { switch (item.InnerText)                 { case "yesterday" :                         ParseForecast( new FishingControls.XmlNodeList (doc.SelectNodes( "/response/forecast/txt_forecast/forecastdays/forecastday" )), new FishingControls.XmlNodeList (doc.SelectNodes( "/response/forecast/simpleforecast/forecastdays/forecastday" )), data); break; case "conditions" :                         ParseCurrent( new FishingControls.XmlNode (doc.SelectSingleNode("/response/current_observation" )), data); break; case "forecast" :                         ParseYesterday( new FishingControls.XmlNodeList (doc.SelectNodes( "/response/history/observations/observation")), data); break;                 }             } return data;         }     } Summary: This method allows me to have common 'business' code for both platforms that is pretty clean, and I manage the technology differences separately. Thank you tostringtheory for your suggestion, I was considering that approach.

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  • C# 5 Async, Part 3: Preparing Existing code For Await

    - by Reed
    While the Visual Studio Async CTP provides a fantastic model for asynchronous programming, it requires code to be implemented in terms of Task and Task<T>.  The CTP adds support for Task-based asynchrony to the .NET Framework methods, and promises to have these implemented directly in the framework in the future.  However, existing code outside the framework will need to be converted to using the Task class prior to being usable via the CTP. Wrapping existing asynchronous code into a Task or Task<T> is, thankfully, fairly straightforward.  There are two main approaches to this. Code written using the Asynchronous Programming Model (APM) is very easy to convert to using Task<T>.  The TaskFactory class provides the tools to directly convert APM code into a method returning a Task<T>.  This is done via the FromAsync method.  This method takes the BeginOperation and EndOperation methods, as well as any parameters and state objects as arguments, and returns a Task<T> directly. For example, we could easily convert the WebRequest BeginGetResponse and EndGetResponse methods into a method which returns a Task<WebResponse> via: Task<WebResponse> task = Task.Factory .FromAsync<WebResponse>( request.BeginGetResponse, request.EndGetResponse, null); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Event-based Asynchronous Pattern (EAP) code can also be wrapped into a Task<T>, though this requires a bit more effort than the one line of code above.  This is handled via the TaskCompletionSource<T> class.  MSDN provides a detailed example of using this to wrap an EAP operation into a method returning Task<T>.  It demonstrates handling cancellation and exception handling as well as the basic operation of the asynchronous method itself. The basic form of this operation is typically: Task<YourResult> GetResultAsync() { var tcs = new TaskCompletionSource<YourResult>(); // Handle the event, and setup the task results... this.GetResultCompleted += (o,e) => { if (e.Error != null) tcs.TrySetException(e.Error); else if (e.Cancelled) tcs.TrySetCanceled(); else tcs.TrySetResult(e.Result); }; // Call the asynchronous method this.GetResult(); // Return the task from the TaskCompletionSource return tcs.Task; } We can easily use these methods to wrap our own code into a method that returns a Task<T>.  Existing libraries which cannot be edited can be extended via Extension methods.  The CTP uses this technique to add appropriate methods throughout the framework. The suggested naming for these methods is to define these methods as “Task<YourResult> YourClass.YourOperationAsync(…)”.  However, this naming often conflicts with the default naming of the EAP.  If this is the case, the CTP has standardized on using “Task<YourResult> YourClass.YourOperationTaskAsync(…)”. Once we’ve wrapped all of our existing code into operations that return Task<T>, we can begin investigating how the Async CTP can be used with our own code.

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  • Mobile Internet Problem

    - by alskndalsnd
    I am using mobile dial up on ubuntu. However, SOMETIMES even though I am connected to the ISP, I do not have any entries in /etc/resolv.conf. I often restart network-manager or networking hoping it will change but normally it doesn't do any good. and by connected I mean I can see that the network notification icon has switched to a few bars indicating connectivity). Anyone know a good solution around this?

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  • Gizmo5 mobile with wifi and callin number

    - by Mark
    I want to buy a Nokia 5530 and run Gizmo5 on it in order to receive and make calls. I want to get a call in number based in England and was wondering if receiving calls via the call in number on my mobile via wifi would use any of my callout credit? I ask because the Skype lite version uses your callout credit if you receive a call on it using your online number (it doesn't if you use the desktop version). Thanks!

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  • 'Buy the app' landing page implementations: redirect or javascript popup?

    - by benwad
    My site (using Django) has an app that I'm trying to push - I currently have a piece of middleware that redirects the user to a page advertising the app if they're accessing the page on the iPhone, then setting a cookie so that the user isn't bugged by the message every time they visit the site. This works fine, however checking the page with the mobile Googlebot checker shows that the Googlebot gets stuck in the redirect (since it doesn't store cookies) and therefore won't index the proper content. So, I'm trying to think of an alternative implementation that won't hurt the site's Google ranking and won't have any other adverse effects. I've considered a couple of options: Redirect (the current solution), but don't redirect if the user agent matches the Googlebot's UA string. This would be ideal, however I'm not sure if Google like their bot being treated differently from other users, and I'm afraid the site's ranking may be somehow penalised if I go ahead with this. Use a Javascript popup instead of a redirect. This would make sure the Googlebot finds the content it needs, however I envision this approach causing compatibility issues with the myriad mobile devices/browsers out there, and may affect the page load time. How valid are these options? And is there a better option for implementing this feature out there? I've tried researching this topic but surprisingly can't find any reputable-looking blog posts that explore this topic.

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  • iphone and mobile me

    - by Joel
    When someone sends me an outlook appointment email on my mobile me account, it does not allow me to accept it and place on my iphone calendar. what can I do?

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