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  • Oracle Support szeminárium, 2013. július 3.

    - by user645740
    www.oracle.com/goto/dropinandlearn Az Oracle felhasználóknak 2013. július 3-án délelott ismét Support szeminárium lesz az Oracle Hungary-ban, ahol az eloadások közben és után mindent meg lehet kérdezni a support szolgáltatásokról. Ugorj be egy tájékoztatóra, mennyi mindent magában foglal az Oracle Support, demó a support.oracle.com használatáról.  www.oracle.com/goto/dropinandlearn Hungary Wed 5th June 09:00 Oracle Office, Budapest I plan to attend Wed 3rd July 09:00 Oracle Office, Budapest I plan to attend

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  • Oracle Database Express Edition, már 64 bitesen is

    - by user645740
    Az Oracle Database Express Edition egy ingyenes adatbázis-kezelo, amivel ki lehet ingyen próbálni az Oracle Database-t. Support viszont nem áll hozzá rendelkezésre, fórumokat lehet használni ehelyett. Az Oracle Database Express Edition 11gR2 most megjelent 64 bites változatban is: http://www.oracle.com/technetwork/database/database-technologies/express-edition/downloads/index.html Az Oracle Database SE One, SE és EE itt érheto el 30 napos kipróbálásra: http://www.oracle.com/technetwork/database/enterprise-edition/downloads/index.html

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  • Webdav stops working after a few seconds

    - by user214885
    With Ubuntu 13.10, I connect to two different OwnCloud installations and can browse for only a few seconds before it freezes the connection and stops working. When I try to reinstate the connection it fails to even ask for the password (Ubuntu was told to forget the password). I did check the webdav connection through Firefox on two computers and ES File Explorer on android. I know that this isn't a webdav problem and don't know what is happening in Ubuntu to stop being able to read the connection.

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  • How to check battery usage of an iPhone/Android app?

    - by Gajoo
    I think the title says Enough. For example Unity can generate you a report how much CPU/GPU power it's using or how fast it's going to drain device battery, but what about the applications developed using Cocos2d or the ones you develop directly using OpenGL? How should you profile them? In general what should you profile? or Should I simply run the application and wait for it's battery to run out?

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  • Will Beej's Guide to Network programming point me the right way to be able to make multiplayer games and a web broswer?

    - by Logan545
    I'm new to socket programming in C, and I've found the Beej's Guide to Networking programming. It looks fine and all, however, I just wanted to ask whether this tutorial will point me in the right direction in terms of network programming. I plan to build a game in opengl that will be multiplayer using c+ and possibly a web browser. I know this tutorial would by no means teach me how to do this, but would this be a good way to start off on my path?

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  • Google Maps Developers Live: Ships, Polylines, Symbols, Oh My!

    Google Maps Developers Live: Ships, Polylines, Symbols, Oh My! For the second part of our "A Journey of 245k Points" series, Paul shows some cool tricks for making stunning map visualizations of numerous ship voyages using polylines, making polylines interactive, and animating voyages with symbols. Data Source: CLIWOC (Climatological Database for the World's Oceans, 1750-1850): www.ucm.es From: GoogleDevelopers Views: 0 0 ratings Time: 30:00 More in Education

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  • Share folders between PC and Android

    - by Javi
    I want to know how to share any folders between android and ubuntu. I've got it with WindowsXP. In the Android I've the app ES Explorador. I've created a folder in the PC and it is shared. With the app from cellphone I get to found the folther shared but when I try open this, the app say me '' The account has no permissions'' I don't known how to give this permissions. Sorry for my inglish ^^ I'm lerning now.

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  • KWin Can Cause A Performance Hit Too, But It's Different From Compiz

    <b>Phoronix:</b> "This surprised many so we published another article entitled The Cost Of Running Compiz where we showed the performance penalties of a compositing window manager with different hardware and drivers. This led some to ask whether the performance of KWin also causes the OpenGL frame-rate to drop, so here are those KDE benchmarks."

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  • Issue in moving windows from one desktop to another with the compiz cube

    - by Keynesian
    After having installed compiz I made a reset then I have enabled: composite gnome compatibility openGL negative desktop cube expo rotating cube viewport switcher 3D windows cube reflection and deformation fading windows window decoration mouse position polling regex matching move window -resize window Then the usual commands alt+tab+shift+left/right and alt+tab are not working anymore. Any solution? Thank you!

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  • Les développeurs de Dolphin se débarrassent du support de Direct3D 9. Découvrez leur point de vue sur la bibliothèque de Microsoft

    Les développeurs de Dolphin se débarrassent du support de Direct3D 9 Quels sont leurs arguments pour retirer la bibliothèque de Microsoft ?Les développeurs de l'émulateur GameCube/Wii Dolphin ont retiré le support de la bibliothèque 3D de Microsoft à l'occasion de la version 4.X du logiciel. Seuls les rendu utilisant Direct3D 11 et OpenGL (> 3) restent. Ceux-ci s'expliquent sur ce choix.Direct3D 9 est défectueuxMême si le rendu Direct3D 9 était le plus rapide des moteurs de rendu, notamment...

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  • Resources for Game Development in iPhone for beginners [closed]

    - by Volatil3
    Possible Duplicate: What are the best iPhone game development resources? Hi I'm a programmer but I have never worked on Game programming so have no idea about OpenGL and all that. I am more interested to get into physics based games like Angry Birds and want to implement fewer ideas. Can you recommend me some good books which not only teach the concept of game programming but also practical implementation in iPhone platform? Thanks in advance

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  • Nsight Edition 4.0 apporte le support de Visual Studio 2013 et de CUDA 6, NVIDIA sort une nouvelle version de sa plateforme de développement

    Nsight Visual Studio Edition 4.0 apporte le support de Visual Studio 2013 Ainsi que le support de l'architecture Maxwell et de CUDA 6La plateforme de développement de NVIDIA : Nsight, arrive maintenant en version 4.0 et supporte Visual Studio 2013. Cet outil s'intégrant pleinement dans Visual Studio vous permettra de déboguer et profiler vos applications DirectX, OpenGL et CUDA. Cette nouvelle version, en plus d'apporter le support de la dernière version de Visual Studio, supporte aussi CUDA 6,...

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  • Visualizing Data with the Google Maps API: A Journey of 245k Points

    Visualizing Data with the Google Maps API: A Journey of 245k Points What can you do with some awesome geospatial data, the Google Maps API, and a couple of days of hacking and analysis? Brendan and Paul walk through how they used the Maps API to visualize the CLIWOC database, and pass on tips and trick for doing the same with other geospatial datasets. CLIWOC (Climatological Database for the World's Oceans, 1750-1850): www.ucm.es From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Education

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  • The Cost Of Running Compiz

    <b>Phoronix:</b> "There were only a few areas where the two Linux distributions actually performed differently with many of their core packages being similar, but one of the areas where the results were vastly different was with the OpenGL performance as Ubuntu uses Compiz by default..."

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  • Opera 11 intègre le support de l'accélération matérielle 3D basée sur WebGL, une nouvelle version test du navigateur est disponible

    Opera 11 intègre le support de l'accélération matérielle 3D Basée sur WebGL, une nouvelle version test du navigateur est disponible Mise à jour du 02/02/2011 par Idelways Opera vient de lancer la première version de test de son navigateur qui supporte l'accélération matérielle 3D basée sur le standard WebGL. L'annonce vient, d'après l'entreprise, couronner la maturation de ce standard et deux ans de travail sur cette implémentation. Pour mémoire, le processus de standardisation a été porté par le groupe Khronos (lien) WebGL utilise les interfaces graphiques d'OpenGL sur les ordinateurs de bureau po...

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  • Multi-threaded JOGL Problem

    - by moeabdol
    I'm writing a simple OpenGL application in Java that implements the Monte Carlo method for estimating the value of PI. The method is pretty easy. Simply, you draw a circle inside a unit square and then plot random points over the scene. Now, for each point that is inside the circle you increment the counter for in points. After determining for all the random points wither they are inside the circle or not you divide the number of in points over the total number of points you have plotted all multiplied by 4 to get an estimation of PI. It goes something like this PI = (inPoints / totalPoints) * 4. This is because mathematically the ratio of a circle's area to a square's area is PI/4, so when we multiply it by 4 we get PI. My problem doesn't lie in the algorithm itself; however, I'm having problems trying to plot the points as they are being generated instead of just plotting everything at once when the program finishes executing. I want to give the application a sense of real-time display where the user would see the points as they are being plotted. I'm a beginner at OpenGL and I'm pretty sure there is a multi-threading feature built into it. Non the less, I tried to manually create my own thread. Each worker thread plots one point at a time. Following is the psudo-code: /* this part of the code exists in display() method in MyCanvas.java which extends GLCanvas and implements GLEventListener */ // main loop for(int i = 0; i < number_of_points; i++){ RandomGenerator random = new RandomGenerator(); float x = random.nextFloat(); float y = random.nextFloat(); Thread pointThread = new Thread(new PointThread(x, y)); } gl.glFlush(); /* this part of the code exists in run() method in PointThread.java which implements Runnable */ void run(){ try{ gl.glPushMatrix(); gl.glBegin(GL2.GL_POINTS); if(pointIsIn) gl.glColor3f(1.0f, 0.0f, 0.0f); // red point else gl.glColor3f(0.0f, 0.0f, 1.0f); // blue point gl.glVertex3f(x, y, 0.0f); // coordinates gl.glEnd(); gl.glPopMatrix(); }catch(Exception e){ } } I'm not sure if my approach to solving this issue is correct. I hope you guys can help me out. Thanks.

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  • Does the windows 8 store only support windows RT?

    - by Need4Sleep
    I'm in a project for creating a game engine and eventually a game, and we need ideas on how to get our game out into the internet. I had an idea with putting it onto the windows 8 store at a low cost(or free) in order to get the word out, but does the windows 8 store only support apps programmed in windows RT? our game will be built in C++ / OpenGL / GLEW / Actionscript / GLM / etc.. , so we wont be using any windows RT functionality at all.

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  • Is it already possible to enable Compiz on an i5 Thinkpad laptop?

    - by jmm
    Besides a number of other issues, I still cannot enable Compiz or any effects with Maverick on a Thinkpad X201. I understand this laptop is supported by Ubuntu, yet I have found a good number of posts reporting problems. I would like to know if they have been solved by now. Processor: 4x Intel(R) Core(TM) i5 CPU M 540 @ 2.53GHz Intel Corporation Core Processor Integrated Graphics Controller (rev 02) OpenGL Renderer Mesa DRI Intel(R) Ironlake Mobile GEM 20100330 DEVELOPMENT 2.6.35-27-generic #47-Ubuntu SMP Thanks for your help, jmm

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  • Nautilus does not connect via FTP after upgrade to Oneric

    - by user15533
    Since I have upgraded to Oneric Nautilus is not able any more to connect to FTP-Servers. Trying to connect it tells me, I should use a different client. Original message in German: Fehler: Fehler beim Verbinden: Verbindungsaufbau abgelehnt Bitte wählen Sie einen anderen Betrachter und versuchen Sie es erneut. Does anybody know, what the hell that mean? Thanks for helping! I worked for year using nautilus for some simple FTP transactions...

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  • Is there any online programmer's community, focusing on core game development?

    - by kasperov
    I am looking for a stricktly/mostly programming oriented game community, focusing on core graphics, middleware, and research. Any suggestions? Edit: I am specifically looking for people/community/group, having expertise in core game engine design/programming, directx/opengl reservoir.(And specifically targetting the programming part only).(The platforms can be anything from PC to xbox360/ps3/wii and even 3ds.)

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  • How to fix SLOW graphics printing on Ubuntu 12.10? Text is OK

    - by vbasic246
    Ubuntu 12.10 32-bit upgrade (dual boot with Win-7). Custom PC, onboard NVidia graphics. Motherboard: ECS EliteGroup GF8200A Black Series "HP LaserJet 3015" multifunction printer. Graphics printing fine with UB12.04, VERY SLOW on UB12.10. Per an article ran: ~$ sudo apt-get install mesa-utils ~$ glxinfo | grep renderer Output: OpenGL renderer string: GeForce 8200/integrated/SSE2/3DNOW! Do I need to get a graphics card to fix or will software tweaks solve this?

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  • Finding The Best Kyocera Mita Color Toner

    When looking for a great?color toner?for your printer, there are so many choices out there, how do you know which one to pick? There are so many choices that, at times it can be a little daunting. Es... [Author: Steve White - Computers and Internet - May 16, 2010]

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  • Is it a good plan to use 2D physics for a 3D racing game?

    - by user3195897
    I am working on a 3D racing game using SDL and OpenGL. I thought it would be easier to use a 2D physics engine, since I really don't need the 3rd dimension. There will be no flying cars or jumps, they will just be stuck to the floor, so I would use 2D colliders and that things to simulate collisions in a plane but render the actual game from a 3D perspective. So the real question is: is it possible, is it a dumb idea, what else can I do?

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  • Want to make RTS strategy game, good starting point...?

    - by NOLANDI
    everybody! I find this community because I did research about game developing topics. So I decide to register on this community and ask for your opinion. I am not begineer in computer stuffs, and I know logic of programming language. I have little knowlegde of C, C++, Started to learn C#...but I was always oriented about other areas of IT. Amateur for game making but not in IT general! I am interested to make RTS strategy video game, isometric camera view (like PC GAME COMMANDOS for example)...so I started to read many books about DirectX, XNA, OpenGL, C#, AI programming...so I want to know where is good starting point for making this game genre. I want to use C# for this project, not C++, since I always had trouble with it, because it is too complicated. I see good oportunity for learning C#, since it has more object-oriented concept, with much less code and easy readible code for writing. Beside of that I know that C++ is the more powerful language until today. So I want to use DirectX and C# for my project. But it will required more time for sure, to learn it. I have trouble with finding books for c# & DirectX (I found just one), but in every next book, it is programming in c++! I read many web sites and they mentioned Slim DX, and in generaly, other articles which I read tells that it is possible to make good game with combination c# and directX, but...I don't have enough information about all this stuffs, so I became confused! It is really hard to have wish to learn c++ from scratch, since I started c# and I like it really...I don't try OpenGL, but I am already familiar with DirectX (some beginning stuffs), and I think that it is good and interesting. So, I decide to choose between maybe Unity3d and XNA first. XNA...hm, it sound that it is not bad solution, but I heard that it is already overcome technology, and I think that it is better to wait with XNA, until I try to make something with DirectX and C#, at first. But I dont know it is possible to make strategy game in XNA?! Maybe I am wrong. I also, find Unity 3D game engine and I find that I could programming there in C#, but many all examples are written in Javascript (Digital tutors videos)...But I generaly have wish to learn it too, because it allows to export games to mobile phones, there a lot of documentations, it is free, etc... I want to find best way to learn C# and DirectX, and make this game, but I dont know if it's possible to combine?! But maybe is good to first try Unity and XNA, because I am beginner?! Thank you all! I am willing to hear your expirience.

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  • Git apache : unable to push via http

    - by GlinesMome
    I have to setup a server which can allow http vcs management (such as git and svn). svn support works well, but I have some trouble with git. Actual configuration: CentOS 5 Apache 2.2.8 Git 1.7.4.1 The /etc/httpd/conf/httpd.conf content: ServerTokens OS ServerRoot "/etc/httpd" PidFile run/httpd.pid Timeout 120 KeepAlive On MaxKeepAliveRequests 100 KeepAliveTimeout 10 <IfModule prefork.c> StartServers 8 MinSpareServers 5 MaxSpareServers 20 ServerLimit 256 MaxClients 256 MaxRequestsPerChild 4000 </IfModule> <IfModule worker.c> StartServers 2 MaxClients 150 MinSpareThreads 25 MaxSpareThreads 75 ThreadsPerChild 25 MaxRequestsPerChild 0 </IfModule> Listen 80 LoadModule auth_basic_module modules/mod_auth_basic.so LoadModule auth_digest_module modules/mod_auth_digest.so LoadModule authn_file_module modules/mod_authn_file.so LoadModule authn_alias_module modules/mod_authn_alias.so LoadModule authn_anon_module modules/mod_authn_anon.so LoadModule authn_dbm_module modules/mod_authn_dbm.so LoadModule authn_default_module modules/mod_authn_default.so LoadModule authz_host_module modules/mod_authz_host.so LoadModule authz_user_module modules/mod_authz_user.so LoadModule authz_owner_module modules/mod_authz_owner.so LoadModule authz_groupfile_module modules/mod_authz_groupfile.so LoadModule authz_dbm_module modules/mod_authz_dbm.so LoadModule authz_default_module modules/mod_authz_default.so LoadModule ldap_module modules/mod_ldap.so LoadModule authnz_ldap_module modules/mod_authnz_ldap.so LoadModule include_module modules/mod_include.so LoadModule log_config_module modules/mod_log_config.so LoadModule logio_module modules/mod_logio.so LoadModule env_module modules/mod_env.so LoadModule ext_filter_module modules/mod_ext_filter.so LoadModule mime_magic_module modules/mod_mime_magic.so LoadModule expires_module modules/mod_expires.so LoadModule deflate_module modules/mod_deflate.so LoadModule headers_module modules/mod_headers.so LoadModule usertrack_module modules/mod_usertrack.so LoadModule setenvif_module modules/mod_setenvif.so LoadModule mime_module modules/mod_mime.so LoadModule dav_module modules/mod_dav.so LoadModule status_module modules/mod_status.so LoadModule autoindex_module modules/mod_autoindex.so LoadModule info_module modules/mod_info.so LoadModule dav_fs_module modules/mod_dav_fs.so LoadModule vhost_alias_module modules/mod_vhost_alias.so LoadModule negotiation_module modules/mod_negotiation.so LoadModule dir_module modules/mod_dir.so LoadModule actions_module modules/mod_actions.so LoadModule speling_module modules/mod_speling.so LoadModule userdir_module modules/mod_userdir.so LoadModule alias_module modules/mod_alias.so LoadModule rewrite_module modules/mod_rewrite.so LoadModule proxy_module modules/mod_proxy.so LoadModule proxy_balancer_module modules/mod_proxy_balancer.so LoadModule proxy_ftp_module modules/mod_proxy_ftp.so LoadModule proxy_http_module modules/mod_proxy_http.so LoadModule proxy_connect_module modules/mod_proxy_connect.so LoadModule cache_module modules/mod_cache.so LoadModule suexec_module modules/mod_suexec.so LoadModule disk_cache_module modules/mod_disk_cache.so LoadModule file_cache_module modules/mod_file_cache.so LoadModule mem_cache_module modules/mod_mem_cache.so LoadModule cgi_module modules/mod_cgi.so LoadModule mysql_auth_module modules/mod_auth_mysql.so LoadModule passenger_module /usr/lib/ruby/gems/1.8/gems/passenger-3.0.2/ext/apache2/mod_passenger.so PassengerRoot /usr/lib/ruby/gems/1.8/gems/passenger-3.0.2 PassengerRuby /usr/bin/ruby Include conf.d/*.conf User apache Group apache ServerAdmin aedi.admin@domain ServerName s1.domain UseCanonicalName Off DocumentRoot "/data/www/" <Directory /> Options FollowSymLinks AllowOverride None </Directory> <Directory "/data/www/"> Options -Indexes FollowSymLinks AllowOverride All Order allow,deny Allow from all </Directory> <IfModule mod_userdir.c> UserDir disable </IfModule> DirectoryIndex index.html index.html.var AccessFileName .htaccess <Files ~ "^\.ht"> Order allow,deny Deny from all </Files> TypesConfig /etc/mime.types DefaultType text/plain <IfModule mod_mime_magic.c> MIMEMagicFile conf/magic </IfModule> HostnameLookups Off ErrorLog logs/error_log LogLevel warn LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\"" combined LogFormat "%h %l %u %t \"%r\" %>s %b" common LogFormat "%{Referer}i -> %U" referer LogFormat "%{User-agent}i" agent CustomLog logs/access_log combined ServerSignature On Alias /icons/ "/var/www/icons/" <Directory "/var/www/icons"> Options Indexes MultiViews AllowOverride None Order allow,deny Allow from all </IfModule> </Directory> <IfModule mod_dav_fs.c> DAVLockDB /var/lib/dav/lockdb ScriptAlias /cgi-bin/ "/var/www/cgi-bin/" <Directory "/var/www/cgi-bin"> AllowOverride None Options None Order allow,deny Allow from all </Directory> IndexOptions FancyIndexing VersionSort NameWidth=* HTMLTable AddIconByEncoding (CMP,/icons/compressed.gif) x-compress x-gzip AddIconByType (TXT,/icons/text.gif) text/* AddIconByType (IMG,/icons/image2.gif) image/* AddIconByType (SND,/icons/sound2.gif) audio/* AddIconByType (VID,/icons/movie.gif) video/* AddIcon /icons/binary.gif .bin .exe AddIcon /icons/binhex.gif .hqx AddIcon /icons/tar.gif .tar AddIcon /icons/world2.gif .wrl .wrl.gz .vrml .vrm .iv AddIcon /icons/compressed.gif .Z .z .tgz .gz .zip AddIcon /icons/a.gif .ps .ai .eps AddIcon /icons/layout.gif .html .shtml .htm .pdf AddIcon /icons/text.gif .txt AddIcon /icons/c.gif .c AddIcon /icons/p.gif .pl .py AddIcon /icons/f.gif .for AddIcon /icons/dvi.gif .dvi AddIcon /icons/uuencoded.gif .uu AddIcon /icons/script.gif .conf .sh .shar .csh .ksh .tcl AddIcon /icons/tex.gif .tex AddIcon /icons/bomb.gif core AddIcon /icons/back.gif .. AddIcon /icons/hand.right.gif README AddIcon /icons/folder.gif ^^DIRECTORY^^ AddIcon /icons/blank.gif ^^BLANKICON^^ DefaultIcon /icons/unknown.gif ReadmeName README.html HeaderName HEADER.html AddLanguage ca .ca AddLanguage cs .cz .cs AddLanguage da .dk AddLanguage de .de AddLanguage el .el AddLanguage en .en AddLanguage eo .eo AddLanguage es .es AddLanguage et .et AddLanguage fr .fr AddLanguage he .he AddLanguage hr .hr AddLanguage it .it AddLanguage ja .ja AddLanguage ko .ko AddLanguage ltz .ltz AddLanguage nl .nl AddLanguage nn .nn AddLanguage no .no AddLanguage pl .po AddLanguage pt .pt AddLanguage pt-BR .pt-br AddLanguage ru .ru AddLanguage sv .sv AddLanguage zh-CN .zh-cn AddLanguage zh-TW .zh-tw LanguagePriority en ca cs da de el eo es et fr he hr it ja ko ltz nl nn no pl pt pt-BR ru sv zh-CN zh-TW ForceLanguagePriority Prefer Fallback AddDefaultCharset UTF-8 AddType application/x-compress .Z AddType application/x-gzip .gz .tgz AddHandler type-map var AddType text/html .shtml AddOutputFilter INCLUDES .shtml Alias /error/ "/var/www/error/" <IfModule mod_negotiation.c> <IfModule mod_include.c> <Directory "/var/www/error"> AllowOverride None Options IncludesNoExec AddOutputFilter Includes html AddHandler type-map var Order allow,deny Allow from all LanguagePriority en es de fr ForceLanguagePriority Prefer Fallback </Directory> </IfModule> </IfModule> BrowserMatch "Mozilla/2" nokeepalive BrowserMatch "MSIE 4\.0b2;" nokeepalive downgrade-1.0 force-response-1.0 BrowserMatch "RealPlayer 4\.0" force-response-1.0 BrowserMatch "Java/1\.0" force-response-1.0 BrowserMatch "JDK/1\.0" force-response-1.0 BrowserMatch "Microsoft Data Access Internet Publishing Provider" redirect-carefully BrowserMatch "MS FrontPage" redirect-carefully BrowserMatch "^WebDrive" redirect-carefully BrowserMatch "^WebDAVFS/1.[0123]" redirect-carefully BrowserMatch "^gnome-vfs/1.0" redirect-carefully BrowserMatch "^XML Spy" redirect-carefully BrowserMatch "^Dreamweaver-WebDAV-SCM1" redirect-carefully NameVirtualHost *:80 NameVirtualHost *:443 <VirtualHost *:80> DocumentRoot /data/www/s1/html ServerName s1.asso.domain ErrorLog logs/s1.error.log </VirtualHost> <VirtualHost *:80> DocumentRoot /data/www/s2/old ServerName s2.domain ErrorLog logs/s2.error.log RailsBaseURI /blog <Directory /data/www/s2/html/blog> Options -MultiViews </Directory> </VirtualHost> <VirtualHost *:443> DocumentRoot /data/www/s2/html ServerName s2.domain ErrorLog logs/s2.error.log RailsBaseURI /blog <Directory /data/www/s2/html/blog> Options -MultiViews </Directory> </VirtualHost> The /etc/httpd/conf.d/git.conf content: Alias /git /data/www/s2/git <Directory /data/www/s2/git> Options +Indexes DAV on SSLRequireSSL </Directory> Fine, every repository are created by the same way: git --bare init "$1.git" && cd "$1.git" && git update-server-info && chmod -R 770 . && cd .. && git clone `pwd`/"$1.git" && cd "$1" && echo 42 > answer && git add . && git commit -m "Initial commit" && git push origin master && git rm answer && git commit -a -m "Clean repository" && git push && cd .. && rm -Rf "$1" Then, on the client side, I try: ~ $ git clone https://s2.domain/git/repo.git Cloning into 'repo'... warning: You appear to have cloned an empty repository. ~ $ cd repo repo $ echo 42 > answer && git add . && git commit -m "init" && git push origin master [master (root-commit) a2aadb1] init 1 file changed, 1 insertion(+) create mode 100644 answer Fetching remote heads... refs/ refs/heads/ refs/tags/ updating 'refs/heads/master' from 0000000000000000000000000000000000000000 to a2aadb1772e12104ce358f7ff9a11db5d93ead7d sending 3 objects MOVE d81cc0710eb6cf9efd5b920a8453e1e07157b6cd failed, aborting (22/502) MOVE 2c186ad49fa24695512df5e41cb5e6f2d33c119b failed, aborting (22/502) MOVE a2aadb1772e12104ce358f7ff9a11db5d93ead7d failed, aborting (22/502) Updating remote server info fatal: git-http-push failed The apache associated logs: my.ip - - [21/Sep/2012:16:19:19 +0200] "GET /git/repo.git/info/refs?service=git-upload-pack HTTP/1.1" 200 - "-" "git/1.7.11.4" my.ip - - [21/Sep/2012:16:19:19 +0200] "GET /git/repo.git/HEAD HTTP/1.1" 200 23 "-" "git/1.7.11.4" my.ip - - [21/Sep/2012:16:19:48 +0200] "GET /git/repo.git/info/refs?service=git-receive-pack HTTP/1.1" 200 - "-" "git/1.7.11.4" my.ip - - [21/Sep/2012:16:19:49 +0200] "GET /git/repo.git/HEAD HTTP/1.1" 200 23 "-" "git/1.7.11.4" my.ip - - [21/Sep/2012:16:19:49 +0200] "PROPFIND /git/repo.git/ HTTP/1.1" 207 569 "-" "git/1.7.11.4" my.ip - - [21/Sep/2012:16:19:49 +0200] "HEAD /git/repo.git/info/refs HTTP/1.1" 200 - "-" "git/1.7.11.4" my.ip - - [21/Sep/2012:16:19:49 +0200] "HEAD /git/repo.git/objects/info/packs HTTP/1.1" 200 - "-" "git/1.7.11.4" my.ip - - [21/Sep/2012:16:19:49 +0200] "MKCOL /git/repo.git/info/ HTTP/1.1" 405 336 "-" "git/1.7.11.4" my.ip - - [21/Sep/2012:16:19:49 +0200] "LOCK /git/repo.git/info/refs HTTP/1.1" 200 475 "-" "git/1.7.11.4" my.ip - - [21/Sep/2012:16:19:49 +0200] "GET /git/repo.git/objects/info/packs HTTP/1.1" 200 1 "-" "git/1.7.11.4" my.ip - - [21/Sep/2012:16:19:49 +0200] "PROPFIND /git/repo.git/refs/ HTTP/1.1" 207 2608 "-" "git/1.7.11.4" my.ip - - [21/Sep/2012:16:19:49 +0200] "PROPFIND /git/repo.git/refs/heads/ HTTP/1.1" 207 941 "-" "git/1.7.11.4" my.ip - - [21/Sep/2012:16:19:49 +0200] "PROPFIND /git/repo.git/refs/tags/ HTTP/1.1" 207 940 "-" "git/1.7.11.4" my.ip - - [21/Sep/2012:16:19:49 +0200] "MKCOL /git/repo.git/refs/ HTTP/1.1" 405 336 "-" "git/1.7.11.4" my.ip - - [21/Sep/2012:16:19:49 +0200] "MKCOL /git/repo.git/refs/heads/ HTTP/1.1" 405 342 "-" "git/1.7.11.4" my.ip - - [21/Sep/2012:16:19:49 +0200] "LOCK /git/repo.git/refs/heads/master HTTP/1.1" 200 475 "-" "git/1.7.11.4" my.ip - - [21/Sep/2012:16:19:49 +0200] "PROPFIND /git/repo.git/objects/a2/ HTTP/1.1" 404 317 "-" "git/1.7.11.4" my.ip - - [21/Sep/2012:16:19:49 +0200] "PROPFIND /git/repo.git/objects/2c/ HTTP/1.1" 207 4565 "-" "git/1.7.11.4" my.ip - - [21/Sep/2012:16:19:49 +0200] "PROPFIND /git/repo.git/objects/d8/ HTTP/1.1" 207 4565 "-" "git/1.7.11.4" my.ip - - [21/Sep/2012:16:19:49 +0200] "PUT /git/repo.git/objects/d8/1cc0710eb6cf9efd5b920a8453e1e07157b6cd_20ca3a58daa09e54112968cbd4e86580b6301074 HTTP/1.1" 201 373 "-" "git/1.7.11.4" my.ip - - [21/Sep/2012:16:19:49 +0200] "MKCOL /git/repo.git/objects/a2/ HTTP/1.1" 201 296 "-" "git/1.7.11.4" my.ip - - [21/Sep/2012:16:19:49 +0200] "PUT /git/repo.git/objects/2c/186ad49fa24695512df5e41cb5e6f2d33c119b_20ca3a58daa09e54112968cbd4e86580b6301074 HTTP/1.1" 201 373 "-" "git/1.7.11.4" my.ip - - [21/Sep/2012:16:19:49 +0200] "MOVE /git/repo.git/objects/d8/1cc0710eb6cf9efd5b920a8453e1e07157b6cd_20ca3a58daa09e54112968cbd4e86580b6301074 HTTP/1.1" 502 341 "-" "git/1.7.11.4" my.ip - - [21/Sep/2012:16:19:49 +0200] "MOVE /git/repo.git/objects/2c/186ad49fa24695512df5e41cb5e6f2d33c119b_20ca3a58daa09e54112968cbd4e86580b6301074 HTTP/1.1" 502 341 "-" "git/1.7.11.4" my.ip - - [21/Sep/2012:16:19:49 +0200] "PUT /git/repo.git/objects/a2/aadb1772e12104ce358f7ff9a11db5d93ead7d_20ca3a58daa09e54112968cbd4e86580b6301074 HTTP/1.1" 201 373 "-" "git/1.7.11.4" my.ip - - [21/Sep/2012:16:19:49 +0200] "MOVE /git/repo.git/objects/a2/aadb1772e12104ce358f7ff9a11db5d93ead7d_20ca3a58daa09e54112968cbd4e86580b6301074 HTTP/1.1" 502 341 "-" "git/1.7.11.4" my.ip - - [21/Sep/2012:16:19:49 +0200] "UNLOCK /git/repo.git/refs/heads/master HTTP/1.1" 204 - "-" "git/1.7.11.4" my.ip - - [21/Sep/2012:16:19:49 +0200] "PROPFIND /git/repo.git/refs/ HTTP/1.1" 207 2608 "-" "git/1.7.11.4" my.ip - - [21/Sep/2012:16:19:49 +0200] "PROPFIND /git/repo.git/refs/heads/ HTTP/1.1" 207 941 "-" "git/1.7.11.4" my.ip - - [21/Sep/2012:16:19:49 +0200] "PROPFIND /git/repo.git/refs/tags/ HTTP/1.1" 207 940 "-" "git/1.7.11.4" my.ip - - [21/Sep/2012:16:19:49 +0200] "UNLOCK /git/repo.git/info/refs HTTP/1.1" 204 - "-" "git/1.7.11.4" I have tried many configurations (even smart http from progit), but a major part of them consider the fact that they have a dedicated domain, but I'm in a sub-directory, so I can't apply these examples. Have you got an idea of the problem? have you got solutions? have you got configuration example with non-root directory? For your help, In advance, Thanks.

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