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  • Google I/O 2012 - What's New in Google Maps

    Google I/O 2012 - What's New in Google Maps Brian McClendon, Dylan Lorimer, Thor Mitchell There is a lot of exciting things happening in the world of Maps at Google. Come and join us as we kick off the Maps track at Google I/O 2012 with a dive into the cutting edge of online maps with Google's Vice President of Google Maps and Earth, Brian McClendon, For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 4780 54 ratings Time: 51:32 More in Science & Technology

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  • Making dummy applications while not involved in LIVE work [closed]

    - by Ratan Sharma
    I know this is subjective but I am looking for some real time helpful points/advice here, which will be helpful for some to get motivated. In our company so many people are on bench(not assigned with real time work) and they do not want to experiment things by their own. What would be a good motivation for them to keep their learning spirit? I personally feel that one can learn and give more effort in live client work than regular practicing things and making dummies. Am I right here or it is just my thinking only?

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  • What is a recent programming language of choice for the AI?

    - by Eduard Florinescu
    For a few decades the programming language of choice for AI was either Prolog or LISP, and a few more others that are not so well known. Most of them were designed before the 70's. Changes happens a lot on many other domains specific languages, but in the AI domain it hadn't surfaced so much as in the web specific languages or scripting etc. Are there recent programming languages that were intended to change the game in the AI and learn from the insufficiencies of former languages?

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  • New Features In Photoshop CS4

    Adobe Photoshop is the most popular image editing software in the world. It';s used by a number of professionals in the photo, magazine, and film industries, among others. When a new update comes, man... [Author: Mandi Pralle - Computers and Internet - March 29, 2010]

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  • Make blogger load faster

    - by Wladimir Ivanov
    all. I use blogger as a platform for electronic music blog. Because of the thematics of the blog I embed many iframes (Youtube & Soundcloud). Of course this makes the articles to load slow. Almost each article on this blog consists of some text and many iframes below. What should I do in this particular case in order to make the articles (pages) load faster. Is there any available solution or I should use some jquery like lazy load to load iframes once the scroller reaches them? Any help is greatly appreciated.

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  • The layout page "~/Views/Shared/_Layout.cshtml" could not be found

    - by Rei Brazilva
    I got this error and I can't figure out what is going on. I am positive the _layout.cshtml resides in the shared folder and for the sake of trying things out, I moved to the Home folder and it then told that the Views/Home/_Layout.cshtml couldn't be found there either. So now I'm thinking the problem is in the call for this file for some reason. I'm not going to pretend I know ASP.NET MVC4, so please when you answer, explain it as you would to someone who is not familiar with the system at all. Believe it or not, this error came from tutorial #1 ha ha Here's the code to show that I did code it right: @{ ViewBag.Title = "Home Page"; Layout = "~/Views/Shared/_Layout.cshtml"; } And here is a picture of the location p.s. I did my research, Google has nothing and there is another question here but it was asked on 2008 with MVC3 which is completely different I am running ASP.NET MVC4 on Azure Thanks

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  • Contact YouTube

    - by takeshin
    Is there any direct way do contact a „real” person, an YouTube employer? Someone created an account for the company I work for (previous employer). She entered some password and e-mail. The provided e-mail was valid, but since last login (more than two years), we changed our domain, and this e-mail is probably not valid anymore (and we even don't know it), co we can't use option to reset password. I have used all the options in YouTube help center, and no one worked. Also we can't contact this previous employer to get any data she entered in the registration form. The only data I know is the username. All the movies present the products of our company, there are links to our site in movie descriptions, so there should be no problem to prove that the account is ours. This is an urgent case, becouse the movies contain outdated information.

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  • Toon shader with Texture. Can this be optimized?

    - by Alex
    I am quite new to OpenGL, I have managed after long trial and error to integrate Nehe's Cel-Shading rendering with my Model loaders, and have them drawn using the Toon shade and outline AND their original texture at the same time. The result is actually a very nice Cel Shading effect of the model texture, but it is havling the speed of the program, it's quite very slow even with just 3 models on screen... Since the result was kind of hacked together, I am thinking that maybe I am performing some extra steps or extra rendering tasks that maybe are not needed, and are slowing down the game? Something unnecessary that maybe you guys could spot? Both MD2 and 3DS loader have an InitToon() function called upon creation to load the shader initToon(){ int i; // Looping Variable ( NEW ) char Line[255]; // Storage For 255 Characters ( NEW ) float shaderData[32][3]; // Storate For The 96 Shader Values ( NEW ) FILE *In = fopen ("Shader.txt", "r"); // Open The Shader File ( NEW ) if (In) // Check To See If The File Opened ( NEW ) { for (i = 0; i < 32; i++) // Loop Though The 32 Greyscale Values ( NEW ) { if (feof (In)) // Check For The End Of The File ( NEW ) break; fgets (Line, 255, In); // Get The Current Line ( NEW ) shaderData[i][0] = shaderData[i][1] = shaderData[i][2] = float(atof (Line)); // Copy Over The Value ( NEW ) } fclose (In); // Close The File ( NEW ) } else return false; // It Went Horribly Horribly Wrong ( NEW ) glGenTextures (1, &shaderTexture[0]); // Get A Free Texture ID ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind This Texture. From Now On It Will Be 1D ( NEW ) // For Crying Out Loud Don't Let OpenGL Use Bi/Trilinear Filtering! ( NEW ) glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage1D (GL_TEXTURE_1D, 0, GL_RGB, 32, 0, GL_RGB , GL_FLOAT, shaderData); // Upload ( NEW ) } This is the drawing for the animated MD2 model: void MD2Model::drawToon() { float outlineWidth = 3.0f; // Width Of The Lines ( NEW ) float outlineColor[3] = { 0.0f, 0.0f, 0.0f }; // Color Of The Lines ( NEW ) // ORIGINAL PART OF THE FUNCTION //Figure out the two frames between which we are interpolating int frameIndex1 = (int)(time * (endFrame - startFrame + 1)) + startFrame; if (frameIndex1 > endFrame) { frameIndex1 = startFrame; } int frameIndex2; if (frameIndex1 < endFrame) { frameIndex2 = frameIndex1 + 1; } else { frameIndex2 = startFrame; } MD2Frame* frame1 = frames + frameIndex1; MD2Frame* frame2 = frames + frameIndex2; //Figure out the fraction that we are between the two frames float frac = (time - (float)(frameIndex1 - startFrame) / (float)(endFrame - startFrame + 1)) * (endFrame - startFrame + 1); // I ADDED THESE FROM NEHE'S TUTORIAL FOR FIRST PASS (TOON SHADE) glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); // Use The Good Calculations ( NEW ) glEnable (GL_LINE_SMOOTH); // Cel-Shading Code // glEnable (GL_TEXTURE_1D); // Enable 1D Texturing ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind Our Texture ( NEW ) glColor3f (1.0f, 1.0f, 1.0f); // Set The Color Of The Model ( NEW ) // ORIGINAL DRAWING CODE //Draw the model as an interpolation between the two frames glBegin(GL_TRIANGLES); for(int i = 0; i < numTriangles; i++) { MD2Triangle* triangle = triangles + i; for(int j = 0; j < 3; j++) { MD2Vertex* v1 = frame1->vertices + triangle->vertices[j]; MD2Vertex* v2 = frame2->vertices + triangle->vertices[j]; Vec3f pos = v1->pos * (1 - frac) + v2->pos * frac; Vec3f normal = v1->normal * (1 - frac) + v2->normal * frac; if (normal[0] == 0 && normal[1] == 0 && normal[2] == 0) { normal = Vec3f(0, 0, 1); } glNormal3f(normal[0], normal[1], normal[2]); MD2TexCoord* texCoord = texCoords + triangle->texCoords[j]; glTexCoord2f(texCoord->texCoordX, texCoord->texCoordY); glVertex3f(pos[0], pos[1], pos[2]); } } glEnd(); // ADDED THESE FROM NEHE'S FOR SECOND PASS (OUTLINE) glDisable (GL_TEXTURE_1D); // Disable 1D Textures ( NEW ) glEnable (GL_BLEND); // Enable Blending ( NEW ) glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // Set The Blend Mode ( NEW ) glPolygonMode (GL_BACK, GL_LINE); // Draw Backfacing Polygons As Wireframes ( NEW ) glLineWidth (outlineWidth); // Set The Line Width ( NEW ) glCullFace (GL_FRONT); // Don't Draw Any Front-Facing Polygons ( NEW ) glDepthFunc (GL_LEQUAL); // Change The Depth Mode ( NEW ) glColor3fv (&outlineColor[0]); // Set The Outline Color ( NEW ) // HERE I AM PARSING THE VERTICES AGAIN (NOT IN THE ORIGINAL FUNCTION) FOR THE OUTLINE AS PER NEHE'S TUT glBegin (GL_TRIANGLES); // Tell OpenGL What We Want To Draw for(int i = 0; i < numTriangles; i++) { MD2Triangle* triangle = triangles + i; for(int j = 0; j < 3; j++) { MD2Vertex* v1 = frame1->vertices + triangle->vertices[j]; MD2Vertex* v2 = frame2->vertices + triangle->vertices[j]; Vec3f pos = v1->pos * (1 - frac) + v2->pos * frac; Vec3f normal = v1->normal * (1 - frac) + v2->normal * frac; if (normal[0] == 0 && normal[1] == 0 && normal[2] == 0) { normal = Vec3f(0, 0, 1); } glNormal3f(normal[0], normal[1], normal[2]); MD2TexCoord* texCoord = texCoords + triangle->texCoords[j]; glTexCoord2f(texCoord->texCoordX, texCoord->texCoordY); glVertex3f(pos[0], pos[1], pos[2]); } } glEnd (); // Tell OpenGL We've Finished glDepthFunc (GL_LESS); // Reset The Depth-Testing Mode ( NEW ) glCullFace (GL_BACK); // Reset The Face To Be Culled ( NEW ) glPolygonMode (GL_BACK, GL_FILL); // Reset Back-Facing Polygon Drawing Mode ( NEW ) glDisable (GL_BLEND); } Whereas this is the drawToon function in the 3DS loader void Model_3DS::drawToon() { float outlineWidth = 3.0f; // Width Of The Lines ( NEW ) float outlineColor[3] = { 0.0f, 0.0f, 0.0f }; // Color Of The Lines ( NEW ) //ORIGINAL CODE if (visible) { glPushMatrix(); // Move the model glTranslatef(pos.x, pos.y, pos.z); // Rotate the model glRotatef(rot.x, 1.0f, 0.0f, 0.0f); glRotatef(rot.y, 0.0f, 1.0f, 0.0f); glRotatef(rot.z, 0.0f, 0.0f, 1.0f); glScalef(scale, scale, scale); // Loop through the objects for (int i = 0; i < numObjects; i++) { // Enable texture coordiantes, normals, and vertices arrays if (Objects[i].textured) glEnableClientState(GL_TEXTURE_COORD_ARRAY); if (lit) glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_VERTEX_ARRAY); // Point them to the objects arrays if (Objects[i].textured) glTexCoordPointer(2, GL_FLOAT, 0, Objects[i].TexCoords); if (lit) glNormalPointer(GL_FLOAT, 0, Objects[i].Normals); glVertexPointer(3, GL_FLOAT, 0, Objects[i].Vertexes); // Loop through the faces as sorted by material and draw them for (int j = 0; j < Objects[i].numMatFaces; j ++) { // Use the material's texture Materials[Objects[i].MatFaces[j].MatIndex].tex.Use(); // AFTER THE TEXTURE IS APPLIED I INSERT THE TOON FUNCTIONS HERE (FIRST PASS) glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); // Use The Good Calculations ( NEW ) glEnable (GL_LINE_SMOOTH); // Cel-Shading Code // glEnable (GL_TEXTURE_1D); // Enable 1D Texturing ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind Our Texture ( NEW ) glColor3f (1.0f, 1.0f, 1.0f); // Set The Color Of The Model ( NEW ) glPushMatrix(); // Move the model glTranslatef(Objects[i].pos.x, Objects[i].pos.y, Objects[i].pos.z); // Rotate the model glRotatef(Objects[i].rot.z, 0.0f, 0.0f, 1.0f); glRotatef(Objects[i].rot.y, 0.0f, 1.0f, 0.0f); glRotatef(Objects[i].rot.x, 1.0f, 0.0f, 0.0f); // Draw the faces using an index to the vertex array glDrawElements(GL_TRIANGLES, Objects[i].MatFaces[j].numSubFaces, GL_UNSIGNED_SHORT, Objects[i].MatFaces[j].subFaces); glPopMatrix(); } glDisable (GL_TEXTURE_1D); // Disable 1D Textures ( NEW ) // THIS IS AN ADDED SECOND PASS AT THE VERTICES FOR THE OUTLINE glEnable (GL_BLEND); // Enable Blending ( NEW ) glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // Set The Blend Mode ( NEW ) glPolygonMode (GL_BACK, GL_LINE); // Draw Backfacing Polygons As Wireframes ( NEW ) glLineWidth (outlineWidth); // Set The Line Width ( NEW ) glCullFace (GL_FRONT); // Don't Draw Any Front-Facing Polygons ( NEW ) glDepthFunc (GL_LEQUAL); // Change The Depth Mode ( NEW ) glColor3fv (&outlineColor[0]); // Set The Outline Color ( NEW ) for (int j = 0; j < Objects[i].numMatFaces; j ++) { glPushMatrix(); // Move the model glTranslatef(Objects[i].pos.x, Objects[i].pos.y, Objects[i].pos.z); // Rotate the model glRotatef(Objects[i].rot.z, 0.0f, 0.0f, 1.0f); glRotatef(Objects[i].rot.y, 0.0f, 1.0f, 0.0f); glRotatef(Objects[i].rot.x, 1.0f, 0.0f, 0.0f); // Draw the faces using an index to the vertex array glDrawElements(GL_TRIANGLES, Objects[i].MatFaces[j].numSubFaces, GL_UNSIGNED_SHORT, Objects[i].MatFaces[j].subFaces); glPopMatrix(); } glDepthFunc (GL_LESS); // Reset The Depth-Testing Mode ( NEW ) glCullFace (GL_BACK); // Reset The Face To Be Culled ( NEW ) glPolygonMode (GL_BACK, GL_FILL); // Reset Back-Facing Polygon Drawing Mode ( NEW ) glDisable (GL_BLEND); glPopMatrix(); } Finally this is the tex.Use() function that loads a BMP texture and somehow gets blended perfectly with the Toon shading void GLTexture::Use() { glEnable(GL_TEXTURE_2D); // Enable texture mapping glBindTexture(GL_TEXTURE_2D, texture[0]); // Bind the texture as the current one }

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  • last-modified/etags - to include or not?

    - by Kae Verens
    Google's PageSpeed plugin suggests that a website should include Last-Modified and ETag headers: Specify a cache validator "Resources that do not specify a cache validator cannot be refreshed efficiently. Specify a Last-Modified or ETag header to enable cache validation" However, Apache suggests that by not including them at all, we speed up websites by eliminating If-Modified-Since and If-None-Match requests: http://www.askapache.com/htaccess/apache-speed-last-modified.html these are in direct opposition - which should be implemented? I'm leaning towards Apache's suggestion, as when I want a file cached, I don't want it refreshed.

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  • It is CX a new concept?

    - by Isabel F. Peñuelas
    The Marketing Industry and the Web Industry are talking about CX since some time. However it is only very recently that the concept has reached some common meaning accepted by the analysts’ and the IT community. The new CX model depends on two previous facts: the expansion of the social media, and the impact of the new advanced features of mobile devices regarding brand-customer interaction. CXsers vs UXers First there is some need of disambiguity between User Experience and Customer Experience. User Experience -UX, is a much well established concept related with the design of user interactions for particular devices. UX people are interested on multiple touch points of digital interfaces while CX people are interested on all kind of interfaces including physical ones. UX is an evolution of Web Usability, while CX is a marketing concept. UX is an instrument of User Experience. CX in fact is all about Connections and Interactions. Connections Dan Draper, the creative director Mad Men, understands very well that to market effectively means to connect with people, and the best way to connect to people is to use the connections people have with other people: understanding Social Media connections and taking the customer pulse of customers on those medias, and are strong facilitators of CX strategies.  Interactions We can very simply define CX as the relationship that a customer establishes with a brand through multiple touch points (interactions, channels) through the entire life cycle of his relationship- direct or indirect with the brand. Interactions can be grouped on Customer Journeys through multiple touch points defined as the path a customer follows to achieve a goal. Processes A customer journey today usually starts at the moment he surfs the Web, then he takes a purchase decision; purchases the product;  request a particular service and finally recommends or do not recommends the product.  Customer Journeys are processes, and to analyze customer journeys there exists today a broad offering of modern Customer Journey tools very similar actually to the use cases or UML activity diagrams for IT systems design. As a summary CX is nothing more and nothing less than applying process analysis methods for better understanding how to create value through customer interactions across the multiple user´s touch points with the brand.

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  • Some Adsense domain's ads are causing document.write() statements that remove the html from the page

    - by er1234
    All that is output on the page is the domain name of the advertiser, for example 'www.solar-aid.org'. The rest of the content is stripped, I believe because of a document.write() statement. I'd like to know if this is a common issue or something wrong with our setup. There are three domains causing the issue, which we've blocked from Adsense as a result. solar-aid.org kiva.org grameenfoundation.org Given the type of organizations I think they may be within the default group of 'public service ads' within the Backup Ads setting. If the issue doesn't completely resolve itself soon (one customer of ours complained today, even though I blocked them 5+ days ago), I'll disable public service ads and select the 'fill space with a solid color' option.

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  • Scrambled screen on 12.04 with Radeon HD 7670M/2GB when scrolling the page

    - by Mihkel
    I have Ubuntu 12.04 LTS 64 bit and I have installed proprietary drivers for my Radeon HD 7670M with 2GB memory. But if I scroll page or do anything like move a window then I get blurred screen (more like scrambled maybe) for a second and if I try to take PrtScr of it, it is goes to normal. I have tried other drivers and it does not solve my problem. And I do not want to go over 32 bit Ubuntu because I have 6 GB ram and I would lose so much of it. Also if it helps, my processor is Intel® Core™ i5-3210M CPU @ 2.50GHz × 4.

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  • New and Improved Functionality in SSIS 2008

    While it does not bring revolutionary changes, the release of SQL Server 2008 delivers functionality, scalability, and performance improvements to SQL Server Integration Services (SSIS). Here is a comprehensive listing of new and enhanced features of SSIS with a short description of each.

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  • Getting Started with the New Column Store Index of SQL Server 2012

    Column Store Index, a new feature in SQL Server 2012, improves performance of data warehouse queries several folds. Arshad Ali shows you how to create column store index, and how to use index query hint to include or exclude a column store index. Schedule Azure backupsRed Gate’s Cloud Services makes it simple to create and schedule backups of your SQL Azure databases to Azure blob storage or Amazon S3. Try it for free today.

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  • W3C Has a New XML Standard: XProc

    XProc standard bringing new XML pipeline capabilities enabling developers to automate and share workflows....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Image Collector Rips Web Page Images to Your Dropbox Account

    - by Jason Fitzpatrick
    Chrome: Image Collector is a simple Chrome extension that rips the images on the page you’re visiting to your Dropbox (or Google Drive) accounts. Just click the icon, uncheck any images you don’t want it to download, and click save. You can, technically, modify the script to download the images directly to your hard drive, but modifying it was a bit of a hassle and the default save-to-Dropbox action is so smooth we saw little reason to do so. Hit up the link below to grab a free copy. Image Collector [via Freeware Genuis] How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It? HTG Explains: What Is Windows RT and What Does It Mean To Me?

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  • NEW - Oracle Certifications and Documentation Available for Pre-Acquisition Sun/BEA IdM Products

    - by Irina
    If you have been looking for Oracle certification information or documentation for the pre-Acquisition Sun/BEA Identity Management products, you can now find them at the Certifications Central Hub.Use this Hub if you're looking for Sun Identity Management documentation, certified configurations for Waveset, Identity Analytics, OpenSSO, and more. Scroll down, below the bullets, to the bottom of the table to find: Of course, you can still find a great wealth of certification information for current products at this hub, as in the past. Be sure to check before you install! In case you haven't used this page before, notice that you can get to the documentation, certifications and downloads for IdM products by clicking on "Identity Management" in the leftmost pane. In the new screen, you will see each IdM product, along with tabs for Downloads, Documentation, Community, and Learn More. Let us know if you don't find what you are looking for. Happy Trails.

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  • Is there evidence that linking to quality, reputable and popular website helps with ranking?

    - by JVerstry
    Is there any evidence that linking to external quality, reputable and popular websites helps with ranking (directly or indirectly)? Is there an established correlation? Some posts on the web do claim it, but without providing any evidence. It is known that if your website links to bad neighborhood, this will harm your reputation and authority, but does the reverse actually help? And, does it matter if the website is young or old in this case? Update I have found this Moz video revealing there is a 0.04 correlation with ranking.

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  • Oracle Enterprise Manager 11g Launch at 1pm in New York

    - by john.brust
    If you're not in New York for the launch of Oracle Enterprise Manager 11g, you're still invited to join us for our live launch webcast starting shortly. Register now! Speakers include: Charles Phillips | President, Oracle Richard Sarwal | Senior Vice President, Product Development Perry M. Cozzone | Vice President and CIO, Colorcon, Inc J.P. Garbani | Vice President, Forrester Research Photo courtesy of our Oracle Database Insider team member: Jeff Erickson

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  • Oracle University New Courses (Week 14)

    - by swalker
    Oracle University released the following new (versions of) courses recently: Database Oracle Data Modeling and Relational Database Design (4 days) Fusion Middleware Oracle Directory Services 11g: Administration (5 days) Oracle Unified Directory 11g: Services Deployment Essentials (2 days) Oracle GoldenGate 11g Management Pack: Overview (1 day) Business Intelligence & Datawarehousing Oracle Database 11g: Data Mining Techniques (2 days) Oracle Solaris Oracle Solaris 10 System Administration for HP-UX Administrators (5 days) E-Business Suite R12.x Oracle Time and Labor Fundamentals Get in contact with your local Oracle University team for more details and course dates. Stay Connected to Oracle University: LinkedIn OracleMix Twitter Facebook Google+

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  • Does text size and placement on page have an effect on seo

    - by sam
    I was wandering seeing as Google and others keep trying to get more and more 'human' in terms of rating whats good and whats spam, is it known if they take into account the size of a heading ie. an thats font size is 40px is going to speak allot more to the user than a thats font size is 14px.. similarly does placement factor ? ie. a 300 word article at the bottom of a landing page (not in the footer but bellow the useful content) would just be there for seo purposes. i know they look at if your doing things like text-indent:-9999px; and white text on a white background, but what about these more border line practices that both have legitimate uses but also the possibility to be spammy

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